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Showing results for 'Vehicles'.
Found 41868 results
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ZeroSurvival.net | No Starting Loadouts or Donor Crap | Basebuilding | Vanilla DayzMod Chernarus | Rare Vehicles | Rare Loot | Free Hat
seaweeduk replied to seaweeduk's topic in Mod Servers & Private Hives
15/01/2014 Hedgehog_DZ Can be built without a flag - I know back before basebuilding was restricted to only areas with flags people used to find it useful for things like pushing planes out of trees or flipping vehicles. I've updated the hedgehog_dz object so it can be built anywhere without the need for a flag. These objects will be cleaned up regularly by the server so don't use them for anything but temporary purposes. You cannot build them in an area another group has marked with their flag. -
There aren't any vehicles in the SA right now. You will see them later for sure, but not right now, since there are still lots of bugs.
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Hi In one of the Wikis I found a topic about "Vehicles". Now my question: Are there already Vehicles in the standalone or is this still from the ARMA II Mod? Thanks and Best Regards Terminatus aka Dennis
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Nothing to make your life easier. Epoch server
R0ll3r replied to ♫ Gypsy ♫'s topic in Mod Servers & Private Hives
That is correct, we believe most of the server admins moved away from the original DayZ Mod so much so that it is no longer a survival game. Our server is running Epoch, 24 hour day/night cycle, DZAI (Toned down, AI should not get a headshot from 200 meters with a Makarov), and side missions. We will not be adding 1000 vehicles or any script that takes away from the mod. (Self bloodbag, towing vehicles, etc.) Like-minded players -survivor or bandit- please join and make it your home. This is hardcore survival. -
Although we know base building is coming, there isn't any info on what exactly they're doing for it. Personally, i'de like to see boarding up houses being the main thing. So you could board up a cabin, and once you do that no loot/zombies will spawn in/around it. In addition you could put a small amoung off loot in/on the cupboards, tables, dressers, ect.not a ton of loot though. If you want more space you can set up some crates or something. However the only way to lock it would be to board it up from the inside, or you could lock people in by blocking the door from the outside. The only way to get in a door boarded from the other side is 15 minutes of axeing it or explosives. For those who don't want that, good old fashioned tents, but with a twist: civilian camping tents. No more surplus camo tents, this time, white, orange, blue, red, ect. An extremely rare military tent could also be found. And now, you should be able to burn the tent (abd all it's gear) down with matches. For higher-level, maybe some wooden fences, a small shed-type thing, ect. But that stuff would take weeks to build. And no stashing vehicles/tents in the debug plains! Anyone elses thoughts?
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I don't really agree or disagree with modding, modding is kind of what Real Virtuality do, lots of good things come from modding, even DayZ itself. However there are also lots of lazy and bad things, like modding a survival mod to have AS-50 starter gear and functioning vehicles everywhere you look. It's not that I dislike modding, but rather that I enjoy and support the original vision of DayZ and without DayZ mod, we really wouldn't have seen all these DayZ-mod-mods that lifted the DayZ mod's code and it's UI and then turned it into something Team Fortress 2ish.
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Bandits of Chernarus Epoch || BRAND NEW || Australia
BanditsOfChernarus posted a topic in Mod Servers & Private Hives
Server IP: 103.18.206.66:2332 We are proud to present a brand new DayZ Epoch Server. As of this post, the server is one day old. After playing on many servers and encountering many admins that choose to abuse their powers, we have decided to make our own. Because of this, it is our promise that we will never use admin tools unless they are absoultely vital to solving an issue or improving the players experiance by catching and removing hackers from the gaming envrionment. We have chosen to keep the map as vanilla as possible whilst adding features that make your experiance as a player more enjoyable. The only custom Buildings at present are one extra barracks at eithier side of the NW airfield and Four barracks at the NE airfield. This provides players with plenty of loot whilst maintaing a balanced economy and encouraging pvp on the NE corner of the map. Features: Ai Missions 500+ Vehicles Trader Safe Zones Anti Theft System Take Clothes Self Bloodbag Auto Refuel Craft Pushbike from toolbox (can be repacked) 21 Day Building Decay Day and Night Cycles 8 barracks total (Four at NW airfield and Four at NE airfield) <-- This helps create a stable economy *** Note These are the Only custom buildings in the server Rules: No trader camping / Griefing No Combat Logging No Expoliting or Hacking No Using Safe Zones to avoid combat No building within 200m of a safezone -
In my opinion, private hives should only exist for mods, and I am talking about proper mods(not 1000+ vehicles), though, I guess that is still a mod. Server hopping, ghosting and combat logging will all be solved, on the public hive, or at least reduced to the point that it is not an issue. Private hives are not a solution for this, and yes, as already stated, the devs have already confirmed private hives will happen, and by the sounds of it, quite soon, as well as a separate official "hardcore" public hive, which will be first person only and other things to make DayZ the game it should be. I am not happy with the "separation"(both private hives and a hardcore/normal hive), but eh, id rather it be separated since third person wont be going away. As for private hives, people can go off in their own little private "sub-communities" separate from the public hives, enjoy your small communities and the problems that come with it, in an attempt to strap a band aid on a problem that can and will be fixed on the public hive.
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Nice collection, some of those were already in the mod like the GAZ and Ural, pretty sure they'll add these kinds of vehicles.
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Man I'm hoping for quite a few of those Civ vehicles, they'd fit the environment and look awesome doing so!
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It's actually quite the opposite, we play there all the time and haven't left (except for 2 weeks of DayZ Standalone), and in fact the reason I made this post is because typically you guys are DAMN fast at putting things right which is fantastic, and it seemed to me the attack on the weekend was still having lingering effects (people were still logging in in debug yesterday...maybe coincidence). Either way, thanks for the response! We logged in last night, blew up most of the vehicles that had been teleported so after restart people could start finding them again, and we played for a few hours with no issues. Sorry if my post gave the wrong impression. We're not going anywhere. Jumping on tonight for some more action. Thanks again!!! ...okay...shameless feature request since I have your attention =P Any chance of removing the "last attacker" message at the death screen? It's really hampered us as a squad when it comes to battles as people can identify who shot them, look at the server list, and communicate to their friends how many of our squad are online and where they are. Also a lot of flaming happens after fights. Kind of a bummer in an otherwise damn near perfectly run DayZ server. Thanks!
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Vehicles won't be coming for a while I think, I do agree that Bicycles are pretty much a neccesity though and would love to see them in the game as soon as possible. Tents however, I actually think that the game is better off without tents right now, people are focusing way too much on loot hording as it is, if you add tents you'll just have people who make server hopping into a full time job and try to fill up hundreds of tents near Elektro in some password protected server. I honestly would like to see database wipes performed semi-regularly until the server hopping situation is resolved. The game was a lot more fun in the first two days of the early access release when only one person in ten had an M4 + 400 rounds.
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vehicles or at least a bicycle are needed the most also tents yeah lets test them right now
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The ladder and balcony bugs need attention...vehicles would be top of my wishlist, it's a pain the arse running around all the time
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Introducing the new server by Wolf Pack Gaming... Epoch + is the brand new and newly created server of which includes over 100 new weapons to DayZ Epoch, from Scoped and Camouflaged M14's to every combination of ACR you can think of. If you want to take someone out from a good distance and only want to use one bullet, how about the Hecate II... With explosive ammunition. If cars are more your style, you can cruse around Chernarus is classy cars from the Subaru Impreza to the Bugatti Veyron. We have vehicles for any occasion, style, combat and also safety. Come and join the server to make your stand in the wolf pack's vision of DayZ Chernarus. Some images below taken from the server... M14 Red Tiger - Scoped FN Mag - Light Machine Gun Hecate II Sniper Rifle Classic FAMAS, CCO scope and Hand grip And Some of our cars... Still want more? Well our customized Chernarus map allows the map never to run out of places to go for loot. Reaching players to the top of the map but then returning them to the south coast. Our newly added Chernarus Prison adds a Immersive prison of which allows bandits, heros and surivors to fight for control of the prison with Bandit AI of which will take over and attack the prison and keep players on their toes at all times. Chernarus Prison: So, looking to join...? So firstly: Goto: http://www.wolfpackdayz.enjin.com and sign up. Secondly: Navigate to: http://www.wolfpackdayz.enjin.com/downloads Finally: Follow the Steps from the downloads page! Server information Teamspeak: ts52.gameservers.com:9314 Epoch+ Server: 199.116.118.27:2302 Find our full weapon list at: http://www.filedropper.com/epochitemlist So we hope to see you in the Server, and remember to bring your friends!
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list of the most numerous and wide spread soviet cars that would find their place in the grim lands of Chernarus: **Civilian private vehicles:** VAZ-2101 Жигули “Копейка” or “Coin/Penny” because of the characteristic round frontlights.http://imgur.com/a/IPXY5 VAZ -2106 "Шестерка", aka ''Sixth'': http://imgur.com/a/X12qm VAZ -2107 "Семерка", aka 'number 7' http://imgur.com/a/19byV VAZ -2108/2109 aka ''Зубило'' or ''Сhisel'', one of the newer ones http://imgur.com/a/6j2Ey A wet dream for local hoodlums from Prigorodki or Cherno outskirts. Gopniki in all post-soviet area simply adore this car. Pure ‘class’. Don't forget to put your sport pants, leather shoes and thick leather jacket on. Get a knife, bat or at least a screwdriver, hop in with your pal and circle around your city district to find someone who simply doesn’t belong. [You know what I mean](http://www.reddit.com/r/dayz/comments/1qml93/another_new_screenshot_courtesy_of_senchi/cdeci35?context=3) It's party time in Zelenogorsk! Now, behold a diamond in a crown of Soviet car production, the fabulous Ukrainian Zaporozhec', produced in Zaporizhzhya. There are 2 models, ZAZ -965 http://imgur.com/a/2wwB8 and ZAZ -966 http://imgur.com/a/uUhc9 The former is called 'Горбатий' or 'Brokeback/Humpbacked'. The latter is just 'Zapor' or 'Constipation'. Yes, we love these cars. What a beauty. Every Chernorussian grandpa should drive this as it was generously provided by the beloved government due to his disabilities after war in Takistan 20 years ago. The unstoppable senior veterans, they endure post-soviet hardships and still breach! No Cherno trafic light could stop them! http://imgur.com/a/hHhdu Moskvitch Москвич-408/412/Москвич-Комби. An alternative to ЗАЗ that grandpa uses to transport potatoes from his 'dacha' (decrepit private house with a garden, lets say in Olsha) to Elektrozavodsk marketplace. http://imgur.com/a/3OYEM Moskvitch 2141, newer, but actually mostly used for the same purposes: http://imgur.com/a/apHCn Bacause you can't escape the reputation, even after the hull upgrade and redesign... go on, load potatoes and beetroots into the trunk. All 3 of GAZ Volga models were hard to get and object of much envy. Most of them nowadays are just regular junk. Gaz-21 Volga: http://imgur.com/a/5O8hL Gaz-24 Volga: http://imgur.com/a/Xl0dU (the one we have in DayZ so far) Gaz-3102 Volga: http://imgur.com/a/mfznI the most modern of three, considered to be a luxury car back in mid and late 90's. Gaz M-20 (ГАЗ-М-20) ''Pobeda'' (''Victory'') a rival to Gaz-21 in terms of soviet luxury. Chernorussian grandpa still keeps this one in his garage: http://imgur.com/a/YnbZW VAZ-2121 "Niva" ("Нива", or "Cropfield") a beloved civilian off-roader. It still is very popular now, but was really hard to obtain 20 years ago: http://imgur.com/a/LbMMM A mandatory car for Chernarus. **Buses** in Chernorus should be represented by: Laz-695 http://imgur.com/a/KWh8M The most popular and wide spread soviet bus. Laz-4202 http://imgur.com/a/mrSk7 his successor. PAZ-672 http://imgur.com/a/NrLaG this thing (most of them were painted yellow) could be spotted everywhere. As well as this one, PAZ-3205 http://imgur.com/a/XRkZA both were typical means of commute within the city limits. KAvZ-685 http://imgur.com/a/f1vyO ZIS-155 a real old-school from 50's, still often spotted around http://imgur.com/a/r32pL Ikarus-280 http://imgur.com/a/QWeXW that's the bus that is in DayZ mod, this actually was higher-class type bus. LiAZ-677 http://imgur.com/a/W8ZpA Squeeze yourself with a hundred other poor souls into this crowded coffin. When the infection broke out those were true ‘party’ buses! **Сivillian trucks** typical Chernorussian models: ZIL-130 http://imgur.com/a/XVg3x there should be no Chernorussian city or town without this truck. GAZ-53 http://imgur.com/a/etzJH a lighter one, but used just as widely. *make sure you notice a milk cistern, bread truck, fish and sewage-sanitation vehicles based on this vehicle. This truck is as soviet as soviet can be. Bringing fresh and hot bread to the bread store early in the morning. Collecting milk in kolkhoz at dawn. They sold fish from their water tanks at the marketplace. And spraying water at dawn upon desolate summer city streets to remove the dust... Kamaz-5511/5320/5325 and others. Камаз doesn't even need a description. The heavy working horse of Soviet industry! http://imgur.com/a/8frG6 MAZ-504 http://imgur.com/a/0B5Gf his counterpart. BELAZ (various models) The quarry monsters: http://imgur.com/a/0P5CD. An old joke is that you shouldn't care or be afraid of anything on the road while driving Kamaz. Unless you ever encounter Belaz. **Medical/Paramedical Emergency vehicles:** I'd love to see these torn to shreds somewhere around Cherno hospital: RAF-977И http://imgur.com/a/r7Ib4 GAZ-22 http://imgur.com/a/FbcJi RAF-2914 (the most popular one) http://imgur.com/a/n2dOY pure classic. UAZ-3962 serves in rural areas: http://imgur.com/a/ulc5r Here are some other special purpose cars: **Firetrucks:** Zil-157 firetruck http://imgur.com/a/miEFX pretty ancient one, but still remains functioning and serves in rural areas. Zil-131 firetruck http://imgur.com/a/xFC4F basic vehicle in fire department. Those were supplemented by firetrucks based on other soviet workhorse, Zil-130: http://imgur.com/a/12paQ and heavier ones, Ural-4320: http://imgur.com/a/3p2TR True monsters were confined within airfields, but a rare find elsewhere: http://imgur.com/a/22MPZ **Military trucks:** Regarding military trucks. I don't want to stress here, but these mentioned below are absolutely essential. Many of them got into civilian hands and after some modifications serve as lumber transports, buses in highlands, etc. GAZ-66 http://imgur.com/a/g3TbB Excellent, superb off-road capabilities. If there was a military unit around this thing was there. Most of them were somewhat modified and are widely used today in mountainous areas by local population. GAZ-131 http://imgur.com/a/a9H9H used for lumber theft nowadays. Ural-4320. At least we've got this one in DayZ mod! The thing goes everywhere. Literally. http://imgur.com/a/9fe4D *check this out: ...sheer carnage KRaZ-255Б even bigger ukrainian monster http://imgur.com/a/X6bx8 KAMAZ 4326,4310,6350 etc: http://imgur.com/a/haonQ these, along with Urals are main military trucks nowadays, that still in operation, not just storage. MAZ-543 a rare beast: http://imgur.com/a/3HB9N MAZ-537, his predecessor http://imgur.com/a/Z1EWw. Mostly confined within airports and military bases. Now, to shift focus from military and semi-military trucks, these are few of the most popular vans. **Soviet vans:** UAZ-452 'Буханка' or 'Bread loaf' http://imgur.com/a/24hQ5 this one is literally everywhere. РАФ-2203 http://imgur.com/a/tKvBt hearing the word 'van' is ussr implied you picturing this in your head. ЕрАЗ-762 http://imgur.com/a/VABeV also very popular, but adjusted to carry goods. **Soviet-style small SUV’s, jeeps and off-roaders:** ЛуАЗ-969 ''Волинянка'', ''Girl from Volyn' " http://imgur.com/a/Q91IW this weird thing actually is a great off-roader, particularly popular in villages. УАЗ-469 much beloved SUV from DayZ mod. http://imgur.com/a/hfhK7 No need for introduction. *Special notice though - this was one of standard-issue cop cars. Gaz-69 is an older one, still can be found in rural areas: http://imgur.com/a/rt3eC And of course, Lada Niva, which was mentioned above. **Motorcycles:** Ява (Jawa) made in Czechoslovakia, best available soviet motorbike: http://imgur.com/a/GjkRv light one Ural Урал М-67-36 and other models were heavy, also used by road police: http://imgur.com/a/dR2hF And check out those sweet sidecars! There were others, like Иж Планета, Юпитер 4-5, Dnipro (Днепр) **Tractors and Crop harvesters:** Т-25 much beloved tractor from DayZ mod http://imgur.com/a/96URy And these are his bigger brethren, from smaller to largest: DT-75 http://imgur.com/a/L6eqw T-4A http://imgur.com/a/uKqi6 К-700 http://imgur.com/a/I2Kco T-130 http://imgur.com/a/49Ykb My personal favorites, tractor-bus-offroader hybrids. Simply the best in swampy areas: ATC-59 and ATC-59Г http://imgur.com/a/MGtec And these should be found rusting on Chernarus crop fields: SK-5 Niva http://imgur.com/a/6IFj4 SK-6 Kolos http://imgur.com/a/iSvsh This pretty much makes the autopark I'd love to see in DayZ SA!
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Rolling Update Rev. 0.30.114008
MethHeadMario replied to Hicks_206 (DayZ)'s topic in News & Announcements
First off i want to say, SmashT, You completely wasted your time answering that legend00 post. I have no clue on how developing a game goes but I can use common sense and figure out that you can't just go hiring anyone like it's a fast food resturaunt. With that out of the way I also want to stick it to the dev's and say that being proud that you pushed out 3 tiny tiny patches over the holidays is a bit of a exaggeration. Most of those patches were tiny bug fixes and the few items you put in the game were probably done for the most part before release. The reason why I say that is because the M4a1 was being worked on for like 6 months, maybe longer and Dean Hall always says if he is going to do it, he is going to do it right. So we know the Revolver wasn't started and finished since the release. Now with what legend00 said Dean Hall has to start doing something because if Dayz SA stays at its current pace, we won't see a beta for YEARS!!!! Yes, I understand that things need be planned and looked at thoroughly, BUT this game already has so many idea's implemented but not finished. Which is fine..Hell i bought Arma 2 just to play Dayz Mod and I never even touched Arma 2 the actual game itself.. People will play this game regardless of how long it takes to release or how many bugs there are. Just like the Dayz Mod. I play Dayz SA now and I will play it years from now because there just isn't anything like it but those quotes sound more like BS and Dean never answer's the question fully. Now for all those people with the angry posts about how long things are taking.. Dayz SA Alpha was a big success and Dean made ton's of money so he is taking a break. Which is great, as long as he comes back with a commitment to bring us a great game.. Which THAT is what I am worried about. Is he just going to finish a bare bone game and let the community take over like the mod or is he going to make a game? The answer to this question is what everyone should be worried about.. He could add vehicles and maybe a couple more guns, fix the bugs and then let the community take over, just like the mod. Then all we have is an upgraded Dayz Mod. Did Dean Hall bite off more than he can chew?? All we can do is wait and see.. This is all based on my opinion and what I have seen or read over the years of keeping an eye out on Dayz SA. Please don't reply stating that I am wrong about what Dean is doing through the holidays. Most of this is just conjecture. -
http://thelamegamers.enjin.com/ IP 95.154.168.143 ~Added custom made cities and camps ~Spawning Lots-o-vehicles #Hard AI #Crash Sites #Safe trade zones (klen and bash only) #Indestructible bases #New anti-hack Adding new stuff on a regular basis. Active admins. Will follow up with some pics of our custom cities and bases.
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Can someone please give an estimate date for tents? not to hijack this is related I also heard rocket said in a video about Skyrim like cells or areas that aren't in the main island, Is there going to be a global locker or fallout shelter/ basement or something? I've read on a DAYZ FB comment that vehicles are going to appear until late 2014 can anyone confirm?
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Do you agree with modding in SA?
Caboose187 (DayZ) replied to blurhitz's topic in General Discussion
Point me to a server that doesn't give you everything off the start. Most people don't care about mods improving graphics, animations and sounds. Most are worried about the mods handing weapons and vehicles out like candy -
Change log date: 2014-01-14 #2 #Added to vendors new vehicles/items: - Hero Camp: Vechicles: Jackal2, BRDM2 HQ TK, BTR90 HQ, UH1H TK EP1 Weapons and magazines: SCAR LNG Sniper, SCAR CQC CCO, SCAR CQC Holo, SCAR STD Mk4CQT, Mk48 DES, DMR, AK 107 GL pso, AK 107 kobra Special Weapons: KSVK - 5 Briefcases M110 NVG - 3 Briefcases - Aircraft Dealer: Air: An2 TK CIV, UH60M MEV - Klen: Vechicles: BTR40 TK INS, M1133 MEV EP1
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KHAOS-Gaming's Unleashed Server!!! 600 Vheicles and Custom Military Bases!!!!
Hufflepuf replied to falconx77's topic in Mod Servers & Private Hives
An amesome unleashed server, So many amazing new weapons and items, Vehicles so easy to get, Admins always online who know what they are talking about and don't give hand outs to kids ^.^ 100% legit play and no interference to the game play due to the most epic fps! Such a good server and so grateful it's being hosted! -
Maybe you are expecting some "rabbit out of a hat" trick but I don't see that happening. Both the mod and the SA are limited by the game engine, servers and clients and there is only so much these can do. I think most of the resources will be focused on increasing player numbers, map size, vehicles and zombie count. Creating a dynamic and reactive zombie spawning has to be based around the players actions and location otherwise it would waste resources that are better spent elsewhere. Weaponfires is one of the loudest things you can do in the game so its not unreasonable to have "local" zombies reacting to it. The countryside in both the mod and SA are static dull places(its also most of the map) where the only thing you have to worry about is other players but there should be more to it than that.
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incentive not to kill everyone you find
ZedsDeadBaby replied to noblue's topic in General Discussion
You mean a system where standing near trusted allies and working together makes it much easier to survive? Because that's already in the game. It works fine. Currently it's a completely unfinished game with basically zero real features. Talking about what the game "currently" is is like complaining about how a car handles before they've put the tires on. Do you know what's harder to kill than one person? Two people. Do you know what's even harder than that? Three. That's true whether you're talking about versus zombies or players or environmental hazards. There's plenty of incentive for player interaction. Sure, there's not an incentive for me to get buddy-buddy with every random picledick I bump into in Chernogorsk, but that's okay. There doesn't need to be. People shouldn't be forced to be friendly to strangers by adding a bunch of goofy mechanics to the game. This idea that "interaction incentives" should extend indefinitely to every person you encounter in the game is not going to go anywhere. Even the things that are being proposed to support team play like vehicle construction and base building are not going to improve stranger-on-stranger relations. Why would I get together with some random stranger and spend hours repairing vehicles or building a base if I'm never going to see him/her again? It's senseless. Stranger vs. stranger encounters are probably always going to remain 80% gunfights, 20% "hey, how's it going, need some beans? No? See you later" encounters and there's really nothing the developers are ever going ot be able to do about that. -
Another hysterical reactionary post. I don't know why I even bother. Permadeath as in every other single roguelike game out there does not mean 'you are only allowed to have one character ever', the only scenario in which what you described might actually happen is if you've bothered to login to 50 different servers and gear up on each of those servers, otherwise it's not likely that you'll have '50 different characters all geared up scattered across the world so that permadeath lose all relevance', just nonsense I can't believe you thought it's an actual issue worth posting about. Permadeath is just as relevant given that once a character dies you (potentially) lose all of the gear/progress you've had on this character. Private hives are generally a good thing, if you don't want to play on a server with 100 helicopter and 1000+ vehicles just don't. Simple as that.