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Showing results for 'Vehicles'.
Found 41868 results
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Night time In Dayz SA and your thoughts?
henker899 replied to BlackDalia's topic in General Discussion
It's too long. I think it was a cool idea to use real world time, but nighttime turned out to be more of a server cleaner then anything, people in a great majority don't want to play in the dark. The Day / Night cycle needs to be shorter, and a lot shorter. I'd make a day in dayz 4 hours, with about 1,5 hours of real darkness, 0,5 hours twighlight. and 2 hours daytime. As soon as gameplay mechanics that will tie players to a server have been introduced (anything from vehicles, tents, bases, to private hives) people will have to deal with the darkness. If this will happen with the current 8+ hours of darkness, people will just make their home base on servers where there's light during their normal play hours. -
game needs a patch with something to do
Khad (DayZ) replied to dgeesio's topic in General Discussion
If you're bored, go hiking /o/ Btw. I wouldn't use a bike as long as I can sprint around like a maniac! So I hope this "issue" will be fixed with the implementation of vehicles. -
before all the i am dayz crowd dive in we need a patch with content adding . even if it is early or half broken. if its broken you can yell all you want its alpha bro :lol: at the moment there isnt anything to do or test. it needs vehicles , animals and some part of base building added. adding bicycles for eg dont need to be tweaked so add them in maybe different skin. vehicles dont need to be overly different .hopefully some of these things are added soon to keep me and others interested . awaits bonfire built :D
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Rocket said : Cannibalism will be eventually part of the game
Jaygoon replied to gamer222's topic in General Discussion
Chains round their neck and pull em along, could have a few of em all on chains lol The Walking Dinner. I will get a truck when vehicles are in and put players cuffed in back to deliver food around chern and spray "Meals on Wheels" on the side. -
Hey, In 1 of the dev vlogs for Dayz SA Rocket said "we want you to feel like you are scavenging" he put loot under tables and let you open up boots and doors on cars but why can't we open cabinets, why can't we use closets, why can't we sit in chairs at tables if you can take the static vehicles and let us use the doors ect you can do that for closets/cabinets. We should be able to interact with more of the environment. I know this is alpha for SA but is there some kind of confirmation or anything that this is going to be possible?
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Clothesline makes a lot of sense. Here's some of mine: - Rope + Camo Net to hide vehicles, camps etc. - Rope + Poncho to make a basha (rain/wind shelter). - Rope + Backpack to allow you to strap larger items to the outside of the pack.
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I am sure all of you have come across rope at some point in your travels. I know that there are uses that are going to be implemented as well. I wanted to take a moment to talk about possible uses for it in the game that you would all like to see. I am just going to list them below and give an explanation. Restraint - Self explanatory, I believe this will be implemented, tell me if I am wrong. Drawstring - Perhaps with some other tools and a burlap sack, you can create a small carrying case that would go into your inventory. Makeshift Stretcher - Use a combination of rope, sticks, and rags to make a makeshift stretcher that can be used to carry someone that has broken legs faster than if they were to crawl. Perhaps this stretcher can be used to carry extra supplies? The rope would be used as a fastener to make the frame of the stretcher. I have actually seen this mechanic used in a Takistan Life server. It was not a stretcher, but it was the ability to move someone around that was secured via zipties. Clothesline - If wet clothes become problematic, it would be great if you could use rope to create a clothesline that is secured between two points. You would then remove your gear and it would give you an option to place it on the line. Wait around a bit and they would dry :). Sectioning Off Areas - Use some rope in combination with other materials like sticks and duct tape in between to points to close off areas. You would only be able to get through this impediment if you had a knife or axe to cut through it. Now onto some of the more devious uses.... Dragging - Similar to a stretcher, except if someone was bound by handcuffs or rope, you could have the option of attaching a length of rope and drag them to where you want them to go. It would nice to see this as an option for dead bodies as well. This could be further enhanced by having the option to drag them behind vehicles when vehicles are implemented. This may sound brutal, but Day Z is a brutal world. Hangings - This would apply to both dead and alive. If it is a dead body, you could hang it from a tree or other structures (lamp posts, overhangs, doorways). If they are a live player, the same logic would apply, except after a period of time they would lose consciousness and die. You would be able to save the player by shooting the rope or cutting them down with a knife or axe. Imagine the message that can be sent or received by walking into town where a few bodies are hanging in the entrance. Garrote - Shooting guns makes too much noise, this would be the ultimate silent option. It would be very difficult, but if you managed to sneak up behind them, it would give an option to garrote/strangle with the rope. Maybe there would be a random chance of being successful depending on the rope condition? Those were the ideas that had, what are some of yours?
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Choppers shouldn't be in the game. Period. If the game has advanced to a point where vehicles etc are rusting and broken helos etc would be nearly impossible to repair/maintain at a flight worthy level Unless they can fix how everything (including people) stick out like sore thumbs from the air, they should leave helos out. Defeats the whole purpose of having camps when all it takes is a helo flying over yet somehow your camo tent under a pine tree sticks out, raiders parajump out and take everything while you're offline. And yes the underground caches you could build on some of the private hives/camo netting etc all stick out easily when flown over even at night time all it takes is tweaking your gamma/brightness While the whole backstory/particular skills etc is a cool idea, it would essentially turn dayz into an rpg game, and people would simply start min/maxing their "stats"
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While vehicles would be a good distraction / endgame for most of us, I imagine rocket and his team are working on ideas about cars and stuff that weren't in the mod. Seeing as many realism features are being remade into more complex formulas, I can only imagine how finding and repairing a vehicle would work now. It's sure to involve lots of wrenches and duct tape. With that assumption in mind, I guess it'll take a while before we see vehicles as the dev team envisions them. That said, however, I wish I had a good ol bike to go around places. It's so nice and stealthy, and doesn't require much in ways of repairing and finding. Plus it has no storage, so that's something off its programming requirements.
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No, if I see burnt out and crushed vehicles I want a story/ reason for their presence.In the mod it just seemingly spawns random shit all over the roads. Maybe in the forest there is a small road with and overturned truck with a couple destroyed cars behind it. If you look at it you can assume that with the close quarters of the road people exited their cars to inspect what was ahead of the truck, only to be ambushed by zombies/ bandits/ rouge military. I'd like to see some hints at rouge military too, if there were any more influential groups of survivors surely it would be a rouge military squad. Setting up random places of a last stand with a mixture of civilian and military style things. Slightly earlier and better equipped versions of the survivors we play as. Still able to survive in cities and such, meaning solitary fortified buildings with torn down barricades.
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Tbh, i think there should be a some VERY BADLY DAMAGED CARS. Which you need hundreds of parts to repair, plus you need the appropriate tools (many of them). Since you can't really fix the whole car, from chassis to engine, with a screwdriver and a wrench, can you now? Adding special glue to install windshields, jack to lift the car when changing tires, lot of lever to fasten the bolts on the tires. Not to mention the power needed for starting up the car. Or option to do a rolling start with someone pushing the car. When they add vehicles, it should be a real pain in the ass to get them fixed, as it is in real life. Just so that faster travel needs a lot of effort.
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A game like DayZ will never be really finished. We will always see new things or old things being fixed. According to Rocket Alpha stage will take 6 months to 1 year. And the reason i say I hope there won't be vehicles for a while is just my personal opinion because I enjoy the running simulator. Running in the forest suddenly seeing a squad or something.
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Lol, I'm afraid that definitely is the case, no released game till 2015! To get vehicles up and running, they need to get the repair system in, industrial loot spawns etc, not to mention wasteland driving schools and breathalyzers!
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why? Im all for vehicles, i think mid-late 2014 is a bit much... game should be finished by mid-late 2014, not just getting vehicles. Unless were looking at a 1.5-2 yr alpha stage, which hopefully isnt the case!
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Vehicles will be the same as with the guns. Theyll come slowly and in little packages. (One or two vehicles at a time)
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Hopefully there won't be cars for a while. And the fact that you think vehicles are more important then zombies/glitches/bugs fixes is just stupid. This game isn't about getting cars.
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When they're ready. The game's in alpha, which means it's nowhere near finished and there's a massive workload ahead setting down the major elements of the game before they move into beta and start tidying things up. The game's still missing a lot of its content, and probably will be for some time. Just be patient. Yes, it's a pain to not have vehicles, but you have unlimited sprint and - if you really can't live without them - the mod to make do with until they're implemented :P
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Go find a good pair of boots. Vehicles gonna be a while
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I miss cars and helicopters, because the map is so big and all the action takes place at Balota. At least bicycles should be there. It's boring when you have all stuff you can have and you have to go by foot. At my opinion vehicles are more important than the zombie glitches/bugs
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And it's very needed right now without vehicles.
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Thing you want to see added/fixed the most?
ChristmasLunch replied to jjw100's topic in General Discussion
Reading through this poll, I found myself questioning if there was an order needed AT ALL. I see ALL OF THESE things being quite important, and just seeing them listed here raises my hopes about how much better the game will be over how it is now, and I'm already in love with it's current phase. I didn't vote in this poll, because I couldn't give it to anything in particular, but I can't wait for vehicles to be added. I never played the mod, but I've seen Frankie's DayZ series and it added so much more fun, and it allowed us to traverse the map much quicker, making teaming up a LOT easier. Currently, running from Cherno to Elektro takes about 10 minutes. With a car it could take 5 at the most. This is a 50% decrease, and when you apply that to a larger scale, it means that we're going to see somebody at each town on a 40 player server, in contrast to what we see at the moment where most of them camp at the airfields waiting to ambush. -
I had a idea of sorta there being back story's in dayz so like you can't Just hope to hop in a helicopter and expect oh ya I know how to fly a helicopter and take off well with back story's you would have to choose like aspects of your character so like you choose strong hard working bad temper and so on you could have a back story of a ex criminal or something deepening on what you choose you would be assigned a back story with like 48 combinations or so so you could be ex military and have excellent skill in gun marksman ship and stuff and for what you guys are thinking flying helicopters how would this have to do with it well one of the back story could be pilot and or you can find books and stuff to help you learn how to fly a helicopter other wise you would still be able to fly it you just won't be very good at it for a while depending on how long you fly and same goes for mechanics so you could be a mechanic back story and be good at fixing vehicles very well So this is my idea i have a poll on what you think if there should be or not be back story's be in the game. BEFORE YOU SELECT YOUR ANSWER!! READ THIS!! Its not giving you a back story its giving you the tools to create that back story , But in the since of assigning a title that's all roll name is just a title and what skills you will be a expert in.
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Third person view removal from SA discussion
Diggydug (DayZ) replied to lev's topic in General Discussion
Why would it? It's the same reason people don't play on first person servers. Many people who played DayZ never played ArmA. Arguably most of them, though I have nothing to back that up. ArmA's first person, especially ArmA 2's, is clunky, unusual, and for some even nauseating. Two people I know personally legitimately can't handle it even with reduced headbobbing and no blur. The first person aspect does not appeal to as many people as third person does. Popular ArmA servers typically allow both. Is it just so happens that there's a correlation there? Nope. Everyone who played the mod saw it too. First person servers weren't even close to as popular as those that allowed both. Even with all the vehicle servers you still have popular vanilla servers and other mods that have popular versions of themselves without 500 vehicles and 50 helis. If the correlation shows anything it's that people who play DayZ, many being new to ArmA in general, just don't like using ArmA's first person. I shouldn't have to say all of that, you know it as well as I and everyone else does. You already said it. "Fuck 'em". You know, you just don't care. -
Since 'zombie' hordes are confirmed.. what would you consider a "horde"?
tingkagol replied to serenityrick's topic in General Discussion
Agreed. Zombies aren't really that much of a threat at the moment and it only encourages PvP over PvE. At the moment, anyone can conquer PvE solo. I WANT THAT CHANGED. I know this game has nothing in common with Left 4 Dead, but the one thing in L4D that I want incorporated in DayZ is the overwhelming NEED for teamwork to survive. If one guy isn't doing his job, the entire group is doomed. I think a good model of "threat" in L4D is the tank - and I don't mean that a tank zombie should literally exist in DayZ - more metaphorically. If somehow the DayZ devs can produce a threat that's as destructive and as emergent as the L4D tank, it would force otherwise hostile parties to ally up and take down the threat. Also, I feel in order to make PvE more challenging, the devs need to work more on the end-game and how fast players can reach it. Reaching it is INCREDIBLY EASY & FAST at the moment. Once you're no longer hungry/thirsty and have an ample supply of food/water/gear, that's basically it. You're at end-game. All that's left to do afterwards is engage in PvP to combat boredom. Adding tents, vehicles, etc, only curtails boredom for a short while, but unless PvE is improved, players will ultimately turn to PvP to keep themselves entertained. -
Thing you want to see added/fixed the most?
Tango_911 replied to jjw100's topic in General Discussion
Wouldn't increasing performance be a gradual thing because as they add new and more complex features (players, vehicles, loot, zombies), performance will always need to be improved upon every new addition and modification.