Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. napalmdog

    Do we want a reward for surviving?

    I would like to just build skill sets, that's all. Apply better first aid, repair vehicles, that sort of thing. Make it more of a reason to stay alive longer!
  2. Lidskjalf

    SA | Vehicle Spawn Point Randomization |

    I am just listing the basic vehicles as an example of vehicle randomization. I am not concerned about aircraft, heli's IMO shouldn't be in DayZ. Once they get to this point they need servers without aircraft.
  3. Cap'n (DayZ)

    SA | Vehicle Spawn Point Randomization |

    What about military vehicles? Not anything armed, but what about a Humvee or a UAZ?
  4. kingrex

    SA | Vehicle Spawn Point Randomization |

    I really would like vehicles to spawn like this. Also forgot aircraft, ultralights could be found in barns or in clear fields and helicopters in airports (rare) or random locations.
  5. MyAmbush.com – DayZ Epoch Like Never Before Dear Community, today we want to present to you our Dayz Epoch server. Our team consists of 5 motivated, skilled guys, who are trying to bring you an unique DayZ Epoch experience. It begs the question of how we are going to achieve that: On the one hand, we want to build an active community in regards to the server, on the other hand, you can participate in the development of the server actively (via forum: suggestions, feedback, etc.). Furthermore we will coordinate weekly events and missions (for example raiding the admin base or attacking convoys) in which you may participate. Currently, not all features we are planning to include are already live, since we are still testing some scripts/features extensively, but the most important features are already implemented and working (see down below). The server is frequently being developed further to bring you new aspects of the game and we want to surprise you with improvements permanently. What do we offer? A little summary: Weekly events and missionsActive and fair admin-teamNew cities and buildings (Berenzino, Additional AI Base, Premuim Trader @ Green Mountain,...) A selection of scripts and add-ons which we integrated: Auto RefuelSnapping toggle for Building systemAdditional vehicles (armored personnel carrier, personnel carrier, new Helis)Thikaya CityPremium Trader for 50k + or - HumanityAdditional trader cityAdjusted prices (To achieve equality for newbies and regulars on the server)Additional weaponsSarge AISidemissionsSalvage VehiclesDebug MonitorSector H with AI and Loot (Additional sector in the north of the map, somewhat like "Sector B")Animated CrashsidesAlternative currency-systemMultikeys (Serveal keys can be combined to one masterkey)Clear Moon NightsBury human (rewards +Humanity)Trader cities are safezones + Anti Bagpack Stealing The server's intrastructure, provides performance for a large pool of players: Server specs LiveServer: [We are going tu upgrade our hardware this weekend :) ] 24GB Ram 2x 1 TB Raid HDD Win Server 2008 Intel Xeaon 4x 2,53 Ghz Root Access TS3- & FileServer: Bandwith 1GBit/s Root Access The rules: No talking in side chatNo Hacks, Bugusing, GlitchesTreat other players respectullyNo basebuilding in "High-Loot Areas" (see here http://dayzdb.com/map/chernarus).No racism How to join the server? Server: IP: 93.186.202.220:2302 TS3-Server: myambush.com Forum: http://myambush.com/forum/index.php We are appreciate every player joining our server and wish you happy discovering and loads of fun! Your MyAmbush.com Team
  6. DarkwaveDomina

    Do we want a reward for surviving?

    I'm sorry to tell you Rocket has already indicated his enthusiasm for such systems in videos prior to the release of Standalone, if I remember right he was talking about players getting better at things like administering medical aid and repairing items/vehicles at the time when those things are developed more.
  7. After that last rant i guess I'll finish up with a better idea. Leave it for the modders, no offense. The devs have much more urgent things to add and features to inplement. Their modding community, however, LOVES this shit. Just look at Overwatch and Epoch. Or those "10000000 Vehicles Fully Militarized Server!". This has a good chance of being added by mods, I jut can't see it being added into Vanilla DayZ, sorry.
  8. This is about customization! To be able to create a custom character to look like yourself or anybody! [Height,Weight,Race,Tattoos] photo upload like "EA Game Face" To be able to add your clan emblem to your Clothes,Weapons, Vehicles, Strong-Holds, Ect.. To be able to select Traits & Genes [May give more or less Stamina, Muscle, Accuracy, Hunger & Thirst] To be able to set Ranks within your Clan,Group,Squad,Strong-Hold [For access to Stong-Hold perks & inventory] Strong-Holds if they come~[When They Come] A Build-able base depending on the size of the Clan,Group A Strong-Hold Flag [Clan emblem] A Safe for storage [Clothes,Weapons,Vehicles,Food] Zombies A Group of Zombies All Zombies attack if around you [Had 7 zombies around me but only 3 attacking] Different kind of Zombies [slow,Fast,Big,Small] Big Server Population Ok so 40 to 50 max server is too small We would like to see 100-200+
  9. This is sort of a long-run suggestion, but would it not be better to increase the log-out timer once we have vehicles in? 30 seconds is hardly enough for people who hide in large buildings or in places with only ladder access, but once they have vehicles (Especially helicopters) it seems like rooftop snipers will be able to camp very easily and just log before anyone has the time to do anything about it.
  10. Wayze

    Why DayZ is no survival game

    The issue is that the game is so boring after you found gear and vehicles, that players go out there and hunt other players for fun. They don't do it for gear. They don't do it to get better. They do it simply to have fun. This is the issue. There is simple nothing else to do once you have reached your "gear" and "vehicle" goals, but shooting each other. As DayZ is supposed to be a survival game (you know, about SURVIVING, not simulating call of duty), it just doesn't fit at all in the game. The next issue is: If you want to play the game as a survivor, it is just f*cking boring. Let's be honest, if you were a survivor you would never run around the airfield or populated areas. You would just try to survive. This is how real life works. In real life you have your life that is very valuable. But in DayZ? What do you have? Gear is just gear, it is something you USE to survive, not something you should survive FOR. If you are a survivor there is nothing to do. You can survive for 500 hours and you will have NOTHING out of it. Your character will be still as valuable as a freshspawn. This is the problem. People who want to play the game how it was intended to (as a SURVIVAL game) will not enjoy it, because there is no POINT in survivng. There is just gear that you collect. Gear that you can store. And most importantly, the most valuable gear you can find is supposed to KILL other players. So issue 1 again, once you have found the best gear, there is nothing else to do than shooting each other (what would you collect the gear for, if not using it?). A loot system that is the only way to make progress in a game is FORCING players to kill other for fun. You don't use weapons to defend yourself, oh maybe you do, but most people do it to have fun. Think about it. The only thing that you can reach is getting a better weapon. Once you have the weapon, you are forced to use it, because you can lose it at any point. If you don't use it and have some fun with it, all the progress was useless. This is what most players in DayZ think. This is the reason why the mod and the alpha are deathmatches (you know what I mean). This is the reason why nobody is surviving, but doing exciting sh*t. I think some people in this forum need to learn to read with attention. Just read it again. Maybe you will understand. Oh, my mistake I think. (sorry ^^) I use "I give a f*ck about something" to express that I actually care about it.
  11. Please Vote! Alright, I know that it's early for the topic of vehicles for the Stand Alone but it has been vaguely talked about. I am looking to see what DayZ mod Veterans, as well as Developers think about having "Random Vehicle Spawns" when the time comes for vehicles to be implemented. In my personal experience, I've always found that the way the mod handles vehicle spawns was always too easy. At first I went around finding vehicle spawns without using alternative sources on the internet, such as http://dayzdb.com/map/chernarusplus. This was a VERY big issue for me. I found that with vehicles, even loot spawns, it didn't require players to actually go out and explore - just hop on the band wagon and look up all the spawn points of the vehicles and you were good to go. I am hoping that Developers are considering implementing some actual randomization's to vehicle spawn points and make "Area's" where vehicles "could" spawn throughout the whole map. First of all, my idea was to break each vehicle (from the DayZ Mod) into somewhat realistic area's where you may OR may not find them. For example: Bicycles - Should spawn near or in small shacks anywhere in mid-sized towns or cities. - Bicycles should be very common & be the first kind of transportation you would find. Quads/Dirtbikes - Quads should have random spawns around the map varying from the occasional deer-stand, acreages, and those new deer shacks that have a ramp into it. - Bikes should be located more around small buildings/shacks on acreages. - Fairly common. Tractors - Should spawn randomly in ANY field that has straw bails, farm sites/lean-to's, etc. - Fairly common. Cars - Should spawn exclusively in cities or just outside of city centers with PAVED ROADS leading to them such as: Cherno, Elektro, Berezino, Stary Sobor, Novy Sobor, etc. - Spawn randomly broken down off the side of paved roads or near small houses appropriately. - Fairly common, reduced quantity compared to Tractors, Quads/Dirtbikes & Bicycles. Trucks/Offroads - Should generally spawn in off-road area's such as small towns, random farm sites/buildings, acreages, etc. - Harder to find. URAL/Heavy Trucks - Should spawn at any industrial, quarry or castle site randomly. - Exceedingly rare, tough to fix and maintain. Those are just my opinions. I just feel making vehicle spawn points randomized would make it not only hard but, much more fun. It would definitely bring depth to vehicle hunting when the time comes. I hope I can get some positive feedback about having Vehicle Spawn Point Randomization. What is your opinion? Dev's? Edit: I do realize I did not include aircraft spawns, I am focusing on land vehicles in this thread.
  12. deepfried

    how many servers do you play on?

    I don't really have a "home" server as such, with no private hives and no vehicles/bases there isn't much point. But i tend to pick a server from a poll of about 10 in my history list, in reality that probably means i'm playing on one of about 5 servers most of the time. In any one play session I will stick to the same server unless I need to join a friend or my server goes down.
  13. Hello lovely Community :beans: ! , My Ingame Name is Jamrock and i want to present you my favourite Dayz Mod Server! You remember the old DayZ? Clanwars? Scared of Dayz? M107 As50'S, L85À2AWS's? Big camps found in nowhere on the Map? Looted and Destroyed them? Or only played famous Hero or nasty Bandit? Or just Bambi? The only Problem is the server is not really popular and i wish that more enemy's, friendly guys, friends, hero's, clans and a lot of other players come and play this beautiful DayZ mod server. Well the Frames are high. It is nightime-> GMT-2 and at the Nord East Airfield are 2 Barracks added. Only Chopper in this mod is the Uh1h and no overpowered vehicles. You can find Ural_INS or Ural_CDF and some kind of other military Urals to build up a big camp with lots of guns. The server has enough vehicles but not too much and it is pretty funny :* Soo i hope some guys will come and share with me this awesome feeling and the emotions in this nice game! Server IP: - 85.190.160.62:2302 Server Version: Dayz Mod: 1.7.2.6 More Information @ https://www.facebook.com/1726dayzoldschool or Homepage: http://pendulumdayz.webs.com Friendly Greetings Jamrock -> Get your asses on! :P I'll kill you :D Haha thx for reading this! :thumbsup:
  14. still no vehicles/tents pointless playing YAY
  15. personally i really hope they put in some sort of player construction...as in building structures and or fortifying existing structures...i think it would be fun....teaming up with a group to gather resources to build a base and then defending it to the death...that and vehicles will make this game much more fun....seems like i read something about underground construction somewhere...that would be pretty cool as well...also would be cool if you can make a underground structure and then build a above ground base on top of it....maybe make a second entrance/exit for the underground bunker for an emergency escape route....things like that would kick all sorts of ass....
  16. Vehicles should fix that. I never had that problem in the mod, cause of them.
  17. Jack Dant

    Constant PVP ruins the fun of this game

    There is a difference between PVP and senseless PVP. The PVP now in the game is mostly senseless because there is so little progression, once you gear up you can either a) start killing newspawns b) hunt people who kill newspawns c) do some sort of roleplay (and that's not for everyone). There is no bigger goal to work towards, that actually causes players to compete for each and generates PVP with a purpose. The mod had those bigger goals: in vanilla you could hoard equipment in tents for when you inevitably died, or you could repair/capture/defend vehicles. Later versions added base building, which I assume did the same, but I never played those versions. That sort of PVP is likely the actual endgame as envisioned by rocket. He stated almost two years ago that the biggest risk in DayZ should always be other survivors, not the zombies. So that kind of thing will come to the SA, hopefully it will encourage more permanent grouping, and teams will fight each other over resources. As that more engaging PVP emerges, the new spawns will be relatively safer than they are now.
  18. irl-calibre

    Why DayZ is no survival game

    I have to laugh at people who think the answer to PvP'ing is base building and vehicles, how on earth do you think you're going to hold on to a vehicle if you cannot even hold onto a torch and battery & your pants?
  19. Wayze

    Why DayZ is no survival game

    It's simple game design, this is how a human mind works generally: I play a game to have fun (fun includes accomplishments, reward, expiriences etc.). How do you have fun in games: Progress (this is where most of the games have their main selling point, i.e. MMORPGS, F2P Games, Mobile Apps...) Expirience (having something to laugh/cry/be angry about, i.e. trolling others or ruining someones day by killing them, maybe have fun with some friends or having an intense firefight) How do you have fun in DayZ? Progress: -collecting gear, building houses Expirience: -interaction with players Conclusion: If gear is collected/base is build, only way to have fun is interacting with players. Most favorable player interaction -> deathmatch Why? -> deathmatch brings the most psychological reward, killing other players who compete in the same world is bringing joy (this is something you cannot denie, it may not be the case for everyone, but for most of the players it is) Solutions? Adding aspects of progress. -> only way to do it is adding weapons, vehicles etc. What does that mean? Players demand cooler weapons, more exciting things -> results in absolute unauthentic worlddesign (military weapons everywhere, planes, helicopters, etc. just to satisfy the human urge for more and more excitement) Additional problems: -> the more a player has made a certain progress (for example found the best weapon), he will usually be less attracted to the progress What does that mean for DayZ? A player who had the best weapons, vehicles etc a thousand times will not care about them anymore Why? He knows that in the end he collects the weapons to have expirience (progress for expirience), shortcut: -> collect minimal gear (minimal progress) to reach maximal joy (maximal expirience), meaning simple deathmatch/trolling people Solution? Try to make gear rare. -> progress (collecting good loot) is based on pure luck What effect has luck to a player? -> in regards of having to have luck to find something that you will lose eventually a player will always choose expirience over luck Result: -> deathmatch (reasons where brought before) -> players stop playing the game You want evidence for all of this? Look at the game. It has nothing to do with the mod, is has absolutly nothing to do with the game being an alpha. It has to do with the CORE concept of the game. Mate, this is science based on statistics, psychology and game design. If you want the game to not be a deathmatch, you simple will need another kind of progression sooner or later.
  20. Greetings, from the WKC team! We have been working for some time now on something new, exciting, and very different from your normal Dayz server. Faction RP. Now, I know you've heard bad things about Roleplay on Dayz, but this is different ; all the fun of a faction, wars, politics, intrigue, espionage...all of these aspects and more are what our Faction RP brings to Chernarus. Listed below are some of the features: Faction Bases, with a box of building materials, if you start a faction with 3 or more people. Advanced Currency System. Not only briefcases, but Obsidian (Worth 5 Briefcases) can be traded for higher classes of vehicles. Active Administrators...Yes, we mean active. Not psuedo active, not active 10 minutes a day...active. Faction Warfare. Declare open warfare! If an opposing faction shows agression to you, declare your intentions and battle will be joined! Advanced Vehicles. Jets, Tanks, Planes, and Attack Helicopters can all be yours, IF you have the currency. Also, heres the thing...You will take great pains to find a server that runs smoother than ours. There is a massive difference in the amount of Desync, or FPS dips, in any area. I challenge you to find one that runs smoother. We currently have a 25 slot Teamspeak server as well, but we are looking to upgrade when the playerbase demands it. This isn't a new server thats going to lose funding in a few weeks, guys. We've been here a while, and we'll be here a good while longer. Hop on over to the website, Teamspeak, or hop in game...we'll show you a great time. Website: http://whiteknightscodayz.enjin.com/ TS3:WKC.teamspeak3.com Dayz Server (Epoch 1.0.4):192.31.185.215:3289 Join us Today!
  21. paulusrojo

    Speed should be adjusted to amount of gear

    I think they should implement vehicles first, then take a look at the running aspect of the game. You should obviously not be able to sprint for an infinite amount of time. Also it should be a penalty to both speed and distance when you're fully geared.
  22. flygamer1

    KoS or Share Beans?!?!?!

    Crying about it wont do anything but once vehicles and shit are in the game people will have other things to do then running on the beach killing fresh spawns. At the moment there is nothing to do.
  23. That right there is the idea - the encouragement to search the dead would either be sheer necessity (base items found being food, can of drink &/or meds next tier being ammo then a higher tier non military weapon with the highest tier being the only way to get keys for a specific rare non military vehicle such as a 4x4 or depending on the area if near the sea a boat, jetski etc.& could also be used as a mechanic for military vehicles, ie find the dead pilot/jeep driver.... is he a zleeper or just dead - oh suspense n all that. . Wouldn't it be a good thing to actually have a jump scare or two whilst playing a zombie survival horror? Read this and tell me it wouldn't be a welcome scenario.
  24. [Hyperactive Jelly Bean Kids] [HJBK]DayZEpoch Cherno Aussie Host |Active Admins|SelfBlood|SafeZones|CustomBuildings|Snapping - (v1.0.4/Beta 103718 - hosted by Vert Hosting Server IP: 103.18.206.95:2332 Hey guys. If you are looking for a new and welcoming Dayz Epoch server to play on HJBK is worth checking out. We encourage all players to jump on and take a look, you may be a bandit or hero, a lonewolf or a group of mates. You are welcome on the server. The active Admins on the server are always there to help you if you have any questions. We have an extremely friendly and helpful player base who are always keen to meet new people. The server is based around player interaction, however AI have been added to make the server a bit more exciting for players, this includes; custom AI missions, custom AI events, custom roaming AI Choppers as well as roaming AI Bandits/Soliders. The server has many custom buildings scattered around the map, adding a little bit more to your average Chernarus map. The server is constantly getting improved with greater addons to make it a better experience. The server is currently hosted in Sydney, Australia which allows AUS/NZ players to have a very smooth ping, however all players from all countries are more than welcome. The server has very little downtime except for the average restart to insure the server is running 100% If you have any questions please jump on our website and message Bondy or Myself (Nexoit) Website: http://hjbk.iclanwebsites.com/ We also have a Teamspeak server which we would love to see you all on! We love talking to our players and getting to know you. TS3: au3.voice.ihostinghq.com:7385 Personally i feel that you get the best experience from the server by jumping on the Teamspeak and talking with other players etc Server Details: Chernarus Map SelfBlood Bag SafeZones CustomBuildings Build Snapping Default loadout includes G17, Basics toolbelt items, one food + water, morphine and a terminal pack Custom Events Custom Map Optional Nameplate Great Anti-Hack! Lootable AI camps Active Admins 500+ Vehicles Cheers for reading guys. Cya all on the server! Nexoit
  25. ASDF991

    New Patch = Gift from God

    not all aspects of the patch are bad, I strongly dislike the direction the devs have taken in regards to server hopping and combat logging. Logout timers that count down while ingame and making gear spawn client side instead of server side would make me happy, but it's not the direction the devs want. The new patch effectively forces you to play a low population server to obtain military gear or play on a high pop server and run more pointlessly in the barren north....which would be fine if vehicles were in the game but they are not at the moment...
×