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Showing results for 'Vehicles'.
Found 41868 results
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For now, this is the list of soviet-made vehicles. Few other (Hilux, Land Rover, etc) would fit well too. BTW, this: http://forums.dayzgame.com/index.php?/topic/165028-dayz-vehicles-complete-list/ should be getting some attention either, as that type of art and murals fits Chernorus/overall environment.
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the games awesome ! just not much to do at moment. people get restless ,don't understand its a alpha that's bean thrust upon them . i still think you shouldn't have public alphas in gaming(public betas yes ) but video games do need sales . look forward vehicles and base building to be added myself .
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ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
15/01/2014 Hedgehog_DZ Can be built without a flag - I know back before basebuilding was restricted to only areas with flags people used to find it useful for things like pushing planes out of trees or flipping vehicles. I've updated the hedgehog_dz object so it can be built anywhere without the need for a flag. These objects will be cleaned up regularly by the server so don't use them for anything but temporary purposes. You cannot build them in an area another group has marked with their flag. -
Hi In one of the Wikis I found a topic about "Vehicles". Now my question: Are there already Vehicles in the standalone or is this still from the ARMA II Mod? Thanks and Best Regards Terminatus aka Dennis
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There aren't any vehicles in the SA right now. You will see them later for sure, but not right now, since there are still lots of bugs.
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Nothing to make your life easier. Epoch server
R0ll3r replied to ♫ Gypsy ♫'s topic in Mod Servers & Private Hives
That is correct, we believe most of the server admins moved away from the original DayZ Mod so much so that it is no longer a survival game. Our server is running Epoch, 24 hour day/night cycle, DZAI (Toned down, AI should not get a headshot from 200 meters with a Makarov), and side missions. We will not be adding 1000 vehicles or any script that takes away from the mod. (Self bloodbag, towing vehicles, etc.) Like-minded players -survivor or bandit- please join and make it your home. This is hardcore survival. -
I don't really agree or disagree with modding, modding is kind of what Real Virtuality do, lots of good things come from modding, even DayZ itself. However there are also lots of lazy and bad things, like modding a survival mod to have AS-50 starter gear and functioning vehicles everywhere you look. It's not that I dislike modding, but rather that I enjoy and support the original vision of DayZ and without DayZ mod, we really wouldn't have seen all these DayZ-mod-mods that lifted the DayZ mod's code and it's UI and then turned it into something Team Fortress 2ish.
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In my opinion, private hives should only exist for mods, and I am talking about proper mods(not 1000+ vehicles), though, I guess that is still a mod. Server hopping, ghosting and combat logging will all be solved, on the public hive, or at least reduced to the point that it is not an issue. Private hives are not a solution for this, and yes, as already stated, the devs have already confirmed private hives will happen, and by the sounds of it, quite soon, as well as a separate official "hardcore" public hive, which will be first person only and other things to make DayZ the game it should be. I am not happy with the "separation"(both private hives and a hardcore/normal hive), but eh, id rather it be separated since third person wont be going away. As for private hives, people can go off in their own little private "sub-communities" separate from the public hives, enjoy your small communities and the problems that come with it, in an attempt to strap a band aid on a problem that can and will be fixed on the public hive.
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Nice collection, some of those were already in the mod like the GAZ and Ural, pretty sure they'll add these kinds of vehicles.
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Man I'm hoping for quite a few of those Civ vehicles, they'd fit the environment and look awesome doing so!
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It's actually quite the opposite, we play there all the time and haven't left (except for 2 weeks of DayZ Standalone), and in fact the reason I made this post is because typically you guys are DAMN fast at putting things right which is fantastic, and it seemed to me the attack on the weekend was still having lingering effects (people were still logging in in debug yesterday...maybe coincidence). Either way, thanks for the response! We logged in last night, blew up most of the vehicles that had been teleported so after restart people could start finding them again, and we played for a few hours with no issues. Sorry if my post gave the wrong impression. We're not going anywhere. Jumping on tonight for some more action. Thanks again!!! ...okay...shameless feature request since I have your attention =P Any chance of removing the "last attacker" message at the death screen? It's really hampered us as a squad when it comes to battles as people can identify who shot them, look at the server list, and communicate to their friends how many of our squad are online and where they are. Also a lot of flaming happens after fights. Kind of a bummer in an otherwise damn near perfectly run DayZ server. Thanks!
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Vehicles won't be coming for a while I think, I do agree that Bicycles are pretty much a neccesity though and would love to see them in the game as soon as possible. Tents however, I actually think that the game is better off without tents right now, people are focusing way too much on loot hording as it is, if you add tents you'll just have people who make server hopping into a full time job and try to fill up hundreds of tents near Elektro in some password protected server. I honestly would like to see database wipes performed semi-regularly until the server hopping situation is resolved. The game was a lot more fun in the first two days of the early access release when only one person in ten had an M4 + 400 rounds.
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vehicles or at least a bicycle are needed the most also tents yeah lets test them right now
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The ladder and balcony bugs need attention...vehicles would be top of my wishlist, it's a pain the arse running around all the time
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Rolling Update Rev. 0.30.114008
MethHeadMario replied to Hicks_206 (DayZ)'s topic in News & Announcements
First off i want to say, SmashT, You completely wasted your time answering that legend00 post. I have no clue on how developing a game goes but I can use common sense and figure out that you can't just go hiring anyone like it's a fast food resturaunt. With that out of the way I also want to stick it to the dev's and say that being proud that you pushed out 3 tiny tiny patches over the holidays is a bit of a exaggeration. Most of those patches were tiny bug fixes and the few items you put in the game were probably done for the most part before release. The reason why I say that is because the M4a1 was being worked on for like 6 months, maybe longer and Dean Hall always says if he is going to do it, he is going to do it right. So we know the Revolver wasn't started and finished since the release. Now with what legend00 said Dean Hall has to start doing something because if Dayz SA stays at its current pace, we won't see a beta for YEARS!!!! Yes, I understand that things need be planned and looked at thoroughly, BUT this game already has so many idea's implemented but not finished. Which is fine..Hell i bought Arma 2 just to play Dayz Mod and I never even touched Arma 2 the actual game itself.. People will play this game regardless of how long it takes to release or how many bugs there are. Just like the Dayz Mod. I play Dayz SA now and I will play it years from now because there just isn't anything like it but those quotes sound more like BS and Dean never answer's the question fully. Now for all those people with the angry posts about how long things are taking.. Dayz SA Alpha was a big success and Dean made ton's of money so he is taking a break. Which is great, as long as he comes back with a commitment to bring us a great game.. Which THAT is what I am worried about. Is he just going to finish a bare bone game and let the community take over like the mod or is he going to make a game? The answer to this question is what everyone should be worried about.. He could add vehicles and maybe a couple more guns, fix the bugs and then let the community take over, just like the mod. Then all we have is an upgraded Dayz Mod. Did Dean Hall bite off more than he can chew?? All we can do is wait and see.. This is all based on my opinion and what I have seen or read over the years of keeping an eye out on Dayz SA. Please don't reply stating that I am wrong about what Dean is doing through the holidays. Most of this is just conjecture. -
http://thelamegamers.enjin.com/ IP 95.154.168.143 ~Added custom made cities and camps ~Spawning Lots-o-vehicles #Hard AI #Crash Sites #Safe trade zones (klen and bash only) #Indestructible bases #New anti-hack Adding new stuff on a regular basis. Active admins. Will follow up with some pics of our custom cities and bases.
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Can someone please give an estimate date for tents? not to hijack this is related I also heard rocket said in a video about Skyrim like cells or areas that aren't in the main island, Is there going to be a global locker or fallout shelter/ basement or something? I've read on a DAYZ FB comment that vehicles are going to appear until late 2014 can anyone confirm?
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Do you agree with modding in SA?
Caboose187 (DayZ) replied to blurhitz's topic in General Discussion
Point me to a server that doesn't give you everything off the start. Most people don't care about mods improving graphics, animations and sounds. Most are worried about the mods handing weapons and vehicles out like candy -
Change log date: 2014-01-14 #2 #Added to vendors new vehicles/items: - Hero Camp: Vechicles: Jackal2, BRDM2 HQ TK, BTR90 HQ, UH1H TK EP1 Weapons and magazines: SCAR LNG Sniper, SCAR CQC CCO, SCAR CQC Holo, SCAR STD Mk4CQT, Mk48 DES, DMR, AK 107 GL pso, AK 107 kobra Special Weapons: KSVK - 5 Briefcases M110 NVG - 3 Briefcases - Aircraft Dealer: Air: An2 TK CIV, UH60M MEV - Klen: Vechicles: BTR40 TK INS, M1133 MEV EP1
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KHAOS-Gaming's Unleashed Server!!! 600 Vheicles and Custom Military Bases!!!!
Hufflepuf replied to falconx77's topic in Mod Servers & Private Hives
An amesome unleashed server, So many amazing new weapons and items, Vehicles so easy to get, Admins always online who know what they are talking about and don't give hand outs to kids ^.^ 100% legit play and no interference to the game play due to the most epic fps! Such a good server and so grateful it's being hosted! -
Maybe you are expecting some "rabbit out of a hat" trick but I don't see that happening. Both the mod and the SA are limited by the game engine, servers and clients and there is only so much these can do. I think most of the resources will be focused on increasing player numbers, map size, vehicles and zombie count. Creating a dynamic and reactive zombie spawning has to be based around the players actions and location otherwise it would waste resources that are better spent elsewhere. Weaponfires is one of the loudest things you can do in the game so its not unreasonable to have "local" zombies reacting to it. The countryside in both the mod and SA are static dull places(its also most of the map) where the only thing you have to worry about is other players but there should be more to it than that.
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incentive not to kill everyone you find
ZedsDeadBaby replied to noblue's topic in General Discussion
You mean a system where standing near trusted allies and working together makes it much easier to survive? Because that's already in the game. It works fine. Currently it's a completely unfinished game with basically zero real features. Talking about what the game "currently" is is like complaining about how a car handles before they've put the tires on. Do you know what's harder to kill than one person? Two people. Do you know what's even harder than that? Three. That's true whether you're talking about versus zombies or players or environmental hazards. There's plenty of incentive for player interaction. Sure, there's not an incentive for me to get buddy-buddy with every random picledick I bump into in Chernogorsk, but that's okay. There doesn't need to be. People shouldn't be forced to be friendly to strangers by adding a bunch of goofy mechanics to the game. This idea that "interaction incentives" should extend indefinitely to every person you encounter in the game is not going to go anywhere. Even the things that are being proposed to support team play like vehicle construction and base building are not going to improve stranger-on-stranger relations. Why would I get together with some random stranger and spend hours repairing vehicles or building a base if I'm never going to see him/her again? It's senseless. Stranger vs. stranger encounters are probably always going to remain 80% gunfights, 20% "hey, how's it going, need some beans? No? See you later" encounters and there's really nothing the developers are ever going ot be able to do about that. -
Another hysterical reactionary post. I don't know why I even bother. Permadeath as in every other single roguelike game out there does not mean 'you are only allowed to have one character ever', the only scenario in which what you described might actually happen is if you've bothered to login to 50 different servers and gear up on each of those servers, otherwise it's not likely that you'll have '50 different characters all geared up scattered across the world so that permadeath lose all relevance', just nonsense I can't believe you thought it's an actual issue worth posting about. Permadeath is just as relevant given that once a character dies you (potentially) lose all of the gear/progress you've had on this character. Private hives are generally a good thing, if you don't want to play on a server with 100 helicopter and 1000+ vehicles just don't. Simple as that.
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A common hive doesn't mean anything at all, you could have easily had official servers that are not connected to the public hive that are using 'official rules' and anti-hacking measures, the notion that 'anti-hacks' make hacking easier is quite frankly bizarre cause the public hive on the DayZ mod was a hackfest and most private hives were far safer than the public hive so it's really quite strange that you could claim that anti-hacks made the game worst. If BI had supported 'official private hive servers' from the start you'd have vanilla servers not connected to the public hive which would have been the best of both worlds, instead all private hives will be unofficial and customized and indeed some of them will have more weapons and vehicles. This is completely besides the point though, the point is 'what are the benefits of the public hive in the first place' and the only benefit is 'character persistence between servers', a marginal benefit at best. Everything else you've mentioned is not a result of the private hive infrastructure but of the fact that unofficial servers are unsupervised, as they should be. The solution is as I've said 'official' private hives.
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This. DayZ started out as a mod (which we know as vanilla) but I see most people will be playing mods like Epoch these days, but I'm pretty sure SA will be taking influence from these popular mods such as the base buildings and adding the best in a much more developed form into SA without the insane amount of high tech weapons I keep seeing in these youtube videos. A DayZ SA with a huge map (bigger than the current) incorporating cold areas with Namalsk-esque cold environment and temperatures to a large island way off the coast you would have to get to by chopper, plane or boat, a form of base building (not quite as insane as epoch's), weapons we would realistically see in this situation and location with well thought out and logical spawns combined with the new health system, medical equipment, food crafting, illnesses, vehicles, zombie hordes etc... I don't see why we would need mods, it only splits the community.