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Showing results for 'Vehicles'.
Found 41868 results
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BLATANT PROMOTION IMCOMING! IF YOU DON`T LIKE PROMOTIONS GO AWAY! NOTE: This server runs without addons. You do not need to install anything but the vanialla DayZ to play on it. Well hi every reading this. Which properly wont be many, but what the hell, might as well try. Basicly for about 1 months time i have been running the server UK #5005. We have a decent sized returning player base (average 10-15 at weeknights, 15-20 during weekends), and the vast majority of players are very friendly. (i spend alot of time helping people, i think ive only been shot at once.) The admins are active, down to earth, and helpfull. I myself am on every day i have time, and there will nearly allways be someone watching the server, even if theyre not playing. We run custom vehicles, which apart from the odd VW Golf, and rusty Lada, also includes the Armoured, tough, amphibious Vodnik (2 on the server), and the MTVR, an American military truck, just as tough as a Ural, and as fast as a HMMWW. On top of the new wheeled transport, the skies above Chernarus have also changed. Along side the regular Mi17, Huey, AH6 and MH6J (2 seater and 6 seater littlebird), the server includes choppers sutch as the MH60S "Knighthawk", the modernized Mi171Sh and the Hind-D. Right now (since i havent cleaned up the spawns since the new helicopter additions, or precisely added the ones that need precise adding, there are more than 10 active helicopters on the server right now. (A quick count sets 7 helicopters as freshly spawned, not belonging to any group on the server. So getting on today/tonight before i clean the spawns, and getting a helicopter is a viable option (any helicopters you pick up i ofcourse wont delete))). Thats all fine and well with the special vehicles, but the majority of you coming on will most likely top at a offroader or civilian car (there is a 150 cars, so finding one should be to difficult). So lets leave the high end gear, and focus on the things that everyone has access to right off the spawn. The biggest addition i suspect for many is in Kamenka, that hated spawn place for many. Right near the gas station, on the eastern side of town, going towards Komarovo, there now sits a supermarket, filled with all the goods a supermarket does, and should make Kamenka a much more attractive spawn point. Temporary military camps are scattered. Examples include Krutoy Cap, Elektrozavodsk School, Zelenogorsk Supermarket, And a field southwest of Vybor. Other additions include a Helicopter landing strip on top of Klen, and a barrack at NEAF. Future additions include a borderpost near Grozovy pass. That abouts covers the features of the server, and while these are nothing special, the players on the server are friendlier than any other server i have seen, so getting going, and finding people to play with is often easier than normal. I hope to see you on there :) Danny
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Basic Gamechanges that changes gameplay to more realism
Cpt.Spaghetti posted a topic in DayZ Mod Suggestions
Dear Dayz devteam, I’ve got many suggestion how you could improve gameplay and realism. Most of them for the SA-version. I inspired myself by The Walking Dead, probably pretty obvious since it's an awesome series. English isn’t my mother tongue so please be patient. Unfortunately I can’t summaries my suggestions in little sentence because they stay in context with each other. Overview Zombie Movement Smell Zombie Noise Zombie behavior in General and Killing Zombie Virus Skills Character Movement/ 3rd Person Weapons Story Day Night cicle Hallucination Cities and houses Server Hopping /Log out Final Conclusion First off: one thing that killed the atmosphere of Dayz for me is that zombies are way too weak or bugged. They should even be a threat for experienced player. Also really bad is the gamma setting in Arma2 that destroyed gameplay fun totally when I found out about it because I played mostly at night. Here are some of my ideas how basic game changes could change the gameplay a lot: Zombie Movement In my opinion zombies should move slower and only if they manage to approach closely they start to move faster but not super-fast as it is now, more like jogging. Also the closer they are, the faster they get. A comparison to nature; an animal that hunts usually sneaks slowly from far away and if they think the target is close enough they start run or hit fast. Zombies should also have different speed parameters because some zombies are more injured than others and therefor can’t run fast. They should also get attracted by flashlight and all other sources of light like fire etc. Also consider this suggestion that fits well with mine: http://dayzmod.com/f...ie-ai-proposal/ I think when you do noise the zombies should not run because noise isn’t equal to meet. They run only on sight (even if they lost sight for a short period) and are very close. Trees and bushes shouldn’t make you invulnerable that’s very dump I hope they can fix that in the SA. Now you think I might be a tard because I stated earlier that zombies are too weak and now I suggest making them slower, wtf. Well that needs to be compensated. There need to be more zombies. They also should be clustered sometimes. In some parts of a city there might be almost no zombie while somewhere else there might be a lot. I heard that they will implement zombie hordes, that’s nice to hear but in city’s zombies should not be even distributed as well. Also on rare occasions you might meet random zombies in forests or even groups. Also my next suggestions will make zombies stronger. Smell Zombies can hear and see, why not smell as well? That’s probably one of the most important sense to improve gameplay drastically in my opinion. If you enter a city/village, some (not every!) zombies should smell you and walk slowly towards your position. That means, if you stay in a house or camp somewhere zombies will find you, even if they don’t see and hear you. If possible the Devs could implement wind and therefor it can matter from what side you enter the city. This could tactically be pretty interesting and you are always in danger especially the longer you stay at a certain area. To prevent zombies to smell you, you have to cover yourself in zombie-meet from a dead body. Negative side effect for this could be, that you get sick faster or something else, haven’t thought that completely. Zombies noise Since I heard that there will be random zombies there is one more thing to add. Zombies have to have different sound effects and different volume. Some zombies shouldn’t nearly be heard if they haven’t got agro of a player. That would scary me more because you never know if there is a zombie around the corner or in a house. Zombie Behavior in General and Killing By the way importance of the Zombie sense: Smell < Hearing < Sight/Vision In General zombies should move slowly even if they see, hear or smell you. But they can attract each other and encircle you if don’t pay attention. Only if they come close (like 10-20 meters) they start getting faster. Zombies should only die if you destroy their heads (or reduce body damage strongly); right now in the mod this isn’t possible because zombies are way too fast. Another thing you could do is implement zombies that look dead but aren’t in fact (especially in buildings is this very creepy). Zombie Virus If a zombie hits you, there should be a very high chance (maybe around 70%) that you got injured and you will unfortunately turn slowly into a zombie. To prevent that from happen your teammates or yourself should try to find the rare antivirus. The player itself should not know when he will turn into a zombie. That means it can take an hour or more until you become one, it also depends on how hard the zombie has hit you but is still random. Those zombies should be faster and stronger than regular zombies since they are still very fit and therefor more dangerous. If the group is looking for an antivirus and you have to stay with them closely because you can’t see properly when you are injured you might kill your mates. Therefor your teammates have to decide if they want to help you and risk their own life or basically kill you. To prevent people from just logging off and wait until a mate got his antivirus he should still die even logged off after the random time past. Skills In most games you gain levels or skill points. In Dayz I suggest something similar. For example if you run a lot with time come by you can run longer and slightly faster. If you carry a lot you can carry more. If light lots of fire, you will light faster and better and warmer fire. Same with shooting; if you aim and shoot anywhere you will get better and much more things. I suggest this only because right now there isn’t much to lose when you die if teammates protect your dead body and you can just go and grab your stuff. Basically if you die you lose your skills. Character movement/3rd Person Well this is for sure suggested before but I need it in context with the rest. Your character shouldn’t be able to run fast forever. Maybe one minute he can run fast after that he has to run slower (jogging). Zombie speed if very close should something be in between your fast running and slower running. I also don’t understand why they implemented 3rd Person. It takes lots of realism away and isn’t needed at all I think. I mean in reality if I hide in the grass I can’t just look around very far without having the risk to get discovered. I also think it’s awesome how the world gets blurry when run in first person. It makes it harder to see. Weapons Add more shot, close-combat and handguns. Remove some of the rifles. To what I read, I think that’s going to be done anyways. A little suggestion to add, mounted weapons on pickups would be nice and this: http://dayzmod.com/f...eable-vehicles/ Pls don’t implement hair cross, really not needed in a zombie simulation where shooting is secondary (you still can aim by clicking right button). I know there are different settings for servers but this sucks. Everyone should be forced to play the same game mode. Easy mode settings destroy the whole flair of the game. I mean in reality if you shoot and don’t aim you hit nothing or need lots of bullets to luckily hit, why should that be different in a game, I really don’t understand this? With that change even slow zombies at higher number can get very dangerous. Anyways next point. Story Well in Dayz there is no story and that’s fine but how about you add some background info’s which you can find out through notes and cassettes, radio announcements, cries for help etc. (maybe also players can record on cassettes themself they should be rare thou). For example; what happened to a certain area and why. So people can find hints that might also help them to survive. This could also help new players. This suggestion might add a bit more deepness. Day and Night cicle This shouldn’t be 24 hours because if you stay on a server and always play at evenings you remain at the same day cicle right now for all time, this is boring. I suggest a 20 hour cicle or something close to that. In addition you could add something to the story board to why it is 20 hours. It could be because a meteorite crashed onto the earth and changed the day and night cycle as well as it might have released the zombie virus. What ever J Hallucination Something I came across might be hallucinations. If you are injured or got a bad cold you see or hear none existing things. This might add an eerie effect. Mega creepy Cities Houses and landscape In bigger cities I wish there would be more narrow backstreets. Houses should be closer to each other, just less space to escape. But in addition I think houses should be entered through bigger windows. Breaking window glass should create loud noise though. I would also like to see some of the smaller villages a bit bigger, just slightly. I also would like to have more cliffs where you can die. Right now it's like: "lol noob walks around with flashlight or flares", this shouldn't be the way. Walking around without proper light should be punished that way or with another way, dont care. Logging out and Server Hopping In the SA version log out shouldn’t be instant. You have to wait a minute. If you change server why doesn’t the system put you on a random spot at the starting coast? You should also lose all your tents and other saves on the previous server, it just ports the things you carry with you. This is an easy and fair way to handle server hopping and should be implemented asap. I know it’s bit long and some of the stuff I mentioned was already suggested but never in context with other suggestion therefor I had to mention it as well because I don’t think everyone has read the whole suggestion forum. Final Conclusion I don’t know if those changes make the game harder for experienced players but I hope it makes it less interesting to wait and snipe innocent players. In my opinion experienced player should fear zombies almost as much as new players. It shouldn’t be that you need lots of skills (like aiming) to survive but mainly people that are carefully and like to play with others should have an advantage. If the devs can approach to that state then they have done a very good job. Otherwise the game gets boring and becomes a sniper fun fest. Then I play rather BF3 or other shooters. By the way, most of the changes stay in context with each other as I stated before. I mean if you would just implement the smell and let the zombies behave as now, it would be very imbalanced and hard to survive. Now discuss -
AWESOME SERVER AWESOME ADMINS. LOOKING FOR NEW PLAYERS TO JOIN.
WhoringStates posted a topic in Mod Servers & Private Hives
[Chernarus Wolf Admin][100+ vehicles][Custom Spawn Loadout] Australian Private Hive - Active Admins | DayZ.st We are a new server looking for more players to be on. Plenty of vehicles for you to choose from. Active admins so you don't have to worry about hackers etc. All that you will meet is friendly and helpful players online. Full IP+Port:119.81.31.18:3170 So stop hesitating and come join us this instance! -
My Private Hive is standard ... only difference is that vehicles have a higher chance of spawning ... but there are not more of them. The rest of my stuff is normal as I want to keep it that way. :)
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this post is not pointless. the bad thing is, when you want to play dayz, you find 5-6000 servers - most of them are private, but also not save from cheaters. Admins are not always online. And many private servers have too many modified game-settings like to many vehicles, too many overpowered weopons on loot... etc. Where are the servers, where you can play realistic custom dayz-mod? You search like an idiot :P
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Im Tired-Less Running Please
Easy_Tiger (DayZ) replied to Rick the Survivor's topic in DayZ Mod General Discussion
I prefer moving on foot because its the stealthiest way to move. I only tend to use vehicles when i really need to get somewhere quickly or if the servers got a low pop because generally the engines are so loud they get you noticed from hundreds of meters away and just turn you into an instant target. Ironically though Ive found more vehicles due to moving on foot everywhere, I have a strange knack of stumbling upon players camps which normally have at least one hoarded vehicle to take -
Hi mate, you're welcome to check us out @ The BSB Network. (http//:www.bsbnetwork.com). We're an open social community for fair and mature gamers with our own Survival Taviana server that's well suited to newbies who are starting out with lots of emphasis being on PvE (survival) . We have our own Teamspeak server too (easier than Skype). We're UK based and all our members speak English We've been playing and supporting Day Z since launch and have our own internal clan (split into two factions, BSB Ravens and BSB Scorpions) as well as hosting several smaller groups and clans within our community. But to be fair it's pretty mcuha s mall group of regulars who play. Our Taviana server is Whitelisted and protected against hackers and has loads of vehicles (300+) , loads of new buildings and interesting cities and most points of interest are less than 1K between each other. Our server is very much suited to new players and our members are friendly and helpful and are more than willing to have you tag along, as well as giving you tips and help along the way. We run weekly events for our factions and community on the server too.Anyway more details can be found on our recruitment thread; http://dayzmod.com/f...gamers-est2002/ Server details
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Im Tired-Less Running Please
novogeek replied to Rick the Survivor's topic in DayZ Mod General Discussion
Drive them on the road and avoid roadblocks ... they are plenty fast. As in real life ... taking a Bus off-road ... can cause havoc. The only Vehicle I think needs some serious attention is the ATV ... so I just avoid them for now. Road vehicles are durable on road. Off Road vehicles are durable off road and on road. Drive in to a tree or stone wall with any car ... and yes it will break ... but that is real life. :) -
Pretty much agree, also on the subject of Denzel...why did he run to each car and do the handbrakes rather than just lean down at the end of the last car and open up the brakeline valve? China and a few countries are actually still producing steam locomotives, though in limited numbers (I believe they just recently built one in the UK as well from scratch rather than a restoration) The US and UK and a few 'first worlders' have a few running examples for excursions and specials. There's also 'third worlders' that have older steam locos from 'first worlders' that they kept in running condition. Chenarus' rail line is not electrified in any way shape or form. The tracks are fairly accurate when I look at them actually too, so its not something like they forgot to put in a third rail (third rail would be very unlikely in Chenarus besides in yards) or an overhead gantry system. And if it was there'd be honestly no way of powering the entire line without fully restoring not only the power plant s) but also all the infrastructure (jumper cables and a generator/battery would not be enough) There's a much simpler solution which I post in just about every Train post I see on here. Maintenance of Way vehicles. Speeders, Track Inspectors, handcars, hell even a hirail truck would do (don't know if they used them in Russia/Soviet Union) and they are all either gas powered or with the hand car, hand pump. Getting a working locomotive would be a pain in the ass and impossible to keep hold of, not that I'm against adding something small like a switcher with a box car and caboose, and as I've suggested before, an RDC or motor coach of some type. They would have to make all the switches functional in game (and possibly having to repair them with scrap metal) and a way to clear the tracks, as well as putting in a few additional sidings to allow the vehicles to pass each other (Chenarus is single track mainline) http://en.wikipedia.org/wiki/Speeder http://en.wikipedia.org/wiki/Handcar http://en.wikipedia....ad-rail_vehicle http://en.wikipedia....ail_motor_coach http://en.wikipedia....Rail_Diesel_Car
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Im Tired-Less Running Please
Mitunzz replied to Rick the Survivor's topic in DayZ Mod General Discussion
The world is quite large how it is, but I have to agree with Inception here, the map would be better if it were bigger. Running should stay as is, simply because it's a big part of the survival simulation and it does make you feel achieved if you do stumble across vehicles so I think increasing the default vehicle count is out of the question. -
Im Tired-Less Running Please
arkaeldren replied to Rick the Survivor's topic in DayZ Mod General Discussion
More durability vehicles.....More durability, More durability, More durability, More durability, More durability..... way sorry for this spam, but this is seriously a pet peeve of mine. Please for the love of all that is Holy/Evil, make the vehicles allot tougher, and more maneuverable. I mean dirt and gravel roads slowing an off road truck down. One word, assholes. Love ya guys. :D As to the OP.... Are you kidding? Awe comon man, your just trolling right? Yeah, you must be just doing some sport trolling cause no one would be that upset about the 2012 jogging sim of the year. This thread needs a high jack into the "Ways to get around in Dayz recommendations" thread. -
Screw your cans and trail mix..... Root Beer and Lemonade don't make people quit Dayz... and if they do quit.... one less diaper to change... What about the tents? You guys really haven't been able to recreate ? Our server Admin removed all tents due to this dupin issue and won't reinstate until fixed (1.7.6.1 still broken ..i.. )... Had guys duping 50 satchels/gernades/backpaks/gunz/etc. in tents and collecting all the vehicles they could locate.... The server I play is listed below..... <_<
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Im Tired-Less Running Please
-Gews- replied to Rick the Survivor's topic in DayZ Mod General Discussion
Ground vehicles actually can't go much beyond 130 km/h, engine limitation. There are some mods with special ground values or boosters on the cars, though. -
Im Tired-Less Running Please
leviski replied to Rick the Survivor's topic in DayZ Mod General Discussion
vehicles should be a tad faster and alot more durable -
Im Tired-Less Running Please
novogeek replied to Rick the Survivor's topic in DayZ Mod General Discussion
Hear ... Hear ... I tend to agree. This is what makes the vehicles in DayZ a valuable asset to protect ... even bicycles and tractors. :) I protect my tractor with everything I can. Heheheheeh. -
Players should be warned about abusive private hives!
meximas replied to BigArseWalrus's topic in Mod Servers & Private Hives
Our servers are run by admins who dont play on the servers so they cant interfere with the players program you can check it out we also have lots of vehicles and a friendly community:) -
I still love this game and find it very fun especially with all the mods of this mod. (Yo dawg) The one thing I find very unappealing about this mod is the amount of time you are running if you do not have a vehicle. I would hope to see something done about this in the SA, maybe faster running speed, more vehicles. Even just putting a lot of bikes around the map would make it much faster to get around from place to place.
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Hey guys i have a dayz server but me my other friend are only playing it. I have a teamspeak server that you guys can join if you guys want to talk while playing. My server has 80+ vehicles with 10+ Helicopters. First 5 People to join will be granted some Weapons and supplys. INFO: Teamspeak Server: 98.112.59.60 Dayz Server name: ObeyyJoker Dayz Private Hive 80+ Vehicles 20+ Helicopters (1.7.6.1/102285) NOTE: To join my server you have to open Arma OA then search up ObeyyJoker in the multiplayer server filter... Thanks Guys! :D EDIT: This is 1.7.6.1 !!!!
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I can't club them, I love them seals! D: But on a more serious and hopefully constructive note, I won't be siding with either group - those who don't mind those cans and those who do. But I can see where either of them are coming from and understand their different points of view. Let's face it - this whole debate in its core is about two different "sub-communities" resulting from two different ways of playing the game: one group wanting to have a more deep, realistic and immersive kind of gameplay and the other just trying to have fun and enjoying this sort of campy stuff (to simplify things and be blunt). Whatever decision is made or compromise is found in this specific case, either way some players will be disappointed or upset by it. I actually like NonovUrbizniz' suggestion (http://dayzmod.com/forum/index.php?/topic/125793-the-notorious-can-incident/page__st__60#entry1207557): The only way to please everyone and to NOT let someone feel like "the mod is headed in the wrong direction" is to let everyone decide which way they want to experience this game by choosing which server to play on. Compare it to the classic MMOs - and I know DayZ isn't one of them (neither do I want it to be), but just like server-architecture etc. this is one thing this game might positively learn from them. Specific "roleplaying" servers are very common amongst them and not only have a different policy, but also let players who want to immerse in the game's universe and lore gather and be safe from "normal" players who break their immersion by having peculiar names or texting and acting in accordance with the players behind them rather than the characters. Of course, this sort of option does seem rather abundant just for some sorts of food and drinks... but it can be used for much more, like the weapons and vehicles available on the server, the effects of lighting, the zeds' behaviour etc. For the future, I do think the distinction between "normal" and "roleplay" (or "veteran", "hardcore" or whatever you might call them) servers might be a viable option for combining and simplifying existing server-specific options, like crosshairs, 3rd person view and, well, having the new cans and other things. TL;DR: Include this sort of stuff in the server-specific options. Also, I do love them seals.
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3 new vehicles added will be very rare pictures here http://huntersden.forumotion.com/t358-check-this-shizzzzz-out
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Anybody wants to join my server search in arma ObeyyJoker then the server should pop up. -Over 80+ vehicles fixed with full fuel -24/7 -Join!
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Textures on my character are really low quality...
Minamo replied to thirdsketch's topic in DayZ Mod Troubleshooting
What he said... it's even worse if you are using the free version of ArmA 2, and only bought Operation Arrowhead, but then also roads and buildings are horrible looking.. Oh and Vehicles :) -
NEW SERVER LOOKING FOR PLAYERS HOSTED IN UK GMT-8
valued posted a topic in Mod Servers & Private Hives
Dayz IP 5.63.147.44:3306 chernarus SERVER Hello i am here to tell you today that there is a new server!!! it awesome!!!! THERE'S MAX VEHICLES MAX HELIS AUTO REFUEL, AWESOME CUSTOM STARTING LOADOUTS , CAPTURE THE CASTLE EVENTS SECURE THE VIP EVENT AND MANY MORE EVENTS IN THE MAKING! AND THERE'S BANDIT AI'S AND FRIENDLY AI'S!!!!, COMMUNITY BASE! (located at devils castle!), 247 ACTIVE ADMINS! PROTECTED BY GOTCHA ANTIHACK!! (and for a custom loadout of your choice and guaranteed car FOR ONLY 5$!!!!!! 10 for a heli :3) NO LOL KILLS FRIENDLY BASED SERVER DONT BE A DOUCHE :D =================================================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=================================================================================================== COMING SOON! towing vehicles, AI bus driver (hell give u a lift! but don't make him angry!), ===================================================================================================~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=================================================================================================== OTHER leave a comment on what you suggest we should do for the server :D have fun play fair and ill see you on there! -
DayZ patch 1.7.6 and i'm guessing 1.7.6.1 also. - Got a problem wtih Duplicating items which were inside of a tent which was placed before patch 1.7.5 / 1.7.5.1 Placing new tents, same problem with tents just.... gone... Poof, just vanish after a server restart.. Best thing i can say is? use Vehicles as storage. It is Dayz, and hopefully it'll be working in the next update..