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Found 41868 results

  1. Jeremiah Cross

    [SA] Vehicle suggestions

    I like the selection you have there. In the mod you had to fill jerry cans from fuel tanks (you may have noticed them around. They look like big propane tanks, usually behind buildings.) To keep your car running. Different cars had different size tanks, so some could run longer than others. Cars were somewhat uncommon, but not rare. Most of the cars in the world were static world obstacles, rather than vehicles you could repair and drive, but there were usually about 20 or so vehicles of different types in the world. Tires could go flat, engines break, fuel tanks leak, windows could shatter, and cars could take body damage. I would like to see a little more complevity in vehicle repair in the mod. Additions like cans of Fix-A-Flat, the need to replace car batteries, and being able to craft upgrades like window bars and such would be nice. I agree, if heli's are added, they should be much more difficult to fly. I don't know about the manual gear boxes, maybe on some models, but not all. You could use up/down arrows to shift, or something, but I think it would be more of a pain than an enhancement. Most people know how to drive cars, my problem with vehicles in DayZ is usually with the ones nobody would actually know how to operate, and which operate in a completely unrealistic fashion. The cars in the mod all had their slight differences, I thought, nothing staggering in most cases, but they had their quirks. Sedans were crap off road but blazing fast on road whereas most off road cars were slower than sedans and to big to handle in cities but hardly lost speed off road. The SUV was dangerously fast. The ATV was a bitch to drive off road, but tolerable, if not still a bit squirrely on road. The problem with differences in a cars handling in a game is that you have that sensory remove where you can't actually feel the vehicle. I do like the move away from military gear in SA, but it would make sense to have some military equipment left over, though I don't get what a Humvee would be doing in a former soviet state during a massive disease outbreak... I've actually been thinking that expanding on the chopper crash site idea from the mod could be pretty fun. Adding wrecked cargo/fuel convoys, freighter ships, cargo or troop planes, a massacred military patrol, etc. Perhaps even make certain items (avionics parts, electronic components, rare weapons and ammo, etc.) found only at these locations. My understanding after a bit of research is that most helicopters and more complex planes (jets in particular) take a special typre of aircraft fuel, though not the same type in all cases. Smaller fixed wing aircraft, like the ones I've suggested run on your standard gasoline, though often taking a higher octane content than cars (with the exception of ultralights and gyrocopters, which usually just run on regular unleaded.) But for the sake of simplicity in the game I would say, leave it as it was in the mod, where gas is gas. Or make two types of gas, which are found in distinct fuel tanks and have it somehow clear (if you think to look) which type of fuel the engine takes. This could make finding fuel more of a challenge, while adding an element of realism. Maybe even allow the use of either fuel in any vehicle, but using the wrong one will damage the engine over time.
  2. my qeustion is the weapons and vehicles stuff like that cause the weapons are getting boring to use since there's little options m4a1 mosin and fnx2 and the new released magnum snipers would be nice at least not a magnum
  3. I appreciate this could work for others but to me personally, it's something I can completely do without and I don't think shallowness has anything to do with it if I were to reply to potential implementation of such feature. Beans for OP for thinking outside of the box. I feel though that my imagination of how would the devs go around implementing the bits and pieces are rather limited, not to mention I am clueless about the capabilities of the engine. I can't seem to come up with anything on how to expand on OP's ideas as most has been said I guess but instead I thought I would try and come up with something ..well else. Anyhow, IMO dayz feels like its very similar concept to what GTA games are like although obviously in few different ways. If I were to borrow any idea from it, probably one of the most fun moments I had were being chased by the police / law enforcement. Not everything went unnoticed. Maybe little cheesey and certainly not a new idea but we could leave bandits do their thing and police volunteers would do theirs, chasing in game offenders, being called by walkie talkies from players and remaining witnesses? I am sure many other volunteers would gladly supply vehicle parts or other stuff. I am not so sure about Ammo & weaponry though. EDIT - Bandits could try to take over police vehicles and the extra ammo I guess too. There could be interesting battles for gas near gas station and so on..
  4. doublebrain

    Somethings need to change

    I realy dont get what you all want. I am talking exactly about these things, adding more stuff to the game where you need to have more that just yourself or your 2 mates you are allways playing with. And Im getting realy tired of telling you its a Alpha and this things need some time to make it into the game. Things so you can create a trading post more easily, basebuilding, hunting, vehicles and so on. More content -> more teamplay. Also as the game developes there will be more people who play DayZ the roleplay-style (the way DayZ is ment to be played) and also roleplay servers. But right now you cant hate on the game for not having all the possibilities to make the world seem alive.
  5. Mikebreyer30992

    Improvements...Maybe

    Some ideas I had that might improve the game. I understand a lot are already being considered, maybe some aren't. I figure maybe some will agree and/or disagree. Let me know what you think. Environment l Make the sky move from West to East. l At night time, make the North Star bright and clearly visible. Add constellation. l Change of weather I mention these two ideas because no matter where in the world you see them from, they are seen. The idea of the clouds, sun, etc. moving from West to East is because if you don’t have a map you can still navigate through the world. Same thing with night time. People in real life use the stars to travel and adding them would be a huge benefit to those who don’t know how to play or just new. I like snow not just rain and sun. Zombies l Number of Zombies n 750 zombies per max server (i.e. 50 max server = 37500 zombies) n 500 zombies per max server - Major City (i.e. 50 max server = 25000 zombies) n 100 zombies per max server - Minor City n 50 zombies per max server -small towns/military bases n Killing/Dying (a) player adds 50 zombies to map l Movement n No fatigue n Run fast up and down hill n Crawlers and Runners n They run directly at you, not the trail you make n Not phasing through walls n After dying don’t disappear l Damage n Instead of bleeding you get infected. The idea is simple behind these. I know the numbers seem outrageous, but hear me out. It’s a zombie apocalypse. The idea is to have zombies everywhere not just in towns and cities, but in some of the houses, the woods, vehicles, etc. The numbers I figure would be just starter numbers because I don’t know how far to spread, but you have a 225,000 Kilometer map, use it! Now I’ve been playing for sometime, and everyone is a on sight and kill, and I don’t care if you cry about it, because everyone is doing that. This isn’t a military game, it’s a survival game, and killing everyone you see isn’t the main plot to get across. The idea that killing more players will add more zombies, making it harder to move throughout the map and cities looking for gear. Yes for newbies it will be harder, but that’s the point of this game. There are many kinds of zombies and my favorite are the crawlers. I would love to see them in the game, because they are original and fun. Missing legs and lower body parts crawling at you biting at your ankles would be awesome twist instead of every zombie running. Zombies are dead which means they don’t get tired. Running up hill or down makes them get tired and is a easy get away. Take that aspect out for them, and give the zombies a chance to attack. They follow your trail you run and it’s really sad. If they ran directly at you that would give a more realistic feel of play. Lastly, if a zombie scratch, damage, bite or anything you were fucked. You would slowly die becoming one. I say instead of bleeding add a infection. It slowly kills you and you need to treat as soon as possible. This is where you need to add a medicine or use whatever is already in the game. Customization l More clothes (more slots, more colors) l More weapons (attachments too) This is different, but I figured that a more variety of clothes whether its camo or regular everyday clothes would be more appealing to players. The mask are a good touch because I know gangs that use them to distinct themselves. More masks would be cool just to add. Additions l Able to open medicine cabinets & fridges l Animals (deer, boar, bears, dogs, rabbits)(boars, bears, dogs can attack) l Renegation (9000 full)(1% every 10 minutes)(1% = 90 blood) l Logging out takes 10 seconds l Dead bodies surfing across the ground (needs to be fixed) Being able to open the white cabinets you see on some of the walls gives additional to better medical supplies. Whether its just some pain killers, a AED, or first aid bags would help individuals and teams. The fridges could help with food and drinks, and you never know what else you find in one. The animals one would help with the food idea, and being more crafty for survival and the apocalypse at hand. Regenerating blood is a great idea. Like real life we can replenish blood as quick as we lose it. Maybe the idea can be thought of, but something to think about. With the idea of meats being introduced, meats have high amounts of proteins and iron, and both help the production of new blood. Lastly, the logging out time would be fair for everyone. I say this because someone was attacking me, and I fought back, I got him bleeding to the point where they were gonna die and they logged out. Some kind of time would be great, for everyone. I’ve done it truthfully. I'm not fond of vechiles being put into the game because I have the feeling it will ruin the environment and scenario of it. If they were going to be introduced make them bikes. No cars or anything crazy where you lose the traveling aspect of the game. Overall this is my ideas and hopefully they get put into the game. I know some of these were being talked about by the company. I know that this game is early alpha,but anything would help. These ideas are something I've been thinking of. If I think of anything else I will try to keep things posted. Please and thank you for reading this life long essay.
  6. Hey peeps, since I had a short break lately - not telling anything but I think it's save to say that some variations of tart accidentaly have been incorrectly used - I had some time to think about the subjects of major importance which frequently has been discussed on this lovely forums. The most important subjects that frequently come accross are: 1) There's a saying that some individuals use to kill everyone they randomly met for pure enjoyment, just like they would play Battlefield. 2) There are groups being reported that consequently hunt down freshspawns also for said enjoyment. One may assume that this has to do with the size of the map. The map is bigger than in Battlefield, so having an encounter is very unlikely, except they camp on known spawn points. All kind of playstiles are allowed by the game and in this topic I'm not going to question it, nor intending to ban something. One may say, spawncamper should be punished, another may say that if you frequently get killed in early game, you are doing sth wrong. Anyway, there seems to be varied interprations of the game, mainly: 1) DayZ = survival game, survivers are supposed to survive, to fight the hostile environment and maybe even to work together for higher goals, like building a base or like rapairing helicopter. (PvE) 2) DayZ = more or less a death match, focusing on player versus player, main goal is to dominate another player and to destroy or take everything a survivor achieved, including that shiny helicopter. (PvP) For your interest, I used to be in group 1) mainly doing PvE, only shoot in selfdefence, but I couldn't care less as long as that PvP folks uses to hang around the coast lines. I try not to be there or to encounter them so please feel free to do whatever you want. Problem rises when both groups meet together. Group PvP tends to be way more aggressive, so group PvE is in the disadvantage. Problem: The more endgame you give PvE focused folks, the more PvP folks will dominate them. Why? Buildings, vehicles, stashes, helis etc. need some serious amount of time to be build, repaired, found together and so on. Now the work to destroy all that is nothing compared with the time it took to create. This by time frustrates PvE player. I just can speak of me, but I in fact stopped to use tents, cars, helis in the mod. Instead I started to live out of the backpack. Tents only are good for resting - otherwhise they get robbed and/or destroyed anyway. Of cause, I still appreciate the efford of the Stand Alone team to create game depth and endgame content. But I don't see that working very well, since the map is way too small. You wont be able to hide your car/heli/base/tent or whatever. Everything will get stolen or destroyed with ease. And once there are 100 survivor on a server... well... kiss your goods goodby. Now how do we get both together? Here on the forums I lately spotet a map, which showed me that the current map of Chernarus only is a minor part of a way bigger country. So here comes the suggestion: - make the current Chernarus map to an "entry level", level 1 - if a survivor manages to survive 100 ingame hours (alternatively: and having killed less than 5 unarmed freshspawns who were less than half an hour old), the survivor is allowed to proceede to level two, which basically is the whole map above - the survivor in level 2 starts at the area of level one, but his character is wiped out from level 1 - the survivor can go back to level 1 if he dies, but if he does so, his character on level 2 is wiped out and he will need to survive 100 ingame hours again in order to advance to level 2 once more ---- Why? ---- For PvP player such a huge map is a pain. There is a reason why Battlefield maps are just very small compared to Chernarus. There is a reason why PvP player camp Cherno, Airfields, Electro, Balota etc. For PvE player on the other hand the current map is way too small, there's too less room to successfuly hide something. Of cause there will be PvP in the larger map as well. In fact bandits there even have enough room for building large communities, as well as survivors. Bigger cities could be battlefields as well... Now then, what's the difference? - The overall mentality. Those who already survived 100 ingame hours proofed that they actually can survive and even tried it. So what do you think? Should the playerbase being separated like this or would it be enough to give them both the whole map - provided such a huge map would be even be possible. Such a level system also could be combined with a difficulty setting, rising the difficulty on the larger map. Thanks for giving a thought.
  7. One thing that was mentioned on a stream from rocket was that certain vehicle might be difficult to add. In particular fast vehicles such a choppers. This is due to the influence bubble system that is in place, that basically means that if your in a certain area or city, the server only sends you relevant information about zombies, loot and other players if they are also within the vicinity based on a set range. This means that less information is needed to be sent to each player, resulting in lower bandwidth and CPU requirements of users, Unfortunately this system could be strained by fast moving vehicles, not that its not doable but its just not as simple as you might think. As far as I am aware there is no timeline info on vehicle implementation.
  8. Until they extend the map, or if they choose to do so, Chernarus is fairly small... for a bunch of vehicles to be marauding around in my opinion
  9. Vehicles will be released if they allow us to make dayz(SA) mods
  10. There is no confirmed date for when vehicles are going to be implemented. I fucking hope it's soon, can't wait to drive around Balota in my super car fitted with hydraulics pickin' up bitches
  11. subliminal_city

    Real life zombie apocalypse

    No, I don't think it is nor will it be an accurate representation. For one, when you die you die there's no respawns in real life, which means people would generally be a lot more afraid of the consequences of their actions. Most people don't know shit about injuries, definitely not how to treat stab wounds, bullet wounds... using a bandage? Yeah right, not very likely when you've just had your gut punctured by a blade or a bullet. And taking myself as an example, I couldn't fix a car if my life depended on it - I can change a tire and that's about it, I've never had any interest in mechanics or motor vehicles of any kind. So obviously that's a person I'd want with me, just hoping that someone would find someone with knowledge in chemistry beneficial... most people haven't skinned an animal either, or gutted it or know what the hell to do with it once it's dead and skinned (this is after all a time where you wouldn't want to waste anything, the hide from the animal could become very useful). I know everyone likes to believe that they're in special forces, the best surgeons in the world, can hit an apple three hundred kilometres away with an arrow (well you get the picture) - however, most people aren't and even if you're good at one thing you probably suck at something else that could be vital for survival. That being said, of course there will be groups of people who wouldn't be friendly at all, just take a look around in this world of ours and it's not that hard to see that of course these groups of people will exist, because they exist even now. The only thing that's stopping them now is the fact that there is a society and within that society we have laws, rules and regulations. But someone just laying in a window or on top of a building waiting for someone to shoot? No, it doesn't sound very likely. Just as KOS is probably not very likely either, not without a dialogue first.
  12. jasher11

    Improved Medical System

    i like the idea of broken arms and being able to carry players, however i think it should only be added in after vehicles, so you can carry your buddy 30m to the car, park the car outside a city, go loot the hospital and bring him the gear rather than carry him 800m to the nearest place to get morphine
  13. big props to you guys , you helped me yesterday .good luck with your work. I hope dean will donate you some vehicles.
  14. flygamer1

    Base building

    Prepare for another epoch game. 100,000 Armored vehicles and bases everywhere.Seriously if they introduce this i will quit so fast
  15. NEW FOUND HOPE | DayZEpoch Chernarus [ +500 Vehicles/ Dynamic AI with missions/ Self BB/ Tow/ Lift/ Epic Events and much more] | Fresh Database | Active Admins! | 119.81.31.7:3323 Server located in Asian. Amazing Server with dynamic ai with mission! Auto refuel of course! Very active admin ! You might get a brief if you join the server! Ask the admin! He's very kind and politely guy. Enjoy!
  16. AP_Norris

    [SA] Vehicle suggestions

    If we get helicopters they need ToH controls, so hardly anybody is able to understand or fly them without having a proper (REAL) understanding of aircraft start and take off functions. Ascent and descent. For cars I would like to see manual gearboxes, a more rugged and off roady selection. All cars should be very beat up looking, very customisable with the rare newer model which would have advantages like better handing, better brakes. Maybe less top speed? When I drive my mothers car I can feel the difference in handling and acceleration. I would like the same sort of thing, in dayZ where everything seems equally as slow to gain speed or equally as difficult to control on corners. I wanna see a range from military and civilian vehicles with civilian usually being more damaged and rarer. Bicycles, mopeds, motorbikes, quad bikes, small cars, medium cars, large cars, SUVs, Utes, tow trucks, frate trucks, infantry trucks. Microlights, light planes, helicopters. All helicopters hard to fly, all aircraft require aircraft fuel. Crashed tanker trucks for a chance to grab some fuel, who knows which kind :) maybe order clipboard in driver cabin? Burn a cap full to test? Ofcourse depth and variety should be added over time, I'm happy with a bicycle for a month and an ugly sedan for another two after a year and a half of waiting.
  17. Obsidian69

    Rolling Update Rev. 0.30.113953

    give us our vehicles next update :P
  18. operation1010

    Should I invest my time in 1st Person Servers?

    If you guys seriously have trouble driving vehicles in Arma/DayZ and require TPV, maybe you shouldn't fly 100km/h down a tight turn. There's a start.
  19. hogscraper

    having more than one character. thoughts?

    No. It would cause more problems than it would fix. Dayz has always been about having to put in effort to get where you want to go. You decided to play every day so you need to decide whether or not a twenty minute walk is worth playing with your friends when they eventually log in. We will have vehicles eventually so this really is just a temporary problem anyway. The problems that arise with multiple characters is that it completely changes the game for trolls. Lets say you and two friends are at NWAF when a larger group of people roll in. What happens if you each had four different characters, all geared and all in different places around the airfield? What's to keep you from logging out once you know where they are, logging back in and killing one or two from a distance. Logging in on another guy to kill a few more then back to your original character? Making choices that keep you from dying is a major part of the idea behind Dayz. What happens to that idea when people start making characters that don't ever move and exist only to hold a supplies? Like a tent that can't be raided it would break a huge part of the game.
  20. operation1010

    I think the map is too small for cars. Am I the only one

    This is how I best see it: Cars should be EVERYWHERE and all of them should be REPAIRABLE. But most of them aren't going to be worth the time to try to fix them, while on the other hand you try to find a car that has less broken parts then another car you seen awhile back. You're still looking for a car to repair, but you're going to look for a car that is going to be repaired faster than all of the other cars you've seen. As for helicopters, I would want civilian helicopters/hospital helicopters etc You know how they have a set loot limit for all the servers ? ex; 1500 M4's across all of the servers? Why can't they do that with vehicles? lets say 100 helicopters across all of the servers, so you'd be lucky to find one, and if you crash it, you have a highly unlikely chance of it spawning again on your server. I would also like the ability to lock cars, but be able to smash the windows with a crowbar and read a in-game book on how to hotwire a car and hot wire it after let's say a couple of minutes? Just shooting ideas here :P
  21. The east is quite important for vehicles. Solnichny, Dolina Factory, Berezino Harbour. I really hope they do something creative with that wrecked car lot as well.
  22. gregor (DayZ)

    The only solution for DayZ: Simulation.

    About vehicles. I prefer if most reliable vehicles in Chernarus remain the diesel trucks. Big chunky soviet (mostly) trucks. Also i hope, that overall speed of vehicles would be lowered. What about a helicopter, my humbling opinion is, that they don't fit good in postapocalyptic Cherno. AN-2, Pilatus Porter PC-6 or a very light aircraft seems more logical. Especially with repair options. A light aircraft ..
  23. Vodski

    Base building

    I would be happy with just tents and vehicles to store gear and move around, before they work on base building.
  24. If anyone is looking for a standard Dayz Chernarus Server, then come play on 70.36.96.106:4080. It's a brand new server, so really nobody has played yet. Some features of the server would include extra buildings, weapons and VEHICLES. We have auto-refuel working and no debris, working on adding several more as I type this. Come on over and enjoy some fun. Need some more active players. Have a few but it can take so much more.
  25. FreshmeatDK

    Rolling Update Rev. 0.30.113953

    Once loot and zombies are throughoutly debugged and the servers are optimized, they will probably start looking into the crafting system and effects of damaged gear. Then they might consider adding vehicles. My absolutely random guess is no earlier than summer.
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