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Showing results for 'Vehicles'.
Found 41868 results
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Lol, this thread is funny. People complaining about Chernarus being too small yet want vehicles, helicopters and planes.....
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They have but not because of the frequency of updates but because of their significance. They are refining the tiny details in the game and that imo is the biggest improvements that really make the game gel. Things like improved animations, weapon weight and dexterity , sitting aiming animations, sorting through bad ammo, unique and meaningful civilian weapon additions like the upcoming Cz527 carbine and the longhorn, and finally just now ragdolls. Those tiny details all improve the game so much more than pointless stuff like vehicles.
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`Survival Instinctz` Epoch **Looking for Legit Players** ip:69.39.239.136:3119
Gooober posted a topic in Mod Servers & Private Hives
Server started August 2013... Players are always welcome if Legit.... Scripts Safe Trader Zones Anti Backpak Theft Self Blood Bag Tow and Lift (Urals, Large Heli's, lock vehicles can't be towed) Church Heal Indestructible Bases (Full walls, Full Floors & Locked Doors) Deployable Ride (Ride changes almost weekly) Plot Pole Required (lowered price to 2 10oz gold) No Maintenance Bases Auto Refuel with Repair and ReArm. Custom Many guns have been added to traders Bridges to Skalisty Island Towns, Castles, and Airfields Missions DZAI - offers a modest challenge and okay loot. Wickin Ai - offers the most challenge and the best loot. Missions are marked on the map all the same. So player never know exactly what mission they are going too. Bandit Camp on Skalisty Island. 40 Ai, Heli Drops, and even a Predator Drone on Patrol with Random Loot Crate (Walls, Gold, Vaults, and much more). Infistar Antihack Works 90 % of the time :) -
I think we sort of misunderstood the central hive thing..
hombrecz replied to Irish.'s topic in General Discussion
It's pretty simple. Only thing that moves between server is your character with all the gear he carries. So yea, your tents and vehicles stays on the server where you originally got them. -
G4F - Gamers4Fun - DayZ Epoch 1.0.4.2 | Indestructable Bases | Self Blood | Lift/Tow | Tons of Vehicles
daryl2599 replied to glowpowner's topic in Mod Servers & Private Hives
Hello everyone ! If you're looking for a New server to start playing on, look no further. G4F Community ( Dayz Epochpoch Chernarus ) is a fresh server, fully configured with lots of really cool Features. This server is a PvP server. * Restart every 3 hours * 50 player slots * 500+ vehicles Gamers4fun [G4F] - Dayz Overpoch Chernarus ( 1.0.5.1/112555 ) Epochpoch Server IP : 195.154.241.14:2303 Teamspeak IP : ts3.g4fcommunity.eu Website : www.g4fcommunity.eu Here are some Features : * AI missions & AI Bases * Indestructible base building * Building snap * Tow & Lift * Trader city safe zones * Self bloodbag * Dance * Anti-Hack * Active Admins * Events & Event Areas * Building Snap * Custom Spawn menu * heli patrol * No stealing in Safe zones You should come check us out ! :) -
Six Upcoming Developments That Will Change DayZ for the Better - Loot Rarity (wait, whaat?)
smoq2 replied to darkgritty's topic in General Discussion
To answer your first paragraph: It does not promote server-hopping as you imagine - e.g. changing servers within the barracks or "jail" building until you find one server where the building has good loot / is not yet looted. It will promote simply constant changing servers as a means to play, which is in contradiction with any "storytelling"™ or "lore building"™. It hinders immersion, RP possibilities, or in-game community development. Imagine a group building a base and obtaining e.g. 3 vehicles in said base. Now some other group miraculously appears from another dimension (other server) on the outskirts of the base saying "Huuurrrr... We came to steal your tires and heard about your base on the forum" (horrible metagaming). Now if the server was a true persistent world none of that would have happened. To answer other paragraphs: Yes, people take Dean to literally but you're the one that's not too bright. You give the developers too much credit. If you had ever witnessed commercial software development first hand you would know that there are always gazillions of issues that designers, project leads and front-line developers are unaware of until after the release. Hence the very "early access" concept was born. What people are posting here as their opinions is actually very valuable feedback and your "Hurr... Durr... Stfu, devs know better." is actually more counter-productive than "This idea is shit!" of an average Joe's. -
Me personally, I would have an ultra hardcode server with next to no loot, vehicles as per Vanilla DayZ mod circa 2012, the problem would be that I would also have zero players. The unfortunate thing is mods like DayZ Breaking Point and Overwatch have turned a zombie survival game into COD and unless you offer similar gameplay then your server will bomb. I would love nothing more to be able to jump back in time to May 2012 when you used to have to wait a week for a Huey to spawn on Skalisty Is then spend hours and hours grabbing parts to fix it, the thrill of seeing your first Skoda, party buses. My servers have always been PvP orientated and very harsh, gearing up is relatively easy, but that's what players want. Sorry you didn't have a good time on our servers
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I think we sort of misunderstood the central hive thing..
gibonez replied to Irish.'s topic in General Discussion
If you love mods in other games you will absolutely love mods in Standalone and in dayz mod. The possibilities are nearly endless and server owners have amazing control on how their particular server works or functions. If you want a hyper realistic low loot server with harsh survival mechanics you can do that with certain mods and scripts, if you want a server without zombies and 1000 vehicles and plenty of guns you can do that too. Modding in PC gaming is imo the biggest positive about the platform, it lets the community explore game ideas that devs can possibly not afford to. Take ACE mod for instance it takes what is already in what some consider a niche game Arma 2 and turns the realism up to level 11 and as a result some amazing gameplay mechanics have originated from it. Heck without mods dayz standalone would have never existed. -
That's laughable. The first time I played Dayz was on MGT and although I was a noob, a week later I had more stuff I would ever use. Just look at the description of the server: "extra vehicles, extra loot, extra airfield, extra barracks". The only thing missing is "extra everything"! Oh, and no night time or weather effects, cause that's a pain in the ass for pvp. People that play those kind of servers only care about pvp and although that's also a part of the game, DayZ is (or it should be), a lot more than that. So, no, your servers are far from balanced. They only serve for kids that want to play some CoD Dayz.
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I think we sort of misunderstood the central hive thing..
vladomir replied to Irish.'s topic in General Discussion
I guess I still am not understanding. If a player goes to a modded server with only high end loot and then returns to a regular server they basically tweaked their guy in away others on the regular server can't without doing the same thing. So you could end up with a bunch of high end loot being passed around as people get looted then changing the type of play they are aiming for. If I am getting this right then I'm all for a restriction on loot. If a rare item isn't rare anymore then just let everyone pick the loot they want before starting and then why search for anything just go pvping CoD style. Next we will want character types like tank,healer,ranger... Might as well go play wow. I think they are making the game To be interesting and keep it different. Does everyone really want everything handed to you? Now as far as items you can't take with you to another server like cars and helos if a server wants to have tons of cars and lots of helos I wouldn't be against that. It can change play styles per server but does not effect others when you go to a regular server other than maybe give you a personal advantage by knowing how to fly better from practice. I hope to see a lot of vehicles to use but it sounds like the regular server hive you will have to find a crap load of parts just to get a car running....eh... Only to loose it to someone as soon as you get close. JMO -
[Day Z: Standalone] Controller Default Layout
vladomir replied to IncrediBurch's topic in General Discussion
I'm not trolling here I use a xbox pc controller a lot for any vehicles in lots of games but how in the hell do you guys aim with a controller. I just can't seem to be worth a damn. I'll have it sitting on desk and as soon as I jump into a car or helo I'll grab it and go from there. I find there is nothing better for that than the ol xbox controller. I hope they get cars and Helos in this game to be fun... Not sure having to scrounge parts to get one working only to loose it in a flash would be fun and cars should be all over the place so.... Sorry got a little off topic there. 8) -
I think we sort of misunderstood the central hive thing..
JPWiser replied to Irish.'s topic in General Discussion
I'd say the last thing we need is a hundred servers with thousands of vehicles spawning full geared people on the beach self blood bagging the whole way along. It will be a shame when this becomes reality, it will also be a shame when a handful of servers have the only control over the helicopters and nvgs... Makes it extremely unfair to any casual type players... Meh I guess we'll see what happens.. Dayz sa epoch is gonna be just as silly as I thought the mod was that's for sure... -
Even for those of you arguing that the map is "massive" (and it really doesn't feel like it) why couldn't it get a bit bigger? The map in the original post is a good illustration, there;s plenty of room to be added, and would allow for more diverse environments, rather than trying to cram more villages into one corner of the map. It's starting to feel claustrophobic. Just wait until vehicles are added, the map will feel much smaller then. I'd even venture to say that the current map is too small for helicopters.
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About this point you are right and there's no other choices and names. But imagine when vehicles will be up: if now will you take 15 mins to run from Berezino to Elektro, now it will be like 5 mins. And it's not over...even small towns extreme west chernarus will be populated. This means, any corner of the map will have higher chances to have someone nearby, This doesn't means "Bad", but it is just to say how much little is the map and how much easy it is to encouter someone
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Hey guys So im setting up an overpoch server and i need a little help. I hope i posted this in the right forum and category. So I purchased an overpoch server off of survival servers and they automatically edited the traders and the loot tables to spawn overwatch guns and that worked fine but the traders where bugged.... Overwatch guns only spawned at klen and there was no name or picture for the guns only the classname.. also it was bugged that you couldn't even buy the weapons...so i wiped the Traders-Data databse and replaced it with the one from my old epoch server then used the overpoch server pack : http://www.xstreamga...f-sauerland.75/ and took out the sql file and ran that in my database... it all worked fine but the guns that spawn at hero also spawn at stary/klen/bash .... also the prices arnt that good aswell ... so i know i could go through the items one by one and change the price ect but i was wondering if someone could send my their sql with all the overpoch guns and vehicles at the right places? I did contact survival servers about their premade traders being bugged and they wernt that helpfull aslo im thinking off getting a dedicated server and running this. Thank you very much.
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No worries, they'll have those mechanics in game eventually, remember, this is Alpha. Not everything works, we have yet to see weather affecting health, bases, vehicles, Water from a pond poisoning you, and rest. They might introduce weight as a factor to how far / fast you can run. The more you carry, the slower you are. But there will be a whole bunch of other probs to be solved before that, so be patient :-) Could anyone link to the roadmap for our Poet here, please? That should give you an idea of how long it'll take to get what feature done and what else is in planning.
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Six Upcoming Developments That Will Change DayZ for the Better - Loot Rarity (wait, whaat?)
trev186 replied to darkgritty's topic in General Discussion
The LRS is not rare at all I can find 3-4 in a single NWAF run....Having ultra rare items limited to only a few hundred in a game purchased by millions is dumb... It will be like wow with legendaries...people will be more concerned with obtaining the item than having fun... And trust me there will be plenty of people like me who obtain these items and hide our way far north and avoid most social contact. It wont be clans who hold these items long...they will die doing fighting with other clans...then the item will lilly get ruined or dmged (anything not pristine is trash at my current level) and thrown out. Once some less aggressive player finds it they will never give it up. There are 3 types of geared players in dayz 1. Aggressive (bandits/clans/KOS/heroes) who seek out people to kill and eventually die off themselves. Many seek death just for the sake of starting fresh 2. Friendly/social....they want to PVE...eventually killed by group 1 3. Passive/cautious. This is where I fall in. Stay in remote areas, scout carefully, only play with people I know IRL and only kill those I have. Rather go unseen than risk interaction. Will loot high risk areas when certain conditions are met that guarantee safety. When things get boring between patches I quit playing til the next patch as opposed to searching for death. For people like me the thrill is in living as long as possible. I keep track of the hours I have played and prefer to practice stalking others unseen (usually at night). In the case of loot rarity once the rare item falls into group 3 it is more likely they quit playing before they are killed and therefore the item is gone forever. Now factor in they want to add underground bases that will persit through death so players can stock pile gear there and all these ultra rare items will be tucked away safely. On another note why would things like NVG be so limited ? I can see why they would only spawn at millitary bases or maybe SWAT team type police areas...but come on nothing rare...I guarantee you a millitary force stationed in the woods would have plenty on hand... If your going to make rare items make them somthing very badass and also something kinda odd at the same time...like say a golden plated gun or something just style like. As for vehicles I could care less about them and feel they will only ruin the game. -
To people who think kiling bambis is wrong check this out
UltimateGentleman replied to Slyguy65's topic in General Discussion
The option to drink disinfectant is just an authentic option. Can you drink disinfectant? Just because there are some things related to PvP doesn't mean it's a PvP game. They're adding vehicles soon, will that make it a racing game? It doesn't have a focus on PvP that's just a guideline because people act as bandits are you stupid or something? How about looking at practically every info site, Wikipedia for instance. It's an MMO survival horror that's the official genre. Oh look, it even says "survival" Sometimes you need to survive other players. But picture this, nobody fights each other ever which is entirely possible as nothing forces PvP. Is it still a PvP game? Your logic is full of holes. -
I don´t know about a full city/town/village run but it´s easy to spent tons of hours to explore the map. It´s not that small it´s just a bit empty. Once we have more animals, players(100p server) and working ZEDs the map won´t feel so small any more. Vehicles are pretty much deathtraps imho but everyone their own toy. :D I for myself trying to explore the complete map, putting up landmarks again and explore escape routes, ambushes and all sort of shit. For now it feels like you go to a region and come back several years later because they are adding so many roads, buildings and polishing everything.
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G4F - Gamers4Fun - DayZ Epoch 1.0.4.2 | Indestructable Bases | Self Blood | Lift/Tow | Tons of Vehicles
daryl2599 replied to glowpowner's topic in Mod Servers & Private Hives
Hello everyone ! If you're looking for a New server to start playing on, look no further. G4F Community ( Dayz Epochpoch Chernarus ) is a fresh server, fully configured with lots of really cool Features. This server is a PvP server. * Restart every 3 hours * 50 player slots * 500+ vehicles Gamers4fun [G4F] - Dayz Overpoch Chernarus ( 1.0.5.1/112555 ) Epochpoch Server IP : 195.154.209.132:2302 Teamspeak IP : ts3.g4fcommunity.eu Website : www.g4fcommunity.eu Here are some Features : * AI missions & AI Bases * Indestructible base building * Building snap * Tow & Lift * Trader city safe zones * Self bloodbag * Dance * Anti-Hack * Active Admins * Events & Event Areas * Building Snap * Custom Spawn menu * heli patrol * No stealing in Safe zones You should come check us out ! :) -
Announcing the new Revenant Gaming server for DayZ Standalone! Name: Revenant Gaming | EU | 4hr Restarts Address: 109.169.60.60:2602 (for remote connection) Location: London, UK You're all welcome so please hop on whenever you feel free. Admins are regularly present and we don’t boot or ban people unless they’re abusing other players severely or abusing admins. We don’t necessarily have rules although we do try and be friendly to all who come in, we don’t shoot on sight. We offer the following help to our regulars: Search & Rescue – We’ll despatch a team to your location if you’re injured, dying of starvation/thirst or simply overwhelmed. The team will get you back to health and help you on your wayWelcome package – Upon dying, you’ll receive a courier with a care package on respawn. This will include a simple backpack, 3 cans of food, 3 drinks and basic clothing for you to start your new lifeAccess to our Trading Post – This is an in-game location that only trusted regulars are aware of. They can go there to exchange ammunition, clothing, food, drink, weapons, materials and everything in-betweenTaxi service – When vehicles are introduced, we’ll come and pick you up, dropping you off at your desired locationAccess to our territory - When structures are introduced, this allows trusted regulars to come into our outposts and base, places which would otherwise be considered ‘members only’ within the gameYou’re all welcome to join our Teamspeak server and get to know us in our public channels or communicate with others in the game (ts.revenantgaming.com:1133). Cheers Altair
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Six Upcoming Developments That Will Change DayZ for the Better - Loot Rarity (wait, whaat?)
agentneo replied to darkgritty's topic in General Discussion
I thought about this some more last night and I think they will have to consider actually patching both systems into the game. Because they do plan to have private hives, and servers with passwords. they are going to need a system for those (which i seem to prefer, even though I haven't tried the new concept) and a system for the connected hive. I think this would potentially work with weapons and rare vehicle repair items (for chopper not for car parts) As for full vehicles spawns, i hope they aren't limited this way. In my view each server should have an average number of vehicles to start with and not like only 100 jeeps across the whole hive!.,something like 20 bicycles/motorbikes, 10 cars/ trucks, 2 or 3 urals, and 1 or 2 helicopters . Per every server. I would think one little bird and one big heli would be fine for this map to begin with...Similar to the way breaking point do it. They have a good vehicle spawning system which keeps the same amount per server. -
PFUS Gaming Group | DayZ Epoch Server (Chernarus)-(Mature/Dedicated Admins and Moderators)-Feature List/Updates Within
fluffiestpond replied to fluffiestpond's topic in Mod Servers & Private Hives
Hello, Everyone. It may seem that I've been neglecting the server, which is true to a point. But work has been continuing, though at a much slower speed then I would have liked. Unfortunately a death in the family lead to work being halted for a while. But! I am back and I'm more pumped then ever. Now to the good stuff, after having fucked over my Boot drive and losing my main back ups, I took it as an opportunity to clean up my code and create something amazing. The bad news, is it's not ready yet. I'm still bug testing/fixing, and one of the major additions seems to be causing some pretty weird database glitches. What I have done is completely scrapped the old AI Missions system due to pretty crappy bugs and replaced it with a brand spanking new one! So that's live and running now, though I will add it to the official ChangeLog when it's released. I've also been listening to / And taking suggestions from our Clients, who I must say appear to be a very creative bunch of people. After having taken in all the feedback I've received I have decide to take the server down a more PVP enabled route, I'm going to be adding Randomised weapon loadouts for fresh spawns,(Possibly a "Choose Your own Spawn" system). I'll be adding more weapon spawns to the coast areas, as well as adding more weapons and armoured vehicles to the database. all in all, I'm sort of making it an un official Overpoch server. But don't worry, It's still Epoch, Base building and survival will still be the main aspects, but hey, what fun is that without a little drama? That's all I'm going to drop for now, I'll save the rest for the ChangeLog which (if all goes well) should be up by Friday Morning! Thank you for reading, I hope I didn't bore you. -FluffiestPond -
Hi! I'm the leader of a small gaming group called the Pink Fluffy Unicorn Squad or PFUS for short, we've been going for about 2 years and we've recently decided to expand out. We currently run a DayZ Epoch server which is running a lot of Custom items and we are improving it all the time. We're looking for both people to join PFUS and/or to just come play on the server with us. Running in tandem with our DayZ Epoch server is our Teamspeak3 Server which has always been a very big part of our group. the information for the DayZ Epoch Server: IP:- 146.185.23.130 Port:- 3017 DayZEpoch Chernarus - PFUS Official - 300+ Vehicle Spawns - Auto Refuel - Tow/Heli Lift - Custom Loadout - AI Missions - Custom Buildings - (1.0.4.2/112555) [VETERAN][GMT+1] Private Hive - | DayZ.ST Server is 50 slots and is open to all. Our current feature list as of *EDIT* 25/06/2014 is quite small, but we are adding and planning to add major patches including the below; Current Features:Custom Military Camps Located across the mapsCustom NEAF Layout (Including Military Barracks) Custom Balota Airfield Layout (Including Military Barracks)300+ Vehicle SpawnCustom Spawn LoadoutIncreased Build LimitSecret Admin Spawned Vehicles found across the mapCustom undisclosed Anti Hack systemService Points(Auto Refuel/Rearm/Repair)AI MissionsAnimated Chopper CrashesNew City west of KamenkaSecret Airfield (Pobeda Damn Road)New Trader PricesMining Cave / New City(North of Map)F.O.B SkalistyTrader Safe zones / Anti Backpack Theft Upcoming Feature List:Self Blood BaggingCustom Survivor CampsNew Castle Models for, Rog and DubNew Devils Castle Layout including Survivor CampNew Trader LayoutsCustom Debug Monitor New Player Spawns spread across the map (As opposed to Coast Only Spawns)Crate Drops More to be announced, and of course we are always open to suggestion and constructive criticism! Now obviously I'll be posting the ChangeLogs so everyone can see what the server has to offer, but instead of just updating the original Post I'll be Posting separate Logs in the Replies below, I believe this will help show the server grow and mould around public opinion. Our Teamspeak3 Server is; PFUS.Teamspeak3.com, it is also 50 slots and open to all, though private rooms for PFUS Members and Small Groups are password protected. We have also started a Facebook Page: https://www.facebook.com/pages/Pink-Fluffy-Unicorn-Squad/125524064294290?fref=ts And incase that wasn't enough we also have a Website, it's pretty rough around the edges so please bare with us on that, but it's a good place to find out more about the clan, and it will also hold the Forums for the server too: www.PFUS.Webs.com If you wish to join the PFUS please Contact me VIA Steam; FluffiestPondOr just join the Teamspeak3 Server, if I'm not at work I will be logged onto that. We don't have any restrictions for joining the PFUS just a small set of rules we have in place to keep the server a friendly environment for all which can be found on the Main Lobby description of the TeamSpeak3 Server and the website Forums. Thank you for taking the time to read this, if you have any questions please don't hesitate to ask. -FluffiestPond
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Absolutely not. This is just as bad as wanting to spawn in with friends. Do you also want fast travel ? would you care for vehicles to spawn in front of you once you earn a kill streak too ?