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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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Found 41868 results

  1. COLONIES PVP OVERPOCHINS! Here is some information about our pvp server. This server has merged 3 different dayz mods, DayZ Epoch, DayZ Overwatch and DayZ Origins, hence the name Overpochins. What it takes from each mod. DayZ Epoch: Everything from The Epoch mod as it is our main mod. DayZ Overwatch: Vehicles and weapons off the overwatch mod, still working on getting skins to work. DayZ Origins: The origins version of Taviana Map, + Vehicles and buildables. Server scripts: - Body bombs (You can attach a grenade to a dead players body, you need a toolbox and a regular grenade) - Knockout players(You can knockout players if you have a crowbar and a weapon on you) - Arrest players(if you have a wire fencing kit you can hold other players hostage) - Car Towing and Heli Lifting (All vehicles should be able to tow and lift other vehicles) - Refuel/repair/rearm at gas stations(refuel for free, repair and rearm will cost you a bit of gold) - Snap building pro(Build your base like a pro with the awesome snap script) - Elevator script(create elevators using metalfloors, you will need certain items to make this) - SafeZones at traders(Self explanitory) - A.I Missions - Sector B with A.I and Loot - Custom Areas(These will be added frequently) - 350 vehicles spawn around the map - NO plotpole needed(But recommended to have if you don't want others to be able to build at your base) - NO maintaining bases. - Overwatch clothing More scripts will surely be added in the future. To connect to our servers you will need to have the latest versions of DayZ Epoch, DayZ Overwatch and DayZ Origins(1.7.8.5) installed. If you have that, all you need to do is add this to your startup parameters -mod=@DayzOrigins;@DayzOverwatch;@Dayz_Epoch IP:144.76.82.236:2562 Hope to see you ingame! Happy hunting!
  2. The title says it all people! 500+ vehicles! Indestructable bases, selfbb, tow/lift, ai city + missions, rearm/refuel/repair.. We run wicked AI along side DZMS, there are alot of missions! Our admins are very active and friendly. New players will receive a starter base building pack and lockable vehicle of their choice! Come join us and smoke some crack! 37.187.75.134:2412
  3. Looking for a great EPOCH server? Try the WalkingDead's latest server! WalkingDead EpochUS Server IP: 64.94.101.235 Port: 2303EU Server IP: 95.172.92.231 Port: 2303Website: WalkingDeadDedicated TeamSpeak IP: 64.94.101.235 Enjoy a long list of added features: Select your players class Bandit, Hero, Terrorist, Policeman, Rocker, Business Man and more. Each has unique gear and weapon.Zombies WALK (WalkingDead) but take lots of damage, head shots take them down quickSnap building PRO (see video below) B) ONE-STEP building (only takes one animation to build a wall instead of three)Use radio to invite players to your "group" if they accept your invite, you can see them on the map, see them on the HUD, text and voice chat on the group channel too! (See group management video below) B) 30 day maintenance.Cinder & Metal Building objects are indestructible.Emerald Interior Designer (video below) B) Want to focus on foot steps & vehicle noises? Turn environmental sounds on/off with scroll wheel.Fold the turret on your Armored SUV.Fold the wings on your Osprey.Chirp/Flash on vehicle lock & unlock.Boost speed with LShift button. Find a fresh spawn vehicle? Want to claim as your own & make a key for it? Yes, you can! You can claim vehicles and make keys for them - no need to just sell it...KEEP IT!Awesome heavy weapons! (see video below) B) Injured ? Need Blood? NO BLOOD BAG? You can sleep in your tent and wake up revived!Too many keys? Use Master Key to make one key open all all your vehicles.Deploy a bike with just a tool box. Upgrade deployed bike to motorcycle. Underground bunker with traders and loot. Trade Gemstones for the rarest weapons.HUGE cave with gold ore veins to mine.Fair and active admins.Take the clothing off dead players AND zombies - New skins!Supply Drops.Animated Heli & AN2 Crashes with rare loot finds.Salvage every part from vehicles.Locked vehicle within 90m of your plot pole are indestructible.Locked vehicles can not be salvaged.Fight Yard.Urals loaded with base building items.Siphon gas from vehicles.Self blood bag.RACE DAY server event every weekend with prize.Dance, Handstand, Box.Suicide.15 Helicopter / Vehicle repair points.15 Helicopter / Vehicle re-arm points.3 Hour restarts, every 4th restart is night.Toggle Debug on/off.Custom cities.Custom bases.Choose your spawn location from an interactive map. Can not spawn within 2.5KM of your dead body to prevent players quickly returning and getting revenge.Choose to spawn on the ground or Halo Spawn.Custom Fortress.God mode traders.Anti-Backpack Theft in trader zone.Speed of vehicle limited in trader (prevents ramming)Anti-Hax, updated weeklyCustom Debug monitor - displays side missions.Stary City service station.Indestructible bases (cinder & metal are indestructible, however, wood can be destroyed)Most churches replaced so they are now accessible.Extra Vehicles (Bell Heli, M113_MEV_EP1, BTR40_TK_GUE_EP1, M113AMBUL_UN_EP1, Merlin Helicopter)New Traders & Changes to trader camps.Hidden Caves.Side Missions (EMS) with loot.Treasure hunt missionsLoad objects into vehicles (put an ATV in your Helicopter cargo area)Tow vehicles with other vehiclesLift vehicles with helicoptersStatic wrecks spawn loot.No Plot Pole needed to build.Plot pole linked to UID, no need to remove and rebuild plot pole after you die. Friends can build on plot pole too.EVAC Chopper (call your helicopter to pick you up).Use Karate movesScream at other players - scares the crap of 'em.Auto Refuel.Bridges to islands of Otmel and Skalisty Islands.JunkyardExtra buildings in Cherno, Balota, KamenkaTrain Wreck.Quarantine area in Cherno.Hidden camps in the woods.Dubrovka DetruiHidden killers ranchDead CastleDevils Castle FortressBlack Lake Military BaseCoastal HeliportPrIgindy CityTikhaya CityTopolka Dam Military Base.
  4. In all honesty tho....what else is there? I mean yeah, all the survival additions are nice, but I can only fish so much and hunt so many animals. Eventually I will reach the point where it's either stop playing, or look for PvP...and for that you need the shiny weapons. This will all get "better" once there's stuff to actively do. Build a proper camp or barricade some houses...find and fix vehicles....the likes. I'm not worried. Let them toss the loot in there while they fix the core of the game. Then balance it, once it's all there.
  5. dgeesio

    DayZ PS4 Discussion

    whatever you put its going to be untrue or must be a troll bevause we disagree that the development of SA has not gone well or progressed as many wanted. the ps4 version will have to be toned down watered version. most know this. thing is with how the pc version is slowly progressing this will surely slow down the pc production. waits for above to jump in saying its false but wait...... if you using a different team for that thats resources you could of used on the version which paid for ps4 version to be popular to be finished first. so yes it is going to effect the pc version. St. Jimmy " Zombie movement is much better for example, items degrade, cooking is way more immersive etc. These things have some bugs but they're on a better foundation. " is that worth the 60 million ? they been at it a year ! look at where we at vehicles arnt close barricading isnt. they got 40 plus man team cant make barricading and vehicles in that space of time . i know how the process works blah blah we need to get this right that right before implementing this and that . all excuses for slow working and poor handling of the project. i guarentee you this quote me on it this game wont be done for probably a year yet. mean while the free mods on BI own arma engines that are free will surpass it. its already happening. atleast the ps4 guys will probably get a decent game that works well.
  6. Personally I think it's a dumb idea to have any vehicle possession system at all. In real life, if you really wanted a vehicle in an emergency situation that was locked, you can break a window/pick a door and than hotwire the vehicle. Besides, it makes you really have to choose good decisions and cherish whatever vehicle you have whenever it's constantly at risk. Let's say you added keys, well what happens if somebody loses the key? Vehicle is stuck there until somebody deletes it, in which case is a waste of a vehicle and rather pointless. Now let's say you are able to break into vehicles and hotwire them whilst having the key system. Than what's the point of having a key and lock if they can be stolen anyhow?
  7. I do not know about you guys, but I am absolutely fed up with the brainless portion of the DayZ community that throws out comments like "Why are you adding clothes, ADD VEHICLES!!" or "They add new guns, but they can't fix zombies" Lets take a breather before I punch a child... Even after they have been reminded COUNTLESS times that the DayZ Dev team is just not one big room where everyone works on the same thing and everyone is divided into sub-sectional project development groups (e.g. Building Art, Hunting, Path-finding) they still fail to understand and continue their bullshit comments. They expect the Devs to just pull vehicles and new zombies out of their asses. Please I just need an insight on why a MASSIVE proportion of the DayZ community thinks like this. I just cringe and moan at the sight of these comments being thumbs up on Facebook and YouTube hundreds of times only to make the comment appear at the top as if it is actually relevant. People are just brain washed by the general triple A game titles that get pumped out by the same developer every 1 to 2 years. They act like the Dev team is triple A and they can work magic and do everything with their small team in a matter of seconds.
  8. r4z0r49

    DayZ Mod 1.8.1

    1/ Why is it gone? This is unknown we presume due to HFB shutting down but we haven't been given any info. 2/ Why is there nothing you/we can do about it? We don't have the funds or resources to manage another hive its not a drop and go system it needs daily maintenance something i don't have time to do officially but nothing stopping the community doing one. 3/ who had access to it? the only ppl i know about is myself/Ander(SQL access) then BIS/Dean(Root). Under the current red tape no one else was allowed to have access to the db the sql tables was not allowed to be released nor any of the procs we used to stop some hacking attempts and spawning of vehicles. The current hive was a waste we don't have the resources or the access to do anything nor the permission to do any of the cleanups required to get the db back under control. So from our point we are pretty glad its gone now for you guys its crap it is gone but really you are better off doing your own type of hive. Where you can do backups and you do have better control. As it is now the mod still has a ton of red tape we need to follow so again for our point of view its better the hive is gone and the community move to redo a new hive with more control. As i say there is nothing stopping the community creating there own hive the only real difference is you get much more control then we ever did. Update for 1.8.2 hum well still nothing so i guess its all about waiting again :-(
  9. Epoch IP - 5.9.131.37:3333 Overpoch IP - 5.9.131.37:2302 TS - ts3.epoch555.com Web - www.epoch555.com Server Features: • Group ESP - Extended Right Click options • Deploy bike by toolbox • Scopeswitch (M4, M8, M16, L85) • Self-Bloodbag • 3rd disabled while proned on buildings • Elevators • Take clothes • AI Missions (Weapon caches, Building supplies, Armed Vehicle) • Free Repair station at NWAF HQ • Custom traders and Prices • Custom military bases defended by bandits • Indestructible bases (14 day maintenance (cheap cost)) • Custom Debugmonitor • Armoured SUVs with M60E4, AH6 with M249 • Snap Building Pro • Locked vehicles have godmode at plotpole • Safezones at Novy, Bash, Hero, Bandit, Klen
  10. EQQQQQ

    DayZ Mod 1.8.1

    I said the exact same thing before but here it goes: A group of vanilla server rent a basic server with Unlimited Bandwidth and 1Gbps upload link (Both available at Vilayer) and host a MySQL DB server on it. Assign an instance number for each server (No need to change hosts) and change the DB options from the HiveEXT.ini and voila. All characters are available across servers, storage/vehicles are bound to each server instance. With the public hive dead, the team might help with some specfic features like a cooldown on grouped server, Day/Night cycle, anything. You get full access, have the ability to do full backups, database cleanup events, etc. It needs some practice on how to set it up, and some intensive testing to make sure everything works perfectly like vehicle spawns and what not but the payoff is worth it. All this really require good admins with good understanding and cooperation with rules set from the start ie only Vanilla, Unified settings, no modding except like bug fixes or w/e. Setup admin meetings to talk about for example new server applicants, share ban lists, etc. A decent CPU and RAM plus the 1Gbps link is not more than 75$ like overpricing so money shouldn't be a problem. If the thing is organized and a couple of the last standing public hives get together and take the initiative, I see more full vanilla private hives wanting to become a part of this.
  11. dgeesio

    DayZ PS4 Discussion

    they have added unimportant features spent too much time on what is still behind the mod. the mod was simple majority worked fps is worse on SA in certain areas. it highlights that money doesnt make a game better . i think that sa will get better but wont be as fun as the mod or be great performance wise. look at arma games thery are bad in general . why is dayz sa going to be any different ? it isnt. i got raid ssds oc cpu close to 5ghz decent card come to small town yesterday 20 fps ! LOL. its just the engines these guys use. they wont get much better you know it i know it. yet on breaking point and the like looks as good 45 minimums 60 average thats with 200 zombies walking in front of you not two in hut un middle of nowhere. yes breaking point uses arma 2 code but the point is dayz didnt need to try and fancy it up ! it was all about the fun and simpleness and it was cool at that point to play and new. all the time spent trying to make it cooler and money doesnt work ! this should of been realized and just made the basics work and work well. thats why i said many times make it on the arma 3 engine or just tweak the older mod. imagne if they had just stuck to the older mod made more vehicles and done base building better and tweaked zombies. would of been better to play finished just not made the cash for BI and rocket and thats the whole reason . the Dayz francize needed to be cashed in needed to be sold to people as we have what we needed but it was free. that doesnt help them so SA was done to get that money that was there to be got.
  12. Exelent server with lots of nice futures and some vehicles i had never seen on other servers. The only thing needed is more players to join one of the best communities i ever came accros.
  13. Well, I've been fortunate enough to not have seen a definite hack yet. Its entirely possible I have come across cheaters but that the cheat wasn't obvious e.g. esp, but I've definitely not seen anything that could be nothing other than a hack. This said, I tend to stick to mid pop hc servers, and I can't remember the last time I saw the coast or Berezino... so perhaps I'm just not in the right place to see these hacks. Still, whatever hacking there is its clearly not as bad as the mod, where you could be turned into a rabbit or teleported across the map, or everyone on the server killed instantly, or have your inventory items changed, or have some guy spawning in vehicles and gear etc. In the face of that, a little aim botting or short distance blinking is weak sauce.
  14. Our current features are: Epic AI missions, Major and Small missions (Major have lots of AI bandits, some have tanks, some have para-troopers reinforcements in armored Huey, they have launchers and sniper rifles, in Minor missions AI have extra loot like gems)  Custom treasures missions  AN2 Cargo drops  Anti-theft safezones  Custom spawn selection  Group managment (add yours friends to a group and see there locations)  Snap building pro  30m plot pole  No weight limit  Self-blood bag  Healing tents to restore your blood  Custom wardrobe (choose your skin)  Players can cargo drop vehicles/crates  Dance like a knob around fires  Deploy-able bike & other vehicles  Tow/Lift  Tanks & Rpg  Heli evacs  Auto refuel (free), auto repair (need to pay) and auto rearm (need to pay)  Coin currency and banks  Bank from your safe  Custom towns/buildings  Custom traders  Restart every 3 hours  and much more like Events with extra loot… Admins are mature, active and friendly and they are always around to help/listen to the people Sounds good!? Then join us! We welcome all new players with a safe (mention this to an admin) Website for more info or questions : http://www.rejectsgaming.co.uk/forum Server IP: 93.190.141.158:2602 TS: ts3.rejectsgaming.co.uk We have our own launcher : https://www.dropbox.com/s/9ym1ra8ufq...GCLAUNCHER.zip With our launcher you don’t need no others parameters Server info: Max Players: 52 Vehicles: 300 Physical Server Location: Netherlands
  15. NEW UPDATES: ZED FREE SECTOR B AND AREA 18 NEW SKIN TRADER NEW ARMED VEHICLES ADDED TO TRADERS UPDATED PRICES INSIDE OF TRADER MENUS
  16. DEOVONTAY MCSLANGA

    DayZ PS4 Discussion

    Is anyone else seriously concerned/sad that a console port has already been announced? To clarify. I'm not concerned because "hurr durr PC gaming master race why give game to console plebs". While it's true that the plebians do not deserve a truly enriching gaming experience such as Dayz (let's be honest, they can't truly appreciate it, that's why they're plebs), I have to question why a game that is barely functional is being ported to console. The only answer I can suss up is one of purely commercial interest. Looking at the current state of the game: Desync is still a major issue that completely breaks the experience. Example, you're holed up inside a house with a shotgun having been chased by an unfriendly player with a rifle. You can hear him searching nearby houses. The footsteps get closer and closer. You hear the downstairs door creak open. You ready your shotgun. Suddenly... he lags into the room, you both empty three magazines and after a 10 second delay one or both of you falls over dead. I think we can all relate to this situation. "End-game" is really, truly boring in comparison to the mod. In Dayz Mod, once you had a functional kit and a weapon you had some serious choices regarding what you wanted to do. You could try to find and repair a car. You could hunt for wilderness camps to steal someone elses car. You could set up a tent and fill it with guns. You could set up a tent and fill it with fried chicken. You could do what I did, fix a helicopter, fill THAT with friend chicken, land safely in Cherno, and shoot out the rotor. At one point, myself and some friends had hoarded over forty vehicles and three helicopters on a private hive, prompting hilarious posts on the hive's forums. Point being, there was always something to do where you felt like you were accomplishing something or could hoard things for future survival. Dayz SA lacks any meaningful things to do, in that you can find a gun within 10 minutes of spawning and outside of perfecting every aspect of your kit and trolling kids on the shore there is nothing fun to do. Everything is broken in it's own little way. Mod had it's quirks (ATV physics, I'm looking at you!), but they were far enough between that it didn't break the immersion until you had sunk 500 hours into the game and knew how to read every little detail. In SA, I feel like EVERYTHING I do is broken in some way. Hundreds of little bugs, like the phantom reloading/soda noise or the fact that noises in general are out of proportion and come from incorrect directions constantly. Despite every patch having notes about animation fixes, a shitload of animations are still broken. Weapons in general have hilarious spreads, like the M4 that occasionally shoots bullets at a 90 degree angle. All of this serves to break the intense immersion that the mod had perfected. Ultimately, that is likely the only reason the mod even succeeded in the first place and it's still the biggest thing missing from SA. There's also the fact that the game is one of the most poorly optimized titles on PC. Ever. My FPS tanks whenever I enter a city, and even in the country it has the occasional dip. I'm running a 4770k @ 4.8GHZ, Asus Maximus Extreme 6 board, 16gb Corsair Vengeance @ 1866, 780ti Kingpin with a hearty overclock, Lepa 1600W PSU, and Dayz is loaded on a 1/4 full Samsung EVO SSD. And I get dips, massive tanks in city environments. This is regardless of any settings I adjust, because the game is fundamentally horribly optimized. This begs the question; How in the god damn fuck is this going to run on a console? If Bohemia can't optimize their game for PC, where the engine has resided since the first Arma game, how can we expect them to suddenly make it playable on a console that has worse specs than even a low-mid range PC? This isn't a rant that the game isn't finished. I get that, it's alpha and I expect issues. I'm very excited for persistent storage and eventually vehicles, because those two things combined will add back a lot of what SA is missing over the mod. But here's the tl;dr... Why are you taking a game that is still fundamentally less than half complete and wasting time and resources porting it to consoles?
  17. I am unable to see spawn vehicles or hive as normal admin on the latest version of infistar. Super admin works fine but sometimes takes a long time to parse the database Any help would be amazing... Been trouble shooting for days now.
  18. Change Log 8-12-14 Group system Working Vehicles added to traders Gems added to currencies Skalisky Island improved in difficulty Mining Added Upcoming Hemp fields Select Spawn Random Class Selection based on humanity
  19. Smoking Ash OVERPOCH Chernarus - 162.248.89.229:2302 Bloodbag, Auto Refuel, Make Furniture, Tame Dog, Tow, Lift, Halo, Ai Missions, Roaming Ai, Russian Drones, Trade From Vehicle, Salvage, Trader Safe Zones, Capital Lennon, Skullisty Island, Mining/Gems, Indestructable Bases/Locked Vehicles, No Plot Pole or Maintenance, Lots of Skins, Increased Loot Tables. AS50 & M107s. and many more working scripts! We have an amazing On Duty script monkey and we work almost daily making the server even more of an enjoyable playing experience for you. Admins are really on duty and are courteous, friendly and willing to help with any issues you might have. You are a guest, act like it. Server is owned by: [email protected] Former United States Marine, Recon 6 years.
  20. Best Server ever, Never had a server like this with so many new vehicles and guns, TWS and rocklets
  21. mikeeagle23

    Status Report: Week of 04 August 14

    Not sure how exactly it is planned, but tbh, I don't like the idea of having more and more ways to survive in the wilderness (Hunting, fishing, "horticulture" etc.) on the one hand, but having villages placed here and yet another big town there, adding more loot options everywhere. When you can reach a big town within a few minutes, and even the smaller villages have various loot, there is no need to do all those things in the woods, and even vehicles become pointless somehow... Why would I spend hours to get a vehicle running when there is no need to travel around because the next big town is just a few hundred meters away? I'd like to see a Bigger cities should be few, but offer a lot of -how to say- "luxury"loot like canned food and bottled water, while the smaller villages should have kind of "raw materials" like crop, fruits and tools, forcing players to visit different places. Save the forests! :lol:
  22. igor-vk

    future update ideas?

    All weapons and vehicles from dayz mod
  23. Okay this is a 3 part question so bare with me, here goes: 1) I have been using the arma 2 Steam version back when dayz only had less than 1000 players, after a while I decided to get the retail version, so what I did was I exported the registry entry of BI, deleted everything including the registry entry and installed my retail version. Then I exported the new BI registry entry and I was able to switch between my two keys or two identities ever since by a simple mouseclick. I found this to be very comfortable as I could have one character fully geared and in a certain location if I were to play with my friends and use my second key to do whatever random stuff I felt like doing. Now that Gamespy shut down I have to use my steam version again, but as you might have guessed already from what I said so far, within this lies the problem. When I switch keys now, it simply always starts with my steam key, even though I added the deny option for set value on the arma 2 OA folder in the registry, it still boots up with the steam key, yet it doesn't change it in the registry, it simply loads the same character all the time (I'm not talking about profile, I really do mean chracter as in I have the same gear and am in the same spot etc). Is the Key for arma 2 OA in steam saved somewhere else besides in the hkey_localmachine...Wownode...BIS directory? 2) This is a question specificly about OVERPOCH. I have encountered too many armored vehicles to count and I have been getting annoyed by it for a simply reason but let me explain by an example. Yesterday I blasted 2 DMR mags of my AG3K into the back window of an armored SUV (Which is the weakest armored vehicle atleast thats how it was in wasteland) and neither the window took a crack nor the drivers head which I was aiming at, so heres my question, can armored vehicles in Overpoch seriously not be damaged by any calibre below .300? But thats not it, today I came by an abandoned Vodnik so I decided to give it 3 shots of my MSR right into the engine in the front, after that I tried to see the engine status but it didn't show up which means the engine was still at 100 percent. Thats .338 Lapua and therefor the second biggest calibre in the game, if that can't destroy those vehicles, what can? 3) This is not entirely about overpoch as I have also seen this on the DE1000 servers which are regular DAYZ private hive servers. Some weapons - on DE1000 the as50, on Overpoch most LMG's and the cheytac - remove your backpack when you pick them up, yet I have seen some people running around with AS50's and backpacks, after asking the only answer was that there is a trick to carry both, does anyone know how this works? Also a little side question here, I have seen people on DE1000 with 2 primary weapons even though you can only carry 1 (keep in mind that this is regular dayz not origins), how does that work? I would appreciate any answers. Regards StanYz
  24. Server Update 12-08-14 additions: Single currency system Gold Coins Currency Exchange Added to majority of traders - also includes Gems. Still a use for the old currency at the buildings supply trader - can buy bulk building supply's with the old gold briefs Etc. Missions spawning with Overwatch vehicles Missions still spawning briefcases - Bunny Ranch mission (rare mission) but spawns a few gems and 4 briefs that can be converted into the new currency Trader Revamp - new guns added All traders are now safezone'd - YES ALL!! Heli Refuel Stations on the airstrips and one safezone'd refuel station in altar - All marked on the map. 1 Full Briefcase is worth 100.000 How to join the server update First of all this server REQUIRES you to have 2 mods enabled @dayzoverwatch and @dayzepoch1051 make sure these are in your launch parameters when trying to join. The launch parameters are -mod=@DayzOverwatch;@DayZ_Epoch; If you are using Dayz Launcher. http://www.dayzlauncher.com/ You will find them in the mods tab, make sure you have these downloaded and enabled in the launch tab/advanced under the mods section this basically replaces the need to add the launch parameters. If you are using Dayz Commander http://www.dayzcommander.com/ You will find the mods in the install/update tab, make sure they are installed and your launch parameters are in the settings tab. -mod=@DayzOverwatch;@DayZ_Epoch; If you are using play with six http://www.play.withsix.com/ You will find the mods in the mods section and you can filter out and search for the mods overwatch and epoch to install. Your launch parameters are in the options tab / settings / game settings / then towards the bottom is Startup Parameters add -mod=@DayzOverwatch;@DayZ_Epoch; If you are using the Arma 2 oa ingame server browser you must make sure that you have your launch parameters set in your steam options. Go to your steam game library right click on arma 2 oa and select properties, in the general tab you will find set launch options... in here put -mod=@DayzOverwatch;@DayZ_Epoch; Once all mods and launch parameters are set you can join the server by 2 ways you can filter the search (in any of the above game launchers of your choice) for dayzheros or join using the Server IP - 81.19.211.120:19102 If by any chance you get any errors when trying to join and verifying your game cache doesnt fix your issue you can join the teamspeak server and ask for a admin to help you join. Teamspeak 3 - 74.91.123.176:1013
  25. hombrecz

    Lost my rifle TWICE now

    Wait what? You would really play Arma games on gamepad? I mean the infantry part, not vehicles ofc. If so then you never cease to amaze me Katana67.
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