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Showing results for 'Vehicles'.
Found 41868 results
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OverPochins!? a combination of Epoch, OverWatch and Origins (Build your Stronghold)
boyd replied to boyd's topic in Mod Servers & Private Hives
Here is the second update this time there are alot that we fixed and added, thanks to our new test server we can safely test everything and take our time working on the server. New Things , no longer do you have to sell all those guns one by one. added Loading screen. Harvest able hemp, you can now harvest weed from the weed farm marked on the map. (You need a hunting Knife) Smoke weed by right clicking on it. Traders Sell your weed at the blackmarket. Fixes No longer able to tow locked vehicles. Ikea mission to many metal floors. Walk amongst the dead should work again. cannot load texture ca/misc3/wf/data/black popup no longer shows. FHQ_XM2010_SD_BASE removed was cuasing all kinds of problems. Detaining no longer works in safezones. -
85.190.164.185:2302 - Awesome Epoch - +600 VEHICLES,Always Daylight, SELFBLOODBAG, AUTOREFUEL, MISSIONS, SERVICE POINT, INDESTRUCTABLE BASES, EVAC CHOPPER, TOW AND LIFT - Indesdructable Bases,-NO PLOT,-Extra Buildings,-Safeszones (Hero,Bandit),-Snapbuilding,- NO Damage on Locked Vehicles,-Savalge every Part,- Costum Traders,-Costum Prices,-Active and Friendly Admins.
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SU Gaming Network introduces our official DayZ Epoch server! Our goal is to bring as close of a survival apocalypse feel as possible. A group of players have taken steps to add to that feeling by starting construction on their own custom military base and operating like the last military survivors. They are NOT bandits and will never kill unless attacked/provoked. They are currently working on setting up storage sheds along the coast filled with supplies as well as repairing vehicles and airlifting them to the coast for survivors to use to get a jump start. Their goal: Assist the non infected survivors. Our goal is to create a server that keeps the "survivor" feel that DayZ intended to bring, as well as the "rebuilding" feel that Epoch tries to bring. We will not do any changes to the server that make it "too easy" such as indestructible bases, no decay to the base structure, no overburden...etc. >WILL NOT HAPPEN< Those are there for a reason and take away the meaning of the game. Our AI are a challenge! TIP: Gut 2 zombies, right click the parts in your gear, smear the guts on you to walk among the zombies! Careful, it only lasts for 30 minutes and if it rains, you're exposed! SERVER IP: 74.91.114.16:2302 TeamSpeak: ts.sugaming.net
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Bump Coming Soon: New Traders for New Weapons As 50....... New Vehicles
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BiglittleGaming DayZ Epoch Chernarus. 600 vehicles, extra loot, custom airfields and trades + much More.
Qitarah replied to Qitarah's topic in Mod Servers & Private Hives
Come join us tonight! Special offer till the weekend: Special building packages for clans of 3 or more players. Get your base built and get established on the server! Lone wolf? Ask an admin for a starer build package. Offers end on Saturday! Speaking of Saturday, we will be holding events all weekend again, involving: Team deathmatches, Base sieges, Aerial dog fight battles, Team assaults on our premade airfield (Tanks, aircraft and etc vs defenders) All items, vehicles and etc are provided by admins. There will be prizes for the winning teams/players!! -
How many folks went back to playing the Mod until SA goes to Beta?
agentneo replied to AdmiralBull's topic in General Discussion
Admins that hack themselfs gear constantly and hackers that blow up my base and vehicles multiple times put me right off Epoch -
I would love to be able to grab a plow to put on the front of my truck, maybe some Iron plated windows to prevent bullets blowing my head off why im driving lol and of course the ability to eventually attach a big gun or even have a gunner seat for a friend to blow people to little red chunks lol. I really hope to see these sort of attachments when the big vehicles are introduced and hopefully the DEVS take it even further in the future.
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Connection Information: 199.101.98.74:2402 Or on DayZ Commander search [WD]. ORIGINAL EPOCH TOPIC: http://epochmod.com/forum/index.php?/topic/11174-wd-us-epoch-napf-daynight-cycle We're currently running a "Bambi Special". If you can catch an admin (on Steam would prob work best) we'll give you a safe! If you can bring 3 people. will give you all one safe AND a low tier base box to help you get situated Hosted at VertHosting.com 40 Slot server hosted in Atlanta GA, USA Join us on Teamspeak! 63.209.37.120:9263 Visit our forum community! www.wardrivers.net General Server Information: 4 hour restarts GREAT FPS!!! Rotating day/night cycle. 1 Night cycle per 12 hours. If the script doesn't hitch, 2 hours of dark on one restart, 2 hours on the next. 8 hours of daylight in between night. Should suit all play styles. Survivor starting gear. Map, compass, pistol, hatchet, small backpack, basic med supplies to help get your started. 3 Missions running at any given time. 3 levels of difficulty to suit all players, new or old, solo or team. 200+ vehicles randomly spawn on the map. New players will receive a bonus gift from the admins (provided one is online) We try to accomodate all play times, but sadly, even admins need sleep. If you log on and don't see an admin, we'll try and find you next time you log on to give you your gift. LIMITED TIME ONLY Addons : Self Blood Bag. ( Credits to Krixes for original script ) Regenerate Blood over time (Credits to Schwede) Welcome Credits (Credits to ZedBuster) Commit Suicide ( Credits to Grafzahl for original script, Axeman for cancel function ) Building Object Snapping ( Credits to OtterNas3 for the extended version, original script/idea by Maca ) Tow/Lift (Credits to Commander Retra) Evac Chopper ( Credits to OtterNas3 for original script ) Wicked AI with Paradrop chance on missions. ( Credits to Mark311 ) DayZ Mission System ( Credits to TheVampire ) DZMS Hunter/City AI (Currently disabled due to "difficulty".) Deploy Bike from Toolbox ( Original script by oOSmokyOo, modified by Maestro/AN1M4L ) Master Key System / Key Changer ( Credits to OtterNas3 for original script, combined effort from the entire admin crew to get it to work on our server ) Spawn Selection ( Credits to Gezzunder for the original script, W4lly for Napf version ) Fill water bottle from rain. ( Credits to BDC ) Take Clothes script. ( Credits to Zabn for original script ) Custom Gold Mine WIP( Credits to Saizyn ) Custom Death/Load Screen ( Credits to AN1M4L.exe ) AGN Safezone Script ( Credits to AGN/Original author ) Bury/Bag body for +/-humanity (Credits TBA) Smoke from the hookah (Credits TBA) Trade Zone Bag Protection (Credits TBA) Repair/Refuel/Rearm (credits TBA) I'm sure I've missed some add on that we have put in. I'm also quite sure I've flubbed the credits for some of these scripts. The ones that are TBA, I honestly can't remember which version we're using, or its been edited to the point that its not like the original version at all. I'll rectify these errors as soon as possible. Edits were made today to the mission system, a balancing act for some spawn issues, and a new(er) system for allowing some missions to be "hero" AI, so our Bandit players can get a little bit of negative humanity whilst doing the missions. At least, until we get a player base large enough to support being a bandit this will stay in effect so everyone can access the vendor they'd like, and have the play style they'd like. A note for some things to look forward to in the future: New Bandit/Hero shop lists, and updated pricing adding the Gems as a usable currency, instead of just trading gemstones for gold. New heavy vehicles are being debated for the loot table or mission loot. Still haven't gotten a lock on which one's we'll be going with, but they'll be worth the effort. AI Island. We've all seen various iterations of the north east island. We're building our own to give our players something a bit more "end game" to work towards. This area will NOT be a solo player area. Unless you're like... Frankie or DDG or someone who is just uber lucky and wicked good with every single weapon in the game. Other stuff thats too far down the pipe to talk about today. Come by and give us a shot. New players are always welcome! Also, we're working on tweaking a script that will allow players to switch seats in an air vehicle in the event of a loss of pilot. Mostly this is to help with anyone that may get disconnected, but we do understand that it could make taking out helo's more difficult. As always, once its installed and we hear back from the players we'll make the final decision on keeping it or tweaking it further. Thats all the news for today. Come join us! MK16 and MK17 weapons are now available as mission loot. They'll be added to the shops soon (most of the shop work will be done after 1.05). Until then, you can pick up a new weapon and play with it for a while. Events are now available. Just a few standard small events to give all our players a little boost when it comes to getting gear. Not enough stuff to make a person rich, or unbeatable, but its a nice change. I believe the events will be changed to start working as an AN-2 Cargo drop in a few days, so look for that change. Abandoned Vaults! After 14 days on the server, if a vault or lockbox hasn't been touched, the server now unlocks it. There's also a random event that could show you the location of them in the form of an event. So, yea... more progress! Trade Gems has been moved from a scroll wheel option, to the building supplies trader (all cities). Seemed to be freaking out every now and then and causing players to not be able to properly trade. So, we moved to the internal menu to make things smoother. Also, the prices were updated to promote a more balanced economy. Some minor changes to missions, mostly balancing and loot possibilities. Self blood bag has been adjusted to be a bit more ..... survival-ly ? Blood bag yourself out in the wild, for only 2k blood. Blood bag yourself near a medical vehicle for 4k blood. Blood bag yourself near/in a hospital or medical tent for 8k blood. Get your buddy to do it, get a full heal out of the deal. Also, for those who have joined recently (and this is posted in other locations as well). You shouldn't leave your vehicles in a trade city during restart times. It'll get teleported somewhere within 500m of said Trade City. And it'll be unlocked. Thats a good way to lose your stuff. Speaking of trader cities! I've added a load of new items to the appropriate shops. The MK16 and 17 variants are now available, along with the ammo to go with them. We've also added the RPG7 and M79 grenade launcher to the loot table and shops. Each air vehicle trader has also gotten a new shipment of Pook choppers, of all types and kinds. (literally, every variant) Pick yours out today!
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My friend, with all due respect this thread is nearly two years old! the mod has come a long way since then... If you hate running try overwatch, you can instantly build yourself a bike there, and plenty much vehicles lying around, and then theres epoch where the zeds are about as deadly as a drunken bum staggering around... Its 2014 and you have options now ;)
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HFB Not Given Database Access Info?
zutra2000 replied to zutra2000's topic in Mod Servers & Private Hives
its there do i set my own user and pssword beacuse all i see is ;This is a comment;Comments above a certain setting will provide it's description ;The format for a setting is ;Variable = Value ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default;To change from the default, simply uncomment the line and change the Value ;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) [Time];Possible values: Local, Custom, Static;You cannot use Static on OFFICIAL Hive, it will just revert to LocalType = Static;If using Custom type, offset from UTC in hours (can be negative as well)Offset = -5;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour toHour = 9 [Database];Hostname or IP of the server to connect to;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.;If using OFFICIAL hive, the rest of the settings in this section have no effectHost = hive.hfbservers.com ;Currently, only MySQL is supportedType = MySQL ;Port to connect to. The default is the default listening port of a server of the selected Type;Instead of specifying Port, you can specify Socket and set Value to the socket namePort = 3306 ;Database name to connect to.Database = user- ;Username to connect withUsername = user-;Password to authenticate with (default is blank)Password = ;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used[Characters];The field name that Player's IDs are stored in (unique per game license);Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable;IDField = PlayerUID;The field name that Player's World Position and rotation is stored in;Enables you to run multiple different maps (different instances) off the same character table;WSField = Worldspace ;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself[Objects];Which table should the objects be stored and fetched from ?;Table = Object_DATA ;Negative values will disable this feature;0 means that ALL empty placed items will be deleted every server restart;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted;CleanupPlacedAfterDays = 6 ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [];Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors;You can find that file under the SQF directory for your server version;ResetOOBVehicles = false ;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own[ObjectDB];Setting this to true separates the Object fetches from the Character fetches;That means that the Object Table must be on this other database;Use = false ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true;Type = MySQL;Host = localhost;Port = 3306;Database = dayz;Username = root;Password = -
No hummer, no armoured vehicles, no foreign vehicles that wouldn't be in chernarus, examples like old 1 tonner land rovers and ford escorts are grand though
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How many folks went back to playing the Mod until SA goes to Beta?
hefeweizen replied to AdmiralBull's topic in General Discussion
Playing Epoch with friends until the Standalone is more fleshed out. I personally prefer the Standalone at the moment, but my group of friends are very stupid about the vehicles and zombies walking through walls so, here we are. -
BF4 re-used almost everything from BF3, they just designed new maps, added some new guns & vehicles, and added 100% more lens flare. Keep in mind, also, that BF4 was developed by a much larger team, on a much larger budget, and had all of the problems it did on the full release (DayZ is still in Alpha). You're attempting to equate making new firearms with designing an entire system of base construction and vehicles. Sure, weapons need a good deal of modelling and coding, but that's almost nothing compared to the much larger buildings and vehicles, which also have to be modeled and given their own systems, proper physics and animations, tweaked to prevent odd bugs, and then implemented without placing a large amount of stress on the server, which constructions & vehicles would place a lot of on. The team can't work on all of these things right off the bat, and it's not like all of them do the necessary work (Artists don't do codework, etc.) and even then, they can't all be working on it at once, so do you just expect them to do nothing until one team is done with their part of the vehicle/building? Besides, you're already getting killed on sight, it's not like adding new guns is going to change the frequency of getting killed, just the variety of weapons you'll end up getting killed with. And to go further, the MP-133 is a pump-action shotgun, a kind of weapon we don't have in DayZ yet, so it's adding something to the game and isn't redundant. Cancer and heart disease are huge problems in the world today, but does that really mean that everyone in every government should devote all of their money and people? (Not just the doctors and scientists who research to cure them, but also soldiers, ambassadors, police officers, fire fighters, tax collectors, construction workers, and even mail men, because all of them are obviously qualified to work on said problems).
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New vehicles have already been setup on the hive. Servers running 1.8.0.3 may have errors during launch.
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CARS SUGGESTION (REALISTIC AND POSSIBLE)
Saunders (DayZ) replied to DOMINATING's topic in Suggestions
Will be a big game changer when they add vehicles, i'm so excited for them!! -
BiglittleGaming DayZ Epoch Chernarus. 600 vehicles, extra loot, custom airfields and trades + much More.
Qitarah replied to Qitarah's topic in Mod Servers & Private Hives
Come join us tonight! Special offer till the weekend: Special building packages for clans of 3 or more players. Get your base built and get established on the server! Lone wolf? Ask an admin for a starer build package. Offers end on Saturday! Speaking of Saturday, we will be holding events all weekend again involving, Team deathmatches, Base sieges, Aerial dog fight battles, Team assaults on our premade airfield (Tanks, aircraft and etc vs defenders) All items, vehicles and etc are provided by admins. There will be prizes for the winning teams/players!! -
I want SOME of these authentic gameplay features
Insane Ruffles replied to scriptfactory's topic in General Discussion
That was uncalled for. If I do recall correctly, you're the guy who didn`t want vehicles at all, correct? -
Yeah, I understand. But would you really use the gas for powering a fence, instead of driving/powering vehicles? I mean, gas is very rare, since it isn't produced anymore... So being mobile and having a vehicle is much better than securing a fence in an apocalypse, IMO. (But that's just ma opinion, your argument still stands ;) )
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If you want a fun, Dayz Epoch environment that you get what you loot and not looking for free candy at the door, this is the server for you. There is a 20 mission pack running as well as animated crashes with good loot. AI helis to make a small challenge. An AI stronghold with good loot. It will take you quite a while to get bored here. Yes the Admins are active and will protect the player base vs hackers. For example: two clowns joined yesterday and kept getting BEC kicked for scripts, Examination show them having LRR115s 6 mags of ammo, pipebombs, large gunbags, 12500 humanity, all within 15 minutes of joining the server. They then started teleporting around the map killing the legit players. Admins took the appropriate action. We will consider creating/importing custom bases to build off of for groups/clans of 3 or more players. We now have Indestructible Cinder and locked vehicles within 90m of a plot pole are indestructible. We have custom castles and some custom frames for bases to build off of already imported. BTW, did I mention that plot pole maintenance is FREE? Yes, I said "FREE." Game server: 162.223.29.138 "Glory of War " Teamspeak: ts3.gloryofwar.com Forums: www.gloryofwar.com Trader prices and rules: dayz.gloryofwar.com
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neoslayer *A train or metro that goes from east to west and players have the ability to sit and drop in every station (with zeds spawns) => Absolutely no. A handcar for two to four people maybe *Easter eggs (each one telling a part of how the infection began) => and some linked with the occasional, absolutely rare quest *Add minefields => this will likely ruin the game *All servers go Day/Night in fast cycles => although the night time thing was a good idea, all people do is jack up their gamma or leave the server *Agreesive wildlife In a very small amount, bears / wolfs. => NO!! PLEASE LEAVE THE WOLVES ALONE! They are more scared of you than you are of them. *Have infected wildlife and no meat value when killed. => No, I think this should remain a human problem since this is likely a virus created by sinister elites to depopulate mankind. If crows and dogs get infected, then it's over, no chance of survival. Some buildings and cars should be alarmed => Disagree unfortunately. Stand-by-units in houses will be down by now and have you ever looked at the state of the cars in DayZ?? But I do think you should be able to craft a makeshift alarm system using a rope and empty can, a bell or something. Town Sirens (bring hordes to the city) => With a crank siren? I LOVE IT!! *Some houses should have garages which you can find a vehicle in. => Yes. How about 99% of them are the electronics-riddled junk we buy today, and only 1% are actually cars that will survive a few years of standing around. *Add dash skill => Eh? Well, I do think the more you carry the slower you ought to be. *Suicide option => Disagree totally. People should play the game out and make friends when they're in trouble. *Make Players Unique (Big choosing options such as in Saint Row the 3rd) => A few more features like beards, haircuts, hair colour etc. would be nice. *Wearing Certain items for example a jacket will keep you warm, if you have a hat or helmet on and its hot it keeps you cool. => I always wondered why wearing a cowboy hat and rain jacket doesn't protect you from rain but I guess that will come in time *Advanced 'Carry Body' Mechanic Improve: being able to carry a body that's wounded, being beneficial means of carrying an immobilized partner from a broken bone or simply from unconciousness/shock. If your partner gets shot or attacked from a zombie while carrying, the body will automatically fall to the ground and could possibly die or go into further injury => I definetely think that hiding bodies should work something like this: Drop backpack – pickup body – move somewhere while slowed down massively – drop body *Hiding a body should require an entrenching tool => Burying, yes. Hiding? No. *Craft molotov bombs with empty whiskey bottles + Jerry Cans => Styrofoam or oil + petrol + rag + match + glass bottle = molotov. The problem with flame weapons is the flammability of buildings and objects. *Defribrillator (looted from hospitals, medical tents and heli-crash sites (Only 1 use inside of a 20-30 sec window since player got killed) => As was recently established in a discussion I was part of, defibs don't revive when the heart has stopped, but epinephrine and CPR does. After heartbeat is reestablished, the clinically dead revived person needs hospital care or he will die in 99% of the cases. Yes, this is only a game. But at this point, you're chances at surviving are pretty good if you're careful. *Side chat only to talk to admins => The game needs some admin functions. I'd like to see some players banned permanently from all servers, but I don't even know who killed me, that is just dumb. *Hunting Knife combined with rifles to make bayonets => duct tape needs SOME function ^^ *Stun gun disabling (knock out) players for 30 sec (one hit only) => They're called pistol-whips and buttstrokes XoD *Tazer (1 use, knock out player for 15 sec) => Love it, though I don't know how long a tazers battery lasts *Peper spray (blur players view for 15 sec) => And choke them, making fast movement impossible *Golf clubs => Anybody who wields a golf club is a madman and will be killed on sight *Swords / katanas => The cheap imitation swords you buy at the comic shop are not really made for striking. What could work though is an antique Kosak sabre *Batons (minimal damage, maximum knockout) => Awesome, a bone breaker. But will it kill zombies? Positronica You'd have roving gangs of bandits who's only "goal" in the game would be to take hostages and then taunt/torture them until they rage quit, either to go to another server, or to another game. The game doesn't need any features that allow one player to essentially remove another player's ability to do anything besides watch the game for potentially hours on end. => I'd prefer to be kidnapped and tortured for once than to constantly be shot at and punched for my gear by some douches that are to antisocial to speak. It would mean that every time you got attacked, you'd have the risk of essentially being stuck with an indefinite respawn timer before you could play again, and during the whole wait you'd have to deal with some 14yo insulting you. No thanks. => What's up with the 14yo playing games like this. Aren't there laws against that or something? Defkaunta JUST ONE (because otherwise it wouldn't be so scary) big massive mutated zombie randomly found in the countryside of Chernarus. He is muscle packed and about 6 meters high. => I had a similar idea thanks to watching RE movies recently, and I do sort of like it although the mutation ought not to be too far-fetched. A 7 foot pack of muscles should be fine, though I don't think he ought to carry guns and stuff, that would just suck. callsignBravo Batteries for flashlights! => Wow, someone really liked your idea! profesercreeper I have a idea, they should add police stations and inside the police stations are gun lockers that can only be entered if you pry the gun locker door open with a crowbar. => I really like this idea. Because in a real SHTF scenario, it makes sense to carry bolt-cutters and crowbars for exactly such a reason (though an axe would also help in such a situation) Five_High How about the idea of an ingame camcorder or camera to take pictures or videos of the stuff you're doing. You would have to equip it as a physical camera in your hands with its own interface/controls. => I hate to say it, but there is like a 5% chance people will care about your video when they loot you. Better to film using something like fraps and upload it to youtube. ZonxOwl it would be cool if they added Surviving count for how many days you have lived. => I want this. But please, no kill counter. PancakeFrisbee SKI MASKS!!! / ability to wear bandanna as a face mask? => YES!!! More facial attire in any case Now for my own ten cents Zombie behaviour First off, I'd like to say that I feel zombies should sound different depending on sex. I'd like the femals to actually sound like female zombies. (having said that, I can tell in first person that the heavy breathing after running is a male, even when I play a female.) Some zombies should crawl or just lie down quietly in wait. To add suspense, a few zombies could spawn in a lifeless state on the ground. This would also add a measure of confusion when looting. When passing by the ones that are lying in wait, they grab your ankle, stopping you in your tracks and then going for the bite, giving you roughly a second to react =o) More zombies with jobs Rare "zombies with jobs" spawns. Cops, gas men, construction workers and more. "Zombies with jobs" add a flare of tragedy to the scenario. More "character" items I'd like to see more "useless" items in the game like the tracksuit pants and the yellow raincoat. Like a priest robe (with 1x4 pockets), lingerie (only for females PLEASE!). Before you moan about this, please consider that many people do not intend for this game to be a mere deathmatch. I'm more okay with the underwear loonies than the speech impeded power-gamers. Hidden pockets Using a sowing kit and some rags, you can add a "hidden pocket" to certain garbs. This pocket can only be looted if you actually put on the piece of clothing. Sowing gold coin into your uniform was a common thing during WWI and WWII Turning into zombie I heard there is a minute chance of being infected. If the infection is not treated, your character could "turn" after a certain amount of time. After a half a minute or so of unconciousness, you respawn, losing your backpack and gun and melee, then play the remainder of your life as a zombie. Zombie players should have mad stealth skills and thermal vision. This would actually make it fun to go around Berezino picking on fresh-spawn and sneaking up on geared up survivalists. Obviously, the player zombie should be able to take a couple more hits than the regular one. Weapons I'd like to see the 50 cal added to the game on very rare occasions as soon as vehicles (cars, humvees, choppers) are implemented, though I don't really want vehicles in the game at all (except bicycles and horses). The Barrett M95 and the Browning M2 both fire this caliber. The Barrett should be classified as a heavy weapon, while the Browning should only have carry option and not fire options unless mounted. The ammunition should stack 5 shots max per inventory slot. Other heavy weapons I'd like to see are the occasional LMG36 (G36 modded as heavy weapon) with 150 round drum and the PKM. Heavy weapons should impede movement slightly more than other weapons. Their purpose (LMG36 & PKM) should be covering fire, and they should only be accurate in a prone state. Also, I'd like to see the Dragunov rifle in the game (7.62 x 54) but also the VSS Vintorez (7.62 x 39) simply because they are pretty gangsta The 7.62 NATO caliber would also be nice (G3 and MG3 are my two favorite weapons of all time) though these would have to be extremely rare spawns. Maybe there is a german consulate in some town? ;o) Backpack physics Not carrying a large backpack should have some perks. For example, prone mobility should be way more advanced. Enabling you to turn on your hip, lie on your back sitting up halfway, then back on your stomach turning 180°. You should get up from prone state much faster without a backpack. Turning and weaving should be harder when you wear a heavy one that is full to the brim with stuff. I have a 60 pound GOOD-bag that I can jog with quite well, get prone and up again, but when I run zig-zag the thing develops a life of its' own. This will make people that horde loot think twice about starting a random firefight in the forest. I do think that taking stuff out of your backpack should take a moment and have an animation BUT not dropping the backpack on the ground inventory style. I'd hate to have to do that to get a can of food out, and then desync and lose all my stuff. Defensive wildlife So I watched a video concerning the upcoming version 0.45 and this guy was knifing a cow. The cow did nothing but try to gallop away from him. The truth is, a cow would get the hell away from you. Then it would gang up with others in a defensive position. There is a certain chance that a headbutt attack from a cow would cause serious injuries. As concerns boars and deer, I would be VERY careful about trying to knife those. I would really hate to see bambis running across the field trying to knife wildlife. It is just WRONG Vehicles I'd like to see bicycles in the game along with a few horses. These two modes of transport would be the most common in a SHTF scenario. The occasional motorbike (up to two passengers) would also be cool. There should be a serious risk of injury when falling off a motorbike while not wearing a crash helmet and leather jacket (taking a hit, crashing, going to fast on wet roads). I'd also love to see the occasional supermarket trolly that packs tons of goodies that, when your hands are free, you can gently push down along The Road ;o) Sickness Let's face it. The harsher the consequences of sickness, the more empty servers will be when it rains. I think sickness should cure itself after some time, and in the meantime you should have occasional coughing and sneezing bouts, as well as impeded mobility (the more you run the quicker you pass out). If you don't treat yourself well during medium sickness levels (some rest, slow movement, fresh food, plenty of water), only THEN should there be a red zone where you need tetracycline to survive. Inventory I think the inventory system needs to be thought out new. At this point, a can of soda or food takes up as much space as a pack of coal tablets or matches. This is not only unrealistic but a pretty damn nuisance. I really feel like the item slots ought to be quartered and then redeveloped (can = 4x4, matches = 1x1, coal tablets = 1x2, swiss army knife = 1x2, combat knife = 2x5) I also don't want to get into how much more stuff will fit into a backpack. If I take my a/m GOOD-bag it's enough stuff to fill about 10 mountain packs) I personally think that the slots should be expanded, but the physics of the backpack change depending on how many slots are filled. I maintain there should be an animation for taking something out of the backpack. Instead of packing every tactically critical item (pistols, sawed-off izzie) into your backpack, this would cause you to have to think hard about how to store your inventory. There should be more options for carrying concealed weapons though (belt holsters, customized trench coats etc.) Crafting holsters out of leather should be possible, I've made two makeshift belt holsters myself in RL using only some leather, a knife, a hand press, two rivets, some super glue and a leather band. Oh, yeah, the game needs belts in my opinion. This is also where you would carry a knife, not stab it into your shoulder. Also, I'd like to see more tactical gear to expand inventory, especially the tactical leg rig (enabling ammo pouch, gear pouch, holster). Improved melee (PLEASE READ THIS THOROUGHLY !!!!!!!) Melee is one of the weak points of the game. I recently stood in a room holding a spade in my hand talking to a guy and he came up to me and knocked me out with one punch. He was fresh-spawn and I was "healthy". That is not on! 1.) Weaklings do not knock out experienced survivors in one punch 2.) The one punch knock out is a TV-myth and usually only works when the punch comes unexpectedly from the side or behind or if you're approaching your attacker (or if you're drunk). I have almost a decade of martial arts experience to back this claim up. 3.) When you're holding an object in front of you, this reduces the chance of getting hit. If you don't believe me, go up to some streetwise thug, give him a pocket knife and tell him you're going to knock him out in one punch. Be seein' ya! 4.) Maybe it's just me but I'm totally against bambi-power-gamers. Beyond that, I wonder why my characters have higher chances at killing zombies with bare fists than with a crowbar. If you've ever been in a bare knuckle fist fight, you know that when not wearing gloves, chances are you're going to break a digit or bust a capsule when you hit a guy (not to mention when you miss and hit the wall or his spade or whatever). So let's face it. Bambis that attack using bare fists should have a high chance of breaking their hand which should hinder or slow down using any objects plus weaken any further blows dramatically. This would not only be realistic but get all the fools back in line, forcing them to outwit people they want to loot and not simply go straight for them like a lunatic. Gun melee: let's have pistol-whips and buttstrokes. I don't want to have to disarm my character to knock someone out. More non-lethal options, please. Also a secondary attack for every melee weapon. Like a quick blow motion and a full swing. Holding a weapon and not attacking should raise chances at deflecting (or have a separate key for deflecting). Whatever the case, MORE DEFENSE AND MELEE REALISM PLEASE!!! Corrected reload mechanics You know what I mean, and you hate it too. You pick up a speed loader, a different type of mag or a snaploader and go loot a town. Every tenth door you want to open gets your character confused, and he reloads his gun. There should be a separate button that pops up the reload or use inventory menu, interacting with surroundings should be separate from interacting with your weapon / hands. Well that's all the ideas I can think of now. I'll post more when I come to it. Please let me know what you think, guys and gals. Stay alive! EDIT: One more thing: eating canned food and drinking soda should cause litter that you need to keep and dump somewhere if you want to remain without a trace. Cans could also be used for certain crafting.
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Maybe one or two types but rare sports cars might just be a little too immersion breaking. last thing i want to see is someone blasting down the road in a ferrari or lambo while im trying to find a busted peice of crap to actually survive in lol but im all for some decently rare cars to be in the game. Hell some of the SUV's suggestly would make some nice luxury vehicles for players to fight over. Honestly I'll just take the busted truck or Van that i can fit a few friends in to set ambushes for those "higher class" survivors ;)
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DayZ Depredation|Armed APC's|AS50|Custom Missions|Map Additions|Deploy-Bike-Moto-Mozzie-|SBB|Tow/Lift|Cinder Indestructible|Elevators|Build Snapping|A
jikeliky replied to lostandcrazy34's topic in Mod Servers & Private Hives
I love this server, I play almost everyday and absolutely love it. The admins are friendly and most of the players are as well. All the added vehicles and buildings make the game play so much easier and a lot more fun to play. It's so easy to make money and get big bases quickly. The 4 types of missions give the server a wider variety of depth and makes it better to play. There is the occasional pvp event which is great fun and the prizes are amazing, i won 2 stingers and a bunch of rockets for it. Also the added gem system gives the ability for better vehicles than just your regular epoch vehicles it alos make getting money a lot easier and quicker if you know where to look. In short i find this server absolutely amazing <3 -
Australia and New Zealand's best DayZ community has released ANZ #1 OverPoch! IP Address: 119.252.189.43:2302 Launch Parameters: -mod=@DayZOverwatch Website: https://www.ausarma.org/dayz Teamspeak: ts.ausarma.org - Fresh database - Active admins - 500+ vehicles - Community input Map additions: - Brand new airfield! North Airfield (Lots of military loot, high conflict area) - Huge compound added to NWAF and NEAF - Compound at Novy Lug - Chernogorsk quarantine zone - Huge city west of Kamenka - Industrial scrap yard at Skalka - And much much more! Server Mods: - Snap Build - Self Blood bag - Safe Zones - Drink from water source - Church cure - Take clothes - No plot poles - One step build
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Mohawk Interactive is a Dayz gaming community that supports all mods and edits of Dayz. Our mission at Mohawk Interactive is to provide a fun, but yet mature and professional environment to all of our players. As well as to make sure that they are heard and their opinions and suggestions are put to use. Contact Information Dayz Epoch IP: 142.4.205.40:2802 Website: mohawkinteractive.net Teamspeak: ts3.mohawkinteractive.net Email: [email protected] Server Specifications Our dedicated server will allow you to never experience lag, low FPS, high ping, or delayed server side actions. Our dedicated machine is functioning 100% at all times. Ram: 32 GBs of RAMDDOS Protection: Select Layer DDOS ProtectionMemory: 240 GBs of SSDNetwork Speed: 1 GBit/s UplinkCPU: Intel Xeon E3 (3.4+Ghz) Server Scripts and Addons Our servers have some of the most custom content out there. Including custom traders, custom trader areas,harvestable/sell-able hemp, and a completely custom map features built by our development team. We have over 30+ scripts on our servers! Self Blood Bag - Self BB allows you to inject yourself with a large quantity of blood restoring back some of your health.Take Clothes - This script will give you the ability to remove all types of different clothing from dead AI and other players.No Plot Pole Required - On our server, it is not required to have a plot pole to build. Though it is recommended! Snap Building - This allows you to snap building objects at even angles for the most amazing structures. Customized Loot Spawns - Our loot spawns have been edited to add an edge on gameplay while on our servers. Increased Helicopter Crashes - You will notice a slight increase in helicopter crashes on our servers. Animated Helicopter Crashes - With this, you may get to experience helicopters actually crashing and dropping loot!Custom Debug Monitor - The debug monitor on our server was completely made by the development staff. It has a toggable key if you want to disable though!Master Key - With this script, you're given the ability to make a key for all of your vehicles if you would wish to!Evac Chopper - You can turn your helicopter into an automated chopper that comes to you location when called via radio. Beware though, it's very expensive to make this upgrade on your chopper!Harvest Hemp and Sell Hemp - With our custom hemp script, players are given the ability to harvest weed from the hemp fields on our server. This can be done by going up to the hemp plant, going into your gear menu, right clicking the machete, and clicking "Harvest Hemp". You can then take this hemp to the wholesaler and sell it for gold!Dynamic Mission System - Our dynamic mission system allows you to get fast loot and temporary vehicles for either selling or just to carry things around in for a moment.Dynamic Roaming AI - The dynamic AI on the server will roam the depths of the wasteland in search of better fortune. Though sometimes they may be rare to come across, they're not very friendly!Dynamic Vehicle Patrols - Vehicle convoys will sometimes patrol the streets looking for anyone who dares to challenges them.Dynamic Aircraft Patrols - Extremely rare to see, helicopters will sometimes fly and patrol all across the map.Custom Traders - We currently have one custom trader that sells Mk 16s, Mk 17s, explosives, and special vehicles!Tow and Lift - This allows you to tow and airlift vehicles.Fortified Trader Areas - The default trader areas have been revamped and been fortified for better concealment when trading. Trader Safe Zones - Trader safe zones are only in the main trader cities. Such as bash, stary, etc. AI Protected Bases - Certain types of custom areas on the server are protected by AI, so be weary! Custom Map Features - Our servers map has some of the BEST custom bases out their. All of our map features have been done by the Mohawk Interactive Mapper Team. Some of the places we have created are Fort Revolver, Fort Serge, Outpost Zulu, Hollows Airfield, NWAF, NEAF, Cherno, Electro, Balota, F.O.B - Alpha, F.O.B - Bravo, F.O.B - Charlie, and much more!Top of The Line Anti Hack - Our anti hack system allows us to keep you and your friends safe while playing on the server!No Zombies in Trader Areas - Zombies will not be able to attack you when you're trying to trade in main trader cities.Auto Refuel - Every gas station, gas tank, and fuel pump in the map allows you to receive fuel from it.No Fog - Our weather system does not contain fog. This is done for better server and client performance! Day and Night Cycle - We do have a dynamic day and night cycle for some of our hardcore players. NVG's can be found in many places to help out our more "easy going players". Such as AI, players, loot spawns, missions, and air drops.Full Moon Nights - When it's night time, there will always be a full moon to give you some visibility.JSRS Support - We support the JSRS sound mod on our server. Click the link to see what JSRS is.BlastCore Support - We support BlastCore sound mod on our server. Click the link to see what BlastCore is.Deploy and Pack Bike - If you have a toolbox, you're able to scroll and click on "Deploy Bike" to craft a bike and ride it. You can also pack the bike up back into your toolbox!Supply Drops via C130 - C130s will randomly, but rarely drop supply crates around the map. They can include building supplies, medical relief items, and GUNS!Recorded Stats - On our website, you can view Dayz stats on the server HERE! FAQ and Information Q: How many vehicles spawn on you server? A: We currently have 200 plus spawning in the database currently. Q:How do I harvest hemp? A:Make sure you have a machete. Go into your gear menu and right click the machete, then left click "Harvest Hemp". Q:Are you looking for staff? A: Yes we are, apply on the forums. Other View a full list of our rules and regulations HERE