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Showing results for 'ghosting'.
Found 2794 results
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I have had alot of problem with this in experimental build, seems if we log out to early or fast if you will, you get roll backed abit. Very irritating but i belive it's for ghosting and serverhopping
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I really, really hope a lot of combat loggers don't read the change log, feeling super secure while committing their combat logging/ ghosting while I shoot their suddenly moveless body. Hurray!
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Let's be honest we are all killers.. Try your hardest not to lie. Thanks
capt. beefsteak posted a topic in General Discussion
You might scream about how nice you are in game but your not. You might claim to feed the needy but you don't. Here is why: 1. The needy want not one can of food but your whole load out. 2. The only people naive enough to play this way are new. 3. Ghosting is at an all time high. 4. The game revolves around payback. 5. The exploits are at an all time high. If you play for fun, or play for pvp, there is absolutly no incentive to lie about killing people. I've been on the super kind banwagon, and the same fresh spawns knock me out while trying to be helped.. Trust me it's a non issue now. With over 300hrs in game, if you still play unicef your not doing it right. PVP is the game for the vast majority of the population. It's not call of fucking duty either, it's essentailly arma with Zombies. I will say those that join on unpopulated servers may legitimatly want to play, but gear is, food, water, melee, gun's, pistol. Dude part of me want's to start a first person hardcore toon to play legit. Go ahead call me out. I want you to, Any server I log into has empty barracks on balota, nwaf, zelen, outside vibor, and neaf. Hell most places have fucking flashlights and crap pants/shirts dropped on the ground. My squad usually only attacks armed assholes, who shoot from the cover of trees.. Say well if you getting ghosted your in the same location to long... I say instead of logging your spawn in with an axe behind me, come fight like a man... I think this patch will do alot of justice.. I know it won't completly fix ghosting, but it will give me a little longer to kill the bastard. -
DayZ Standalone Hacker Caught on Video - 100% Proof
antonioajc replied to brentplays's topic in General Discussion
Looks like he was ghosting and combat logging to me. -
Of all the "ideas" suggested to combat server hopping and combat logging / ghosting... This is by far the worst. Random spot on the map? IMMERSION............................. No. Awful idea, sorry. I'm pretty sure you made a thread about this and I think I posted the same reply there. Bad. Idea.
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Pending Changelog: Experimental Branch: 0.33.114782
simplicity replied to rocket's topic in News & Announcements
Hoarding is not possible with server hopping and ghosting. In other words, you can be safe defending your camp/base till small group of attackers hop through few servers and spawn just in the middle of your camp/base. (Surprise mother$&@%#*!!!) -
ok, so theres server hopping, combat logging, ghosting. and now fathers gearing up their sons character!!!!???? Son, I have some bad news for you. I'm going to make another KOS thread.
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Possibilty to create a second character
KingOfTime replied to [email protected]'s topic in Suggestions
Nope, been there done that. If you thought ghosting was bad..... -
Keeping the coast clear of bandits and suspicious characters that don't listen
thelonewarrior replied to thelonewarrior's topic in Gallery
Ok I'm going to have to explain this for the who can't understand each thing that happened Guy number 1 We hear shots, find some new spawn bodies As I'm looking around he stands up on the silo aiming at me, I circle around and tell him to come down No response, starts shooting Classic signs of a camping bandit Guy number in the trees opens fire, kills 1 of us, we kill him, he's a KOS bandit Next guy appears nearby and loots the body, we tell him to drop his weapons and he refuses, if we were bandits we would have just shot him Next guy logs in RIGHT at the body and then logs out and logs in nearby, ghosting us but we spot him, take his gun and leave it nearby He then follows us with a friend, attacks one of my guys (off camera) and the runs and we still let him go The guy who surrenders does not respond after a while, we gave him a chance to live and keep his gun and ammo but he acted suspicious and stopped responding, it's his own fault he died At solnichny a fully geared player runs up to 3 newspawns and opens fire, a loser bandit hunting people on the coast which we then kill and the newspawns scatter, he was a bandit I secure the body for a friend who is also a newspawn when a guy runs up Of course I'm going to tell him to leave the bodies alone, there are loaded guns on them that I didn't have time to remove before he showed up He then goes to loot the guns AFTER I told him not to, do you really want me to wait until he picks up a guns and starts shooting? His intentions were clearly hostile The guys in elektro were shooting newspawns from the rooftops so we killed them, they were also server hoppers and ghosting us We never once did any of the following bandit activities: We didn't KOS We didn't rob anyone We only killed those that were confirmed bandits or we suspected of foul play ( the guy who went silent could have been talking to friends on teamspeak and he had a loaded gun, do you expect us to let him wait while we run away so he can shoot at is?) We lay down the law, I've been playing this for nearly 2 years now and you can look up all my videos which you clearly haven't We are friendly and lay down the law, you bet ya that anyone not lowering their weapon or putting it away after being warned will get shot You expect us to just sit there and let them wave their gun around? We have committed no banditry, we are vigilantes, laying down a non KOS law If you think this is banditry, how exactly do you expect people to combat bandits? Disarm themselves and sing to them until they shoot you or the log off? Ask them nicely to lay down those arms and join in a group hug? No, we combat bandits head on and take the fight to them -
Well done combat loggers and Server hoppers!
pilgrim* replied to Z0mbi3z's topic in New Player Discussion
In the mod people stayed with one (or 2) servers because of vehicles and tents. So this server hopping will die down in a while. It won't be different to what it was it was in the mod. No one complained except about script cheats. 30 sec log would discourage ghosting, or make it a possible disadvantage to try to ghost in a fight, instead of only an unfair advantage. That's good. The 'no combat log' worked well in the mod for what it was designed to do, except it glitched sometimes. A 30 sec log out would be great if you could press "log out" and leave the game after 30 secs as long as you did not do anything. If you do an action to countermand the logout, you're back in the game - this gives you a chance to react if something happens, or at least you know why you died. So sitting down to log out is not a bad idea, you can still see what's happening but not do anything, and you have 30 seconds to change your mind about logging, till the timer runs out. pilgrim -
Thanks guys for your responses, was my first proper firefight and I combat logging did cross my mind but I thought no this is the game. I was trying to escape but there wasn't much cover. I did get him in the end and got his scope. Didn't feel bad at all! Didn't realise this was ghosting. Can't wait for fixes
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Implement a queue system for servers and have your character bound to the server (perhaps only do this if and when they reach the goal of 150ppl servers). Ghosting & loothopping solved. Increase the 30 sec. logout timer to maybe 2 minutes with the option to watch and cancel and combat logging is a thing of the past too. Don't give me the 'nowhere is safe in chernarus' argument, I've hidden a bus in the mod that was still there the next day and yes that was a pretty populated server.
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I don't see how you guys think a 5 minute log in delay is going to solve ghosting. Even in a normal engagement people can wait upwards of 15 minutes for someone to make a move.
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Ghosting is lame, but the fact is you played poorly. As soon as you saw the guy log you should have moved.
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Dont worry buddy there will soon be a 5 minute timer slapped on people who do this. Its called ghosting, now 30 seconds is not a lot but that timer is actually how long you stay in the game for after you log out but what has been discussed in a lot less detail is the 5 minute timer if you swap server too quickly and other stuff. Imagine if that man had to wait five or maybe 10 minutes, (joining another server and then joining yours again) I am pretty sure that will be sufficient enough for you and will make most of these kind of shitty things not worth doing in the future and i cant wait. :P
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What have you seen that says it's going to be fixed? There is going to be a log out timer for your player to chill in game for 20-30 seconds, but that isn't going to stop most people from ghosting like this. Just means they get to cover first and it takes an extra 30 seconds. Most people hang around an area a lot longer than that so plenty of time to ghost flank.
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Yeah this whole GHOSTING thing is a real problem.... I am not sure how to alleviate the issue.
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Well done combat loggers and Server hoppers!
djporternz replied to Z0mbi3z's topic in New Player Discussion
Because that won't deal with the Ghosting/Server Jumping for loot cases. The currently trialed system in the Exp build fixes all of these at the same time. Plus this way, we get to use the F3 Sit animation as a tactic. Think about it! -
A simple but bold suggestion to eliminate ghosting and combat logging
BlinkingRiki182 posted a topic in Suggestions
1. Develop an in-game friends system - might contain friends and "temporary" friends etc. 2. Permit player logout when there are only friendly players around in the vicinity you are in. As long as there are players that aren't friendly in the vicinity, make log-out time something like 5 minutes. 3. If you want to come back to the same server up to 30 minutes after you have left while enemy players were there (and you waited for 5 minutes to do so) spawn in the same location you left from (display warning message on log-in to inform that you will be spawned at the location you left from). -
so i had a blast so far but this is killing my fun
brumey replied to brumey's topic in General Discussion
this whole telporting and ghosting reminds me of the lagstabs in dark souls! -
Gotta say I would have preferred a Logout Timer as a way to directly punish ghosting and combat logging, but I'm not against this idea. It will get annoying on days when my internet kicks the bucket and I have to jump around to try and find one that I can stay connected to, but oh well.
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Server Hopping. Combat Loging. Ghost?
IkaikaKekai replied to colbykid's topic in New Player Discussion
Server hopping is when you go to a high value loot area, loot it, then change to another server to loot it again, usually to get fully geared. It's generally considered cheating/bad sportsmanship. Combat logging is when you log out as soon as you're under attack in order to avoid being killed. Also considered cheating/bad sportsmanship. Ghosting is a bit harder to explain so I'll use an example: You're inside a building, I see you through the door and you shoot at me but miss. I get out of the way, log out, then go to another server. After I load I move to where you were, usually behind you, then jump back onto the original server to kill you. Again considered cheating/bad sportsmanship. -
The next update combats ghosting and combat logging. But I doubt they will ever make it so you can see your killer.
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Holy crap.. Friend & I just watched a pair of guys Ghost 3 or 4 groups in Elektro. 2 very well geared guys with M4's. All we had was Pistols. We watched from our window off in the distance. As they would come up on buildings leaning into the walls.. Then poof disappear. Shortly later.. M4's going off like CRAZY.. then the guys we saw log out just outside of the buildings. come walking out of that very same building untouched.. One by one, building after building. It was as if they knew where EVERY single camping person/group was. They finally came to our building.. We couldn't believe it.. How did they even know we were here!? When they logged into the rooms we were in. and mow us down. We both unloaded our Mag's into them point blank range & it did NOTHING to them. We have noticed when we log into a server we can't do shit for about 5 seconds. Even after that we get that wonderful Desync for another 5 seconds. Be lucky to see our guns get placed in our hands. Pretty much a 5-10 seconds sitting duck.. But these guys.. Holy crap. Appeared.. less than a second later gun in hand. maybe the 2nd second.. begin to unload it on us... I wonder if it could be possible to be told who killed you.. This way we could report any possible cheaters/hackers. Name - Server - Time. Description of what happened. We could FRAPS it all day but that wouldn't mean crap if we don't know who it is on a 40 person server.
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i think that ghosting is the primary reason our toons make the reloading noise when we log into a server, to make it more difficult. i will admit ive done it several times to get a position on a sniper thats plaguing noob.