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Found 41868 results

  1. DayZ Nation (=82nd= Airborne Division) Website: http://www.dayznation.com/ Teamspeak: Server IP: UPDATE! We have updated the map to Taviana 2.0 Epoch! For information on how to play on Taviana Epoch, please visit http://dayz.st/w/Taviana_Epoch Intro: Welcome to DayZNation, home of the =82nd= Airborne Division gaming community! We hope you enjoy your time on our server. We provide a friendly and welcome gaming environment. We take care of our players, since we are a community who runs solely off our playerbase. We run an Epoch server as you can see by the title, which has a few addons on it. 1: Safe Trade 2: R3F Logistics 3: Self Bloodbagging 4: Suicide Script 5: Sarges AI On top of these mods which allow god mode in trade cities, and towing/heli lifting, we have added several vehicles, and weapons to the traders, mainly milititary vehicles since as our title implies, we are a military controlled chernarus. This IS a normal server with a bit of roll play. There is PVP, however you must have an RP reason to engage in PVP. Anyone who engages in PVP without a valid RP reason is subject to punishment. Some of the vehicles include but are not limited to: A-10 warthogs, F35B and AV8 Harriers, as well as several of the SU jets. We also have added Apache's and several other vehicles. All of which can be obtained via the aircraft dealer. At the Hero and Bandit dealers, we have added tanks, apc's, and several others. Weapons added so far is limited only to the Thermal L85 (Can be bought from black market dealer), however I do plan to add more in the future. While it isn't nessicary to play on our server, it is recommended that you register on our forums and create a character background story. You can do so via this link here: http://forum.dayznation.com/viewtopic.php?f=5&t=16 The reason we ask that you create a character background story is to ensure that if anything happens on the server, for example an illegal pvp issue, then having a character background can ensure that you do not receive severe punishment, or any punishment at all. We encourage base building, and clan wars. In fact, a clan war is considered a valid reason to engage in PvP. For more information, feel free to drop into our teamspeak, or pop by onto our forums. As a note: If you sign up onto the forums, your posts will be temporarily queued. This means that your posts will await administrative approval before you can see them on the forums. To prevent this, we ask that anyone that registers on our forums to PM me to make sure your account is upgraded to community member. The reason that posts are queued is due to the reason that we get a lot of bots/fake accounts on our forums that spam random crap. By PMing an admin on the forums such as myself, your account is guaranteed to remain on the forums. It also prevents accidental account deletion.
  2. BambiForce DayZ Epoch! Hello Everyone! I would like to invite you to come and play our new Epoch server! About The Server DayZ Epoch - BambiForce | 1.0.2.5 | Chernarus | Spawn With Gun | Plenty Of Vehicles | Auto Refuel | Tow/Lift | Mature/Active Friendly Admins | AI Patrol's | Hosted at Vilayer.com The server has just recently been finished by the Dev team creating a fun/in-depth experience. The server has many features that make the server fun and unique! The features are as follows: SAFE ZONE TRADERS CUSTOM SPAWN GEAR CUSTOM LOADOUTS (Donators) 300+ VEHICLES AUTO REFUEL HELI-LIFT/TOWING AI PATROLS MATURE/ACTIVE ADMINS (15+) MANY MORE FEATURES TO COME! CONNECTION INFORMATION IP: 85.114.137.132:2312 Just add it to your favorites on commander! We also have a teamspeak where you can come and chat with the admins or meet new friends! We hope to see you on our server and if you come across any bugs feel free to report them and we will get right on it! Also if you want anything new in the server and the majority of the people want it i could look into it for you and see what i can do! We are also working on a website but more info on that at a later point! See you in the game!
  3. Hello we just got a server dayz epoch server we would appreciate if you come and play with us 400+ vehicles autorefuel godmode traders custom buildings you can also suggest us more custom scripts IP: 159.253.149.39:3238
  4. Bloodsucker is a very fun 1.0.2.5 dayz epoch server. We are working on the server extensively. We have a vast range of scripts including: auto refuel and repair,heli lift/load in/tow, missions/ai, take clothes, self blood bag, trader safe-zones, custom debug screen, custom towns, added barracks and a custom antihack. We work hard on our scripts and we update and add scripts regularly. Our server has events that are set up and made by the admins at our a few of our different custom locations. These events include: races, raids, gun fights, melee wars and even hide and seek. The main reasons you should join our server is because: 1. We have active unabusive admins that care and are on regularly, 2. We have regular events 3. We have many cool scripts that are fun to use and 4. We have a lag free fun filled server Our server IP: 119.81.31.10:3119 Our Teamspeak IP: 203.33.121.126:10022 Regards, Bloodsucker staff
  5. mrpower00

    Saving Vehicles

    Hey guys Sorry if there is another topic on this but i was wondering why don't my vehicles save because im losing tonnes of weapons i store in them. I scroll on the vehicles and press save and it dosent come up with anything after that. And im also on version 1.7.7.1 :D
  6. Lukes DayZ Epoch Chernarus Server Features: 300+ Vehicles 40+ Helis Custom Debug Monitor Self Blood Bag Custom Buildings Auto Refuel AI Bandits Information: Server IP - 37.187.56.169:2342 Server is 24/7
  7. Overwatch Server by Mil-Tec Gaming Features AntihackAuto RefuelTowingHeli liftSpawn selectionClass selection300+ vehicles15+ HelisCustom debug monitor​​Events We will host an event everyday as long as everyone is willing to participate! These events can be anything from deathmatching to who can get the most zombie kills it doesn't matter were open for ideas! Information TeamSpeak - 24.229.161.80 Overwatch server - 69.39.239.149
  8. We are a brand new server running Epoch 1.0.2.4 With the following Scripts Self Bloodbag Auto Refuel Safe Zones anti theft Take Clothes Ai missions& Supply Drops Tow/lift Custom bases The ip 37.130.229.228:3170 We hope to see you in game
  9. lynn.zaw

    Console Update 1.18

    Console Stable 1.18 Update 2 - Version 1.18.155001 (Released on 30.06.2022) GAME FIXED It was not possible to access certain clothing containers in the vicinity A non-functional "combine" option was displayed for plastic explosives with the remote detonator Fixed a server crash related to vehicles The Derringer was missing a reload sound after only one bullet was shot The Derringer did not display ejected shells The character got stuck in walking speed after dying while in inventory It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer Consuming an item assigned to a quick slot could result in the slot becoming unresponsive Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934) Widgets were still displayed after disabling the HUD via keybinding Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix) An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached Disarmed plastic explosives and improvised explosives could not be picked up Timers from the improvised explosive could not be disarmed Ruined landmines and bear traps were still triggered on contact Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739) CHANGED The M79 Launcher can no longer jam Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix) SERVER CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003) Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023)
  10. This is our first advertisement being posted for this server. I've spent a lot of time in the past week getting it ready. Please come check it out! It's Dayz 1.0.2.4 so I couldn't find a few scripts that I would of liked to add. They will be added soon. Server Features: Server IP: 192.111.147.39:2802 Roaming AI Self Bloodbag Auto Refuel Extra Buildings [Extra baracks at NW and NE] Safezone Traders Salvage Vehicles Anti-Hack Anti-Theft in Trader Zones Tow/Heli-Lift & More [Coming Soon] Server Rules: No Bug Exploits, Glitching or Hacking Absolutely No Combat Logging No Luring/Baiting Respect Everyone on the Server! Have Fun!
  11. Uncommon Valor promptly invites you to join us! Server Name: See Title Server IP: 74.91.117.192:2302 Server Features: Building allowed anywhere on the map Self Bloodbag Custom AI Custom Buildings Self BB Remove Cloths Tow/Lift Helpful Admins Restarts every 6 Hours Lots of Vehicles More features coming soon!
  12. QF (Quixotic Folly) is excited to announce the launch of a new Taviana Server. We'd like to grow our community, and if you're looking for a great server to play on, give us a shot. We've played on many Taviana servers and know that walking is... well... unacceptable. - We've placed over 600 vehicles on the map for your use, with re spawns daily. (got a little carried away actually, but good news for you!) - We also have: - Deployable Bicycle <- Build a bicycle from the toolbox you spawn with! You'll never have to run anywhere! - No Voice over Sidechat <- Server Auto-Punishes those annoying people who spam voice over sidechat! - Suicide Vests <- Czech Vest Pouches allow the wearer to turn themselves into a deadly bomb. - Tag as Friendly <- Never shoot your friends again (or get shot for hesitating) - Join Group <- Gives you and your friends access to group chat in game that only you can see. (Also works for Voice). - Dog Fighting <- Every plane on the server is outfitted with an M240 with 2400 rounds of ammunition - Auto Refueling <- Modified to work with ANY fuel point, not just gas stations. (Also fills up faster) - Abundant Air Vehicles <- Plane in every hangar, / 3-6 choppers at every air field. - 3 Military Encampments with basic weapons / repair points (protected by NPCs). - Attack Choopers < - 2 UH1Y's spawn normally, with more robust choppers spawning in as mission objectives; know that they do not persist past restart. (read more below) - Extra Gear <- Getting the best gear here doesn't take forever, with NPC Weapon drops / Missions. You'll be killing bandits in no time. (We have Rockets!) - The latest version of BaseBuilding allows you to create custom bases with your friends, and provides a place to store all this loot. - Sleep at Tents <- Recover Blood easily by sleeping in a tent. (Beware! You snore loudly!) - Custom Player Stats (Debug Monitor) <- Assign a key to Use Action 20 in Options>Controls>Custom Actions to active this feature. - Active Admins <- We've proven our ability to catch and ban hackers on a daily basis, with antihack technology You'll have a great place to play. - Its worth mentioning again, You'll never be left to wander aimlessly on foot forever again! 600+ Vehciles are spawned on our map for easy travel. *Note*: We will not be adding in self bloodbagging or Heli Lifting. It has ruined our experience on many basebuilding servers; and We're sure that many others feel this way. However, We will soon be adding the ability to load vehicles into the C130's for airdrops. - Need Gear fast? Late at night with no one on? Do some Missions! On this server we have Mission Events to keep the action goin. Read on... Major Mission breakdown: Firebase: Small bunker and rocket launcher crate. C130 Crash: Two large supply crates. Special Weapons: One rocket launcher crate. Gear cache: One large supply crate. Recover Humvee: One humvee equipped with grenade launcher, will need fuel. Recover APC: One random APC, will need fuel. Recover Heli: One attack chopper, will need fuel. Major missions starts 12 to 30 minutes after completion of previous mission or restart of server. Major missions are marked by large green grid marker on map and announced when they spawn. If you log in after mission starts or die, you will not see the marker. Major missions spawn 10 to 20 NPC's. Minor Mission system breakdown: Wrecked chopper/truck/humvee: Similar to standard DayZ crashed heli with a few AI NPC's. Hillbilly's: Spawns a cabin with good loot and a few AI NPC's. Sniper Team: Spawns 2 snipers with backpacks full of goodies. Axe Murderer: Spawns psychotically tough NPC with backpack full of goodies. Landing Party: Spawns PBX with AI NPC's who drive to shore and set up a tent full of goodies. Minor missions spawn every 5 to 10 minutes after completion of the last minor mission or server restart. They are marked on map by a small red grid marker. Minor missions spawn 1 to 4 NPC's. With the Larger map, we do plan on expanding the Mission System! This is just the beginning so get in on the ground floor. Join Today. Search: QF in DayZ Commander, or use the server IP 98.243.72.183:7001. If you have any questions feel free to contact us on teamspeak. ts.quixoticfolly.com -Falcyn [QF] Admin
  13. Ok so i play DayZ for a good period. What about rethink the process and weaponry adding more post soviet weapons instead a lot of american ones? Why helicrashes are all americans? Chernarus as said in ArmA2 is a Post Soviet scenario, DayZ follow the same enviroment scenario so why not follow this and make a more Old russian aspect in the game? Also WHY there are not civilian clothing???????????? =)
  14. This Post Was Updated on 10/23/2013, In light of some comments on this page-1) There is not catered starting gear for clan members or donators-2) Our admins fresh spawn just like every other player in the game and are not allowed to abuse their powers to benefit them or the clan 3) Our members are not teenagers, we are a adult gaming group ( hell we have members who could probably be your gandfather )-4) We do not issue bans for any of the following-because we dont like you-because you are better than us (join us please)-because you have something we want. !!!!!!PLEASE COME VISIT OUR WEBSITE AT IDCDAYZ.COM !!!!!! <[iDC]> Is currently recruiting, newbies and vets alike welcome. ( mature gamers only, age doesnt matter so long as you are mature) Clans Welcome. PVP Events Active Admins Private Teamspeak More to come, always updating/improving, active test server as well. Great gaming community, always open to suggestions, and willing to help out. Bandit AI Battleye as well as other antihack scripts Realistic Towing Basic Starting Gear (870,pistol,food,drink,hunting knife,map,compass) Server IP--198.27.83.214 Port---2322 Teamspeak--ts45.gameservers.com Port---9269 Private Teamspeak channel available for clans, just ask.
  15. Server IP : 85.131.184.211:2302 TS3 : 134.255.228.119:8899 German/English epoch server with Active Admins and a GREAT community. Lots of clans whom are growing and willing to take more players Typically 10-20 players on at mid-day, and growing fast. Not saying much more, come check it out for yourself!
  16. So: 1) Make more car spawns. Why Hilux is only at some barns? Why tractors (!) are so rare (they should spawn in every field). Civilian cars should be found in some large garages and in the roads, some dirt roads should have atv's and bikes. 2) Make zombies more dangerous for cars. Now if you are sitting in the car, they can't hit you. Let them break windows and try to grab you through them, if a zombie has crawled onto the front of your car - he can grab you and keep biting until someone shoots it off. Maybe they should be able to throw at the car and hang on it until smashed/shot off. If a car is static, zeds can flip it (of course there are should be several of them trying to do this). They should be able to throw you off a bike/ATV and with little chance, draw out of the car. 3) How a zombie apoc (even 5 years before) could harm cars? They should just need some minor repairing, mostly the hull. It should require several scrap metal. Wheels - only 1-2 absent. Engine and fueltank should be yellow. Glasses totally absent or partially broken. 4) Bullets should do more serious harm to the car. They should easily break the engine/fuel, not destroy the wheels but pop them, so the car is really HARD to steer (now pretty easy, to compare even with gta on psp). 5) Maybe there should be more car parts (cooling system, motor oil serving system, starter etc.). They should be in middle/good condition when the car spawns but easily damaged by serious crashes and bullets. 6) Better car physics (ATV hit by lada flies vertically up for 30-40 meters, WTF?!). 7) Mounted additional defence and guns (vary for every car) 8) Shooting from the car (sidearms only) 9) Some lone barns/hangars/garages locked up (breaking up may vary, from crowbar opening to powering up the doors w/ generator. Containing a fully repaired vehicle inside (what it is depends from the garage's defences). 10) Finally, fixing the ATV's that fly like hell on every bridge or non-smooth piece of landscape Thanks for your time!
  17. Public TeamSpeak and a growing community. Max Players: 50 Vehicles: BMPs(brdm-2, BMP-60 and more), Tanks (T-34, T-55), Mi-24 New weapons: RPGs Server Location: UK 24/7 day Battleye: Enabled 3rd Person: On Crosshairs: On Veteran: On There is always an admin on ts There will be more map edits comming soon Server IP: 81.19.212.118:2320 You can more information about it at http://forums.pwnagedistribution.com/TS: ts.pdi-gaming.com
  18. WELCOME TO THE XP4T EPOCH CHERNARUS SERVER THREAD This new server is a modified Epoch server running Epoch 1.0.2.4, DayZ Mod v1.8.0.2, and beta patch 103718. Our server's timezone is UTC -0, and restarts every 6 hours. The server is running Hardcore Sarge AI + DZAI We have missions, auto refueling, self blood bagging and custom locations. If you would like to join, our server, the IP is 217.114.198.33:2302 We're also on TeamSpeak! Feel free to join us there: ts.xp4t.com password: suckmyballsbitch Difficulties: Third Person: ON Crosshairs: OFF Nameplates: OFF Death Messages: ON
  19. 198.27.83.214:2312 DayZEpoch - 1.0.2.4 - (Regular|3D:ON|CH:ON) - Kanium.org |Max Vehicles|SelfBB|Bandit AI|Auto Refuel|Anti-Code Cracking|Custom Loot/Map|AntiHack|Active Admins|Vilayer.com This is a new server hosted by Kanium.org Server is based from NY, US, but has good pings for UK players also, as admins are both UK and US players. Detailed information can be found at http://marked-for-death.freeforums.net If you have questions we also have a dedicated TS3 server tsny1.vilayer.com:9990 Server has several scripts added already and we will continually be updating as time goes on. This server is a PVE/PVP server, geared more toward base building than just run and gun. Hope to you some new players come in and have a good time! Thanks!
  20. death368yt

    types of servers

    so my friend has a server and i wanna help him out currently it is extremely pvp focused with tappers and jug although jug armour is only findable in tier 2 key card location and up tier 3 and 4 it uses bbp you start with 100k and helis vehicles and other thing are cheap one thing i may add is the armour you can find is capable of taking multiple 50 cal round and 338lm and 408 but you can find Anzio's only in tier 4 key card bunkers my main question is what do players prefer do people like to focus on the pvp base building and raiding aspect or do more players prefer less over powered guns and armour and an easier chance of dying making looting and doing a black market run more rewarding and scarier high risk high reward kind of thing please let me know thanks for any input regards shadow
  21. I've got a public hive server hosted by HFB and I'm trying to look at the vehicles so I can edit their locations and inventory. I spent about an hour looking through all the tables in the database and figuring out how they work, and what I found out was pretty odd. It looked to me like the server wasn't using the vehicle info from the database at all. I couldn't see my Ural in there which I had parked at NWAF, and whenever I tried editing the worldspace coordinates of a vehicle in instance_vehicle and then restarted the server, nothing happened. Is it even possible to play around with vehicle data in a public hive server or are these tables I'm messing with meant for private hives?
  22. Xbox Experimental 1.18 Update 1 - Version 1.18.154845 (Released on 19.05.2022) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Abandoned trains dynamically spawning across Chernarus and Livonia M79 grenade launcher 40mm grenade launcher ammunition Derringer pistol Sawed-off Revolver Sawed-off Blaze Craftable improvised explosive device (IED) Plastic Explosive Claymore mine Remote Detonation Unit PO-X Vial Fireworks Launcher Craftable armbands from flags Gas Canisters explode upon destruction Advanced sensitivity options for controller Game credits FIXED Doors of several structures could not be opened by force Adjusted some exploitable building collisions (https://feedback.bistudio.com/T163092 - private) When driving the Gunter and Olga without a radiator, the spark plug got ruined too early The slot for cooking equipment was displayed when the tripod was not attached Widget of dead players/animals was not displayed after leaving a vehicle (https://feedback.bistudio.com/T163934) The stamina indicator was not displayed in the inventory with disabled HUD (https://feedback.bistudio.com/T162706) When entering the pause menu after disabling the HUD, the HUD could not be re-enabled (https://feedback.bistudio.com/T163869) Fixed an exploit related to fireplaces Stones were not properly displayed when left as the last attachment of a fireplace Melee damage was dealt in the direction the camera was facing The wrong text was shown when dragging a body out of vehicles The CR-550 magazine was not properly reflecting damage states The dry fire of the CR-550 did not have sounds in prone stance The land mine disappeared upon disarming Land mines ruined by shooting did not explode (https://feedback.bistudio.com/T164288) After cooking, the sound of roasting meat would persist on the equipment used Trying to ignite a wet fireplace would activate burning sounds The fireplace was missing some particles when burning It was possible to boil food in gasoline (https://feedback.bistudio.com/T146331) Transitioning between erect and prone stance while charging a throw was skipping animations in certain cases Brooms did not change their materials properly when burning It was possible to craft the improvised spear while the stick had food attached Ticking sound of the alarm clock could be desynchronized when interrupted while setting the alarm The tutorial screen was falsely showing console controls in the tab selection Inventory icon of the Long Torch was cropped Fixed several instances of headgear clipping with character heads It was easily possible to get stuck in the stairs of the castle tower Adjusted rag cover clothes to reduce clipping with other clothing items The Bizon was spawning with the 1PN51 night-vision scope (https://feedback.bistudio.com/T163972) Improved textures of the spear variants The animation of drawing a pistol from the holster would twitch unnaturally Fixed an issue that prevented military infected from spawning with EGD-5 grenades Skater infected gave a metal sound when hit against the head Bus wreck model was levitating slightly (https://feedback.bistudio.com/T161767) Stick was held badly when roasting meat over fires (https://feedback.bistudio.com/T164438) It was possible to unpin grenades silently (https://feedback.bistudio.com/T158850 - private, https://feedback.bistudio.com/T161873 - private) Items would float when taking them into hands with a wounded character Reloading while freezing could result in animations glitching Fixed some issues that would result in skipping animations Jumping with two-handed rifles could result in stretched arms Cooking slots in the oven took different amounts of time to cook (https://feedback.bistudio.com/T164090) Multiple flash-bangs in a row would eventually stop impacting the character Ownership of the Livonia DLC was not correctly reflected in the main menu Change of the control scheme was not saved after restart (https://feedback.bistudio.com/T164582) PlayStation: Sea water would disappear on low tide CHANGED Rotten meat now gets burned when smoked It's now possible to skin dead chickens, rabbits, carps and mackerels with the screwdriver Reduced the weight of the Handheld and Field Transceivers (https://feedback.bistudio.com/T157490) Decreased the inventory size of binoculars from 3x3 to 2x2 The sharpened wooden stick can now cause bleeding on targets Halved the damage to cooking gear while cooking (https://feedback.bistudio.com/T164266) Keybinding menu now has inputs split into several categories to make it easier to navigate (PC) Adjusted positions of rifles in the shoulder slots to reduce clipping with the character Animations of character symptoms do not conflict with other animations any more Adjusted the modern compass to be more readable in sunlight Adjusted colors of all raincoat-based armbands Controller sensitivity options are now visible even when mouse and keyboard is enabled (https://feedback.bistudio.com/T164297) Renamed the "Restart" button during unconsciousness to "Respawn" SERVER Added: cfgeventgroups.xml to define groups of objects to spawn with dynamic events Added: Hundreds of static environment objects now have a config-class to be spawned by the server Added: "deloot" attribute to events.xml <child> to define the amount of wanted dynamic events loot for a child instead of the default value Added: "spawnsecondary" attribute to events.xml <child> to define if the child should be spawning the secondary infected event Added: Warning message when a definition in types.xml will be ignored Added: Additional dynamic event setup validation and warning messages Added: Dynamic events now supports spawning of "dispatch" from proto xmls Added: "dispatch" and its children "proxy" from proto xmls now have an additional attribute "dechance", a float value ranging from 0-1 to decide chance of spawning at a dynamic event Fixed: Banlist, whitelist and prioritylist were cleared when the accompanied file was failed to be opened by the game Fixed: The enableDebug window was not fully displayed in certain resolutions Fixed: Random loot spawned by dynamic events would persist after a server restart Changed: The game now has an error message and shuts down when it cannot find the world Xbox Experimental Update 2 Xbox Experimental 1.18 Update 2 - Version 1.18.154885 (Released on 26.05.2022) GAME FIXED It was not possible to combine items from the inventory and hands The vicinity tab could disappear after scrolling through a long list of items The M79 launcher would not deal accurate damage to bases The Derringer would change its zeroing while shooting It was possible to store improvised explosives infinitely into each other It was possible to craft the improvised explosive even if the protector case still had contents Fixed an animation glitch related to going prone Plants missed their name widget during growing stages Brooms would recover health after stopping burning (https://feedback.bistudio.com/T164097) Food lost quantity when baked with lard Food did not lose quantity when being roasted on a stick It was possible to ignite the fireworks launcher in buildings where it should not be possible It was not possible to ignite a damp fireworks launcher The dismantle action performed the repair action instead The stealth kill used the infected death animation Fixed a server crash related to corrupted storage Vests attached to grenades would explode on their own It was possible to add the Remote Detonator to the improvised explosive's attachments Gas canisters would not explode when instantly ruined from pristine state Magazines would not display the bullet count if it was 0 or 1 Inventory arrows of the fireplace cargo would indicate the wrong state It was possible for 40mm ammunition to spawn with 0 quantity CHANGED The fireworks launcher is now deployed faster The Claymore now features a close range explosion in all directions in addition to its directional main explosion Tweaked the inventory icons of the 40mm ammunition to point upwards SERVER Changed: Adjusted some typos in the config.cpp (https://feedback.bistudio.com/T165022) Xbox Experimental 1.18 Update 3 - Version 1.18.154920 (Released on 02.06.2022) GAME FIXED Weapons wouldn't fire while holding the shift key when playing with MnK (https://feedback.bistudio.com/T163427) Fixed a number of game crashes It was possible to add the Remote Detonator to the improvised explosive's attachments Gas canisters would not explode when instantly ruined from pristine state Magazines would not display the bullet count if it was 0 or 1 Inventory arrows of the fireplace cargo would indicate the wrong state It was possible for 40mm ammunition to spawn with 0 quantity Grenades attached to vests did not explode in the fireplace It was possible to move an armed improvised explosive into the inventory It was possible to arm an explosive in the inventory The Claymore was visible for a brief moment after its explosion The Claymore explosion was too fast and did not synchronize properly for players The Claymore LED was not glowing at night Smoke from 40mm smoke grenades was briefly visible if the expired in the players inventory It was possible to detonate explosives via the tripwire The 40mm explosive grenade did not explode when ruined Disarming the plastic explosive would create an additional remote detonator The improvised explosive would explode when ruined, even if there were no explosives inside The improvised explosive and Claymore did not visually reflect their damaged states Attaching the plastic explosive to the improvised explosive would make the cargo of the improvised explosive inaccessible Two plastic explosives in an improvised explosive would reduce its damage It was not possible to take a ruined plastic explosive back into hands Grenades within the improvised explosive did not explode The remote receiver did not disappear after disarming the plastic explosive The remote receiver did not have a widget and could not be dropped from hands The remote detonator did not display its damaged or ruined states The remote detonator could not be repaired using the electronics repair kit "Arm explosive" action was displayed when interacting with specific grenades with the remote detonator in hands It was possible to skip the arming action for explosives Infected did not react to the sound of shooting the M79 launcher Several items were displaying invisible attachments Cargo of cookware was not visible when attached to a fireplace The PO-X Vial showed an "unpin" option It was possible to attach the 40mm grenades to the tripwire Kitchen Timer and Alarm Clock kept ringing after exploding as part of an explosive device The spawn position of the dynamic train event was not truly random CHANGED The Claymore now features a close range explosion in all directions in addition to its directional main explosion Tweaked the inventory icons of the 40mm ammunition to point upwards It is no longer possible to arm the improvised explosive if not explosives are inside It is now possible to disassemble a remote detonator with a screwdriver to gain a battery It is no longer possible to attach the Caymore to the improvised explosive Adjusted the composition of a dynamic train event Adjusted inventory rotation of armbands Reduced the inventory size of the sawn-off Blaze for consistency Increased the range of the remote detonator Added shock damage to the explosions of gas canisters SERVER Fixed: The Central economy did not spawn weapons with magazines (https://feedback.bistudio.com/T165332) Fixed: A prevalent connection error resulting in Connecting Failed 0x00020009 (https://feedback.bistudio.com/T163151 - private) Changed: Adjusted some typos in the config.cpp (https://feedback.bistudio.com/T165022) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.18 Update 4 - Version 1.18.155001 (Released on 27.06.2022) GAME FIXED It was not possible to access certain clothing containers in the vicinity A non-functional "combine" option was displayed for plastic explosives with the remote detonator Fixed a server crash related to vehicles The Derringer was missing a reload sound after only one bullet was shot The Derringer did not display ejected shells The character got stuck in walking speed after dying while in inventory It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer Consuming an item assigned to a quick slot could result in the slot becoming unresponsive Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934) Widgets were still displayed after disabling the HUD via keybinding Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix) An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached Disarmed plastic explosives and improvised explosives could not be picked up Timers from the improvised explosive could not be disarmed Ruined landmines and bear traps were still triggered on contact Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739) CHANGED The M79 Launcher can no longer jam Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix) SERVER CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003) Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console Stable 1.18 Update 4 - Version 1.18.155069 (Released on 28.07.2022) GAME FIXED Fixed: An issue where one could see inventories of players that broke from restrains/woke up from the unconscious Fixed: Server error message related to the inventory
  23. Xbox Experimental 1.18 Update 4 - Version 1.18.155001 (Released on 27.06.2022) GAME FIXED It was not possible to access certain clothing containers in the vicinity A non-functional "combine" option was displayed for plastic explosives with the remote detonator Fixed a server crash related to vehicles The Derringer was missing a reload sound after only one bullet was shot The Derringer did not display ejected shells The character got stuck in walking speed after dying while in inventory It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer Consuming an item assigned to a quick slot could result in the slot becoming unresponsive Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934) Widgets were still displayed after disabling the HUD via keybinding Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix) An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached Disarmed plastic explosives and improvised explosives could not be picked up Timers from the improvised explosive could not be disarmed Ruined landmines and bear traps were still triggered on contact Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739) CHANGED The M79 Launcher can no longer jam Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix) SERVER CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003) Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023)
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