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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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Found 41868 results

  1. xKINGofDE4Dx

    SINS H3LL GAMING

    HERE AT SINS H3LL GAMING WE HAVE A COMMUNITY OF PLAYERS THAT YOU CAN JOIN ON DAYZ, WE HAVE 2 XBOX SERVERS OF OUR OWN (SERVER #1) DE4D DAYZ PVP/KOS 20xBOOSTED LOOT/FULL VEHICLES (SERVER #2) DE4D DAYZ PVP AIRFIELD MADNESS YOU CAN JOIN OUR DISCORD VIA THE LINK BELOW OR SENDING ME A DM AT INCUBUS#1878 https://discord.gg/BYWD59hq
  2. danny20412

    Dayz Server Help

    Evening All, im having issues with my DayZ server - im trying to revive and old server that me and my friend created in 2022, it was all fully working before hand. Its obviously outdated now however i simply cant get it to show up on the community server search even though it says its connected. - Even though its outdated, if it boots. Surely it should still be visible from the launcher right? (im not using my orginal server, ive taken the hard drive out and transferred the contents over, is it potentially the steam CMD issue? Is there anyone willing to help me update my server/show me how to auto update the server- I think it might be a firewall issue however i have temporarily disabled it both ends via pc/router. Im willing to send over the my server files via a hosting site and i will certainly reward you for your troubles! My discord is danny2041 1:18:31 Dedicated host created. 1:18:31 [Inputs] Loading inputs default "bin/constants.xml" 1:18:31 [Inputs] Loading inputs default "bin/specific.xml" 1:18:31 [Inputs] Loading inputs default "EarPlugs\data\inputs.xml" 1:18:31 [Inputs] Loading inputs default "ZomBerry/AT/scripts/data/inputs.xml" 1:18:31 [Inputs] Loading inputs default "BasicMap/data/Inputs.xml" 1:18:31 [Inputs] Loading inputs default "JM/COT/Scripts/Data/Inputs.xml" 1:18:31 !!! [Inputs] Cannot Register "UAObjectModuleDeleteOnCursor" non-existent input - Fix Preset! 1:18:31 [Inputs] Loading inputs default "Notifications/inputs/inputs.xml" 1:18:31 [Inputs] Loading inputs default "nst/ns_dayz/scripts/Data/Inputs.xml" 1:18:31 [Inputs] Loading inputs default "SchanaModGlobalChat/Data/Inputs.xml" 1:18:31 [Inputs] Loading inputs default "SchanaModParty/Data/Inputs.xml" 1:18:31 [Inputs] Loading inputs default "ServerPanel/SP_inputs.xml" 1:18:31 [Inputs] Loading inputs default "SimpleAutorun/Data/Inputs.xml" 1:18:31 [Inputs] Loading inputs default "DayZEditorLoader/Scripts/Data/Inputs.xml" 1:18:31 [Inputs] Loading inputs default "BaseBuildingPlus/Scripts/Data/Inputs.xml" 1:18:31 [Inputs] Loading inputs cfg "Namalsk\Users\Survivor\Server.core.xml" 1:18:31 !!! [Inputs] Cannot read inputs cfg "Namalsk\Users\Survivor\Server.core.xml", parser error 1:18:31 [Inputs] Loading inputs cfg "bin/core.xml" 1:18:31 !!! [Inputs] Cannot load input preset "user", file does not exist 1:18:31 [Inputs] Exporting inputs cfg "Namalsk\Users\Survivor\Server.core.xml" 1:18:35 BattlEye Server: Initialized (v1.218) 1:18:35 SUCCESS: SteamGameServer_Init(0,8766,2302,27016,3,1.11.153731) 1:18:35 Roles assigned. 1:18:35 Reading mission ... 1:19:00 [CE][CoreData] :: 7 root classes, 0 defaults, 0 updaters... 1:19:00 [CE][Hive] :: Loading core data ... 1:19:00 [CE][CoreData] :: 7 root classes, 0 defaults, 0 updaters... 1:19:07 [CE][TypeSetup] :: 459 classes setuped... 1:19:08 [CE][RegisterBind] :: 0 classes binded... 1:19:08 0 dispatches, 0 proxies 1:19:08 !!![CE][LoadPrototype] 1 groups have wrong points... 1:19:08 384 containers, 7192 points 1:19:08 384 containers, 7192 points 1:19:08 0 dispatches, 0 proxies 1:19:08 !!![CE][LoadPrototype] 1 groups have wrong points... 1:19:08 [CE][LoadPrototype] :: last group name: land_camp_house_winter... 1:19:08 [CE][LoadPrototype] :: loaded 0 prototypes 1:19:08 0 containers, 0 points 1:19:08 0 dispatches, 0 proxies 1:19:08 [CE][LoadPrototype] :: last group name: StoneLoc38... 1:19:08 [CE][LoadClusters] :: file: "mapgroupcluster.xml", 1 types, 2418 instances 1:19:08 [CE][Storage] ver:21 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\types.bin" 1:19:08 [CE][Storage] ver:21 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\types.001" 1:19:08 [CE][LoadClusters] :: file: "mapgroupcluster.xml", 1 types, 2418 instances 1:19:08 [CE][Storage] ver:21 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\types.bin" 1:19:08 [CE][Storage] ver:21 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\types.001" 1:19:08 [CE][Storage] ver:21 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\types.002" 1:19:08 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\types.bin". 1:19:08 [DynEvent] "LandRoverDefender" will be ignored :: failed to determine spawner type! 1:19:08 valid types are: 1:19:08 01 - Vehicle 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier1234'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier45'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier5'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier345'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier345'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier45'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier45'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier45'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier5'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier5'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier5'. 1:19:08 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_002.001" 1:19:08 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_002.002" 1:19:08 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_002.bin" 90 items. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier5'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier345'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier345'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier45'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier45'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier45'. 1:19:08 !!! [CE] :: Unknown user defined value: 'Tier5'. 1:19:08 [CE][Storage] ver:21 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\events.bin" 1:19:08 [CE][Storage] ver:21 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\events.001" 1:19:08 [CE][Storage] ver:21 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\events.002" 1:19:08 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\events.bin". 1:19:08 [CE][DynamicEvent] Load Events:[19] Primary spawners: 18 Secondary spawners: 0 1:19:08 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_000.bin" 1:19:08 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_000.001" 1:19:08 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_000.002" 1:19:08 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_000.bin" 0 items. 1:19:08 0 items loaded. 1:19:08 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_001.bin" 1:19:08 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_001.001" 1:19:08 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_001.002" 1:19:08 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_001.bin" 26 items. 1:19:08 90 items loaded. 1:19:08 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_003.bin" 1:19:08 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_003.001" 1:19:08 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_003.002" 1:19:08 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_003.bin" 859 items. 1:19:08 90 items loaded. 1:19:08 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_003.bin" 1:19:08 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_003.001" 1:19:08 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_003.002" 1:19:08 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_003.bin" 859 items. 1:19:09 859 items loaded. 1:19:09 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_004.bin" 1:19:09 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_004.001" 1:19:09 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_004.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_004.bin" 1584 items. 1:19:09 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_005.bin" 1:19:09 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_005.bin" 1:19:09 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_005.001" 1:19:09 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_005.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_005.bin" 605 items. 1:19:09 605 items loaded. 1:19:09 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_006.bin" 1:19:09 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_006.001" 1:19:09 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_006.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_006.bin" 1492 items. 1:19:09 1492 items loaded. 1:19:09 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_007.bin" 1:19:09 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_007.001" 1:19:09 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_007.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_007.bin" 552 items. 1:19:09 [CE][Storage] ver:26 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.bin" 1:19:09 [CE][Storage] ver:26 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.001" 1:19:09 [CE][Storage] ver:26 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\building.bin" 1 items. 1:19:09 1 items loaded. 1:19:09 [CE][Storage] ver:26 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.bin" 1:19:09 [CE][Storage] ver:26 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.001" 1:19:09 [CE][Storage] ver:26 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\building.bin" 1 items. 1:19:09 1 items loaded. 1:19:09 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\vehicles.bin" 1:19:09 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\vehicles.001" 1:19:09 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\vehicles.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\vehicles.bin" 51 items. 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_010.bin" 0 items. 1:19:09 0 items loaded. 1:19:09 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_011.bin" 1:19:09 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_011.001" 1:19:09 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\dynamic_011.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\dynamic_011.bin" 20 items. 1:19:09 20 items loaded. 1:19:09 [CE][Storage] ver:26 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.bin" 1:19:09 [CE][Storage] ver:26 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.001" 1:19:09 [CE][Storage] ver:26 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\building.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\building.bin" 1 items. 1:19:09 1 items loaded. 1:19:09 [CE][Storage] ver:25 stamp:36328, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\vehicles.bin" 1:19:09 [CE][Storage] ver:25 stamp:35501, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\vehicles.001" 1:19:09 [CE][Storage] ver:25 stamp:35502, valid:yes, name:"mpmissions\regular.namalsk\storage_1\data\vehicles.002" 1:19:09 [CE][Storage] Restoring file "mpmissions\regular.namalsk\storage_1\data\vehicles.bin" 51 items. 1:19:10 [CE][InitializeMap] :: initialized: 1 1:19:10 [CE][Hive] :: Initializing spawners ... 1:19:10 [CE][LootRespawner] (PRIDummy) :: Initially (re)spawned:0, Nominal:5709, Total in Map: 5481 at 0 (sec) 1:19:10 tests:0, repeats:0 fails:0, overtime:0 1:19:10 pathgraph's: 183 1:19:10 [CE][Hive] :: Initializing ... 1:19:10 [CE][InitializeMap] :: initialized: 1 1:19:10 [CE][Hive] :: Initializing spawners ... 1:19:10 [CE][LootRespawner] (PRIDummy) :: Initially (re)spawned:0, Nominal:5709, Total in Map: 5481 at 0 (sec) 1:19:10 tests:0, repeats:0 fails:0, overtime:0 1:19:11 [CE][DynEvent] :: 19 types 1:19:11 [00] Loot 1:19:11 Primary Spawner: "Loot", active: yes, repeat: 2 1:19:11 [01] StaticMedDrop 1:19:11 Primary Spawner: "Vehicle", active: yes, repeat: 1 1:19:11 [02] ItemWoodenPlanks 1:19:11 Primary Spawner: "Item", active: yes, repeat: 1 1:19:11 [03] TrajectoryStones 1:19:11 Primary Spawner: "Trajectory", active: yes, repeat: 1 1:19:11 [04] InfectedArmy 1:19:11 Primary Spawner: "Infected", active: yes, repeat: 1 1:19:11 [05] InfectedIndustrial 1:19:11 Primary Spawner: "Infected", active: yes, repeat: 1 1:19:11 [06] InfectedCivil 1:19:11 Primary Spawner: "Infected", active: yes, repeat: 1 1:19:11 [07] InfectedMedic 1:19:11 Primary Spawner: "Infected", active: yes, repeat: 1 1:19:11 [08] AnimalGoat 1:19:11 Primary Spawner: "Animal", active: yes, repeat: 1 1:19:11 [09] AnimalSheep 1:19:11 Primary Spawner: "Animal", active: yes, repeat: 1 1:19:11 [10] AnimalRoeDeer 1:19:11 Primary Spawner: "Animal", active: yes, repeat: 1 1:19:11 [11] AnimalDeer 1:19:11 Primary Spawner: "Animal", active: yes, repeat: 1 1:19:11 [12] AnimalWildBoar 1:19:11 Primary Spawner: "Animal", active: yes, repeat: 1 1:19:11 [13] AnimalWolf 1:19:11 Primary Spawner: "Animal", active: yes, repeat: 1 1:19:11 [14] AnimalBrownBear 1:19:11 Primary Spawner: "Animal", active: yes, repeat: 1 1:19:11 [15] AnimalPolarBear 1:19:11 Primary Spawner: "Animal", active: yes, repeat: 1 1:19:11 [16] VehicleCivilianCars 1:19:11 Primary Spawner: "Vehicle", active: yes, repeat: 1 1:19:11 [17] VehicleTrucks 1:19:11 Primary Spawner: "Vehicle", active: yes, repeat: 1 1:19:11 [18] LandRoverDefender 1:19:11 [CE][Hive] :: Initializing of spawners done. 1:19:11 [CE][Hive] :: Init sequence finished. 1:19:11 Player connect enabled 1:19:11 Mission read. 1:19:11 Connected to Steam 1:19:11 Steam policy response 1:19:11 [IdleMode] Entering IN - save processed
  3. He opens with "i would normally do this in private" and then proceeds to publicly out BI in quite a brutal manner all because he doesnt like their "direction". DayZ has ALWAYS had idiotic changes that usually get reverted back to something similar to how it was before unless it works, vehicles have had a back and forth forever and so have Zeds, at least they're trying something different, its ok to not like it to the point that you feel compelled to comment but IMHO to publicly out a game to which you have made a pretty healthy online career from is just down right disrespectful and smacks of a little attention seeking. Why not keep it private as you have before, telling the masses does nothing other than put you in the center of a debate for attention.
  4. merropa93

    Console Update 1.26

    Console Stable 1.26 Update 2 - Version 1.26.158901 (Release on 17.10.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Water was rendered inside boats Fireplaces in some buildings were not functioning properly Yellowfoot Mushroom was freezing at the wrong temperature Yellowfoot Mushroom had wrong rotation Items in the warhead storage were spawning in wrong locations The character could glitch under water if exiting the boat at high speeds The camera was dropping under thre ground on occasion The camera could stutter when the player would collide with a boat Deafness effect of heavy metal poisoning would not fully work The player would not properly groan in pain when suffering from heavy metal poisoning Pneumonia symptoms would overlap each other and unrelated sounds Balanced appearance of symptoms for the common cold and influenza Reduced the impact of influenza and pneumonia slightly It was not possible to climb over fences Vaulting could fail in some cases (https://feedback.bistudio.com/T151944, https://feedback.bistudio.com/T172737) It was too difficult to light fireplaces on ice It was possible to build bases in the warhead storage and power station Boats could disappear under water after some time Boats could desync when collidion with an ice sheet Game physics could start to behave strangely after extended playtime Addressed multiple known server and game crashes Bolts could not be picked back up from dead AI (https://feedback.bistudio.com/T183968, https://feedback.bistudio.com/T183736) It was possible to focus the server details in the server browser It was not possible to wear the shemag with sports glasses It was not possible to switch the shemag from face to head and vice versa (https://feedback.bistudio.com/T184443) Advanced placing was not possible on surfaces on top of water The character was stuttering while moving in water Boats driving too close to each other could cause stuttering Boat driving could be laggy for the driver After trying to get on top of a boat after pushing it, the player could float above the boat The player inventory could still react after death of the player Restraining a player would cause the inventory of players in proximity to close (https://feedback.bistudio.com/T184722) Boat engines could turn off and on in some cases while driving Changing seat in a boat and exiting right after could result in desync Exiting a sinking boat could break the player position Fixed an exploit that could result in freezing clients (https://feedback.bistudio.com/T184908 - private, https://feedback.bistudio.com/T184871 - private) There was a performance decline on older generation consoles CHANGED Tweaked weather behavior across maps Added sparks to the lever system in the power station Increased the size of the icon for fresh water sources on in-game maps SAKHAL (Frostline DLC) Fixed: The ADA 4x4 was not spawning on Sakhal Fixed: Piles of wooden planks were not spawning on Sakhal Fixed: It was not possible to drink from one of the fresh water sources Changed: Added interior darkness to an especially deep cave on Sakhal KNOWN ISSUES The server browser might not display servers - a fix is in the works - THIS CAN BE SOLVED BY RESETTING FILTERS Respawning from unconscious might result in disconnect from the server Thawing frozen items in cookware is too slow - a fix is in internal testing Heavy Metal Poisoning Screen effect is present after respawn - a fix is in internal testing, can be solved by reconnect Vehicles or boats behave weirdly next to rocks (https://feedback.bistudio.com/T183992, https://feedback.bistudio.com/T183617) - a fix is in internal testing Character is stuttering while passing doors Camera twitches after vaulting over fences/walls (https://feedback.bistudio.com/T185237) Sakhal map doesn't have translated name and description - a fix is in internal testing Alarm sound of Warhead bunker entrance can play permanently after server restart Some ice sheets cannot be climbed on Tents can clip into ice sheets after being packed Grass shortly disappears when driving boats close to a beach Boats and players in them are not getting any damage in crashes Small stutters can happen when walking/sprinting into the sea Climbing on boat, especially with no or low stamina, can cause animation glitches Some food can clip into fireplaces and ovens when added to cooking slots - a fix is in internal testing Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730) - a fix is in internal testing Thawed snow area around fireplaces is not visible at night PC server descriptions do not support new line characters - a fix is in internal testing
  5. A big portion of this games community comes from modded PC servers, yet when you created this new update for a map no one asked for (and basically already existed via a mod created map) you broke all of those modded servers regardless of map. Those servers exist because a lot of the potential DayZ has was never created by the main developers. So therefore the community that loved this game since it was first released in ALPA stage so many years ago added all this content out of their spare time. I have played DayZ since it was available on steam from the VERY beginning before we even added the most basic of vehicles, fishing, and i cannot recall how many other countless add-ons in vanilla. But this recent update takes the damn cake. You broke the game for a portion of the population to cash in on a mod that the portion you broke the game for created...the non Vanilla community.
  6. stormhaven

    DO Not Shrink the Slots in Clothes in Update 1.26!!!

    Revert the storage Nerfs didn't no one ask for it boee is it something that's popular at all this didn't is punishing those who choose not to use vehicles because of your crappy network this is going to drive players away
  7. We are a NEW server focused on PVP without taking away the survival aspects of DAYZ.Join our discord (https://discord.gg/jKzC67WA8W) now TO START PLAYING TODAY SOON .Here is some of the much stuff we offer: A meticulously balanced economy: High-tier stuff can't be bought until you have enough reputation (the highest tier requires lots of reputation). Loot is properly balanced (food, for example, is balanced by calories); high-tier stuff isn't easily found. Good player progression: the more you play, the better stuff you will find. Thousands of different new items: Lots of different gear and uniforms. Almost no player will look the same on this server. Weapons are balanced; every weapon has a unique price and rarity depending on how good it is. Lower-tier weapons are actually useful. There are many medical items with unique effects, so you always have a different item for a different situation. Sleeping bags (very balanced to avoid abuse), IRPS that, when opened, give different types of rewards, etc. Tons of QOL mods: Things like managing your inventory inside vehicles are possible; you can eat, drink, and do other stuff too. Cars have better traction, repair kits can be combined, items like ammo are automatically stacked when double clicked, inventory sorting can be done, almost all items were resized, items can be continuously repaired, and so much more. Other stuff: Custom storyline quests with a unique plot (we currently have 30 quests ready with progression-based rewards and difficulty) as well as many different daily quests. AI Bosses (which are very challenging but spawn very good gear), AI Scavengers, and AI Events that occasionally spawn around the map. Keys, keycard rooms with alarms and global notifications, and four helicopter evacuation points that lead to the safe zone. Custom-made locations: Safezone, Blackmarket, Health Resort, Custom Airstrips, and many others. Many premium mods, things like realistic car radio with tons of different stations and songs, and others. Global chat with avaliable custom tags (Info in Discord) Appropiate rules to keep server fair, balanced and out of toxicity. Active staff who will offer you a great experience with frequent events and monitorize gameplay to avoid cheaters Active Discord server to share stories and exepriences with other survivors, with active moderators to keep an appropriate environment Ticket system to report suspicious player behaviour And this is not even everything; we offer so much more. Make sure you check us out!
  8. bdevaud

    DE 1203

    I've been playing on this server (DE 1203) for months, built many bases, owned 3 vehicles including a humvee and with today's update this server changed map from Chernarus to Livonia!!! So I lost all my progress!!! Great!! I'm changing games!!!
  9. bdevaud

    Official DE 1203

    I've been playing on this server (DE 1203) for months, built many bases, owned 3 vehicles including a humvee and with today's update this server changed map from Chernarus to Livonia!!! So I lost all my progress!!! Great!! I'm changing games!!! And Frozline is a real piece of shit, impossible to survive more than an hour if you don't find a hatchet and matches to warm up the frozen food.
  10. merropa93

    Console Update 1.26

    Console Stable 1.26 Update 1 - Version 1.26.158777 (Release on 15.10.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FROSTLINE DLC Added Sakhal terrain Rubber Boat Ice Axe Yellowfoot Mushroom Reindeer Winter-themed infected types Winter-themed variants of existing clothing items Budenovka Snowstorm Ushanka Ski gloves Navy uniform jacket and pants OMK jacket and pants Walleye Pollock Steelhead Trout Shrimp Scientific briefcase and keys Canned crab Down jacket Ski goggles Glass bottle Bushlat Jacket Sherpa Hat GAME ADDED Brown Hare Red Fox Wolf trophy headdress Shemag Fishing jig Wooden fishing hook Consuming scorching hot items now slows consumption and causes damage It is now possible to climb onto ledges while swimming Some items can now freeze if exposed to low temperatures Grass now bends under animals and infected Terrain and object visibility settings In-game server browser now verifies all official servers before displaying them In-game server browser can now filter for maps In-game server browser now allows sorting for maps in a separate column Description field for servers, displayed in the server browser Support for stick dead zones FIXED In 1st person view, the characters shadow cast by dynamic lights did not have a head (https://feedback.bistudio.com/T158144) The character could get stuck in falling animation when cornered by infected (https://feedback.bistudio.com/T173675, https://feedback.bistudio.com/T173952, https://feedback.bistudio.com/T177664) After killing an entity with a bolt, cancelling the reload of that bolt through "Load round" would result in the bolt disappearing (https://feedback.bistudio.com/T174854) New firewood would not be visually reflected in the fireplace after it went to ashes for the first time (https://feedback.bistudio.com/T177432) It was not possible to gather firewood from one variant of hornbeam trees The jammed state of weapons could get falsely displayed when moving the weapon into vicinity The Zenit radio station was outputting radio communication, while it is only intended for input Vegetation was bent by wind stronger at specific angles The speed of the wind did not properly affect its sounds Fixed several gestures that could be abused to hide large weapons Cutting a flag attached to a flag pole into rags would glitch the flag pole (https://feedback.bistudio.com/T179035) It was possible to clip weapons through walls (https://feedback.bistudio.com/T178620) The stamina bar was visible when inside a vehicle (https://feedback.bistudio.com/T169545) Vehicles were missing sounds for failed startup (https://feedback.bistudio.com/T177537) The meat tenderizer and hammer were missing their sounds when building base objects (https://feedback.bistudio.com/T179254, https://feedback.bistudio.com/T179271) When in the Exit menu from the main menu, pressing ESC did not close it Characters could desynchronize when attempting to sit in the same car seat simultaneously The player character was not properly turning in the main menu (https://feedback.bistudio.com/T180967) Wheels of vehicles would occasionally spin faster than they should (https://feedback.bistudio.com/T167606) Inventory items should no longer flicker when at near memory limits (https://feedback.bistudio.com/T181570 - private) Volumetric fog should now be consistent across different view distance settings It was not possible to bandage a player who is sitting in a vehicle Fixed an exploit that allowed movement of an unconscious character Fixed an instance of desynchronized weapon ammunition status The "Previously played" filter in the PC client server browser Voice range icon did not appear when pressing voice range up/down keys Unloading multiple types of ammo into an inventory with limited space would result in surplus ammo types being changed (https://feedback.bistudio.com/T179946 - private) It was not possible to remove the car battery from the Field Transciever (https://feedback.bistudio.com/T181638) Rebuilding a fence after it being destroyed would not update collisions until the nexty server restart (https://feedback.bistudio.com/T181962 - private) Some sunglasses were not visible in hands in first person view (https://feedback.bistudio.com/T156564) When holding NVG goggles in your hand, they could be misplaced while looking through them (https://feedback.bistudio.com/T173863) The pill icon would never disappear again after taking two pills in quick succession (https://feedback.bistudio.com/T182138) Fixed visual appearance of damaged and ruined ghillie set pieces The respawn menu could not be controlled using a gamepad (https://feedback.bistudio.com/T178687, https://feedback.bistudio.com/T178098, https://feedback.bistudio.com/T182112, https://feedback.bistudio.com/T182447) The respawn button was skipped after going unconscious with an open pause menu (https://feedback.bistudio.com/T181778) CHANGED Updated official server naming conventions in coherence with the server browser update Reworked character heat comfort and how it is influenced Rebalanced the insulation values of most clothing items Reworked fishing action and its chances, including audio and particle effects (let go of LMB to reel in a fish when caught) Fishing bait is no longer crafted, but an attachment of hook Slightly rebalanced the nutrition values of fish Eating raw fish now causes food poisoning instead of salmonella Worms are now stackable It's now possible to dig multiple worms at once with certain tools Reworked the common cold into stages, added pneumonia Codeine pills and morphine now suppress common cold and influenza symptoms To tackle animal predators being an easy source of food for highly geared players, we have infected predator meat with a disease All edible items can now be added to cooking slots All edible items can now be heated up to warm up the character when consumed Tweaked water gain from food items, decreased the gain from cooked items Removed rough and precision soft skills Firewood can now be stacked up to 3 times in the inventory Tweaked the minimum and maximum temperatures of items Players now gain temporary immunity to the common cold after beating it or any of its later stages The flare gun ammunition now spins slightly on descent Active rain/snowfall now decrease the hearing of infected Force feeding is now only possible when facing the player Sitting in a vehicle with running engine will now set your character's heat comfort to neutral Heat packs cool down over a longer period and give drastically more benefit Traps now require bait and might catch different animals depending on the bait Traps now play a sound when they aught an animal Traps in water not play a particle effect when they caught an animal Reduced damage taken by traps on catch Increased chance of catching animals via trap Reduced time required for traps to catch an animal Significantly increased the weight of animals pelts Terrain detail video settings are now hidden and set to one value that corresponds to the multiplayer settings (it was always forced to one value by the server anyway) Optimized world loading for respawning players (PC only) Reduced the AI alertness from pistol shots Strongly reduced the AI alertness from shots of the Sporter Heat buffer (+ symbol) now shows progression on HUD and its behavior has been slightly altered Reduced size of the cargo on most jackets, pants and vests Adjusted inventory sizes of various items Many continuous actions have now their camera view angle limited to the general area, where the action is conducted It's not possible to construct garden plots below certain environment temperatures CENTRAL ECONOMY Fixed: The restock value was not properly considered when restocking items (https://feedback.bistudio.com/T177835) CHERNARUS Fixed: A glitched military convoy position at Dubrovka Changed: Morning fog behavior, there is always morning fog around the coast and in the low altitude valleys. The density is randomized, it can be too thick sometimes Changed: Wind direction and speed is giving clues about how the upcoming overcast will be Changed: Large-scale rebalancing of clothing items and firearms LIVONIA Changed: Morning fog behavior, there CAN be a morning fog which is on the river and around its bed. The density is randomized Changed: Livonia now has sudden overcast changes. The sudden change always ends with a bad weather and the duration of it shorter compared to normal overcast changes Changed: Wind direction and speed is giving clues about how the upcoming overcast will be Changed: Default date reset interval moved from Aug-Sept to July-Aug Changed: Large-scale rebalancing of clothing items and firearms SERVER Fixed: Consistency in connect and disconnect admin log message (https://feedback.bistudio.com/T178772) Fixed: Suiciding with a melee weapon would result in inconsistent log messages (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T178771) Fixed: When lowering or raising flags, some of them were logged incorrectly as Flag_base (https://feedback.bistudio.com/T178827) Fixed: The tripwire trap was not logged properly in the ADM log when placed (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T175403, https://feedback.bistudio.com/T177005, https://feedback.bistudio.com/T178210) Fixed: ADM log printed inconsistent quotation marks and redundant source when killed by a grenade (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T176477) Fixed: adminLogPLayerHitOnly server parameter was not working correctly (https://feedback.bistudio.com/T179862) Fixed: Ping approximation methods of PlayerIdentity should now work as intended on the server (https://feedback.bistudio.com/T178130) Fixed: Linux server would freeze or crash when scripts fail to compile Changed: Restock values in types.xml will now trigger in between singular spawns instead of only at the end of spawning from min to nominal Changed: Restock values in types.xml will now also additionally trigger once count goes under min Changed: Restock timer on types will now be saved to carry over between server restarts in case it was ticking down Changed: Attempting to start a server with ShardIds 000 - 099 will prevent the server from starting up, as those are reserved for official servers Changed: Ambient spawner: Number of spawned entities computing Changed: Ambient spawner: The ranges and zone mechanics - activating, deactivating, cooldown Tweaked: !Workshop folder now no longer gets created if Launcher is running in Proton operating system KNOWN ISSUES The server browser might not display servers - a fix is in the works - THIS CAN BE SOLVED BY RESETTING FILTERS Dying while having the inventory or quick-wheel open can result in the respawn menu not functioning and requiring a restart, a fix is in internal testing Respawning from unconscious might result in disconnect from the server We are investigating a possible performance decline on PlayStation 4 and Xbox One consoles There might be issues with vaulting over fences, a fix is in internal testing Weather can be desynced for players after server start - a fix is in internal testing Thawing frozen items in cookware is too slow - a fix is in internal testing Heavy Metal Poisoning Screen effect is present after respawn - a fix is in internal testing, can be solved by reconnect Vehicles or boats behave weirdly next to rocks (https://feedback.bistudio.com/T183992, https://feedback.bistudio.com/T183617) - a fix is in internal testing Character is stuttering while passing doors Camera twitches after vaulting over fences/walls (https://feedback.bistudio.com/T185237) Sakhal map doesn't have translated name and description - a fix is in internal testing Alarm sound of Warhead bunker entrance can play permanently after server restart Some ice sheets cannot be climbed on Tents can clip into ice sheets after being packed Grass shortly disappears when driving boats close to a beach Boats and players in them are not getting any damage in crashes Small stutters can happen when walking/sprinting into the sea Climbing on boat, especially with no or low stamina, can cause animation glitches Some food can clip into fireplaces and ovens when added to cooking slots - a fix is in internal testing Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730) - a fix is in internal testing Thawed snow area around fireplaces is not visible at night PC server descriptions do not support new line characters - a fix is in internal testing
  11. Sid Debian

    Expansion builds despawning

    You know, there's several issues related with Expansion mod. 1st you has wrong setup for the Expansion types, events and etc. 2nd you has messed types configuration. At 1st case - search in intet how to install expansion mod on you server. At 2nd case - you need to validate all XMLs that's related to the types idk how many such files do you have, so I guess that's only 2 of them: db\types.xml and expansion_ce\expansion_types.xml Check both files for: 1. Correct XML syntax. 2. Duplicates records of classname. While I wrote previous 2 cases I got 3rd on the line: how about vehicles and Server's Database itself? Likewise are you sure that database saves vehicles and buildings (tents as example). If not - check init.c main-function. If server saves cars, but not buildings - bet on XMLs.
  12. SpectreZ - DayZ Survival Reimagined 🌍 Server IP: 176.9.62.122:2302 🕹 Platform: PC ⏱ Uptime: 24/7 | Region: Europe 🔗 Discord: https://discord.gg/gK6nq2YZGd Why Choose SpectreZ ? Welcome to SpectreZ, where we’ve redefined the DayZ survival experience. Whether you’re a seasoned survivor or a new player looking for a fresh start, we offer an exciting, immersive environment filled with custom content, engaging gameplay, and a vibrant community. Server Features ✅ [Feature 1]: Custom Loot Economy Carefully balanced loot system with [higher/lower] spawn rates for rare items. You’ll have to strategize and work hard to find what you need to survive. ✅ [Feature 2]: Base Building Overhaul Enhanced base-building mechanics with [custom mods, improved tools, etc.]. Fortify your hideout with new building options and keep the Zombies (and players) at bay. ✅ [Feature 3]: PvP Or PvE In this world, the choice is yours: engage in PvP and hunt down other survivors, or opt for PvE, cooperating with players to overcome the harsh environment together. Will you be a lone wolf taking out threats, or will you forge alliances and build a community? Every decision shapes your survival story—trust no one, or trust your instincts. ✅ [Feature 4]: Increased Zombies More zombies in a way that will test your survival skills like never before. ✅ [Feature 5]: Events and Missions Regularly hosted in-game events like helicopter crashes, treasure hunts, and survival challenges. ✅ [Feature 6]: Advanced Trader With our trader system you can't just buy, the stock is filled by players, so we ensure a balanced experience. Community and Roleplay 🧑‍🤝‍🧑 Friendly Community Join a thriving community of survivors, traders, and warriors. Whether you’re a lone wolf or part of a clan, there’s a place for you here. 🎭 Choose your Path In the apocalypse, you have the freedom to choose any path you desire, whether it's becoming an outlander, fisherman, hunter, trader, raider, scavenger, medic, builder, or explorer. Forge your own destiny in this unforgiving world! 🔧 Admin Support Our active admin team is always available to help with issues, monitor for cheaters, and ensure that the server runs smoothly. Zero tolerance for toxicity and hacking. Mods and Plugins We’ve integrated the best mods to enhance your gameplay experience: Expansion Mod: Expanding on DayZ’s core mechanics with new vehicles, building options, and loot. Trader Mod: Set up trade hubs where players can safely barter gear and resources. More Guns & Vehicles: Explore an expanded arsenal of weapons and vehicles. How to Join Search for SpectreZ in the DayZ launcher. Download any required mods Connect and start your survival journey today! Join the Fight for Survival! We’re always looking for new players to join our growing community. Whether you’re here for PvP action, cooperative base-building, or just to explore a reimagined world, SpectreZ offers something for everyone. See you in Chernarus, survivor!
  13. Server: Damn Nation | 1PP | Vanilla-Lite 78.142.218.166:2492 Restarts are every 6 hours at 10 and 4 CST. Day/Night cycle: 3 hour days, 45 min nights (ish) Dark nights No personal light 1PP Bitterroot Welcome BACK to Damn Nation and Bitterroot. Just as Damn Nation was in Chernarus, we are a lightly modded community with a focus on more QoL than anything else. At Damn Nation, we encourage RP, but it is not required. You can play however you want. Be a farmer, trader, cannibal, hero, or bandit. All forms of gameplay are welcome, just don’t be toxic. There is no "server lore". There is no story to have to stick to. At Damn Nation, we encourage everyone to create their own story. The server is always evolving, with little additions getting sprinkled in. As an example, vanilla, Russian, post-cold war era vehicles have been removed and replaced with vehicles that would be seen in the American upper-mid west. Some of the other adjustments that have been made- -Adjustments in the cfggameplay,json to allow you to carry a little more weight and run a bit farther -Persistence for improvised shelters and stashes have been increased to 45 days -Vanilla Bitterroot weapon spawns have been turned down a tad. For instance, vanilla Bitterroot has 45 Mosins spawning in. While the 91/30 is a popular rifle, even in the US, this map's size does not support 45 of them FUTURE ADDITIONS -RedFalcon Helis (these will be "end game" loot, with spawns far a few between as well as the parts to get one flying) -Zombie mods (just not sure which one yet) -Custom dynamic spawns and POI's https://discord.gg/bDKuunBfQR
  14. Hello, Thank you for taking the time to stop and read my post... ( TheValleyOfTheLost 3.0 WINTER CHERNARUS ) 100K START + STARTING GEAR! Is a server that allows all players to come chill, learn & fight some amazing people and just simply have a FUN! time instead of hoping from server to server in the search of one that allows you to learn and move up in the game instead of constantly dying to HARDCORE PVP'ERS / WEIRD CREATURES... It has been launched and open to the public for around 6 months and already has a very wide player population from the United Kingdom - Australia, USA, Poland! Running a very stable server with GTX, Paying for the best server components possible to provide the best game play for all you players! Active Friendly ADMINS that actually help no matter the issue! If your new to the game and need someone to show you the ropes, my ADMINS got you! Daily Quests set out from me (The Owner) & My ADMINS, this includes Hidden money/items within the different traders Car Auctions with special 1 of 1 cars that only the buyer can have access to in the whole server!! + many many more! Fortnightly EVENTS, BASE AUCTIONS,CAR AUCTIONS, RAID BASE EVENTS, CAPTURE THE FLAG PVP EVENT! + Many More! This is mainly a PVE server but has a PVP ZONE to give players the option to PVP but not required. RAIDS & FULL PVP EVERY SATURDAY (5PM - 12PM UK TIME) Running the latest DAYZ EXPANSION BUNDLE with a wide range of things to do within the server from QUESTS, AI PATROL, AI ZOMBIES, CUSTOM HORDES, CUSTOM KOTH, CUSTOM EVENTS, HELI CRASHES, DNA ROOMS & WORKBENCH BASE BUILDING, CUSTOM KEYCARD ROOMS, THE DARK HORDE, CUSTOM MADE BUNKER!, AIRDROPS + MANY MANY MORE!! (CUSTOM Never seen before TRADERS) (CUSTOM HORDES) (CUSTOM DNA ROOMS) (CUSTOM KEYCARD ROOMS) (CUSTOM VEHICLES) + PAID MODS (SNAFU & PARAGON WEAPONS) (BALLERZ WEAPONS) VERY RARE! (NOT ALLOWED IN PVP) (CUSTOM GEAR) (CUSTOM FILES + DAYZ EDITS) (NEVER SEEN BEFORE) - These are all custom files i have made! (CUSTOM BASES) (MAGIC BOX FROM BLACK OPS 2) Gives you the chance to get guns you cannot find or buy! (CUSTOM MISSIONS & QUESTS) (CUSTOM AIRDROPS) (CUSTOM POIS) (CANNABIS GROWING) + Many Many Many More... you wont be disappointed by joining this server today!!
  15. Hello everyone ! Here is my problem : in all types of events, I have vehicles that spawn as items (stuck in wagons for example). - I checked the types.xml X times and for all vehicles : Nominal 0 / min-max 0. - I deleted my types.xml, re-injected the original one, re-modified the original one without touching the vehicles. So that you can view the types.xml, an exemple with Hummer : <type name="Offroad_02"> <nominal>0</nominal> <lifetime>3</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> And here an example of events.xml : <event name="VehicleOffroad02"> <nominal>15</nominal> <min>15</min> <max>15</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>20</saferadius> <distanceradius>50</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="30" min="30" type="Offroad_02"/> </children> </event> If you have a solution I'm interested, thank you very much !
  16. Server: Damn Nation | 1PP | Vanilla-Lite 78.142.218.166:2492 Restarts are every 6 hours at 10 and 4 CST. Day/Night cycle: 3 hour days, 45 min nights (ish) Dark nights No personal light 1PP Bitterroot Welcome BACK to Damn Nation and Bitterroot. Just as Damn Nation was in Chernarus, we are a lightly modded community with a focus on more QoL than anything else. At Damn Nation, we encourage RP, but it is not required. You can play however you want. Be a farmer, trader, cannibal, hero, or bandit. All forms of gameplay are welcome, just don’t be toxic. There is no "server lore". There is no story to have to stick to. At Damn Nation, we encourage everyone to create their own story. The server is always evolving, with little additions getting sprinkled in. As an example, vanilla, Russian, post-cold war era vehicles have been removed and replaced with vehicles that would be seen in the American upper-mid west. Some of the other adjustments that have been made- -Adjustments in the cfggameplay,json to allow you to carry a little more weight and run a bit farther -Persistence for improvised shelters and stashes have been increased to 45 days -Vanilla Bitterroot weapon spawns have been turned down a tad. For instance, vanilla Bitterroot has 45 Mosins spawning in. While the 91/30 is a popular rifle, even in the US, this map's size does not support 45 of them FUTURE ADDITIONS -RedFalcon Helis (these will be "end game" loot, with spawns far a few between as well as the parts to get one flying) -Zombie mods (just not sure which one yet) -Custom dynamic spawns and POI's https://discord.gg/jbXaBKP2PZ
  17. Stagman70

    Damn Nation | 1PP | Vanilla-Lite

    Server: Damn Nation | 1PP | Vanilla-Lite 78.142.218.166:2492 Restarts are every 6 hours at 10 and 4 CST. Day/Night cycle: 3 hour days, 45 min nights (ish) Dark nights No personal light 1PP Bitterroot Welcome BACK to Damn Nation and Bitterroot. Just as Damn Nation was in Chernarus, we are a lightly modded community with a focus on more QoL than anything else. At Damn Nation, we encourage RP, but it is not required. You can play however you want. Be a farmer, trader, cannibal, hero, or bandit. All forms of gameplay are welcome, just don’t be toxic. There is no "server lore". There is no story to have to stick to. At Damn Nation, we encourage everyone to create their own story. The server is always evolving, with little additions getting sprinkled in. As an example, vanilla, Russian, post-cold war era vehicles have been removed and replaced with vehicles that would be seen in the American upper-mid west. Some of the other adjustments that have been made- -Adjustments in the cfggameplay,json to allow you to carry a little more weight and run a bit farther -Persistence for improvised shelters and stashes have been increased to 45 days -Vanilla Bitterroot weapon spawns have been turned down a tad. For instance, vanilla Bitterroot has 45 Mosins spawning in. While the 91/30 is a popular rifle, even in the US, this map's size does not support 45 of them FUTURE ADDITIONS -RedFalcon Helis (these will be "end game" loot, with spawns far a few between as well as the parts to get one flying) -DayZ Horse -Zombie mods (just not sure which one yet) -Custom dynamic spawns and POI's https://discord.gg/jbXaBKP2PZ
  18. Ive played DayZ since the early days of the mod, June of 2012. Im a huge fan and the game continues to be one of my all time favorites, if not THE favorite game. Ive played every version of it, from the broken release version of the SA, to .62 and the engine swap, etc. Ive played on experimental branch and provided feedback to the devs along the years. Ive been on the forums since 2012, providing feedback and taking part in discussion. Im happy that the game is getting more official content, but nobody should buy Frostline for 27e. Why? Bc its greatly overpriced. For example, I bought Arma 3 Apex for 19e and it didnt just have Tanoa, the map Sakhal is based on, but a co-op campaign, new weapons and vehicles, new MP modes, new separate standalone SP mode with replay value, other assets etc. A ton of stuff, much more than here. Most of the stuff in this map is already on my SDD. Recycled map, assets, etc. What is on offer here, cant simply be justified to cost 27e, even in todays market. If DayZ wasnt released for consoles, a 27e recycled map would be a thing of ridicule. But it is, so now the content starved console players are ofc defending it. Some PC players too, but Id guess mostly those who dont remember the broken promises of EA, the rushed release, Livonias addition to an unfinished game, what they did to it in the end, etc. Or maybe they just have low standards. Its common to see arguments like "but this other game has skins for 20e, so Frostline isnt so bad!!1". These kind of arguments are what BI want, so they can soon also increase the monetization. See what they did with Arma 3, after A2. To the console players: I know you guys are starved for content. Youve had to play on two summer maps for years, it sucks. But remember that its BI, their greedy decisions to reduce the dev team to a skeleton crew and to not allocate more resources for the dev't of DayZ, that has made you so starved! You want to praise and reward the hand now, that starved you? The 1.0 release of the game was rushed against promises, bc of the console market - Microsoft didnt allow a prolonged EA phase on their store, which is sth BI knew when going for the console money. There were even silly promises of how the console dev't wouldnt affect the PC dev't. The dev team was reduced to a skeleton crew. We are still missing legacy features. All of this is due to BIs greed. Some of you are willing to give them a pass, bc some other studios are even worse, with even greedier practices. Im not: if we wont uphold standards, they are gone. You shouldnt be either, if you care for the future of this franchise and the industry. Buying this for 27e is you telling them that a map for the og price of the game is OK. If you give this price a OK, it will keep getting worse from here and youre part of the problem. If you allow every studio to go down the same drain, they will all end up in the same ditch.
  19. [EU] The Honey Pot PVE Game Style: Survival PVE IP address: 145.239.205.188:2322 Welcome to The Honey Pot Server! This is a community based survival server with many things to offer! Find your teammates easily and share vehicles using the LBMaster Group and Garage system. Clothing: Dress yourself up nice with options from FoG, Paragon and Renegade gear! We even have LaundryZ to bring back ruined items so you don't lose your hard earned gear! Weapons: A wide variety of weapon options from Snafu, Paragon and Epix! Vehicles: Unlimited Stamina not your jam? We offer various vehicles from RaG, Meru and RedFalcon Heli's! We even have a Turtle Van for you to cruise along with friends! Unique Base Building: BBP building - build your own unique base tailored to your needs with very few rules to follow. Collectible items: Do you like collecting things for special items you can't purchase? We have 7 different collections to work towards a 3D Printer, a bear gun, special suit, and bigger backpack! Earn Dollars: Everyone can loot, its the main goal on DayZ. On our server you can also earn money by making pizza, mining ores, hunting and fishing, growing weed and cocaine as well as passive money with bitcoin! Airdrops fall from the sky with some not found on map guns as well as other goodies! DNA Keycard items can be found throughout the map to make the bench and then keycards for another way to get items that aren't found on the map! Go up against your teammates to get a higher kill count while also earning rewards with the kill reward leaderboard! Community and Events: We have random pop up events for players as well as planned events! Stuck on how to use a particular item in the game? We have helpful guides for our mods located in our discord as well as helpful members who can answer just about any question you might have! Our community is extremely helpful with active members and admin. Dangers! As well as the normal zombies that every DayZ server offers, we have also added in stronger zombies, MPG bears and Pitstop monsters! Boss Island - Fight the monsters, earn keys for crates to obtain Blueprints for items not found on the map! Print them with the 3D printer which can be earned from collecting cards or purchasing! No PVP/Raiding: We do not allow PVP or raiding of any sort. If it's not yours, no touchy touchy. Join here: https://discord.gg/thehoneypotpve
  20. Do you dare to join the survivors after the purge? Search for food & water while scavenging for supplies on Draco DayZ! This one’s just for you. Join Through DZSA Launcher or the regular DayZ launcher! Map: Chernarus Server Type: PC Server Ip: 63.143.62.106:2303 · Trader · Helicopters · Custom Vehicles · Custom Gear · Custom Weapons · Custom Area's · ATM(4 robbable ATMs) · Kill feed · BaseBuildingPlus · 100k Starter · Care Package · Keycards · The Best Group Mod out there created by LBmaster!!! · No build zones aswell as special territory flag settings with a 70m base radius for building · Super active development Team · Much More!! join our discord here https://discord.gg/zUFVMQ9qpT
  21. What is Map link? - Maplink is the ability to connect multiple maps to seamlessly transfer a player and their gear between the worlds through a transfer point on the map. Start your journey on our main map Anastara. This area is full PVE, there is no player to player damage, no KOS or raiding of any kind. This is the land of opportunity where you can build, have a full trader hub, buy vehicles, sell drugs and gear up for your next adventure. Explore, gather resources, and establish your base, knowing you're safe from KOS (Kill on Sight) and raiding, along with the ability to respawn at the trader hospital if your carrying the right amount of cash on you. The thriving trader hub is also your go-to for everything you need – if it's in stock! But that’s just the beginning... Gear up and prepare for the ultimate survival challenge on our second map Namalsk! This map can only be accessed through the transfer point marked on Anastara. This rugged, unforgiving land pushes your limits with fierce weather, frostbite, scarce supplies, and untamed creatures. This area is the PVE w/ PVP zone which is at your own risk– full KOS is allowed in the zone only! Whether you choose to ambush others, hunt down players, or survive solo, it's up to you. You'll face harder zombies and mutants here during the day and they will get harder at night. The map also features the Dark Horde, a relentless boss that will track you on the map, he has a day and night version and will drop high tier loot once killed. There is no vehicles on this map and there is a limited trader here that only takes high tier stuff found on namalsk. With two seamlessly connected servers, all your gear moves with you! Traverse between Anastara and Namalsk through the transfer points, facing new adventures and dangers at every turn. Two servers, one incredible adventure. Will you thrive on Anastara or risk it all in Namalsk? Even though we are focusing on PVE, we still encourage anyone who wants to RP to do so and you may do so freely as long as it doesn't involve any type of Hate or Erotic RP. Join us! Adventure, danger, survival and excitement are just a click away. Are you ready? Server features: - US based PC server - PVE/PVP/RP(PVP zone on Namalsk only) - Maplink between Anastara and Namalsk. - Tattoo mod - Loads of vehicles - multiple weapons and clothing mods - RaG basebuilding - RaG hunting cabin - RaG baseitems - CJ lootchests around both maps - Gebs Fishing - Collectible loot to sell - Drugs to grow and sell - Revive defibrillator/bodybags - Hospital respawn for a price - Dark horde(on namalsk) And much more. Discord: https://discord.gg/frGVsH7ap4
  22. **Prevail PvP** **WIPED | 150k Start | Weekend Raiding | 10-Man Teams** **Featuring Code Locks, Breaching Charges, Vehicles, Helis, Weapons, and BBP** ### Main Server: Chernarus+ - Early Winter/Late Fall Aesthetic - Cannabis/Drugs Plus - Loot Chests - Custom Key Card Rooms - MBM Vehicles - King of the Hill (KOTH) - RFFS Helicopters - Paragon Weapons, Armor, Traders, Clothing, Stims - Hunter Mega Pack - APES Weapons - Pit Stop Clothing - BaseBuildingPlus (BBP) - Black Market - Custom Mapping - .338s, .408s, .50 Caliber Weapons - No Weapon or Clothing Damage ### 172.111.51.73:2302 ### Vanilla+ Server: DeerIsle - In the works ### Vanilla+ Server: Sakhal - PVE/Exploration Focused - Portable Heaters - Code Locks - Decreased Vehicle Damage - Hunter Mega Pack - BaseBuildingPlus (BBP) - Quality of Life Mods - Paragon Armor - Pitstop Clothing ### 172.111.51.73:2502 Join the Discord: https://discord.gg/prevailpvp
  23. Donov-8bf7020e6e2109db

    CONFLICT - EU1 | Chernarus | Vanilla++

    Looking for a new challenge? Join CONFLICT, a Vanilla+ DayZ server where you’ll experience the classic gameplay with a few twists to enhance your journey. Why Conflict? Our server is designed to have something for everyone, whether you’re a lone wolf, a base builder, or a team player. With no safe zones, you’ll always need to stay alert, but there are plenty of different things to keep you busy. What to Expect: Quality of Life Upgrades: We’ve added custom stamina, autorun, more vehicles, custom base building, lockable storage, and more to make your experience smoother without straying too far from the base game. Custom Items: Discover added armour and weapons that fit right into the world of DayZ, giving you an edge in combat without disrupting the balance. Events: Expect regular admin-led events and automated events to keep things exciting, whether you're hunting for loot or battling other players. Support: Our admins are here to help. Use our Discord ticketing system or ask in-game if admins are available. We take pride in being an experienced team with years of DayZ knowledge under our belts. High-Quality Performance Our servers are based in Germany, ensuring a smooth and reliable experience for all players within the EU. Join the Community With server rules available on Discord, we encourage you to hop in, make friends and enemies, build up your base, gear up, and when the time comes—take down your foes. Ready to join? Head over to our Discord to get started: https://discord.conflictgamers.com/.
  24. Greetings. We are Final HourZ, a lightly modified Chernarus DayZ server dedicated to preserving the authentic, apocalyptic atmosphere of DayZ. We have carefully chosen a selection of top-tier mods and ensured balanced gameplay elements to craft a distinctive and well-rounded server experience that retains the essence of vanilla DayZ, enhanced with mods. Trader Plus Mortys Weapons KOTH + Airdrops Balanced Loot Economy Highly customized map Base Builder Plus + Breaching Charges Custom Vehicles Lots of other great gameplay enhancing mods! We are a new server but strive to build a great community of non-toxic players who all share a common love for DayZ. See you there! Server name : ☠ Final HourZ- PVP - Lightly Modded - FRESH WIPE Discord : https://discord.gg/4f3gCZ2Zcx
  25. 🚨 Server Update: Fresh Wipe & Ready to Play! 🚨 🔥The server has been wiped and is now open for all! Dive in and explore the new features. Remember, if you run into any issues, let me know so I can fix them ASAP. This wipe isn't perfect, but it's a big step up from the last one! ⛔NO VEHICLES UNTIL THURSDAY! ⛔ 💥 Patch Notes: Whole new gear system: Fresh gear to discover and dominate with. New weapons: Get ready to arm yourself with the latest firepower. Key and keycard system: New ways to unlock and secure your loot. No more crappy 3PP: Say goodbye to that annoying third-person perspective. Custom C4 models: Explosives with a fresh look. New Safezone area: A new spot to catch your breath and trade. Trader layout overhaul: Easier to navigate and better for business. NEZ gas zone: Explore the dangerous new area with caution! Optimized map: Smoother gameplay and better performance. Slower progression: Money and progress tweaks for a more challenging experience. New storage mod: More ways to stash your loot. Helmets with visors: Hold 'L' to activate and stay protected in style. 🎮 And so much more waiting for you! 🛠️ Jump in, test it out, and let's make this the best wipe yet! https://discord.gg/UKtkDAKXUp
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