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Found 41868 results

  1. To check that, I de-activate DayZ Standalone, and files like vehicles, or the items posted above, don't appear in the editor, they just aren't there, when I activate it again, there it is again. When I think about stuff being left there from the Mod, I also think that they said that DayZ Standalone was made from scratch, so I if it was made from scratch, why put that stuff there if they're not going to use it?
  2. Now, I know you people hate me here in DayZ Forums :D But, I really need to share this with you all. [ATTENTION ADMINS, I AM NOT PORTING ANYTHING ANYWHERE, I'M JUST MAKING A PREVIEW OF THE FILES] [i AM NO DEVELOPER AND NOTHING OF WHAT I PUT IN HERE IS 100% CONFIRMED] Today, as I was bored of DayZ, I decided to revive the old days and crack the new promising experimental patch open. I've got really good proof of what should you expect in the next patches. Vehicles, animals, hunting. So let's get STRAIGHT to the point. THIS IS NOWHERE NEAR THE FULL THING, IF YOU WANT ME TO LOOK FOR SOMETHING JUST TELL ME AND I'LL POST IN THIS THREAD. [MAP] Expect this new location north, close to Svelto. [VEHICLES] Expect these vehicles: ASSAULTING DAT PRISON! [DEER] There goes yer' feckin' deer POST SPLIT IN 2 PARTS
  3. WARNING PIC HEAVY I haven't seen anything here and it's not on the the DayZ map so it's a new city. As it stands now no zombies spawn there on experimental and some buildings on the outskirts of towns have trees in them but Welcome to the New city! There's no names or road signs yet however Firstly here is where it is approximately Since no zombies were spawning it was interesting to have a little look. I already knew I was so far from where average people play I had time to take in the scenery without fear of being KOS'd. Also the Loot did spawn in the town but its the average residential loot. Food, clothes, occasional PU scops in the garages. Some of the garages on the outskirts have some issues with trees but its not bad Since the town has no name as of yet on the DayZ map I'll call it Everon for this sign post. Also there are no town signs or markers on the road entering the town Here's a view of the main street. Behind me to my left is a grocery store and a factory (the kind with the mill machinery inside. The outside looks like the piano house but the back has a mill attached to it. Sorry my graphics are on low but my comp is pretty terrible. The city also has a commie apt. Block and there is a giant furnace tower like in cherno and the outskirts of electro. I looked around a bit and there doesnt seem to be a hospital (unless I missed it) or a police station yet. As of yet none of the buildings had any guns, it was mostly food, clothes and gear. Although the fire house had alot of shotgun ammo along with the Piano house that is actually a mill inside. This is why I pity most of you folks that insist on running up and down the coasts or only going to the airfields. Theres tons of places they're adding into this game but I imagine once vehicles are introduced more folks will make it out this far. Here's the tower Part of the town is unfinished. It looks like they're going to add a factory area like cherno has or industrial or something. I can't wait for it.
  4. oregonized

    Do you believe people who shoot on sight are terrible at DayZ?

    There will always be the people who gain satisfaction by griefing others and ruining their in-game experience. There will always be those who get bored and decide to mess with people for a different experience and fun. Does it make them bad players? No, they are just playing in a way they enjoy and in an environment that encourages that type of gameplay. I think that once there is a lot more to do in the game, there won't be so much pointless killing and those people will move on to more elaborate things such as robbing you of all your belongings and leaving you barely alive with broken legs, stealing vehicles, raiding bases for supplies, and even having legit clan wars.
  5. As a player who has survived 10 weeks on my current character, it would be nice if I got some perks for being alive so long. At the moment, there is no incentive to survive past the first day. I would like it if there was some external incentive to keep my character alive besides my type O- blood type. That being said, any perks for survival should be very subtle and not affect general gameplay heavily. This would be things like being able to repair items better, quickly/proficiently repair vehicles when they are implemented, or learn things from books you find in the world and gain skills from them.
  6. You and anyone else who gives beans for a post like that is a complete idiot. The game's concept is fine, you have less moments of "fun" and run the risk of getting that pesky "black screen" because this isn't set up like some shitty private hive with 1000+ vehicles, more loot, custom loadouts, etc. If you don't have fun giving people the black screen, this game probably isn't for you, and never has been even in the mod, so why are you here at all?
  7. These kinds of biting comments are neither helpful nor constructive to the discussion of the game. I swear, the community on the forums is so hostile. No wonder rocket only ever checks the reddit. There is a legitimate problem with the way things spawn and the devs are working on it. They're close to putting loot respawning into the experimental branches which will mostly fix the fact that people can't find loot very often. It's very depressing to spawn in and then die of starvation after going town to town. I also would really enjoy seeing more spawn locations added. These vary often and I trust the devs to find a good balance for them. I personally like the walking, its time to think about things. I'm not in this game to pop in and expect immediate action. I like to get immersed in it. I'm sure the addition of vehicles will help with those of you who do find the walking tiresome.
  8. The biggest bore factor of this game is spawning on the coast constantly and having no loot to find. Why can't we just have more spawn locations around the map and why can't loot be more plentiful? With the added bonus of there being no vehicles, travel is so boring that I just cannot ever be bothered to play the SA. Been ages since the SA came out, I would have thought these things would be fixed by now.
  9. Fuck Wasteland or Altis Life, I play ARMA 3 for the combat, editor and it's campaign. +Being able to port DayZ SA to it and mess with gamefiles and do experiments with vehicles in Chernarus+ almost seems a privilege.
  10. applejaxc

    our map isnt "small" its not "balanced"

    While the map certainly isn't small, major cities and the airfields are far too close together (even with map changes, the Cherno-Elektro-Skalistksyasdlkjalkdja-airfield run isn't difficult, even without vehicles in-game). The cities are too dangerous (which can't be fixed, and shouldn't be) and the wilderness is too barren (which can be fixed, but probably shouldn't be)
  11. deebz1234

    How long before we get another map?

    dude crack open arma 3 and play Breaking point ... then come back and retract your statement... Altis is like double the size or something!? i stopped playing breaking point a3, even though it is 10x better than SA in every way (vehicles, accurate weapons, ballistics, custom shit, etc) except for the MAP. i fucking hate altis...
  12. real meatshield

    How long before we get another map?

    Too big? Shit I think its too small by at least half, and we are months away from vehicles.
  13. LaughingJack (DayZ)

    Should The Alpha Disclaimer Let The Game Off The Hook?

    Yeah...no, not only. Sure these things were also attempted to have, but the main difference between Mod and SA is just that in the SA things can be made, which just weren't possible in the mod because of the limitation of the engine, the server architecture etc. Somewhere I read this analogy which fits imho real good: Imagine ArmA 2 as a small house with a shower (the Multiplayer) in in the second floor. Somebody started building a bathtub there (DayZ). The inhabitants were absolute happy, but soon demanded more and more, it should be bigger, have more things, made out of marmor etc. etc. But the stairs were too small to bring the things up, so a crane was put on top of the house and a hole was broken into the side of the house to bring it in. So the bathtub was getting bigger and better, but the house wasn't made for that and it became cracks and the water pressure destroyed the pipes, the floor was hanging through and nearly breaking and the neighbours brats were inserting nasty things in the pipes, since they had to be made outside the house... So, since there was no way to make the bathtub any bigger without completly destroying the house, a new house was built. This time with a bigger stair, hardened, waterproof floor, better pipes inside the house etc. etc. But the inhabitants only saw the bathtub, that was brought upstairs and as soon as water was running they demanded to bath, even if they were told, that it was not as comfortable or shiny or with all the funny extras they knew from the old bathtub, hell not even the roof of the new house was finished and sometimes it was raining straight into the bathtub. But since they were begging and begging, they were allowed to bath - and they complained about the missing of the shiny things they were used to, the cold water that sometimes came out, the rain that fell through the roof, and that these idiotic brats still were able to get to the pipes, because some windows were missing.... And that is the story, what DayZ SA was supposed to improve upon... I can't speak for all of the people here, since some are just morons, but I think they biggest part of the people that answer with "ALFER!" is just plain annoyed by the 100th thread with "Wher are the vehikls?" or "FIX THAT!" and after 10, 15 or 20 times answering the same thinsg eloquently they just don't care anymore and write "ALPHA" or even other, even less nice things.... Don't trust Deans timelines. Hell, he is known for delaying. The problem here is, he is neither blizzard saying "it's done, when it's done, deal with it or get lost" nor is he a PR guy (he is the nightmare of all PR departments i think ;)) that gives vague answers that are correct - he is far too direct and far too honest and just says what he believes - and that may be wrong. And poor hicks is always the one that has to backpedal.... And yes, within an alpha, this IS covered in my honest opinion. In a real Alpha there ware always things, that can happen, which may push features back, because they demand fixing. E.g. think of the Vehicles. To be implemented real good like it is planned, Physics and crafting has to be implemented. Let's say, there is a major problem with Physics at core level, so that has to be fixed, so vehicles will need a month or two more. Annoying? Maybe. But this is exactly one of the things that CAN happen during an alpha. Well they WERE behind, and they just have this delay now on them, even when they are on track now or can implement things even faster than they thought they could in the original timeline (e.g.: those fashionable items. Since the programmers were working on the engine and the server architecture, the desigenrs were crafting. So it was possible to push out such an amount of "fashion"-items rather fast after the Alpha-release, because it was already delayed, but these items were ready to go, since the desigenrs weren't sitting on their ahnds... I am a programmer (but not in gaming industry :( ) and if I had tom take a guess I'd say, it's not that easy. Yes, the limitations of the engine (even if it was rebuilt totally) could have been guessed, since it derivates from the "original" mod-engine, but not all issues, since some things just can not be guessed and aere just seen as they occur...so: it IS more complicated than that. And on the other Hand BI owns DayZ and I'm pretty sure, they wouldn't have let the DayZ devs buy in another engine.
  14. As for slow development they warned it would be in alpha for a year or more so yes when your expectations are finish it now i want vehicles now i want i want then your going to get told to pack ya bags...
  15. HunterLycan

    Giving us a point ?

    I know two people have mention this but the stupidity of the poster can not be empathized enough. YES you did pay to alpha test someone's game. How did you miss the disclaimer when you bought it in the steam store or on the main website. Guess what you are STILL alpha testing this game. there is a disclaimer everytime i load up the game. Now if that is just for me oh well i get it but still plan on playing. As for the OP I really don't see the point of this thread. For one Dayz never really had a point to begin with. You start on a beach with a simple objective: survive. That is it. Down the line they added base building vehicles and what not and even traders depending on the mod (of a mod) you were playing, but there was still no point to this game beyond survive. Everything else you did was a secondary objective that you added or other players had you add but the game did not require it. Even playing this alpha I feel like i am back on the beach of vanilla Dayz mod with only one objective: survive. Now because we are testers we get an added objective: break the game. That is what it means to be an alpha player to test the limits of the game so when it is released it is the best it can be, From what you have posted you are asking for vehicles and bases well it wouldn't matter is they were in the game there would be no point to get them outside what you decide is your personal objectives. A short list of "Points" Stock up on Ammo/supplies (most likely will mean nothing come release but still) Create a team (the game isnt released yet so now is the time to find a good group that wont kill you for your beans) Scope out base locations (Not sure how they will have it considering they said instance like areas but all i can go on is what they had in the other mods) Practice avoid zombies (why waste ammo and risk death to zombies on a supply run come launch?) Run around Cherno/Elektro as naked as the game would allow (grasping at straws but you got to enjoy the little things in life)
  16. A lot of what is wanted by players as balancing tools will be added. I feel like 99% of people who make posts complaining about the game have never read a Dev blog. Most of the time people are complaining and asking for thing devs have acknowledged and say they are going to add. They will reduce weapon spawns They will reduce military loot They will add animals and hunting They will add disease sickness and infections They will add Base building They will add vehicles They will add more zombies They will add more balancing to try and punish players who kill on site. There is literally so much they are working on and going to add. Complaints about current player interaction with the world is nonsensical. Player interaction is guaranteed to change. People who complain about this game act like this is supposed to be Arma 3 wasteland but with zombies instead of soldiers. Everyone go read or watch the Dev blogs. Read the twitters of dean and the devs. And if you have done that and still are unhappy then just stop playing and keep your opinion to your self. You discourage other people from playing who potentially could love the experience they have in Dayz. Stop telling people to save their money. It says in very bold words to buy at your own risk this game is in ALPHA!
  17. Predators will definitely make the northern wilds where I spend a fair bit of time more interesting. I don't think I'd utilise horses much. I don't think I'll utilise vehicles when they're in game either, I think they'll both attract faaaar too much attention for my tastes. But I would love a dog. I'm a bit of a lone wolfer, so it'd be awesome to have a dog with me out in the wilds. You contribute so much to this thread dude. Please, keep it up. :thumbsup:
  18. Canned Muffins

    Third Person Fix

    How is the spoilered scenario in any way even? You can see me coming while I have absolutely no idea that you are there! I could be the best scout in the game and you still have a huge advantage over me. You can simply wait for me to turn away from you, pop up and shoot me without ever exposing yourself to risk from me. That is not skill or patience or positioning, it's a legal and lethal wallhack. Once again, I am not arguing that you shouldn't be able to have 3pp. But it needs to be fixed so that in the above scenario you cannot see me either. I am effectively invisible to you unless you stand up and look over the wall with your characters eyes. Here's another one: In this situation you can potentially see me coming from miles away without ever exposing yourself, giving you a huge advantage. You now have a very long time to set up an ambush for me, and I still have no idea you're there even if I am the most observant player in the game. If you cannot see the issues with this, then I have to assume you're part of the crowd that just wants cheap and easy kills in a game that is NOT supposed to be about that type of thing. The challenge of PVP is more prevalent in regular servers due to both population sizes and yes tactics of 3rd person.This ability is no exploit it is built into the system and it has evolved all sorts of strategy to both combat and optimize its use. You gain information off of the few ways you can in this game and that includes vision,hearing,and spacial awareness which would be a bigger factor if we could smell,feel,use mirrors,peak over ledges,use cameras,or what have you but these things just don't fully exist in this game. Gameplay and mechanics make up for what should be present or available in a real life scenario. Even as a game DayZ and Arma games are simulations to an extent. This game is classic in its anti game style its classic in the features incorporated to suit gameplay better. It is not doing anything that has not been done in another game all it is doing is applying old gaming mechanics with a new concept a new world. The wheel has not bee reinvented it simply has bee given new treads and put on a different car. DayZ is a survival game at its core but PVE is not the core threat to players what is the core threat is other players. The end game is other players and interacting with them. DayZ is a PVP environment the moment you spawn in on the beach with even a single player in the server. The only PVE pure moments in DayZ is when you are on a server alone with no competition for any resources or threat of other players. A single player as potential competition is what makes it a PVP game. The point of bringing up past games is to highlight that in terms of history of 3rd person shooters or games in general is that this ability and camera view point has existed in them. It has then carried over into modern games and it will continue to move along in future games because its how the genre and community wants it. If the community and industry saw it as a real issue it would have been gone years ago but it exists because it is wanted because it works in the video game world. We see things all the time that are not directly in our line of sight or we know they are present by our many senses and the environment we have surrounding us. We have horrible lighting and shadows in the game so that wont aid us at all even on ultra settings it has never aided me. There are no dynamic reflections or mirrors to use or even wet metallic surfaces to aid us. Sound of walking on debris or different surfaces is horrible currently and half the time sound doesn't register to begin with we are stuck with buggy ambient noises and delayed sounds. So games make up for this with other features and mechanics like view perspectives,statuses,information bars,different menus for player stats,environments, or equipment. DayZ we get told many things we can't feel ,we are told things we can not check manually,and we are through into environments where several primary senses are erased. We replace these senses with in game ones. You say DayZ is not competitive? Interesting that there are server leader boards ,highscores,and yes competitions like tournaments.In fact thats how most of the mod went and when private highs come there will be stat tracking which lead to these things. Who kills the most zombies,who killed the most players.who lasted the longest,who has the more rare gear, whats the longest kill shot do you have,how big is your camp,how many vehicles do you have,how risky can you be without dying,who rescued or killed the most bamis,ect....These sorts of competition exist in any gaming community and we do track these things and measure them. Clans and groups in this community compete on all sorts of levels. Both perspectives will continue to exist and advantage is gained through playstyle. Preference can hinder your abilities if you choose to limit yourself and not utilize your resources. If you wish to go into a firefight with a self imposed handicap you are able to do that but expecting others to abide by this is impossible. When we end up talking about preferences majorities matter. We are not arguing an objective truth but rather a subjective opinion. Popular opinion sways society and majorities are what make changes happen or prevent them from happening. IF you can create a game that replicates smell/taste accurate life like sounds,accurate life like lighting,and spacial awareness then we wouldn't need 3rd person. But as of late we can't do basics correctly so the simple best solution is to keep certain mechanics in the game that function for gameplay sake. We wont ever even see an Arma 3 style peaking system in the SA and honestly that can still be improved on to simulate movement better and spacial awareness. The Oculus Rift is tackling head and eye movements and one day we may have the rest of the body simulated in game better. Until then we are going to have features and mechanics that reward information. If a player truly feels they must not have this ability they have the prerogative to not use it and play on the servers that restrict it. Myself see no need in fixing something thats not even broken. I will play both modes regardless and wont ask that DayZ neuter regular mode in the name of bullshit balance. Balance crusades are what ruin games the only balance we have in DayZ is that we all spawn on the coast with basically nothing and from then on out what ever we do determines if we live or die. Where you move to and how you move there may kill you. You may think your cover that you are in is a sure thing,you may also think that just because you know where an enemy is that you can dispatch them or correctly handle the situation. However thats not the reality of the game. No scenario is even no matter how much one may try to balance things.
  19. savini

    Boot Camp

    For most of us this isn't an issue as we've played for awhile, or are veterans of the ArmA series. This isn't an idea for us though. It's for people who are new to the game. I was in game the other day and ran across a new player. I stop and give him a few pointers, but I started thinking about the mod days. Back in mod I could give people a few tips, but I always suggested playing through the 'boot camp' missions to help them get acclimated to the controls. ArmA has always had a bit of a learning curve, because there are many controls and controls with dual functions. The average gamer isn't used to the setup. So I'm suggesting adding a new main menu option that functions like the 'boot camp' missions of ArmA 2. When you open the 'boot camp' menu a list of scenarios pop up such as: Movement - The basics of movement, sprinting, crouching, and so on. Gear - A scenario in which you are taught how to access inventory and move items to or from you pack/clothes to the hotbar, or loading ammo, or interacting with food etc. Weapons - Shooting range with a few weapons to allow for messing about with weapons, including how to set the range and such. Vehicles - Have a few cars and aircraft to choose from that allow and teach the player how the vehicles function, and allow them to get used to the feel. All of these scenarios would be single player of course, just how it was before. An image of the ArmA 2: CO Boot Camp menu in case someone is wondering what I'm on about. Be warned it's a bit large. Naturally this would all be in the future. I don't imagine this would be too difficult as it's still pretty much the same engine, but I'm not a developer so I don't really know. I think it would be good for new or novice players to get a decent grasp of the game when they decide to set foot on the unforgiving soil of Chernarus. Obligatory disclaimer: I am not currently aware of any plans or interviews that state a 'training' mode is coming. So if this has already been decided then...apologies and all that jazz.
  20. Crazy Ivan (DayZ)

    Zombies Repairing Gear

    OR3GONIZ3D Are there working vehicles in the standalone version? I am only asking because the discussion page says General Discussion standalone general discussion And I don’t want to be missing something.
  21. oregonized

    Zombies Repairing Gear

    Damn, now I just have to get the zombies into repairing vehicles so I can drive them.
  22. Mos1ey

    So will there be missions?

    It just needs more to do. Like, a lot more to do... Once there is a lot more gear, so much that it would take weeks to find all the top-tier items, and things like temperature and sickness are implemented and functioning correctly; I think surviving will be a lot more challenging and rewarding. Not to mention repairing and maintaining vehicles and base building in whatever form it takes.
  23. Nicko2580

    Calorie, Weight and Movement

    I'm all for tying hunger and thirst to movement. Not particularly invested in how the actual system works, and to me this seems like a good idea. I just find it utterly ridiculous that I can sprint the equivalent of 50km with no penalties at all and I can't wait for whatever fix they work out to limit this type of thing. I assume we won't see something like this until at least basic vehicles are implemented though, as the QQ that will follow stripping sprinting down will be massive.
  24. He IS right. And I've played it for 137 hours. I like DayZ more than the average gamer who plays it. The group I was playing with left to play freaking RUST, because DayZ was way too boring. After playing alone for..15, maybe 20 hours, that's it for me. I know everything about the game, I miss that feeling I got the first hours of not knowing where I even was. The map is little. Yes, I said LITTLE. Once vehicles are implemented it'll take nothing to go from one side to another of the map, I've used vehicles in Chernarus+. I hope one day I will come back, join a group and see I really better game. But I know that won't be true. Humans know how to kill from the moment they are born. Teaming up is something that society and LAW teaches you. There is no law in DayZ, and the devs are not willing to implement it.
  25. I found your post fair until you decided to call me somewhat of a guy that seeks trouble. No sir, I am waiting for further updates as well and I really hope the hunting thing will bring a new touch to the game. I'd really like to function as a merchant of some kind but well... there is no working system for that atm... This game still has potential and just to say it can't be saved no matter what is plane stupid! There is so much you can implement: - fortresses with human gatherings - hunting - vehicles - maybe even special zombies - wanted posters - and so on I really hope for something like that but until then we all just have to sit and wait...
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