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Found 41868 results

  1. slim_pikins

    Vehicle overhaul in DayZ compared to ArmA

    well I have been on the forums for a while and this is the first post I have made as I think this is a post worth replying to, adding Take on Helicopters is a cracking idea and I would say could be done as its also losely based on arma2 and they own it already, though the DCS route would be better imho as I love blackshark ;-) I also think that adding a bit of complexity to the land vehicles is another cool idea being able to damage them as per your driving style, having to think about what you are doing rather than just hitting 'W' going as fast as you can. You need skills to survive I hope they bring in skills to drive You sir have my beans
  2. In my opinion, vehicles do not come into this at all, vehicles can have third person even in a first person game, and it doesn't exactly bring with it the same issues, good luck trying to third person around corners in a vehicle to try and get the jump on people....and even if you stop the engine and sit in a spot for a while waiting for someone to show up, the moment you jump out(since you likely won't be able to shoot while in a vehicle), assuming it is a first person server, you instantly lose sight of them, and have to make yourself visible to re-spot them. I personally don't care either way, as I tend to avoid vehicles, though if they were first person only, and I wanted to try them out, I would still do so, and learn how to fly/land in the case of choppers. One thing you're forgetting about is vehicles can have mirrors, not saying DayZ will have them(though they should), for both choppers and cars, ArmA3 has this feature and it works pretty well for first person(only know about cars, not so sure about helicopters, I do know IRL they have them though for seeing below). But either way, they are not subject to the same "exploit" with third person, due to the other major visibility they bring with them, such as noise and how much bigger and harder to hide they are, and how "uncombat ready" you are when in one. In-game, there is a lean option, and you actually do just "peek part of your head", the fact is, you are exposing yourself, no matter how little, but it already exists in-game, yes, you can't currently peek over something, though by the sounds of it, in the coming patches, moving up/down stances like Arma3 will be implemented(correct me if I am wrong, but that's how I understood it), if that is the case, it will let you peek up little by little from behind cover, rather then prone->crouch->stand. As for peeking through small openings, that has nothing to do with first/third person view, you can peek through anything which has a small gap regardless, though I would argue that it would be easier to do in first person, as you can literately put your view right in front of the gap. Peripheral vision doesn't let you see something behind a wall, or around a corner, so I don't see how that is valid, with freelook you can look entirely around you, and if you can't see directly behind you because of your mountain backpack, or because you're prone, you will have to turn your body to see that blindspot, granted IRL you don't also turn your legs and feet around, but it is not a hard thing to do. If you have severe tunnel vision in the game, consider upping your FOV, I have no problem seeing all the way behind me, and I use hunting backpacks for the practical points it adds over the extra storage space of a mountain backpack, it doesn't block your rear view, and it is a good colour for camo. There is actually no benefit to third person in my eyes other then the fact you can spot people around corners/over walls that in no way mimics real senses, or makes up for lack of peripheral(that is what freelook and FOV slider is for). I bring up valid points, because that is how I feel about the subject, and splitting up the community by having separate first person and third person hives isn't a good thing, I however know, that none of this matters, because like it or not, third person isn't going away, and we are already getting a separate, split off community with a separate hardcore hive. I am just glad that since the hardcore hive is where first person is, I will get to experience the more intense mechanic adjustments and possibilities that they will only have for the hardcore hive, and not the regular, third person hive.
  3. Hmm as much as I would like choppers and civilian planes in, you do make a very good point. making them extremely hard to learn to fly could be an answer ? Although there are very good points to be had that high end military vehicles not be in the final game. Maybe civilian aircraft only ?
  4. Incorrect 3PP makes using vehicles easier it is not essential. Also it looks very much like mirrors are coming into DayZ from ArmaA3 (check the .cfg for the pip line) Even better would be if the stances came in as well then looking over a small wall would be less dangerous
  5. pacific_coast

    [POLL] - 3PP / 1PP and seeing round corners

    EVERYONE IS FORGETTING ABOUT VEHICLES. Yes, someone on the Elektro Hospital roof can lay prone and spot the entire city for his whole team, and never be seen. Yes, you can be killed outside the fire station because someone hid around the corner, leaning with 3PP on, and quickly killed you. You never saw them, you could have never seen them and they had the drop on you due to a camera exploit. This is major BS, but I've dealt with it since the MOD. Deal with it. 3PP off servers are the compromise. I want to be able to land my heli/ drive my car without killing everyone inside it, or damaging it beyond repair. Mod players: you know you don't drive/fly first person unless you are experienced. New players trying to drive/fly in 1st person are going to waste alot of vehicle spawns. 3PP is needed for vehicles.
  6. You mean like vehicles? Rocket has stated they want to do vehicles correctly and that is the only reason they are not in the Alpha yet. So while this discussion is about something that won't be in the game for a while yet, it is not about something that won't every be in the game. Vehicles will be in the game.
  7. Valdenburg

    Vehicle overhaul in DayZ compared to ArmA

    There are no airplains in the game, there are no helicopters in the game. Why are we discussing things that obviously not going to be ingame in the alpha, even in beta and in the full release its questionable? Why arent you instead make a thread about ground vehicles since we know we will get those for sure along the roadmap.
  8. Change log date: 2014-01-17 #Completely revamped the mission system. -the bots are much smarter now, they communicate with each other! -they can spawn with static guns and RPG's to destroy your armored vehicles! -Heli patrols -Armored vehicle patrols -Parachute drops! #Added a new side mission with construction supplies.
  9. GarethAUS

    Playing the mod again..

    How is the mod a step backwards, it has more guns, vehicles, things to do and with the next patch it is bringing in more stuff from the SA, I say that the alpha was a step back from the mod, I just can't see how they got this game into alpha when it is worse off than the mod (IMO) now don't get me wrong I still enjoy SA but I feel it should have atleast been where the mod was when it started.
  10. byrgesen

    Shopping Mall Cart. storage more loot.

    Not a bad idea, but tbh they should not be rare with all the supermarkets we got in Chernarus :) They should however, be very very slow off the road, make alot of noise when you move around and stand out like a 50 foot fire in the middle of the night. So you can take your chances, which solo would mean suicide, but for a group of people it would be an ideal starter storage, before finding vehicles. A hoot? More like a deathtrap lol.
  11. mike miller

    Hero/Bandit system made by the players

    Go check out the ArmA3 Mode "Wasteland" which has a similar gameplay as DayZ, but you can choose between 3 Parties. imo a very nice appraoch with existing arma features. BlueforOpforIndependentAs Bluefor you are not allowed to teamkill any other Bluefor. Same as Opfor vs. Opfor. Its basically Bluefor vs. Opfor mixed up by Independents that can do whatever they like and thats nice for lonewolfs who like to survive inbetween the "banditwar". To identify Bluefor from Opfor there's icons above the PC's. In generall the Wasteland mod has some nice features like being able to tow a vehicles when damaged or a monetary system where you can buy and sell stuff at NPC's shops. Only thing missing compared to DayZ are the Zombies... Till DayZ gets some more functionality i stick to Wasteland with more or less organized teamplay and the option to be a lonewolf and hide from the two big parties or sabotage them...
  12. So i just wanted to know what other people feel are the most important issues that need fixing first. I did use the search function and found nothing relating to this question. Could you please list it from one to three so we can see what issues are really affecting the most people. Also this is a thread about what you think the most important thing should be IN the patch, not how long the patch is taking or how much money the company has made so if you have to say anything about these two topics please make your own thread that no one will read. I will go first 1. Desync for me has been a massive issue and i hope this is addressed although very strangely after opting into the experimental patch this issue seems to have been completely resolved, something for people to try if they are having the same issue. 2 I would love to see some more Civilian typed weaponry, maybe some improvised weapons just to balance the map out and make it so people do not have to keep heading to the same places and also surviving away from these hot spots can become viable. 3 I would love to see vehicles or some form of transport like maybe some bycicles, in my opinion the sooner the better although i am aware this may be a long time coming.
  13. byrgesen

    Polaroid Cameras

    Ok lets try to write a small scenario :) Imagine you are jogging along the Chernarussian forest's, minding your own business and searching for loot. Far off in the distance you see, what appears to be camo nets, sandbags and vehicles in the forest *sneak mode activated* So you finally make your way up and you see its abandoned, not a single living souls is anywhere around, so you start looking for something usefull. But all you find are pictures of what looks like a bandit, standing over dead survivors like a hunter showcasing his trophy, after a succesful kill :) What do you do?
  14. Hello seeking survivors, starting today you can play at the server Welcome2Hell. Some players will perhaps know this name. After a long break the DayZ Origins Server is back online. The server went online today, so you still have the choice where you build your camp. Server data: 40 Slots (expandable)Veteran [3rdP ON][Death Message ON][Waypoint ON][sidechat ON]SSD serverautorestart all 4 hoursactive and fair adminsRules: English Only in Side Chat | No Side VoiceAn appropriate behavior in Side Chat (no racism / flaming etc)No cheating / hacking | glitching | Exploits | CombatlogingDo not destroy vehicles in closed garages (griefing)You are a group looking for a new server, or are you even a single player? Just visit our gameserver or ask us at our Teamspeak 3 server. Additionally our TeamSpeak server is for the whole server community. Upon consultation, it is possible to get your own channel with a password. Teamspeak3 Server 79.133.47.6:3191GameServer [Welcome2Hell] 188.165.243.18:2302 Sincere regards your Welcome2Hell-Team
  15. Botelho31

    Mines

    What if we could set up old Russian soviet mines in some places (I would say even rarer than the m107 or the rocket launcher) and arm a trap (that would require a shovel and would have diffirences to normal ground) to both vehicles and players to blow up sky-high. Is it way overpowered, what do you guys think?
  16. Awruk

    Playing the mod again..

    I thought Epoch was loaded with vehicles?
  17. DEOVONTAY MCSLANGA

    Is It Necessary?

    You have to remember that every single other player is ultimately competing for the same resources as you. To use the mod as an example, vehicles were quite rare. Rare enough that most players could play for 6 months and never see one unless they knew exactly where to look (the middle of the woods). And I think it's safe to say that given the choice between no car and having a car almost everyone would pick the car. Now, let's say you're a guy who already has a car. Having a car gives you a pretty big advantage in finding more cars (just like having a gun makes it safer to look airfields to get more guns). The natural course of action is to take your advantage and abuse it to keep as many of the scarce resources for yourself as possible. At one point on a private hive me and my friends frequented we had 4 helicopters, one DShKM, one PKM technical, 3 Urals, 6 hummers, 4 pedal bikes, 6 motor bikes, you get the idea. We kept hoarding until someone made a post on the server admin's forums complaining that US 6 didn't have a single vehicle on it. And then we hoarded some more. We didn't do it just to be mean, we did it to be practical. If you have a helicopter you can find every single wilderness camp within an hour. The fewer vehicles other people have A) the less likely they are to find our super camp because no one wants to search the wilderness on foot and B) the less likely they are to find new vehicles at spawns. So instead of searching for weeks again after losing one car, we just took the 15 minutes to find and steal one at a time so when we died we just ran back to camp. The point is: People kill new spawns because even though they aren't an immediate threat, they are a definite competition for resources and may one day BECOME a major threat if you let them have said resources. It's simply logical to abuse your advantage to put others at a disadvantage as it can only further your interests. Making a comparison to spousal abuse makes you sound like a whiny bitch. Not to mention we all know at one point you've killed a bambi. Everyone has. And you probably didn't think twice about it.
  18. RUS_Starbuck

    Playing the mod again..

    Epoch mod for regular DayZ is great because it adds some long-term goals like building a house wall by wall and of course having a secret stockpile of guns and vehicles. But it still has the problem of just loosing its point after a while. First, zombies aren't in enough numbers to be a real threat. Second, it is so tedious to do ANYTHING in this game.... example: In my newer server, I have to figure out how to walk all the way north to the trader to sell gold to buy a vehicle. But it will take me so long to get there I just don't bother. I have to make multiple looting tips obviously so it basically turned the game into a running game. Even though the Epoch DayZ mod is awesome, in general DayZ suffers from too much running, not enough transportation, and you need too much time to do simple goals. I play it every day and I do enjoy it... but the image my brain gets in the head right before I logon in play is "Oh boy oh boy oh boy!" and the once I login my brain says "so boring so boring so boring."
  19. -Gews-

    Horses, the almost perfect "vehicle"

    I'd wager on a survivor winning the next Kentucky Derby if he puts his fists up and sprints. Most vehicles won't throw you off when a flock of starlings erupt from the grass... etc.
  20. Abandonpuppy (DayZ)

    United Chenarus Rebellion

    United Chenarus Rebellion The United Chenarus Rebellion is a semi-serious tactical clan that plays DayZ Epoch on Chenarus. We are a clan that plays the game to have fun and enjoy the world of Dayz. However, we feel to be successful, there needs to be a serious side to the game. In order for this to work, we have set up a rank system inside two squads, Delta and Echo. Information on ranks and squads to follow. We spend most of our time playing Dayz, but as a clan we play other games like Rust and Arma 2. To form as one unit, we will be using Arma 2 custom missions to test your skills. If you have any questions pm me or get on our teamspeak. The following is the ranking system that we will be using. Each rank has its own features and privileges. Cadet - Trial period. As a cadet we will test your skills and determine if the UCR is for you. The trial period will last one week after joining. All Corporals and Sergeants will then vote on your promotion. Private – First rank under the UCR. You will be given the code to the main gate. Private First Class- You will be given the codes to the main gate and HQ. Lance Corporal- You will be given the codes to the main gate, HQ, and public safes. Corporal- You will be given the codes to the main gate, HQ, public safes, and private safes. Voting privileges. Sergeant- Leaders of Delta and Echo. Given all permissions. Voting privileges. The following is the squad description and classes. Delta Squad- Delta squad is our first response team. They are tasked with clearing out hostile zones and missions. If you like being a bandit, this is the squad to be in. Depending on who we encounter, we are generally kill on sight. -Rifleman -Heavy Gunner -Sniper -Medic Echo Squad- Echo squad is our support squad. They are tasked with strengthening our base. They generally are base builders, scavengers, and vehicle experts. -Rifleman -Wheelman/Pilot -Sniper Rifleman- Basic unit. Everyone starts out as a rifleman. Uses assault rifles. Heavy Gunner- Heavy support player. Uses LMG. Sniper- Scout. Uses sniper rifles. Wheelman/Pilot- They will be picking up new spawns, taking soldiers to and from the mission, and scouting. Uses vehicles and aircraft. Chooses weapon type of choice. Medic- Support player. Carries medical supplies. Chooses weapon type of choice. Based on performance, you will be granted permission to build, drive, and fly regardless of rank. In addition, your performance will determine what class you can be. *Application* Name: In game name: Age: Previous clans: Skill level with Dayz: Skill level with Epoch: Preferred role: Preferred squad: Why do you want to join: TS server: ts65.gameservers.com:9155 Finish application through an interview on TS3 Ask for myself, Dynex, or Aquamatt
  21. good day on KG, just spent an hour deleting old vehicles today, theres cars on teh coast?!!!!
  22. some good ideas thus far. I ESPECIALLY like the spock "v"! Moar? (I still REALLLLY think "facepalm" needs to be in game. Its more important than vehicles, hunting, and better zombie ai COMBINED, IMO)
  23. kingrex

    The Soviet Connection.

    Op I like your idea about making Chernarus more Russian and can see why you don't like seeing so much western stuff. The reason for the western gear and weapons in my opinion is that the devs are modeling chernarus after the Czech Republic, which has a far amount of western weapons and vehicles. here is the Czech Republic military http://en.wikipedia.org/wiki/Military_of_the_Czech_Republic
  24. hefeweizen

    Playing the mod again..

    Lost me at Epoch. Terrible, just terrible. I tried to play the mod a week ago, took 10 minutes to load a server and I was disappointed in absolutely every part afterward. It was good when you had no other options, but all the mods of the mod were pretty damn horrible. Not to mention the only servers you can find now are "1000+ Vehicles, Tons of Barracks! Self Blood-bag! DMR Load-out".
  25. I'm fairly new at this game (got two people to buy ArmA II since ;); let the community grow!) and there are still many mysteries this game has for me. One of them is about what are exactly the mechanics behind the spawn rates of zeds and items. I've noticed that when you take out zeds their corpses will despawn after a while. I have never seen an active zombie spawn though. Do they spawn at each server restart? Or is it possible to completely clear towns of them until the next restart? (I would have prefered their corpses to remain or have their decay rate severely increase until a server restart; zombie corpses make great scenery IMHO) When you go out on a supply run, do items just respawn after a server restart? Or do they replenish eventually after a place got looted? About vehicles I do know their location are set when a server starts anew until a vehicle is claimed/repaired and moved elsewhere, then it stores its new location unless it gets demolished (then it resets again).
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