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Found 41868 results

  1. Mos1ey

    Bicycle Suggestions/Discussion [Official]

    Rarer than cars with 40 per server? There probably won't be 40 total vehicles per server...
  2. I'll be your mechanic once the vehicles are in. I'll also be the group's hunter. :)
  3. Yes, it's a survival game, not a Blues' Clues simulator. Wanting to know which nation the zombies came from has nothing to do with survival, searching for a gun and can of beans is survival, mate. You already know quite well what the zombies are. Having exposition dropped everywhere in the form of audio logs is unrealistic. I never said it was PVP, don't put words in my mouth. No thank you, you forgot to take many things into account there: the story will be different for everybody in the map every time they respawn, but in the same world; exposition items would not make sense in other players' storylines [say you find a document saying the zombies are from London and a player whose story says the zombies are from Africa picks it up]; the same stories will be recycled over and over again by a certain point, removing the interest of random storylines in the first place because you can only have so many, and finally you forgot that that's retarded. Why don't people drop this? Rocket's idea is much better. Rocket means [i assume] that people will simply create the side story of how survivors get along in Chernarus, while the main story arc has already been explained in many places-- Many people tried to flee the zombies, many were killed/infected, the Chernarus Defence Force was overwhelmed, it called in outside support from Britain and the US, and some of those support vehicles crashed.
  4. gritsngravy

    Vehicle Walkie Talkies

    Rocket! Please give me some feedback on my opinion on Walkie Talkies! My suggestion when they implement vehicles will make walkie talkies a vital piece of equipment. I really hope Rocket considers it. http://www.reddit.com/r/dayz/comments/1xj51q/suggestion_an_ambulance_that_is_more_than_just_an/ Built in Walkie Talkies in: Taxis, buses, ambulances, military vehicles, police cars. It's realistic and will give more meaning to frequencies as well as putting an emphasis on finding a walkie talkie. Most of all, it would be a fucking blast to play a medic/taxi driver/peace-keeping force as end game. Think about having you and your buddies team up as medics with an ambulance. You could have another group as overwatch/protection with a HMMWV or something. You get a distress call that someone is shot with broken legs at Stary. Your group takes off, sending the HMWWV ahead to clear the way of the bandits. They call it in clear and you move to the wounded, only to find out the bandits have a bead on you and your team. Huge firefight, the bandits win and take the Ambulance, and continue to get distress calls through the Ambulance Walkie. Now word has to be put out that bandits have compromised the Medical Response Unit and a message is broadcasted to KoS the ambulance until it's recovered. This is what I dream of. Jesus Christ just think about what could happen with a MEDEVAC chopper. Sooooo much fun if they just implement Walkies into certain vehicles! Another thing you can do with Walkies is this (and I'm surprised I haven't seen a youtube video yet);use the Walkie as bait. Get two walkies, place one in the back of a hangar and get to a vantage point. Speak through the Walkie that your legs are broken or something and wait for someone to run into the hangar. Now you can rob them at gunpoint without ever putting yourself in danger. So many ideas with these things when you think about it!
  5. After moving to a new server with better hardware we are now able to handle larger player numbers. We are therefore looking for new players again. Server is now running 1.4.0.2(a). Some of our newer features: -Tow & Lift -Cannibalism -Corpse Burying -More AI Missions. -Added/custom vehicles (H13, MGs on biplanes etc.) -Building snapping. Full feature list at http://deathjesters.eu
  6. timedance

    Devblog 24 th Feb 2014

    when hunting, cooking, bows/arrows, tents, vehicles are done, Dean "The Rocket" Hall can leave... BUT FINISH THIS BEFORE YOU GO! :D
  7. Hello everyone! New here and as most new people do...probably posting under the wrong category... Anyway two questions for the smarter people out here... First question; when I alt-e and edit a map, lets say.....place a building somewhere on the NEAF.. I save the mission (after placing the markers Ect Ect), load the game and there the building is... Cool... Well here is the problem... Lets say I go back into the arma2 editor and load the mission I just saved... Well the building is no longer where I placed it... So I put something else next to it, save it and test it.... But while in the game, both buildings from both saves are there, glitched into one another... So my question is.. How in the hell can I delete a building that isn't showing up in the map,editor?? Or better yet, how can I just delete my map and start over? Thank you in advance. Second question... Say I want to use pwnzors server, or any other server pack.... How do I interface into the server? By interface I mean use something like dayzcc's interface where I can start/stop the server, spawn vehicles, look at the server map Ect Ect... What programs do I use for this? Thank you for the help in advance. Semper Fi-
  8. coltonlong

    Devblog 24 th Feb 2014

    ill get some things down... PVC bow CONFIRMED ARROW QUIVER CONFIRMED searchable containers CONFIRMED Hunting CONFIRMED, COMING SOON!!! HIGH PRIORITY! COOKING, CONIFIRMED, HIGH PRIORITY! PHYSICS! SOON, CONFIRMED! Weather Effects, Current project, CONFIRMED Bandwidth fixes, INCOMING New melee fighting animations and hit detection, CONFIRMED, SOON! Zombie respawn fix, VERY SOON, CONFIRMED PERSISTENT OBJECTS!!!! CONFIRMED, COMING SOON, (included placed backpacks, barricades!) Next update (including zombie respawn!) coming in 2 weeks, 1 week after, will (should) go to stable! Vehicles! SLOW FIRST, THEN TO FASTER, WILL BE BUILT FROM THE SPARK PLUGS UP! thats all i got, anyone, add anything big i missed! thanks!
  9. monolith1985

    Update Rev. 0.36.115535 (Experimental branch)

    dont see why people are complaining about new clothing, clothing is already in the game, adding more is alot simpler than adding a whole new feature or mechanic like vehicles or base building. im sure when vehicles do get released you wont be complaining about a new car added every week personally i like the mix of big and small feautres/items being added each week, gives us something new while we wait for the big stuff
  10. Chucknorris405

    Reasons why Horses, Dogs, Wolves and Bears are NEEDED

    I agree with OP to an extent. Im definatly not saying dont put them in, but i think zombie count would be priority as far as server load is concerned. My thoughts would be as follows ( remember just talkin server load) 1. Get zombie count up (yes they are broke and will be fixed in due time, but again just server load here) 2. Add in persistent storage objects (tents, backpacks, or whatever else) 3. Hunting (Game animals like the MOD) 4. Basic crafting (bow/arrows, spears, backpacks, etc) 5. Maybe vehicles 6. Barricading buildings 7. then if servers can still handle things, add in the companions, preditory animals, more detailed crafting, and other extras ONLY after the core elements are in gameand the servers can still handle the load. Again this is just my 2 cents. I dont have a problem with them putting in whatever they want, I just dont want them to get carried away to quickly. What would you rather have? Roaming zombie hoards or stray dogs to tame? Both would be ideal but servers can only hold so much. Stuff it full sure, but how much is gonna be full? and lets be honest with ourselves here. We all can make an argument for horses or whatever (GO Unicycle!!!) if we wanted, but who thinks horses right after you think survival or dayZ
  11. It's fine I didn't understand half of that post... :P But surely, we all get the point. The game is about PERMADEATH. Anything that will help you to be certain about something (like knowing that if I die I can easily spawn in Balota and quickly gear up) will destroy that uncertainty feeling. You died when you were hanging out with your friends? What a shame. And it is your punishment for not being careful enough - that random spawn, that running to be with them again. It's all about this game is. Oh, and no, they haven't fixed tents yet and there are still no vehicles in game.
  12. hells high

    Update Rev. 0.36.115535 (Experimental branch)

    Its almost like game development takes time or something. The people adding new clothing items aren't necessarily the same people rewriting parts of the engine to allow for vehicles and persistent storage areas. Wait until the game reaches near 1.0 status before complaining about "missing features."
  13. IP: 198.101.14.77:2302 Local military forces have moved into the area of Chernarus. In an attempt to slow the spread of the epidemic in surrounding areas, they are killing all life in the area that may possible be infected. THIS MEANS YOU! Most cities and towns have at least a small military presence. Military forces are launching operations all throughout the region. Survivors are maintaining a foothold in some areas, but even relative safety is very limited. Band together with your fellow survivors, or take advantage of the chaos to seize the best loot for your own survival. Current Mods: Dami Trader Safe Zones DZAI Static AI Spawns (all using military skins) DZMS Mission System by Vampire (Using DZAI, scripts modified for vs military theme) Server Rules: 1) Don't be a douche. 2) Don't cheat (see rule #1) 3) Survive Other info: -Over 20 missions -Missions have randomized loot, with a large array of possible gear available. -Missions may spawn AI with anti-vehicle sniper rifles. -One active AI helicopter patrol -Normal traders don't sell military weapons, but will buy them -Bandit and Hero traders sell a few mil weapons but do not sell Armed Helicopters (will buy them). -Server can spawn up to 200 vehicles, though many may be out of gas or completely destroyed. -No plot pole needed to build -Building Maintenance required every 60 days. -Normal day night cycles with night time beginning around Midnight Eastern (GMT -9) -Server restarts 4 times daily (6 and 12) -Players start with a machete
  14. over9000nukez

    Rocket, We love you.

    Well, a lot of games have flaws, with exploits and such, the exploit here is you can shoot a person and reap the reward, while in most games its punishable, this it isn't, and my friend and I are game developers as well, we made a simple box game with collision and a few more things in the core of the game, then we just started adding for a week, its basically a finished product, its flaw is its really boring to play a game where you just walk around as a box pressing buttons. and these people are TRAINED, and know what their doing, we only know by experience, while they know like 1000% more then us, and they have a TEAM as well, and rocket is one of them, and hes saying eventually he'll depart, and start a new road on a better game, in 10 months we'll have vehicles, zombies will be fixed, zombies more deadly, way more weapons to go with, building bases, and even more you can dream about. I don't know what rocket's role is in the group, but he's been adding little things here and there, telling it on twitter, he probably manages money, his worker's work time, news letters, interviews, community responses, he could be a total dick and just say nothing, not even touch the community, or tell us what's going on, like some sort of mindless machine, but I don't think he's a mindless robot.
  15. pacific_coast

    Rocket standing down from Dayz by end of year

    dogs and horses and bears and wolves and underground bases and 60 vehicles and medical/status sytem and more loot and more weapons and heart attacks and shitting your pants and...
  16. Manillla

    updates duration

    Hello, Does anyone know if since the steam release, there has been a growth in the amount of developers that work on the game? I've been asking myself this for a while after reading some of the update logs. I'm fully aware that i bought an alpha version of the game and that it is nowhere near the end product but I couldn't stop wondering how long it would actually take before the more crucial and fun features are in the game. Obviously most of the features of the DayZ Mod are wanted by the community and I feel like it's going to be a really, really long road before we get to see this game actually be playable in the long run. Vehicles as in cars, helicopters, boats, base building as in houses, garages, tents and more landmarks on the map I feel like are atleast a year or two away from fully in there. I as a massive dayZ fan, unfornately can't wait this long. Surely it is up to debate if some of these features should even be in the actual game because I suppose that wasn't the way DayZ was played at first but come on, is anyone this patient enough? The reason why I ask this is because no doubt the Alpha has been very succesfull so far and I've been asking myself every now and then if the developers are actually using all their possible resources. I've read that atleast 5 million of dollar was made on steam in the 24hrs of the game launch. I fully understand that before steam resources were scarce and that you couldn't hire more people but wouldn't it be very simple to just add more developers to the team to speed up production time and put out more updates? Then before I created this account, I read a topic about the lead developer leaving the team at the end of the year? Very odd. I couldn't read up on any of this by myself, please do tell if they actually did increase in size of the development team to a necassary number. I've been reading up on the more recent updates, while I'm perfectly satisfied with the new mechanics and bugfixes and new items, I don't feel like it will make me continue to play the game in the long run. I've personally enjoyed the Origins mod alot and I would love to see the game get into that direction aswell to some extend. Basebuilding and such, factions that you can create and all that came with it. I hope alot of community support will be able to succeed in this if lets say the developers have other plans. How do you guys feel about this? Surely there are alot of dedicated people out there who will just enjoy the alpha fine and they are patient enough, but really this long? I'm really excited to see how the SA will turn out to be in the upcoming months, I just hope that the developers and the studio can do this as quick as possible with all the bug testing that comes along. Greets, Manilla
  17. preacherlr

    updates duration

    Last I heard, Was a week and a bit ago, Vehicles were less than 6 months out.
  18. odin_lowe

    Awaiting Vehicles

    Can't wait to see the new bike, which is already "finished" and needs polishing. But we'll have hunting, cooking, and barricade building before vehicles. Check this out to see what might or might not end up in the stand alone. Alpha, beta or complete game. http://forums.dayzgame.com/index.php?/topic/175596-summary-of-dev-qas-from-streams/?p=1796311
  19. Diablo_rf

    Update Rev. 0.36.115535 (Experimental branch)

    I don't understand, why are they adding so much usless staff and nothing which they wrote in the upcoming futures like vehicles, more guns, place constructing etc??? For what the heck should I do with all this hats and pants if I can't store all that shit anyware? 3 months are gone, and I didn't see any significant futures added to the game which can somehow motivate me to play this game... I bought it a month ago, played like 2 days with my friend, got all the staff and got borring because where is nothing to do with. Bring us something we can play with, and then add all this textures, vilages updates and other stylistic things! From what I saw, people with mods do more then a developers team...
  20. but what about the vehicles ? no one ever thinks of the vehicles !!!!
  21. Toastie Buns

    Awaiting Vehicles

    Hey now dudes, it was satire, just a title fitting the screenshot I took. I'm not badgering for vehicles, more of a PR stunt to motivate our devs :D
  22. victusmortuus

    Rocket standing down from Dayz by end of year

    9 months and 5 days. The game still has broken zombies, invisible walls, hackers, no respawning loot, no optimisation (lol), no vehicles, no fire, no animals, no tents. Alls we get to see are cosmetic things and hats. Him leaving is insulting and you know it.
  23. darkrider400

    Rocket standing down from Dayz by end of year

    Rocket, if your gonna leave at the end of the year, please PLEASE pump out the vehicles and weapons, on an 85 sq mile map, no one wants to walk everywhere, barely no-one ever goes inland, just to airfields and such, please get some vehicles soon!
  24. cj14

    DA MOD

    I was playing some DayZ Mod today...fuck, I forget how hard it was compared to the game lol, I actually had to crawl around looking for some food, worrying about the zombies...they are fucking everywhere! It was awesome!! I'm gonna be playing much more DayZ mod again :D I got a question though...where are all the vehicles? I literally haven't found any...and I mean ANY, not even a wrecked one. Are they still in-game, right?
  25. duke0095

    NWAF - You lied to me

    it is because a spawn in just one area is too monotonous. i wouldn't say that here isn't any trouble on the airfield or airstrips but it's not that much and the main heat is at the coast area. vehicles may make players more movable but i think the coast as a hot spot will stay. a distribution of the spawnpoints all over the map with random entrances would make the whole map more livelier because you won't have these or this area where all the players spawn with equal chances to get the same loot asap.
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