Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
Zompocaplypse - How long ago did it happen?
Deity replied to Admiral_69's topic in General Discussion
I would say it couldn't be more than a couple of years if that. Fresh fruit could be explained by other survivors coming from farms and stuff with the general idea of helping others/ trade fodder. Vehicles rusted over and missing a lot of interior/exterior cosmetics can be explained by fires, then weather elements rusted the remains. -
Is there any Dayz SA servers with Arma 2 vehicles? I think a server owner mby can put Arma 2 vehicles in a server?
-
Hello fellow survivors, I have not yet played the SA because I despise steam, but I had a great idea and wanted to share it. I'm not sure I this is in or not, but I thought that adding flashlight and laser sight attachments with battery or charge power would be great. Like if you're running using flashlights in a dark cqb battle (like the sewers they're supposed to have) and it runs out and all that. Another suqqestion is the ability to place objects on flat parts of vehicles. Now this could cause some problems but it also could add great possibilities. I don't mean base building, just when base building is added, you could place a safe or chest on a vehicle. I this was implemented I would so have a yacht base Third suggestion is the ability to walk around on boats. Now I don't think there are vehicles in SA but I haven't played it. Anyway, when they are added, if there are boats I would love to see the ability to walk on them like a fishing boat or maybe a small sports yacht. This could lead to Water bases and water base raids. Fourth suggestion is underwater abilities... Again not sure if they are implemented or not but it would make for a cool experience. Think underwater battles and if they implement boats you could hijack boats . Maybe there could be some underwater threats like sharks or barracudas, even if the human population dies off, the underwater food chain and life cycle might stay relevant. Fifth and final topic is future maps and mods? I hear the dev team is open to modding the SA an allowing people to create mods for it. I would like to see you guys post some suggestions for mods and maps as I might create one myself. See you all later :) -TheGoldenCreeper
-
Great server to find cars, and loot on. No plot poles needed, so you can start building right away! Go to favorites and copy/paste "69.39.239.149:3289" into the bar above DayZ commander. If you don't use DayZ commander "filter" ZombieKillers. Features: Custom Starter Kit No plot poles AI Patrols Air Raids Missions Custom traders Safe zones with anti-theft Self Bloodbag Towing/Lift vehicles Refuel, Rearm, and Repair at gas stations with scrol See you soon! [Epoch 1.0.3.1]
-
Zompocaplypse - How long ago did it happen?
janol replied to Admiral_69's topic in General Discussion
Ok, so fruits are fresh - i suppose they could stay that way for a week maybe (observing that most are rotten already). I don't think they are out of place, rather I suspect the time line is shorter than many seem assume. Indeed, in the mod you had fresh bodies of soldiers in Gr**n Mountain etc. Likewise, in the mod the helicopter crash sites seemed to be only few hours old, still smoking etc. (It was quite obvious that these copters were evidence of the last remnants of government & military, their crews having been turned to zeds.) I think the game was at least originally intended to take of right after the events, when dust has settled. As for the rusty cars and car wrecks, I can't quite explain that. It never made any sense in the mod either. Why aren't there any cars that don't need repairing? Surely there should be pristine vehicles aplenty. Best I could figure was that the z-disease's symptoms progressed in stages like this: 1) Slight headache 2) fever & nausea 2) Obsessive lust to destroy cars and machinery 3) Turned into flesh-eating zombie-like creature -
First off combat in the mod and game are fun. It's what keeps me coming back to it month after month. However as a survival game and mod it's horribly deficient. The mod and and the standalone are too easy to survive. Thus you don't need to be a bandit to survive. Most people bandit or KOS simply because they've beaten the survival aspect of the game and there is simply nothing else to do. I've seen a lot of players come and go. Many I've chatted via TS, some I've played with. Almost to a fault every player learns to survive, cooperates and are considered friendly. Then once survival is easy they start hoarding and gathering vehicles. Once that gets old it's fly over Cherno and Electro and shoot anything that moves. Then it becomes who has the lower humanity. I would suggest server hopping is removed, have finite items in each sever and control introduction of perishables so that everything is scarce. The problem in the game is that no matter how rare an item is there still is an infinite amount of them. Vehicles in vanilla is a perfect example of rare finite items that are always in contention (worth stealing and worth fighting for). Stealing one is true banditry since you can't acquire one by loot spawning an area or server hopping. People will die trying to keep the vehicle since it is so valuable.
-
Yeah I'm also gonna be getting my money back because my character keeps resetting, loot is only respawned on server restart and vehicles aren't even in the game omgwtfbbq. ... Seriously amazed by this thread, it's an alpha and it's heavily subject to change. You can't honestly expect this to be permanent? And in the not-so-probable case it does stay permanent, it's a survival simulator that's (apart from zombies) gonna be pretty realistic, you have to survive nights too. Also I don't know if it's just me, or some moon cycle shit that's temporary, but night time has become more clear then pre-patch, so it's even more doable without exposing yourself with a flashlight.
-
Right off the bat, with your chosen title for your post you come screaming in here with 'shit' references to the game. Not only that but the chosen wording is a demand that they IMMEDIATELY (implied) patch all of the bugs or revert it back to the previous patch. The first IS going to happen, but not immediately. The second will not. These are known bugs. A few minutes in these forums or in the feedback tracker would have found multiple posts and issues that you could have constructively added to and voted on. Vehicles are going to be added in due course, and while not specifically listed in the 'confirmed' post, they haven't exactly kept it a secret. Running is what DayZ entails ATM. You want to get somewhere, run. You could walk, of course. That's the way it is. And as our good Mod Inception has stated, even when we get vehicles included in-game, chances are we still personally won't have one. So more running. I could give you the benefit of the doubt, and just write off your OP as a 'rage troll', and simply ignore it and substituting your other post. I'll also ignore the first part above, because there is nothing there worth getting into. I will reply to this part, as it appears that you've finally started thinking coherently again. So, yes it is a PITA that after the last patch character resets are now way too frequent. But the last patch changed a huge amount of the back-end processing and the hive in particular. They tested it a little on the experimental servers, and those servers were hammered remorselessly by the player base. Obviously it performed well enough to justify a roll-out to the general population. Some issues have become apparent. I don't think anybody thought it would be otherwise. They are doing a good job. I have nothing with which to gauge whether development is fast or slow, but it is progressing and the game is improving. There are new issues appearing during this process, but that is innevitable. That is why we are here to test these things. The fact that we are sometimes able to forget that and convince ourselves that we are playing the game is secondary.
-
Zompocaplypse - How long ago did it happen?
louist replied to Admiral_69's topic in General Discussion
Well, we have a lot of contradictory evidence. On the one hand, we have rusted out Vehicles, which take more than a year or two to really fall apart like that. Longer, if we look at all that missing upholstery and the absent wheels. That's years and years of exposure. Hell, my grandparents had an old junker sitting exposed and untouched for 5 or 6 years, and it wasn't nearly in the shape the DayZ vehicles are. On the other hand, there is the overgrowth of fauna. Or rather, the lack of it. While the grass is pretty high in areas, overall there is a unusually low amount of overgrowth on dirt roads, as was mentioned, and in the smaller cities as well. We should see a lot more saplings along the coast, a lot more bushes and weeds everywhere, as those things really spread. Based on this lack, the outbreak could have happened within months. There's also the building interiors, which generally still look to be in fairly good shape. Still clean, etc. -
Hey, PMC is a group of gamers that LOVE Dayz (and all of its mods/addons), especially epoch. We have one server so far and hope to add more in the future. Our server is still being added too, meaning more weapons, vehicles, buildings, and scripts. We are a very friendly community and ask everyone to come check us out. Currently Adding - AI Missions - No Plot Pole - No Maintain - Heli Towing - Multiple New Weapons Including (Sniper Rifles, Assault Rifles, SMGs, LMGs, and Pistols) - Multiple New Vehicles Including (Light Armor, Variety of Planes, Helicopters, and different cars) Dayz Epoch Server IP: 192.31.185.209:3153 PMC Website (Currently Being Worked On) www.pmcgamers.com Come Check Us Out, Thanks
-
They dont create lag , and what would you find inside houses beside normal loot? I think they will be more important in the future where you would require manuals to repair vehicles etc.
-
We ensure that locked Vehicles are removed once a player is confirmed gone to prevent a server full of locked vehicles, and there are new spawns each day
-
I understand if someone startles you and you just blast them, but to sit there camp and wait for someone to come by and rape them thats just grimey, unfortunetly theres nothing any of us can do as people choose to play a certain way, the game is gonna be much harder once the vehicles come out and that should start breaking up the bandits and the rampant KoS, as there is nothing to do now but hunt your fellow man that seems to be the norm now.
-
Alpha!? You don't say... They're clearly not testing all that much now are they. Character resets and the shotgun are perfect examples of that. My buddy took like 10 shots to the face and didn't die. Plus if you knew anything about this game you would know that they only went to alpha to raise money to develop the game. Pretty sure that was taken care of the first day by selling $5.1 million worth. I really do enjoy playing this game, I'm just trying to get things going. Your all a bunch of sucks ups and need to grown some balls. Sure there are a few important glitches to work out but the game play was fine and they took a few steps back. I don't expect there to be thousands of vehicles, that would be too easy. In regards to the vehicles response: If you paid attention to my post, I requested something easier (bicycle) which would allow you to travel a little faster but you also make you that much more vulnerable. This would also be easy to add and wouldn't take much of their precious time so that they can keep fixing the glitches. Your just mad you didn't think of it first. Other than that, this game is doing great, lets keep it moving in the right direction.
-
I believe you're forgetting that item damage will result from shooting other players eventually. The idea being that if you're mister KOS, you won't be finding much you didn't riddle with bullets already. If there aren't more options for messing with other players, you will see a bunch of KOS like the mod, or "drop all your stuff and i'll let you live" and then kill them anyways. Furthermore, if everyone is sure they're going to die if they get cuffed, they'll just log and kill themselves or wait around not giving a damn waiting for the other player to kill them so they can continue playing. The idea remains, and still holds true at this point, that implementing a system of player interaction where it ends up more fun for everyone if you don't KOS, KOS will decrease. I also wouldn't mind leaving a player with a burlap sack over their head and handcuffed to run away stark naked into the woods with no sense of direction until they're able to free themselves. edit: in the long term, fuel would not be an issue in burning players goods, unless they radically change the need for gasoline for vehicles from the mod
-
Not all men can pilot an helicopter, make a blood transfusion and shoot with a sniper rifle. so, there is a way to make this more realistic but at the same time enjoyable? I'm not talking about classes like in team fotress 2; anyone will be able to do almost anything in the game. For example: a sniper can both shoot with his rifle and repair a car but he probably does the first better than the other. There are 5 classes and each one has 3 different specializations, so 15 specializations. them are listed below. The only different between specialization is the skill tree that cannot be unlocked with exp points but by challages. To unlock new abilities you have to complete some particular challanges, different from one ability to another. When you first spawn, your character has no abilities regardless of the choosen class. As you progress you learn new abilities and skills based on the class you choosen. This way there will be more cooperation between players and less little Chuck Norris spamming bullets in the head of an unlucky newbie. Obviously, when you die you lose your progresses... To combine the class system with the humanity system there are also 4 additional classes that develop only with humanity points. When you reach a certain amount of humanity points you can choose another additional "special" class or a second specialization of your actual class. Class list: ( UPPERCASE = CLASS lower case = specialization ) SOLDIER: BETTER USING GUNS AND WEAPONS marine: more agile. less reload time. better in hand to hand combat. gunner: more resistant. less recoil with all guns. better using heavy weapons sniper: harder to spot. more precision with all guns. better using long range weapons. SURVIVOR: BETTER IN SURVIVING AND AGAINST ZOMBIES hunter: less hungry. expert in hunting. can jump higher and longer. Fisher man: less thirst. expert in fishing. can swim faster. thief: resistant to sleep. expert in looting. can run faster. HANDYMAN: VERY USEFUL WHEN PLAYING IN GROUP builder: can build advanced structures and barricades. cook: can combine foods to make recipes. farmer: can grow crops ENGINEER: BETTER USING VEHICLES AND ADVANCED GEARS mechanic: can repair object such as weapons or vehicles. pilot: drives vehicles of all kinds better. sapper: can set up traps and craft advanced gears. MEDIC: BETTER HEALING AND HELP OTHER PLAYERS surgeon: can revive players and perform advanced operations first aid: can make medicines and fix little wounds faster. priest: it's a "humanity medic". he regains 1 humanity points per minute and can use holy object. Special classes: HERO: he has no special abilities but is better than the normal player NINJA: the best against bandits. nearly impercempible. can use different special combat abilities. GENERAL: can create and command platoons and give orders. BANDIT: when you reach a negative amount of humanity points, this class gives you penalities instead of benefits. This list is only a summary: i've got a lot of cool ideas for each class. For example: a very skilled ninja can catch up a flying arrow with his bare hands then throwing a shuriken to his murder or the thief can use picklocks to open locked chests. Tell me what you think about; maybe give me suggestions how to make this system better. Don't forget to fill out the questionnaire. Thank and have fun. PS: sorry for my bad english.
-
If there is not 7 days un- lockable restriction no point to play on your server....no vehicle maintenance ..means full server of locked vehicles and 0 vehicle spams...after 2 weeks...
-
Get Crazy Gaming Epoch Server [1.0.3.1] http://getcrazygaming.com/ Server IP 192.31.185.223:3323 Teamspeak 3 Server IP 192.31.185.223:3323 Teamspeak 3 Server Password letsgetcrazy Our Features 400 Vehicles on the map all the time Player Factions Rank Loadouts Tow/Lift Wicked AI Missions Suicide Trader Safe Zones Self Bloodbag Custom Toggle Debug Menu Auto Refuel Custom Venders Custom Map Low Donation Prices Active Admins and Moderators Low Lag and Stable Server Stats Timezone [GMT -6] Veteran Cross-hairs On Private Hive Server Rules No Fake Friendly No Hacking/Exploiting No Voice Over Side Channel No Harassment No Racism/Sexism No Excessive Destruction Proper Safe Zone Etiquette Full list of server rules and explanations can be found on our website
-
We should have local military jeeps (un-armed), maybe one or two transport trucks alongside civilian cars and trucks.... if there is a helicopter it should be a transport only and either in VERY bad shape (requiring a ton of repairs) and once it is gone, there is only a % chance it may spawn again during server restart. No armored vehicles unless it is a humvee (without weapons)... no planes unless the map is four times the size with a separate island.
-
Hidding backpack b4 entering a dangerous area? Will it be cleaned up by the game?
MethHeadMario replied to -MadTommy's topic in General Discussion
I want to be honest and not make this sound mean but I wouldnt really worry about that too much.. It probably won't be too long before tents and things of that nature should be added. I read an article yesterday where Dean is talking about vehicles and player made housing should be implemented within the next 6 months. I wouldn't think a tent would be considered a player made house but the texture file for tents is already in the game files, so i wouldn't think it would be to far off. -
Dude buy the game first then make suggestions, all your ideas are really not necessary compared to the fixes required now [players falling through walls, zombie animations, zombies not spawning loot, no vehicles]
-
No vehicles are a deal breaker......
-
IF we are to get any kind of armoured vehicles, it should ONLY be some russian variants, and they should be extremly rare, with NON functional weapons ofc. Something like 1 per server, only spawns every 2-3 weeks (except if its already there ofc), it should require a completely insane amount of materials to get it running and it should be impossible to drive on your own, teamwork should be mandatory. But if they put stuff like this in, they also need to put things into the game, which can stop such a vehicle. And then all of a sudden we end up with a lot of military stuff, which im actually against. Have to admit, ive got mixed feeling on this subject.
-
Im completely against armoured vehicles. Arma is for just that, playing with armour. Dayz is about survival, no matter how rare you make it teams will just get all the armoured vehicles on the map, stash them, then save up enough ammo to take out cities from a hilltop.....do we really want that in dayz :)
-
HMMM what so surviving a zombie apoc makes having an rpg more common and practical than a m4 please explain i am dying to hear this one lol . As for the above vehicles with weapons not a big fan but now vehicles you can fire your own weapons out of now thats something i like lol