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Found 41868 results

  1. TEST_SUBJECT_83

    Feedback: Fists Up Sprint Is Overpowered

    Man, what is with this misconception that when vehicles come into DayZ that no one will have to run around anymore? If anything we will be running around more trying to find a car, then running around trying to find the right parts to fix it. Then you realize someone else beat you to it and your back to square one. Vehicles will rarely is ever spawn functional, we will need to fix them up first, and there wont be one for every player. I just hope we will have to ability to pop it into neutral and hide it under a tree or just out of the open if possible.
  2. autoloon

    Feedback: Fists Up Sprint Is Overpowered

    Give this a break til they add vehicles, k?
  3. xplosive

    Feedback: Fists Up Sprint Is Overpowered

    I think the fact that it doesn't fatigue you right now is kind of necessary until they put vehicles in the game, otherwise it would take forever to get from 1 town to another. Once vehicles get put in the game (even just bicycles) I'm all for making sprinting more difficult by causing you to lose energy/hydration really fast. Also - it will make running away from zombies much more difficult, thus increasing their threat.
  4. imo, there should be an abundance of vehicles. think about it, if a zombie apocalypse happened, cars wouldn't simply "disappear" there would be cars everywhere, littering streets, parked in driveways, ect. would all of them necessarily run? well of course not. but they would be there, available to whom ever may be able to get them running. say you stumble across a farm house with a truck parked outside, only, it has no gas. well, logically, if one was able to obtain gasoline, one would also be able to use the truck. same goes for if it had a faulty engine, if one could scavenge the parts (which would be much more difficult than simply finding gas) for that vehicle, and fix it up, it would be usable. what im trying to say is, even with an abundance of vehicles, not all of them would be usable. as would be the case in RL, givin the situation. parts would be scarce, requiring much time and effort in order to obtain. Also, you would have to know what you were doing when fixing them (Ex. requiring a manual of some sort depending on the car), cause lets face it, not everyone knows how to fix cars. if they were able to implement some sort of similar system ingame, not everyone would have cars, only those who devoted the time and effort into gathering the necessary parts and knowledge. it would also make use of the misc. books and such, give incentive to actually look for certain ones. it's just my opinion on the whole vehicle argument goin on in the thread.
  5. kingrex

    Caftable/improvised Vehicles

    I was thinking once normal vehicles are added into the game it would be cool if some could be made from spare parts. So say you have the tools need and some resources such as a ruined car you could strip it down and craft a single seat buggy. Then if you have 2x4 wood and some spare parts you could make a bike Last of all if you have a parachute some spare parts and metal tubing you could make a powered parachute. Would be interesting to see what people think and what others could come up with. Thanks.
  6. Dean was asked on reddit what one of the most important things he has learned with developing/public interation or something like that, and his response was to never set a date for something unless you are extremely sure it will make it in time. This is likely why he is reluctant to set dates for things like vehicles...
  7. "Bohemia Interactive is only using this as a publicity stunt and way to generate quick revenue. It was never their intention to allow the dev team to create a finished game. The game will eventually be put on permanent hiatus. (This happens often. It happened on the last would be AAA title that I collaborated on)" Been playing games religiously for over 15 years and stay current on news/information on upcoming titles. Never heard of very many games (that mattered) put on hiatus. I don't think it happens often at all. "Often" means many times, frequently. CoD games are often released. I poop frequently. Triple AAA games that go on hiatus, in my opinon, don't fall under the category of "often". "The development team has no clear direction or goals. Essentially there's no clear focused way to their developmental habits which also spells doom for the game." There have been 5 updates since release and another one on the way. A ridiculous amount of information on their plans and goals can be found in YouTube videos, DevBlogs, etc. You can also view their game plan by reviewing a post entitled "Confirmed Upcoming Features for DayZ". Add this to the plans that have been verbally communicated in videos and written in text...I don't think you can conclude that they "have no clear direction or goals". > Also, who knows what they discuss in meetings at their studio? This is just what they're making public. "The developers aren't listening to the community." > They read our suggestions. They have SAID that they have read our suggestions. If you're a developer, then you're probably an adult. As an adult, and a game developer, you're probably (hopefully) aware of the number of children who can now, in the age of the internet, voice their opinion. Add in internet anonymity, and you have to account for brats online, which will always go ignored. They're listening....but only to people that can make clear, calm, and useful suggestions. "How many features have been implemented or reduced when it's been generally agreed on by the public?" > First off, there's hardly anything at all that's completely agreed upon by ANY gaming community. Asking "how many features" is meant to direct attention towards their lack of features, in your mind, that have been collectively demanded by the public. Last I checked...we're getting guns, camping, crafting, more cities/towns, vehicles, more animations, combat log fixes, and multiple other desired features. You're not seeing all of them yet because....man I hate to do this..but, well...its just an early Alpha dude. They're coming. They ARE implementing features that people want. As a developer, surely you know they can't implement ALL of them. "How many community suggested gameplay elements have been introduced at all from any of the updates?" > Again, you're directing attention to their lack of features at this point in development. Good for you. *clapping* I don't think you've been following this game closely enough to question their intentions. They're adding more player gestures...they're talking about adding in badges for identifying friendlies...they're discussing how to implement vehicles. CRAFTING was a desire of the community. They started implementing that didn't they? People want more guns don't they? They've started adding more of those as well. Impatience man. They LITERALLY ARE implementing what players want. And they're working on the rest of it. Its so early to complain about their development pace. Even combat loggers will go extinct soon....actually, the new pending patch actually applies a timer. That is SPECIFICALLY what the community wanted, or at least a version of it. C'mon dude "The updates feel like they're meant only to increase the amount of players. Who could honestly say that any of their updates have fixed or even mildly addressed any of the massive glaring holes in gameplay? So what have they introduced?" Have you even played the game or stayed current on the Changelogs? From rubber banding, to server crashes, to various types of glitches and balance issues, they have touched on a ton of stuff. The list is huge on what they've done to address all of the "massive glaring holes in gameplay". There is still more to do and they're still working on it. Jesus. "They've introduced what I call player's features. Features that players will become excited about for a time. Features that will receive a lot of press and ultimately bring new players." I'll just let you read a quote from Rocket himself. Maybe that'll help? "Why has <insert any bug> not been fixed yet when there is new content coming in?While priorities are very important when assigning work, there is a limit to how many people can work on a complex task without making it even more complex. Also, many of the team are focused purely on content/design so while the important stuff is being fixed, they continue to provide content and design updates." "Dean has promised vehicles and a lot of other features that have players foaming at the mouth but given the development of the game and his refusal to set any sort of timeline (other than 6 months) I doubt that they will be able to reach this goal so quickly." You want a "hard date"? Yea, hey Dean, tell us the day and time when you're going to be finished. They've outline their basic plans and timeline in the Announcements thread. Why so serious about absolutes? Relax, its a game. First-world problems...lol "With this last update Dean stated something like "Every developer has been forced to go home for the weekend". Anybody who has worked in the industry knows about crunchtime... the time before any update or before the game releases when the dev team works overtime to ensure that everything rolls out as planned. It's unusually and disheartening to me that they've done this and similar things that have raised concern from the player base in the past." They are not in crunchtime. Each team in their studio has their responsibilities, and while they work together ultimately, they each push things out at different times. You're condemning them for "going home for the weekend"...and ironically, hilariously, the next day after your post this critique of their work ethic, they have a new Pending update announcement. They're not slacking. They're not being lazy. Slow your roll, calm down, and just stay current on their announcements. >>>>>>> Proposing solutions and making suggestions are wonderful, especially from a developer, but doing so in a negative, suspicious way makes me suspicious of YOU. You're only here to drum up drama and controversy about the development of DayZ. We've ALL read countless threads from impatient people and read all the complaints. You're late to the party. Almost sounds like, from your writing, that you could be a competitor of DayZ and you're trying to inject controversy into the development process. That being said, I have one question for you: Did you work on WarZ and now work on Nether?
  8. thedogfoodyayho

    Adding Vehicles Sooner

    Really? when was this? can you prove it? what exactly did he say? 1000+ vehicles WILL ruin the game in a day.
  9. deepfried

    Has Anyone Ever Gotten Revenge On A Player?

    Yeah all the time, if you play with a clan on a private hive server you get to know the other clans on that hive pretty well, and that plays out as a constant tit for tat of revenge with fights over vehicles and raiding bases. Speaking about the mod here obviously, in SA currently its hard to know who you're killing or being killed by as you cant get names from bodies and there are no kill messages.
  10. Hello, I started a server yesterday and hope to get it popular. Features: -Side missions -300+ vehicles -self bloodbag -better loot -AS50 -Better heli crash sites IP: 109.123.117.149:2312 Thanks!
  11. worst2first

    The Coast Road

    This is an excellent idea. I would love to see a kilometer long traffic jam of ruined and abandoned vehicles. I would also like to see more houses and towns in the far north. They've added a train station and some industrial buildings which is a step in the right direction but we need more.
  12. commanderbash

    Extension Packs

    troll? no one here has the full game. this isn't even beta. an alpha by definition is unfinished missing major parts of the game which this is. there's not even vehicles as of yet. if they just stopped now and said they're going to put some polish on it and consider it done, there would be around a million people demanding a refund. the reason everyone has purchased this game this early is to support the developer and to help guide the development in a way that the community finds beneficial. if you want to give them more money i'm sure they'd accept donations, but the game has grossed over $33M USD which tops some triple a developers. a nice bit of development cash for a team rockets scale
  13. I am a dayz fanboy if there ever was one. Played it from the start of the mod, played all mods and all maps, I made my own 3D models for dayz Origins... been playing nothing but arma or dayz for the past year and a half. Anyway... this is my list of suggestions... things I would do if I was a dayz developer. I will not get into details of game mechanics just general changes to gameplay. I think it would deal with some of dayz problems. 1. No public Hives! Think about it guys, there is no real purpose for public hives to exist. They produce cheaters... people who server hop and loot military places over and over again and than dupe the body on empty server.... no problem dying. And worst of all its totally unfair to people that actually run around and collect their gear. Ghosting? server hoping? gone... with implementation of private hives for all servers 2. Random Events This is really really important part of the gameplay. For me in dayz mod there were 3 most intense things... player encounters... visiting NWA... and finding a heli crash site at night. There is nothing like wondering off in wrong direction and than finding a crash site that no one saw yet. I think Standalone should emphasize on random events that would be different after each restart what would give much more encouragement to explore the map even if you been there 100 times. These could range from traffic crashes (trucks with supplies)... abandoned camps.... survivor/bandit NPC camps.... plane/heli crashes... boat wrecks... indoor events like boarded up farm with some half eaten survivors inside... zombie infestations/rescue missions (rescue npcs or kill them for loot).... NPC bandit road blockades. 3. Zombies When you think about why a few zombies would be dangerous its because they can grab you and the others can catch up to you. That is their only real weapon. I really don't know why dayz zombies were never been able to grab... trust me... a few would suddenly become a problem. You should be able to knock them back with melee attack but they should be able to stack up on you. 4. Gear storing system Anything really.... just not those lame tents. you can see them from mile away and just pick up everything. Crate in the ground... stash of any kind... something. Storing supplies is a part of any survival, and it adds some purpose to loot runs 4. First person perspective only Whatever the reason someone has for 3d person 360 aerial camera. Its just not fair. Think about how unfair would that perspective be in a game of Counter Strike. It would be impossible to defuse a bomb as a cop from 3d personing terrorist campers. It translates the same way to dayz and it would actually deal with a problem with KOS. It would level out the playing field cuz you would have to expose your self to see an area. Camping and killing players would be a lot more challenging and realistic. First person is not perfect... you lack some peripheral vision and some senses... but its most immersive, most realistic and most intense way of playing Dslyecxi made a very nice video... i would recommend for anyone that didn't see it. I would make vanilla Standalone First person only. (I would left for the moders to change it if they want) But that way not only do you get more imersive experience with first person... its fair... its how its supouse to be Now imagine a first person server... private hive of course. You have your own stash of supplies somewhere. There is a low spawn rate of zombies on the cost because they can grab now... just to get players chance to gear up. Since there are NPC bandits and much more dangerous zombies after you to the north... teaming up with another player would actually be a good idea. Various random events would provide a different run each time you visit same places. First person would provide intense experience and would require a lot more skill to be a bandit to KOS... it would create the need for medics and heroes. Eventually vehicles and shelter/base building would provide content that you have to take care of so there would be the need for builders At least that is what I am thinking....
  14. AsHawkins

    Lack Of Points Of Interest (Central Map Part)

    I do suggest that a sporting goods depot for clothes, ammo, and canteens may be found, but then again, Chernarus seems like B.F.E. anyway so why would a mall or industry be out there? That parking lot idea is brilliant! Have no completely working vehicles but be able to get parts to get one working. Let it be an open area as-well, then you can feel paranoid about being sniped in a second or not. And for f***s sake, Please stop being so ill constructive and just saying NO! Damn!
  15.  Korsbaek

    It's The Small Details.

    Camps: Pretty much confirmed. Clothes damage: Confirmed Vehicles: Alpher.
  16. DemonGroover

    It's The Small Details.

    Vehicles are coming, just not yet.
  17. Honestly, it looks like the same old airstrip from the mod. A run down Russian military base is what it is. I'd rather see it more civilian based, but with a few military buildings here and there. Like just add some civilian buildings and keep the military loot sights. My reasoning for this is that when someone says "Let's go to NWAF" that simply means, lets get some guns and stuff. And personally, NWAF shouldn't be a military airfield, it should be an airport. I know loads of you will think that it will make it a bigger hotspot. And yes, it would, that's kind of the point. We need the 'big daddy' of hotspots. This place. We want people to think not twice, but 5 times before they go to it. Here's what I'd like to see with the new NWAF: Firstly, I'd like to see a terminal building. Something not big like JFK or Heathrow, but something small. Maybe a big bigger than the image I have provided. Something with some ticketing booths, metal detectors and security, and then the waiting area with some Duty Free shops and stuff. Then you can have two boarders... you know those things with the walkways that connect to a plane? Maybe you could have one attached to a plane you can actually go inside and loot. Or maybe there could be no boarders, so you have to do it the old fashioned way; go outside and board it through a ladder outside. I'd also love to see a new and improved ATC tower. The one we have now is this run of the mill, military one, that looks like it belongs at an airfield. Not an airport. Something with a lot more floors, taller. Maybe there could be military and supplies there. Lastly, I'd like to see some random things, like a parking lot full of cars to loot. Like those parking lots you can park your car in when you travel? Or maybe hotel like the one in cherno minus the crashed plane. I'd also like to see a crashed in the field south of the NWAF. As if it was coming in for a landing but crashed. It may symbolize, "hey, your close to NWAF, get ready. I'd like to see some garages for those aircraft maintenance vehicles. Maybe when vehicles are added, we can start driving around cherno with our ladder truck or what not. EDIT: I think Balota isn't big enough to support the planes such as the one that crashed into the hotel in cherno. That's the whole reason this thread is up. I wondered why a giant propeller plane crashed into the Cherno Hotel. First, I thought it was landing at balota, or taking off, but balota is much too small for planes like that. There's no taxi space, and I can't picture two of those planes at Balota in one sitting. And it makes sense that the International airport is far from the city. The drive from JFK to New York City is about 15 minutes. Just now, I timed the drive (in ArmA II) from the south most part of NWAF to cherno at 60 mph and got 17 minutes and 56 seconds. Balota is about a 1 to 2 minute drive, if not less. Again, I'm not saying change NWAF to civilian, I mean make it civilian and military. JFK (sorry for the over used example) is for civilian planes, that's what we see. But the military uses it as a runway for large military aircraft, like the hangers where we civilians can't go. So half of the airport can be for civilians, whereas the other can be for military. And hopfully, we can call the North West Airfield more of an Airport. (NWAA anyone? ) Don't hate, just an idea.
  18. coltonlong

    Dayz Backstory?

    I figure it was panicked citizens attempting to escape who set the fires. Molotovs can do hell to lightly armored vehicles.
  19. Well it really isn't if fuel and parts are resources you have to search for, in which case even a 1 to 1 amount of cars to players on the server wouldn't be too many, because they still have to go the the trouble of gathering parts, repairing a car, and There's nothing wrong with every player having a car, in fact. In a zombie apocalypse there would still be many cars around because too many citizens were zombified to drive them. It makes sense for parts and fuel to be a rarity, but not zombies. And I was talking 20 cars spread across the whole server, so it isn't 1 vehicle per 2 players unless every player treks across the whole map looking for one, and so I naturally assumed you thought they must all be in easy reach. I think that the vehicles that remained in Chernarus would be the ones that broke down or crashed into each other. Considering the chaos that a zombie apocalypse entails, that would be quite a large number. Only parts for 3-4 vehicles is quite unrealistic considering that this is a 225km2 map, and the fact that there is still some un-rotten fruit like fresh bananas, and that most zombies are not swarming in maggots or missing too many limbs, means the apocalypse should be perpetually about 4 or 5 days in, assuming these bananas were unripe initially and that the devs would have bothered to model little maggots. So, sure some survivors would have taken the remaining working cars. That makes sense. But definitely more than 3-4 broken down cars would still be left in a 225km2 area, and I reckon 20 would suffice. As for gear, in any major town in a Western nation could run around and gear up in roughly an hour. A human can go 360 kilometres in 8 hours roughly, so covering the whole map to get gear in real life, realistically, would take more into a 2-day period than a 2-week period. Also, many of the people who came through before you would have died within the confines of Chernarus, leaving their uneaten food and unused items and, of course, car wrecks where they died. So no, I don't think taking 2 weeks to gear up fully is realistic if you are all out looking for loot, and I don't think 20 cars is unrealistic either.
  20. Using and hiding vehicles on a 100+ server with this map would be close to pointless, too...
  21. First we only had one central hive, like it was at launch of SA. Servers had to be authorized before they would show up in the browser. Very regulated, even to the point the server name had to follow a certain pattern and layout. Then it became too much to manage because of how big it all grew, and anyone could host a server. Still no private hives. 99% of the people still followed the title prescriptions. Then someone released more server files with the option to host private hives, stored on the host PC itself, instead of on the central hive server. Not popular at first, as a lot of people considered it un-DayZ-ish. Then shizloads of hackers came, and DayZ had pretty much zero protection, but private hives had admins, so that was a plus. That's when they became popular. Also eliminated server hopping and ghosting. I'd say from oktober 2012 onwards, private hives were the way to go. Then less and less people followed the guidelines for server names. More modding started to appear, custom buildings, and entire new maps, as well as 24/7 daylight, spawn with anti material snipers, spawn with gear in exchange for RL money, 10000+ vehicles, safezones and all that crap. And that's where it went wrong. you obviously also had a lot of admins abusing the access to the database they had. Lesson learned from the Mod: Private hives are great as they build the best communities and integrity, but make it so admins can't abuse and can't turn it into a game it's not supposed to be.
  22. Kandryn

    North-West Missile Base

    The current map would feel small with vehicles + 100 players server. So hopefully they have map expansion planned in a far away future.
  23. I for one explore the entire map checking out everything I can. I like finding all the streams and potential future spots for my base. I think the idea of taking 2 weeks to gear up the perfect amount of time as it would be more realistic. think.. if there are only 40 odd people in the entire 225km square map, then it must be taking place a long time after day 0. that would mean thousands of people would have come through before you and lost themselves to the fate of reanimation and also consumed the majority of the resources that you would gear up with. this would include vehicles. enough parts for 3-4 vehicles for the whole map would be enough I think.
  24. Considering DayZ is a game influenced by realism, you have it all wrong. For a start, don't think so coast-centric. Vehicle spawns would be scattered across the whole map, so only about 5 would be available to bambis. Vehicles would require repair as in the mod, which leaves you vulnerable while doing so and forces you to look for parts. Jerrycans to fuel cars would be needed, so players would go through a well trafficked area and find it empty of fuel. As for gearing up, it already takes a decent amount of time to get some stuff; weeks is a ridiculous expectation. I would suggest removing Balota Military Camp and decreasing the amount of full on military loot spawns if you don't like how easy it is to get a full kit, but we don't need many more items at the moment, especially cosmetic shit. What we need is vehicles, because they could potentially decrease banditry and make players explore the 225km squared map which is currently being ignored and wasted, which stops players from finding bugs in the far corners as they test. Vehicles are a "now" priority for letting players explore deeper; not different types, just one for now.
  25. Currently that's 1 for every 2 players in the server. Way too many IMO. I think that what we need right now is more items. Gearing up does not take long enough. You can have a 'maxed out' char in a couple of hours, where it should take weeks. Vehicles should be an after thought, more of a long term thing.
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