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Found 2794 results

  1. psylnz

    Will SA be modder friendly?

    Not sure where I stand. Above all the hacking has to go, even if that means never getting any server or mod options. But I'd like to be able to make custom maps. Also I'm hoping private hives will exist; Its the best way to ensure against ghosting.
  2. WelshWizard

    SA: server hopping

    This is the best solution as far as I can see. Simple to implement and no immersion breaking side effects. Alot of people are over complicating it and looking for the perfect solution where none exists. All that can be done is mitigation. A 15 minute penalty every time you try to join a different server than the last one you played on (if you last played on that server less than 15 mins ago) would curb hopping nicely. For instance, if you're at a barracks and hop to two other servers before returning, you've just spent 45 mins of your life watching a timer count down. It also pretty much eradicates ghosting as it would take 30mins to exploit your new position. A penalty like this isn't too much of an inconvenience to people who change servers for genuine reasons either. If you log on for the first time in a day to find your home server is full, you incurr no penalty (> 15mins since I last played). If I lose connection and someone takes my place, I can either wait till a slot opens up and join instantly, or wait a max of 15 mins and join a different server. KISS.
  3. Fraggle (DayZ)

    Super server-hopper stopper! Invisi-loot™!

    Exactly, as far as I can see, although a good idea this doesn't prevent "ghosting" which can actually be one of the main issues when using connected public servers although the relocation part would go some way towards preventing people getting an advantage by doing that.
  4. Food

    Starting Gear.. sucks.

    I play on a whitelisted vanilla server, it's nice because it's the actual DayZ experience, and without hackers, or combat ghosting. Admin is great to so it's actually a fun game again, like back in June of 2012 before all the hacking.
  5. what if my favourite server shuts down? i like the public hive idea and the possibilities it adds in terms of choosing where and when to play. On the other hand i see the problem with getting gear on low pop server and ghosting. Maybe the standalone can save the gear to the server cause we can be sure the server will not go down or change its map.
  6. jk_scowling

    Stand alone questions....

    No private hives to begin with I believe, servers will be publicly hosted afaik so private hives will most likely only be a matter of time. Population limit of servers, who knows, stress testing will give an idea of this. Ghosting... Not heard anything on this, hope they sort something out or it will be a problem. Cake is definitely implemented.
  7. Sorry if that was already covered somewhere but I searched and couldnt find anything so: - how will Servers be handled in SA aka Official Servers accross the world but also the possibility of priv. Hives ? - Population limit of Official Servers - Ghosting, Server hopping possible ? - Will there be cake ? Thanks...
  8. Xianyu

    Standalone - private hives?

    I don't think it's misleading at all. The topic is asking about private hives. The post is asking about private hives. I just included my reasoning behind liking private hives way way WAY more than public hives. Thanks for answering my question though. Sucks that there won't be any private hives at the start. Ghosting and loot hopping will be rampant.
  9. It´s Caesar here, I changed my name. One year from release? See, Folks? Imagine that! That´s the source of my concerns. And I don´t think Xui´s prediction is exagerated. It might take some time before they are confident enough to put it on Steam. It´s their reputation. It´s their money-making on the line, not ours. We are just players, who will play it no matter what. This "say NO to cans" things must be fun, will check it. Now about the 200m radius, to kill a sniper it could be much easier then a stealthy non-ghostly approach. you can run in a straight line to him if you ghost. The 3rd best sniper, the SVD cammo, can cover 900m. And if its random, theres a chance you would get some meters for free. Depending on the situation, like avoiding a problematic temporary hot-spot (remember servers will have more then 100 plrs, maybe 200) ghosting can always be useful. I just think 200m may be to short. And as regarding looting, logging outside or inside a building makes no difference. If you loot a whole area and want to farm it, 200m is nothing. So maybe putting reconnecting players in the spawn areas would be better, unless it´s on the same server. The time lock could be a partial solution. But this would piss off many people. So my proposal: multiple characters, with a time lock for each char after one or more reconnections. This would disencourage farming alot, and prevent ghosting.
  10. That is just it, private hives will not be in the game initially, and from what you wrote, it means they will not be in game until version 1.0 hits steam - a year from alpha release probably. Not what OP had in mind I think... Well, I guess it depends on a play style, but the only really annoying ghosting I experienced was when I covered the only entrance to a building and somebody spawned behind me. When sniping from the woods, one should move all the time, if somebody ghosts 200+/- meters behind you it is no different than if somebody came from 500 meters. as per farming, the same solution as ghosting really, as you have to enter the buildings it will not be nearly as safe as logging going from building to building; and if you log in/out frequently, you will not be allowed to log in for "some" time, IMO it would work basically like ddos protection... I have no prob with private hives, but your topic title kind of reminds me of "say NO to cans", and will not have that ;) edit:still can't type
  11. I notice that there are different views on this, and as each one may have its own play-style, I don´t blame those that accept server-hopping. By for me and, I´m sure for many people, it is a big game-breaker. I know the private hives will probably exist, but whe don´t know exactly when they will be possible. It might take some time. And, I really think that if the game proved to be really better without it (and among other things specially for not having it), all players would be happy. Some meta-gaming and trading would be not enough reason to allow server-hopping. And, like you, almost no one who plays on the private hives does miss it (which is a vast majority of players right now). Random player abusiveness you may find anywhere and would be dealt with by the community itself. And maybe server admins. How abusive can really a player be (excluding being a hacker?) There will be no "voice on side chat". Hackers will be hopefully be very hard to find, and they can be on any server. So if “no server-hopping” makes the game better (and I think it does), the hacker problem and abusiveness might not be enough reason to not having it. That’s where the trouble begins. Evoxton, you have my full agreement on this. What I said in the original post was written having in mind that now the nights will be fully playable. I´m sure it won´t be pitch-black anymore, you will be able to run and see ahead with the flashlight, or shoot a pistol and use the flashlight at the same time. (Or at least I think it is very probable). Nights won´t be a turn-off anymore. And accepting challenges is a part of the general personality of the Dayz player. It would be more of a trade-off. You exchange the possibility of farming or ghosting for your own benefit, for the added challenge of having to play trough some night time. I think it´s a very nice trade-off. About the population problem, there could be solutions for that. For example, adapting the number of servers to the number of players, so there wouldn’t be much room for empty servers to exist. And maybe give stats so you could find a good server for your play times, like gametracker (or use gtracker itself). This could a good solution, if the hopping is inevitable. But maybe not the time locker (vide Warz). I replied above about the server pop problem. Yes it could be a problem but could also be reasonably (or at least partially) solved. Now, if you run at 18 km/h it you can cover 200m in I think around 40 seconds. Doesn’t prevent farming or ghosting unless the distance is much bigger. My friend Udak, in the first place, If I am tackling this issue Is because I think it is a big problem, and server-hopping is a pretty bad thing that makes the game much worse. Those who think facing problems is a waste of time are usually the ones that don´t solve them, or think it is impossible to do so. Those who think the opposite are the ones who do solve them. What I am doing is trying to make people of this lovely community help me think and give suggestions as to how to solve it. I´m sure many people think the same way. I´m doing it because I like the game and if there is a problem, why not face it? I heard quite a handful of players complaining about server-hopping in Warz, and that their devs maybe looking into a solution right now. So isn’t it a problem? Besides, server-hopping was a by-product and not really intentional. People on private hives either don´t miss it or thank for not having it anymore. And they outnumber the public server players by a very huge margin. And we want the perfect Dayz that current technology can offer. So why not scrapping server-hopping “officially”? Is this really a straw-man? Do you think players who play on a high pop server, because they like the challenge and social aspects of it, and get killed by a lame, stupid farmer who picked his gun in a zero-player server think it is a straw-man? You say these are good points, and that server-hopping is morally wrong and cheap, and then next you say it is a straw-man? Sorry, I can´t understand it. And it is not required that people actually and actively defend server-hopping for it to be an important issue. I wouldn’t like to have to wait for 8 months to be able to play the SA (this would be 2014) without the annoyance of server-hopping, or at all, because of a problem that could have been at least partially solved. About nights, yes, I know why nights suck. I´ve played Dayz. You can´t see shit, it´s pitch-black, and it´s unplayable and unrealistic. Now about the loot spawns, you said I am misinformed. No offense, but I am not, I read all info and watched all videos about the SA. And though you might have done it too, you got it wrong. Loot will not spawn only on server-start. This would make Dayz a crap game, worse than Warz. Loot will respawn, or “regenerate” according to some set rules or time frame, so farming will in fact be possible. Xianyu, some ideas have already begun to spawn in this thread an may continue to do so.
  12. This is a non issue. The SA is going to support private hives so there will be no server hopping,ghosting unless you want to join the quagmire that is public hives. Good luck with that!
  13. Okay. So. Stop server hoppers! Stop ghosting! Stop farming! Uhm... ... ... mind giving some ideas as to HOW one would go about that?
  14. Of all the four points you made IMO only ghosting is relevant - and that can be solved without private hives. Eg: no spawning in buildings (if you disconnect in a building you will spawn 200 meters away in any direction) if you connect multiple times in given time frame you again spawn in a circle in the radius of 200 meters. I'm sure there are even better options... as others have already mentioned, it sucks to be on an empty server; it sucks even more if your server is offline or full when you try to connect... edit: I suck at writing
  15. Yeah, I know. You played Dayz from its pre-historic times (Jan-Jul 2012), when the public hive was the rule, server-hopping was there, but you didn´t really mind, or pretended you didn´t, because you liked the game, and, after all, it was a mod and the modder had no control about all things. So, if you were pro-realism, and fairness, you considered it to be a minor annoyance, and occasionally hopped to avoid a night, even though you suspected that some people might be exploiting the system. But you liked the game, so whatever. Nowadays, people who play on private hives say they are there for the hacking avoidance, but i suspect if you ask them about that old annoyance they will say they either don´t miss it, or don´t even know what it is. But let´s be completely honest about it. Server-hopping sucks. And stinks. Like crap. So, in order to make the SA as much of a good game as it is expected, and can be, I think it may be now the time to frontally and strongly address this question, in the hopes that it can reach some very busy minds in eastern Europe, before it´s too late. You may think this is trivial, but, as I am in the mood of burying something tonight, I will list some reasons, or factors that should be enough to call attention to this problem and definitely send server-hopping to the grave. 1- Realism. If you consider the vigour, and rigour, with which Rocket argued against the presence of street lights in the game, going even into technical depths (and I think he is right, although in-game I many times thought the opposite), with all that argumentation being made for the sake of realism, you would by logic suppose that this factor alone would be alone to make server-hopping, in his mind, as dead as Steve Jobs by now. But, as we don´t know about the intimacy of his thoughts, you never know. Right now, the tendency might be the opposite, and that, besides the mentioned contradiction, is very worrying. So, if it seems like pressure, I do it respectfully. But please no server-hopping on SA. It is enough having to deal with one extraordinary thing in the alternate reality of the game, i.e., the presence of zombies. So, the occurrence of a second extraordinary thing in the same game world, i.e., the ability to travel between alternate dimensions and possible worlds, would be too much, besides utterly and ridiculously unrealistic. 2- Farming. On this factor, the first thing I remember is of when I first noticed, for real, how retarded Warz is. It was when I saw on twitch that farming is common practice there. So, just to state it, you go to NWAF (suppose it was Dayz), and hop multiple times on empty servers, facing no danger at all (they are empty, and for a PvPer, having only the E part of danger is almost like zero danger), waiting for good guns... you get the idea. As much of retarded the practice is, I know people feel compelled to do this in Warz because everybody does the same. And that´s one of the main weak points of Warz (among the other 3 billion). Those gold-digging amateurs copied a feature that was, in reality, a by-product of mod implementation and not a creation out of game-design ingenuity. And that was, in fact, a monolithically retarded decision from the Warz makers. (Was that even a decision?) 3- Avoiding nights. This factor, to me is very important and should have a topic of its own. But, to keep things short, think about it. Nobody sleeps 12 hours a day. And if you were in a zombie apocalypse, and you did, you would became zombie lunch very soon. So, you would compulsorily have to, like in real life, have a day life as well as a night life. And I am not talking about the kind the involves alcohol, loud music, and boobs. So, there should be a mechanism that made players actually play the nights as well as the days (not necessarily as much). Even if they played at all times at the same time on the same server, for the same length of real-world time. And server-hopping is a mechanism that has the opposite effect. 4-Ghosting. As the name suggests, this is as supernatural as the aforementioned dimension-travelling, but doesn't scare even a 5-year old. It´s teleport, and not of the hacker type. It´s legal. There is problem in a city? Ghost trough it. Found a sniper? Ghost to behind his back then divide his brain with a hatchet. Just like the nights, you can avoid anything by hopping around. So, like I said, it sucks. It would be a big crater on the design of an in other aspects very good game. So, as you must have noticed this text is not a one-liner, and some people may be avoiding it because to spend so much time on a text they prefer to read the Game of Thrones series twice. But if you are still here, you can add something to this thread, and who knows if it gets visible it could even influence some of those busy minds in Czech Republic. The problem is urgent and worrying, and could be solved by now, or not. As I said, you never know. So, thoughts, comments, additions, disagreements? Regards, Caesar (Werz, Monk)
  16. Two or more smaller servers is good idea but we need anti-ghosting delay to avoid server hoppers. 10 mins would be enough.
  17. OfficerRaymond

    Why I'm uninstalling DayZ

    - Your name automatically disqualifies every point you make, valid or not. - Axes are not in Arma II, therefore bugged, fixed in SA. Argument invalid -Armed players as fresh spawns would create chaos, people going around ghosting and killing as spawns, and players would know this, therefore causing more people to KoS. Arguement invalid. -More melee weapons? Possibly. Knife should have the ability to be used. Not a valid reason for quitting. -Crossbow bolts ARE recoverable, if you actually try. Argument ignorant. -Zombie attacks are basic, non complicated attacks, and still have the same effect as a complicated animation. You're complaining because the zombie won't give you a hickey when you get to close? Argument invalid. -CQC is fine. Can't find any single reason why it is flawed. Argument invalid. -Blood system works the way it is. You bleed too long, you die. Plus, all the excuse you give is that it is flawed. Real in depth buddy. Argument invalid AND ignorant. -You want to have to open up individual pockets or something on a bag? Somebodies just looking to bitch now. Argument invalid. -Again, survival is not 'flawed'. You eat and drink what you can find. Sounds like your own damn problem you can't find jack shit. Argument invalid. -Don't play at night then? Can't remember the last time I went outside at night and felt comfortable enough to run around in the dark. Argument pointless. -Finally a valid point. Yes, SCRIPT KIDDIES do tend to get on ones nerves. One solution instead of getting butthurt, is to get the fuck over it and move on. -More vehicles? I'm sure in your vision of DayZ, everyone would not shoot you, line themselves up in your crosshairs, and then pull the trigger for you. you honestly going to think it is going to be that easy dude? Really? Argument invalid. -Point is to have fun. Argument... again, invalid. My conclusion after reading this ignorant, butthurt, sad thread, is that you are a person that cannot figure out how to play the game correctly, suck at it, and came from some arcade shooter. I say please do quit, one less person bitching on our forums, and one less person eating MY FUCKING BEANS. Piss off loser. Go play some WarZ, then come back and bitch about how bad this game is. LOL
  18. GOD™

    Just getting back into day z

    Ghosting, duping are taken care of...also you don't spawn with weapons..only on certain servers. People are getting less friendly and getting into more of the CoD kiddie playstyle. Do not go on public hives unless you wanna get killed or teleported by a script kiddie. and finally....balotabuddies.
  19. last time i played this game there was still alot of ghosting and servers didnt spawn you with weapons XD any advice on how to dive into the game again? currently friendless so some of those would help add me if you wna group up skype:odoublesushi
  20. Some people like being able to swap between servers (i.e. rescue squads, normal players swaping out based on server time, etc.) and some players absolutely hate global accounts because people often "ghost" in a firefight (switch server, change location, switch back). I think I came up with a solution to this. Rather than just having Global Servers and Hive servers, what about a minecraft-esque player-server that can allow for the selection of what is "local" and what is "global" Example: A server set to be fully global allows you to swap between multiple servers and your account is exactly the same on all of them- your location, inventory, blood, food, etc. is all called from the global DayZ account databases. Another server, ran by a different owner, believes players should be able to change their inventories from the global DB, however he dislikes the idea of ghosting in combat. The owner simpley changes a few values, and his server now makes "Possition" and "CharStats" (blood/food/etc) a local value (stored in the local DB or account files)- but the inventory of an account is still called from the global DB. Simple .cfg file can be made: //Player Account Options //If an option is set to "Local" it will be saved in the local files- if "Global", the information will be called from the DayZ account database Possition=Local //The Geographical Location of The Player Inventory=Global //Player Inventory including backpack and equiped items (such as clothing and weapons) CharStats=Local //These include Blood, Food, and temperature AccStats=Global //These include Humanity, Kills,Deaths, Distance Traveled, etc.... In this example, the account stats and invetntory are global, but the possition and character stats are local. If a player picks up a gun, it will be transfered to other global opion server, however if a player changes location in the server and changes to a global server, the global server will put him at his last-known location thats in the global DB. When he logs into the Local option server, he will be put at the last known location thats in the Local DB. This can be a very flexable system that can incurage different types of servers to appear (ones fully local, fully global, and mixed) (overtime this could possibly be linked to private DBs or private networks of servers by entering an address rather than "global/local" [this can prevent people making a global server, editing gear, and then going to another global server]) Example of this: //Player Account Options Possition=Local Inventory=(FriendlyServerIP):(ServerPort)+(DBuser):(DBpass) CharStats=(FriendlyServerIP):(ServerPort)+(DBuser):(DBpass) AccStats=Global //"global" links to playerdb.dayzmod.com (or whatever) ID LOVE FEEDBACK (sorry if this has been mentioned before? I searched but didnt find anything)
  21. Nitro DayZ

    Camo Nets/Tarpaulin

    Thanks man, I totally agree! :thumbsup: I think they should be fairly rare since if they're really easy to find people could just spam them. They should probably be about as rare as a tent and take up 3 slots like a tent would. As for ghosting them, that would make sense so you can't block things with them! Yeah, a few threads have mentioned it but I don't think anyone has made a thread JUST for it.
  22. PVP House of Fun is looking for new players of all skill levels to play on Taviana. We are a new server about a month old and we are still working on it. we have 5 active admins constantly on. Were protected by Gotcha anti. Clans are welcome as well as bandits. We have two bambi camps for starter players. We're a full pvp server with a few rules. 1. No cheating of any kind. 2. Respect others and Admins. 3. No mic spamming or ghosting. 4. No combat logging. 5. No racism/ homophobic/ sexism remarks. Future plans for the server are: (donations required for these 5-10 dollars) - custom bases for clans or survivors - custom load outs for regulars (first ten regulars are free) - custom skins for any players - were looking to start using Rmod SO COME CHECK US OUT AND SURVIVE WITH US!!!!
  23. I've been playing this server for a little while now (a few weeks). The whitelist, coupled with the active admins who use a variety of ways to communicate with players, makes the server very enjoyable. The amount of chatter in sidechat is extremely small because of the quick response by the admins, which is actually surprising. It's actually very nice to find that the servers prevent ghosting, and are also very diverse (ranging from #1 being easiest and #3 being "hardest"). The extra buildings and vehicles also make the game a bit more enjoyable (a firehouse and store in Kamenka, an extra barracks at NEAF, about 150 vehicles or so). I would definitely recommend this server to anyone.
  24. Reintroduction Hello! We are BMRF: Billy Mays Remembrance Foundation. We are a US based private hive running from Chicago. We've been around a long time and would love to be around longer if people still want us! You can visit our website HERE We're currently updated to the latest DayZ patch on our Chernarus servers 1, 2 and 3. We have a Namalsk server (again) but it is currently experiencing some issues as of this post. Our primary focus is hosting DayZ, but we also serve some flavors of Arma as well. Minecraft is our much unappreciated baby. Our new top of the line server (which will be in effect sometime shortly after the 8th) specs are: Two Intel Xeon E5-2690 processors (sixteen physical 2.9ghz cores on QPI + hyperthreading + turbo->3.8ghz) -- yep, 32 CPU cores if you count hyperthreading! 96 GB registered DDR3 ECC memory Dual 180GB Intel SSD's 2TB Storage/Backup Drive 40000 GB of InterNAP bandwidth (20 gigabit connection speed) As you can imagine we'll be needing more people to even hope to fill some of this new server. So bring friends! BMRF Servers BMRF 1: Chernarus: Veteran, 3rd person enabled, 24/7 daylight, no crosshairs, whitelisted. 74.91.119.164:2302 BMRF 2: Chernarus: Expert, 3rd person disabled, day/night cycle, no crosshairs, whitelisted. 74.91.119.164:2303 BMRF 3: Chernarus: Veteran, 3rd person enabled, day/night cycle, no crosshairs, whitelisted. 74.91.119.164:2340 BMRF 4: Warfare: Not whitelisted. More information on what we'll be updating to HERE 74.91.119.164:2314 BMRF 5: Namalsk: Veteran, 3rd person enabled, day/night cycle, no crosshairs, whitelisted. 74.91.119.164:2402 BMRF 6: Wasteland: Whitelisted. 3rd person enabled, 24/7, no skybases, more information HERE 74.91.119.164:2403 We expect to add at least two to three more severs in the coming week or two, specifically another Chernarus similar to BMRF 1. Points of Interest 10 minute wait before switching between DayZ servers to reduce Ghosting. Sign up at BMRF.ME - confirm your email, and you will be almost automatically whitelisted within an hour. You need to do naught else. DayZ servers restart every 3 hours - we are expimenting what brings best performance. Additional buildings peppered throughout the map to encourage more activity in deadzones. Optional STmovement / JSRS sound mods. Active administration/moderation. If you ever need any help, please contact me in our IRC at quakenet / #bmrf. Absolutely character restoration for confirmed cases of being wronged by a hacker and or exploiter. Anti-hacks / sophisticated logging of information to reduce serious cases of hacking to next to nothing. ESP remains a hard to confirm problem. Mass killing via script hasn't happened in ages. Shared community banlist. Active participation with other server administrators in improving everyone's experience. Large, large community of DayZ/ArmA players. 11K registered users. Helicopter Crash loot unmodified (but may change in the future). 90 vehicles. Attempted 'Balanced' Donation packages for DayZ / Wasteland. Generally 240 average number of players on across all BMRF servers during 'prime time' Filter against 'dumb' and or racist words / phrases. We punish confirmed cases of Combat Logging. But that's a tricky / complicated issue of the game, in my opinion. Ocasionally we host Events, such as the Cherno Journo kidnapping event and the new BMRF Destruction Derby. It's BMRF, gentlemen. The gods will not save you. Our IRC is #bmrf on QuakeNet. You can always ask questions before joining and expedite your whitelisting process if an admin is around. It's a pretty active channel as well, with around 60 users. Afterword Thanks for reading guys, there's a lot of solid private hives out there so make sure to give other people a fair chance too. We'd love to whitelist you for our servers, and hope you enjoy what is collectively provided. If I made a mistake, please do not smite me oh moderators/administrators.
  25. misterwit

    What if we removed the crosshair?

    Maybe you could implement a ghosting crosshair, where after holding a gun at the hip (without running) for a while, a circle crosshair will fade in to represent your character's visualization of where they are aiming. This will help with looking at loot spawns to pick out the things you want and can help new players get used to the interface/using a gun a bit, and won't hurt the importance of aiming your weapon much.
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