Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. Hello, I would like to announce and invite you to the newly created "Soldiers of Fortune" Private Hive. Server Stats: Server time - Local (UTC -06:00) Central Time (US) Normal Day/Night Cycle Player slots - 50 Active Map - Chernarus Spawns - Vehicles @ 2x Loadout is unmodified (flashlight, bandage, pain pills, patrol pack) Loot spawn rate is unmodified. Chopper Crashes are implemented Side Chat - Enabled Server play style - Squad based PvP is encouraged, banditry is allowed/ not penalized Host Name - "US DayZ Private Server Soldiers of Fortune [DayZ 1.7.3] -Hosted by Exticede" Password - Not yet implemented, but may use one in the near future. If you're interested in joining the server, we would like to encourage you register on the forums Here Just added onto the server: Spawn-in loadouts. Soldier - M9 with 1 Mag/ Military Flashlight/ Water Bottle/ Map/ Compass/ Bandage/ Soldier Skin Medic - Bandage X2/ Map/ Compass/ Military Flashlight/ Water Bottle/ Soldier Skin Assault Pack/ Bandage/ Pain Pills/ Morphine/ Epi-pen/ Antibiotics/ Blood Bag X2 Civilian - Beans/ Can Coke/ Bandage/ Hatchet/ Flashlight Czech Pack/ empty Mechanic - Tool Box/ Flashlight/ Hatchet/ bandage Assault Pack/ Jerry Can Hunter - Crossbow with 4 bolts/ Bandage/ Map/ Compass/ Knife/ Flashlight/ Camo Skin
  2. fraybentos

    Bigdog Gaming Community

    [Fixed] Improved Tow system [Removed] Lift system [Added] Sports cars to tow [Added] Rafts to tow [Removed] Snow - xmas is over get over it [Added] Origins vehicles to tow [Added] Right click binocular local view distance changer : views 250 - 500 - 750 - 1000 - 1250 - 1500 - 1750 [Fixed] Elevators now work properly [Added] Random coin drops on AI the harder the AI more coins drop [Fixed] Duping issues [Added] Players may now paint vehicles cost coins - may also be painted in mulitiple colours [Fixed] Issue with snap building fixed [Fixed] Players will no longer lose loot if they log out in a safe zone [Fixed] Players may now maintain base with coins not gold bars [Added] 2nd AI heli patrol (Hero) [Added] Bandit map markers [Added] Hero map markers [Changed] 1st heli patrol to bandit [Fixed] Selling gun exploit [Fixed] Back back dupe issue [Added] Checkpoint AI are now random in skill every restart [Fixed] Issue where people was not always able to invite / join group [Fixed] Armed vehicles can no longer harm people in safe zones [Added] Right click Zombie guts to walk with the dead [Added] Right click water bottle to wash guts off [Added] Zombie guts cause infection the forces 1 blood loss every 3 seconds - effect ends after guts washed off [Added] Rain and other water sources removed guts [Added] Shotting while wearing guts will cause zombies to notice you [Fixed] Origins boxes now store more items [Added] Players may now maintain bases with coins [Added] Website details to Map [Added] TS details to Map [Fixed] Issue with picking up cetain items causing server kick [Added] Players may now smelt coins from any source of fire [Changed] Nights are now colder [Fixed] Removed files causing certain actions to run slow [Added] BDC details to debug and escape menu [Added] Server welcome credits [Added] Press J to open a journal that shows your in-game stats [Added] Tame dogs - Feedback needed [Added] Press H to open help dialog Overpochins 2.6 - AI Build 1 [Fixed] Server messages displaying out dated info [Fixed] Moved help menu from H to insert [Added] Script help / information to the help menu [Changed] Re named checkpoint Camp / [H] Camp [Added] Colour coding for static AI [Added] Bandit boat patrols [Added] More Checkpoints [bandit] [Added] Humvee patrol [bandit] Currently sector B Ai are currently being re-written.
  3. Big Dogs Gaming Community 195.154.17.9:2302 We have a brand new and fresh Overpochins server. High FPS, Paris based server. WAI missions Snap building High Loot Veteran difficulty Auto refuel and repair Single Currency 3.0 [Added] Right click machete to cut grass [Added] New right click craftables Hatchet Machete Arrows Bike Mozzie Motorbike Littlebird Bow More coming soon... [Removed] Name plate option on log in [Removed] Items causing FPS drops [Added] Increased amount of zombies per local player [Added] Snap Building pro [Added] Players may now use a blood bag by right clicking on it - Removed scroll wheel [Changed] 2 hour day time 1 hour night [Added] Night lighhing to towns [Added] Rare chance of extreme weathers such as hurricanes [Added] Power generators to towns - Affects towns lights if shot [Fixed] Increased build limmit [Added] Elevators to building Total amount of vehicles on server now reduced Please note there will be a major AI and server update very soon As its a brand new server we will be adding more as we go. TS: 91.121.183.187 Website: http://bigdogscommunity.co.uk/index.php We also run Arma3 Wasteland, Insurgency and CSGO Please come and check out our multi-gaming community, all are welcome.
  4. Bearbuggerton

    Big Dog Community overpochins

    [Fixed] Improved Tow system [Removed] Lift system [Added] Sports cars to tow [Added] Rafts to tow [Removed] Snow - xmas is over get over it [Added] Origins vehicles to tow [Added] Right click binocular local view distance changer : views 250 - 500 - 750 - 1000 - 1250 - 1500 - 1750 [Fixed] Elevators now work properly [Added] Random coin drops on AI the harder the AI more coins drop [Fixed] Duping issues [Added] Players may now paint vehicles cost coins - may also be painted in mulitiple colours [Fixed] Issue with snap building fixed [Fixed] Players will no longer lose loot if they log out in a safe zone [Fixed] Players may now maintain base with coins not gold bars [Added] 2nd AI heli patrol (Hero) [Added] Bandit map markers [Added] Hero map markers [Changed] 1st heli patrol to bandit [Fixed] Selling gun exploit [Fixed] Back back dupe issue [Added] Checkpoint AI are now random in skill every restart [Fixed] Issue where people was not always able to invite / join group [Fixed] Armed vehicles can no longer harm people in safe zones [Added] Right click Zombie guts to walk with the dead [Added] Right click water bottle to wash guts off [Added] Zombie guts cause infection the forces 1 blood loss every 3 seconds - effect ends after guts washed off [Added] Rain and other water sources removed guts [Added] Shotting while wearing guts will cause zombies to notice you [Fixed] Origins boxes now store more items [Added] Players may now maintain bases with coins [Added] Website details to Map [Added] TS details to Map [Fixed] Issue with picking up cetain items causing server kick [Added] Players may now smelt coins from any source of fire [Changed] Nights are now colder [Fixed] Removed files causing certain actions to run slow [Added] BDC details to debug and escape menu [Added] Server welcome credits [Added] Press J to open a journal that shows your in-game stats [Added] Tame dogs - Feedback needed [Added] Press H to open help dialog Overpochins 2.6 - AI Build 1 [Fixed] Server messages displaying out dated info [Fixed] Moved help menu from H to insert [Added] Script help / information to the help menu [Changed] Re named checkpoint Camp / [H] Camp [Added] Colour coding for static AI [Added] Bandit boat patrols [Added] More Checkpoints [bandit] [Added] Humvee patrol [bandit]
  5. Caboose187 (DayZ)

    Is it too late for night time servers?

    I guess you don't remember finding fresh fruit many months ago was not all that common plus the fact that there is no need for repair whatsoever on the V3S just proves that my assertion is correct and that's what people think the game is going to be like. Find vehicles everywhere and go vroom. Their bubbles are really going to be burst in the coming months but the point to this thread isn't about vehicles, it'a about night time and if it's too late for them to fix it.
  6. PhillyT

    Is it too late for night time servers?

    Night time is no harder. That makes no more sense than the 3pp versus 1pp argument that 1pp is harder. If everyone is playing within the same set of parameters, it is no harder or easier. What people dislike about night in many cases is that it is boring. It adds a little ambiance, but nothing in terms of real playability. It is cool in pieces, but as the main setting on a server, it is terrible. Concerning Caboose's assertion that people are playing the game for the wrong reasons, wanting limited access to vehicles isn't a wrong reason. In fact, if it is truly so close to the outbreak that fresh fruit is available, working automobiles wouldn't be all that rare.
  7. We here at Prime want to welcome you to our Overpoch Chernarus server which includes Custom bases, plenty of AI to battle for loot at the NWAF, lots of military vehicles to use and save for that rainy day, and much more. We have a rather decent size administration team whom are very active and dedicated to helping you enjoy your time on our server. If they aren't on the server currently or RCON, you can easily find one on our Teamspeak 3 server (IP posted below) We are looking to continue to add new features in the time to come, come check us out sometime. Make sure you have @dayz_epoch1051 and @dayzoverwatch (.25) installed to play on our awesome server! We also look forward to doing some contests and server events for prizes such as games and gift cards! Server Information: IP - 64.79.107.138:2302 Search - "Prime" in the filter Map - Chernarus Hosted by Vilayer in Chicago, IL. 40 Slot Server Teamspeak IP: prime.ts.nfoservers.com Website Address: www.Primeservers.net We are also doing giveaways! ;)
  8. Caboose187 (DayZ)

    Is it too late for night time servers?

    I'm not sure how it's negative? The same posts pop up daily asking about wanting more vehicles so they don't have to run around anymore and I am 100% sure they don't get the fact that this game is not going to play like GTA where you can find vehicles laying around everywhere and freely jump in them and go. It's been mentioned by the developers, mods and players that this first implementation of vehicles is at it's very basic. We do not need to fix them yet, which again, they don't realize they will have to do. Anyway, off topic there. The original night time was not too dark unless you are playing on a dying monitor from 20 years ago. You could see perfectly fine in the open when is was pitch black out and it only got completely black in the forests and inside buildings. Inside the building is where the lack of proper light rendering was hindering the night time experience imo. Not to mention they had the lighting issues with the flashlight going through walls which I do believe was fixed many months ago.
  9. [PMG] Overpoch Origins Taviana 195.154.168.188:27016 www.postmortemgaming.enjin.com -mod=@DayzOverwatch;@DayzOrigins;@Dayz_Epoch Hello Survivors, Post Mortem Gaming is a brand new community with an Overpoch Origins Taviana server looking for more players. The server has just launched with the added scripts listed below. We're constantly looking for ways to improve the server, especially in the first few months that it runs. The DayZ mods that we run adds things like basebuilding (epoch), alot of new weapons (overwatch) and great apocalyptic map edits to the Taviana map, vehicles & housing (origins). How to install: On DayZ Commander, download the mods: Epoch, Overwatch & Origins In the settings on DayZcommander, put this line into the launch parameter box: -mod=@DayzOverwatch;@DayzOrigins;@Dayz_Epoch All done! Now simply double click on the servername ([PMG] Overpoch Origins Taviana) in DayZcommander or DayZLauncher and play! Scripts: Server: Snap Building The server is made by experienced DayZ players. We have many plans to add to the server in the future.Self bloodbag We enjoy the risk of DayZ, and resemble this on our servers. For example, the only safezones are theCoin System tradercities and the hero trader, trading at the rest of the traders is at risk. The coin system does not useAI Missions the global bank where you could just get your coins from the safety of godmode, the coins can only be storedPlot Management in your safes etc. All community input and suggestions are welcome, we always wish to improve the server.Group Management Door ManagementPlotpole4Life Indestructable CinderOnly tradercities protectedCustomizable view distanceDeploy bike/mozzie/raft from toolbox
  10. [PMG] Overpoch Origins Taviana 195.154.168.188:27016 www.postmortemgaming.enjin.com -mod=@DayzOverwatch;@DayzOrigins;@Dayz_Epoch Hello Survivors, Post Mortem Gaming is a brand new community with an Overpoch Origins Taviana server looking for more players. The server has just launched with the added scripts listed below. We're constantly looking for ways to improve the server, especially in the first few months that it runs. The DayZ mods that we run adds things like basebuilding (epoch), alot of new weapons (overwatch) and great apocalyptic map edits to the Taviana map, vehicles & housing (origins). How to install: On DayZ Commander, download the mods: Epoch, Overwatch & Origins In the settings on DayZcommander, put this line into the launch parameter box: -mod=@DayzOverwatch;@DayzOrigins;@Dayz_Epoch All done! Now simply double click on the servername ([PMG] Overpoch Origins Taviana) in DayZcommander or DayZLauncher and play! Scripts: Server: Snap Building The server is made by experienced DayZ players. We have many plans to add to the server in the future.Self bloodbag We enjoy the risk of DayZ, and resemble this on our servers. For example, the only safezones are theCoin System tradercities and the hero trader, trading at the rest of the traders is at risk. The coin system does not useAI Missions the global bank where you could just get your coins from the safety of godmode, the coins can only be storedPlot Management in your safes etc. All community input and suggestions are welcome, we always wish to improve the server.Group Management Door ManagementPlotpole4Life Indestructable CinderOnly tradercities protectedCustomizable view distanceDeploy bike/mozzie/raft from toolbox
  11. Hello everyone and welcome to my thread, please take the time to read through this carefully so you fully understand what the server is and all of its core features. My name is TheDoctor and I am the founder of an Epoch server known as 52nd IB DayZ Epoch. We are a newly founded server and the staff are very supportive and most of all very active. The server is hosted in London (UK) and it is optimized for the users to reach their maximum FPS when playing. We have overhauled the map with loads of new buildings to try and help YOU, the user to have a whole new feel to the game when playing on our server. We have load's of different scrips/add-on's to help the user out when playing and to make the game more enjoyable overall. The Server: DayZ Epoch 1.0.5.1 Chernarus Features! -Self-Bloodbag -Deploy Bike and Mozzie -Custom Missions (Edited by myself) -High Server Performance -High FPS (Optimised for the user) -Service Stations to Refuel, Repair and Rearm -Active Admins -Flip Vehicles Script -Suicide Script -Custom Map (Cherno, Elektro, Balota, Berezino, North-East, North-West and Zelenogorsk. These are just a small handful of the towns we have edited. -God Mode in Trader Zones -Snap Building Pro -Take Skins from Dead Bodies -Heli Lift and Tow Script We are constantly updating the server and the scripts we use, I will keep this tread updated. Thanks for taking the time to read this thread, see you soon! (Find Server IP Below) TheDoctor (Lewis) Server Title: 52nd IB DayZ Epoch! Server IP: 62.210.52.11:2302
  12. mercules

    Tired running around for trucks >=[

    Right now? Travel that doesn't... um.... make you sweaty? Eventually vehicles will be useful for multiple purposes just as they were in the Mod. - Transport for a large group that is speedy(don't count on our movement speeds always remaining this artificially high). - Travel that doesn't wear you out. In the Mod and Mods of the Mod running can use up hydration or fatigue you. Vehicles allow you to travel without that drawback. - Travel with heavy gear. There is no weight system and there might not be, but eventually I suspect we will be seeing more building materials for the fortifications they intend to have. I doubt those will be small. Think about carrying multiple logs or jerry cans worth of gear. You might not be able to hump it on foot but with a truck you can fill that up with items. Consider having space to throw that military tent into until you get it where you want without sacrificing your backpack. - Travel with protection. Some against the elements(actually it works for this against the rain right now, but not the cold) and some against bullets/melee. In the Mod most vehicles won't protect you against high power sniper rifles but might let you survive someone spraying the vehicle down. Some like the Vodnik could actually hold up against small arm fire for a bit allowing you to quickly pass dangerous areas. The downside is of course they make you a bigger target because of noise and size, but that is counteracted. - Travel to a location that is hard to reach. Like the stupid island that I safely swam to with gear but then lost all my gear swimming off of. Not to mention the near hypothermia since I didn't have an axe when I swam back, or matches, and so had to quickly find things to make a fire.
  13. SMoss

    Tired running around for trucks >=[

    Not yet, the trucks were only introduced very recently. The following topic by Eugen has the status quo on the vehicles that are in-game: http://forums.dayzgame.com/index.php?/topic/215707-dayz-vehicles-first-implementation/
  14. It's been that way for a very long time. I think junk yards need their own loot table or something. These should be where you go to find "junk", the kind of stuff you may need for crafting something; like lose pieces of rope, stuff to burn, parts for vehicles and so on. A destroyed truck on the side of the road still having something like a Mosin in it, that I can buy, but not one that has been hauled to a junk yard.
  15. delpi

    Taviana Dayz Servers

    i'm not sure you are following what Auto is saying. I'm the programmer with him. I can make Dayz Epoch into Vanilla Tavi that you seem to want in about 3 hours from what i have now. What i'm running is far from Epoch, it is basically what 1.8.3 should be without the dumb things Rocket's team started to do. It has non of Epoch stuff either like traders, unlimited vehicles, ect. It has static vehicle spawn locations with the right dmg levels and all the other things the base mod and Tavi have instead.. I just used Epoch because i could get to all the files i needed to. Similar story here, using it as the base code i can do more to it easier. I can make Tavi 2.0 into whatever we want but it will take me months. Frankly, i'm not willing to spend the time for that. The reward is not worth the pain. So, your choices are 1) Get your Tavi experience that you are looking for using the Epoch shell with none of the epoch Stuff 2) Nothing. Let us know what is of interest.
  16. Claim vehicles is up and running. you can now claim map spawn and mission vehicles.
  17. Hey, since it's a pure vanilla server we have night time (about 8 hours) and the vehicle spawns are default (max 55 vehicles). More info here: http://dayzeuropa.com/forum/viewtopic.php?f=2&t=8
  18. odin_lowe

    6 Heli Crashes on 1 server (0.52 Stable)

    Since when? :huh: This must have changed, because in 0.45,0.46, 0.47 and so on the limit was 3 crashes per server, back then UH-60 and Mi-8 were shared so each time you came across an Mi-8 you lost a chance to find an M4. Most people "hopped" servers when encountering even just 1 Mi-8. There's a guide on the forums explaining the mechanics, giving tips on how to find them, etc... It must have changed with 0.51 with the removal of the UH-60 that was replaced by the UH-1Y. Honestly we've done some testing on private hives, going to all 57 possible crash sites, and finding all 3. Sometimes 1 x Mi-8 and 2 x UH-1Y, sometimes 3 x Mi-8. Never seen more than 3 on a server. It's pretty easy to go to all crash sites spawns with vehicles now. Used to do it on 4 or 6 hours restart servers, but now it's doable on 2 hrs restart ones. Anyway, I'll have to trust your word on this, as I've never read anything official about this. (Even the official wiki clearly states how it works too... http://dayz.gamepedia.com/Helicopter_Crash_Sites )
  19. [VSN] Vision Gaming Overpoch Chernarus Server IP: 46.165.248.223:2302 VSN TS3: 178.217.186.86:11848 VSN-Gaming.com All you need is Dayz Epoch mod 1.0.5.1. & Dayz Overwatch 0.2.5. To connect without problems use Dayz Launcher For Dayz Commander use launch parameter: -mod=@DayzOverwatch;@Dayz_Epoch; [VSN] Feature list: - Life day / night cycle GMT -4 (full moon nights, sunset 4 am GMT, sunrise 12 am GMT) - Common scripts (self bloodbags, take clothes, tow & lift, refuel and repair) - VSN Unique mission system, random, gather, static - Indestructible Cinder & Metal - Maintenance 14 days - Plot pole management system - Door Management system - Restarts every 3 hours - Weather system - 50m plotpoles - No zombie plotpoles - Deploy Bike / Mozzie - Painting Vehicles - Snap & Build Pro - Weed farm harvest / smoke Veteran Server - 3rd person view +, no cross hair - Heavily balanced trader prices and loot - No thermal weapons, no tanks - No coin system No OP and useless weapons: NO cheytacs, NO MSR, NO automatic DMR rifles, NO ACR, NO machine guns which shoot M240 mag in 6 seconds, NO 1000000x different versions of AK or hk416/7 No OP and buggy vehicles NO sports car, offroad 90-100? come on! We chose out of MANY guns only those few which are nice, balanced and fit DAYZ climat Out of 500 weapons, we added around 15 pistols , 10 sniper rifles and 30 assault rifles, so you wont have to worry about strange magazines, which option to take, or just too long list of weapons. If you are looking for REALISTIC server, this is place for you! [VSN] Unique mission system with 5 kinds of missions: 1. Gather missions: treasure, construction, military. Find crate. 2. AI Static missions (AI Sites), marked with red dots, respawning with restarts, always there 3. Random missions, Bandit and Hero missions working independent. Hero missions will be harder, but with better loot. Killing AI will lower your humanity. 4. Random Static missions. Appearing in the same places with same scenario (eg. NE Airfield blockade, Cherno Hotel in bandit hands, Blackops operation), however they will appear randomly so you wont see them every restart. 5. Scheduled Missions / Special Missions / Event Missions - Those will appear once, twice per week and fixed time (eg. Sat 8pm CET), and only then, very special missions with loot worth fighting for. Schedule will be announced and placed on website. ( ! ) Click on picture ( ! ) Different kinds, different levels of difficulty, so many possibilities! [VSN] In-game Help / FAQ / Rules Center [VSN] Heavy customized map - Custom Trader cites - Additional buildings - Surprise areas - VSN Event Arena - Wholesalers in trader cites, so you wont get camped by freshspawns . Join us now!
  20. Lorax

    Do we really need more zombies?

    Does anyone remember when I think DayZero made the zombies infect you with about every other hit, and killed you in about five hits? That made meds the most valuable thing to where people traded vehicles for meds. Unfortunately after about a week or so people complained so much they nerfed them. That was the good old days. I actually worked with strangers more often then not during that week. One example I remember clearly is I met a guy who gave me some food, then my friend wanted to kill him for his gear. I prevented my friend killing him and then literally the next day my friend became infected and that same person traded with us so we could get meds for my friend. That is an actual example I can point to where increased zombie threat and low chance of survival increased player interaction. In the end it is an investment in cooperation that will give you a greater chance of survival. Yes we could have killed that guy for his gear, but then he wouldn't have found the meds that we needed the next day and my friend would have died.
  21. https://drive.google...3h3N0VRazg/view This Banlist are Compared with help of this following Server: 3. DE 1000 #2 Epoch | MostWanted | BaseBattle | Missions | Friends 193.192.58.61:2402Chernarus 28. Official Origins Mod #LFS [GER] ZombieZone[NEW DB 18.12.14]*|*M 37.187.143.217:2935tavi 36. [PEP]Epoch NAPF Groups|Spawnselect|Missions 1.0.5.1/125548 5.9.117.74:2302Napf 39. [DE] DayZ ReunionZ.eu (1.8.3) [300+ Vehicles | Web-Stats | Auto 85.114.130.102:2302Chernarus 43. Official Origins Mod #LFS GER Zombieland-Germany.com [NEW DATAB 37.187.143.216:7999tavi 45. NumenaDayz Epoch Chernarus 1.0.5.1 |Missions|Increased Loot|Mil 144.76.1.14:4444Chernarus 58. DayZ Namalsk Pendulum (0.75/125548) Customized & More | [Day] 85.190.160.62:2302namalsk 79. DE/EN BLACK FOREST OVERPOCH (1.0.5.1/125548) www.blackforest.tk 176.57.141.26:2302Chernarus 104. Official Origins Mod #LFS ZombieWorld |NoAbuse|Lock|Startgear|3 37.187.143.218:2513tavi
  22. Well because I have been saying I was going to do it for some time. I Have added a big array of some heavy vehicles that pack some fire power. This will give you something to spend those extra briefs on. I do not want to hear anyone crying though when they spend 80 briefcases and someone blows up their vehicle. This just means you need to get out and blow them back up. This will all be done by the Bronze Bar Currency, Bronze Bars will be worth 10 briefcases and you can buy the bronze bars at the GEM and RPG Dealer. New vehicles that will be added. HMMV M2, HMMV Mk19, MMMV, - with the TOW missile Rocket Launcher, UAZ SPG9 - Rocket, UAZ AGS30 - Grenade Launcher, BMP2_HQ - Just a tracked HQ vehicle. Vondik BPPU, - Heavy Machine Gun Vodnik that can shoot HE rounds. 3 Variants of the BDRM2 with the KVPT AAV, Tracked M2, Mk19 Heavy Armor BTR60, - with KVPT LAV25, BTR90, With Rocket Then the WARRIOR. Let the War Begin.
  23. icebreakr

    New map in the future?...whats the rumours?

    Thanks, glad to see so many fans of Lingor around =) well, the thing is that I won't be doing any maps for Dayz:SA. I focus on Arma 3 work only. But I'm sure some other guys will come up with plenty new stuff. I quit playing Dayz:SA because the map is so boring I could fell asleep while walking around. Maybe that will change with final release (vehicles, added settlements, etc.) but I doubt I will return to this game.
  24. Happy Holidays everyone! As some of you may know, DayZ just recently celebrated its first year in Steam's Early Access program. The Early Access experience has been both challenging and rewarding for everyone on the development team. With that in mind, we have put together a high level document looking at what we have accomplished together in 2014. Pairing that with our goals ahead for 2015, we all have a lot to look forward to. 2014 - A Year in Review With 0.52 hitting stable branch today, the holidays should see some interesting gameplay. I for one look forward to the expanded options for the roleplaying communities, as well as the outstanding changes to player versus player engagements I plan to have on first person only servers (when rescuing innocents from bandits, of course!). Suppressor support, hotfixes to address the majority of the gunshot audio issues, new animations, the first iteration of the chainsaw, and of course who could forget the seasonal festivities. I hope to see you all around the Christmas tree in Novod. I'll be looking for the bear that has my name on it. Red Water is not always a bad thing - Brian Hicks / Lead Producer First Quarter Basic vehiclesAdvanced loot distributionNew rendererNew Infected AIBasic stealth system (infected and animals)DiseasesImproved cooking and horticultureAdvanced anti-hack system (Dynamic BattlEye)Second Quarter Advanced vehicles (repair and modifications)Advanced animals (life cycle, group behaviour)Player statistics (DayZ.com/DayZ API)New UIPlayer staminaDynamic eventsWorld containers (Chests, Fridges, etc)New physics systemThird Quarter TrapsBarricadingCharacter life span + soft skillsAnimal predators + birdsAerial transportConsole prototypeAdvanced communicationFourth Quarter Animal companionsSteam community integration (Steamworks)Construction (base building)Beta version
  25. thegroover

    DayZ Vehicles (first implementation)

    What is the current vehicle amount per server? I went to a vehicle spawn point, jumped through 50 servers and did not see any. People are waiting for vehicles for ages, now you make them and then hide them?? What's the point? Make at least one (preferably more) available in each town so we can have fun with them without having to look for them for hours
×