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Showing results for 'Vehicles'.
Found 41868 results
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All of this is simply my opinion: 1) Frankie is really good at creating videos, but they're fiction. Enjoyable, yes, but fiction. Check out Sacriel and PsiSyndicate for mod play. They're somewhat contrasting play styles, but honest. I think Jackfrags is also on the level. 2) The Mod has a lot more content than the standalone has now: there are no vehicles, no tents, and far fewer weapons in the standalone. 3) The standalone will absolutely surpass the mod. I have no interest in the mod anymore, personally, as the changes and improvements render it boring to me at this point. The standalone has far more buildings that can be entered, the map has been changed and contains new cities and buildings, and will continue to be developed. That said, arma 2 is an awesome game in its own right, and the wasteland mission is a lot of fun, and it's cheap. Right now the SA is cheap, too. I bought arma 3 in its alpha and it's now almost three times what it cost then. I think many people who are buying standalone miss that fact. They're not buying a finished game. They're buying a game that will be finished for a lot less than it will cost when it's done, and are granted the ability to help in its development.
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Update Rev. 0.36.115535 (Experimental branch)
dgeesio replied to Hicks_206 (DayZ)'s topic in News & Announcements
well if that was true he would of proably said that in the last video 3 days ago . only thing he rearly said of much intrest was bicycles maybe in soon that is all. hope im wrong but he said vehicles would be out before beta which is 6-9months away yet. -
What Land Vehicals Would You Want From DayZ Mod In DayZ SA (Multiple Choice)
dgeesio replied to leefriendfield's topic in General Discussion
bicycles i gope when added are plenty. you can imagine how many people have bikes and they should be common now like 2 a server. my fav vehicle from mod was the blue " love " bus as i called it. everytime i pass a broken one in sa now im sad it dont work :( hopefully they dont add stupid milatary vehicles though. nothing worse than hummer with mg42 :lol: . i do want helicopters though as alot of people like them and it gives great gameplay at same time. B) -
What Land Vehicals Would You Want From DayZ Mod In DayZ SA (Multiple Choice)
hugobros3 replied to leefriendfield's topic in General Discussion
I'd like to have a realistic balance of car types : old beatem 4x4s, rusty 90s hatchbacks, eastern-block cars, old sedans and wagons, less military ones ( but keeping rare UAZ or humvees ), small delivery trucks, vans, and some emergency vehicles. If they remake the cars just like they remade the inventory, that yould be awesome : changeable, damagable and fixable parts ( swapping engines, charging batteries replacing parts like radiator or alternator, 4x4 being only 2x4 with a damaged driveshaft, engines running on 3 cylinders resulting in lower speeds, etc ), better physics and handling, speeds reajusted ( come on, in real life you can do 60kph easily in a field, it would just ruin the suspension after a while ), pushstarting cars with empty battery, different fuel types, etc What could be nice too is to have way more cars on the map, but making some of them not fixable ( just usefull as spare parts ) or not worth fixing ( with too many broken parts ). -
Its always sunny in Elektro/Fresh spawn army v hostile group
manbearpig replied to manbearpig's topic in Gallery
I remember playing on an epoch server just before the release of standalone, the players on the server were a good lot, but the admin kept spawning about 70-80 bright yellow SUVS everytime the server restarted. It kind of defeated the object, just being able to jump into one of the best land vehicles you could find straight after death. He did the same with push bikes and loot too. Then, to make things worse the admins started teleporting around a lot. We left the server quite quickly. The wall bug is annoying me on the current build though, i've seen so many people do it. Although, I'm sure it will be fixed by next patch. -
if tents were implemented, how would they work?
zhrike replied to bioned's topic in General Discussion
Tents in the mod were bound to the server on which you deployed them. They were also incredibly glitchy. I can't tell you how many I donated to the wilds of Chernarus trying to get them too close to trees in order to avoid being set on fire. Actually, they were completely open to whoever found them, so they would just be rifled and emptied. They had 50 item slots, and had limitations to how many backpacks and weapons you could store in them. I think it was 50/2/1, but I could be wrong (items, weapons, backpacks). Which meant, you had a total of 50 item slots, but couldn't put five primary weapons in, each taking up 10 slots. You could have two weapons, if primaries that would be 20 slots right there. Something like that. I'm going from memory, and I'm drinking, so ... Tents were cool for stashing extra food, weapons, and ammo. I used them a lot in the mod, but the more I think about it the more it breaks the idea of permadeath. Same thing with vehicles. If you died, you could just make your way to your tent/vehicle, though the latter were much harder to hide. I'd store extra maps, compasses, NVGs, hunting knives, etc., so I could be fully geared just getting to the tent/vehicle location. -
Its always sunny in Elektro/Fresh spawn army v hostile group
zhrike replied to manbearpig's topic in Gallery
I fucking hope not. At least not on the public hive portion. Private hives will likely be able to define more parameters, but hopefully there won't be admin tool suites created and disseminated, otherwise the inevitable admin abuse shit will start happening all over again. I mean beyond the restarts after death crap that's apparently happening now. And "twentington eleventy vehicles!" You really need to be able to pronounce Elektrozavodsk. Spoken in a deep voice with a Russian accent it's glorious. Practice. ;-P -
Don't worry op, once more guns and vehicles are put into the game NWAF will most likely become as active as it was in the mod. IMO, the risk/time/effort isn't worth it to go up to NWAF.
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| Konvict gaming is recruiting | Epoch | PVP and PVE |
paramatt posted a topic in Clan / Group Recruitment
Konvict gaming is recruiting DayZ Standalone has been released and at Konvict Gaming we are excited and already playing! We are building knowledge, gathering loot & waiting for more survivors to come join us. If you're interested in joining a established DayZ community or just want a reliable server with friendly admins, you are welcome to join us on our KG Epoch server whilst the Standalone is being developed. Konvict Gaming is a family at heart and our servers are run by our most trusted moderators so you can be sure that there will be no admin abuse and that there will always be an admin to help you out. Features • 400+ Vehicles • Tow/Lift • Take Clothes • Non AI Missions • Self Bloodbag • Auto refuel • Custom Vehicles & Weapons • Safe zones on traders • Custom Loadout • Triple Anti Hack • Custom Debug The Konvict DayZ server can be found at 146.185.30.234:3340 We have a public TS voice.gamingdeluxe.co.uk:10058, feel free to join our “DayZ Public Social” channel and talk to us and get up to some shenanigans while you play! Our other clan games include: • Infestation Survivor Stories • Counter Strike: Global Offensive • APB: Reloaded • League of Legends • Guild Wars 2 • Final Fantasy XIV: A Realm Reborn • Diablo 3/ Path of Exile • Battlefield 4 • Minecraft • Many many more We look forward to seeing you there! So guys I hope to see you on our forums and teamspeak soon any questions you can either contact us via PM, comment here or follow the link to the website below Website: www.konvictgaming.co.uk Do you have what it takes to be a Konvict ? we have cookies!!! (you will not recieve cookies on joining) :beans: -
Update Rev. 0.36.115535 (Experimental branch)
muskie331 (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Will there be vehicles? And if their gonna be, when r they released? -
Update Rev. 0.36.115535 (Experimental branch)
muskie331 (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Will there be vehicles? And if there will be, when r they coming out? -
can we get a statement on bases and vehicles ETA.
dgeesio replied to dgeesio's topic in General Discussion
the difference is people are curious and would like to know about vehicles and base building . why is a answer based on people "whining" ? this is often the response. as said i myself dont mind waiting but as in the video why would you put in hunting before a core feature like vehicles? is hunting going to create more enjoyment than vehicles or base building. no. key features should be worked on first ! not last or later. key content vehicles base building zombies/fixes on walking through walls fps/cpu core optimization those first before more hats , more shirts, more torches, more tins of food. -
Things you want to see in SA updates first.
over9000nukez replied to ZlobaRUS54's topic in General Discussion
BEARDS and vehicles. :) -
can we get a statement on bases and vehicles ETA.
Caboose187 (DayZ) replied to dgeesio's topic in General Discussion
Vehicles will be implemented when they get implemented. Begging and whining won't speed up the process. If the devs to succumb to the begging and whining and implement them early, people will just bitch about how broken they are. So let them do their fricking job so it can be done right. -
can we get a statement on bases and vehicles ETA.
dgeesio replied to dgeesio's topic in General Discussion
18 minutes in i think he talks about bike maybe added first but realistically looks like its not priority yet as hunting is first. then when hunting is done vehicles maybe next but that could be 6-9months. which will be along time in between. hopefully it isnt that long as honestly i dont think 9 months is really exceptable to get vehicles working. -
can we get a statement on bases and vehicles ETA.
Sgt.Oddball replied to dgeesio's topic in General Discussion
Heard on stream that Rocket was in that vehicles in less than 6 months. Either way, makes no odds to me. They will be here when they get here. In the mean time I'm just as happy to explore the map on foot finding the cool stuff and great views you don't get from the road. -
can we get a statement on bases and vehicles ETA.
soulfirez replied to dgeesio's topic in General Discussion
Last time i heard Rocket mention the vehicles and it was on the euro gamer stream(a few days ago) he didnt say when but he did say they pretty much had enough to release the first vehicle they just needed to tidy a few things up( what that means id only be guessing) but it may not make you happy to know vehicle 1 is a bike... as in push bike i believe i am sure he would say motor bike if he ment that all he said was bike..... -
What Is Your Hangout Spot Where Do You Prefer To Spend Your Time
GanjaPalooza replied to leefriendfield's topic in General Discussion
As of now, you will see my crew and I haging out in Bere and Svet - we like the new scenery and Bere seems to be having a lot more traffic than earlier SA. We help fresh spawn as much as possible but love the sound of distant gunfire and snooping around. Once vehicles / reasons to move inland (tents, hunting etc.) become implemented I would imagine your problem with low traffic at NWAF will change, the only reason we hang out on the coast area is because there is not much to go inland for once you have checked out the new geography. BTW LeeFriendField - I LOVE your sig :D and you should add Svetlo to the vote! -
All players welcome on US 434. This is a public hive server hosted by HFB in Chicago. Server has been running since April 2013. Admins do not hold vehicles ever. Admins occasionally will tag along with a group if asked to play but their primary purpose is to ensure players are freed from glitches and to deal with hacking. They are there to help. Features:50 slotsRequired Beta Build: 103718Nameplates are offCrosshairs are activeTime: UTC + 9This will mean daylight for most players in North America during peak hoursCustom Anti-Hack runningMumble Voice Server: egl.murmur.nfoservers.com:22010We've moved our voice server over to Mumble at the Eternal Gaming Lounge. Please join us at the lounge. The voice service is free. Other game hosters are welcome to use the voice server. This is not exclusive to US434. Please drop by if you would like to build the community. Eternal Gaming Lounge Admin Team:Geryon AKA TommyBoyNemesis
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The nature of public hives effectively destroy the challenge of surviving.
tommes replied to froggan's topic in General Discussion
You haven't played the mod, have you? It's probably going to be like with vehicles there. They exist on that particular server only. About buildings in general is all I heard from rocket that there won't be overground buildings but maybe you can barricade an already existing structure. But letting players build stuff has issues. A lot of guys are dickheads and will block off high value loot zones or whatever just to piss of other players. So they gotta be careful with that mechanic. But Rocket is aware of that. -
What mods would you like to see for dayz (in future, obce game is finished) ? Mods for dayz-mod upgraded game significanly, by ading new maps and contents. Some mods are much better than original (Origins, Aftermath - if they finished it earlier). Some mods brought tons of weapons and vehicles, some changed dificulty of gameplay. What maps would you like to see? My favorites are Lingor and Namalsk. Do you think there will be option for NPCs and missions editor (simple missions like find, kill, steal)?
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Would phones/internet work in Case of Apocalypse
terminal_boy replied to Damnyourdeadman's topic in General Discussion
Everything civilian goes down when the power fails. Some parts have diesel powered back-up generators, but these are only fuelled for 24 hours constant running. Invest in good 2 way radios and solar charging systems. GPS/GLONAS runs until satellites start to fall out of orbit. As you need to be able to receive 3 different GPS signals to get a decent positional fix, you're looking how well their automated systems work at holding orbit and how much fuel they carry for the thrusters. Use diesel fueled vehicles as modern petrol degrades quite quickly without the correct additives. -
yes i dont like the fact i can sprint everywhere, however without vehicles it would just be boring... i would sit in one area as running from one place to another is too difficult and requires to much effort so when they add vehciles they should implement this, not yet though. it is a good idea and well laid out
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Road Warriors Epoch - Can You Survive - **New and Improved Server**
lookin4pain posted a topic in Mod Servers & Private Hives
Road Warriors Epoch - Can You Survive - **New and Improved Server** Server Info - 67.189.46.17:2302 Fresh new server ready for players of all kinds. Come join in on the fun! Admins are always in search of the next new mod to keep things exciting on the server. Want something new, speak up and we'll see what we can do to add it in some current mods installed include: DZAI, Wicked AI & AI Missions - fight AI & others for some extra loot to build up your bases Repair / Refuel and Rearm Stations - keep your vehicles fixed up and loaded Custom Map & Trader Items - added buildings throughout map and always adding extra items that you can purchase / sell Safe Trader Zones - no worries about having your head shot off while trading items Plenty of Vehicles - no explanation necessary Evac Chopper - your own personal chopper will come to you, "Kit, come pick me up" Always Sunny in Cherno - 24/7 day light, no fog PVP - brought to you by other players 500 some odd slots on TS Server - ROADWARRIORSDAYZ.NET - Join others or jump in your own channel with your friends Web Site - http://www.roadwarriorsdayz.us/ Looking forward to having some fresh blood Drama Queens need not apply ~Twisted -
The "kos is inevitable, players will always KoS" mindset which some people have been putting forward in the forums really needs to be stamped out. The current situation of fully equipped players slaughtering bambis is not an accurate depiction of the want of an average player. The average player is not a griefer who joined to fuck with other people, but a person who bought DayZ to play the game, whatever it has to offer. Since at the moment the most it has to offer [unless you have a good imagination] at its highest level, after you've scavenged all your loot and travelled, is the psychological feedback you get killing other players with your military-level weapons, then what players are going to do is kill other players. Yes, le ebin master trells exist, who play almost solely to KoS. This is not a bad thing in small amounts, and adds to the game. But not every player wants to do that, they just don't have much else to do. So stop saying "KoS can't be fixed because people are assholes." It can be fixed, and gradually will: -Multi-person tasks will make players more valuable as allies. -Make zombies more attracted to a noisy "crime scene". -Tougher zombies are coming; this will make ammunition more valuable. -Zombies dropping loot and being in larger numbers and being harder to evade will make killing them more entertaining, necessary and rewarding than at present, where they are barely a threat. -Vehicles and other things will bring more stuff for bored players to do. Not everyone in DayZ is an asshole, they just have no other goals at the moment. So stop calling them assholes and have some faith in the playerbase.