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Found 41868 results

  1. Etherimp

    I've heard troubling rumours...(no helis)

    There was no flaw in my logic. A single helicopter provides a single group the ability to horde, locate, or destroy all the vehicles and camps on the map in a very short period of time. Know what happens when a new player joins a server, and they spend 8 hours with friends gathering all the necessary resources to repair a vehicle and set up a few camps out in the woods, just to have it all destroyed that very same night by an established group on the server that has access to a helicopter? They don't come back. They just wasted 8 hours and achieved nothing. You don't know if a hacker found your base or if it was that pesky squad of helicopter owning assholes. What good is hiding anything in DayZ just to have it destroyed the very same night? If 1 group controls all of the helicopters, there is no way to retaliate against them. Unless you literally run across the entire map on foot and search every nook and cranny, odds are you would not find our base.. It would take you HOURS upon HOURS of searching with no guarantee of success.. Then even if you do find it, it would take you more hours to steal all of it, unless you have a large group.. If it's just you, the only thing you can do is destroy most of it and take ..what.. 1 heli? Then what? Then my group comes on the next night, repairs a respawned heli, then hunts down the heli you stole and restarts the process again. I know that WAS DayZ.. but I don't think that is what DayZ SHOULD be. Helicopters are "overpowered".. They create a large rift between the power of an established group and the power of a fresh spawn. Before you have helicopters, even a DMR sniper with night vision can be taken out by a clever player with a Winchester. If you have a vehicle (such as an offroad), you have some advantage in mobility.. The ability to search for heli-crashes and camps is increased, but not dramatically so.. With a Heli, however, you can do everything all in 1 night without issue and you can do it completely unchecked.
  2. WargameKlok

    I've heard troubling rumours...(no helis)

    With Respect I find your logic to be flawed. What you're saying is that because players can be douchebags with a feature it shouldn't be in the game. Your own story proves my point. Your group was betrayed and the vehicles respawned. That IS DayZ.
  3. Etherimp

    I've heard troubling rumours...(no helis)

    Personally I hope they don't add heli's. My squad and I had all 4 heli's on a public hive vanilla server.. We also had 8-13 land vehicles at any given time.. (all of the offroad/military vehicles, and a few ATV's). Nobody could find our base, and nobody could touch us.. We ran the server for about 4 months before someone betrayed us from within and C4'd all of our stuff. When we were bored we could fly around the entire map in a night and destroy every other base and/or vehicle on the map. Nothing was safe from us. Fun for us in the moment, yes.. But in the big picture, I don't think heli's belong in DayZ.
  4. Welcome to European Survivor - AiC Clan Server Epoch Panthera Ip: 159.253.145.189:3085 Trailer DayZ Server TS3: 62.75.162.122:9988 https://www.youtube.com/watch?v=4AWJ4W0CxwI&feature=youtu.be Web Site: http://www.anarcoins...ionaliclan.com/ Self Assistance Self Blood, Autorefuel & Tow/Lift Mission in rotation The missions include AI players provived withstatic M2 Gunners and vehicles. Latest can be sold to traders. Live Event Each week will be made live events to enrich your handouts of weapons, drugs and more. There will be fun! Safe Zone Only trader zone are protected, preventing players from being killed. While players or vehicle are in these protected trader zone, no theft or damaging of players or vehicles is allowed. These are intended to be "Safe Zone" and there in may result in a ban. We wait for you at the earliest in our server to have fun together! ;) ;)
  5. iBane

    Got my friends to buy DayZ.

    Vehicles are coming sooner than that. At least low-speed vehicles. Bicycles are up first.
  6. LaughingJack (DayZ)

    This is why we should use ArmA III's Engine.

    Meh, you can troll better than that. Not even a freshspawn in the forum will fall for that and start a flamewar with you. Edit: I feel the need to be helpful today, so...next time try something this: "They should have waited for the ArmA 3 engine! Imagine what this would look like! And since they weren't really doing anything for the past year or so and started development, like, in january, they could have used this engine as well! And Breaking Point already has Zombies! And vehicles! And better weapons! And they don't have the millions that Dean had before he stole and ran away with them!" ....see? That would have been a better start. You did...well..I'd say mediocre but that would annoy Johnny, and when he sees that I called that troll attempt "mediocre", he will be mad and start trolling my threads, and I don't need that to happen. So I have to say, it was just a bad attempt. Next time, choose your words...well...just a little more eloquent with little hints that you know something (even if it shines through that you know nothing). That works most of the time.
  7. gerbilschooler

    Got my friends to buy DayZ.

    All that shit is in the works, my friend. Edit: 6 months until vehicles
  8. I've personally been playing DayZ since the mod came out. I got my IRL friend to play the mod and we put a few hundred hours into it. Then he ends up buying the SA which ends up in 2 of my other friends buying the game. They always had no hope for the game. But for the past 3 days they've been playing it for 6-8 hours a day. They're looking forward to it being an outstanding game and it has a ton of potential, but right now it's just "okay". Couple things they've been saying 1 - Smooth out the inventory system. 2 - Fix zombies through walls 3 - Some sort of vehicles 4 - Re-spawning loot. They aren't too fond of gearing up on empty servers. 5 - loot actually spawning in some of the little buildings if not all buildings. But in the end it's all going to be fixed. I personally think certain guns need to be fairly common, mainly just .22's so fresh spawns aren't so defenseless against geared players. Maybe even a pellet gun? Would work great for hunting small rodents. Me and my 3 irl friends hope the best for this game. If it turns out to have the content that the mod did with the smoothness of the SA It'll be fairly outstanding.
  9. Slyguy65

    I've heard troubling rumours...(no helis)

    Books, military bases with instructions on military vehicles, skills. KNOWLEDGE IS POWER NIYAGGA
  10. StoutAle

    I've heard troubling rumours...(no helis)

    I don't see how this game (as the current map is) could support aircraft of any kind. It's not that big to start, regular land vehicles are going to make it so fast to cross the map it's going to be trivial to get from point a to point b.
  11. ...that Dean was saying helicopters shouldn't be in DayZ. I mean, it is his game (at least until the end of the year) and he can push it in any particular direction, but what would DayZ be with out helicopters? They are the end game. They create perilous parts runs around the map in vehicles, which have cause some of the most awesome DayZ moments I have ever experienced. And, when you do get it up in the air, that feeling of power is pretty damn addicting haha. Conclusion: I really hope that this is just a rumour and not the truth.
  12. Yesterday traders were working fine! even with all the scripts i added but today when i start up the server i cannot view the traders or epoch board. scripts i have AGN safezones take clothes self bloodbag death messages blur anti hack auto refuel/repair/rearm i have removed (just for the hell of it) safezone, take clothes, death messages, antihack i have redone my database as well and everything works except i keep getting RPT errors Vehicle cannot be created or something like that Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208 AllowedVehiclesLi> 13:41:49 Error Zero divisor 13:41:49 File z\addons\dayz_server\init\server_functions.sqf, line 264 13:41:49 Error in expression <ect _lastIndex]; 13:41:48 Error Zero divisor 13:41:48 File z\addons\dayz_server\init\server_functions.sqf, line 266 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl It will Create and place some vehicles tho for some reason but others get the line 264 and 266 error however i don't see how adding vehicles to the map would effect access to the trader! any help would be greatful! I don't know if this has anything to do with anything but under the panthera traders like AWOL their is nothing under static
  13. LaughingJack (DayZ)

    Hunting, vehicles, multiple maps, hordes, wow

    BP is pretty amazing...but you can see its limits already. And to be fair: vehicles, ballistics, weapons - all taken from arma 3 or based on their models. The sound...well, I'm not so into it, that I could say it absolute fact, but I guess soundfiles were just recorded and changed with existing ones...so, yeah, great that they did it and good for BP, but again, not a big invention. You see, BP can already see its limits regarding what can be done (same as the DayZ mod saw the coming), because it uses again an engine, that wasn't built to support the game in such a way, but to be a military simulator. Somewhere I read this analogy which fits imho real good: Imagine ArmA 2 as a small house with a shower (the Multiplayer) in in the second floor. Somebody started building a bathtub there (DayZ). The inhabitants were absolute happy, but soon demanded more and more, it should be bigger, have more things, made out of marmor etc. etc. But the stairs were too small to bring the things up, so a crane was put on top of the house and a hole was broken into the side of the house to bring it in. So the bathtub was getting bigger and better, but the house wasn't made for that and it became cracks and the water pressure destroyed the pipes, the floor was hanging through and nearly breaking and the neighbours brats were inserting nasty things in the pipes, since they had to be made outside the house... So, since there was no way to make the bathtub any bigger without completly destroying the house, a new house was built. This time with a bigger stair, hardened, waterproof floor, better pipes inside the house etc. etc. But the inhabitants only saw the bathtub, that was brought upstairs and as soon as water was running they demanded to bath, even if they were told, that it was not as comfortable or shiny or with all the funny extras they knew from the old bathtub, hell not even the roof of the new house was finished and sometimes it was raining straight into the bathtub. But since they were begging and begging, they were allowed to bath - and they complained about the missing of the shiny things they were used to, the cold water that sometimes came out, the rain that fell through the roof, and that these idiotic brats still were able to get to the pipes, because some windows were missing. But you could see that now it would be nice, because the bath would be bigger, better without destroying the house. So saying using the Arma 3 engine is saying "Well someone built a new house, very beautiful with a very nice kitchen. I want my bathtub in there."...whereas it has the same things (small staircase. Pipes on the outside. floor that can't handle the weight. etc.) as the old house. To make it short: Yes, it would have been better if they would have gone with the ArmA 3 engine. But no it would not have been better, because until they would have finished reworking the whole engine to fit DayZ, ArmA 4 would have been out and this whole discussion would have started again with different numbers... Edit: Also what the dude said. Beans for him^^
  14. horrorview

    our map isnt "small" its not "balanced"

    I'd like to see the much-talked about prison placed in the far west, where there's obviously the foundation for a large development (the huge plot of open land and roads near the westernmost railway station). They could surround the prison with fencing, lots of industrial sheds and buildings, some barracks-type places, guard towers, etc (maybe even some solar powered emergency lighting in the guise of floodlights), and lots of parking areas filled with damage vehicles ripe for parts looting. Have some prison-specific loot (body armor/riot control gear, the rumored stun guns, tear gas, etc). That, along with another couple of cities like the WIP "floating city" west of the NEAF, would do a lot to draw more people in from the coast. Places out west need at least one or two unique features, though; the cut-and-paste is fine for most of the villages around the coast or slightly inland, but it's not worth the run if you're only going to find more log houses or hospital/school buildings. How about a commercial airfield with a small terminal, a couple of hangers, some wrecked/stripped passenger planes, and maybe a larger, lootable plane (with medical supplies, flares, clothing). How about a small, minor league soccer stadium (as many have mentioned), with accessible locker room/shower areas, a vending area, etc? A ruined amusement park (yes, I realize it would take a lot of work modeling it, but they've doubled the team, so it's not beyond the realms of reason) ala Chernobyl? Even some overgrown playgrounds/parks would be a welcome addition (albeit for mostly aesthetic purposes). As for expanding the map, I'd like to see them fill in all of the dead space first (within reason - we need woodlands for hunting and campsites). I'm sure they're not exactly foaming at the mouth to make new models, but, as I posted before, I'd LOVE to see something like a large-ish caravan park (shades of Fallout), an abandoned campground with cabins, etc. As for new expanded areas to the west, how about a proper swamp, or some actual running water/waterfalls in the mountainous regions? Maybe some caves, or large quarries? Obviously, it's a sandbox and the kid in me wants to fill it with EVERYTHING, but I'm trying to think of things that wouldn't be out of place in an Eastern European country.
  15. deebz1234

    Hunting, vehicles, multiple maps, hordes, wow

    they borrow some elements from a3, but not others... the amount of complaints regarding ballistics, zoom and weapons so far (gews has pointed out many flaws). Taking a few more bits from a3 would have been a great start. That is one element I would have love to see in SA (ballistics and weapon performance) In terms of vehicles and other stuff, the scripted naure is what they are trying to stay away from in SA. Rightly so for a standalone game. It is pretty amazing all of the features though in BP. remember in BP they did a full custom sound pack, working with a sound guy. amongst many other things from the ground up. I used to follow the devs but not anymore, it was pretty amazing the amount of stuff they were doing from scratch
  16. Consider SA has been in development for how long? Breaking point arma 3 is only about 3-4 months older than the SA public alpha release (if i recall correctly) Also they are using Arma 3 as a base...which is a perfect base in my opinion. Do you think the SA dev's should have maybe used a bit more resources from Arma 3? Do you think they have done enough given what they started with? Basically breaking point has: vehicles more and better weapons realistic and fun ballistics zombie hordes better performance 3 fucking maps! (altis, thirsk snow, thirsk summer, stratis) hunting etc etc etc Look at what happens when the modding community gets involved! Imagine what people would do with SA if it was opened up a bit. This video shows off some amazing things in BP a3, they have come a very very long way. kudos to them http://www.youtube.com/watch?v=Xwo38OYWlqo&list=UU9orSxnBRPy-fBLgv2JeWKA&feature=c4-overview
  17. ....yes but if we only add old fashion weapons it would not make any sense when the story is released. And these high tech sniper rifles you mention... do you know how rare the gun and even the ammo would be to find? Do you know how low the weapon and ammo spawns are going to be set in the future? Extremely low. About the vehicles you mentioned I agree completely with adding them all. APCs, Light Tanks, couple helicopters, but do you know how hard it would be to maintain them? Fuel, windshield glass, engine parts, ammunition, tires, treads, blades, different tools required to install each part. It would be extremely hard to maintain all of that to just get one of these vehicles operational. Firearms and vehicles alike will be extremely rare and if they only stuck to adding these old fashioned weapons (and I do like old fashion, don't get me wrong), then we better remove the military bases and their presence because they would of used these more advanced firearms than what the normal civilian population would of used. Hell, even the police would have some advanced.gear over the civilian population. If it sounds like I am being hostile, I am not. I am sick right now in real life and just very busy. Thank you for your opinion though.
  18. Highlander007

    Rocket standing down from Dayz by end of year

    Can someone explain to me, since I'm not a programmer, how is Dayz SA a ''whole new game'' as it's claimed when it's on an Arma engine and everything looks and feels like playing Arma 3....? Vehicles will be pretty much the same too
  19. Yeah the latest pics were in there testworld, i really really hope those arent the vehicles there using cause its copy and past which would suck, im very optimistic about the future of sa
  20. I must admit surely it would be better to fix the current zombies rather than adding to the problem by making more. I question whether zombies clipping through everything will ever be fixed! in my opinion i think it needs to be fixed before any cooking/physics/vehicles/clothing/painting/zombies are added.
  21. Best I could do; Topic: This is what happens when you try to drive most of the DayZ vehicles. The Ural and the Tractor work just fine, the Tractor doesn't keep your hands on the steering wheel correctly though. New building (this one is already known) And the ship wreck floating:
  22. its probably just the very first step into vehicles, lets wait a bit. I am sure there will come more once the base works properly.
  23. thelynxdr

    Vehicles!

    Hey! Have anyone else found a car or other vehicles in DayZ SA? I Found A Car Next to supermarket at Krasnostav city. (City near smaller airstrip) (north-East) And of Course.. I Can Drive it.
  24. I'm no developer, this is what I found in the game files, I would think they'd implement vehicles first, with the UAZ, then some customization options and diferent versions of these.
  25. Not all of this is going to be implemented in the next patch, it's just the new game files that are there. Majority of these vehicles don't even work properly, I mean, you can drive them, but your character just deforms into something horrible. The tractor and the Ural do work though.
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