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Showing results for 'Vehicles'.
Found 41868 results
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THE DAYZ WISH LIST (From the Community to the Devs)
LeeEverett replied to Aussie Bogan's topic in General Discussion
1: Anti combat logging measures; a 10 minute timer after you've been engaged in combat with another player would be nice. If you logout before the 10 minutes are up your character dies and you lose everything. 2: More zombies in general 3: More civilian firearms like hunting rifles, shotguns, a mini ruger or something like that 4: Beards, different hairstyles, more facial customization would be awesome. 5: Player run safe zones where you can find other people to roll with, store your gear and logout in relative safety. 6: Vehicles that need to be restored in order to work. For instance, many of the cars would need a battery change or new tires seeing as they would have been out of commission for a long time. 7: Once vehicles have been implemented, it would be awesome if you could customize them. Welding steel to the car for protection and putting steel grates over the passenger windows would be nifty. 6: Roaming hordes of zombies 7: Hundreds of destroyed cars blocking the roads leading out of the coastal cities. This is more of a visual thing though and would give a little more depth to the way the world looks. -
How about Balota airfield military loot getting removed?
-j3bbah replied to Twixxer's topic in General Discussion
Those players who do want to head up north can do with the weapons to defend themselves from the deathmatch types, it is an even playing ground when everyone can access it. You won't stop the new spawn killers by removing loot, you will only stop the other players from having similar powered weapons in the same areas. So you want everyone to play your way and have the battle zone in an area that you like ? It's no good to make one area the military zone, it just turns it into a meat grinder, at least now it's kind of spread out from one end of the map to the other, either place you can get good weapons, so people spread out, you don't just have three quarters of the server rushing to the one place. It would actually make the pVp worse I think. Your post is completely broken, nice one. To your actual points, you seem to have no grasp of the concept of either progression or risk vs reward. Right now, you spawn in at Balota, spend 30 seconds getting to the Barracks, you pick up an M4, you kill other guys with M4's, you die to a guy with an M4, you rinse and you repeat. That is not DayZ, that is a CoD deathmatch and the fact that so many people don't seem to be comprehending that makes me worry about the future of this game. Why do they need to head north, when everything they need is at the coast? So the guy that just spawned in 5 minutes ago should have access to the same gear as a guy who spent 2 hours at the airfield - to level the playing field. Nothing will entirely stop spawn killing, and that's okay, but the more reason there is to leave the coast, the more spawn killing will decrease. "So the guy that just spawned in 5 minutes ago should have access to the same gear as a guy who spent 2 hours at the airfield..." No, I want risk vs reward and I want progression, this game was never supposed to be a deathmatch so it needs these things. Meat grinder aka big risk for the big rewards. In the mod NWAF required you to be at the top of your game, watching for snipers, being completely paranoid, and being prepared. You could die in a second and lose everything, and start out at the coast with nothing. Or you could win, and reap the best rewards. Stretching out end-game gear across the map on a 50 man server will mean you can just switch between Barracks until you find one that isn't locked down, walk in, get some gear and walk out again. There have been many times when Ive gone to NWAF and it has been deserted, that is inevitable on 50 man servers, but if you stretch the barracks across to 3 or 4 different areas you will never find PvP at them. Sure I think you should be able to find good things at different locations, but not necessarily weapons. Because then you're looking at stretching the best weapons to 4 different places, stretching the best vehicles to multiple different places, etc, and you will never find PvP anywhere because everyone is checking a different location. -
THE DAYZ WISH LIST (From the Community to the Devs)
[email protected] replied to Aussie Bogan's topic in General Discussion
More gun variety. The sound of zombies when there are none around is a shitty prank and gets me most times. Animals to eat like deer, dogs you can train, rare predator animals like a mountain lion or bear. Vehicles. If killed by a zombie, your character turns into a zombie. Fix the bug that makes the bodies disappear after death. -
Id say pretty overkill... at this moment in time lets let the dev's focus on vehicles, playability, performance, smooth fluid gameplay mechanics, loot spawns, anti hacks, if anything the m4 should be touched anymore...its not a weapon we should see much of in that part of the world. 1 per military spawn per day or something. now cz 550s, mosins, sks, ak variants, etc should all be there with different stock options and accessories galore.
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Areas of high value loot/gear seem to be a huge focus for a lot of players in this game. The game usually consists of spawning, getting basic supplies and heading for high value areas such as military bases and or airfields. These areas seems to be places of farming and camping, the only real threat are other players a handful of walkers and your personal needs. I would like to see some more progression for these areas. Not a simple case of every military base is a high loot base. Every base has a cookie cutter threat level. Now, I feel there should be low end military camps, medium and high. Low level camps would consist of low level military gear with fairly low level slow unarmored zombies, mainly civilian, think an FOB ( Forward Operating Base ) military base like Balota on the coast where lots of civilians were taken in when the outbreak started and now overrun they wander the place aimlessly looking for a victim, most of the high end gear has already been plundered . Zombies not too much of a threat, can be killed with small arms and melee weapons. The loot you obtain from these low level areas will give you military spec shotguns, sub machine guns such as the SA series among other arms of this nature, and armored gear to allow you to progress to being able to enter the next level of military installation. The next level bases slightly further inland. These bases were the FOS ( Forward Operation Sites ) which held pre-positioned equipment such as medium level arms and armor, gas masks with gas tanks and air filters, biohazard suits, the weapons would be superior than the low level base gives you, some basic automatic assault rifles, light machine guns both with no special attachments and the rare grenade. Zombies would be somewhat tougher than the low level military base. You wouldn't want to enter the area with a house hold pistol, hunting rifle or double barrel shotgun and forget melee weapons. Most of the zombies in this place would be wearing lightly armored gear. They would take a fair few rounds to kill and would not go down from melee attacks ( you could knock them down but they would still get up ). The weapons you gained from the low level military base would be more wise to use when entering this medium tiered installation. Now we come to the high level military bases, the north and east airfields ( MOB Main Operating Bases ) . These places are dangerous and highly hazardous to be. To start with they are blanketed with a chemical cloud. Possibly the cause of the original outbreak. Stored chemicals were released into the local area when the place was overrun. You wouldn't want to enter this area with out wearing a gas mask, filters, oxygen tank and a biohazard suit. Zombies here are also very dangerous, it seems being exposed to these chemicals makes them, faster and stronger. This makes them hit harder and take a lot more rounds to be taken out. They would all mainly be wearing full military armor with the odd one wearing a bio suite, these ones are nice to entice into groups as you can shoot their gas tanks which would explode. Now the gear in these areas would be highly prized, tons of medical supplies, blood, saline, IVs, morphine you name it. Along with highly prized pristine armored gear. All types of weaponry from assault rifles to sniper rifles. These places would also have chances to spawn all attachments for every weapon with a very high chance of them being in tip top pristine condition. Vehicle parts for military spec vehicles can be found here too. If you are very lucky you may even find more filters and CO2 tanks to prolong your stay in the zone. This moves me onto the next thing, your CO2 tank and filters will wear/run out over time and would have to be replaced. Thus making the player have to return to the previous bases to salvage more items. This system of invisible barrier progression I think is essential to the longevity of DayZ. This could be used on many other situation such as food, and vehicles to name a few. Vehicles especially, there needs to be a very convoluted and difficult path to take to actually obtain a vehicle. Engine, wheels, fuel tank are far too simple. Needs more additions, battery, sparkplugs, oil. Battery may not be charged so you have to find a generator, generator needs fuel. Generator makes noise, noise brings zombies. Everything needs to be a full on struggle to survive and have some sort of path and story. A beginning a middle and an end but you make that story yourself through this path of horrible odds and invisible barriers that you are forced to break through to survive. Rocket has somewhat already got these invisible barriers in place. The hunger/thirst system is a good example along with the disease system that is being added. They force you to obtain something to get to somewhere else. It's all about putting a problem in front of the player and letting the player work out the best way to tackle that problem. The issue at the minute for DayZ Game and even in the mod is, there simply isn't enough problems to overcome and if there is, they are simple too easy to overcome or even avoid entirely. I know these things are absolutely possible with this engine and would utterly love to see them tried and tested.
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i have said this on 6 different topics...it makes no fucking sense. Too much reworked garbage that could have been copied straight from BI, and save the time for more important things, like you know FPS or vehicles?
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Weapon and Ammunition Rarity (Discussion)
gesundheitk replied to gesundheitk's topic in General Discussion
I wish had more beans to give to people. I am really loving all the feedback on this topic. Viewing it from the other perspective, I can see how it is very hard to judge at the moment how rare a weapon should be since there is really only three currently in-game. However, the aim (haha, get it?) I was hoping to see was a feeling such as vehicles have in the vanilla dayz mod. It's something you truly can cherish and makes you value your life more than normal. -
Does any one else feel burnt out already?
Karmaterror replied to scaramoosh's topic in General Discussion
There is only a fraction of the games total content in atm. I think when vehicles, bases and respawning zeds/ loot with full loot tables of hundreds of diffrent items comes in, It will get a lot more interesting for ya. As someone else said atm patience is key. If your already feeling burnt out id say maybe dont play for a while, maybe a monththen come back and see all the new stuff. Then next mont the same and so on. Im trying very hard not to do this to myself lol. Iv capped myself at you can fully search one town each session, then log. Also trying not to play every night, maybe two or 3 times a week. Too much of a good thing me thinks :) -
THE DAYZ WISH LIST (From the Community to the Devs)
Funkmaster Rick replied to Aussie Bogan's topic in General Discussion
Improvised vehicles. I would fucking love to be able to tie a half-dozen skateboards together, attach a sail and maybe a recycling box to hold gear, and sail the Cherno roads with the breeze off the ocean. I would be happy to die crashing one of those into a building. -
How about Balota airfield military loot getting removed?
Mopp_94 replied to Twixxer's topic in General Discussion
I think its add a nice balance to the coast, makes it a lil bit more dangerous, plus they'll be more reasons to head north when more content comes Crashed heli's and more militarized vehicles are both good starts. -
How about Balota airfield military loot getting removed?
[email protected] replied to Twixxer's topic in General Discussion
I think balota airstrip will see a lot less action once vehicles become available. For now, since we all got to walk this will be the place of..all kinds of things -
How about Balota airfield military loot getting removed?
desryachri replied to Twixxer's topic in General Discussion
Because alpher wait till vehicles and more zombies no one will care about server hopping and military bases because they will. E swarming with zeds. -
Server hopping is killing this game FAST
desryachri replied to phoboss's topic in General Discussion
All her bandits nothing else to do.. What do you expect? When zeds and other things like vehicles it will not be a problem and no one will care.. People just crying coz alpher banditry is here with kos so all people are doing is hopping for amo. -
Hi and welcome to beginners guide, here i will be stacking lots of information and pictures about DayZ and doing my part on helping this awesome game and its community. Every tip from veteran survivors is heard and ill add all good tips to the initial post to make it easier to access to beginners. Basic movement: Press enter to get to third person, this lets you see more of your surroundings. Z X and C are your controls for crouching and going prone. Q and E lets you tilt your torso so you can see behind corners. While holding weapon and pressing spacebar you but down the weapon thus giving you a bit faster movement speed. Starting your game: When you star the game you have flaslight, your shirt and pants and battery. Even thou this doesnt seem a big start up gear this has tons of uses. Shirt can be ripped for two bandages to stop bleeding and flashlight is really handy during night time. When using flashlight remember to press spacebar to point it out to get better line of sight with it. Your first goal is to find gear to make your life easier. Backpack and some food and drinks are in need so start rummaging thru houses. Houses that have windows that let you see inside are accesible and usually contain loot like food and perhaps even some melee weapons.Canteens and waterbottles can be refilled and almost every settlement has water pump. Every shirt you find should be torn to bandages until you find real bandages from medkits of hospitals. Just remember to use alcohol or antidisenfact spray to rags first so that you dont get infected. Status: Thru out the adventure you will get hurt, infected or knocked out. Lets take a look about those. Bleeding can be stopped by bandages or torn t-shirt rags. You see blood gushing from you to ease you to recognise the sitsuation. Low blood will be shown as grayer colours in the game, to get it bright again either a) wait 45mins with thirst and hunger maxed to get your blood back b) get blood transfusion or c) use saline bag. Also your guy/girl will groan from time to time. Infected can be seen from the inventory screen and cured with antibiotics Hunger and thirst can also be seen from inventory screen, so remember to eat and drink All these status effects if gone unnoted will make you lose your character and your items Different buildings and their loot treshold: Thru out your adventures you come up on different buildings. Each building has specific loot tables and these loots are currently reseted when the server resets. Hospitals provide firstaid kits, antibiotics,syrings etc medical supplies. Schools provide backpacks,mosins,food and sometimes can openers.Remember that only using can opener you ensure that you get 100% filled can of food, other tools like screwdriver and knife spoil some of the food. Firestations provide axes,firstaid kits and some clothes. Also you can find high end loot from time to time, like pistols etc. Shops and streetshops have the biggest loot table, they can provide stuff like ducktape,food,drinks,maps etc. These are the ones you want to find fast in this game, remember you wont be alone hunting these loot spawns. Airfiels and military tents/camps these are the place for end game gear. You find weapons,clips tactical vests and the biggest backpack in game. These places are the most dangerous places in game cause they provide the most needed items in game currently. Later on the game will have vehicles and their parts, which you usually find from gas stations, firestations and airfields. Tune up for later upgrades. Important things to remember when playing: You want to get solid stock of clothes that give you more inventory space, raincoat, tactical vest, big backpack and good pants provide you enough room to stock all your food and drinks. Firstaid kits have inventory space of 6 inside of them, so stuffing all your IV kits and antibiotics in them is smart, you basically get two more inventory spots with these so having 2-3 with you isint a bad idea. Majority of players will shoot you on sight, thats purely because of the reason that they want to make looting easier, and killing player with good gear gives them fast ammo,drinks and food, so try to avoid big cities at coast and airfields unless its necessity to get better gear. Saline bag wakes you or your friend. There is several bloodtypes in game and if you take/give wrong blood type you will get sick and eventually die, just like in real life. You can find bloodtest kits from hospitals. Keep your gear in good condition, having broken stuff can dmg you or make you lose items when wandering. Constant running converses your stamina, remember to stop every now and then so you wont fall unconsious. www.dayzdb.com has whole map, using it every now and then makes your life easier when planning scavenging routes. Dont use used bloodbags or needless, you will get infected and sick. I will upgrade this post more and more once i figure stuff and get screenshots, ty to you all who read this and find atleast one helpful tip from it.
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Hello everyone, In this thread I'll be posting my review and thoughs about FPSPLAYERS.COM (DAYZ HOSTING). So let's get started. A bit of info: Rental period - 2 months Server size - 25 slots Price: 15$ per month. Min player count - 0 Max player count - 25 Average player count - 10-15 (When I used Chernarus Map; 1-10 on Namalsk Map) Server location - LA (They're currently support only LA and NY Server). Scores: (In this section I'll be rating on a scale from 1 to 5). Server Performance: There's been some server issues. When I first ordered a server, their servers (located in LA) died for a couple days. The server's been up, but I didn't have an access to the any Control Panel. But! After they solved the problem they added 2 more weeks (FREE) for every server you have, which is a good thing. Plus, server been dying serveral times with unknown reasons.Overall I'm giving a score of 3. Network Performance: Ping from me (Seattle, WA) to their server in LA was jumping from 25 to 70. Loading speed is pretty fast. For people from other countries ping was jumping from 150 to 400. So my final score is 4. Control Panel: They are using just a tipycal control panels, where you can administrate your configs/files, restart your server and etc. Also, they're using DayZ CC which is a good thing. BUT! I had some issues with showing vehicles on the map and other stuff that they didn't know how to FIX! And this is awful. Overall score is 3. Access to Files: I think you have pretty much full access to their files, where you can install additional scripts and plugins by yourself. Overall grade is 5. Customer Service: Well, first of all - I think there's only one guy working there, lol, because only Sean (thats his name) was replying to my tickets. In the beginning he was replying pretty fast. But after a while it was taking him days to reply. What mostly annoyed me - is when I was asking for help, he was asking dumb questionions and playing for time. Then when I asked them for help to install something for me, he said ok, but after few days he forgot about it. The Customer Support is awful. SEAN! HIRE MORE PEOPLE! DON'T BE A D(8====)K! Overall score is 1. Setup time: It took them at least 3 hours to complete an installation. Plus after they installed DayZ server on their server it wasn't working properly, so they had to look back which took them additional 1-2 hours. Score: 2. Average score: 3 ------------------------------- What maps do they support? - Chernarus - Lingor - Panthera - Takistan - Taviana And that's it! So I had to install Namalsk myself. They didn't help me at all! ------------------------------- What did I like the best? Price. 15$ for a month is pretty good deal. Plus they're giving you free Teamspeak server for 10 slots with each new server you order. Free is always good. What did I like the least? Customer Service. Awfull customer service. Only 1 guy working in support, really? Almost no help at all if you're installing some other maps/scripts/addons. My final thoughts: I think FPSPLAYERS are just a begginers. They're not that experienced as other hosting companies, and thats why they're getting so screwed so often. I don't recommend using their hosting since they're missing more than a half of DayZ Maps and their customer support sucks balls. :emptycan: I had so much pain in my butt with this hosting, and now it's a time for a change. I'm switching to the HFBSERVERS, since people say its a good hosting company. :beans: Thank you.
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1. Equipped weapon melee! It just sucks having someone at gunpoint and knowing you have to switch to a melee weapon or fists before you can knock them out or even the handcuffs before you can detain them. That one little moment could cause you to lose control of the situation and end up with you being force fed disinfectant spray and/or dead. Also, If you melee with a weapon there could even be a chance to break the stock or some other part on the weapon. 2. ArmA 3 Stand Animations! This one is pretty self explanatory but I'll just leave this here for anyone who doesn't know what I'm talking about - http://www.youtube.com/watch?v=C78KrLeMnu4 Unfortunately he doesn't mention the side-step animations that also exist, but I'm sure you get the idea. 3. Supply Collection / Modular Base Building! Of all the mod variations, I have to say Epoch had the most well developed base building system(I believe there was another with a really similar system but I can't remember the name of it). I'd say it's an ideal place to start and beginning improving from. Nothing says accomplishment like collecting a massive amount of base building materials and forging a base from nothing with your bare hands, either from scratch or by using some of the existing architecture in the world. It practically makes my mouth water when I picture this system improved and then combined with the ability to enter 99.9% of the buildings in DayZ Standalone. I would just leave out things such as they key-code locked safe they have. Item lose is and should remain part of DayZ but that doesn't mean it should be easy....In-fact you could keep something such as the safe if you implemented a way to crack it other than spending the rest of eternity trying to guess combinations. I would also leave out the merchants that Epoch has, trading and item value should be completely player driver and based on barter. Here is a pretty good example as to how it works in DayZ Epoch - http://www.youtube.com/watch?v=CvBXXwX_pm4 4. Player to Player Trade UI and "Mark" friendly players! There should really be a way of initiating a trade with other players that is complete with an actual UI. This would be a huge improvement over having to throw items on the ground to trade, which just seems weird to be honest. I would say your hands have to be empty and you can't have your fists raised to be able to access the trade UI. It would also be nice to be able to mark other players as friendly. It wouldn't add any sort of UI or make them easier to tell apart from anyone else. All it would do is allow players who trust eachother to more quickly trade with eachother without the need for the trade UI or dropping of items. Just like with the trade UI, I would say your hands would need to be empty and your fists lowered, this would allow the option to pop up in the in-game scroll menu, and again, for it to work, both people have to "Befriend" eachother. Say I meet my friend in game. I look at him and use the in-game scroll menu to select "Befriend" or something of the sort. If he does the same then we're marked as friendly. I can then enter his backpack or he can enter mine and looting it is similar to how it worked in the mod. That way I could give him food, drink or meds without having to force feed him. I could give him ammo or take ammo I need if we were in the middle of a gunfight. You could even have someone refilling your weapon's magazines so you didn't have to take your eyes off a crucial target! 5. Weapon scopes usable as Binoculars! We should be able to hold weapon optics in our hands and use them! 6. Noise-Makers! Find some firecrackers+matches, glass bottles or perhaps...flashbang grenades and be able to toss/place them somewhere to lure in the infected. I just can't stop picturing a nice surprise for server hoppers when they spawn into a small barracks room filled with infected. Reminds me of the good ol' days of seeing a server hopper spawn onto a tank trap. 7. Ruined Item Drawbacks! I know some ruined items have drawbacks already and most are pretty obvious/common sense but here are some others to consider. -Ruined Clothes/Backpacks: fairly high chance to fall off and be on the ground, high chance for things to fall out of the pockets fairly high chance for both to happen at the same time. You would have to stop to pick them back and put items back into the pockets. -Ruined Canned Food: Filled with shards of metal from the can. Fairly high chance to make you bleed from the mouth, unable to be stopped with bandages but stops bleeding on it's own after a very short amount of time. High chance of making you sick and antibiotics could counter it as per the norm. -Ruined Magazines/Ammo: When loaded into a weapon and fired they have an extremely high chance of causing the weapon to jam. -Ruined Bandaged: Very high chance to NOT stop the bleeding. 8. UI/Overlays for Different Headgear! If you're wearing something such as a motorcycle helmet or gas mask, there should be an overlay on the screen to show it. Think of it as how the nightvision works in the mod. 9. Infected hordes and stragglers! I was up north earlier(Which looks absolutely gorgeous) and I found the lack of zombies a bit saddening. There are a lot of areas with really dense trees right along side the road and I just kept thinking how awesome it would be to all the sudden have a group of 10+ infected pop out of them because they heard my footsteps from just out of sight. It'd also be nice to have random single zombies out in the middle of nowhere as well. I know the zombie count is a massive work in progress but this is something to keep in mind! 10. Separate characters for each server... or something! I just like that feeling of having a "Home" server. When you can join any server that feeling is gone. Perhaps there is a way to have a unique ID for your character that is stored somewhere safe that tells the main hive what gear to give your character for whichever server you join? I dunno, I'm certainly no programmer but there must be a way to do it without storing massive amounts of data for each player. Just tossing out ideas! 11. Don't add helicopters! I absolutely love flying helicopters in the DayZ Mod and ArmA. I really think they shouldn't be added, at all, to Standalone. In the mod they always made camps pointless. Players in a chopper could find every camp on the server in a single day. I just don't want to see all the amazing camp/base locations I've found made obsolete because of an un-needed flying vehicle. I'm all for having nearly any type of ground vehicle. However - If we have the means of making our camps and vehicles so well camouflaged that they are able to be hidden from a chopper that is flying low and specifically looking for camps, I'd be fine with them being added. 12. Remove third person! Usually I'm all about choice but on this topic I don't think there should be one. Third person gives all players and a godly advantage over all other players... but not at the same time. A person peeking around a corner with third person will kill the player approaching the corner 99/100+ times. Third person makes it MUCH easier to spot other players at a distance. It allows you to see over, around and even through walls, doors, windows, grass, bushes, trees and hills. It's much easier to aim using third person and a crosshair than first person. It removes the sense of fear and confusion almost completely. I'm sure I will eventually be able to choose between a first and third person server but that doesn't solve the problem. The first person servers will always be near empty or the owner won't continue to pay for them for long periods of time from lack of players and donations. Also, everyone who enjoys playing first person only has at least one friend who doesn't want to play first person, someone losses every time you play together. The number one reason it should be removed is because doing so makes the game more balanced for everyone. It removes the ability to have an unequal, nearly unbeatable, advantage from every player which is a very good thing. Honestly, it goes against the entire point of the mod... hardcore, unforgiving survival where risk and fear of death are constant companions. This just isn't the case when you've got third person. http://www.youtube.com/watch?v=jTcdva-HzSs I'm fine with having third person in during Alpha/Beta for testing purposes but it has no place in the final game for sure. 13. No Private Hives / Minimum server owner control! The server admins shouldn't be able to change the settings for the game. Especially when their settings effect every other server. If they add private hive servers with custom settings then then game will just devolve into what the mods are now... a whole lot of garbage with a few good features. All they should be able to do is manage the players on the server. They shouldn't be able to lock servers and if they just ban everyone who joins so they can play alone, their server should be removed from the list. If you think that sounds cruel then you're wrong. All it's doing is stopping players from giving themselves an advantage. If you think that's a bad thing then it's the exact same thing as saying hacking isn't a bad thing. I know many of these have been suggested to death, it just goes to show how important they are and it's always worth mentioning them again. I'll be back to update as my friends and I think of more ideas!
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Does any one else feel burnt out already?
scaramoosh replied to scaramoosh's topic in General Discussion
What made the mod exciting for me was it was hard, I felt threatened and death felt punishing. However now I'm used to it, I can run anywhere really fast, the map doesn't feel endless like it used to and if I die I don't care. The other thing I noticed is players are largely just crap in the SA, I never died once when playing to other players, killed everyone I saw... I had one guy who shot at me, forgot I was there and run past me........ wtf? It also doesn't help that the Zombies might as well not even be there and no vehicles makes getting around rather tedious, I just turn auto run on and make myself a cup of tea. I don't think even with new content that I'll be coming back any time soon, just one of those things where you've played it so much and it is time to move on. Like I've never played a game for more than 20 hours usually, Dayz kept me for 10 times that and the only other game I played for that long was SWG Pre CU. So it did well but I wish they didn't bother with the network stuff, I just don't see what it adds, no one I know cares about it or is even aware. For me hackers wasn't an issue, just join the whitelist thing and sorted... -
Rayker, it is possible to script the old arma 2 vehicles into dayz standalone.
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Does any one else feel burnt out already?
Hershel Green replied to scaramoosh's topic in General Discussion
@Mos1ey. To much military loot and vehicles made me stop playing the mod. This game is about surviving a apocalypse not a war. There are more weapons then just a m4 in SA. Don't forget the addons you can pick up. -
[ S.A. ] New suggestions ( Crashsites, Cameras, compass attachment, binoculars ..etc )
angrybird9 posted a topic in DayZ Mod Suggestions
hi i think current version of compass is pretty useless https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcR_V4KF5QDxyPK87Q76GBjTcjn5wf0MLNWVUBC0zxhBDhN3fOH3 as you can see there is some compass models for hunting and military purposes you guys should add these and also for giving directions and bearings there should be little compass attachable on weapons back or something like that. ( Binoculars - optics - wind and zeroing system ) Also i haven't saw any binoculars in standalone and im sure these will be on game soon but there is one important thing binoculars not works like automatic zoom on video cameras when you zoom in there is a blur effect because field of depth. and you can adjust Field of depth on binoculars i think u can add zeroing option on binoculars as well. http://youtu.be/TxEfy66r0G8 also im disappointed about zeroing option on weapons i hope it gets more complicated in time. Because there is no wind effect on bullets there is no horizonal bullet drop. After adding more sniper rifles etc. game going to get ruined again by snipers on city hills. Please make zeroing system more complicated and add wind factor to game its not that hard Arma 2 ace mod did that you can do that too.. Ability of one shot kill should be more hardcore. Otherwise game gonna get ruined as usual. ( Health system and blood type ) For a record i loved the improvements about health system. blood types, syringes etc ) After get shot by bullet. Bandage should not fix everything. Players should heat a knife on campfire and remove bullet if bullet still in your body. in 1 hour character die because of blood poisoning. And please add a feature as crafting poisoned or hollow point bullets that would be cool. - and thing about the blood type. What kind or person lives without knowing his bloodtype ? its so stupid please add some indicator or left bottom side message when character spawned. . Blood test kit should be for only being sure someone lying you or not :) ( ID cards, passports or dogtags as random undropable item at each spawn ) If you guys make somekindof undropable item as ID card, driving licese, passport or Dog tag unique for each player that would be fine for knowing bloodtypes, names - little random background story as jobs and thropies for bandits. That item should be lootable when character is dead or unconcious. That will add game some cool effect you can collect id cards from foes and store them as thropies. Study body option should be only for investigating reason of death. ( Draging and loading dead or unconcious players - Graves for hiding bodies ) After vehicles adding to game there should be option carry or drag bodies. ( even dead ones because looting them on ground is dangerous ) and hiding bodies must be more complicated . We should drag them to dirt surface and bury them with shovel. You can do that as crafting tents i guess when you select option bury dead body turns into grave. and every grave disappears after restart thats all. ( shooting from vehicles ) Please add gunner seat option for civlian vehicles. players o passenger seats should able to shoot and defend themselves. Im sure that feature not gonna turn game into GTA. Aiming and shooting on dayz hard eough to prevent this. ( Civilian night vision = video camera ) :) people have played outlast before understands what im talking about. That should be on dayz too. Night vision googles is high end military equipment its hard to find on dayz as its has to be. but finding video cameras in houses etc. would be great. playing dayz at night will be more playable and fun with that feature also i cant imagine how that item effects on video streamers and youtube gaming channels. They can use that as filming equipment :) like low budget horror films. ( i heard about dayz internet radio channel ) Hope thats true listening music in cars or little hand radios in game will be great. ( Repairing Cars and vehicles - mini games - lock picking ) hope repair system not as dayz mod on standalone. Add simple mini games for repairing like using screwdriver, hammering or connecting electrical circuits ) Please add car keys and hijacking system to game like picking locks etc. looting houses and military will be much fun with that try open locked weapon safes or closets would be great. :) ( Soldier zombies ) zombies not lootable yet i guees and there is no soldier zombies but when you guys add that please add a little random chance to soldier zombie still has his weapon on his back. ( heli crash announces on radios ) there was random helicopter crashes on dayz mod and standalone needs that too but they are always spawns with same pattern. please add more than 40 crash location and before 1 min heli hits the ground people got radio should hear on military channel a distress call from pilot. pilot should give their last grid location before going down. That will change games direction and give players a goal. ( find radio wait for distress call and start search for crashed heli :) ) ( Book request ) :) please add Tolkien books Lord of the rings, sirmarillon etc :) im sure there is some copyright issues about that but i want to collect and read them again in game while i waiting my friends in game :) these suggestions are most of the things i wanted :) please read it once and use them on your game im sure lots of players will embrace these. if you liked those please write comment and share your ideas... sorry for my english :) have a nice day -
Is it worth buying Dayz standalone yet? [With Developer responses]
smthistle replied to Blade4777980's topic in General Discussion
still don't understand how hard it is to at least put vehicles in, nevermind the terrible loot spawns, no zombies and disappearing bodies when u get kills. most of all the random character wipes when u wake up in the am and then u have a beach spawn. really really frusturating, just because he has had TWO years.... and he has not focused on those most important things about the game. hes more worried about the tamagachi pet meters and the combination and conditions of items to add more "depth" to areas that need work AFTER he has made the structure of the game sound. hes a great modeler and skinner, but hes terrible at managing a dev staff and hiring more experienced coders. wouldint be surprised if bohemia took the project out from underneath him. -
Random reset when joining another server?
bannworthrulz replied to JohnFromSteam's topic in General Discussion
I was wandering around a server and then lost connection, when I returned I had lost everything I worked for. Obviously this is just an ALPHA, but it still sucks to lose everything you spent hours collecting. Oh well, the game is awesome and I can not wait for them to come out with new stuff, like vehicles and better weapons. This is going to be a great game when finished. -
Brand New Epoch Taviana Server!
RubberDuckyTm replied to Lucavi's topic in Mod Servers & Private Hives
Been on the server quite a bit, and i can easily say that me staying on here for the future is 100% yes. Plenty of vehicles, good loot drops, zero problems server side, already 10+people playing and it's only been up a few day's. Also, can't wait for the 'Take clothes script' to come into effect, killed a guy yesterday with a awesome camo and wished i could of had it :D Keep up the good work! -
I'd like to this implemented to some degree. If I handcuff a guy whats to say I can't piss on him (as weird as that is) or when vehicles get in why can't I poop on his hood? Or piss in the tank xD
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Yes, as long as it remains canon with Chernarus (Not sure how to word it). Eg, CDF Vehicles/corpses rather than, say, US (Plausible if canon w/ ArmA)