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Showing results for 'Vehicles'.
Found 41868 results
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BakedBrainZ - [500+ Vehicles][AI Missions][Custom Map][15+ Custom Scripts]
BakedBrainZ posted a topic in Mod Servers & Private Hives
BakedBrainZ Is a brand new Overwatch hosted by two experienced Admins; ScetZz & Bne We host a fully customised Overwatch server that allows players to experience the game in a way they never have! All the addons on the server have been fully customised to give an immersive survival experience that allows players to team up with friends, explore new areas of the map and participate in competition over equipment missions. Mod List: - Church cure for infection - Custom self blood bag - Name-tag feature at 50 meters - Debug - Halo spawns - Deployable Bike/Gyrocopter - Suicide - Dynamic weather + earthquake, wind, and fog scripts - Custom markers for custom locations - Gut human script, really destroys humanity - Auto-refuel - Custom Locations - Custom missions - Unbanned weapons - Tow / Airlift - 500 + Vehicles at all times - 24/hr Day/Night Cycle GMT The above scripts allow players to play DayZ in a way in which they want to. We hope to form a Successful server full of players and different clans, if succesfull we will be implementing Clan bases and skins etc. There will also soon be a new website in which we plan to create a community. Come join us and join the community, you will not regret it. We are currently still in development, you can be a part of this process, give us your ideas! IP: 78.46.139.44:5802 -
I really wish that there had been a much larger distinction between vanilla DayZ and heavily modified private hives and sub-mods as all of this was developed over the last two years. Yes, if you are in the know, you can search for official servers in DayZ commander, but I find that a vast majority of newcomers to DayZ have no idea of the differences between a vanilla public server, a vanilla private hive, and a modified private hive. I think that more people would be interested in playing the mod (especially people coming from SA) if there were more clear definitions and separation within utilities like DayZ commander. Most new players jump on 1,000,000+ vehicles/choppers/etc servers and think that that is how DayZ started.
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Going away from Italy's military failures, I think armoured vehicles would be okay as long as they were a bitch to maintain/repair. Improvised armoured vehicles like bulldozers with steel bolted on would be amazing! Even just vehicle crafting would be amazing!
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Hey,I am mitch I have made this group for 2 reasons TO HELP NOOBS BY LETTING THEM JOIN and TO BUILD A BASE AND GET 10+ VEHICLES if intrested please comment the followind name: location: age: expierience: steam:
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Epoch PvP IP: 64.94.238.119:2302 DayZBP is a fresh and ACTIVE server centered around PvP and are currently looking for more players. We have a stable, active base of players and dedicated adult admins. If you're looking for a good community with plenty of opportunity for cooperation or murder, you've come to the right place. We do not support the Pay-to-Win system. Server Features Wiped May 11Start RifleNo weight restrictionsIndestructible Bases with a 20 Day Maintenance/Upkeep CycleObjects are saved to PlayerUID instead of Character ID(No losing plot poles)Emerald Interior Design(you can buy an Emerald at any Building supplies trader)Custom Loot and "Epoch Events"Lift/Tow Vehicles (Certain Vehicles)DeployablesSnap BuildingAdded Vehicles and weaponsSelf Bloodbag at Hospitals & AmbulancesTrader Cities God-Mod AI MissionsTake ClothesGold-Automated Repair/Refuel/Rearm at Gas Stations & Repair CentersExpanded Towns & Villages, Custom Buildings & Loot SpawnsCustom Day/Night Cycle (12AM-4AM EST)4-Hour Automated RestartsAdvanced Anti-HackJoin us on Teamspeak: 64.94.238.119 Admins can be contacted on Teamspeak For more information visit our website @ http://dayzborderpatrol.freeforums.net/
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DayZ Epoch Namalsk After a week of coding and testing, we're finally done and are pleased to introduce u our new DayZ Epoch server. We moved to a whole different map: Namalsk. Why? We want to see if players like this map, since our Chernarus server wasn't very populated, we decided to change maps and change the addons. What does our server offer to the players? Blowouts (Buy an APSI at the traders); Self bloodbag (finally ^^.); Custom Loot table; Tow + Lift; Safezones at the main traders; Refuel, repair and rearm stations; Namalsk custom features: Warm Clothing, APSI and ofcourse the custom assault and sniper rifle; Custom Starter loadout; Construction and Supply missions Active and mature Admins; Player advice on addons are allowed and appreciated, thanks. How do I install Namalsk 0.75? Rules: 1. Respect other players and the admins. 2. Do not steal or/and destroy vehicles that are inside of the trader zones (main). 3. Do not use voice on side chat. 4. No combat logging. 5. No complaining on side chat and don't go whine at an Admin over TS or Steam. 6. Allowed languages on side chat: German, English. If any of these rules are breaked, then an Admin will take measures. Admin Team: Since our server is fresh, we have a small Admin team: Vandit => Admin Darryl => Admin Server Information: Namalsk: Server IP: 31.3.225.43 Port: 5102 Full IP: 31.3.225.43:5102 TeamSpeak ts22.nitrado.net:18800 Website http://muc.enjin.com/
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What's the current hacking status like in DayZ:SA?
Daemonkid replied to RadikulRAM's topic in General Discussion
Only problem is I can never find a fucking decent vanilla server all this 999 vehicles spawn with guns self bloodbag, ect ect. ORIGINAL PVP It fucking sucks. -
What? Nah, Im only thinking how Dean is. He wants authenticity. So Im guessing with the other vehicles being a pain to operate and maintain he will do the same for bikes. And as for the mod: My bikes tires would crumble if I hit a knee high wooden picket fence at 10kmh, one time. I dont know what super bikes you were finding man.. ;)
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G4F - Gamers4Fun - DayZ Epoch 1.0.4.2 | Indestructable Bases | Self Blood | Lift/Tow | Tons of Vehicles
daryl2599 replied to glowpowner's topic in Mod Servers & Private Hives
Its a Great server There's Active Admins Loads of Really cool Features Nice Players and we also have a Teamspeak Here are some of the features Self Blood Heli lift Vehicle Towing Salvage Vehicle Custom Clan bases Custom Military Bases Custom Spawn Menu AI Patrol / Missions Extra Vehicles Extra Buildings Indestructible Bases PlotPole Zombie killer Anti Hack You should Come check us out !!! :D -
DayZ: Why Complexity Is A Good Thing
xalienax replied to [email protected]'s topic in General Discussion
Agree with OP 100% games with complexity and/or depth are the ones that stand the test of time. Look at BF2 and the way its balanced and reliant on a team effort to over come the fact the vehicles Are GODS in open terrain. Now look at BfBC2 and BF3 how quickly those dwindeled folllowing the same formula as every other shoother while BF2 still enjoys a devoted player base of dedicated vets. EVE Online is a shining example of what can happen when an MMO takes complexity to the extreme. Mnay many first time trails are put off by beying smacked in the face with an endless array of possibilities and options most of which require anything from weeks to years to even think of obtaining. 10+ years later it continues to enjoy a devoted and growing playerbase. -
Yesterday I played the Mod after 200 hours of Standalone.
Etherimp replied to Bambi Population Control's topic in DayZ Mod General Discussion
You realize they're completely reworking the engine right now, and that the Mod is over 2 years old, right? Vehicles and persistent storage are coming. It won't happen overnight. http://www.dayztv.com/news/2014/05/dayz-development-state-answers/ -
Yesterday I played the Mod after 200 hours of Standalone.
xalienax replied to Bambi Population Control's topic in DayZ Mod General Discussion
Gameplay is still better. i never said Mod was perfect. infact it has some horednous exploits and security poblems. but survival is there in the need to carry food and drink. medical is there with blood bags, mor[hene and pain killers. and PvP is there with a varield selection if military firearms. Team play and clan Play is supported with effective vehicles with good cargo space and persistent storage in the form of tents. The SA seems intent on compleetely stepping away from that gameplay tho. they want to make simply existing so dam annoying and not only that, nerf/limit/water down all the fun stuff. it all was there and working. if its not broken dont fix it. All SA needed to do was performance optimize and secure against hackers/exploits and we'd have a golden expereince. instead they threw the mold out from the mod and tried to make something compleetley new. Mod Vets wanted a refined version of that experience, not a total departure. -
Oh yes, vehicles that are immune to bullets, have a gun on top, and can drive people over even without ammo i couldn't possibly see how this could be exploited in a weird way... i really don't think tanks would add to the gameplay, and i don't know if tanks are operable by an every-day-guy also, there is allready wasteland doing this, and when (or if) the moddability comes to DayZ, this sure will be possible with arma 2 tanks right now i would be glad if we had normal cars or bikes, and the running toned down a bit personally i would like to keep the survival feeling of dayz, and don't need to worry about carrying an RPG with AT ammo all the damn time because there is a tank rolling around in chernarus i guess a vodnik with tires you can shoot and without a gun would be okay, but full-on tanks.... meh
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I'd only like tank like vehicles under two conditions. That you are able to shoot out the occupants, even if through extremely narrow slits, and that you are capable of disabling them without needing an AT missile. Not destroying, but disable. Say, throwing some grenades at the treads or if it has wheels being able to shoot them out. Ammo should also be incredibly rare for any sort of main cannon. Just something where it's not impossible to contend with one without an AT launcher, because I think then it just becomes extremely boring.
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------AGS # 1 Epoch Server. Needs some more players. Details inside--------------
raelor replied to raelor's topic in Mod Servers & Private Hives
Bump. FOrgot to say that the server also has custom vehicles added as well such as Jackals, BTR-40, BTR-40 Dskhm, and Ka-137's, along with all of the Bell Helicopters (Pook's heli's) -
I'm constantly shocked they don't throw all development into vehicles
St. Jimmy replied to huggalump's topic in Suggestions
I surprised that people even want vehicles that bad in the game. I couldn't care less about them really. -
1. Show me proof of this. (Hunting hackers).. Other than conjecture from his videos. What Frankie says doesn't count as evidence/proof. 2. How does one hunting hackers prove he's not a hacker? 3. There's substantial evidence/proof that he HAS hacked, if he doesn't anymore. 4. DayZ Mod moderator tools were essentially hacks.. If Frankie used these with permission of the admin to set up a scene I would not mind, but there's clear evidence of him using godmode, hacking his humanity, spawning in vehicles, and other things which clearly affect others who are not in on his video making.
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Alpha1Alpha.com PVE & PVP Epoch Chernarus Tons of scripts and more to come. Active Missions Armed Vehicles Auto refuel and cost based automatic repair Antihack Active Admins Admin Events Self Blood Bag Master Key Ultra Hero Trader (35K humanity required) Veteran 3rd / 1st Person No Scroll Rangefinder Marked AI Towns 4 Hour Restarts Tow/Lift Scripts Build Snap Deplyable Bike Trader Safezones Mature Community Donor gifts packages Forums Teamspeak 3 Custom Starter loadouts Clan Services (New/W.I.P Scripts) Clan Services (W.I.P) Chopper Patrols (Added!) Custom bandit AI Bases (Added! with loot for rewards!) TS : TS3.Alpha1Alpha.com (No Pass) Website : alpha1alpha.com Email @ [email protected]. Facebook : www.facebook.com/Alpha1AlphaGaming IP : 108.61.147.138:2332 IP:108.61.147.138:2342
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DayZ: Why Complexity Is A Good Thing
blazinone replied to [email protected]'s topic in General Discussion
Offsetting the existing Soldier and Medic styles with Engineers for fixing vehicles, Hunters and maybe Pilots would be awesome. If they added a basic agriculture system for picking flowers/herbs I could see an Herbalist type class/specialty as well. And I love the realism of the game so far, but the tricky thing is making it usable and not clunky. A few tweaks here and there and we'll be close. -
Hi Survivors I'm just here to promote possibly the very best DayZ Epoch (maybe even the mod in general) server there has ever been it's not my own I'm not an admin or a moderator for this server I am just a survivor who logged on and found out about this gem of the DayZ community the server has active admins always, heroes bandits and all in between plus all the usual elements that come with Epoch such as the common self blood bags and auto refuel+repair for a price, plus quite a few more such as helilift,/towing, added vehicles, more skins(for the DayZ fashion victim) day/night cycle with varying full moon night times, HALO jumps and much more with even more being added weekly. If you as I was sick of the same thing the mod has to offer or you are sick of the constant KoS of the DayZ Standalone or if you are just looking to play an Epoch server with actual goals to it such as AI missions and player created missions and games then head on over to their Facebook page for more information "https://www.facebook.com/groups/705996626134244/?fref=nf". I'm Haggard1987 in game look me up. P.s I've been told to share that the 1st 10 new players will receive a free vehicle with a key to do whatever they want with for joining, just quote "I need a hero" when in game and an admin will sort you out. I hope to see you in game.
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DayZ: Why Complexity Is A Good Thing
Irish. replied to [email protected]'s topic in General Discussion
I want it to be much, much more difficult than the mod was.. I want to feel excited again when I survive a trip up North and back. And I still want to be able to get into as much pvp as possible while doing it. As long as its a huge learning curve, and they dont focus on trying to stop things like long range sniping, etc.. Then Im happy. They have already said that vehicles will be tough to maintain and get working, so that will be good. The mods had it close, but not enough.. it should be a huge pain to get a working car or vehicle of any kind. And an extremely rare gem to find one that maybe only needs gas, or a new battery. You should spend days finding parts, and working on your found truck. And as your bringing the last wheel you need back to it, you find someone else has taken it away.. all that hard work for nothing. Or.. you could go find it. :) Thats how DayZ should be. A pain in the ass, but each step enjoyable. -
Myth. I still play the VANILLA mod heavily. same mechanics apply. if you allow squadding/clanning to be OP thats what people do. EVERY server as a few clans on it. the inability to log out with your vehicle also means that the onyl way to maintain any security is ENSURE no one else has air vehicles. of course, this means any other large group will be scowering the map for your air vehicles. you cant ver well sit there 24/7 gurading them, and once one is stolen they easily find your other stuff. It's actually a very nice self-balancing system in the meta aspect. by playing as a clan you hoarde everything, which in turns causes small squads to band together to counter your being the OP force on the server. you seed the means of your own destruction. also the argument that this makes it impossible to make camps is moot because you dont need them. you dont even need good gear something to murder a guy and enough food drink for a long hike and you fan out doing a grid search for enemy base in suspected area. Infact, most of the clan/squad players from the MOD do want squad fights up north again. its the influx of new bloood coming from other non-Arma titles that want easy kills.
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But there's no guarantee that there will be multiple teams fighting over them and a whole clan could just have all of them, or all the resources for them. It would divert some attention away from the coast yes, but only for a while. And also no sane solo KoSer would bother going up North if they were obviously going to get bombed so it encourages solo players or small groups to just dig in and enjoy ruining the game for coast spawns. I don't see how they could have vehicles not respawning completely work properly, if people left then they'd just be leaving this armoured up car or a tank for anyone to find so that just makes it even easier because it's already set up. Then there's helicopters too, finding the tanks would be both a piece of cake and take no time at all. Most KoS cowards aren't interested in fighting people who might actually kill them.
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Vehicles and thier states persist thru restart (inluding cargo/fuel/etc) no reason your make shift work shop cant stay as well. Also unless you completely remove any means to kill other players you will not defeat KoSing. ever. the dayZ experience is all about the idea that each player is dropped into this world can can choose to do as he or she pleases, no matter rather thats for good or evil. That said raising the value and time invetment of end game vehicles and content shifts the motivation away from coastal deathmatch up north in the hunt for clan bases and vehicles. You will not stop KoSing by making vehicles crap. you will not stop KoSing by making weapons weaker. you can however make extremely "valuable" things that will keep clans/squads occupied and fighting eachother instead of camping on the coast. this is what choppers, chopper crashes, and mil loot did in the mod.
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Agree with op to some extent. While i would love to see plenty of diversity and everything from rafts to tanks, there is something to be said for small scale simplicity. Having played the vanilla mod with a ver large clan and being force to take a ural convoy everywhere which offeres no element of stealth or suprise. The more dependant you become on increaingly large and difficult vehicles the more time and effort is diverted from your gooal into maintaining the means to get there.