Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. hannibaldaplaya

    Make Chernarus UNIQUE

    Right now, Chernarus is a fine map, sure, but it lacks a plethora of unique areas. What do I mean by that? Currently, most towns in the game look the same, other then a few of the new ones. Same buildings, acceptable, same old battered cars, sure. You can't expect new buildings in each town, but you can expect one thing- Something unique or noticeable about that town. Something that makes it stick out and gives the player a reason for going there. I'm talking about some sort of unique remnant. Perhaps one or two towns have festival banners and abandoned, bloody floats in the middle of the street. The infected interrupted their celebration, leaving a nice, eery remnant for passing survivors to take in. Maybe have a carnival, or some sort of amusement park, or some sort of place that shows Chernarussians weren't dull, boring people who did nothing to entertain themselves? Perhaps a shooting range in rural areas, or a community center in others. These are all things that could be used multiple times, and would add some liveliness to the map, but there are some other things that could be done as well. Specific, unique, one-place only areas could be thrown around the map, like the car that's at the bottom of a cliff near NEAF. Perhaps have more car wreckages on the long roads between towns and cities. I know you fellows don't like adding military spawns, but how about alongside crashed heli's, we get randomized crashed military conveys on the road? They would spawn a few bits of gear, not as much as an airfield, but a bounty neverless. It would also reward exploration. Imagine being in the middle of the map and spotting an old military convey on the road. Though they are basically the same thing as a crashed heli's, the same basic idea, it would be a good thing to throw in, randomized loot spawn wise. You could also have more houses in the middle of the woods. Isolated cabins, surrounded by thick trees, making a perfect location for a base of operations for a survivor, and also adding to the woods. You could stumble upon a cabin, and a shed, along with an old rusted, wrecked pickup. The area could also be dirty, sort of hardened. Perhaps have the construction site of a humble log cabin somewhere in the woods, supplies all around, ready to be built? Of course, that construction was interrupted by the infection. To expand upon the shooting range, it could be a good place for survivors to flock to for a few reasons: 1. You can use it as it is intended, as a range. 2. You could possibly find ammunition, and perhaps a gun, though ammunition should be the primary thing to spawn. It could be a good place for CIVILIAN GUN spawns as well. To expand upon the addition of more common car wreckage between towns / cities on the roads and why it would add to the game: 1. When vehicles are added, it would force players to navigate around the wreckage and make offroad vehicles more valuable. 2. In the panic of an apocalypse, people are going to get into wrecks. 3. I know the devs love making stuff spawn in trunks, they now get another opportunity to do so. This is a bit of a ramble-style post, but I really want the map to be UNIQUE. Right now, a lot of the towns feel copy-paste, which was fine for Arma, but this is DayZ and as an apocalyptic title it needs to up its atmosphere.
  2. Fallen Dead This server is all about the players 109.123.114.213:2302 The server is now finished, after 2 months of testing. There are a couple of bugs but everything is fixed. The server is on Panthera and the kick problem is fixed. We have hidden quest/easter eggs on the server. The server allows for PvP but players are not the only problem. The zombies have been modified. The weather affects the zombies and sounds affect the zombies differently differently. Website Add me if you want to join the skype group kylekoenig2016 People record and stream on the server so join us if you want to be in the videos Whats on the server Talk menu for people who don't have a mic Bridge to the small island Hostage system Chopper Evacs Fast Rope with GOD Custom debug menus with ON/OFF Rearm/refuel for vehicles Custom sounds Namalsk storms Custom loadouts Custom traders Safezones Zeds killer for bases Camera system for bases Tent ignite Tow/Lift Custom Vehicles and weapons Vehicle flip Take clothes Custom animations for SUV and MV22 Custom spawn menu with 30sec of GOD mode Key rings Custom base building objects No salvage in traders Self blood bag Custom suicide 3 Character selection Weapon customization Custom building actions Custom glitch fixes :) Custom HUD Group Management Elevators Lvl system Custom money system Indestructible bases (All metal and concrete) Custom AI and Missions With all of these addons above there is no lag at all. Extra stuff Lockboxes and safes codes reset after 30 days if not used. Locked vehicles that have not been used in 14 days lose their lock. Traders restock every 8hrs Server restarts every 8 hrs Abandon vehicles delete every 24 days One of the easter eggs on the server Part one Part two
  3. monolith1985

    Base buildings needs to come.. Fast.

    maybe the main thing for you, but alot of people would say the main thing is vehicles, another would say performance and stability. Everybody has different wants and expectations of this game, but the devs will realise what is best, when they think it is right.
  4. gemellus

    Will tents and bases reduce KoS mentality

    I got KoS'd a LOT more in the mod, where I would say over 85% of encounters were violent. So no, I don't think tents, bases, or vehicles will reduce KoS.
  5. ThatBritshGuy

    Will tents and bases reduce KoS mentality

    At the moment there is nothing to do after you get all the gear you want, that's why there are so many bandits and people KoS. When more stuff gets added like tents, vehicles and player bases there will be less because there is a purpose and later on in the games development survival will be a lot harder because right now when you have a few hours under your belt and you know not to really trust anyone and where to go for loot it is really to easy to be running around with full military gear on.
  6. Hi guys I just made a new server and its amazing please join it! the ip is 216.244.74.187:2302 The server includes AutoRefuel, Jets, Extra loot, A ton of vehicles and Many more!
  7. Remember in the mod when you logged in, some text popped up in the bottom right of your screen? It told you the map, your location, and how many days you've survived in the apocalypse. This was one of my favorite things when the mod came out. It was very immersive, and made me proud when it popped up saying "Day 37". I feel this should be put back into standalone. When people start moving up north due to tents, vehicles, and more guns (I shouldn't even need to explain the importance of certain items/weapons that can ONLY be found at airfields/military bases, but that's a whole different point.) Anyways, when people actually start surviving in this survival game, I think it's important that they know how long they've been alive to attach them to that character a bit more. I think most would prefer the text that pops up in the corner of the screen on login, and no, I'm not talking about the annoying BEC chat that tells you every time someone connects/disconnects, I mean some bigger text that pops up in the corner of your screen. Obviously, it wouldn't tell you your location, maybe Chernarus, but it would tell you "Day 1, Day 19" etc... Another idea would be the journal system that was put into the mod recently, your character always has this journal on him that tells you how many days you've been alive. Anyways, I hope everyone sees my argument on how immersive this feature is, and I hope it gets added to the game. It might even already be planned. If you happen to think up any reason why this could be a bad idea, please post it below. Thanks for reading and have a nice day. -Jigsaw
  8. MCNine

    "Camping" KOS

    More zombies, Vehicles and thermal sights would definitely help with the problem of people just sitting in a bush in NWAF or NEAF. What we need are zombies that walk without player interaction. Let's call them walkers since i cant think of a more original name. These zombies roam the entire map and keep the player on his toes. There i just made the game 2x more difficult.
  9. Thanks for the input, and sure, The current uncertain character mechanics need a ton of polish, but i think they still should stick to their roots with this one, not replace then with generic FPS mechanics as they did with current exp. As for the weapon complexity: You might be right, maybe i'm too hung up on weapons and people certainly have more knowledge of themselves than any guns. Can't argue here. Nevertheless i feel that the main gameplay mechanism for causing player injury, should pretty much match the mechanism of recovering from that injury. Surely everyone can shoot a gun if it works but there should be a similar depth to them than there is to our character is all i'm saying. (Also i get the feel that most players are way more hung up on how their mosin is kitted than how their char is doing.) :D Not to be a dick but that's kinda ignorant thing to say... What i got out from that stream is: - H1Z1's got some serious Graphical mechanics working nicely that are sorely missed in dayz completely. H1Z1 right now can/could be ten times better looking than Dayz. - They got some pretty rigid vehicle/charachter physics, ragdolling, terrain and environtment collisions going on even affecting vehicles center of gravity and acceleration and so forth. That one bush/fence does not hinder the fact that otherwise the car was behaving in consistent, predictable and realistic way thanks to decent physics. - Regarding the map: It's reasonable to assume that what they have as a "testing ground" is some barebones, early snapshot of the map in development with all functioning shit just slapped into it for internal playtesting. That's safe way to test shit in a functioning world that mapmakers etc. are not modifying constantly and complicating the task of figuring out other issues... The thing that you Should be looking is the potential. The mechanics of how they generate those nice/bad graphics, physics and mechanics. Overall i'd say that they have a good solid base right there, but the overall design was something between Rust and Farcry (Or Warz?... Never tried that one).
  10. Wilberfoss

    Rolling Update Rev - 0.43.116251

    Well first vehicles are anounced for the third quarter of the year. A working mod is a more realistic guess than a car in current patch.
  11. Scott61

    Tents and Camps and Goals / what I miss

    Tents and what is in them,and what is on you is all I would like to see hold persitant items not backpacks laying around full of stuff as I describe in my above post. Later vehicles could become persitant and what they contain,but either way a Camp is needed for something to do which needs to Tent to happen IMHO
  12. Hello fellow survivors It has been a while since I played the game, and I really like the latest improvements, and new additions to the game in alpha phase . Now the reason that I have not played that much is simple, I used to play dayz-mod with a group of friends and just . . . wow, the mod was amazing . So now I wanna talk about what made it so amazing, and why I am keeping such a distance from the standalone. Now my number one reason would be tents, When I play standalone, I can last up to 3/4h having fun gathering supplies and gear. Once that is done, you either have to find ppl to fight/rob in order to keep yourself wanting to play. Why tents ? It adds an extra goal to the game that will keep you occupied for a long time such as getting the required materials to setup camp, getting the right tools to boobytrap it, setting up night watches during the night to avoid a raid while most of the group are offline, not to mention, a safe place to store your valuables and supplies. These are things I miss . . . Here you have an image from our old group post on the dayz forums, you can clearly see howmuch work we put in that base, and the fun we had doing so is indescribable Of course vehicles where hella fun to find and fix in early release of the mod, because now you have all the private hives on the mod with vehicles everywhere, and oh boy, Did I love them rare. I remember having Hours worth of searching for these mechanical beasts, but that would be another topic, as I just wanted to shine some light upon the tents Image extracted from our old mod group : http://forums.dayzgame.com/index.php?/topic/2100-freelance-eu-survivor-group/ So basically what I want this discussion to be about is tents and other things that add goals to the game for proper survivor game-play. Because I want this game to kinda be more about survival than about get gear go shoot/rob people, This should just be an option for a group to take, and the risk would be huge doing so. Anyway guys, What do you think will add fun survival goals to the game to keep us busy ?
  13. StopChewingMyLegDude

    Tents and Camps and Goals / what I miss

    Gathering supplies in my base was something that put sense into all my adventures. Currently I don't see any reason to go north-west to gather supplies since I'm going to loose everything eventually. In standalone i'd rather grab some bare necessities and a weapon and move to a high traffic area right away to see how things turn out. However, even in the original mod that had tents and vehicles I stopped bothering with them. Tent placement rules were too restrictive so you couldn't hide them well and vehicles were impossible to conceal, especially from helicopters. So after a while your stash was looted, vehicles hijacked, destroyed or sabotaged. I decided that it's better not to have a stash at all than to do all the hard work for some thieves that were roaming probable stash areas. Then I tried Origins, then Epoch where I could finally hide my tents where I want them to and later have some more secure storage options. I'm looking forward for at least persistent objects to have no restrictions on placement. Ideally I wish there was a base building system with secure storage capabilities somewhat like in Epoch.
  14. CorvoAttano (DayZ)

    Auto-walk hotkey

    Speaking for my circles, a reoccurring topic in ventrilo while playing DayZ is need for a "toggle auto-walk" key. I assume it's because there are no vehicles at the moment. Also, this seems like an idea that may dampen the common outcry from critics of those complaining of the absence of vehicles in the alpha. I'll make use of this platform to say that I also feel that if a simple bicycle and tent (static, that could save gear) were implemented, that a lot of complaining would temporarily cease... more than likely to return at full force with another complaint, but nonetheless pacifying those temporarily. Anyway, thanks for reading even if what I've suggested is out of the realm of possibilities or never is implemented.
  15. INoEmo

    Make Chernarus UNIQUE

    On the subject of car wrecks, I believe they should be able to be moved by vehicles. You could have makeshift rams to fit onto cars to reduce damage taken by moving wreckages or even tow trucks to pull wreckages away. Also on the subject of car wreckages, when a player breaks his vehicle make the car stay where it broke. It would also be nice to have some spectacular wreckages around the map. Maybe have a 10 car pile up that blocks all the lanes of the road, a truck that's lost control and gone through the walls of a house or even a car that has become sandwiched between 2 trucks. Have these type of things appear randomly on different servers and at different locations.
  16. Riot gear Machine guns Armored vehicles They need zombie hordes in the game.
  17. jesus,you're really blind or what? the standalone is going in the EXACT SAME direction the mod went to, you really dont see that? You really think they're changing anything on the concept of the game from the mod? what's the planned features? base building? vehicles? like origins, epoch, and all those other mods implemented on the main concept? i'm not to blame for your ignorance, friend, but remember, just cause a lot of people believe in it, it doesnt make it real. I'll just unfollow this topic, as there some people here that clearly wont even reconsider their point of view. In my time it was called fanatism, dunno now. I just wont lose my time here, trying to make sense when people clearly are just religious-like fanatics about this game, what the hell. @off BTW, it's just pathetic how this caboose guy keeps giving a like for ANYONE that's against me on an argument, i almost feel sad for him.
  18. gnarlycharlieox

    Spawns On The East, Bet Everyone Thought It Was Stupid...

    So many bad ideas here lol. Yeah this is an immersive game, but spawning me 30 minutes away from my group or where I want to be vs spawning me 5 minutes from my group or where I want to be doesn't change anything other than the amount of time I jam a penny into my keyboard to run in a straight line to get there. Or if I want to gamble i jump off a bridge or something to kill my self to hopefully get a closer spawn to where ever my dead body is with my gear on it or the group is that waiting for me or simply where it is that i want to go, In the mod we have vehicles and stuff to make meeting up a lot faster so it didn't matter where you spawned at. At the end i was playing on a server where you could pick your spawn point and it was awesome, much more action, much more action and the server stayed pretty full. Idk if picking your spawn point is a good or bad idea for the stand alone though. I mean its supposed to be realistic, how is it realistic to appear on the coast with just a flash light? You should spawn into a bed room of a house or something. Maybe make it so when you can build stuff to be able to spawn in there. I mean that seems more realistic to me than on the coast with nothing.
  19. what? do you even played the mod? They're implementing on the game now what they already had in the mod, like vehicles, more zombies (heck, even the mod zombies are better than the SA ones), more weapons, respawning loot, etc. and they're struggling to even put these things on the game, just see the ballistics, terrible zombie pathing, static loot and things like that. Standalone it's a exact copy of the mod, the only new additions were the attachments system (ported from arma 3), little better graphics and the nutrition/health system (that was going to be on the mod on 1.8.1, but because something misterious, never got released :rolleyes:). Dont blind yourself to the truth. But let's say you're right. What are these "brilliant new ideas and concepts" that devs are trying to put on the game that are completely out of the mod concept? mention 3 of them, at least. They are following the same path they did with the mod, cause that's what brought all the popularity to it and made standalone possible in the first place. BI sold millions of arma 2 OA copies just because of the mod. And for sure all of the initial sales, that brought dayz to the top of the steam lists, was the mod popularity, players that were on the hype that dean created over the year with his devblogs in this very forum. Again, did you play the mod at all?
  20. Aubinator

    Maximum priority on the development of vehicles in Dayz?

    What would you do with the vehicles? The server is just going to reset every 4 hours anyways and you'll lose all progress to fixing, fueling just to save some time... Sounds like a large pain for short gain... Priority IMHO shouldn't be vehicles, but current gameplay issues. to name a few important ones: - zombie AI (mainly the lack of pathing - through doors, up fairs etc) - loot respawn - connection issues (server - client communication) This is alpha and you're a tester. Test what is already in game and stop comparing this game to the original mod - it's not there yet! Alpha is about testing stability and core mechanics, not about designing a temporary feature to make it "more convenient for you". Also, this world SHOULD take you forever to get around in. It goves you the feeling that you're in the middle of nowhere! This is a survival simulator.
  21. Kornado

    Suggestion/Fixes/Repairs

    Since I never do see any fixes or repairs to the zombies but to reopen it up especially with the coding going on and the updates to the animations? This needs to be said again... Zombies really need to be fixed! 1) Walking through the walls... it isnt hard to fix and this should have been fixed immediately, this puts a damper on trying to find things and living through the deaths and actually lessening the stress of playing.I mean come on been since Dec and still no fix for walking through walls? It is the same code to make sure we dont walk through walls, or objects, use that piece as a temp fix or a perm one either or, but the one that makes sure we dont walk through should be perm period for both of us(us and zombies)2) The Zombies comming out the woodwork, and SPAWNING ONTOP OF YOU, I have proof!! As soon as you kill one and/or shoot one.Come on....a zombie in the next town over is going to hear who i shot and then come and get me and be able to follow me abd track me if i hide far away from them... i think not.I dont mind the speed increase, and the animation increase... but this causes the game to spawn zombies right ontop of me literally... i have video proof of this.Kill 1 zombie and 1 spawns...kill some of the zombies and they respawn... and they immediately track without any provication, and from 100m+ umm... no.. with that last update it needs to be fixed.I dont mind the spawning zombies but when they are attacking immediately, and persistant tracking from anywhere...Um no.3) See me anywhere zombies.. Example: Iam on the top of the apt building in Chap...the zombie sees me only not hearing me since I havent shot eaten or done anything but walk to the edge ontop of the building and tries to kill me? I think not, Their FOV is screwed up, they shouldnt be seeing me up there unless I shoot then they are targeted by sound which is understandable, but even the sound I shouldnt even be tracked at all.4) They can walk up stairs now? Things need to be changed because of this You cant hide anymore period with them walking through walls, then up stairs, then through the door, u cant hide at all, 5) I knoq dean said 'They also turned off the sneaking ability, meaning you CANNOT SNEAK PAST THE ZOMBIES! No, waking past them, crouch walking, nothing' go that damn right their sensitivity is set way to high it needs to be turned way down back to what it was in the begining OR PUT IN REAL SUPPRESSORS/SILENCERS THAT WORK! To make the animations faster you need to remove the sneaking past them ability sounds conveluded to meI should know I am a coder/developer. Animations have nothing to do with sneaking of the player nor the sensitivity of the zombies in questions when spawned or that are already there. That is 2 different codes that dont even work together. Use the Arma Code from DayZ they worked right?6) Now what about a time limit to the persistance of the sound meaning they lose interest after the sound or they dont see the person anymore... min of 30seconds-5min depending on what was done a the point of the sound.7) Time Limit to body! IE: Not being able to LOOT MY OWN BODY if iam not there in 10min? Come on! In this Stage of development, there should be NO TIME LIMIT! Unless I leave the server and come back then a time limit starts.But when you die in lets say Cherno, and you get Placed in Hrm Berezino...that is a minimum of a 30min-1.5hr run(depending on if you are getting tracked by zombies or not cause of the above).8) As for objects and vehicles and zombie drops(which zombies SHOULD DROP THINGS!) Take the DayZ mod for Arma, use that code for the vehicles, and objects, at least to make the game more playable, and useful to the masses(which also makes it more buyable as well you will get alot more buyers) then change the coding as it arrives or needed to what you ned it to, meaning change it to what you need it to. 9) Put in things that are needed!!! Or Wanted to appease the masses immediately to show that you are doing something!You can get the basic coding from others, and put it in for quick fixes to see how it changes the game if at all, and helps the playability and selling of the game as well. DayZ Arma Coding...Or take it out things, IE: items that are useless in the game already. DUCT TAPE anyone! No use for it at all, replace it with an Item that IS useful....say....a surpressor that actually works!Without persistant storage (which is a hell to code and I know this wont go in for a while) we need the ability to hold onto thigs alot more things. And since the Fridges and Fireplaces and ovens wont 'hold' our thigns persistant wise...we need an addition:A) Put in Larger Backpacks over 35. ORMake attachments that can be put ON the current packpacks to hold more(which is still bigger back packs i guess) EXAMPLE: Improvised Courier Bag to Mountain Packpack MB:35 + ICB:12 = 45 (-2 for the attachment spacing needed) Call it Improvised Mountain Courier Pack. Or Hunters Backpack 30 + ICB:12 = 40 Improvised Courier Pack.... Or HP + Improvised Backpack (20) = 45 Improvised Hunter Pack... OR MB + IB = 50 Improvised Mountain Pack.B) Make ALL the backpacks Paintable or stainable (using the spray paint already there) Camo or Black or Green(dark green) just like the guns and axes. Yeh you need to code in more items, but it is worth it for thoes who want to be unique and want to have something to do and make their own char theirs.C) Make the protector Cases Paintable.D) Make Ammo Cases hold all ammo mags, loose, boxes... it is an AMMO case after all I use my ammo box in real life for all my ammo mags, boxes and loose... they do fit yaknow.E) Make all the clothing repairable Example: Vests... Iam sorry my vest in reallife CAN BE REPAIRED... Bulletproof or not still repairable etc. (different plates then repairing the outside of the vest or just repair over all make a kit for repairing all vests or take #F which could help too)F) Make any item repairable or fixable... EX: Protector Cases, Medic Kits, Backpacks, Canteens Ammo Boxes etc... use other items of same type(ie: ammo box to ammo box... medic kit to medic kit) to repair them etc. Example: Drop a Med Kit ontop of another medkit the window pops up like for dropping ammo onto an ammo boxsaying 'repair Medic Kit with Medic Kit' So it goes from badly Damaged to Worn.... or depending on the severity of the kits, repairing the badly Damage to a Badly Damage only gets you to damaged instead of to worn status. i) Or make another status.... Pristine-Used-Worn-Broken In-Damage-Badly Damage-Severely Damaged-Ruined... this helps when repairing with other things...10) Extra Slots on person... well not really slot... but places...EXAMPLE:A) Belt: If you ahve a belt you can put things on your belt... depending on the belt ranging from Officer Belt to Leather belt will hold from Min of 3 spots across to 7 spots. Ranging from Gun Holster(which the code for the chest holster can be used along with spaces) for mags, keys, cuffs, compass etc. Since the game sees things only for the objects that are allowed. Certain things can be limted per item basis EX: Ammo cases can only hold lose ammo...Medic Kits can only hold medical items. So only 1 pistol, and 4 mags, 1 key and 1 cuff, for officer belt. A Leather belt, 1 pistol, 1 mag... normal belt just 1 pistol period.B) Compass: Once gotten, a space for the compass, but also a compass directon on your screen. usually no space is used since it is so small as well.D) Watch: Yes a watch, and a space for it on your wrist... this will tell you the time AM or PM etc that is all, then also a time on your screen as well. Game time not real life time.E) Shirts AND Jackets: can be worn at the same time! Not one or the other.F) All clothing: Needs more space. Reason: My Real Life Cargo pants, can hold more than 6 things period. 2 Hip Pockets min of 4 things, 2 back pockets 2 things, 2 thigh pockets 4min 6 tops. 4+2+4/6= 10-12 For Cargo pants(inc. military ones). Military jackets more than 6. 2 side pocks = 4, breast/chest pocks = 4, inside pocks = 2, 10 total. Vests: Press vest 6 you alread have 3 pockets which can hold 2 things each in the picture which is great. All teh rest, min of 5 pockets = 10 spots, upwards of what I have seen 8 pockets I think i counted so 16 slots. G) Protector Cases: You already have small... Now you need Medium and Large. Mediums 6 spaces external, but have 8-12 internal spaces. Large are 9 external, but have 11-18 internal spaces.H) Rotating: Yeh it is slots kinda, be able to rotate things in the packs and slots, will help on space management. I mean I can do it in real life why not in the game to make space for other things. 11) Mostly Betting annoying... but the use of the english langue really sucks in the read outs.IIRC Example: Iam totally soaking. It should be: I am totally soaked, or I am totally Soaking Wet. Either or will work. Things like that kinda make the english speakers cringe, makes us look bad. I know english isnt your primary langue but someone there should be native english speaking and should have pointed this out. Similar things like this as well across the board.
  22. SFRGaming

    Maximum priority on the development of vehicles in Dayz?

    "Recently i haven't really been playing dayz (standalone) mainly because of the long journeys i have had to go on to get from eg. barenzino to electro (which is an hour long journey) i think it would be great if Bohemia start putting priority on vehicles instead of other things that we don't need eg. extra towns in the north. Thanks" If you notice, that's your original message, not altered in any way. Sounds like you DO want them to take the main focus off of fixing bugs and terrible lag. Goodbye.
  23. escobert

    First experiences of the mod

    Go in a building... Zeds can't run inside of them. then boom headshot! I play Epoch and love it. the server I play on limits the amount of vehicles you can have at your base and the base size so you don't have people with crazy amounts of stuff. You really just have to play a lot of different server until you find one you like.
  24. maninthewall

    H1Z1, DayZ killer?

    As of now, DayZ is very laggy, overhyped and is being developed in the wrong direction. But it's still very fun, because it's one of the most realistic zombie survival games out there. I just heard of this new game coming out, called "H1Z1" which is a zombie survival MMO, built off the Planetside 2 engine and will support over 1000 players in the massive open world, the developers claim it to take games like Rust and DayZ to the next level. What DayZ really needs, is more advanced crafting, base building and vehicles. And that is, what H1Z1 promises. But better, according to the developers. It's going to be a free to play game, like Planetside 2, but has promised not to be a pay2win, like Planetside 2 was. It's going to be clothing that you can buy, not bases or weapons. What really excites me, since I am a The Walking Dead fan, is that the developer made an example how bases are built, and how players fight each other. And that is, as he described, like the fights between the town and the prison in The Walking Dead. This could mean, like the problems DayZ has with KoS, that players will communicate, trade loot and help each other out, since base building is a big thing. One lonely survivor would never really go fight a fortress with a large group of survivors. With other words, this game will be a lot like surviving in The Walking Dead (TV Series) and not a huge deathmatch like DayZ at the moment, H1Z1 also has great graphics potential! For more info: What do you think?
  25. rickyspanish

    Is Dayz still the Anti-game?

    I tried 2017 awhile back, I really liked the idea and it was one of my favourites of the mods and I loved how the vehicles looked and the zombies. I remember joining a group of randoms sticking together most of the day. We all had hatchets and one guy was lucky enough to find an enfield but food was the main issue, we stuck together all starving when we finally found a tin, we hadn't even thought about the fact that we wouldn't find enough for everyone... Chaos ensued. Was a blood bath. Good times.
×