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Found 41868 results

  1. maliceubx

    The RV engine is the worst engine ever made.

    Tenfold? What?. Standalone has made some improvements but overall the architecture has to support less calculation than it did previously (Less guns, no vehicles, no item respawns, no zombie respawns, 1/100th of the amount of zombie AI, 15-20 less players, no air physics due to no flying) and it runs the SAME if not a slight bit worse than the mod at the moment.
  2. Hello everyone, I've decided to compile a list of things that my friends and I have put together on things to better improve the game. Food and Drink Its great that there has been an attempt to increase the need for food and drink but constantly being harassed by your character that they are hungry or thirsty every 10-20 mins, just is not realistic. You do not need a meal 30 times a day to stay alive. Also that eating a full can of spaghetti if you were starving would make the person almost sick from to much consumption. So you would not need to eat 2 or more cans of food to satisfy yourself. Scopes and other uses for them. I think it would be a great idea if you could put a powerful scope in your hand and use it like binoculars. It would make picking them up worth while until you found a gun that can use it. Maybe even if you had a badly damaged scope you could remove the lens to make a magnifying glass, and start a fire. Transportation Bicycles - I hope that once they are implemented (Hopefully soon) that they will not be ridiculous like they were in the mod, going upwards of 120 down hills. I can see 60 on a very steep hill but nothing more then 25-30 on the road. Skateboards- This seems to be an odd request but, one of the most common things to find in European countries, and can be heavily customized. I think it would be a great addition to the game to be able to get your hands on one of these very useful items. for nothing less then being able to use it as firewood if need be. (perhaps on a winter map like Namalsk, if we ever get it) Cars and Trucks- Once these are implemented I hope that they will take time and effort to fix them up. I remember the early days of the mod spending hours searching a city for just the right part. Only to have someone shoot out the tires. I liked that aspect of the game. Made the care more meaningful to you, and you would protect it with your life. Helicopters- Probably the holy grail of vehicles in the mod. BUT! also far to easy to get running in the currant version. I think to be able to even see if a chopper is safe to fly, you have to find the manual in a hanger or something. and make the parts only accessible in military hangers and sheds. It only makes sense, how would and average joe survivor know how to fix/ fly a helicopter. Hunting and Fishing I've read that there is supposed to be deer and other wildlife in the game, and have yet to find any. But I'd love to see a way to track deer and other things, like actual hunting. As for fishing I wish to see something more then a fishing pole, but maybe a fishing net or craw fish traps, maybe even lobster cages. Farming I don't know if this would be possible if at all with how the server and database is set up. But if I were in a zombie apocalypse I would in no way be near a city, I would be out in the woods with a small cabin a garden, and a few livestock. Maybe implement a lead or use of rope to gather cattle or even deer to your home and be able to breed and eat them when necessary. AI bandits- Not a lot of these but some. Give an incentive to have a common enemy other then players. Yes there will always be player bandits. But if the game itself had some bandits with good loot and things. I believe it would make the game much more intense and unpredictable. They could be anything from patrolling ai in the streets of cherno, to a random camp out in the middle of the woods (2 tents a fire and a bench). make them a threat and have animation and situation hitches to track a players actions. to have real hold ups and killings. Vocal commands fallowed by a check in the code to see if target player has complied. IE, Bandit-"Drop your weapons All of them!" Game checks to see if player has droped weapons after 30 seconds. If not it warns again, Bandit-"I said drop the weapons! You have 5 seconds" if it doesn't comply player is shot, not killed but shot. If the Player does drop the weapons. bandits can tell another command. Bandit-"Get down in the Surrender position, And you won't be shot!" bandits, handcuff and steal random items form player prioritizing ammo and food. If I were suggest a group of people to help with this. The epoch guys have done an amazing job on the mod giving it a more natural survival scenario. be it the vendors, or building.
  3. bfisher

    vehicles you want in the game

    I respectfully disagree. I don't want a parking lot, but I like the idea of vehicles being relatively common, but requiring constant refueling and maintenance. If cars are too rare, they will never be used. People would just hoard them in the deep areas of the map. Any of the cars on this web site will do IMHO: http://crazyguides.com/cars/ For variety, some import cars by Audi, Peugeot, BMW, Volkswagen, and Mercedes-Benz wouldn't be inappropriate in a post-Soviet state. Particularly in the cities.
  4. law1977

    vehicles you want in the game

    Motor cross bikes awesome fun, might as well put all those bike helmets to proper use. Also didn't rocket say he wanted highly customable vehicles somewhere. Kind of fun getting all ya bits together as a few people fix the car the others have to defend against zombies cause of all the noise you make.
  5. dusty_nuttles

    getting BLOOD bags from Hospitals

    Stupid idea. Blood needs a fridge to be stored. There is no electricity on in DayZ, thus impossible. Go back to the mod with super unrealistic servers with self blood bags and 5 billion vehicles and custom donator loadouts. Actually, leave SA entirely---your the type of player nobody wants except 15 year-olds that think they are cleaning up with 5 dollar donations.
  6. Well base building won't be to that extent, it will be the ability to apply sections of barbed wire, wooden fencing, sandbag walls (reinforced with wood) at various heights requiring someone trying to get passed having to climb over, jump, cut or demolish completely. Naturally cutting barbed wire is the quieter to demolishing but physically touching or jumping that should hurt you and maybe make you bleed. The point of this is to protect what ever someone has "horded" inside, but it is not a fortress and everything can be tackled in their way rather simply if you have the right tools and/or the builder has not made any mistakes. Don't forget there has to be a way in anyway... even if it some form of interaction with a gate called "padlock" which can be broken with certain heavy duty cutting tools. It does just leave you vulnerably in the open for a few seconds when your avatar goes through the animation. Again this is not a fortress to horde weapons, but it could be one survivor or several or even bandits who just want a base of ops to store loot and strike out from.... could even be vehicles inside. This adds an element of factions and gangs developing out of the survivors, bandits, looters etc... You don't have to do any of this, you can carry on as you like being the solo guy... you can even sneakily break into one of these camps and steal stuff. As for tents, who is to say they have to stay like the "storage box tents" from Arma 2. They could be tents we can crouch walk or prone crawl into as well as being limited storage boxes. We could have different tents from the compact tents to larger tents you can even walk into... store more stuff in but are easier to spot and harder to hide unless slap bang in the middle of an encampment. This works with IEDs, claymores, mines... can be used to deter anyone trying to gain entry through the "trap zones".... and it would be interesting as I believe Rocket mentioned he wants to make fire/heat/smoke attract zombies so having a camp fire or making noise within your encampment has a chance to attract zombies who will end up surrounding your encampment damaging the defences or setting off the traps. A loud explosion attracts more zombies which can now trudge through the gap left by the now blown up zombie, you spawn in and... holy crap!!! As for shelter... perhaps simply logged off too many times in the "wilderness" can cause illness, but logging off inside of shelter preserves your stats and protects you from the weather. I'm thinking the Namalsk map in DayZ and feeling cold... how fires and warm clothes warm you up.
  7. The Legit Pie

    The value of a character

    How about a system there is a skill tree (With no amazing perks like 30% chance of not shooting a bullet) but every time you do something, like gather wood or reassemble a gun or apply a bandage you gain a point towards that skill So say after applying 50 bandages you can improve your skill making you apply bandages slightly faster or making blood bags give more blood, or we could move it on so that someone that focuses on mechanics can use more damaged parts to repair vehicles? And maybe a counter class system where say a mechanic is less talented in the art of medicine?
  8. Newsflash: Choppers and other vehicles will be added later on. Also pretty sure it was suggested already. Oh, and hello. Welcome to the forums.
  9. jaginun

    Ultralight Aircraft

    Eh, I would argue that normal aircraft have more of a place in Chenarus rather than the ULA. Sure, aeroplanes probably have more complex mechanics, but there would be a lot more prop craft like the AN-2 rather than these propelled gliders, as with real life. However, disregarding realism I do like the idea as they are an actual useable alternative to larger planes. These ones, as you say, could land in a field and take off again without worrying about runway space, and it wouldn't just be owned by the largest group on the server like with previous aircraft. While it's unrealistic, and as jSharp says, might not be the most manly of vehicles, I think the gameplay niche it fills beats the downsides. +1
  10. bfisher

    Bullet proof vests and Night Vision goggles.

    Seriously. I just came back from a business trip to Poland. It's not Uzbekistan, but it was a Soviet-era country and the countryside and rural towns looks strikingly similar to Chernarus. There was a "spy shop" under our apartment that sold civilian NVGs, GPS devices (which incidentally are as common as cell phones) and similar stuff. I don't know why people insist that we should be fighting zombies with rocks and sticks and driving Ural trucks and Polski Fiat or Trabant cars. Chernarus should have an interesting mix. Civilian, military and police weapons and gear (with civilian stuff being more common, but lower grade for obvious reasons). When Rocket adds vehicles, he should add all those crappy Soviet cars and trucks, but also the same little BMWs, Mercedes and other modern cars and trucks that are common in most European cities. And throw in some Western stuff too for variety.
  11. Hello, I started a server yesterday and hope to get it popular. Features: -Side missions -300+ vehicles -self bloodbag -better loot -Better heli crash sites IP: 109.123.117.149:2312 Thanks!
  12. ninjacalypse

    Younger player needs group to roll with.

    Heh...the migration. Yeah, I'd like to get a server too once server admins have more options than they do now, not for 5000 vehicles!!!!!!111!! or any of that garbage but being able to whitelist players would be nice. Currently, your only option is public or breaking the rules and kicking everyone from a public server which isn't really cool.
  13. Virtually the exact same thing is plastered on most of the sites talking about the release of the Alpha. I could have sworn there was a direct quote from Rocket on this somewhere but I can't fish up a link right now. This release, according to the developer, “ is a representation of our core pillars, and the framework we have created around them”, but it is lacking some of the features from the mod such as vehicles and support for user mods. Those things are listed under the development roadmap though so they should hit before the full release which is estimated to be more than a year away.
  14. jaginun

    Armored Vehicles

    I think that the armoured and ungunned vehicles would be alright, although I think there has to be some balance to the increased bullet protection, perhaps an incredible fuel useage like real military vehicles compared to civilian models. What I don't like is large APC's or anything like that, limit it to Humvee's please.
  15. Lancer 2-2

    Bullet proof vests and Night Vision goggles.

    You might, but not every server is day only.... I would like to see weapons such as: Handguns, Uzis, Sub-machine guns (police issue), AK series of weapons (civilian and military), mosins (rare, but still around), hunting rifles (civilian and found in the hunting towers), shotguns and the occasional though again rare PKM or light machine guns. We then could have super-rare helicopter crash sites that spawn less often than they did in the mod and cover a larger area which have a chance of spawning western weapons such as M16 and M4 variants, weapon attachments, military clothing/gear and gadgets such as NVGs.... but rare and only a chance of spawning stuff like that and when they do they won't be pristine (but repairable). Operable Vehicles: Soviet style transport helicopters and civilian helicopters, no gunships please... not without AA weapons.... and maybe a super rare Huey. Various cars, trucks, jeeps, tractors, bicycles, motorbikes of soviet civilian, official and military design. I don't want things to become like the mod with AS50s and night vision/thermal imaging assault rifles... as fun as they were at times... it doesn't quite fit a soviet themed state during/after a zombie apocalypse.
  16. I'd like to see larger server populations, for one. Challenging survival would be good, so would base building and crafting. Basically, all of the above on the poll. The DayZ team's biggest priority should be getting all of the mod features working in SA, like vehicles, storage, base building, etc, even if they're all in a basic form. I'd kill to be able to drop a sandbag wall or a wooden crate or drive around. This also includes the zombies, which I feel would be pretty good if they just respawned and were more common (and didn't go through buildings). They're actually pretty decently dangerous if you're underequipped and can be a problem once you start to get 3+ on you. I'd really like to see a preview build that only supports a low server population but has a lot of zombies and no loot, just to see how they'd be once optimized and en masse. Right now though there's just nothing to do, and I can't imagine continuing on like this for another week, much less a month. I'm also worried about recent player behaviour; Coastal Detergent Drinking Simulator 2014 isn't a game I really care for, and I don't know if it'll stop even if new features are added. It's kind of annoying that people haven't grown up in the year I've been away from DayZ.
  17. Zogvarn

    vehicles you want in the game

    I would prefer none motorized. That's right I said it. Bicycles at most. But since I know that isn't likely to happen, then only 2-3 civilian vehicles at most per server. No military ones at all. And by civilian I mean small cars and maybe a old, beaten truck. Maybe one 2-seater civilian heli that takes ages to find parts for to fix. Vehicles are all well and good, but having more than a couple is more of a problem than anything imo. Vehicles take away from having to be careful moving across the map.
  18. thedogfoodyayho

    Armored Vehicles

    Before you rage, read this. I'm not saying to put a fucking Abrams in, I'm talking about light, Unarmed or very lightly armed Armored cars or APCs like a BRDM, BMP (HQ version) and a modified HMMV. The BRDMs are used by Police and Military in almost all Eastern Armies. Maybe a turret-less version? The BMP HQ has a Dummy gun and a PK LMG in an Exposed position, no turret for the gunner. You should have to add the Machine gun. The HMMV isn't really very well armored, so some have had Armor Packages added. The wheels are still venerable unless bullet-proof versions are fitted. Those would allow players to travel in relative safety, but since improvised explosives are supposedly planned, i doupt armor would make you invulnerable to everyone. But to Nerf it, maybe a Super-rare, persistent land mine that is only set off by vehicles. Players could De-arm them and pick them up. And repairing them would be difficult. You would have to find "Armor" instead of scrap metal, Bullet proof tires for better protection, and maybe even different engines. And they would guzzel fuel. It would add more end-game content less OP than helicopters, and add a huge thrill to the game, especially clan wars. And i wouldn't say it would be unrealistic. Chernarus had an Army, and Armys have Armor.
  19. djtronik

    vehicles you want in the game

    Gibe vehicles pls
  20. thedogfoodyayho

    vehicles you want in the game

    Heres a few more that would be cool An >Unarmed< BRDM-2 armored car Mi-2 Helicopter with a Search light and Maybe a PKT LMG Militia/Police cars. Theres already a Militia car wreck that people think is a Taxi. Ural Firetruck, Chernobyl style Delivery Skoda S1203 Van, maybe Vodka delivery? PTS or K-61 Amphibious trasport vehicles A few trucks like the Tatra T148, zil-131, Kamaz (heavy Trasport) and KRaZ 214 And a Tow Truck! And heres a new idea. Pushable vehicles. Like Wagons, Shopping carts, maybe even like a wheelchair, that you could store stuff in and leave anywhere, basically a portable tent. A large trailer you could tow. Maybe the bugger trucks could tow vehicle trailers And a Camper you could tow, along with an RV
  21. I've spent a couple hours every day this week playing the SA and doing so I've en-countered both the good and bad sides of this alpha. I'd like to say this is entirely my OPINION, it won't match all of those who view this thread, and bugs have not influenced either cons or pros. (Note; I am aware that this is in alpha, again, it does not influence this list) Starting with the PROS: - Character customisation is a great touch, it's a good way to stop people from killing others to get certain skins and you get to give your character personality. - Character movement is really smoothing, jumping whilst running is helpful and is in no need for further works- it's fine how it is. - Gear inventory is good, but might need some improvements. Drag and drop works fine, vicinity works fine, almost everything works fine. - Loot -though some people will say they can't find anything due to connecting to servers that have about 30mins to restart- I find that loot is fair; you can find M4's and Mosin Nagants quite easily if you search in the right places, you can find backpacks relatively anywhere, and food/drinks are there in the right places as well. - Cherno and Elektro are no longer death matches like they were in the mod, they have decent amount of loot- just not enough to kill for, which is good. - Water pumps! Now these are my favourite features, they're nicely put in convenient places and serve their purpose well. - Melee weapons (specifically fire axes) work really well. - Zombies are finally fun to kill! Yes I have been going to infested places with my axe slashing zombies like I was playing Dead Rising from time to time. Not much to say since there isn't much in the game right now, but in the future I plan on exploring this game as much as possible as it updates. Now to the CONS: - Thirst and Hunger. Yes, some people are going to stand against this personal CON and label me a noob, or, as people who came from League of Legends to every game ever like to say; "scrub", but hear me out. Thirst and hunger is really unbalanced, you start out thirsty (I'm not sure if it's purposely put there but it is really unnecessary) and it dies down really fast. You get barraged by these messages on the side constantly like my character is narrating his own stomach (which would be fine if it was Morgan Freeman). Even the food you eat won't do too much to cure the hunger, and you find your self going to looted places a lot (if you get unlucky) finding rotten food. - Starvation, should be in the "Thirst and Hunger" point, but it deserves its' own point. If I do come to the point of starvation, I lose blood almost instantly, and not being able to tell how much blood I've lost is a real killjoy because the infamous grey screen is all you can estimate with- and even that is a con itself. - Talking about blood, this is my favourite con (ironically). Bloodtypes- as if it couldn't get worse. I know Rocket wanted this realistic feel to it, like, worn clothing, worn weapons- worn everything, but bloodtypes is taking it to another level. I personally don't mind taking blood from other players (I do, however, prefer to find full bloodbags because FOOD doesn't do anything to help in my experience), but having to know bloodtypes is just annoying. Especially since every life you need to find a test kit which are RARE (I have not found one in a medkit at all), and even if you do find one you still need one to test on a player which 99% of the time have a different bloodtype so you either have to risk taking blood from somebody else and die, or stay grey screen and die. Now I'm not sure if the bloodtype remains the same, but I've had two different blood types in two different lives. -Zombies can hear and see you from a kilometer away. I often find it annoying that zombies can hear and see you everywhere you go, they can even hear an axe slicing one of their friends up, I know I said I like to kill them but I do like to just go to places without being swarmed- though I understand that they haven't been properly opted yet, so I can say it isn't a solid con like the others, but it's still a con. So those are my cons, it may be less than the pros, but they are a massive problem IMO. Whether or not you're going to get mad at me for stating these as cons, I couldn't care less about bickering with anyone. To the suggestions! My favourite part of anything. (This is alpha so I think most of what I say will be included or done in a different way) -Get rid of bloodtypes! Or at-least come up with a way to have one bloodtype overall, it's YOUR game, you can do anything! -Blood and hunger/thirst icons! Because checking your inventory whilst doing anything (especially when you're in a firefight) is not very helpful, and since the messages don't really explain how much trouble you are in. Yay I'm bleeding, how much blood have I lost?! I kid, but seriously, classic DayZ icons please. -A SQUAD SYSTEM/PARTY SYSTEM (however you want to refer to it). It would be nice to have some kind of system that allows you to identify your friends on a server, whether that be their name above their heads or a green spot like somebody put in the mod. It would be greatly appreciated if you could do that for those who have a squad because sometimes people forget to tell you where they are or they change in to different clothing and you find yourself killing one of your friends. Something like that would be helpful, especially if you have an in game map. Last of all, base building. Being able to build a fortress like people do in the expanded mod would honestly make this game a lot more fun than using vehicles and tents as the only use of storage. Base building, I guarantee, WILL bring this game to a higher level. So that is my pro, cons and suggestion list, I'd like to see others opinions on their own pros, cons and suggestions but what I don't want to see is people being arrogant towards one another. I like to think that the DayZ community isn't like the every other gaming community like....League.... but anyway, share your thoughts whether you agree or not! Thank you for your time.
  22. Please do not bother replying with "hurr durr it's ALPHA". This post is meant for discussion & is not intended as a requests complaint the only request is you be sensible & provide links etc to back up your statements if not an opinion. At very least watch the video linked at the bottom so you know how much I am aware of what is intended in future patches. If you have evidence of proposed Immersive Decor please provide it no matter what format it is in be it Tweet, Interview or An expo you tube. I'd like to see it all. . Isn't a Zombie Apocalypse a horrific event? So wheres the horror? I'd assume a Zombie apocolypse would leave more than just survivors and Zombies and a few scattered vehicles so where are the bodies and parts? Arms? Legs? More Blood n guts. Wheres the horror? Immersion is a word used a lot when discribing DayZ yet when it comes to the actual world it actually doesn't FEEL like a Zed apocolypse atm. (Nor did/does the Mod) More Zombies models? additional Body parts & additional Dead to search. Wheres the Zombie that you walk past thinking its truely dead that then lunges for you, dragging itself across the ground as it has no legs? or that essential Zombie jump scare from searching a body for items with the possibility that it may just bite your ass at any minute... Seeing a chewed on leg or an arm here & there gives the house you have just entered a "story". A story that someone actually did live there once rather than yet another dull area to search. DAYZ NEEDS MORE CHARACTER, MORE OF ITS OWN STORY. Aswell as Immersive Decor how about Lootable Corpses & ©Zleepers! The addition of Loot able corpses could add a much needed element of surprise & jump scare fear potential by having "zleeper" zeds. (Zleeper tm, trademark ©Turk xD ) To explain what I mean by "© Zleeper":I'll provide a scenario to explain::- You are desperate for water or food that corpse is likely to have something of use, suns going down but its not so dark, just yet, to need a flashlight, you hear gunshots nearby (lol atmosphere) so you want to keep out of sight, you crouch, duck into the shadows & slowly sneak up to the corpse. You rapidly start searching through its pockets mindful of being shot in the head any second... then BAM an ear piercing scream you almost soil yourself, maybe a little wee wee ;P but you won't tell that part of the story back at camp... that bloodied corpse ex.person isn't actually dead!!! It lunges at you with ferocious velocity ..... did it knock you over- does it grab you or miss, are you able to draw your gun or grab your bat fast enough to beat it off? Are you scathed? bleeding? Sh1t it's still dragging itself toward you!! Doesn't matter you've scored a set of keys for that nearby 4x4............ Someone quite rightly pointed out after reading this Why on earth would you risk searching a corpse that is most likely a Zombie? Damn good point. So I proposed as an incentive to search corpses (aside from finding possible high tier non military items such as rare ammo or meds etc) the best most likely way to gain access to vehicles you'd need to find the keys on the dead... Not only does this give incentive it ties in logically where you would actually find keys. Very very unlikely that vehicles would have the keys in them. So who has the keys? If you want that sweet 4x4 you gotta risk something to get it. Go search the dead "farmer". You want that Chopper or that Military Jeep? You go search the "pilot" or "driver" whose laying dead(?) over there and maybe just maybe not disturb a Zleeper!!! Want a boat? You search the "sailor" modeled zombie eh I mean dead guy. ^_^ Sounds fun to me, no? A classic example of this would be the Policeman you search, after you both crash avoiding a Zombie on the road, in the beginning of the Walking Dead by TellTale games. ______________ Are there enough Zombie types? Just isn't enough, especially when theres preciouis little evidence of it other than a few very similar looking dead folk walking about. How many Zombie models are there exactly? 3? 4? with a few hair color changes. Nah thats not good enough. Sorry. I must admit I'm concerned about this as I remember hearing that there won't be anymore Zombie models than what we know of already. (see video below) Please tell me I'm wrong. Literally show me evidence via discussions, interviews etc or expo you tube vids anything that states there will be more variety. . NB : Before commenting "Its alpha" at least watch the video below at the link provided. Dean talks a lot about items in the video below (a must see btw) but no mention of body parts and worryingly states there will not be more Zombie models other than shown!?! DayZ Standalone - Rezzed 2013 Developer Sessions - YouTube http://www.youtube.com/watch?v=AKwMVPETfs0#t=3059 So before you hurr durr with "It's Alpha", read a little more, understand the only request I am making is for discussion and that someone provide links to show IF there are any future plans for Immersive Decor. Please, at very least watch the video provided so you may also be aware of what I know about proposed additions so as to not repeat anything already known. I very much would like to hear your thoughts especially if you DON'T think there should be any changes to evidence of a Zombie apocalypse with in DayZ (provide well thought out reasons please). Personally I believe DayZ needs more Blood, Guts 'n' Gore, a LOT more, well maybe some at least. Oh and the odd jump scare. (©Zleepers TM) :lol:
  23. I personally have found amazing loot at the NW Airfield, and I don't really mind taking the exodus up there after hitting up Zelengorosk. I have a feeling when they add vehicles that will be a goldmine due to its size. Most of my player encounters have been in and around Balota, Cherno and the two marked military bases on the western part of the map.
  24. TIC

    Vehicles?

    Rocket has said that they'd be working on vehicles as soon as they smooth out the alpha(adding new sounds, fix bugs, add features) a bit more then after that, they'll focus onto that. What we know so far: Vehicles are being maintained in the codebase (for example, the network bubble is approaching them in a unique way). It is just they want to add the additional functionality that has been planned before putting them back into active use.They're going to completely redo vehicles so they are made by components that can be then swapped around. Perhaps some of the awesome work done with ArmA3 can be ported, but given how very different the two engines are I am not sure how much could be directly ported over.Quality is key for vehicles; this will be worked on in great detail.
  25. Demophon

    Vehicles?

    Vehicles are small touches to be honest. I'm not going to tell you that I don't want cars and helicopters, but I can wait until beta for them. Baring in mind there are various bugs that need fixing before they start adding shit.
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