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Showing results for 'Vehicles'.
Found 41868 results
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Opinions/Suggestions for DayZ SA from Infestation/WarZ
louist replied to capblackshot's topic in General Discussion
Of like to see more of the original game (WarZ) in this blatant ripoff. I especially want the Christmas themed backpacks and hats, and the ability to buy items for extremely silly prices. Oh! And I also loved how many awesome, even unbelievable, features WarZ has! Zombie hordes, vehicles, skill trees, and Fuck it. I don't have the heart to keep thinking about WarZ. -
I agree with Gerander. If it's not in the game now, it should never be added. That goes for everything. No new weapons, no vehicles. The game is perfect as is.
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I'm sure people will be less bored once all the features (vehicles etc) are implemented into the standalone. For now, as loyal alpher testers, we are just testing out the fundamentals. To be perfectly honest though, I've logged ~29 hours of dayZ SA already, and I havn't seen "KoS" as being a real problem (and before any assumptions are made, I don't kill unarmed players). I think you sort of missed my point here. I'm not saying you would go into a city looking for hostages, I'm saying you might come across a survivor in a city, and if you can't hold them up and ask them some questions, then you might just shoot them in the face.
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Why vehicles are not in the game yet?
Gerandar replied to capblackshot's topic in General Discussion
How come everything else was released unfinished and worse then the mod but not the vehicles? its going to be the same style of driving as arma 3 dont try and tell us otherwise. -
Nope. Please use the search function before posting... http://forums.dayzgame.com/index.php?/topic/157989-why-vehicles-are-not-in-the-game-yet/ Thanks.
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Well. If Early 2014 stands for first 2 months (if its Q1 then fck) then i guess we can have the vehicles in by April? :P I WISH and hope so.
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Depends on your definition of soon. Vehicles aren't even listed on the confirmed upcoming features... http://forums.dayzgame.com/index.php?/topic/156129-confirmed-upcoming-features-for-dayz/
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Why vehicles are not in the game yet?
Siberian (DayZ) replied to capblackshot's topic in General Discussion
they purposely didnt add vehicles to keep people playin glonger and slow down the game.... it make the map bigger aswell.. no more going from NWAF to coast in minutes with a car/Heli.. personaly i like the lack of motor-vehicles. -
Why vehicles are not in the game yet?
s1ipperyjim replied to capblackshot's topic in General Discussion
Thanks for the update, I have to say though I love the vehicles in the mod. -
Vehicles will not be added for a very long time. They are being completely redone and improved so that the end product is much better than what we all know and hate in the mod.
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Hell In A Handbasket - No Fluff Just Tough Vanilla DayZ - Private Hive
HIHBGaming posted a topic in Mod Servers & Private Hives
Hell In A Handbasket Chernarus I.P.-192.154.107.50:2342 (1.8.0.3/103718)[GMT+10] - No Fluff Just Tough Vanilla DayZ DayZ the way it's meant to be! Fear the Zed! The survival aspect is well intact. You won't see 100's of vehicles and other nonsense. All playstyles are welcomed. Vanilla DayZ the way it was meant to be, Horror Survival first. No Fluff Just Tough! Second Server: Hell In A HandBasket Overwatch I.P.-192.154.99.18:2362 (0.2.4/103718)[GMT+10] - Bandit AI | Full Moon Nights HIHB Website -
DayZ Standalone Vehicles Confirmed!!
[email protected] replied to Steak and Potatoes's topic in Gallery
Wonder what the tracked vehicles are / will be like. Can't wait for vehicles -
Thought server hopping was bad!? It gets worse.
sobieski12 replied to sobieski12's topic in General Discussion
Problem about private hives is that it gives too much freedom to the admins. * Such as the 20,000 vehicles , 200 barracks , 1,000 helicopters , 24/7 day If Isolated servers where to be introduced. Rocket could keep the system he wants and it would remove the, ghosting and loot server hopping. * Isolated servers would not grant admins to change the server settings. Not to mention this would discourage clan only servers, but if admins have the ability to restart. They will abuse it for sure to gain an advantage in gear. -
What's with all this hate on Epoch...? How would it ruin SA? It's not like adding Epoch would cause Vanilla to cease to exist.. Everyone likes different things, alot of you here obviously hate Epoch, but I bet there are some that might even hate Vanilla because of how easy it is to get to the endgame there. Certain Epoch servers have AI missions, basebuilding, disabled traders (something I appreciate, survival shouldnt be something you can simply buy). However with the extra weapons, vehicles and rarities that Epoch (and ofcourse other mods like Origins) features, theres a much further endgame than you'd find in vanilla dayz. IMO it's not really fair that you should simply stop others from experimenting and modding their servers for the simple reason that you don't like it. You people should rather just stick to the servers you like and leave the modders to do their thing.
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Fixing degraded gear to come soon?
BurritoBandit replied to desryachri's topic in General Discussion
I imagine that would be implemented the same time as everything else 'camp' related. (Fireplaces, cooking, storage, vehicles, shelter, etc.) -
Will there be a reason to stay on one server?
Monsieur Duquesne replied to mrcjevans's topic in New Player Discussion
Vehicles and tents. Thens base-building. -
There is a program you can use to map certain buttons to key strokes can't remember right now I used it for driving vehicles back I t he day on the mod.
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I had an idea, and would love to hear the communities input. Dayz Standalone has a very complex crafting system and simulates many aspects of daily life. But lets face it, how many people in this world know how to medical procedures, work on guns, fix cars, etc. No one person should be able to do it all....perfectly. A profession system would allow you to rig up stuff but its not going to be working as if a professional did it. doctor: Can use medical equipment on self and others with highest efficiency. mechanic: Can work on vehicles and repair them with highest efficiency. gunsmith: Can switch out parts on guns and attach them without damaging them and doing so in a way that doesn't impact accuracy or functionality (less jams). athlete: Able to run slightly faster, with less penalty to food and water. thug: Starts with the lowest quality pistol with a few bullets and handcuffs. All other classes would recieve a penalty when trying to perform the function of another profession. Example: A blood transfusion from a Doctor will replenish 100% healthbut when another class attempts a blood transfusion there is a 50% infection rate and only replenishes to 50% blood. Anyone other than a mechanic that repairs a car can get it only up to 50% durability rather than 100%. Someone who works on guns that isnt a gunsmith will take an accuracy penalty and possibly damage the gun parts. All numbers are arbitrary so don't criticize them, rather criticize the merits of the idea in general. Thanks
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Ho ho hold the fuck up. Some people get more out of playing the game. Some people get more out of programming a game. This is Win-Win people! Innovation is key to everyone, and mods of the SA are a great idea. Epoch is a beautiful distraction, and while not the nail biting experience with DayZ, it is quite fun to access so many vehicles. DayZ SA is not an end. It's a milestone. Have you even heard of the Oculus Rift? I'm this --> <--- close to making an arduino activate a servo to trigger a taser when I get shot in the SA. That's realism!
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Maybe force feed you some rotton food. lol. But until they implement some other things to do say vehicles, it is pointless to stay north after gearing up. All this server hopping, ghosting, combat logging players ruin the military areas. I try to go with the "spirit of the game" and head south for some interactions. DrunknesMonster
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Maybe force feed you some rotton food. lol. But until they implement some other things to do say vehicles, it is pointless to stay north after gearing up. All this server hopping, ghosting, combat logging players ruin the military areas. I try to go with the "spirit of the game" and head south for some interactions. DrunknesMonster
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Will there be a reason to stay on one server?
Kane1990 replied to mrcjevans's topic in New Player Discussion
The vehicles will force you to stay on one server, when they will be activated. -
Are you serious? All this time wondering how I'm going to find all the map pieces, and they're laying in vehicles that I walk past all the time. Damn I'm going to pay a lot more attention to cars now.
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The only problem I have with 1st person mode is when driving/flying vehicles.. I have no problem running around in 1st person (assuming everyone was doing the same) when on foot.. but to properly fly a heli or drive decently in a car/truck, third person seems almost necessary.
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people use to run medical threads, but with no vehicles at the moment its quite hard to get there hero skin was the advantage of helping othere (not that i agree liked or want it back)