Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
I will love it once loot is fixed, not having to eat and drink all the time, more weapons are in, vehicles, I'd also like a place where I can meet other players, like a hub somewhere, where players can trade and talk about their adventures
-
Please Dean let everyone settle in before you make changes!
scaramoosh posted a topic in General Discussion
I hated it at first, that was just my reaction because it was different to the mod and I didn't quite get it. However after playing for several hours, I get the UI now, I get how often you have to drink/eat and I get things like where I have to go for loot. While not all the systems are great, I do not think any changes should be made just yet. People are still getting used to the game and there is nothing worse than making rash changes based on first opinions. I mean the Unconscious thing is something that happened to me once and never again. It's pretty easy to just eat and drink when told, I don't think having UI indicators is really a great change either. Playing Breaking Point, when your stomach rumbles, you're hungry and the more it rumbles, the more urgent you need to eat, the same goes for being out of breathe and needing water. I much prefer that, it feels way more natural than half arsing a UI indicator like what the mod had.. Not finding loot? Well travel around the map more, I'm finding tons of loot by just travelling to places I wouldn't normally go. I think the spawn system doesn't help as most people spawn in the south, however I think we can all help by spreading out, I don't think spawn rates need to increase. I think there is too much loot when it comes to certain types like weapons such as the M4 or the masks, they're everywhere and they're too common now. I've really settled down into the game now and I'm loving it. I personally think there are better things to focus on... - Allowing us to easily see what server we're on once we're in game, or just being able to invite friends via Steam. - Fixing Zombie A.I - Fixing the horrible melee system - Vehicles etc etc. -
I wake up, my head hurts. It feels like I have once again been drinking too much. Very close, I hear waves of water hitting the shoreline, one by one. It is dark, very dark and I dont know where I am. My stomach grumbles, but I dont have food on me. Where am I? How did I get here? What is going on? So many questions inside of my head. But no time to think about them for too long now. I need to find food first. In the distance I see a city. "Maybe someone over there can tell me more and help me" I think. And so I grab my flashlight and start my journey towards what I will get to know to be Chernogorsk. After a while of running, I see a person stumbling around on the street. Maybe he can tell me where I am. As I get closer to the man, I notice that something is not right with this man. He turns around and as he spots me, he starts running towards me. "Are you alright?" I yell at him, in a friendly manner. His reaction, a fearsome moaning makes my bones chill. I am scared. I cant move. He gets closer and closer to me. By now I know that whatever he is doing, I sure dont want to stick around to see what is wrong with him. I get to my senses and run. The man keeps following me for a while, as I get closer and closer to the city. A few minutes later, I managed to lose him in between some houses. By now I am in the middle of the big city that was my destination. He seemed like he was trying to kill me. Why? What did I, of all people, do to him? As I come to my senses and the adrenaline slowly fades, I notice that something is not right with this town. It looks abandoned. No lights. Open doors left and right. Just where in gods name am I? I am very thirsty and hungry. My body is shaking and I am slowly feeling my consciousness fading. I decide to look for food. As I wander around the streets, I end up infront of a big church. There it is again. This moaning. Did the man from earlier follow me? Did he find me again? I can feel the adrenaline go through my body as I hear more and more moaning coming from all directions? I feel desperate and for a moment I think I am going to die in this godforsaken place. "Psst" I hear it coming from behind the church "Get off the street". I follow the voice and eventually I see a man with a spade and a gas mask cower in a corner. Carefully I walk towards him, still remembering what happened the list time I tried to get close to a stranger. "What the hell is going on here?" I ask him. He tells me to follow him and that I will get my answers very soon if I stick close and do what he says. We end up at a grocery store that seems to have been abandoned. The stranger and I sit down in the back. He shares his food and drink with me and tells me where I am, what is going on and what to do. I dont know what to think. His story sounds like it comes directly out of a bad written novel. But I cannot deny what I have seen, so I decide to believe him. As we talk further I get to know the strangers name - Tom. He says that he has friends that he wants to meet at an airfield very close to this city and asks me if I want to accompany him. I dont think about it for long and agree to follow. Anything to get out of this hellish place. As we grab some scarce food and drinks, left in the story, he tells me more about his plans. He wants to go north. Far north. But our only hope to make it there is the airfield, as we dont have a map and supplies are very short. Maybe we will find a vehicle, maybe even something to fly with. I am starting to have hope that I will make it out of this country alive. We turn our flashlights off and go east. Far east. As we get closer to the airfield, we see lights flickering through the forest that we are in. Interested we go further and eventually we arrive by the airfield. The lights have stopped. What I see, it terrifies me. Bodies. Everywhere. Dead bodies left and right. We search for supplies in the radio tower but find nothing useful. Tom says his friends should be already here. He seems worried. As we go into one of the hangars we see someone sitting in a corner. It is one of Toms friends. He is bleeding. Next to him, the other friend. He is dead. "What do we do?" I ask. We dont have medical supplies. Tom pulls out some rags to stop the bleeding. And there we go, it worked. His friend explains what happened. They were looking for supplies when they got attacked by zombies. We sit in the dark and talk for a while. Shortly after, his friend fell unconscious. "We have to leave him" Tom says. "What? Why?" I ask. "Because we have no medical supplies and we cant hope to find any close to here" Tom answers. I feel uncomfortable, I am scared and desperate. There are no vehicles. Toms friends died and we have almost no supplies left. Am I going to die after all? In the distance, we see large appartment buildings on a hill, just on the other side of a forest. Tom says that they are our only hope for now. As we leave, we dont look back. By now I realized that I wont make it out of here without Tom and his knowledge of the area. We talk more, on the way. Tom tells me about his story. He too found himself close to the shore, a while before I did. He met his friends, that are dead now, while he was running through a forest, trying to get away from a zombie. They helped him and showed him around. We arrive at the appartments. "Wow, this place looks abandoned" I say to him as we enter one of the enormous buildings. The staircase is destroyed. Our only way up is through an elevator shaft with a rusty ladder. My stomach tells me not to do it, but what chance do we have? I grab onto the ladder and start climbing up. Not once, I look down. Too great the fear of falling. As we finally get out of the elevator shaft we find a couple of open doors. "Someone has been here before" Tom says to me. We decide to look for loot nonetheless. We are about to starve after all. Tom says its better if we split up. This way we can look for food faster. I agree and we part ways for now. After a while of searching, all we had found was a rotten banana. I took it. Didnt care if it was rotten or not. It was food and that was all that mattered. We decided to check the other buildings aswell. As we come to the last building, this it has gotten to be a routine way of searching. I take the lower floors, tom takes the upper ones. No words needed. After I was done and have been sitting around waiting for a while, I decided to go upstairs. Something was not right. Tom never took that long. I search through the upper appartments but no sign of Tom. I climb up on the roof - and again, nothing. Did he leave me without saying anything? That didnt seem like him. I waited a bit longer and eventually, I decided to go. I had to. As I reached bottom floor I saw him, dead. It looked like he fell all the way from the roof. Was it an accident? Did he jump? Why would that matter to me now. I am lost. He was my only hope and now I am on my own again. What do I do now? I feel desperate. Was this all for nothing? Did I go through all of that, just to die here now, on my own? I dont know what do to. After sitting around for a while I decide to try my luck. If I will die on the way, fine. I dont have better chances at surviving if I stick around here for any longer. Too many zombies around. I grab Toms stuff - what was left of it at least and go. North. Maybe I will be able to make it through the vast lands and forests and find a way out of this place. Thanks to tom I got a good amount of supplies now at least. As I start my journey I think of what might be lying ahead of me now. But that, I dont know. Only the future will tell.
-
Do you think it will be supported in beta? Late Alpha? Mid Alpha? or even early alpha I'm already seeing some test private hives go up ((BMRF.ME)) for example has their own. so I'm just wondering whens the estimate they will be supported? ((I hope to god they don't make 1000000 vehicles spawn with a m4 with5 mags and a rds servers.))
-
As a mater of fact... Actually we were not chatting most of the way but we were updating each other on what we were doing and finding as we tried to link up. Even so there are times when running around solo, even on things like Epoch where I ditch the vehicles and tons of gear and just move around the map on foot because I tend to skip past things while driving and I tend to have fun just moving up on an area and interacting with it. In SA I am really enjoying that I can hit even the little 3-4 house clusters and find plenty of items in them in between the larger cities. I think some people are just setting a waypoint on a compass and running straight to a location instead of looking around.
-
Weapons currently in the game are the Mosin, the M4, the bugged double barreled and the FNX45 pistol. Vehicles will be done properly and are therefore going to be done further down the line. Also use the search function, and/or do your research. :)
-
I was wondering how many weapons and vehicles there are in the DayZ Alpha so far, I have found a rifle and the M4 but that seems to be it and I havent seen any vehicles yet.
-
Hello all Gamers4Fun started a new Dayz Epoch Panthera server come and check us out maybe you like it Server IP 195.154.241.14:2303 Features Ai Missions Self Blood Heli Lift Vehicle Towing Salvage Vehicle Indestructible Bases Trader cities only have safezones Anti Hack Server IP 195.154.241.14:2303 Website URL http://Dayz.Gamers4fun.nl Server Rules 1. If a base is left unlocked and open, you can go into said base and steal any gear or vehicle left unlocked or open. 2. You are not allowed to destroy locked vehicles and storage buildings INSIDE a base. It will result in a ban (IF THE PLAYERS ARE ONLINE, AND INSIDE THEIR BASE BEING ENGAGED, and their vehicles and or storage buildings are blown up from the crossfire, it is acceptable.) 3. Trader Cities are SAFE ZONES. If caught camping the roads out of Trader Zones, it could lead to a kick or ban. Only the Trader cities, are the only zones with god mode enabled on them, the others you go to at your own risk. 4. Stealing from players in trader cities will result in an immediate ban if caught and shown proof 5. You are allowed to build bases in any location you desire except for the following - YOU ARE NOT ALLOWED TO BUILD IN cities, factories, or on the airfields. if you do decide to build in close proximity to the military base, we are not responsible for any damages to anything inside your base, you build near it at your own risk. 6. You are not allowed to build any items to block another players base doors, vehicles, safes, or sheds. They will be removed and the person that placed them will be banned, no warnings will be issued. (and yes, we can see who places the walls / buildings.) GENERAL RULE FOR ALL G4F SERVERS 1. Utilize our command structure. If you have problems inside the game, take it to a G4F member first. All G4F members have G4F tags. If the G4F member is unable to help you, THEY will take it to the next higher, a Moderator to have them handle the issue. If the Moderator is unable to fix the problem or issue, the Moderator will then take it to the Admins. The only time that it is acceptable to go straight to the Admin is if there is a confirmed hacker on the server. Any other things that are taken to an Admin without taking the proper steps will be ignored by the Admin and if it occurs more than once it could lead to a kick from the server / ts. Multiple reprimands will lead to a Ban. 2. Talking on the MIC on Global and Side Chat will not be permitted. First Offense - Warning will be issued Second Offense - Kick will be issued Third Offense - Ban will be issued 3. Stream Sniping or using someones stream to gain intel on them is strictly forbidden and will result in a ban if shown proof if you are caught stream sniping on all current and future servers. 4. Racism will NOT be tolerated on any of our servers. 5. Trolling will NOT be tolerated - (for example, a guy came into ts and asked me if i could take a survey for his class. i said sure, he started asking me questions about landing on the moon for the first time three weeks ago, then about the watergate scandal and nixon getting impeached last week.) long story short, he was banned fromt he TS server. If anyone has someone that comes in and tries to troll you in that sort of manner,. contact an admin or mod immediately. 6. Immaturity is not an excuse for breaking any rules. We do not have age restrictions on our servers, but act Mature and you wont have any problems.
-
The only reason I'm hesitant is the minimal zombies, and lack of vehicles, but most of all I don't want to buy it and then only three months down the road hackers start popping up again. That is a 100% Deal Breaker if people start teleporting around and spawning things in. It's just not gonna work. Thunder Domes all over again. I shudder at the thought.
-
Things you want to see in SA updates first.
AG-D.Wright replied to ZlobaRUS54's topic in General Discussion
1) Unconcious bug fix (Might as well throw it in there) 2) Loot spawns (Been checking apartments and such and barely finding anything) 3) Zombie Spawns (Run through a main city, you won't get any aggro) 4) Status Indicators (We need moodlets for this. Its a medicore idea to have text feedback. If we get moodlets back, don't let them look like they were drawn by a 5 year old.) 5) Ladder Holstering (When holding a weapon and getting on a ladder, it moves whatever your holding out of your hands...I dont think I should have to re-dig it out of my inventory every time.) 6) Sun (I realize the sun is a gargantuan mass of gas being constantly burned through nuclear fission, but I don't think it needs to be that bright.) 7) Zombie AI (It looks like it has been massively improved, but I think they should run?) 8) Vehicles (I've heard rumors they don't plan to re-add vehicles. Please don't let this be true. Repairing things and hunting for the parts was one of my favorite things to do in the mod) 9) Spelling errors (Holding your mouse over respawn and you'll see a text box with obvious grammatical errors) 10) Infinite Pants (Taking clothing off a body can result in taking it off, but the clothes remaining, resulting in an infinite pants glitch.) -
Things you want to see in SA updates first.
Dgenerate replied to ZlobaRUS54's topic in General Discussion
Status indicators. Screw vehicles for now. They make the game smaller and they are but essential. -
A dayz server with 500+ vehicles and good starting stuff
lenyxv3 posted a topic in Mod Servers & Private Hives
Hi,there is a DayZ server with 500+vehicles and good starting stuff,we are new and we would appreciate players.The IP of the server is 5.63.147.156:3119.Have fun! -
Like Narko said, there isn't, and there won't be for a while. They are completely redesigning vehicles.
-
Was wondering about this myself also. Apparently there are no vehicles or means to repair them in alpha as of yet, but someone do correct me if wrong.
-
Nah, it sucks. Mod was the same. It's so buggy and no vehicles. Also it has bad fps. #yoloswag Just kidding ;) It's the best alpha of anything ever :D
-
My first impressions - DayZ Mod Vet
Panicbutton replied to Sterling (DayZ)'s topic in General Discussion
Probably because weapons are pretty scarce right now. This behavior will surface once weapons and vehicles become more prevalent. Its always eaiser to steal than it is to earn :) -
Vehicles will probably be 2-3 months down the line.
-
A few months ago I think it was, when Rocket or Matt asked us a question: whether we'd like the old Arma2/OA vehicles in the SA or none at all until they're finished with the new cars/driving system. Now obviously the question has been answered because there is no vehicles at all, but I'd like to know, would it be possible to add the vehicles from ArmA2/OA in the Standalone? The game is in alpha for now anyway, wouldn't hurt to just screw around with those vehicles, right? And, if anyone knows, what's the E.T.A on the new vehicles in SA?
-
Ok i get it.. its alpha.. but this is worse than the mod.
Fold replied to [email protected]'s topic in General Discussion
I don't like the tone this guy has taken, however, unfortunately to some extent I agree. Interaction with the environment is still as clunky as ever, I want more key bindings so that I press 'L' and my torch turns on rather than scroll, select click. I got a lucky spawn in Novy and new exactly where I was, this disappoints me. I would've enjoyed a new map, after-all they've had over a year to make one while the other aspects were changed. Adding in new sections is nice, but I have already played this landscape for 1.5 years. I struggle to understand what has be the hold up creating other guns, items and vehicles when the apparent hold up has been the network connection. Surely they have a team of modellers for designing in game items whilst their network team sort out their own problems. Being knocked without a timer seems a questionable one to be honest. -
Thoughts so far on Dayz Standalone
Sickerthansars replied to ProGamerGov's topic in General Discussion
They did because DayZ was/is meant to be the "anti-game" its not supposed to be easy, you're not supposed to be able to "win" alone. What private hives did was change the atmosphere of the mod attracting tons of "cod" kids who now think Dayz is supposed to be a slightly more realistic fps with zombies and some survial stuff added to it. Sitting on the hills over elektro/berzino or one of the highrises in cherno and sniping new spawns with 50 cals etc is not what dayz was supposed to be but thats what the private hives became with the 100000 vehicles, self blood bags etc etc -
Things you want to see in SA updates first.
izmak replied to ZlobaRUS54's topic in General Discussion
The two main changes I'd like to see asap are as follows, and they are more Quality of Life fixes than anything else. - Status Indicators - Respawning mechanics for basic items. Guns etc. shouldn't respawn, but basic commodities like food should. There's two possible fixes for the respawning. - Actually make food/drink respawn - Massively increase the length of time between requiring food/drink. Oh, and finally: - Selectable fire modes. Vehicles, Tents, Base Building. All of that can wait whilst the core basic features get nailed down. Amazing work though Rocket, well impressed. -
Things you want to see in SA updates first.
MrGhillieMan replied to ZlobaRUS54's topic in General Discussion
Vehicles, Cars, trucks, Helicopters, Boats, i guess some armoured cars, milatary vehicles -
SA is better, it just takes time to getting used to it.
scaramoosh posted a topic in General Discussion
I didn't like it at first but once you work out the changes it is much better. It does feel like a bit of a side step in a way though, where they've just replaced one clunky system for another, I guess this is just all early base work for something more polished though. When I first started playing I was like "I hate this", now I've been playing non stop since release, I'm loving it. The UI takes the most time to get used to, it works better than the original UI but it is rather clunky and broken atm. There is a lot of dragging stuff to your hands and back and wondering why you cannot refill bottles (they have to be in your hand) and wondering why stuff is staying on your action bar even though you dropped it. All this stuff works, it's just not automatic like it would be in other games, for me now I like it as it means it takes time to manage your inventory, which really leaves you open to risk when looting like the original inventory UI. I noticed lots of people complaining about being unconscious randomly, this obviously isn't random. People are used to running forever without eating or drinking, having gotten used to it, when you see a message saying you need to eat or drink, always do it right away, never ignore it. You can also have one can of drink or a banana and it doesn't instantly fill you up like the mod, you have to keep eating and drinking until green writing pops up saying you're ok. This isn't ideal, but collapsing unconscious isn't random, you just have to get used to this system until they come up with something better... though I kinda like not having a boring UI bar you have to keep topping up. I think the best system would be what breaking point does where you hear your stomach rumble or you're out of breathe which indicates needing food or water. There are a few things which are broken though... - Zombies do not roam - melee is just horrible, even worse than before - zombies/loot doesn't respawn. I think personally these are the things that need the most attention. I also do not like how you can right click to aim, but it makes you walk instead of run, you can also press space to do chance stance between running and walking and you can press c (I think) to switch your pace too. This is too many buttons and at first I was always wondering why I wasn't running any more and clicking through all the buttons. I'm used to it now and have worked it out, however for the average joe, they'll get frustrated, say the game is shit and quit. I cannot blame them as the controls are still very clunky, even for an alpha, they do not need to work this way. Walking through buildings is a lot smoother, you wont be getting stuck on door frames any more, however you'll probably get stuck trying to go up stairs a few times. I tried to press space for jump (which tbh it should be) but it's V, only v has two purposes and sometimes it vaults you and sometimes it jumps... it's a bit weird and I can never tell which one my character will choose. Vicinity is a bit broken too, you can be looking right at something and it just wont appear. Pressing F as an action button, in itself is ok, I just find it a bit annoying though as a lot of the time the icon will not show when trying to climb up a ladder or open a gate. This happened in Dayz Mod too, however in that I just used the mouse wheel and it would find the option I need, In the SA since it changed to the F key, all mouse wheel tends to do is want to change my weapon or ammo instead. The new items are amazing, the lighting is amazing, sadly night time still sucks, basically you have to gamma everything up because you know everyone else has done that and you cannot be at a disadvantage..... this ruins the game at night time. The servers also seem to be all set to the same time zone, which is annoying as night time is rather unplayable due to the gamma exploit.... Overall it is really good, it does need vehicles though, but Dean said they're coming, I just hope people cannot hog them all and hide them in corners of the map again like the mod. I'm enjoying it more than the mod though which is good, it just takes time to get used to it. For me the biggest things that need fixing straight away are the 3 things I listed... No respawns, horrible melee and zombie A.I. What I really love is no one is shooting on sight any more which is great. I'm sure this is due to the game being new and people just getting used to it, however I really hope it stays this way as it reminds me of what Dayz used to be, before it turned into a Death Match COD game. -
Ok i get it.. its alpha.. but this is worse than the mod.
oompah replied to [email protected]'s topic in General Discussion
I think the issue people are struggling with is - why is the game play not improved from the mod after 18 months. And while that point is debatable - it is true that a lot of features are missing, things likes vehicles and weapons etc... What took up some much dev time was the transformation of the game from largely client side (hacking impossible to stop) to server side. This was a pretty big ordeal that involved ripping the engine down to it's core and re-enginneering a lot of how arma works. I actually think it's fairly amazing they were able to do that in such a short (relatively speaking) period of time. If they did it well (made the code modular in nature) then they should be able to rapidly (relatively speaking) tack on new features and troubleshoot bugs. Yea sure it would have been cool to have seen this early version of the game be substantially better than the mod, and you can argue that point all you want when the truth is you wont start seeing those types of gains for a while. Keep in mind a lot of people here and on reddit were BEGGING for this version of the game to be released, so I guess becareful what you wish for. -
Let me start with this, this thread is in no way meant to slander the Dayz team in anyway, nor complain about the current state of the game. As I know, it's in Alpha, many people are complaining already and Rocket did say, don't by the game if you are expecting a finished product. It's Alpha for a reason. Basically, I think a list is in order from the community of Dayz. A list of what we'd like to see be in the game. I'll add any good ideas/points from other posts, and maybe we can influence the team to implement these ideas. ----------------------------------------------------------------------------------------------------------- Grouping system/friendly tagging system - Basically this is a must in my eyes, for the friends you make in-game and ones you already play with using TS3/Skype etc, it would be nice to have some type of grouping system/tagging system where you can see a name tag of some sort or something along these lines, just to make it more 'group friendly'. Addition after some points, understandable some people wouldnt like this - Even being able to put an icon on a players back/arms would suffice. So you can easily recognise people, so think of a cape with a clan emblem, and how it works is whatever the player has on his/her most outer layer, the emblem shows. Zombie Hoards - Personally, I believe a zombie game should have a level of difficulty, so being able to run around and losing zombies inside buildings shouldn't be possible. You should be scared, and trying to be a sneaky as possible. For instance, you should turn a corner in Cherno, and meet around 50 zombies just doing what they do, think of 'The Walking Dead' series for example, rather than several zombies dotted about, have hoards of them. I understand this could be harsh on servers and FPS, but I'm sure someway it's possible! Distractions - This is referring to my last point, if there are such hoards, you should be able to craft/trigger distractions. Such as car alarms, smashing windows, or other craftable items you can remotely/manually trigger like radios or trip flares perhaps. Crafting UI - As far as I understand the team is already on this idea, from listening to dev speaks, just putting it here in case. I see a lot of misc items in game at the moment; Tape, ropes, wire etc. It would be good to have some sort of crafting UI so we know what is possible to make. Absolute weapon/vehicle customisation - Referring to my last point once again, I think it would be great if you could for example - Get a baseball bat, a hammer, and some nails and hit the nails into the bat, making a more power-full melee weapon. This shouldn't just stop there though. You could do it with standard weapons as-well, If you could attack a blade to the underneath of your rifle and then be able to use it as a melee weapon as-well as a firearm. I understand we have bayonets in game, but it would be great to be able to add your own preference to your weapon. Same applies for vehicles, you should be able to attach metal sheets to them, spikes, mount guns. Obviously this shouldn't be easy to do, because it would be chaos but something along these lines would be nice. Tree/grass - Okay, this is a big one for me and I think it's fairly game-breaking. Basically, you see the foliage around your player, but at a distance it's not there. That shouldn't be the case, because if someones laying down in that 'grass' at a distance they're laying on an empty field. So, they may believe they're in cover of some sort when they're actually not. To have that the other way around would add a huge aspect to PvP. Street lamps/building lights - Ive not noticed any street lights, and if they're about I do apologise. But if I'm correct and they don't exist, I think they should. Not a lot, a few dotted about just to add a bit more immersion. You should also be able to turn on building lights, or certain buildings, by using the obvious light switch. This would give away your location, but that's up-to you to decide if you flick the switch or not. (maybe this could also attract zombie hoards?) Again, fair point made about this, no power stations on = no electricty. - However, lights flickering on/off rapidly/randomly would add some good gaming emersion, obviously flickering from the last drags of power running through the lines! That's all I can really think of for now, I understand some people wont agree with my ideas and that's fine. Everyone has their own opinion. So any feedback would be good, as it's not for me more-so the Dev team of Dayz. Let's keep this thread clean and not a Flame thread. Cheers, Lukey.