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Found 41868 results

  1. Gandolaf

    Winter Survival: The Northern Expedition

    I pretty much had the same idea a week ago.Expand the map in the north,less citys but lots of roads,forests and loneliness,untill you reach a certain pont,where settlements like in your story are. Because the cold not much people go there=more and better loot,but the mor you go the colder it gets,maybe even to a point vehicles become unusable without preperations. Have my beans!
  2. Gandolaf

    Sniper Rifles

    If vehicles are in the game and we have the ability to armor them with metal plates the KSVK may have a place in the game,but with realistic drawbacks(being 50xtimes as rare as a m4 is now for example,not much ammo,good luck finding a matching magazine etc).It should be too rare and cumbersome to use against simple players.
  3. TEST_SUBJECT_83

    Cars

    I hope vehicles are pretty rare, and maybe require parts before they are functional.. Hunting down gas, or finding the same car type and using its parts to fix yours. Different levels of a working car would be nice. If its not fully "fixed" then it may stall all the time or just chug along slowly. I dunno, just some ideas. I would almost rather the map be slightly smaller and no vehicles or maybe only one or two on the whole map that are tuff to find. ..."map be smaller"?! what am I saying?...make it bigger!!! lol!
  4. Serious Stan

    Your favourite thing about the Standalone so far?

    even rusty heaps can be called vehicles
  5. tandwan

    Adding AI with RPG's in Epoch

    I think my main question is will they carry it as a backpack slot item and switch to it to deal with vehicles and AT?
  6. Obsidian69

    Rolling Update Rev. 0.30.113953

    work on fps issues that is a big big issue also vehicles :3
  7. humberto

    How about no private servers?

    well, just because you dont like chocolate, doesnt mean the rest of the world doesnt like it. The world is bigger then the few cubic inches in your head, deal with it that people like "7,000+ vehicles / 500+ helicopters / self-blood bag / auto-refuel / donator kits" servers.
  8. Death_Dealer

    How about no private servers?

    There were private hives in the mod for this reason, but then it morphed into ridiculous "7,000+ vehicles / 500+ helicopters / self-blood bag / auto-refuel / donator kits" servers. I, and I'm sure many others, do not want that stuff anywhere near the standalone. It's almost impossible to find a well populated vanilla DayZ server nowadays :(
  9. Many Arma vehicles run the gamut for use, size, armor, speed, carry multiple people, etc. And as far as I can tell, the Bicycle is really the only steathy vehicle, and for ground... Hang Gliders would be a really cool, elegant, stealthy, simple air vehicle. Comes in two sizes: *Small: fits one person *Large: fits two people Colors: Red, Green, Sky Blue, Yellow, Orange, Purple, reccomended equpiment: Sunglasses (without them, makes the character blink, or squint constantly), a player with minimal weight (the larger one will allow more weight for a single rider.) Pros: flaps/wings can be repaired with Duct Tape, small, quiet, Cons: can be shot down relatively easily, pilot is easy to kill/easy target limitations: need high elevation, delicate, can't shoot (debateable if using a .45 or lower calibur pistol)
  10. ZedsDeadBaby

    What random events would you like to see?

    Some of my ideas here. I like the idea of random stashes or small bunkers in the wilderness. Places where early survivors tried to hunker down before eventually succumbing to the infection themselves. Crashes vehicles of all sorts - grocer/food deliveries, ambulances/medical trucks, construction supply truck (like this bad-ass one here), just normal civilian vehicles, etc. Various packs of zombies not tied to loot locations, just random roaming packs. Even small ones with 3-5 zombies would make running through the forests much more interesting, and make it harder to conceal your location effectively as you travel. It would also make silent weapons and melee weapons much more useful to kill quietly as you're traveling and don't want to be constantly announcing your location.
  11. The_Gunisher

    PVP and No PVP

    Zedicologist spot on! Work out where's dangerous and avoid and then learn how to move getting as little exposure as possible. Really all there is to it. hvc you've undermined your whole argument as soon as you said 'it's in Alpha'. It's therefore way too early to be saying 'oh there's too much KOS sight it ruins the game' because the game isn't finished and therefore we haven't seen how people will interact with a more complete product. That aside as Zedicologist said just play in a way that means you don't get shot all the time. If you're a new spawn and you get shot, what's the prob? Start over you haven't lost much. Once you've got reasonable gear avoid Cherno, Electro and the Airfields and in all likelyhood you'll be ok for a long time. It works for me. I'm not saying it should be PVP only, there should be things to do to cooperate of course (vehicles, gearing up, or help new spawns if it floats your boat). Maybe introduce basebuilding/safe zones/trading but only later as options on servers. It's just if you start trying to force people to do things and play in a certain way that to me spoils the sandbox element of the game and moves it further away from the experiance of the mod. And as I said above all I want is for them to do the same as the original mod with all the stuff it had, but working properly (Zombies, decent FPS, Cars etc).
  12. Serious Stan

    Your favourite thing about the Standalone so far?

    I like the vehicles
  13. Roshi (DayZ)

    What random events would you like to see?

    Ive been thinking a little about ways that you could be clued into random events. Circling birds, plumes of smoke from camp fires or burning vehicles and structures, explosions. Any others?
  14. Rush-Gaming's Day-Z Epoch 208.117.11.141:2332 Our Server is one of the best Epoch servers out there,If you don't believe me please do keep reading to learn more why Server Host - HFB Servers Hosting Location - Chicago,Illinois Average Ping - 60-80 MS ( If you don't know much about ping that's pretty good ) Our Server restarts every 5 Hours We also own a TS3 Server - ts3.gtxgaming.co.uk:1005 And To keep in touch with us please do join our website - [iN PROGRESS] Currently http://rapecage.enjin.com Server IP - 208.117.11.141:2332 Our Scripts -Custom-Map We have many Custom Buildings all around the map ranging from looting to building a base onto. -Towing/Lifting You can now Tow vehicles so you can keep 2 vehicles with you for whatever your need is, Also you can Heli Lift vehicles !! -AI-Missions AI Missions for you to go to and slay some AI if your bored or need loot, You will be promised great amounts of loot depending on which mission you choose to go to. -Custom-Traders Custom Traders are now enabled on our server to allow you to be able to buy weapons vehicles etc. that you can't buy in regular epoch traders. -Salvage Parts Salvage vehicle parts for other vehicles or just to keep in-case -Roaming-Patrols We have Roaming Patrols for Ground Units Helicopter Patrols and Vehicles too ! -Custom-Bases We have Pre-Built bases for you guys to build on so you don't have to spend as much time in building or gather supplies but of course there is plenty of room for other bases to be fully built by you ! And many More scripts. We have a Donor community for players who choose to donate on different levels of houses to store items vehicles and helicopters etc. and is protected from anyone else that isn't allowed in they have two warnings then 5 seconds to choose to survive if they are not added to the list ! Please do start now and enjoy your time ! 208.117.11.141:2332
  15. You should have told your friend how to get his bearings first. The easiest way is to head towards the nearest town and follow the road until you see signs with the town name on the town limits. Of course, he should be aware of the danger of other players and zombies, zombies being minimal (just run). The DayZ mod is not easy (except for those noob private hives with all vehicles/weapons/etc) and DayZ sure as hell didn't hurt Arma 2/OA sales. In fact it was pretty much single-handedly responsible for a massive resurgence in Arma 2/OA sales. DayZ being "too hard" isn't going to hurt DayZ sales. DayZ being turned into some massive carebear fest would hurt DayZ sales. People that just got DayZ because of the hype, will very quickly discover DayZ is not your typical carebear twitch shooter that powders your bum and tells you, you're mommy's special boy.
  16. Enterable buildings really changed the map. item degradation adds a new layer to the game. The inventory is much better. Mele system, though still bad, is a major improvement over the mod. weapon attachments are awesome. A lot of features from the mod are still missing, like tents, cooking and vehicles. Movement is still as clunky. Some exploits that were dealt with in the mod are back. Also there is always the looming possibility of a hive wipe at any time.
  17. ninjacalypse

    How about no private servers?

    I think there are other reasons for private servers, such as for players who want to create a roleplaying environment and players running around calling everyone f****** and n****** and doing other stupid crap isn't exactly conducive to immersive roleplaying. Having a private server doesn't mean every private server would turn into 5000 vehicles/full kit/etc. servers. Some admins might want to ever further restrict private servers and make them more difficult, less weapons, no vehicles, etc. but we don't even know right now what options would be available to private servers. As long as your character on a private server remains on that server only, I don't see it as a big deal. I don't even see public/private servers as a big issue right now. Moreso is the server hopping, combat logging and haxxors (ZOMG!). I'm pretty sure that the DayZ team is going to focus on getting the game closer to an official release state before they start worrying about a private server hive.
  18. Element47

    How about no private servers?

    so you missed the 9 out of 10 private hive servers with "150.000 vehicles :: auto-refill script :: spawn with as50 :: donate for full gear access!" in the mod?
  19. Are you kidding me ? Sure you can move around freely (open world), but the amount of things you can do... 99% of the activities consist in shooting guns and driving various vehicles. Even older games like GTA offer more varied gameplay... ps: Minecraft IS a sandbox game.
  20. slyder73

    What is the Point of the In game Map Now?

    The ingame map is better for navigation than the 3rd party website map. Ingame has the countours/elevations etc and geographical landmarks. Using a map and compass or just the map and landmarks, it is easy and realistic to navigate or plan a route. That being said, I did that in the mod days and have played Arma2 since it came out so pretty much have Chernarus memorized and have no need for the ingame maps at all. Even a compass is not necessary because you can always tell which way North is by the direction of shadows at any time of day. I guess you could say I've "leveled up" and have intrinsic knowledge of the landscape the same way I do in the region I hunt in real life. LOL I use the 3rd party map now to see what has been added in terms of loot probabilities or new items/vehicles etc.
  21. well as i watched 28 weeks later last night i thought about in army bases that dead soldiers would have security passes to get into secure zones. this would make another reason for killing and searching zombies in these areas and other areas around the map to retrieve keys or passes or other objects to open things from secure units to gun cabinets to prison doors. so army base you kill a certain army type zombie search body retrieve pass enter that particular gate point. without this pass key you cant enter ! big prison in middle of map (this should be as big as churno or electro) make a big horde to protect around it with mega loot inside. 4 big towers maybe a main middle center tower slightly higher. to gain entrance again no just walking in you need a pass or key from one of the dead guards or zombies workers. this give meaning and no easy ride. it becomes a challenge. also when entering you need other keys and passes as you go in further. this turns into a epic journey and event by doing this and not just a open the door. maybe you can snap a key in a lock aswell to prevent any others from other areas getting in. this idea could also work for vehicles in towns and having keys in buildings adjacent to the vehicles. so moped keys in pizza shop, taxi , keys in taxi office and so on. also why is there no pubs :) i think by adding reasons objectives to killing zombies and items on them you are adding good gameplay with a reason. true itema have been added to some zombies in the mod but not to open doors or vehicles and so on.
  22. Zedicologist

    Reality Virtual Engine-Bad for DayZ

    They are already working on the ragdoll physics, and better vehicle physics compared to the mod. This game is no where near being finished or even half the stuff has been implemented. They have a lot of really cool stuff they are going to do with the engine for this game vehicles, weather, zombie improvements. The difference will be night and day in a year. Hopefully xD.
  23. floj

    Like to See Squad.xml Added

    Custom content always ends in x rated material/rocket cocks. (no pun intended) - I'm not offended by such things (had great fun scrawling them on classmate's homework 15-20 years ago :D ) - but they do take you out of the immersion. I like the idea of medic badges since it's a very simple geometric shape that can be painted or stitched onto almost anything without too much effort or resources required as well as be found in pre-existing forms on medical clothing and vehicles. The idea of completely personalised detail for your squad makes me wonder where they got them all made, or who spent the time stitching all the little fabric pieces together. So I'd argue for a middle ground, give us some basic geometric shapes and a simple editor (something similar to Eve's corporation/alliance badge creator but less intricate designs and more basic building blocks), make us require the right coloured paint/material for each part and allow people to craft their own in game.
  24. i am missing real environment improvments. grass and foliage that you can actually hide in for example, or grass that doesnt clip through buildings obviously missing features that are down the line to be added (again) like huntable animals, harvestable veggies (shrooms n pumpin stew would go great with grilled rabbit); vehicles, tents and stashes environment interaction is lacking, having to take 120 sips over a course of twenty minutes instead of choosing "drink until full" once is not realism but usability failure there are many little things that i miss, but those do not detract too much from the overall joy and fun. its rough around the edges, there are many palceholders, but you can see the potential already, and it makes me shiver with anticipation :) there are many little (or some not so little) things that i absolutely love, like the weapon attachment system, the extensive medical system, the degradation/durability system, multilayered clothing as part of the inventory system, the new sky and clouds.. i actually shat on all danger and stood in the middle of NWAF yesterday to admire the sun going up great fun alltoghether
  25. Karmaterror

    Like to See Squad.xml Added

    Hmmmm....on the fence. I like the idea of having something on vehicles and players. But the lore has to stay. No "spray" style stuff. I prefer the idea of them being ingame items that you find. Just like serenity said, find patches, then a sewing kit. Stencils, duct tape and spray paint to do something on a car. Gives something else to do when your bored at camp. Also had a great little idea of sneeking into an enemy camp and respraying all there logos lol. We used to do pranks like that on my old private hive. Once while they were offline me an the guys moved all 12 admin vehicles to the opposite corner of the map....then held them for ransom :D
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