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Showing results for 'Vehicles'.
Found 41868 results
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lone wulf friendly player looking for company
phL (DayZ) posted a topic in DayZ Mod General Discussion
hi all, i am looking for someone who wants to team up with me. i am a mature guy playing DayZ for a year now and i like PvE servers. that does not exclude playerkills. for me there is just no point in pure PvP in DayZ but i like the thrill of other maybe hostile players around. it would be nice if our playstyles fit somehow. i like to play: -vanilla or "harder environment" e.g dayzero (no 500 vehicles, no extra barracks, no extra/changed loottables...) basically i want to experience "rocket's" concept of this game. -chernarus only (so far, i just didn't play any other maps and i like it that way but this may change at some point) -mostly on low populated private hive servers (like 5-10 players, no ghosting possible) -i am not very experienced in PvP, ok though at killing and loosing zeds i think -german or english language plz, EU servers preferred i can use any comunication program, or ingame chat. so if you think we should play together, leave a message here or add me on skype: carlosvandb i am looking forward to quick-loot the cities, explore the map and maybe find some camps, hide some ATVs, stashing Antibiotics, stalking ppl, find an arch-enemy and battle ;-) -
Vehicle don't respawn on Official Hive
stelucz replied to [email protected]'s topic in Mod Servers & Private Hives
for me Jimmy's trick works, now all vehicles are spawned but again mh6 and hmmwv at debug so hivemaintenance fix it. -
DayZ After Tomorrow 64.31.50.50:2502 <<< New Port!!! Tired Of Admin Abuse? Tired of having your house camped constantly on purpose? Over not having a REAL chance to survive? Sick of not having HEROS to count on? Our admins dont abuse the system just because you kill them. We dont support base camping for extended periods of time, when it affects enjoyment of the game. Our server has plenty of heros, most of whom are willing to help ANYONE get started on origins. Vehicles?? Theres so many vehicles you wouldnt believe it. We are striving to please our constantly growing community and we love to get your feedback and tips for how we run our server. ===================================================================================================================================== Weekly Events ran by admins. Will be announced on the forums The server will have it's own official Bandit Hunting squad which you will be able to apply for on the server's forums. Regular server restarts. Active Admin presence on server to ensure rules are followed. We have our own teamspeak server which is open to everybody wither you are looking for a group or simply some help. Admin Ran Sector B raids (All Invited) Admins will try to introduce trading where and Admin can be used as a middleman. Fresh spawn killing is frowned upon and those responsible will be hunted. Hero Groups who are willing to help players in any circumstance. YOU can help build the community and server. Have a clan? Bring them too! Looking for an Admin? Ours are actually active. In the very near future we will be looking for Mods for the server. we WILL be one of the best Origins Servers you have ever played on, and you can make that happen. TeamSpeak3 = ts55.gameservers.com:9618
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Come check out my Dayz server out @ 184.173.146.24:3255 or search SerathGaming - DayZChernarus (200+ vehicles / Extra Buildings! / always Day / 40+ Heli's / Auto-Refuel | PvP | / Better Loot! / Fair & Active Admins | Starting Gear! | . Great community, clans welcome. Come join our family at SerathGaming.ihostinghq.com !
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Vehicle don't respawn on Official Hive
geryon replied to [email protected]'s topic in Mod Servers & Private Hives
Timeout still occurs. Still have the following vehicles not respawning: Line 17253: 11:25:21 "IGNORED ATV_US_EP1 oid#4722387 cid:0 "Line 17401: 11:25:22 "IGNORED hilux1_civil_3_open oid#4722398 cid:0 "Line 17638: 11:25:24 "IGNORED Old_bike_TK_CIV_EP1 oid#4722414 cid:0 "Line 17639: 11:25:24 "IGNORED Old_bike_TK_CIV_EP1 oid#4722415 cid:0 "Line 17907: 11:25:26 "IGNORED AN2_DZ oid#23829583 cid:0 " -
***Update Planet F8L Rebalanced Chernarus Map Update****
deox (DayZ) replied to SaraMichelle's topic in Mod Servers & Private Hives
Really digging this server, found it on the Dayz Commander. Pretty badass server, me and some friends are looking for members for a new clan we started on this server, We have a base that we can hold our members, your stuff will stay safe, vehicles etc. Add me on Steam, my name is "Black_rastar" -
Looking for a hardcore Namalsk server
[email protected] replied to Sweaty (DayZ)'s topic in Mod Servers & Private Hives
The good old days of Namalsk are gone. Most people nowadays only play those buggy pvp servers with bases, ai, gun drops, fully repaired vehicles everywhere and spawn with almost everything. Too bad, cause when Namalsk came out it was special very special especially when we didn't know anything about the map and we learned it as we played. Anyway you might find a European vanilla namalsk server during the day but don't expect nothing big. Lets hope some new maps that come out are real good. Like now Im playing DayZ Unleashed and the map Napf is pretty good. Nothing what Lingor, Panthera, and Namalsk brought us in the old days. -
Hey guys, first time posting etc etc. I'm just wondering if there were any plans regarding the antibiotic spawn rates, or perhaps the introduction of ammo (for lack of a better term) for them, so as to help more than one individual in a group recover from an infection? I've been playing a couple of hours a night for the past week, so far me and four others have been roaming the countryside in a group. One of us was infected by a zombie at one stage, and we thought nothing of it, and we started looking for some antibiotics to help him out. Quickly realising that the hospitals were (contrary to common sense) the worst place to be looking for antibiotics, we started to hit up larger concentrations of high value loot spawns... Keeping our mate alive with various animals we encountered along the way, we made our way to the north east airfield and begun to loot. Anyway, long story short, in our travels we have encountered the following: 6 x ghillie suit, 3 x camo clothing SVD, 11 magazines, Silenced M9, 6 magazines, 2x Mk48 mod 0, 4 magazines, Silenced M4, 12 magazines, 2x G17, 16 magazines, M9, 7 magazines, 4x Coyote patrol pack, Many grenades, 3 working or near-working vehicles + enough wheels to last us a week, rangefinders, a partridge in a pear tree, And two sets of antibiotics, These antibiotics were used to cure the two nearest to death of us, but we had now all fallen to infection, either as a result of travelling together or benig hit by zombies whilst trying to find more antibiotics. I'm loving the increased difficulty, but as it stands this has become less of a threat of death to us, and more of a curse to walk the lands of chernarus until we find a cure as though we'd unwittingly become the skeletal-by-moonlight antagonists of a certain pirate film.... 60% of our game time so far has been "Lets go find antibiotics"; 30% has consisted of "Low on blood, murder sheep". Our (what I find to be a somewhat incredible) loot haul has been an unintenional result of our searching for antibiotics... It's quickly become the centerpoint of the game for us so now it is less "slowly collect all the gear we need to live off the land, and only raid towns if we need supplies urgently" and more "Oh we just cured that one teammate of infection but now three more of us are infected". Is anyone else finding this, or are we alone in our experience?
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To be honest, I would keep the SP missions very simple (aside from the tutorials) Would just be you, alone (maybe a co-op/lan mode), and the zombies. I would have the vehicles in different spawn locations than in multiplayer, you would spawn at the far end of the map, and have to get to the other end of the map, surviving along the way. Story would be something like you got a radio broadcast saying there was a ship in Berezino with survivors on it and would be leaving in 3 days. Of course when you get there the ship is either gone or over run with zombies, so you could either ignore it completely and just see how long you can survive, you could clear the zombies from the ship and repair it so you can use it yourself (and 'end' the game), how many zombies you can kill, if you can clear a city, if you can clear the entire map, Last person on earth kinda thing. (Zombies would not respawn and neither would gear but both would be in large amounts, larger than in multiplayer, animals would however)
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My feeling on zombie infection is that it is not a good gameplay mechanic. I understand the intent, but after playing through a few times... particularly as a lone wolf, the game basically becomes deer hunter (or in this case, cow, sheep, goat, chicken, rabbit hunter) once you're infected. I've survived for several hours with an infection, but the game is just not enjoyable at that point. And, considering the inherent glitchiness of zeds, the only option is to avoid melee with them entirely... which means you need a silent ranged weapon of some sort. And, most importantly, apparently, you don't get THE infection, so, I don't really get what the storytelling is there. I'm not saying that we SHOULD turn into zeds when infected, I'm saying zeds shouldn't cause infection. Weather should make you sick... drinking bad water should make you sick. If you really want to bring the survival aspects more to the fore, dump bloodbags and heat packs, fix the player heat system, and make it a little colder. This will make players think twice about engaging other players, will increase interaction because everyone will have to hunt, and they'll have to be very careful where and how long they stay in one place because of the need to build fires, use vehicles or get in buildings to keep warm. This puts the player's health more under their control and not subject to a glitchy zed. Zeds may always be glitchy and to some extent we just have to deal with that, but why emphasize that glitchiness by attaching infection to it? Yes, infection by zeds makes it harder to survive, just not in a very interesting way, IMO. There are so many other ways to make it harder to survive that are also very interesting and add to the multiplayer gameplay. Just my two cents. There are so many aspects of this mod that I love and I look forward to seeing how it develops.
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NEW DayZChernarus [1.7.7.1][Veteran][Sidechat] Server
Zephyrius posted a topic in Mod Servers & Private Hives
Hello Community, I used to run a Lingor Server about a year ago and since then just played DayZ casually. I now have a new server host and would like to share our vision in hopes to maybe sway some of you to help join our server. After playing many servers, and many features, the one common problem usually ended up being zombie/loot issues, or just general performance issues. I realize performance is mainly on how many players/uptime etc. I also know that vehicles are usually a big point in a successful server, more or less of them is still preference for most. I am saddened to see so many people resorting to all out 500+ vehicle servers with custom loot etc. This is not the DayZ I fell in love with, and I want to bring back those feelings. My vision is simple, to make a server DayZ Vanilla, but with some added sprinkles. Making vehicles accessible but still remaining a challenge to fix them, making sure loot is actually working and is responsive, enabling a side chat for people to communicate for a more social experience (voice chat won't be tolerated over side however). I also would love peoples feedback on what they enjoy and don't enjoy and why? I want my server to be molded with peoples best interests considered. I want not only myself and my friends to enjoy the experience, but everyone. Please come and give our server a try and possibly some feedback. Keep in mind this is an always daytime server, and very new. It will take time to grow an awesome player base but I'm confident it will happen. Thanks everyone. -
Where is the server based? Might give it a whorl, even if there are far too many vehicles for my liking :P
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DayZ "Gameplay Suggestion" Bias (Rant)
SalamanderAnder (DayZ) replied to TheDesigner's topic in DayZ Mod General Discussion
I get what you're saying. But I don't think "insanity" is the solution. The fact of the matter is that other players are not very valuable to you as a self-oriented survivor. Their items are often times more valuable than their very life - and it goes both ways. They could betray you at any moment to their immense benefit. So you're right. The game does pamper lone-wolves and banditry. A lot. The approach must be multi-faceted and some serious fundamental gameplay changes are going to have to happen in order to change people's motivations on an individual level. 1: the environment needs to be harder. Fortunately zombies are already getting pretty difficult to ignore, and infection has already prompted player trading, as antibiotics are incredibly rare. 2: We need cooperative actions in the game. If certain actions literally required another player to be present - then "lone-wolves" wouldn't be able to pull these things off. I'm talking about big projects, like building structures, repairing vehicles outside of your skill range, ect. Also moving heavy items and construction materials should be seriously considered. Providing players with logistical challenges that are easier with the help of others is a great way to get people doing things together and cooperating. (Also, it would be nice to see some kind of "zoning" feature for bases or camps. Say, if a player has placed certain items in an area, that area will become "off-limits" as a spawn zone for returning players. So if someone tried to "ghost" into a camp via another server, they might come back to the original server and be automatically displaced, say, 300 m away from that location. That way people would actually have to infiltrate player camps on the server.) 3: Which brings me to my next point. In reality, individuals have specialized knowledge - which makes people valuable. Some kind of "learning curve" for certain actions would be really nice to see. Not everyone knows how to rebuild a car engine, or replace a fuel tank, for example. Our characters should have to go through learning curves and figure things out with repetition. Cooperating with more experienced players should assist players in learning new skills also, so people can teach each other these skills. Death should penalize these skills to some extent, making your life and therefore your acquired skills a highly valuable asset. Even with these kinds of implementations, "banditry" is not going to go away. It's not a "problem" to be solved. The destructive side of human nature is what makes the game compelling. So imagine that a group of survivors gets together and constructs a base and collects lots of supplies, ect. Other players who are not friendly are going to raid those kinds of camps, and even kill for fun still. There are always going to be players who do not want to cooperate with other people, and that's fine. They can do that if they want to, and in fact, it actually adds to the gameplay. Watching out for lone wolf bandit elements would become a major priority of cooperative, constructive survivors. Furthermore, groups of bandits could also take advantage of these cooperative features and build their own bases, ect. Adding cooperative gameplay features does not "punish" lone-wolves. It punishes everyone by giving them completely reasonable human limitations, which will prompt more cooperation from necessity. Even then, as I said, players could still survive on their lonesome, and it would actually be easier in some ways because it would give lone wolves or bandits yet another way to hunt down supplies, and/or prey. But that's just my opinion. I'm sure a bunch of people are going to jump on my case and come up with 1001 reasons why they should be capable of erecting thousand pound walls and carrying entire engine blocks in their backpack by themselves. -
Set yourself a meta challenge. Currentley, I am on a Vanilla server noting down all the tent locations and searching for vehicles. A clan member and admin of the server kicked me for daring to ask a few questions. I shall post back here once my task is complete :P
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I'm still new to playing Dayz, so I'm still enjoying just the vanilla server life. I like the rarity of items and so forth. I've hopped on a few private hives where you start out with too much gear (IMO) and has way too many vehicles available. Personally I think it kills the idea behind trying to survive the zombie outbreak. So for me I'd prefer more vanilla. More buildings etc wouldn't be bad. Even starting with maybe a hatchet wouldn't be horrible (it's easy enough to find one in the first city you scavenge). But otherwise I think items should be rare.
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Sounds like magneto was hucking vehicles at you
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Whatever you wanna. Get vehicles, make a camp, kill people or uninstall. Ain't no set endgame.
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Banned from a single server-US47
PK Richie replied to GoldenPSP's topic in Mod Servers & Private Hives
Try the server in my sig if you want a challenge :) It's Taviana and a private hive, always full with a good balance of Heros and Bandits, 450 vehicles and it has 3 custom compounds, the compounds have barracks in for decent weapons and also supermarkets, hospitals and industrial buildings. It's a challange to survive there for more than a day. -
Vehicle don't respawn on Official Hive
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
+1 Vehicles are now ok, and no timeout in 2 restarts ! Razor, you rule ! Thx ! -
Vehicle don't respawn on Official Hive
facoptere replied to [email protected]'s topic in Mod Servers & Private Hives
"ignored" means that the vehicle exists in the hive but won't be spawned since this vehicle is outnumbered according to its class (you have too many vehicles according to vehicle list defined in server config). Uncomment VEH_MAINTENANCE_IGNORE_UNKNOWN if you want these extra vehicles. A vehicle still exists in the hive even if its damage = 100%, and is recycled (vehicle parts and fuel level redefined, random position chosen) on startup if VEH_MAINTENANCE_DONT_BE_SMART is in comment. -
Vehicle don't respawn on Official Hive
r4z0r49 replied to [email protected]'s topic in Mod Servers & Private Hives
I'm looking into this issue. I'll Damaged vehicles should now be respawned. -
Vehicle don't respawn on Official Hive
crazykid1297 replied to [email protected]'s topic in Mod Servers & Private Hives
Confirmed. Vehicles are being "Ignored" after being destroyed. On my server, all helicopters are destroyed and haven't respawned in over a week. -
Some of you might already know about this mod. If you don't check them out at dayzaftermath.net the changes that they are adding to the mod are amazing. I am personally very excited. I run a website called Stakeland.net and I will have three beta keys to give away for this Fridays launch for Dayz Aftermath. If you want the opportunity to win a free beta key all you have to do is register at stakeland.net and I will randomly generate three winners on Friday. You will be notified by a personal message on the website. Additional Information for about what DayZ Aftermath will offer. 1) Cleansing centers for medical help 2) Vending machines to break into for food. 3) Random boxes that you can break into only using a crowbar to get loot 4) Green houses to get veg tubules to survive. 5) Reduced food in grocery stores. 6) Additional vehicles 7) Custom roads 8) Strip cloths from dead players 9) Ability to burn bodies. 10) Cargo space info for vehicles 11) Under ground Caves 12) Custom sounds 13)New prison added between Stary and NWAF I wish you all the best Pathfinder