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Showing results for 'Vehicles'.
Found 41868 results
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after playing for a few months I quit this game about half a year ago because I couldn't put up with the glitches that never seemed to get fixed (tents/vehicles not saving, dying on spawn, spontaneous heart attacks, osteoporosis, falling through the ground, etc. etc.). not to mention the hackers I encountered on a regular basis. It was kind of a waste of money because I only bought arma2 to play dayz. I know the developers aren't obligated to give me my money's worth since they're not part of bohemia, so I guess I can only blame myself. but anyway, I'm wondering if anything has changed or gotten fixed? I have to admit the game was pretty engaging and fun in the times between the glitches (which killed me about as often as other players/natural causes did). Are the hackers still there? Are the glitches fixed? I was looking to have another go at it. Thanks.
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Suggestion: Spread out the military grade spawns
d4wn replied to whatup2003's topic in General Discussion
i would like to see something overrunned, corpses, corpshills, mass graves... - this should be everywhere... and of corse more MILITARY vehicles... its like they didnt answer back on that infection! cmon! -
They'll eventually add customization options for server hosts, you'll be able to choose your loadout, make however many vehicles you want to spawn, and probably a bunch of other stuff we're all overlooking. It's too early right now, but it WILL come. Why? Because the majority of the players like playing on those servers. It doesn't matter what the few in this thread that are whining about how they shouldn't add the stuff because those whiney players can easily play on a regular server if it's that big of a deal to them. Trust me, we'll get the server customization options eventually. As for the argument for the ignorants telling others to play on the Arma 2 mod, well they're just that -- ignorant. The devs don't want people to play on the mod anymore, they want people to purchase the standalone and play it. We'll get the server customization options and then some simply because these whiney people complaining about it can always choose to play on a regular server and leave the fun, awesome servers to the rest of us. :D
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Let me start with this, this thread is in no way meant to slander the Dayz team in anyway, nor complain about the current state of the game. As I know, it's in Alpha, many people are complaining already and Rocket did say, don't by the game if you are expecting a finished product. It's Alpha for a reason. Basically, I think a list is in order from the community of Dayz. A list of what we'd like to see be in the game. I'll add any good ideas/points from other posts, and maybe we can influence the team to implement these ideas. ----------------------------------------------------------------------------------------------------------- Grouping system/friendly tagging system - Basically this is a must in my eyes, for the friends you make in-game and ones you already play with using TS3/Skype etc, it would be nice to have some type of grouping system/tagging system where you can see a name tag of some sort or something along these lines, just to make it more 'group friendly'. Addition after some points, understandable some people wouldnt like this - Even being able to put an icon on a players back/arms would suffice. So you can easily recognise people, so think of a cape with a clan emblem, and how it works is whatever the player has on his/her most outer layer, the emblem shows. Zombie Hoards - Personally, I believe a zombie game should have a level of difficulty, so being able to run around and losing zombies inside buildings shouldn't be possible. You should be scared, and trying to be a sneaky as possible. For instance, you should turn a corner in Cherno, and meet around 50 zombies just doing what they do, think of 'The Walking Dead' series for example, rather than several zombies dotted about, have hoards of them. I understand this could be harsh on servers and FPS, but I'm sure someway it's possible! Distractions - This is referring to my last point, if there are such hoards, you should be able to craft/trigger distractions. Such as car alarms, smashing windows, or other craftable items you can remotely/manually trigger like radios or trip flares perhaps. Crafting UI - As far as I understand the team is already on this idea, from listening to dev speaks, just putting it here in case. I see a lot of misc items in game at the moment; Tape, ropes, wire etc. It would be good to have some sort of crafting UI so we know what is possible to make. Absolute weapon/vehicle customisation - Referring to my last point once again, I think it would be great if you could for example - Get a baseball bat, a hammer, and some nails and hit the nails into the bat, making a more power-full melee weapon. This shouldn't just stop there though. You could do it with standard weapons as-well, If you could attack a blade to the underneath of your rifle and then be able to use it as a melee weapon as-well as a firearm. I understand we have bayonets in game, but it would be great to be able to add your own preference to your weapon. Same applies for vehicles, you should be able to attach metal sheets to them, spikes, mount guns. Obviously this shouldn't be easy to do, because it would be chaos but something along these lines would be nice. Tree/grass - Okay, this is a big one for me and I think it's fairly game-breaking. Basically, you see the foliage around your player, but at a distance it's not there. That shouldn't be the case, because if someones laying down in that 'grass' at a distance they're laying on an empty field. So, they may believe they're in cover of some sort when they're actually not. To have that the other way around would add a huge aspect to PvP. Street lamps/building lights - Ive not noticed any street lights, and if they're about I do apologise. But if I'm correct and they don't exist, I think they should. Not a lot, a few dotted about just to add a bit more immersion. You should also be able to turn on building lights, or certain buildings, by using the obvious light switch. This would give away your location, but that's up-to you to decide if you flick the switch or not. (maybe this could also attract zombie hoards?) Again, fair point made about this, no power stations on = no electricty. - However, lights flickering on/off rapidly/randomly would add some good gaming emersion, obviously flickering from the last drags of power running through the lines! That's all I can really think of for now, I understand some people wont agree with my ideas and that's fine. Everyone has their own opinion. So any feedback would be good, as it's not for me more-so the Dev team of Dayz. Let's keep this thread clean and not a Flame thread. Cheers, Lukey.
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His argument wasn't that those 2 are the same, but more of, where do we draw the line? How far to we go to cater to a certain playstyle at the cost of the game's true vision? If you need proof that it is hard to do, look at what happened to the mod with private servers. First it start with 24/7 daylight and spawning with makarovs again, then we'll just add a few more vehicles, then let's just add some barracks here and there, and I guess we can add some Apaches and tanks for funzies, and people are going to need some sort of rifle at spawn now. I should hope you're getting the picture. Once you start giving things away, it's hard to stop people from wanting more. It's better to hold the line and keep the game true to itself and let the folks that want easymode adjust or go back to the mod.
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Yes, there absolutely will be vehicles in a future update. The information's on the 'Development Roadmap' section of the DayZ Steam page. http://store.steampowered.com/app/221100/ EDIT: Damn you, Viktor! *shakes fist*
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You'd think it would be possible to trace your variables, see when all players (and vehicles, probably) died (or had alive value set to 0) and see who the only player was who was alive (or set to 1).
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The things I like are: 1. Look outside your window, if it's dark or will be dark soon, it's dark in game. (Same for light) 2. Weapons are really hard to find. It's not a stupid death match anymore! 3. No stupid protected trading zones or other handicap features. 4. No squad up, you have to meet up or find your friends. 5. Loot is scarce like a real apocalypse makes surviving a much larger part of the game and encourages more teamwork and less stupid death match gameplay. I fear the moment we get private servers, we will be back to the really stupid unlimited vehicles with easy weapons for death matches along with 24/7 day servers. I really like the current 24 hour day cycle. Let's you feel like your really there! Those easy mode private servers ruined the mod. I hope helicopter come backs on but be extremely rare so the people who have it treat it well and you really shit yourself when one comes in guns a blazing! The current spawn system for loot and zombies is awesome. Walking through areas finding what people missed or looking were others don't. Killing all the zombies in a town is also fun.
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Please, dev team give bicyle at least. I understand that in this status there is no vehicles, but for testing and searching the map it would be nice if there is bycles. thx. hopefully the entire vehicle system is coming, soon.
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If you don't like a certain private server, don't play on it. Easy. The good thing about private servers is that there is something for everyone. If your idea of fun is self blood bag, M4A1 starting loadout and 10000+ fully repaired vehicles, there are many servers for it. Enjoy. But there will also be good private servers with tougher rulesets, active and fair admins and good, active communities. I always prefered a semi-closed community on a private server to the bullshit that was public hives, where admins couldn't do anything. And though this may be early alpha, I have a bad feeling about the standalones ability to actually counter hacks and cheating. I look forward to private hives once more. But for now I just look forward to the next patch, hopefully changing loot spawning. :D
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Private Hives were a Godsend during the Great Hacker Crisis, but along the way something happened and modifications started to occur, 24/7 daylight, custom loadouts, 10,000 vehicles, military loot everywhere, donator perks, AI, admin mega bases, admin powers/dictatorships.....pretty soon finding a good vanilla server was nigh on impossible. I wouldn't want the same thing to happen to SA. Cant we all play the game as the Devs envisioned, warts and all?
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Greetings, everyone! First of all I want to thank Dean & his team for a good job. Even this is alpha, I have enjoyed so much playing this game. It's not better than Mod yet, but after you make vehicles and fix that zombie/loot respawn bug, I'm sure this will be so amazing. Thank you guys. Teleport Bug Few minutes ago, I was playing SA. I was looting something at Stary Sobor (It's very cool now btw), and after that I decided to go check Kabanino. When I reached Kabanino, I saw that orange tile house. I went in. Thing what I saw first, was a pair of boots. I was like "wow, i gotta take those boots". I went next to boots and press'd TAB, and suddenly - whoOOOP - I'm back inside the green house, in Stary Sobor! I was like "okay, this is alpha, no worries, lets go back Kabanino"... Finally, back in Kabanino. And boots are still here! I was going to try to loot dem boots again, but nope. NOPE! I teleported back to the green house in Stary Sobor. Am I only one who got this bug? I'm not sure what I should do now, will this happen again? :/ inb4 boots of devil huehuehuehue Edit: Sorry for my english, I'm from Finland :^)
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I don't think you're factoring in why people go along the path of least resistance. You're saying if it's what they want then let them have it and I have a couple arguments against that. 1. In the case of DayZ people go for the path of least resistance because they don't understand their own excitement over certain features in regular DayZ. If you see a rare item in regular DayZ (helicopters, high powered weapons, vehicles) you think "Wow, I would love to get my hands on that." Then they see a server offering it. They immediately are enticed because they associate these features with their excited feels. They get on these servers, start playing, and get sucked in based on this cheap feeling of having something they didn't actually work for. It's exciting enough to try it out, but they completely lose their respect for the feature, thus with the core idea of DayZ, which is survival (and YES you can have a central theme in a sandbox game). Everything comes easy and then they start treating the game how the last decade of our generation only knows how to treat one: As a full on FPS deathmatch. Keep in mind that most of the people playing DayZ had never tried ARMA so when they hopped on these loaded up servers they could get hours and hours of fun just playing a new game that was essentially ARMA with insignificant zombie things running around... but it wasn't DayZ. Yet, people were still advertising their servers with the DayZ name. Which leads me to my next point- 2. Modding multiplayer games should not be allowed except in cases where they're designed for it/need it (ARMA for ex.). DayZ is its own experience and is a very specific one. If people don't like it they should play something else and stop standing on the shoulders of giants to make it something it's not. Seriously, if only 20,000 people are interested in the DayZ experience then those are the numbers it should have. I don't think that's the case. I think hundreds of thousands of people are interested but a lot get hijacked by people (servers) offering cheap thrills using the DayZ name. When they get bored after a month they move on to the next game, associating DayZ as that game where they flew around in a helicopter the majority of the time and had sniper wars.
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Are There Only 3 Guns On 1st Release?
[email protected] replied to [email protected]'s topic in General Discussion
If they're basically reskins it would get boring real quick (the weapon load-outs, I mean). I have always been in favour of military weapons, the problem in the mod was that no matter how rare you make something, the server will keep spawning loot indefinitely, making any weapon infinitely obtainable. The item management server feature thingy should fix that. I don't mind the Lee or Kar98 (love that gun), but I don't want JUST those kind of weapons. I want a wide variety of rare items. Meds, guns, ammo, vehicles, vehicle parts, clothing, backpacks, storage (tents etc), and so on. -
If you don't want to play DayZ, go play another game with the options you enjoy. I've seen Mods ruin about every kind of FPS game you can think of, from Quake to Counter-Strike to DayZ.. It's an inevitable fact that as soon as people start modding the fuck out of the game it fractures the community and drives people away from the game. If you create private hives (again), you will see the same thing happen to SA that happened to DayZ: The only servers left will be 1000 vehicles, and people who want the core experience will be left sitting on their dicks, and searching for better games.
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Actually I must admit, I run Two private hives, one does have loadouts... and I do admit it killed it for me, I don't play on it... but ALOT of people do, even people without loadouts... and yes it has over 1000+ vehicles, I've been here from the start. I support private but I seen what private can do as in killing the real DayZ game, were as survival random meetups with random players trading gear, equipment even grouping for a bit used to be popular... Even role-playing DemonGroover Mos1ey Do you guys remember the old role-playing days, and the rarity of vehicles, and if you saw a helicopter you were in awe of anyone who was flying it... I support private too you guys, its like to different gamemodes. I do really miss the old dayz, and I hate private for making usually every player who gets on KoS but ina point, even on public people do the same after so long. Plus with private loadout servers, gear and killing doesn't just feel the same, as blowing someones brains out ona public server, you'l know what I mean if you played as long and as much as me.
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No. DayZ is not meant to have 1000 vehicles and custom loadouts and 24 days. If you want that shit, go play Battlefield 4. You're the one playing the wrong game, not "us". Some of us don't want the game to be ruined (yes, ruined) by thousands of private hive servers.
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If by more features you mean 10k vehicles, self-blood bagging and 24/7 daylight then yes, I've seen them.
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I dont really have a problem with the day/night being adjustable it really doesn't affect much in the greater scheme of things. Its when you start adding in 10000 vehicles and insta self healing etc that really breaks the game and turns it into strictly a tdm with "elite" bandits killing freshspawns with lmgs in elektro
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Whats the real difference from the mod? You opinions please
AP_Norris replied to auge103's topic in General Discussion
And that, if I like this fleshed out bare bone version of the SA more than the mod already, what will bases and vehicles bring this ultra sandbox to? Goty 2013, 2014, 2015 -
Welcome to EccentricGaming Hi, I have opened up an Epoch Taviana server. Why? Cause I love Taviana and Epoch. Some information about the server: Connection Info: 5.79.78.89:2312 Map: Taviana Mod: Epoch Antihack: Yes Teamspeak for players on the server to use. Hosted by Vilayer.com How to play on the server 1. Download DayzCommander @ http://www.dayzcommander.com/ 2. In the Install/update tab, install DayZ Epoch and DayZ Taviana. 3. Go to the settings tab, insert "-mod=@Taviana" into the Additional Launch Parameters 4. Copy-paste the Connection Info into Favorite. 5. Profit! This is not a clan-owned server, just me who want to make a good server I can call home and for the community who enjoy DayZ Epoch on Taviana. Feel free to join with groups or clans if you like, everyone will be treated the same. If you like to join a server without abusive admins and receive help when you ask, this is the place to be. We are just a small group of players on the server at the moment, but there seem to be room for lots more. :) If any question, feel free to ask! Extra mods on the server: EMS Mission system Provides 26 different missions on the server. Got some custom loot and vehicles added. Krixes Selfbloodbag You can Bloodbag yourself for 6k blood, got cooldown enabled and chance for infection on use. DZAI Provides AI for the missions, dymanic patrol spawn and AI using helis to fly around. IT07 Welcome Message Welcome message on login. Autorefuel By scrolling the mousewheel near gas stations you can refill gas on vehicles. Zabns Take Clothes You can take clothes off dead bodies, either it is AI or players. AGN Safezones Provides safesones for traders. Grant godmode for everyone within the zone and disables weapons. Got anti-theft so players are unable to go into eachother backpacks. -No need for plot pole to build on the server -If you would want a starterkit for your base, we can provide it :) No need for donation or buy stuff with real money like other servers... We just want to have fun. -Buildnings become indestructable on every restart. -Scheduled restarts every 6 hour normally. Protected by the awesome Blurgaming/infiSTAR Antihack
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Thoughts so far on Dayz Standalone
Strategos (DayZ) replied to ProGamerGov's topic in General Discussion
I'm pleasantly surprised with the Alpha, it's much smoother and less buggy than I expected, and once you overcome the initial frustration with the food/drink system it's actually pretty good. Of course we are lacking the crafting , animals etc that will make it really interesting. But its a good foundation. I am actually enjoying there being less zombies as well. As survival is harder getting hit by a zombie even once and catching a disease can be fatal makes getting caught out by a zombie quite tense. The reason private hives / servers etc fucked the Mod is because people are idiots. You give them an easy option they take it. I'm really hoping that Rocket keeps Dayz locked up nice and tight so people cant fuck it up. Dayz is better the harder it is, let people add weapons and vehicles , take away night time etc and you just end up back where the mod ended up. Unfortunately a lot of the people are coming into the standalone with that mentality. -
I'm literally already bored of the ALPHA. I expected more, Even for an ALPHA Release... Words from a 1,500+ ARMA:II Dayz Community Owner.
Chronos Blackburn replied to BRKermit's topic in General Discussion
You make a few good points, but I think you are being too harsh. The game shows true potential, it has the ability to become something great, and after day 1 their was already a patch. Yes, the zombies need to be fixed, and I know they are working on it. Yes, we need vehicles, and there will be vehicles, be patient. It does not seem like you are mad at the state of the game, but at the slowness of its progress. I personally think you should apply to help build the stand alone. -
Things you want to see in SA updates first.
kozzy420 replied to ZlobaRUS54's topic in General Discussion
Some work on the drops, vehicles (even just mountain bikes), coughing when sick and much more I cant think of right nwo cuz im tired from all this dayz the last two days haha -
Ok so me and my buddy been playing standalone for about 6 hours and have come here to ask some questions 1.When will vehicles be added to servers (weather its just one or loads)? 2.Is the M4A1 the only weapon in the game so far? 3.Is there any way of storing items like tents or something like that? 4.Do we still need silenced mags for a suppressor to work? Any answers would be nice or suggestions on how to store things ? Thanks , zDrewie