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Found 41868 results

  1. jimbomobo

    Vehicles?

    i'd say we are going to see vehicles in about 2-3 months time. But I base that on absolutely nothing.
  2. veno_forever

    Vehicles?

    I've been playing DayZ Standalone for quite a lot of time now and i'm tired of running. For good loot i have to go to the north side but running takes around 1 hour to reach there and plus my finger hurts because of pressing 'W' for a long time. Anyone knows when will the cars, helicopters, bike will come?
  3. Nocturnal (DayZ)

    This game. And the people who play it

    I don't KOS, but all I do in DayZ at the moment is look for PVP action. Please tell me what else there is to do in the game yet. Not die of hunger/thirst? Easy. Find loot? Easy. Eradicate the zombie threat? Way too easy. Make a base? No bases. Fix up a vehicle? No vehicles. This game is only challenging and fun for me when I'm in combat with other players. It will get better when there is more content in the game and they make the game harder.
  4. gibonez

    Any love for the PKM ?

    Yea the pkm would be a very specialized weapon, its quite heavy at over 20 pounds however it would be unmatched at certain situations. For one the pkm would be insanely good for ambushes especially on light vehicles. The 50 rounds of 7.62x54r on its belt would shred a car to pieces and the weapon when deployed on a bipod is quite controllable even at long distances.
  5. Want a almost new player who would like to learn from you ?? Would like to play Epoch where we can build a little base get some cool vehicles and survive for more in one day through good teamwork Only problem is that my Spelling in English i a little bad and my English speaking is a bit rusty. (but only because I have not used it in For long, it'll be back in time) am i to noob for you:P??
  6. Our Rules: · No hacking or glitching · No combat logging · Respect all · Have fun! Our Details: · (Free Base Box Starter Kit) Survive by TI : 69.39.239.143:3102(50 slots)(Active Admins)(Low Ping) · Mumble: surviveti.typefrag.com Port: 8375 · Website: TBA Our Scripts: · Max Vehicles · Trader Safe Zones · Refuel/Repair/Rearm at Gas Stations · 3 Hour Day/ 1 Hour Full Moon Night · DayZ AI - Ambient Bandit AI · Custom Missions & Loot · Custom Scripting · Improved Base Building · Self Bloodbag · No Plot Pole Required · Custom Bases & Compounds · Admin Built Bases · Custom Debug · Heli Lift Script · Scrapyards · Added Mines · Added Cities · Server-Side Texture Upgrades · Much More! Brand new server looking for anyone ready to take on the apocalypse! Come play, and put you're survival skills to the test!
  7. SAS Server |EPOCH| Epoch Server ! Self BB Tow... AI's out of missions (REALLY GOOD) Auto Refuel&Repair Service ! Custom Loot&Buildings 500+ Vehicles ACTIVE ADMINS JOIN US@ IP = 185.2.137.132:3085
  8. Combine (DayZ)

    What is, or will be, the point of this game?

    Surviving is the core aspect, HOWEVER, there are many features that belong to that. And most are not or only partially in the game as of now, because *drum roll* Alpha. Eventually, you'll see all kinds of features, and probably more than in the mod. Including base building, vehicles, etc. There'll be more long-term goals but also more group or people interaction. In short: Wait for Beta or full release, I guess. Then we're talking.
  9. Geneva

    What is, or will be, the point of this game?

    There will be more stuff to do later- find/repair/maintain vehicles, build a base, hunt and harvest food etc. The game now is in a very basic state. I've actually stopped playing SA as theres not much to do as I really liked bases and vehicles in the mod. Once these come and more stuff the devs have planned the SA will be amazing.
  10. When I want to play as bob the builder I fire up minecraft. I build some astonishing things in survival mode. I just don't see myself wanting to build in dayz, no matter what system they come up with it will not be as intuitive and fun as building in minecraft and if by chance it is it will result in structures that shouldn't exist, breaking immersion. A big problem for me is that I do not want to see the crappy monstrosities that most players will build, either because they don't care about making structures level/square or because the construction interface will be limited. And while my structures tend to be square, symmetrical, in line with the laws of physics and functional I seriously doubt many people want to see what i have to build. Having said that, Looking around Cheranus I do see a lot of material that could be used in base construction, stacks of concrete slabs found near construction sights, stacks of logs found in industrial areas and along logging roads, sandbags found near military installations, pallets full of bricks and even the cargo crates found around the land could be interesting if we could move them with vehicles. If freestanding building is implemented some incredible work could be done with whats there. I am much more in favor of fortification, sure fortified buildings will become endgame content for PVPers, and certain sites will quickly become the most popular, but that does kinda fit an apocalypse. Someone has the man power and resources to fortify a nice defensible structure? Lets kill them and steal their supplies! Underground instanced structures are fine by me, I do have questions and doubts about how they could be implemented so as to not become exploitable or deathtraps.
  11. who the hell else thinks there should be like 1000 more car crashes on the roads? there's only some towns that have cars laying around, and they are usually just sat there, and for some reason have glass broken like it hit something hard. in the cities, wouldn't be awesome seeing a wave of crashed cars, or some sort of traffic in a specific part like the hospital or something. Don't have to read this part, its up to you. walking town the streets, you pull out your axe, ready for an unsleeping to poke it's undead head from under one of the cars, or come out a window, and suddenly, you hear BLAM BLAM BLAM from behind you, bouncing off the cars around you, with an unpleasant steel screech sound, you lob yourself behind one of the cars, and swiftly, like a snake, slither your way though the assortment of left behind vehicles, the man pokes out, you quickly swing the door out from a can to protect your skin, just in time, he didn't put a nice shiny lead-copper mixture in your skin. You roll under another car, the man doesn't see it happen, he tries to flank, you wait, you see him through a window from a car about three cars from him, he flanks the invisible you that he thinks is there, you move in, behind him, you lift your axe, and split his cranium nearly in half. a good shot, I might have to say, the other, well he wasn't smart enough to leave well enough alone.
  12. irl-calibre

    How did I die?

    ok i'm taking a guess here, but if it's like arma, the game literally drops everything onto the map, because of this items can move like tents and vehicles - more of which later I guess. this I think can lead to death in buildings and steep inclinations (you were dropped into the game world and fell through the floor to your death) - in other words learn from your experience, get used to the unexpected death and never log out other than a ground floor / level piece of ground and you should be golden..
  13. Silo 17 Overwatch is now LIVE! We're a brand-new dedicated server currently searching for an adult, competitive community. Silo 17 is a classic Overwatch server with ZERO modifications! This is not DayZ for the faint of heart. This is DayZ as it was meant to be played. --------------------------------------------------------------------- Features: - A NEW, UNTOUCHED MAP - BattleEye Protection 6-Hour Restarts (with warnings) Day & Night Cycle (-06:00GMT) 500+ Vehicle Limit 24/7 Uptime Self-Bloodbag Chicago-based DayZ.st Host Server Forum: Silo17.enjin.com [under construction] --------------------------------------------------------------------- Server IP: 69.39.239.141:3102 Server rules can be found on our forum. --------------------------------------------------------------------- *** Zero Admin-Interference Policy *** Our staff will be playing by the same rules as our players. We will not be spawning any items - vehicles, weapons, tools, etc. - for any purpose whatsoever. If a player dies and is not able to reach their corpse to retrieve precious gear, that gear will remain lost. If a player is robbed, that gear will not be refunded. If a player accidentally drives their URAL down a cliff and plunges through the roof of an orphanage, those orphans are DEAD. Staff members found to be playing outside these expectations will have their privileges stripped. Our intention is to ensure a pure experience that our players build for themselves. Vehicles will only be spawned if the server becomes depleted. Courtesy of DayZ.st, any spawned materials will be announced globally on the server. If you see this occurring, please post a screenshot on our forum and I will speak with our staff.
  14. Greetings, Can you give us some more information about your friends server. For example: 1. Is this a Public Hive server or Private? 2. What vehicles specifically are blowing up when you drive them? 3. Are you sure they're not blowing up because they are severely damaged and showing red for the Engine? 4. Which vehicles are you trying to destroy and how? Regards, Splinter
  15. AllDayZSimon

    Pistols in hands should not be ruined when shot

    Why not just add weapon hitboxes? You get shot in the head, you take more damage than getting shot in the leg.. It's not "Reworking an entire system" as much as it is adding to an existing one. How do you expect them to add vehicles to the game if they can't choose what items can and can't be damaged? "Shooting out tires would need an entire overhaul, or else it would just damage the car itself!".
  16. SwarfwgaHead

    THEORY- scopes and binoculars please read.

    It can't see the insurgency-style scope sytem being implemented, as much as I'd like to see it. it looks beautiful and adds to immersion greatly, but given the scale of the map and enviroment, having your surroundings rendered at a different distance to what youre viewing through your scope would kill performance (at least thats how I understand it, people with more knowledge could correct me). Given that they're continuing down the realism route, I think the only real option to implement that would be to add some kind of blur filter to peripheral vision when aiming down a scope. A lot of people wouldn't like it, but I think it would be a nice touch, maybe restricted to hardcore servers. Its not perfectly realistic, but anytime Ive looked down a magnifying optic it does make your awareness of peripherals decrease significantly. You can't really focus on two places at once. But yeah, all that aside, fixing the scopes to incorporate real-life magnification would be wonderful, Amazing things were done with Mosins fitted with PU scopes duting WWII, and it feels a little disappointing that the magnification hinders its usefulness here. But I can see a lot of the properties of weapons and attachments being changed as time goes on. Gameplay will change a lot with the intoduction of vehicles and when zombies get fixed etc!
  17. I'm having a problem on my server I'm hoping you can help me with. It is a relatively new server that has been up for 10 days now. There are a number of vehicles that have not spawned MH6J HeliV3sBus - either of themHMMWV - rare so maybe okSUV - very rare and maybe doesn't exist, but the config.cpp file indicates it should spawn I've also had some odd deals with heli's jumping a bit on restart and blowing up, but doubt that is relaated. In my .rpt file on startup there are a few odd lines that worry me. This is for every vehicle that has spawned - guessing normal 1:29:06 "DEBUG: Monitoring: 1ce9e080# 1055167: atv.p3d" 1:29:06 "DEBUG: Monitoring: 1cced0c0# 1055168: atv.p3d" 1:29:07 "DEBUG: Monitoring: 1c662080# 1055171: smallboat_2.p3d" This is before it lists the hive write on all my vehicles on startup. it does it for every vehicle that is in the world1:29:26 "DEBUG: needUpdate_objects=[1ce5f040# 1055162: atv.p3d,1ce9e080# Not sure what this is about 1:28:54 class HitPoints::HitRGlass not found in ATV_CZ_EP1 1:28:54 class HitPoints::HitLGlass not found in ATV_CZ_EP1 1:28:54 class HitPoints::HitLF2Wheel not found in ATV_CZ_EP1 1:28:54 class HitPoints::HitRF2Wheel not found in ATV_CZ_EP1 1:28:54 class HitPoints::HitLMWheel not found in ATV_CZ_EP1 1:28:54 class HitPoints::HitRMWheel not found in ATV_CZ_EP1 This either 1:28:39 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ 1:28:40 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_PowLines_WoodL/ 1:28:40 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_ind/ 1:28:41 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_PowLines_ConcL/ 1:28:42 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ 1:28:42 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ 1:28:45 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Bunch of theseError in expression <![friendlyTag]> Error position: <![friendlyTag]>
  18. dsi24

    Do we want a reward for surviving?

    Your reward should be the materials you've gathered, the structure(s) you've built, and the vehicles you've repaired.
  19. Rudette

    KoS or Share Beans?!?!?!

    *Wrinkels nose* Ewww... You call ...that... music? Anyway... Yeah, on my friendly playthroughs I've found that playing friendly is a bit of an artform. For starters you don't walk right up to anyone. You don't make contact unless you're in a position where you either have the advantage or have an escape route. You certainly don't walk up to groups of armed men. I started dressing less military as part of one of many recent social experiments of mine. Surprisingly, even when armed, I'm shot at less when wearing civies. (Hoodie, Shades, Bandana, Cargo Pants, Improvised Backpack) than I am when kitted out. ... If I find a pristine Payday mask though? .. I drop all my morality and turn to serial murder. Also. A recommendation: Hardcore servers. For one reason or another, friendly populations tend to be higher there. Frankly I think a humanity system is just silly. Add in more survival mechanics and an environment that wants to kill us. Give people a common enemy, make high yield loot areas hot spots of ravenous hordes of zombies. Make people work together for a chance at those high end items. Make us fight disease, hypothermia, hunger, thirst, cold, wet, ect. Perhaps implent systems down the road (such as construction/camping/mechnical work on vehicles) take less time with more than one person working at it. When the game is closer to completion and there is more to do and more risk management to take into consideration social dynamics will change....But there will always be bandits, untrustworthy individuals, murders, sicophants, and KoSing. Not knowing who you can trust is part of the fun!
  20. Capo

    Allow Server Configurable Pve Only

    can this thread be locked yet? nothing interesting is being said, and people are being petty wankers to each other. there will be no PvE only settings, also i would like to add that there will be no minimap, no killstreaks, no spawn with guns, no more than 100 vehicles on the map, no skateboards, no generic ammunition for assault rifles, no jetpacks, no hovercrafts, no board games added to the loot tables, no iphones, no illegal drugs, no psytrance, no adult nappies, no reality tv shows on dvd, and certainly no popping and/or locking. /motherfucking thread.
  21. ya i caught some of the stream. i asked him a few times about vehicles but he wasnt really answering questions. :(
  22. Hey prominentalex.. Im unable to PM you so I am asking it here. could you do a custom script for Donor items such as Private Crates/Private vehicles? Let me know. Thanks.
  23. LeeHarveyEnfield

    elephant in the room

    ideally dayz standalone full release version, when it arrives sometime no doubt in 2015/16 will contain the following... 1 - Persistent storage/stashes for player loot and gear and player bases/camps 2 - 1000's of zombies per server including roaming hordes. 3 - animals, lots for hunting and eating. 4 - More loot in more places including the car wrecks and every enterable building type, lots and lots more than we see now to prevent the need for server refresh restarts every 4 hours and whole maps getting cleared out. 5 - vehicles and vehicle parts. 6 - 60+ players per server 7 - Other added mechanics/items/features which currently haven't even been concieved 8 - Game performance optimized giving at least 40+ FPS in cities for players with average P.C.'s on medium settings I can't wait, I hope they manage to deliver all of the above and perhaps more. The elephant in the room for me is optimization and performance, how will they manage to squeeze that kind of improvement out of the engine while adding all these features and sheer volume of items which will put massively increased strains upon servers and players P.C.'s, all of which are currently struggling to cope with no where near the levels of burden the above list implies should be coming in the future? Can they deliver? or will they have to compromise, if so where will they compromise? Will we ever see player stashes? Will we ever see good performance for average P.C.'s? Is 60 + players per server just not gonna happen? Will zombie numbers ever reach the levels we all dream about? Will we see massive hordes? Are servers doomed to restart every 4 hours for ever? Because surely miracles just don't happen and there must be a limit to what is possible. Discuss...
  24. blfonsworth

    Breaking BaddieZ

    New Epoch Chernarus Server, come claim your spot! 198.24.172.74 : 2762 --SARGE AI MISSIONS -SBB ~350 VEHICLES (all types including helis spawned around map) Server Content is still underdevelopment and new things will be implemented. NEWLY ADDED SINCE OP: -Trade City Safe Zones, You go into god mode and have weapons disabled when in trader cities. -Combination Lock added to Stary building supply trader Breaking Baddiez emerged from a group of real life mutual friends coming together to shoot zombies and people. We're based in EST and so is the server. Data center is in VA and the server runs a full 24hour day/night cycle based in EST. Right now, there are tons of AI all over the map just waiting to be killed.. or kill you perhaps, those pesky snipers are pretty good shots ;) The missions yield a hefty prize to anyone who can take out the groups of armed AI. More Missions to come soon! Admin events in the works! Server Rules: Side Chat is TEXT ONLY unless you need to contact an admin, then feel free to mic up and ask for help. Theft in Trade Cities may result in kick or ban. (safe area script coming soon) BASE RAIDING IS ALLOWED! PVP and PVE HAVE FUN!
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