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Showing results for 'Vehicles'.
Found 41868 results
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DayZ Gone - pc | us | DRUGS | HELIS | VEHICLES | BLACK MARKET | SNAFU | BBP
riku5670 posted a topic in Server Advertisement
Hello everyone, we are looking for players, groups, and streamers to join our server. Everyone is welcome whether you enjoy PVE, PVP or both! Our home is on Chernaraus, 1PP. A few notable bits about DayZ Gone: -SNAFU -TRADERS -DRUGS -MORTYS -HELICOPTERS -BLACK MARKET -PVE with PVP ZONES -BBP w/ CODELOCKS -And many more exciting mods! All of our mods are picked to bring unrivaled realism and player immersion. Our economy is based around the trading of guns, as well as drugs. Admins host every 5 days per week minimum, with as much player involvement as possible. Raiding is for weekends only, and is highly encouraged. Start with 50k rubles in your bank, and work your way up to a maxed out account! Our Discord: https://discord.gg/NGqrAc3WNN Server IP: 154.16.137.63:2302 Game Version: 1.19 -
PC | US | CHERNARUS | 1pp w 3PP Driving | Warzone | Safe Haven Casino (WIPE HYPE OPENING TODAY 5PM EST)
MassacreMike posted a topic in Server Advertisement
R I Z E N |War Zone PVP Trader| Custom Coin and Gold Bar Currency| Custom Creatures| Challenging Gauntlets “The Labs”| Safe Haven Casino| Sleeping Bag Base Spawn| Air Drops| KOTH| Keycards| Mystery Box| Cannabis and Cocaine| Breach Charge Door Raid Only| Custom Map Locations both Military and Non-Military| Custom Armor and Weapons| Tactical Flava and SNAFU| Armored Vehicles and Sports Cars| 1PP w/ Vehicle 3PP| Wide Selection of Helicopters| BBP Building Mod T1/2/3| Starting Money| https://discord.gg/v2fpVyYEZy Checkout some of our ingame content! https://youtu.be/OAyI_pj9vkk https://youtu.be/yXZqf8X8qiU New ingame event for the rest of Halloween! Lizzy is coming for you: https://youtu.be/JvJQW6GZLb4 Our server breathes life into both PVP and PVE. Face off other players in bounties and open world PVP collecting dog tags and grinding coin. Trade your tags and coins in to the warzone exchange for gold bars. Transport your gold bars to the warzone vendor for our top tier guns and armor. Always wondered what was being constructed between Polana and Orlovets. Test your luck at our newly constructed Safe Haven Casino! And while exploring enjoy our many new customized areas on the map and get your hands on a unique to RIZEN only selection of weapons and armor. More of a PVE'r, great!, we have custom gauntlet styled LABS were you will face the servers fiercest AI. Fight your way through to unlock crate rooms packed with prizes. What are you waiting for! Join today and explore Chernarus like you've never seen it before! -
The community server I'm a member of on Nitrado is running very poorly. Bad desyncing, lagging when running, vehicles bouncing all over the place...and Nitrado wants more money to move on a better server to support the update. The owners of the server are getting screwed and people are leaving the community. Rough time.
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Law Enforcement So, there has been a great lack of Police/Militia vehicles that are used in the Czechoslovakian Socialist Republic/Soviet Union Era Aesthetic of DayZ, here are some suggestions! 1. A Militia/Police (Drivable) GAZ-24 Volga with a working light and siren. Due to the recent update, and an idea of mine coming to attention, I have realized that the red spinning light on the bunker is a retexture of the police car's light that you find on crashed police Volga (Shown below). Using the blue rotary light, this can be made into a function that would work when pressing a certain key or button, and the light would turn on with the siren. The fixed police model of this car would look something like this (With respectable "ПОЛИЦИЯ" or "ГМ" markings instead of the Czech "VB"): ---------------------------------------------------------------------------------------------------------------------------- 2. A Police VAZ-2121 4X4 (Drivable) with a light and siren. This would be a new version of police car using the in game named "ADA 4X4", this could be used for off-road police situations and scenarios for role-players as well as for dynamic police situations. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Fire and Medical Service Vehicles Within DayZ Standalone, there are absolutely no Ambulances or Firefighting vehicles, and this could be a problem for overall aspect of depth. For example, the crashed plane in the tower would most definitely have had emergency vehicles respond, as there are even firefighter infected on site, but no vehicles besides civilian, which are nearby. 1. The ZIL-131 (Drivable) Fire truck. This fire truck is probably the most iconic vehicles in history, as it serves historical significance when serving during the 1986 Chernobyl disaster. The paintjob will stay the same, but the city name on the door should be taken off and replaced with the country name, "Chernarus", so the firetrucks can be used anywhere in the Chernarus map. It will use the same rotary light affect in blue, and have the iconic whirl siren noise. Wrecked versions of these vehicles can spawn fire/NBC loot for the player. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2. A Praga V3S (Drivable) Fire truck. Using the same model with slight differences for the bed and also includes one blue rotary, and two red rotary lights on the top of the cab, it contains a firefighting bed as well. It would definitely replace the V3S's that are placed next to fire stations to increase depth. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 3. An RAF-2203 Ambulance. This ambulance would contain 4 seats, one of these seats are a bed that a player would lay on, but it would act as a seat. Two seats would be in the cab and driver area, and the last seat would be in the back near the bed seat. This would be used greatly by role-players that need to transport injured or critically injured players to certain locations. It would contain one blue rotary light and two sirens. Crashed versions of these could also spawn medical loot. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I hope this post gets some attention, as I feel that this would be important for the role-playing community of DayZ Standalone, and not only that, but for the overall immersion of the game could be greatly increased if these vehicles would be added. Thank you!
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Sry Should be more specific, Spawned drivable vehicles !
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Started a LAN Server, Can't take off any tires on any vehicles, except spare, The hood doesn't open on the new Offroad_02, Is anyone else experiencing this?
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Why not ?!? At least one vehicle that works decently. Have you ever tried the others? Are you old to drive? Have you ever driven a real vehicle? Did you realize the difference between real vehicles and these crap in the game (little power, little torque, no wheel grip, absurd gear ratios, etc.) I would be curious to see a Hummer going uphill on a lawn, if it really works like reality.
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Console 1.19 Update 1 - Version 1.19.155374 (Released on 18.10.2022) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED M1025 multipurpose vehicle SSG 82 rifle BK-12 shotgun and sawed-off variant GPS Receiver Water reflections Thrown items now have impact sounds The portable map now provides more details depending on the navigation gear you are carrying (GPS, compass) Military convoys Replaced abandoned police cars with police events Blowtorch Punched card Glow plug Improvised eye patch Color variants of the plate carrier vest New stealth kill variant Hand-brake for vehicles Brake strength can be adjusted by combining it with Ctrl (light) and Shift (strong) Car horn for vehicles The player can now drown when submerged for too long Bleeding indicator in the HUD Favorites tab to the in-game server browser, displaying cached offline favorite servers Added a spare wheel slot for the Olga 24, Sarka 120 and Gunter 2 FIXED Wolves and bears were able to hit players in vehicles (https://feedback.bistudio.com/T163439) The improvised suppressor would not display the correct model when ruined and detached from the weapon Public address system panels sometimes could not be started even when they had a battery in them Display of other characters in prone did not include inclination and rolling It was possible to cancel the rolling animation by entering iron sights (https://feedback.bistudio.com/T166568) Attempting to roll while lying on your back would consume stamina Reduced clipping of 40mm smoke grenades through geometry Dead bodies on top of a bear trap would reduce its damage significantly Torches and brooms could not be ignited indoors Grenades attached to vests would not explode when the vest was destroyed in a fireplace Switching tabs in the server browser too fast could prevent servers from loading The kitchen timer was not always rendered inside the improvised explosive It was possible to cover an improvised explosive with a garden plot The claymore mine could not be disarmed in some cases (https://feedback.bistudio.com/T166006) A ruined remote trigger attached to a tripwire would still trigger When approaching an explosive charge with a remote detonator, the UI would pretend that multiple options are available An ignited torch in hands would not extinguish while swimming with it Dead characters would still display a "strong pulse" The characters arm would clip into the body when running with the fireworks launcher Cooking sounds would persist on the spot even after the cooking ware was removed (https://feedback.bistudio.com/T165110) The AUR A1 with magazine was slightly cropped when displayed in hands in the inventory Vehicles would give off exhaust smoke only when started for the first time The cargo of the Assault Vest and -Pack were not displayed separately Plastic explosives close to an explosion did not take damage Jumping into a steep hill caused the character to "float" to the top It was possible to bury stashes in several places where it shouldn't have been possible Fixed a game crash related to loading and saving of characters (https://feedback.bistudio.com/T166829) Items with attachments without cargo were closed by default in vicinity and equipment (https://feedback.bistudio.com/T163406, https://feedback.bistudio.com/T163364) It was not possible to target a vehicle engine with melee attacks (https://feedback.bistudio.com/T165925) It was possible to refuel cars vehicles even when the tank was ruined The radiator of the Sarka 120 was accessible even when the hood was closed Radiators did not smoke consistently when low on water The player camera would fall faster than their character from huge heights It was not possible to scroll between several attached items to remove from the M3S (https://feedback.bistudio.com/T164587, https://feedback.bistudio.com/T166668) Characters were getting wet from rain while sitting in vehicles (https://feedback.bistudio.com/T164711) Changed materials of several objects for more accurate sounds and bullet penetration The common cold would be too effective against the players immune system It was not possible to put the KA and M4-A1 Bayonets into the knife slot It was possible to cook using ruined cookware (https://feedback.bistudio.com/T165523) A sound effect was missing for gas masks running out of filter capacity (https://feedback.bistudio.com/T166045, https://feedback.bistudio.com/T166195) The In-game map was too zoomed out Text on certain menu buttons could overlap with the button icon Miniature icons of damaged wheels is too dark The knife sheath was missing damage textures The miniature icon of ruined or damaged skirts was too dark The ruined texture of skirts was incorrect Miniature icons of damaged wheels were too dark SVD damaged textures did not change when damaged The cargo of an item in hands could not be fully accessed Cargo of attached items could not be opened/closed via controller The vicinity tab of the inventory could disappear in certain cases Containers did not always show their full contents (https://feedback.bistudio.com/T161014, https://feedback.bistudio.com/T161765) The inventory would scroll to the top on certain actions (https://feedback.bistudio.com/T165560) It was problematic to scroll through the inventory with a controller (https://feedback.bistudio.com/T165894, https://feedback.bistudio.com/T166347) Quickbar was disappearing during M&K support (https://feedback.bistudio.com/T155290) Gesture and quick wheels could not be properly operated with M&K It was not possible to shoot while holding shift when using M&K (https://feedback.bistudio.com/T163427) Combining was not working in the radial menu Improved the controls of the in-game 2D map, making the movement easier (using left stick to move and right stick to zoom) Xbox: Voice activation chat needed to be re-enabled after leaving an Xbox party PlayStation: The game would not connect the correct account upon switching to a controller with a separate account PlayStation: Game would sometime become too dark after re-logging to a server Fixed several game crashes CHANGED Reworked the simulation of vehicles, greatly impacting their general behavior Tweaked vehicle simulation parameters on surfaces for vehicles Added a warning red line to the cooling water temperature in the vehicle HUD Reduced the speed of the player when running up/down steep terrain Increased the inertia of the character when accelerating Character slows down more when running turns Character running speed is slowed down in medium water levels 40mm smoke grenades now bounce off of wooden and metal surfaces and deal damage on impact It is no longer required to aim to the ground to empty a liquid container Fish, hares and chicken can no longer be skinned using the Mosin bayonet Reduced the amount of explosives needed to break open a locked door Improved the holding of the remote detonator receiver in players' hands Improved synchronization of the stealth kill Improved sounds of the gas station explosion The pipe wrench can no longer be used to repair vehicle engines Damaged fuel tanks can now be repaired using duct tape or epoxy putty Vehicles are now ruined when their fuel tank is ruined All optics apart from night-vision scopes can be repaired using the electronics repair kit The common cold should appear less frequently when the character is cold Most of the items in the world now have their damage state randomized Reduced the chance of weapons jamming by about 50% to account for damaged magazines now appearing more often Slightly increased brightness of the scene during daylight and reduced the difference between overcast and clear days It is now possible to untie another player with bare hands Updated the in-game credits Tweaked the lights distance and brightness for the headtorch and flashlight types The character now turns their head when looking around on ladders Tweaked the font settings on the in-game 2D map Sea chests and wooden crates can be repaired using wooden planks Reduced number of firearms available in the world (CE adjustment) Barrels can now be filled with gasoline from canisters faster Reduced water required to extinguish a fire when using the canister Moved various hunting rifles into higher tiers and re-balanced their numbers Re-balanced number of ammunition available within the world (increased number of piles, decreased the count in each) LIVONIA DLC Added sawmills Added two new villages Added Brena health care center Added quarries Added deforested areas Added hunting cabins Added forest camps Added summer camps Added tenement blocks to selected cities Added amusement parks Added Dambog ammunition storage Fixed: Various issues with object placement Changed: Respawn locations upon server-switch Changed: Replaced old M1025 wrecks with new variants that can spawn its parts Changed: Updated the Livonia maps for the additions (portable and static) CHERNARUS Added M1025 wrecks that can spawn its parts Fixed: Various issues with object placement Fixed: Medvezhi lugi was written in Latin letters on the map SERVER Added: Server config bool parameter "forceSamePBOVersion" (default = false) which utilizes the 'version' property of a PBO and kicks players that have PBOs that do not match the version of those on the server Added: LootDamageMin and LootDamageMax globals to control the damage state of any item spawned by CE (https://feedback.bistudio.com/T161647) Added: Navigation-related settings to the cfgGameplay.json - Documentation Added: Inertia-related settings to the cfgGameplay.json - Documentation Added: Warning about duplicate prototype being skipped Added: DE error messages indicating incorrect Limit setup Added: Option to set scale of the object in the object spawner json files - Documentation Added: globals.xml entry "LootSpawnAvoidance" (int in meters) to control how far away a player should be from a loot group for loot to spawn inside of it (used to be hardcoded 50) Fixed: Static_ assets loaded from CfgGameplay.json (objectSpawnersArr) were despawning randomly (https://feedback.bistudio.com/T166191) Fixed: LoadPrototype warnings were sometimes not displayed Fixed: LoadPrototype statistics were sometimes incorrect Fixed: cfgspawnabletypes.xml children (<type>), <damage min="" max =""> configuration was not working (was almost always using the default global one) (https://feedback.bistudio.com/T161647) Fixed: Server messages to players did not work (https://feedback.bistudio.com/T150586) Changed: ErrorModuleHandler will now print to RPT even without -dologs enabled Changed: "Finish script disconnect" message will now also mention the uid to better identify the player in cases of -1 Changed: Improved warning message about failed cluster adding KNOWN ISSUES Hood of the M1025 is not open-able, attachments can be added through vicinity (this is an intended, temporary change) Detaching/Attaching vehicle wheels might cause them to despawn or be bugged in certain cases Console 1.19 Update 2 - Version 1.19.155418 (Released on 26.10.2022) GAME FIXED Crawling off the edge of a higher object could glitch the character alignment The character could get launched into the air when changing stances close to objects It was not possible to crawl up steep slopes The character could get stuck when walking backwards along walls In certain situations, the screen would stutter while sprinting sideways (https://feedback.bistudio.com/T168133) Burying some items could result in a tilted pile of dirt The character could get stuck behind opened doors Activating a heat pack in prone would play the drinking animation Dialing the number on a combination lock in prone would play the chemlight animation instead Combining two stacks of items would result in one inventory slot being blocked (https://feedback.bistudio.com/T167758) The controller disconnect message would appear inconsistently when activating/deactivating mouse and keyboard support Widgets for the quickbar and stamina were misaligned in certain cases It was possible to glitch through base-building objects It was possible to use the vehicle horn in the pause menu It was difficult to access the engine widget in the Sarka 120 Reversing into objects with M3S truck could result in major crash damage to the fuel tank Fixed several spawning issues related to the Halloween event Fixed several building issues It was possible for long-time players to have more than 25 servers favorited, resulting in an error in the favorites tab CHANGED Updated the model of the M1025 engine Reduced the amount of damage the blowtorch takes on usage Decreased the amount of glowplugs in the world The light of the mummy infected now fades after death SERVER Fixed: Ban list/Whitelist/Priority list would not accept all possible player identifiers Fixed: Setting inertia values in the cfggameplay.json to 0.0 would result in a game freeze - minimum value is now 0.01, see documentation KNOWN ISSUES Vehicles spawn with wheels, wheels cannot be removed nor damaged (this is an intended, temporary change) this change is also recommended for community servers to ensure vehicle stability Console 1.19 Update 3 - Version 1.19.155463 (Released on 03.11.2022) GAME FIXED Fixed an exploit to glitch the character through walls Ladders in tight spaces might have had issues with climbing Infected were not properly de-spawning from convoys on Livonia Throwing items could lead to a character glitch It was possible to glitch the character when exiting a ladder while running out of stamina The glowplug was visible and accessible through the closed hood of the M1025 The trigger of the SSG 82 did not move when triggered (https://feedback.bistudio.com/T168269) The inventory scrolling would reset to the top at every re-opening (https://feedback.bistudio.com/T168060) Inventory button helpers were overlapping with the stamina and status indicators If the inventory focus was on an item in a container in the hands slot, it would not properly reset on re-opening Disconnecting the controller while playing with MnK enabled would result in a warning message Fixed a collision at a ladder in large tenement buildings that could result in players falling off Changing ADS while holding breath could result in desynchronization Fixed a server crash related to item placement CHANGED Changed default action of filled cooking pot to "drink" instead of "empty" (https://feedback.bistudio.com/T167922) Damaged ammunition can no longer be repaired using the weapon cleaning kit (https://feedback.bistudio.com/T168505 - including more information on the issue) SERVER Fixed: Placement objects could not properly be stacked with disableIsCollidingCheck enabled Fixed: Custom spawning of the water reservoir would result in problematic rotation of the water surface Changed: PSN ID and Xbox Gamertags are no longer treated as case sensitive in whitelists/banlists etc KNOWN ISSUES Vehicles spawn with wheels, wheels cannot be removed nor damaged (this is an intended, temporary change) this change is also recommended for community servers to ensure vehicle stability
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OK... so the new physics engine is in place. There are a crap ton of community servers that are possibly going to suffer worse now with this engine switch. Vehicles and security exploits have been my main problem with DayZ, and while supposedly making vehicles try to run better with an engine switch, it better not be a final step. We need some optimizations done on the server exe.
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Hey all 👋 Now that the vehicles are on a good journey to being fixed, I propose to add another (optional!) component to cars. My idea is that vehicles will require an alternator belt if you want the battery to be charged. In real life the cooling pump is also connected on some cars so realistically the car would overheat without one, but I feel that would be too much. My idea is simply that if you do not have an alternator belt, your battery will slowly drain from simply having the car turned on -due to the sparkplugs doing their job- and also if you have your headlights turned on and such. This would be done in a way where it's not totally obnoxious, just something to think about looting if you don't have one and would like to keep your car without having to charge the battery once in a blue moon. Which also brings me to my next advantage; The battery charger actually getting some use. When have you ever used a battery charger ? I once had to use one due to a bug, that is about it. Now if the vehicles slowly discharge their battery during driving without the alternator belt, you'd have to charge it sometimes, or bother finding the belt. The vehicle could even spawn with the alternator belt if you're lucky. Of course you could also always find a new battery, as they aren't too hard to find in case your battery does actually die after a fair amount of time. I know making the cars more complicated isn't everyone's cup of tea, but this is why this component would be optional. The battery drain time would be done in a way where it's not annoying, but still something to think about. The cars will fully function in this state and the component is absolutely optional, yet if you'd like to keep using your car for more than a trip to Tisy, find an alternator belt so the car will sustain itself with power without you having to do it yourself in your base after extended periods of driving the vehicle. 🙂
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I'm not new at this I've had 2 servers before. First 2 were testing ones. But, I still have a lot to learn. 1. Can you make changes on ALL files when server is running? Like types, events, eventspawns, spawnabletypes, traderconfig, traderobjects. I know it takes effect next server restart. Json files I know you can. Want to reduce server downtime. 2. Can you have respawn timer higher than lifetime? AKA for RARE items. 3. Can a traderconfig file be UPLOADED safely Instead of editing on server? I recall when I uploaded it due to keys on it all vehicles despawned. I MAY have uploaded trader object at the same time though. Don't recall lol. 4. Rain OMG what a pain lol. Anyone got it working to REDUCE the amount? I don't wanna remove it. Other than changing month. .
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Update 1.19 Xbox Experimental (Change Log)
Robin George replied to Kyiara's topic in Xbox Experimental Updates
I'm pretty sure the vehicles spawn with a random amount of things on them so finding them with nothing is possible. -
S.T.A.L.K.E.R Exile | Hardcore Survival | StalkerExile.com 192.169.95.125 | Dedicated Server Stalker RP Pripyat Map No NVGs Stalker Quests Stalker PDA Active Admins Anomaly Fields Electrical Storm Artifact Hunting Teleport Anomalies Hardcore Survival Drugs Workbench Weekly Stalker Events Weapon workbench Custom Emission Storm Custom Ambient/Clouds Radiation is your main enemy No ATMs Only lockers/Stashes Many Custom built S.T.A.L.K.E.R Locations. No code locks only Combination Locks Plus 24/7 Patrolling Military & Monolith Factions All Stalker and Soviet Gear, Weapons, & Vehicles Complex Skill system for Hunting, Medical, Cold Weather, Dieses, Reputation. Have to learn skills before being able to skin animals or revive another person. New projext just finished, come check it out! https://www.stalkerexile.com/ https://discord.gg/cd9D59ntnY
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Update 1.19 Xbox Experimental (Change Log)
Kyiara replied to Kyiara's topic in Xbox Experimental Updates
Xbox Experimental 1.19 Update 3 - Version 1.19.155347 (Released on 06.10.2022) GAME FIXED The character could easily get stuck on objects while moving The character could get stuck in falling animation when moving over an edge very narrowly Specific collisions could catapult the player into the air Incorrect items showed the "ignite" widget using the blowtorch The M1025 would take damage when its wheels were removed The starting knob of the M1025 would disappear after starting The trunk struts on the M1025 would not animate properly Vehicles did not deal damage to players while reversing (https://feedback.bistudio.com/T167751) The player was unable to exit vehicles with a smoke grenade in hands In vehicles, the foot of the player would be constantly shaking on the pedals The player would receive unreasonably high damage from low-speed collisions in vehicles Vehicle engines would be destroyed too fast by high RPMs It was possible to drive vehicles with an active hand brake (https://feedback.bistudio.com/T167608) A sound effect was missing for gas masks running out of filter capacity (https://feedback.bistudio.com/T166045, https://feedback.bistudio.com/T166195) The "Show quickbar" setting selection was missing a description The widget to drink water at wells did not always show up properly It was possible to "walk down" ladders It was possible to bury stashes in several places where it shouldn't have been possible Attempting to roll while lying on your back would consume stamina It was problematic to scroll through the inventory with a controller (https://feedback.bistudio.com/T165894, https://feedback.bistudio.com/T166347) The cargo of an item in hands could not be accessed The vicinity tab of the inventory could disappear in certain cases Fixed several minor terrain issues Fixed several game crashes CHANGED All optics apart from night-vision scopes can be repaired using the electronics repair kit Increased the brake strength of the hand brake Reduced water required to extinguish a fire when using the canister Changed vehicle horn sounds for better audibility SERVER Static_ assets loaded from CfgGameplay.json (objectSpawnersArr) were despawning randomly (https://feedback.bistudio.com/T166191) -
Im ok with wipes if the vehicles are being fixed along with some other bug fixes. I prefer 4 to 5 updates per year and if it needs a wipe, so wipe. U have to understand central loot economy. No one would find vehicles or nvgs since all vehicles and nvgs are already being stored in some hoarders base.
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Where does the infinite fuel supply come from?
Neptune Man replied to trevlar2's topic in General Discussion
ZeRo SeNsE to have food items respawning without food trucks to restock. ZeRo SeNsE to have zombies spawning from nowhere. This is a game. Easier to say that u dont like vehicles. I like vehicles. Good job devs ty -
DAYZ EUROPA - The world's finest vanilla DayZ Mod server
vinyljunkie replied to vinyljunkie's topic in Mod Servers & Private Hives
DayZ Europa server wipe 30/9 - No base building Hello. We just wiped DayZ Europa and this time we will be running the server without base building as this has been asked for by many of you over the years. We're excited to see the server fill up with players looking forward to play DayZ Mod as it was prior to the base building feature was introduced. No more vehicles locked in to bases, no more barns locked up with gates and no more players sitting in their bases shooting at other players running by. Also we have some exciting changes planned for the future that can be read in our discord. Join the DayZ Europa discord: https://discord.gg/7GRXY8c DayZ Europa is funded by its players and has been online since 2014. If you want to help us in running the server for many more years to come, join our discord to become a DayZ Europa supporter, thank you! -
I know exactly where kingfisher is coming from. Just recently, I was after taking a large amount of loot from someone who then moaned to the admins on a community server to get his base deleted before we could take anything after his guys shot one of ours. Now all of a sudden, we are having a fresh wipe which would make him get his wish. It's almost like we are all being punished for being surviving and being good at the game. I think DayZ is becoming a waste of money and patience. The game needs to be developed in a way to prevent any update from requiring a wipe, or it will just discourage players. DayZ already has a significant problem with lag, desync and the hopium to fix, vehicles. The community feels ignored and lied to quite frequently about why things aren't allowed to happen and receiving 2 very different responses (especially in regard to modding on xbox) and none of the community's ideas are ever listened to. Instead, you're adding things nobody asked for like a broom torch and an eye patch???? Not saying these are bad additions but would be nice if community ideas and needs were prioritised. I think the first priorities with all hands-on deck, is fixing desync, lag and vehicles, before adding anything to the game. How on earth can you build on a broken game? Makes zero to little if any sense.
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R I Z E N |War Zone PVP Trader| Custom Coin and Gold Bar Currency| Custom Creatures| Challenging Gauntlets “The Labs”| Safe Haven Settlement| Sleeping Bag Base Spawn| Air Drops| KOTH| Keycards| Mystery Box| Cannabis and Cocaine| Breach Charge Door Raid On
MassacreMike posted a topic in Server Advertisement
PC only Rizen [Fresh Wipe 9/9/2022] Custom Arsenal| PVP| 10 max| Player Bounties| Warzone| Safe Haven| Custom PVP Map Edits| Airdrops| Discord: https://discord.gg/v2fpVyYEZy R I Z E N |War Zone PVP Trader| Custom Coin and Gold Bar Currency| Custom Creatures| Challenging Gauntlets “The Labs”| Safe Haven Settlement| Sleeping Bag Base Spawn| Air Drops| KOTH| Keycards| Mystery Box| Cannabis and Cocaine| Breach Charge Door Raid Only| Custom Map Locations both Military and Non-Military| Custom Armor and Weapons| Tactical Flava and SNAFU| Armored Vehicles and Sports Cars| 1PP w/ Vehicle 3PP| Wide Selection of Helicopters| BBP Building Mod T1/2/3| Starting Money| Our server breathes life into both PVP and PVE. Face off other players in bounties and open world PVP collecting dog tags and grinding coin. Trade your tags and coins in to the warzone exchange for gold bars. Transport your gold bars to the warzone vendor for our top tier guns and armor. For new players and solo, find your place in the "Safe Haven Settlement." A home specially designed for players like you to learn and grow in DayZ. While exploring enjoy our many new customized areas on the map and get your hands on uniquely customized selection of weapons and armor. More of a pve'r, great!, we have custom gauntlet styled LABS were you will face the servers fiercest AI. Fight your way through to unlock crate rooms packed with prizes. What are you waiting for! Join today and explore Chernarus like you've never seen it before! -
I have put alot of hard work into this server, it has been up for over a year now and we have had over 8000 users come through, we are looking for new people to keep it going, right now were starting school so it will be 20 slots until we get some more people, expect it to be busy in the afternoon EST. We would love for you to come check it out! most of our loot custom spawns and vehicles are in Vybor. My Admin base is in Vybor. come see for yourself! Server Name: Techs Modded Server 3 Platform: Xbox Mouse and Keyboard: disabled Password/Whitelist: None Player Slots: 20 Map: Chernarus+ 1st Person | 3rd Person: both Server Wipes: We Do Not Wipe Unless Bohemia Forces Us Spawns: Cherno,Nwaf,Vybor,Elektro,Zeleno,Berezino,Severograd,Novo,Novoya,Svetlojarsk 1.18 Update! -Zombies - Bears - Wolves (AND LOOT, wow) -Supermarket, 3 Armouries, NWAF populated --Celebrating 1 year of service in July 2022 -- (WE DO NOT HAVE 15 CLOCKTOWERS or BRIDGE LAG or 50,000 STATIC BULLS*** ITEMS) - We have everything you are looking for in a server, we don't need to give you the "list" because we have it all. Discord: https://discord.gg/ZEbvJa7PpS thanks again see you in Vybor!
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Server Hardware requirement/recommendation/questions
Riddick_2K replied to d4rkb3ast's topic in Servers
Hello. I don't know if you still need it, but I answered a similar problem some time ago in this same forum. Read this (h t t p s ://forums.dayz.com/topic/252172-dedicated-server-hosting-requirements/?do=findComment&comment=2478554) In case my personal suggestion is: Fewer cores but more GFlops possible (because not always the only frequency is synonymous with a powerful processor). You have to look for the highest computing capacity per single core and it will surely be the best processor ... then, maybe, it also goes to luck, because I've also heard people who DayZ works on multiple cores ... maybe it's one of the many bugs of the game, but from what I've more read and tried, it seems to work mainly on a single core, and the more "powerful" it is the better for the fluidity of the game and the vehicles mainly. 😉 P.S. No problem for language, I also don't know English and must to use Google...😁 PP.S. Read also this: h t t p s ://forums.dayz.com/topic/252722-server-performance-and-tick-rate/ -
https://discord.gg/lostdaysboosted Come join us on an adventure on this awesome discord & server! We are catered to survival of the fittest featuring more aggressive zombies! We offer the following perks: - 1st person only - 50 slots - Boosted food - Boosted and Tier based loot - Complete weapons with attachments - Complete vehicles - Boosted trucks - Active & friendly Staff - Active Traders at Kopa Prison - Factions - Weekend raid (Fri 3pm-Sun 3pm MST time) - Base damage off during the week - Events with prizes - Unlimited stamina - 5k discord cash for new members - Premium Jeabers Killfeed & Heat map - Premium Bots - Unique bases - Mouse & keyboard enabled - Long days & short nights - Rain off - PVP
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Xbox Experimental 1.19 Update 1 - Version 1.19.155292 (Released on 22.09.2022) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED M1025 multipurpose vehicle SSG 82 rifle BK-12 shotgun and sawed-off variant GPS Receiver Water reflections (can be configured in the graphics settings) Thrown items now have impact sounds The portable map now provides more details depending on the navigation gear you are carrying (GPS, compass) Military convoys Replaced abandoned police cars with police events Blowtorch Punched card Glow plug Improvised eye patch Color variants of the plate carrier vest New stealth kill variant Hand-brake for vehicles Brake strength can be adjusted by combining it with Ctrl (light) and Shift (strong) Car horn for vehicles The player can now drown when submerged for too long Bleeding indicator in the HUD Favorites tab to the in-game server browser, displaying cached offline favorite servers Added a spare wheel slot for the Olga 24, Sarka 120 and Gunter 2 FIXED Wolves and bears were able to hit players in vehicles (https://feedback.bistudio.com/T163439) The improvised suppressor would not display the correct model when ruined and detached from the weapon Public address system panels sometimes could not be started even when they had a battery in them Display of other characters in prone did not include inclination and rolling Reduced clipping of 40mm smoke grenades through geometry Dead bodies on top of a bear trap would reduce its damage significantly Torches and brooms could not be ignited indoors Grenades attached to vests would not explode when the vest was destroyed in a fireplace Switching tabs in the server browser too fast could prevent servers from loading The kitchen timer was not always rendered inside the improvised explosive It was possible to cover an improvised explosive with a garden plot The claymore mine could not be disarmed in some cases (https://feedback.bistudio.com/T166006) A ruined remote trigger attached to a tripwire would still trigger When approaching an explosive charge with a remote detonator, the UI would pretend that multiple options are available An ignited torch in hands would not extinguish while swimming with it Dead characters would still display a "strong pulse" The characters arm would clip into the body when running with the fireworks launcher Cooking sounds would persist on the spot even after the cooking ware was removed (https://feedback.bistudio.com/T165110) The AUR A1 with magazine was slightly cropped when displayed in hands in the inventory Vehicles would give off exhaust smoke only when started for the first time The cargo of the Assault Vest and -Pack were not displayed separately Plastic explosives close to an explosion did not take damage Jumping into a steep hill caused the character to "float" to the top Fixed a game crash related to loading and saving of characters (https://feedback.bistudio.com/T166829) Items with attachments without cargo were closed by default in vicinity and equipment (https://feedback.bistudio.com/T163406, https://feedback.bistudio.com/T163364) It was not possible to target a vehicle engine with melee attacks (https://feedback.bistudio.com/T165925) It was possible to refuel cars vehicles even when the tank was ruined The radiator of the Sarka 120 was accessible even when the hood was closed The player camera would fall faster than their character from huge heights It was not possible to scroll between several attached items to remove from the M3S (https://feedback.bistudio.com/T164587, https://feedback.bistudio.com/T166668) Characters were getting wet from rain while sitting in vehicles (https://feedback.bistudio.com/T164711) Changed materials of several objects for more accurate sounds and bullet penetration The common cold would be too effective against the players immune system It was not possible to put the KA and M4-A1 Bayonets into the knife slot It was possible to cook using ruined cookware (https://feedback.bistudio.com/T165523) The In-game map was too zoomed out Text on certain menu buttons could overlap with the button icon It was not possible to shoot while holding shift when using MnK (https://feedback.bistudio.com/T163427) Containers did not always show their full contents (https://feedback.bistudio.com/T161014, https://feedback.bistudio.com/T161765) The inventory would scroll to the top on certain actions (https://feedback.bistudio.com/T165560) Improved the controls of the in-game 2D map, making the movement easier (using left stick to move and right stick to zoom) CHANGED Reworked the simulation of vehicles, greatly impacting their general behavior Tweaked vehicle simulation parameters on surfaces for vehicles Reduced the speed of the player when running up/down steep terrain Increased the inertia of the character when accelerating Character slows down more when running turns Character running speed is slowed down in medium water levels 40mm smoke grenades now bounce off of wooden and metal surfaces and deal damage on impact It is no longer required to aim to the ground to empty a liquid container Fish, hares and chicken can no longer be skinned using the Mosin bayonet Reduced the amount of explosives needed to break open a locked door Improved the holding of the remote detonator receiver in players' hands Improved synchronization of the stealth kill Improved sounds of the gas station explosion Damaged fuel tanks can now be repaired using duct tape or epoxy putty Vehicles are now ruined when their fuel tank is ruined Decreased the improvement of the immune system by high energy/hydration levels on average Most of the items in the world now have their damage state randomized Reduced the chance of weapons jamming by about 50% to account for damaged magazines now appearing more often Slightly increased brightness of the scene during daylight and reduced the difference between overcast and clear days It is now possible to untie another player with bare hands Updated the in-game credits Tweaked the lights distance and brightness for the headtorch and flashlight types The character now turns their head when looking around on ladders Tweaked the font settings on the in-game 2D map Sea chests and wooden crates can be repaired using wooden planks Reduced number of firearms available in the world (CE adjustment) CHERNARUS Added M1025 wrecks that can spawn its parts Fixed: Various issues with object placement Fixed: Medvezhi lugi was written in Latin letters on the map SERVER Added: Server config bool parameter "forceSamePBOVersion" (default = false) which utilizes the 'version' property of a PBO and kicks players that have PBOs that do not match the version of those on the server Added: LootDamageMin and LootDamageMax globals to control the damage state of any item spawned by CE (https://feedback.bistudio.com/T161647) Added: Navigation-related settings to the cfgGameplay.json Added: Inertia-related settings to the cfgGameplay.json Added: Warning about duplicate prototype being skipped Added: DE error messages indicating incorrect Limit setup Added: Option to set scale of the object in the object spawner json files Fixed: LoadPrototype warnings were sometimes not displayed Fixed: LoadPrototype statistics were sometimes incorrect Fixed: cfgspawnabletypes.xml children (<type>), <damage min="" max =""> configuration was not working (was almost always using the default global one) (https://feedback.bistudio.com/T161647) Fixed: Server messages to players did not work (https://feedback.bistudio.com/T150586) Changed: ErrorModuleHandler will now print to RPT even without -dologs enabled Changed: "Finish script disconnect" message will now also mention the uid to better identify the player in cases of -1 Changed: Improved warning message about failed cluster adding ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.19 Update 2 - Version 1.19.155316 (Released on 29.09.2022) GAME FIXED Fixed a server crash related to restraining players The player would slide down hills when walking backwards on slopes/stairs Combining was not working in the radial menu When reloading the SSG 82, a bullet would levitate in mid-air Miniature icons of damaged wheels is too dark The knife sheath was missing damage textures The miniature icon of ruined or damaged skirts was too dark The ruined texture of skirts was incorrect Miniature icons of damaged wheels were too dark SVD damaged textures did not change when damaged Quickbar was disappearing during M&K support (https://feedback.bistudio.com/T155290) Gesture and quick wheels could not be properly operated with M&K Fixed several faulty character interactions with the environment Voice activation chat needed to be re-enabled after leaving an Xbox party It was possible to cancel the rolling animation by entering iron sights It was possible to access the inventory while still being restrained CHANGED The pipe wrench can no longer be used to repair vehicle engines Barrels can now be filled with gasoline from canisters faster Reduced the chance of SSG 82s spawning on infected ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.19 Update 3 - Version 1.19.155347 (Released on 06.10.2022) GAME FIXED The character could easily get stuck on objects while moving The character could get stuck in falling animation when moving over an edge very narrowly Specific collisions could catapult the player into the air Incorrect items showed the "ignite" widget using the blowtorch The M1025 would take damage when its wheels were removed The starting knob of the M1025 would disappear after starting The trunk struts on the M1025 would not animate properly Vehicles did not deal damage to players while reversing (https://feedback.bistudio.com/T167751) The player was unable to exit vehicles with a smoke grenade in hands In vehicles, the foot of the player would be constantly shaking on the pedals The player would receive unreasonably high damage from low-speed collisions in vehicles Vehicle engines would be destroyed too fast by high RPMs It was possible to drive vehicles with an active hand brake (https://feedback.bistudio.com/T167608) A sound effect was missing for gas masks running out of filter capacity (https://feedback.bistudio.com/T166045, https://feedback.bistudio.com/T166195) The "Show quickbar" setting selection was missing a description The widget to drink water at wells did not always show up properly It was possible to "walk down" ladders It was possible to bury stashes in several places where it shouldn't have been possible Attempting to roll while lying on your back would consume stamina It was problematic to scroll through the inventory with a controller (https://feedback.bistudio.com/T165894, https://feedback.bistudio.com/T166347) The cargo of an item in hands could not be accessed The vicinity tab of the inventory could disappear in certain cases Fixed several minor terrain issues Fixed several game crashes CHANGED All optics apart from night-vision scopes can be repaired using the electronics repair kit Increased the brake strength of the hand brake Reduced water required to extinguish a fire when using the canister Changed vehicle horn sounds for better audibility SERVER Static_ assets loaded from CfgGameplay.json (objectSpawnersArr) were despawning randomly (https://feedback.bistudio.com/T166191)
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As the top title suggests we need an explanation as to how the petrol stations have an unlimited supply of fuel. The motorised vehicles make absolutely zero sense this is an apocalyptic landscape with no fuel trucks resupplying the stations how can it be that vehicles are even viable here? This latest 1.19 fix of vehicles will just make this a cheap Chinese knock-off of GTA you should have removed vehicles and spent all this time fixing the stairs in the police stations at least the outcome would have made sense.
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Nostalg Z NEW SERVER UK BASED **IN DEVELOPMENT** WINTER CHERNARUS
Rebecca Wyatt posted a topic in Server Advertisement
NostalgZ is a carefully put together server with consideration towards performance and players in mind. We have active staff and are still in development so feedback is greatly appreciated! If players have concerns to report we are always here to listen to make our server fun and comfortable to play on for everyone! Our developers are a group of close friends and we aim to create a community together! We look forward to having all of you on our server, we hope you love it as much as we do! Max Players: 100 IP: 145.239.205.192:2302 Restarts: every 4 hours Mods - TraderPlus, Advanced Banking, groups, Territories, Virtual Garage, DNA Keycards, No damage to gloves, shoes, cars etc., Spawn select with sleeping bag options, better care packages. Zombies on spawn of events rather than high pop density. Custom clothing options for groups, better base building, cars etc, Playstyle - PVP + PVE focused 1pp but 3pp for vehicles. Discord : https://discord.gg/4NZGmfeVkb We look forward to meeting all of you! Love Jacket + Nym