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Found 41868 results

  1. Buffaloe

    Ammo Calibration : Poll & Discussion

    I think what many "gun enthusiasts" need to understand is, that a lot of people don't share their hobby and don't care too much whether a gun is chambered in 7.62x51 or 7.62x54 or whatever. Don't get me wrong, I am all for comprehensive and harsh gameplay that is as realistic as possible. And i assume most of the above mentioned people are as well. However they don't share your enthusiasm about rifles, pistols, cartridges etc.... Streamlining a few calibers does not mean dumbing down the game. It means sacrificing some realism for other parts of the gameplay. While realism to a certain extent is very important to a game like this, it is still a game and a balance has to be found. If the game was as accurate in all other aspects as you want it to be in the gun department it would become very complicated and bloated. And now that would mean dumbing down the game. Just think about the aforementioned fishing, then carring items, the upcoming vehicles, sleeping and other bodily functions, damage and health system, melee combat.......
  2. Bororm

    How would you combat player suicide?

    So I can get a berezino, or NEAF spawn, suicide and have a guaranteed spawn there for an hour? Sounds like an even better way to promote death matching the cities. I don't see how suicide is a problem, the only arguable point in this thread against it is that it takes up resources producing extra bodies. The fix to that would be something along the lines of limiting how many corpses each player can have at a time, then starting to delete the earliest one. The problem then arises of dying in a fight, and suiciding 5x or whatever the limit is as fast as you can to deny the person who you killed you, your items. To be fair, that would probably take long enough for the guy to loot you, and you'd probably get a spawn you actually want to keep in that time any ways. Bottom line is as long as random spawns exist, people will suicide. You can't take away fall damage or you open up a ton of potential exploits. You can't make it so it just breaks your legs, because you can simply reclimb the ladder and fall off again. You can't make it so you can't climb ladders with broken legs because now you've just fucked up a bunch of legitimate people's game, and potentially gotten them stuck. The game can't differentiate the player's intent, so it's impossible to design a simple that knows you were intentionally trying to suicide and punish you for it without punishing people legitimately getting fucked. There is no good answer to suiciding, besides implementing more methods for groups to meet up. Vehicles were already mentioned and will help a great deal. Perhaps something could be tied into base building eventually, and I believe the devs have even mentioned talks of that. Making the actual spawns more appealing would be good too, a lot of spawns out right suck. Incentives, not punishment. Also, could really do without the sensationalism in the OP. "An all time high," Really????
  3. newguyzombie

    How would you combat player suicide?

    how do these players restrict your playstyle? i have the feeling, that 80% of the people out there play dayz to pvp with friends. so these are probebaly the roof jumper. what do you think how long will they play this game, when they get a restriction to play with their friends? its not fun for them to get shot and then invest 30-45 minutes to get back to your friends. i think the suicide will reduce itself, after some vehicles are implemented.
  4. Sutinen

    Bicycle Suggestions/Discussion [Official]

    A bike helmet would be a hilarious addition, but I don't think it many people would seriously use it. It's like the child backpack of protective head gear. Other than probably not getting knocked out by punches on the top of your head, it would be completely useless. On the topic though, Rocket said they will use the same attachment system on vehicles too, so yes, everything can be done, except the frame. I guess the vehicle itself will be the frame. I think brake blocks probably will be a changeable part on top of the wheels. Adding too much things is just gonna get abused, people would take the chain, the pedals and shit to their inventories before logging out and you pretty much could just stare at it, or break it's wheels
  5. WarHorizon

    Weapon suggestions

    I've played DayZ since it was just a wi mod, and recently purchased a copy for a friend and I. I am also considering buying two more copies for other friends. This maybe a small contribution to the whole of the game but I would like to think it adds a little weight to my words. I support many games that are in alpha, if I believe they show promise. That being said... Weapons Bolt-action rifles: Lee-Enfield No.1 Mk. III (chambered in: .303 British) M1917 "American Enfield" (chambered in: .30-06 Springfield) Karabiner 98 Kurz (chambered in: 7.92x57mm Mauser) Type 38 Arisaka (chambered in: 6.5x50mm Arisaka) Automatic/Semi-automatic Rifles: AK-74 (chambered in: 5.45x39mm) AK-47 (chambered in: 7.62X39mm) AKS-74U (chambered in: 5.45x39mm) Vz-58 (chambered in: 7.62x39mm, or another AK-variant of some kind) Steyr AUG (chambered in: 5.56x45mm) H&K Gewehr36 (chambered in: 5.56x45mm) Designated Marksmans rifles: SVD Dragunov (chambered in: 7.62x54mmR) Heckler & Koch G3 (chambered in: 7.62x51mm) Zastava M76 (chambered in: 7.92x57mm Mauser) Pistols: M1911A1 (chambered in: .45 ACP) Glock 21 (chambered in .45 ACP) Glock 17 (chambered in 9x19mm) Makarov PM (chambered in: 9x18mm) CZ-75 (chambered in: .40 S&W) MP-443 Grach (chambered in: 9x19mm) M9 Beretta (chambered in: 9x19mm) Light-Machine guns: PKM (chambered in: 7.62x54mmR) RPK (chambered in: 5.45x39mm) RPD (chambered in: 7.62x39mm) M249 Squad automatic Weapon (chambered in: 5.56x45mm) Heavy-machine guns and Crew served weapons: DShK (chambered in: 12.7x108mm) M2 Browning "Ma Deuce" (chambered in: 12.7x99mm) RM-38 light infantry mortar (chambered in: 50mm) Other mortars would be cool as well. I'm basing the heavier weapons such as this on sieges, if a group of survivors fortify a position. Though I want these sorts of weapons to be far more rare than their other small arms counter parts. An example is you would typically find parts for these weapons, and you would have to assemble them, they would have to be used in a practical manner. For instance the M2 and DShK could not be deployed on the ground without tri-pods. But they could be easily adapted to fit vehicles. I.e. APC's, Tanks, etc... In closing I would like to point out select weapons in this posts are probably scheduled for development, and release. I know some of these weapons some are probably suggested in other posts, and also am aware that I did not have to list all of the weapon chamberings in this post. I was feeling meticulous. To the Dev's I would like to congratulate them on the weapons already in the game (you're headed in the right direction). What's highlighted in red is what I would believe to be silly not to appear in the final product. I also enjoy the rarity and frequency with which firearms can be found. I don't believe Soviet Military equipment, nor the ratio between Civilian v.s. Military clothing and supplies is canon to the games setting or environment. Anyone who else who says differently is entitled to their own opinion, but I feel like it would take away from the game. We live in a global economy, sure there are regulations on the import and export of Military weapons and vehicles, but whose to say where everything is or should be? That being said the line of absurdity is drawn when guided weapons, smart bombs, and advanced hardware enter the fold. If you want that go play Battlefield or Call of Duty. Though I would like to think the people who play this are a more mature audience. Lastly I would like to see some vehicles like Helicopters, Light armored vehicles, Troop transports, Armored Personnel Carriers, Tanks, Infantry Fighting Vehicles, and finally A Cessna or single engine prop. aircraft (as a scout plane)It seems like a lot of the servers I'm joining now are night, are they real time? What's up with that? As a note I am well aware this is the Alpha but these are some expectations, and I don't expect all of these to come through, but I would like to think some of them will make it into the final game.
  6. rickyriot

    Your biggest DayZ shame

    Ahh, vehicles, like a someone from a half remembered dream...
  7. ricmarkes

    Epoch server?

    Check TLC servers. Among the pile of s**t that most epoch servers are nowadays (like MGT and CCG), TLC servers are the most balanced, trying to give the player some work to get geared up. There's no op weapons or vehicles and good weapons are harder to find. Try it out. I play on NAPF, come over whenever you can.
  8. Hey all, brand new Australian Overpoch Server 1.0.5.1 started a few days ago brought to you by the developer of the original ANZ [Turks] Epoch Server. Looking to build a strong gaming community. If you are looking for somewhere new to start with an experienced administration team, this is the place for you. IP: 103.18.206.66:2322 Installation Instructions: 1. Download Overwatch Files 0.2.5 from dayzoverwatch.com 2. Extract to Arma 2 Operation Arrowhead directory 3. Add Launch Parameters to DayZ Commander (settings): -mod=@DayZOverwatch; 4. Have fun :) Server Features: Smooth runnning Overpoch server, no errors 300 + Vehicles 500 + Skins (Free to change at Stary) Completely Custom Map with additonal loot areas and military compounds All Generic Scripts (Self Bloodbag, Auto-Refuel) etc. New Coastal Trader at Prigorodki Random Loot Overwatch AI Missions All Overwatch Weapons, Ammo and Vehicles added to traders TSW Anti-Hack Active Admins Barracks Marked on map Craft / Re-Pack Bike Donations are available but not required, all proceeds will go towards the running costs and possible hardware upgrades. Cheers
  9. Custom Created Radiation Zone Area 51 base with trader. Made by me :) IP: 81.19.208.23 Port: 2460 Overpoch Noob Friendly | Halo Spawn + Heli Deploy | NEW Area 51 Base + Trader | NEW Balota Airfied | NEW Vehicles+ Weapons | TAG Friendly Radio GPS | Trader Prices Edited | God Mode Traders | GOD Mode Bases | TOW Vehicles | Take Skins | Daylight Only | RUN DMC Dance Off | Hardcore Prices -mod=@dayzOverwatch;@dayz_epoch | Chernarus - Private Hive-(1.0.4.2/103718)-Hosted by GamingDelux.co.uk Teamspeak 3: vs25.tserverhq.com:6039 Facebook Group Page: Overpoch Noob Friendly https://www.facebook.com/groups/705996626134244/ To play the Overpoch Mod follow these instructions: 1: on Steam buy Arma 2 Combined operations. 2: download each of the Arma 2 games, install them and run them. Exit when you reach their main menu screen. 3: on Steam download DayZ Mod for free and install it. 4: download DayZ Commander from google search or Steam. Install it and make sure you are running ARMA 2 Verison 103718 below by clicking 'Install/Updates' 5: Install 'Epoch' then 'Overwatch' on DayZ Commander 'Install/Updates'. 6: In DayZ Commander Settings Launch Parameters remove what's in the box and add the following -mod=@dayzOverwatch;@dayz_epoch 7: in DayZ Commander go to Favorites and enter my IP and port numberin the top left box, and hit the 'add favorite' button.or simply search for 'Overpoch Noob Friendly' in the filter.
  10. This post is mainly about my assessment of what makes the NWAF a unique place and how we use what we learn here to recreate similar experiences in other places. For a Zombie infested wasteland that is the sandbox for Dayz, we all know and love, Skalitsy island has always held a unique place in my heart. Think about the pilgrimage we all make to the North West airfield, the holy grail of high end military loot and at the same time the grave for many a careless player. It holds a certain character as a difficult to access treasure trove of wonderful military weapons and loot. The place is an open airfield surrounded by a thin fence and wide open fields on all sides with no cover. One has to cross all that open space in order to reach the airfield, further in the distance are thick foilage and woods giving ample spots for snipers to hide and prey on helpless survivors endeavouring to make their journey safely while in the few small indoor spaces ambushes were often prepared. We could find anything from the best Rifles to vehicles, Night vision googles and the best bagpacks no wonder the NWAF is such a popular place. To the experienced and advanced player, we would remember every small rock and bush that offered the tiniest bit of concealment to increase our chances of coming out of a loot raid alive. Some of us even go to the trouble of waiting till nightfall to make our journey there. We practice and memorize routes to take and specific angles to cover and watch for every step we make on the small trip from the boundary of the safe treeline to where the loot spawns. Manoeuvring your way in the airfield is quite different than in elektro because all the time our destination is focused on the loot spawns of the airfield, and players are more focused on making it there safely than engaging in a fight. The NWAF is a frequently visited place and death match arena. Because of this we have mixed reactions of anxiety, fear, anticipation and most prominently greed for all the wonderful loot and vehicles that can be found there(refering to the mod). Many of us cannot doubt that most of our best and most exciting moments are achieved at or around the NWAF, take a look on youtube and you will see at least a good half of them take place at airfields. Without the airfields both West and East, alot of fun will be missing and Dayz will be significantly more boring. I believe the next place the map designers have to look at to create this dangerous journey filled with suspense and paranioa like the journey to the NWAF is Skalitsy island. It has unique characteristics as an unaccessible geographical location that quite frankly has plenty of neglected potential for kickass game and map design. First of all it is an island, AND you have to cross the sea to get there. Right now it is a very small distance offshore and rather easy to swim to. The thing is, you have to swim there. I think the journey of swimming there can be made a very special and rewarding one if we design it correctly. There has to be a way we can design the journey by sea to the island into a journey just as exciting and adventurous as the journey to the NWAF. I'm not saying we turn it into a high value loot spawn area because that would just make an easy location for anyone with the proper vehicle to farm loot with no risk or danger of PvP battles. Skalisy island is just an example of a place with the potential to be turned into a place that offers the same fun that running back and forth from NWAF does. I want ideas to make places into legendary attractions with focus on making the journey to reach them exciting and adrenaline filled. WHAT CAN WE DO? WHAT CAN WE CHANGE IN THE MAP? Tavania was an interesting place, oil rigs located offshore only accessible by boat or air with the highest possible loot value spawn. At the same time it couldnt be used as a base to hide away your helicopter because it is visible for miles around
  11. Shenanigan Simulator Overpoch Dayz We are a group of friends just running a server together for the heck of it. We were sick of every other server we joined having unfair game-play. I say this meaning admins were abusive of there rights and made dayz hard to enjoy. We are a very active crew that promote a fun and stable experience while playing. We are also a fresh server, and we are hoping to get more active players to start a fun and active community. Since we have played Dayz our self, we understand the frustration that abusive admins, hackers, and other bologna brings. A list of our server details are listen below. Server Ip: 70.36.96.106:3302 Server Features ​ Self Blood Bag AI Missions Take Clothes Building Snapping Server Events (With Rewards) Starter Base building box (per group) Gas Station Refuel Tow/Lift 500+ Vehicles Very Active Admins 4 hour Restarts With More Coming... Server Rules No talking in Side Chat No camping trade zones No stealing from trade zones No trash talking All around be a good sport (We admins will be watching) If you have any questions or comments, leave them below. If you are interested in donating ask an admin in the server. All donations goes to server upkeep and upgrades. Have fun and we look forward to see what kind of Shenanigans you bring to our server!
  12. lipemr

    The best base spots in Chernarus

    well, the best overwatch spots to build your base on that are close to the coast is the solnichy quarry (the big cliff beside the city), pusta's mountain, barn north of power plant, etc. In the end it's all about finding the place that suits more your playstile. If you like to snipe people off, put a safe and some sandbags on a elektro or cherno's tower and be happy, if you like to hoard vehicles and gear, put your base as much into the woods that you can.
  13. EvilTigerAce

    I never played a Steam game before this one

    I'm waiting for; Vehicles A better food system (more diseases, more need for food when working out much, like running, you'll need to drink a lot more when running through the woods) Some things need to be fixed (suppressors.................) More content :D But I love this game already :lol:
  14. AlphaDogMeat .

    NWAF study - Redesigning Skalitsy island travelling

    I think all the vehicles everyone's crying over should spawn there.
  15. I seem to get VERY scared, so scared that after I have an encounter with someone, I will shoot them (mostly because I can't trust people after a few encounters I've had ever since I got DayZ), and then I won't calm down for the next 7 minutes, and I have a constant thump in my chest. I know there are other topics on this, but they don't seem to have the same paranoia. I will get scared even if I have a sporter, with 10 rounds and no mag. Personally, I know my paranoia is just mostly over other players, because 95% of people with a gun will backstab you now.Or have there friend that you didn't see shoot you in the head. I don't know if anyone else feels like this, but I hope DayZ adds tents, vehicles and fortifying places soon because not having a sense of safety and security for just a few minutes is really getting to me.
  16. Not only vehicles and base building though. In the mod, if you didn't get lucky and take out a fully kitted bandit, it took weeks to gather all of the top end gear in the game, in DayZ retail it only takes a few hours. Once there are more weapons and items the game will have more of a natural progression to it. Also, once weather actually has adverse effects and disease is implemented I think the game will be much more interesting.
  17. He wrote it, it is written in the quote. "Once base building and vehicles [...]". Almost every former mod player is waiting for peristence/storage. That creates a different experience.
  18. Daemonkid

    I never played a Steam game before this one

    Tents (persistent storage) barricading, base building, vehicles/maintenance of said vehicles, farming forming community, improved zombies ect ect.
  19. A lot of people are just waiting for more content to be added, which is fair enough really. I don't play much at the minute. Once vehicles and base building are added and general survival is made more difficult I'll play a lot more.
  20. Hello everyone, I have a server with about 46 Scripts much vehicles, helpful Admins and much more! If you are interested on my German Server you can look at your webside for more informations. Gameserver IP: 85.131.182.85:2302 I am normaly on TeamSpeak at 8am to 10am and 5pm and 8pm. Thanks!
  21. Hello. Me and my friend's server just recently revived our old Epoch server, BuildZ, and we're sadly completely dead at the moment. We're currently running Epoch on Chernarus with multiple scripts added. We're looking for both dedicated players and people that could take a spot as staff. Staff isn't as important as players at this very moment, due to our low playerbase, but if we see potential in you, you're considered. Since the server is low on players at the moment, we will be helping those few who join a lot. I will personally help you build a good house, and I'll even give you a vehicle of your choice as long as it's not an overkill. Scripts: * Debug Monitor * Shows Blood, Humanity, Zombie Kills, Murders, Bandit Kills, FPS. * 4-Hour Restarts * Can easily be adjusted if needed. * Tough AI missions - They're not to joke with! * If you're not careful approaching the missions, then you'll have a problem. * Snap building, now it's a lot easier to make nice-looking houses * Scroll the mouse wheel and press "Enable snapping" and it will snap to your pleasure. (You can still build without snapping) * Custom map additions and concrete airfields instead of dirt ones * We will be adding and removing map updates as player suggests. * Safe Trader Zones * When you enter a trader zone you'll be granted God Mode and anti-backpack stealing, this is to make the players feel safe in these zones. * Auto Refuel * Because having to fill a helicopter or plane with jerry cans take the fun away. We're also planning to add: * Towing and helicopter lifting * We will be making the amount of vehicles that can lift and tow scarce. Example: Only cargo helicopters can lift. * infiSTAR anti-hack tools * Possibly the best anti-hack tools out there for Epoch. Whenever we have enough money, we'll buy it. I hope you'll take your time to come check us out, and hopefully stay too. Morgan32
  22. U.G.N - Jedi Panda

    **FREE DayZ servers**

    Hey everyone, As long as your group meets the criteria below, I can offer any community/clan/group, etc, DayZ servers free of charge, anything from 10-100 slots, hosted on my dedicated server box hosted in Roubaix northern France. You would have full admin access via the web based DayZ Control Center panel, and would get full access to the MySQL database for your server. My goal is to expand the Unified Gaming NetworX community. Our dedicated server at the moment only runs four DayZ servers, two CSGO servers, and one Teamspeak. I'd like to make good use of the resources available on our server, it runs with 32GB ram and dual SSDs! So rest assured this isn't a crappy server hosted by someone in their bedroom :P The only conditions would be you merge with our community, get to know us and use our 512 slot teamspeak. You would be able to run your operation how you like it, have your own admins, your own rules, own unique features like new vehicles, weapons, buildings, scripts, etc etc. To qualify for this offer your group must meet the following criteria; -In excess of 10 active members, -Over 18 years old, -Willing to join UGN Drop me a PM or reply via this thread if anyone is interested :D Many thanks!!
  23. Hello! After much testing and tweaking we are fully open for business! Please join us and make us your new home^^ For now you can leave me a message here on the forum or in PM and I will get back to you as quickly as possible! Thanks everyone and we hope to see you in the server! Custom Mods and Rules Include: 500+ Vehicles Custom Locations New Airfield at Polana Self Bloodbag Custom UN DZAI & Heli Patrols Custom Vehciles & Traders Tow/Lift/Drop Fast Roping Day/Night cycles Custom Antihacks Custom Loadouts Trader cities are non-PVP God Mode traders Indestructible Bases AI City AI Missions Building Snapping Destruction of a player's base while they are offline is forbidden No Hacking! Very active and friendly Admins No excessive side chat No voice over side chat English only in side chat please Website with full forums! www.knightsofnom.com We also run a Dayz Overpoch server as well. Search for KOFN to find it! Server info for it is 192.99.35.112:3202 Server Info: 192.99.35.112:2302 TS Server: 192.99.35.112 Knights Of Nom Dayz Epoch: KOFN Overpoch:
  24. FRESH DATABASE AS OF JUNE 2ND DayZ OverPoch Panthera IP: 216.52.143.36:2303 Server Information Panthera Air Raids Gambling AI City Pearl Fishing Contraband Trader Jihad-Explosives All Skins Trader All Overwatch Weapons WAI Mission System (Customized Missions) No Weight Plot Pole Not Required to Build No Base Maintenance Indestructible Cinder & Metal Floors Normal Day/Night Cycle (CST) Added Weapons (No Thermal) & Vehicles Custom Traders More Buildables Para Drop In Custom Loadout One Step Build Protected Trade Cities Infistar Anti-Hack No Lag Active, friendly, & fair admins Server Wide Events/Admin Events Scripts Snap Building Lifting and Towing Take Clothes Obsidian - Interior Decorative Buildables Elevator Mod Deploy Bike & Gyro Change View Distance with Range Finders Auto Refuel, Repair, & Rearm Evacuation Chopper Self Blood Bag Suicide Zed Shield With Plot Pole More + How Do I Join? 1. Open up DAYZ COMMANDER and click on "install/update" on the upper right hand side 2. Download the following mods: DAYZ EPOCH PANTHERA 1.0.4.2 and DAYZ OVERWATCH 0.2.5. 3. Now click on "settings" on the upper right hand side of DAYZ COMMANDER, and under "Additional Launch Parameters," copy and paste the following: -mod=@DayzOverwatch; 4. You are ready to go after everything is downloaded. The IP for the server: 216.52.143.36:2303. Future Additions: Underground Area
  25. Katana67

    Save The Trees Man! Marginalized Wilderness

    Right, but the ones we do know (i.e. tents [seen in the latest patch files], backpacks [mentioned numerous times as the first step toward persistence], vehicles [mentioned numerous times, on the roadmap, and commonly thought of as a "core" feature of DayZ], and barricading [stated plainly on the roadmap at Rezzed 2014]) all occur above-ground.
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