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Found 41868 results

  1. Server IP: 74.91.116.167:2302 TeamSpeak IP: 192.169.80.94:10031 Server Difficulty: Veteran - NP:off Time Zone: Eastern(24/7 Day Light) Max Slots: 50 Restarts: Every 3 hours Vehicles: A variety of 450 vehicles Custom loot tables | Anti-hacks | Extra Barracks | AI missions | Self Blood | Auto Refuel | Active Admins Great server for both new players and clans looking for a good fight. We have both friendly clans and bandit clans. We have several heros ingame. The server offers donor perks which you can find at the website which include 3 loadouts (nothing too big where donors have an advantage)/donor bases/vehicles. Come and check out the server. You might find new friends to play with against some AI missions or bring your friends and challenge our clans. I'll be on TS everyday, likely in the afternoons.
  2. Bororm

    Will the new AKM suck ?

    Random spawns around the map won't do anything, everyone will still gravitate towards the hot spots or suicide till they're close. It's an extremely forced way of trying to make use of the map, and an incredibly annoying one to those who like to play in a group. If all the best loot is on the west side of the map, and you have completely random spawns, I am going to suicide till I get a spawn on the west side of the map. Why should I run 20 minutes when I can spawn about 10 times in that duration, with a high probability of getting one closer to my destination? It worked fine in the mod to have the best loot inland. It provided incentive to go inwards, then you return to the coast to use the gear or stay up north depending on what you were into. Vehicles spawns and camps got people around the map as well. So did heli crashes. It is easy to get people to use the map, you just provide incentive, the problem currently is there's no reason to because everything you need is right by where you spawn. So put the shit you "need" further away. Random spawns potentially reduce the journey, which is more important than the destination. PvP in dayz isn't purely about who has the better gear. We saw this same thing in the mod, where people grab high end weaponry and go back to the coast to shoot fresh spawns. The result was that yeah, you kill a lot of fresh spawns but eventually you end up dead yourself because a makarov can kill you just the same as a dmr. Fresh spawns are even less defenseless now, punching and melee are very viable. We already see countless examples of groups kitted out camping the coast and eventually being killed themselves because some fresh spawn runs up and knocks them out and suddenly has an m4. I will say current spawns are a lot more crammed together than they were in the mod however, so I agree that they should be further spread out along more of the coast.
  3. soulfirez

    Is this seriously the whole game?

    Ahhh id say you saw videos either on the mod of dayz( which has been around since earlish 2012) or those who have illegally modded( and usually having pirated the game to sad that it happens) dayz SA to include vehicles hellis from the mod . These will be added in time and with higher polycount models and better textures and also far more depth to the repair maintenance systems( i hope but pretty sure they will seeing they taking there time with them.) Modding will be allowed in the SA once it is released as a game( or there abouts mod support is a listed coming feature) so really there will be an endless supply of content and play styles available. Early days honestly people asking me about dayz is it any good i reply it will be EPIC but do not buy yet give it time to flesh out more its still very early dayz(pun intended.)
  4. I'm sorry for coming across as such a downer lol. I just never played a game like this and kind of had high expectations, I seen " dayz standalone" videos and they included heli's and vehicles, so I guess they must of been misleading people. I agree with everything you say. In my opinion the thing that would make this more exciting besides all of the coming additions is simply more people. I know you stated it's probably coming soon. But I think that would be one of the biggest 'fun boosters' having more people with more dynamic spawning points so every town would have a higher potential of confrontation instead of like 40% in two towns and down to like 5% in the further towns.
  5. I read all the Alpha warnings. I've also researched things, but as you read, I asked QUESTIONS. I understand lots of things will be implemented, and I also added things that are not on the 'to be added' list. Will it ever be lots more zombies? Will it ever be more than 40 players per server or is that what they wanted? Also is it common to spend 6 hours and not a see a single person? Do you usually end up spending 1-3 hours just holding W before you see or do anything relevant? I know vehicles will be a big change, but also having more than 40 people will as well.
  6. I just bought the game and spent 6 hours straight playing it.. I managed to run from the shore all the way to the NW base, I didn't see a single person, I seen maybe 3 zombies. I got myself enough canned food and ammo and guns and water along the way to probably last me a week or more. I wandered around for another 4 hours town to town just in hopes to find someone, then wondered what I would do, be friends and wander around together for another couple hours? Or do I shoot him and wander around alone for another 4 hours before I see someone else. I don't know what I was expecting, but I cannot understand how this is even remotely fun? I just held W for 6 hours to literally do nothing but pick up some canned food and a gun? I'm sure some fun times can happen if a couple of people end up in a town, but is that excitement only to come once every couple hours? If zombies are horrible and of no threat, and you hardly ever see people then, wouldn't it be logical to either increase players or zombies per server? I can see it being better when zombies aren't retarded, also when vehicles are around so you dont have to run for 1 hour and could have more warfare. I can think of a lot of ways this game could become beast.. Different kinds of zombies? Faster, Slower, Crawling, Hiding. More guns, like 10-20 typical guns you'd find around Merica. Vehicles(coming soon): Boats, Helicopter, Biplane, Atv, SUV, Trucks, gocart, golfcart, motorbikes. WAY WAY WAY more zombies that are more responsive, almost to the point where you make one wrong move you'll be surrounded, or where there is actually an advantage of sticking together with people you meet so you can defend yourself against big hordes of zombies. AT LEAST 60-120 players per server so you might actually see someone every now and again, and make zombies scale with how many players. The ability to set up a secure trading post.
  7. So recently I got back into DayZ and I find that most servers aren't vanilla chernarus and the ones that are, are highly underpopulated. I'm looking for a vanilla server, preferably recently wiped/reset- for some reason I enjoy fresh servers, not for the vehicles, just because... -taking place in Chernarus. I'd like one with a TS, but not necessary. I'm looking for a server that I can base on permanently; As well, I'm responsible, mature, and respectable. I'd be a shining star on the server. If you know of any, or host any. Please PM me or respond to this thread post.
  8. While I would have absolutely no problem with DayZ becoming 1st person only, I think removing 3rd person from vehicles would be a huge mistake unless they completely reworked the way FOV works inside of vehicles. Several problems 1. Your "Real life" FOV is about 100-110, when considering peripheral vision. Your eyes can swivel inside of your eye sockets, and your eyes can focus in and out, allowing you high visual fidelity at varying ranges and degrees of your head being turned. This simply cannot be/isn't accurately simulated in FPS games. 2. When adjusting your FOV in game, you lose image quality.. Everything on your screen becomes stretched out, that's because your screen/resolution only has so many pixels, and the game is forced to fit more "area" into the same amount of pixels, so compromises in quality must be made. This simply isn't the case IRL. 3. Driving a vehicle requires 3 mirrors, and a LOT of use of peripheral vision, and a constant changing of focus.. To do this in game you would effectively have to dynamically adjust your FOV dozens of times a minute, as well as free-look around the vehicle constantly while still attempting to drive safely. Due to these factors (and more), limiting driving to first person only would basically ruin the experience and make driving "unplayable". It's not just a problem with DayZ, it's a problem with all driving games in general. There's a reason why driving simulators, racing games, and huge AAA games like Grand Theft Auto prefer 3rd person mode for vehicles. It's just better. And even if it wasn't, you still haven't solved the inherent reality of having helicopters in a game where the map is only 225²km. Primarily - They offer unparalleled speed, mobility, access, and visibility. Helicopters come with those features no matter how you implement them. Read this and understand it: DESIGN DECISIONS SHOULD NOT BE MADE TO CATER TO MAKING HELICOPTERS POSSIBLE WHERE THOSE DESIGN DECISIONS WOULD OTHERWISE BE UNNECESSARY OR UNWANTED. In short: Don't design the game around adding helicopters.
  9. R/SALVATIONCITYEPOCH [us-East] Salvation City Epoch is a server formed by a small clan who likes stay true to the basics. Without overpowering or oversimplyfing anything, we've created a Taviana Epoch server that covers all of the popular addons and features of other Epoch maps, all packed together nicely on Taviana 2.0. After a week or so of searching for a server, we found ourselves torn between servers that were either too easy [free gold/weapons] or just not US Based. At this point we (with support of a few Redditors) decided it would be in everyone's best interest for us to create our own. Features Spawn Selection Self blood bag Deploy/Repack Bike AI Mission System SNAP Building Kill Messages Auto Refuel Fair and active admins. Safe Trade Zones & Anti-Backpack theft Custom [balanced] Traders Blackmarket Traders Chainsaws are available from traders. But at a price Extended View Distance [Over 3k] Restarts every 3 hrs Debug Monitor Anti-hax Survival Settings (3P:ON|CH:OFF|TRACERS:OFF) No Plot Pole needed to build. Rules No blocking in bases No exploit/duping No destroying locked vehicles No camping trades Vehicles in trade subject to being deleted if in the way or left too long No building structures [Towers/Lookouts/Etc] within 1km of trade cities Please be mature! No racial slurs/spam! No voice in side! Forums: http:reddit.com/r/SalvationCityEpoch Ts:206.222.11.218:2322 Server IP: 206.222.11.218:2322 or search Slavation City Epoch via DayzCommander Install Instructions Install DayZ Commander (if not already installed) Go under Install/Update and Install "Epoch" Go under Install/Update and install "Taviana 2.0 (Taviana.com version) Go to Settings and add this under Launch Parameters -mod=@Taviana Newly Added Vehicle ammo to blackmarket Trader
  10. the pilot wont be in first person, who the fuck said they would be? Carebears would cry till they implement the third person camera on vehicles again, if they ever removed it.
  11. gibonez

    The TANK Thread

    You do know that vehicles are going to be completely different in stand alone right in order to have such things as upgrades on cars be possible right ? I am pretty sure the devs had mad max armored cars in mind when they made stand alone.
  12. NCK is back with a new server US 6299 if you want hop into it and have some fun with the NCK members and others feel welcome we are a friendly bunch the server and teamspeak info is Server: 208.117.11.45:2302 Team-Speak: 8.9.36.41:9240 Server Password: ee P.S this server has just started up again so vehicles are in there spawn location most likely. Message posted by {NCK} Kai feel free to hop in the Team-Speak and team up with me and others
  13. maninthewall

    All I really want is EPOCH SA

    No, all we really need is basebuilding, vehicles to some extent, more weapons and cooking mechanics. Then it's all done IMO
  14. captainvette2112

    the future of dayz

    Vanilla sucked compared to EPOCH I understand that EPOCH can get crazy stupid with the whole 1000+ vehicles laZor pew-pew servers but that is all just server set up preference. I honesty cant understand how any objective viewer would not see EPOCH as a far superior gaming experience than Vanilla. Its like saying you prefer Windows 95 to Win 7
  15. mkgriff

    the future of dayz

    Future not good there already deleting and locking post concerning hacking. They got hacked and lost source code. Hacking has been steadly increasing and will rule the servers once vehicles are put in. Hopefully I'm wrong not likely. But when locking and deleting starts its never a good sign lol. They can't get it done simple.
  16. lipemr

    The TANK Thread

    you all want dayz to be identical to the movies you watch, or walking dead, FOR FUCKS SAKE, the game is not a movie! It is supposed to be authentic, not to simulate the old cliche that a thousand zombie movies brought to the genre. If you can attach 2 tons of metal to a truck and think that you would still be able to drive it, why the fuck do you want to exclude vehicles that are made like that from the beginning? and the most pathetic thing: YOU WANT HELICOPTERS HAHAHAH WTF? so finding and operating a tank would not be possible in a heavy militarized post sovietic region, but finding a fucking chopper and fixing it (cause no one needs a 2 year long preparation course to be able to do it, right? :rolleyes: ) is possible? Cut the crap, you're all just affraid that you wont be able to use half your brain to disable armor in the game, and that your non existant tactics will not be enough to overcome it. I disabled a fucking stryker that was trying to run me over with a m4SD in epoch, literally shot 4 of its tires out while dodging its failed attempts to kill me, for you it must be impossible, as you say they're invincible, they should be even more with the unrealistic damage factors of the mod, right?
  17. Game Type: DayZ Epoch Server IP: 176.227.219.186:2702 RGC: http://rejectgaming.enjin.com Teamspeak: Rejectgaming.enjinvoice.com Game Details: - Custom buildings/ barracks - self bloodbag - donator Loadouts - Donator Baseboxes - Snapping (easier building parts together) - Tent Healing - Tow & lift certain vehicles - Auto refuel/repair/rearm at any refuel station (some at a small cost) - AI Missions - Side Events (Organized by RGC) - God mode/ Anti backpack stealing at every trading post - Custom items at trader - Bandit & Hero traders in safe zones as well - Heli Taxi - 300+ Vehicles, restart every 3 hours - Realtime UK night/day (full moon nights) - Veteran play style - 3rd Person: ON - Crosshair: ON - Nameplates: ON - Get a free safe by asking an admin in game SERVER CLEANUP: - VEHICLES not touched after 7 days are DELETED to allow other vehicles to spawn - SAFES not touched after 14 days have their combinations reset to 0000, find them and loot them! - LOCKBOXES not touched after 14 days have their combinations reset to RED 00, find them and loot them!
  18. Flying across the map in less than 5 minutes isn't an issue for me. It doesn't offer any real advantages in and of itself in terms of being able to affect the situation on the ground. However, the ability to deploy folks inconsequentially and the ease of spotting things is what is at fault here. You're muddling two very different things - being able to traverse terrain rapidly... and being able to spot things easily. Camps/vehicles having the ability to be camouflaged by the folks on the ground, or having smaller storage alternatives (i.e. persistent backpacks) would work wonders. As would remedying the issues that I listed in the OP. The issue with spotting things, is that the folks on the ground (with regard to tents and vehicles) have no alternative means of hiding their things. Likewise, making them more difficult to get up and running isn't insignificant. If they're less-likely to be in the air at any given time, they're less likely overall to be doing the things you're saying.
  19. Please tell me how you could execute helicopters that would not allow people to fly across the entire map in less than 5 minutes, see *MOST* camps/vehicles on the way, and that WOULDN'T ruin gameplay/make them a waste of time. No matter how difficult you make them to fly, or repair, or maintain, or how rare you make them, they will ALWAYS offer incredible speed/visibility. That's the nature of helicopters. There's a reason IRL helicopters are used to search for fleeing suspects, or to heli-lift people out of dangerous situations... Because THAT'S WHAT THEY DO. They are fast. They can hover. They have vertical take off and landing. They provide visibility from a birds eye view. End of story. That's why they're "OP". Edit: Not to mention, in a game focused around "survival", they really have no place. This game is supposed to invoke feelings of being a lone (or small group) of vulnerable survivors in a massive expanse of wilderness and danger... ...Not of being an elite military unit seeking and destroying.
  20. There are a few good places to hide tents, and a lot of good places to hide stashes.. hiding vehicles however is another story. ATV's, bikes, and motorbikes may survive, and there's a good strategy for hiding the V3S to the untrained eye, but most of the better vehicles are pretty easy to spot no matter where you hide them. I agree though, and I'm aware of spots that sound similar to yours. There are a couple places on the map (I can think of 3-4 off the top of my head) where almost nobody goes, ever.. 1. Too many zeds 2. No payoff.. very few loot spawns 3. No buildings you can enter to avoid zeds 4. Either unmarked on the map, or out of the way of the normal loot routes, so no reason for anyone to pass through. These are great spots for tents/stashes, and the occasional low value vehicle (like an ATV, for example.)
  21. MCNine

    Funny Berenzino apt. experience

    Me too..without vehicles Berenzino is the quickest way to get player interaction.
  22. We've put up a second server, Epoch Origins on Taviana 3.0. Running off a smooth dedibox which was also recently upgraded. How to join 1. Download the latest Epoch (1.0.5.1) patch via DayZCommander or from EpochMod.com 2. Download DayZ Origins (1.7.8.5) from DayZCommander. 3. You do not need to download Taviana separately, as 3.0 is part of the Origins mod itself. Skip to part 7 if you've already updated your game to the latest beta 4. Go to your Steam library, right-click Arma 2 Operation Arrowhead. 5. Go to the Beta tab, opt in to "-beta" (or something similar) 6. Verify your game cache, this will updating your game to the latest Beta version. 7. Add -mod=@DayzOrigins;@dayz_epoch to your launch parameters in DayZCommander. 8. Add the IP below to your favourites and connect.... Server IP: 109.236.89.121:2335 Teamspeak IP: ukss.eu Better Survival Feel - Loot amounts more like the Mod Less fuel containers, most likely one to find is an empty Jerry Less maps, tinned drinks & food More unlabeled cans, empty water bottles Less chance of high-grade toolbelt items, especially away from barracks Higher chance of infection from self-bloodbag, plus option to consume bloodbag as last resort - Rarer weapons & items you either can't get from traders or are high-priced, stopping everyone getting them easily - Vehicles almost always need repairing or refuelling before going anywhere - Loadout is simply just one bandage and your own butt - Zombies can knock you over, like in the Mod - EVR Storms (blowouts) from Namalsk happening around 2 hours apart - No safezones, auto-refuel, donator perks, admin's little helpers, admin abuse, whining and no handouts - No tinned food at traders, only food available is fish, only drinks are energy drinks - No medical traders - No tents available at traders Add all this together and you actually fear dying, fear the elements, fear other players more, desire what they may have more and it takes a while to get around the map. We have other features too which are always being balanced towards both challenging and fun, and away from overpowered and boring. It's still meant to be DayZ on our server. There are ways of stumbling across higher-end vehicles & items, but you'd have to work, search and use your brains. Base building is always encouraged, we have some creative players already. Other Features - Epoch Origins is basically the Epoch mod, but with the Taviana 3.0 map ripped from Origins and the vehicles from it as well. - Weapons from Origins coming soon! - Custom anti-hacks - Custom debug - JSRS soundmod enabled, with CBA - 3 hours day, 2 hours night every server restart - 300 vehicles - Origins buildings (Strongholds, Houses & Garages) - Plot poles are 75m range, 1 briefcase to buy and do not require to be re-placed after death - Plot pole base menu - Nuclear fallouts by TayTayTheKiller - Group system, add friends to see their position using ESP. Saves after restarts - !help system for various goodness - Map edit - Custom traders (security dealers for safes, land ownership dealers at town halls for plot poles etc) - Gem trader (who sells endgame vehicles & aircraft) - Blowouts every 2 hours or so, use a radio to protect yourself from any effects - Tough missions system with custom missions, loot and locations. - Modded Snap Building Pro - Self bloodbag or consume bloodbag (consequences) - Four land vehicle NPC patrols, literally can be any unarmed vehicle - now including Origins vehicles. - Two NPC helicopter patrols (random choice from Huey, Seahawk, Chinook, Bell Gunship, Mi-17, Venom, and now Origins aircraft. Yes, that includes the Flying Fortress!) - Custom Sector B incentives - Sector B trader - Safes more expensive except at Sector B trader - Take clothes - Loot spawns at some previously loot-less Taviana buildings - Extra items & vehicles at traders - Custom spawn list, includes bell gunship, jackal, hmmwv armored, others - Rough area spawn selection - Surrender enabled - Build on roads enabled Rules - No glitching / duping / feeble hack attempts - No constant moaning - No building in trader areas or military bases - Locked vehicles left at traders will eventually be blown up - Bring charm, we like charm Thanks for reading
  23. Hey guys, these are two old videos of me and my team looting NWAF. The first one is us using almost all of our vehicles to loot NWAF - not such a good idea. The other one is us looting NWAF while being sneaky - good idea! Hope you find them entertaining - we sure did have fun!
  24. A couple of counter-points 1: "Everyone you played against was noobs, and that's why they didn't find your camp." Wrong. We didn't hide our camp in debug, and we didn't hide it on the border of the map, and we didn't hide it in "obvious" spots. I can't give away exact locations, but suffice it to say that there were only 3 ways our camp would be found; -Hackers (most common) -Lucky noobs who get lost and stumble upon it (never happened..) -Someone who owned another helicopter (which we removed the possibility of) Our hiding spots were not spots you would go looking for a heli... Nor were they on top of buildings. Furthermore, there are different spots which are good for different heli's. The Littlebirds we would hide separately from the Huey and the Mi17 because the Littlebirds could be hidden inside of actual forest, which made them that much more difficult to find. If our huey/mi17 got stolen, we would just get the BLB and hunt it back down, if it wasn't destroyed. 2. Most people suck at flying heli's and often crash them or get shot down.. If this happens, we would simply be ready with a new set of parts, and wait for them to respawn. If you know the restart cycle of the server, it's easy to predict when the heli will respawn. 3. Re: "Most camps are empty." That's why you always destroy tents/stashes when you find them.. So that you know any tents/stashes you find on your regular server are new, and thus usually contain loot, or are so new that they contain nothing.. in which case you leave them for 1-2 days, then return, rob them, and smash them. 4. Re: "It's fair play.." Yeah, it's fair play in the mod, but that doesn't make it fun. Part of what makes DayZ fun and exciting as a new player is building yourself up from nothing, to having a camp. People only have so much patience.. It's not that they will quit immediately upon losing 1 vehicle/camp.. But if they spent 8 hours hunting down supplies to get a vehicle, then finally get one, hide it, and then come back the next day and it's gone.. they may do this 2-3 more times before finally giving up and not quitting the game, just quitting the server. I don't blame them. I would too. 5. Re: "Heli's/vehicles only last 1-2 play sessions anyway, otherwise they're stolen/destroyed." Only if a. You are bad at hiding them b. You do not already control all 4 helicopters c. Someone else on the server owns a helicopter d. The server is EXTREMELY populated (60 players regularily, like US3480). 6."It's dickish to destroy tents/vehicles, but if that's how you wanna play, go for it." Yeah, it's dickish.. But if you don't do it, someone else will.. This is exactly why heli's are bad. Normally, if I am running around on foot (or in a car/truck), and I find a tent, it's a special treat and/or the person sucked at hiding it and it deserves to get smashed. However, if I am in a helicopter, there is literally no way you're hiding your camp from me. 7. "I don't believe that you had all the heli's on the map for that long, unless everyone you played against sucked." Nope.. We did.. And the server was populated, and there were plenty of good groups of players on our server. We went to battle with them many times.. I have about a dozen people that can attest to the fact that we did, indeed, control the map for that long. 8. The hiding spots on the map are only going to become fewer and fewer.. With all of the additions of new buildings/cities, it's going to be very difficult for people to hide tents/vehicles for very long, because more of the map is going to be active, especially when 100+ player servers are a reality... This actually favors people who have heli's even more.
  25. The only real "severe" issue with choppers was the ability to see things you shouldnt due to the un-rendered foliage when flying. all the other stuff was pretty much a universal issue to all vehicles but again, not game breaking at all. As the only vehicle that could shoot back however; its ammo count should persist rather then being a full clip after restart. it actually makes it worth loot farming for chopper ammo. it's called hardcore. all the other issues tho are valid- especially with regards to the "god view" due to stuff not rendering.
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