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Found 43147 results

  1. Forgotten Wilderness a new dedicated pve server with friendly active admins. We have something for everyone, whether you are a casual or hardcore player. Good range of weapons, loot, fully working vehicles just to name a few. Discord: https://www.discord.gg/bjqqj7dpbY Server Information: 🌍 Server Region - EU. Everyone Welcome! 🎮 Platform - Playstation. 🖥️ Server - Fresh server. 👨‍ Player - 1PP/3PP 🏃 Unlimited stamina ▶️ 32 player slot count 👋 Active friendly admins ⛏️ Base damage - off 🥩 Food decay - off 🏠 Base - No Base raiding 🖱️ Keyboard/mouse - enabled 📰 Useful feeds on our discord 🎁 All loot will spawn in pristine 🚧 Contaminated zones - all our contaminated zones are game default for now, we have special loot in our permanent contaminated zones 🐻 Animals - animals are default and at default spawn locations 📆 Events - we will have special events for our members 🗳️ Voting system - we like to get our members to have their opinion on changes we make 🛍️ Discord with ingame currency and full economy/shop 💰 Discord members will automatically receive $250 to use in the shop channel 💎 Loot++ - our loot has been increased and with higher chance ratios ⛔ Auto ban bot for anyone who kills. We do have an appeal process if genuine mistake 🗺️ Spawn points - 4 custom spawn points near Kamyshovo, Krutoy cap, Solnichniy, Nizhneye 🔦 Spawn points have headtorches, batteries and bandages to help you on your journey 📜 Logging - We have logging enabled as this is a PVE server 🚗 Vehicles - All our vehicles will come fully working with a gasoline canister 🌦️ Weather - Our weather is sun, fog,,overcast, wind, rain, storms. Not to much rain though 🌖 Day/Night - 1 full in game day is 3 hours realtime with 30 minute nights 🗺️ Ingame map - We have an ingame map, to use you must first find a tourist map, for player location. You will also need a GPS receiver.
  2. IP: server.dayzeuropa.com Website: www.dayzeuropa.com Discord Community: www.discord.me/dayzeuropa Established in March 2014, DayZ Europa is one of the longest running Arma 2 servers still active. Not only has DayZ Europa become a landmark but also a reference server in the DayZ Mod / Arma 2 community. As we work close to the developers of DayZ Mod the server is always running the latest patches and fixes. We provide a 100% real vanilla DayZ Mod experience. The server runs on great hardware, has great fps and state of the art anti-DDoS protection with no down time as a result. Vehicles are set to 80 (default) and respawn automatically within a couple of restarts, true vanilla style. Check out the comments below to see what other players think of the server! TLDR; 100% Vanilla DayZ Mod Full 24-hour Cycle Default Vehicle Spawns Active Admins How to join: 1. Make sure you have Arma 2 and Arma2 OA installed. 2. Download DayZ Mod from Steam. 3. Launch DayZ Mod from your Steam Library and find DayZ Europa in the Arma server browser. Welcome! // Vinyl Junkie - founder and admin of DayZ Europa
  3. We have a map with paved roads on hills, but the vehicles haven’t the power to navigate them. Every vehicle should be able to make it up paved roads on an incline, in first gear. I propose, vehicles could build up torque while the acceleration is active. This would allow them to make it up the roads on hills. It would even allow for spinning the tires (burnouts), which most audiences want more on vehicles when exiting a vehicle in 3rd person, the camera dips into the car. On certain terrain, this causes the character to fall thru the map. Consider remove forward aft camera bobbing when driving vehicles in first person. vehicles are far to fragile, consider the performance lag, the console cannot run DayZ smoothly. Driving is far to problematic with these fragile vehicles headlights project no peripheral illumination . vehicle engine noise, as heard by the player is a little too loud in 3rd person. Dropped by perhaps 25% or more, the sound may feel more realistic. It’s easily understood that infected hear vehicles, without them sounding so loud to the player. Frankly, aren’t they a big enough target already? consider placing a thin white damage bar under the existing vehicle hud display, which decays to depict body damage. Currently players write in communities with confusion, as to why a vehicle just started smoking while having serviceable components. The current system miss-uses a check engine light for this. vehicle check engine lights should be exclusive to changeable components concerning new players especially - why not let a % of vehicles spawn ready to drive? The ADA isn’t really a 4x4. I feel like that statement alone, delivers disappointment. Dropping a weapon while getting in a vehicle is silly. If you can sprint with it in your hands, you should be able to enter a vehicle with it in your hands. Vehicles may flip and tumble while driving at low speeds over railroad crossings, certain spots on roads at intersections, And roadside curbs. olgas have a chance to despawn at server reset when parked on uneven terrain (including two track roads) or near various vehicle spawn points. all vehicles may get destroyed or despawn at server reset, when parked on slightly uneven terrain. a damaged vehicle intermittently makes crashing and/or glass breaking sounds upon entering or loading in nearby. No horn, why no horn all tire tread markings are identical vehicle inputs: acceleration, breaking, and steering; need trigger/pressure sensitivity. This is a big one. Sarka instrument panel image file is spread across the dashboard and steering wheel. Olga spare tire cannot be installed Players other than driver often hear scraping wheels, even with no vehicle damage Thank you for your time and considerations,
  4. Join our Discord! https://discord.gg/GroundZero We are also looking for active staff members, to join our team https://forms.gle/gTmG34hwukMs2h4L9 GROUND ZERO - US Main | 1PP | BBP | Airdrops | Keycards | Drugs GROUND ZERO - US2 | 1PP | BBP | Airdrops | Keycards | Drugs IP Addresses Main: 172.111.51.25:2302 (10 Group Limit) US2: 172.111.51.25:2402 (5 Group Limit) About Ground Zero is a DayZ Community that focuses on PVP and Raid Weekends. You can choose to play alone, but you are safer in a group. Our server offers a great experience to those who enjoy pvp, and a friendly community. Our active staff team is constantly watching for cheaters, rule-breakers, and general toxicity that we do not allow on our server. Features Base Building Plus Airdrops/KOTH/Keycards/Drugs Sleeping Bag Spawns Traders ATM's Custom Military Bases Helicopters Armored Vehicles Weekend Raiding Custom Gear Active and Friendly Staff
  5. TastyHamSandwich-b8ddb465c3081fd3

    Fyrex Gaming Main | New Jungle Map Lux!!

    🌴🔫 Join the Adventure on Fyrex Gaming: Lux Jungle Edition! 🌴🔫 Are you ready to experience the ultimate survival challenge in a lush and untamed jungle environment? Welcome to our DayZ server - Lux Jungle Edition! Immerse yourself in a thrilling adventure where danger lurks around every corner, and survival is the name of the game. 🌿 Explore Lux Jungle: Step into the dense foliage of Lux, a stunning jungle map that will push your survival skills to the limit. With dense vegetation, treacherous terrains, and mysterious ruins, this map promises an exciting and immersive gameplay experience. 🛠️ Feature-Packed DayZ Expansion Mod: We've integrated the DayZ Expansion mod to elevate your gaming experience. This comprehensive mod adds a plethora of new content, including base building, vehicles, and advanced survival mechanics. Prepare to build and fortify your own shelter, scavenge for resources, and thrive in this hostile world. 💥 Airdrops for Added Intensity: Seeking valuable supplies and rare gear? Keep an eye on the skies, as airdrops packed with essential loot will descend from above. Be quick and strategic in claiming these valuable crates before other survivors do! 🎖️ Face AI Soldiers: Test your combat prowess against formidable AI soldiers who have taken hold of Lux Jungle. Engage in thrilling firefights and intense tactical encounters, but beware - they won't go down without a fight! 🔑 Unlock the Mysteries with Keycards: Explore hidden secrets scattered across Lux Jungle, awaiting brave adventurers to unlock their mysteries. Utilize keycards to access secure areas and discover valuable treasures that will aid your survival journey. 🚀 A Few More Mods for Enhanced Gameplay: To keep things exciting, we've incorporated a selection of additional mods that add diverse elements to the game. From enhanced weapons and gear to unique encounters, you'll find surprises at every turn. 🤝 Join our Thriving Community: Our server boasts a friendly and active community of survivors. Team up with like-minded players, form alliances, or engage in thrilling player vs. player battles. The choice is yours, but remember, strength lies in numbers. 🔥 Get Started: Ready to face the wild and unpredictable world of Lux Jungle? Join our DayZ: Lux Jungle Edition server today and embark on an unforgettable adventure filled with danger, mystery, and camaraderie! 🌐 Server IP: 51.161.212.197:2302 📢 Discord: discord.me/fyrex 🌐 Website: https://fyrexgaming.com/
  6. In 'known issues' you post "- Vehicles will keep driving after the driver is killed"... Well, irl if someone is killed while driving, of course the vehicle will continue to travel until it hits something to stop it (unless the driver had stopped the vehicle first and kept their foot on the brake when killed)... If this game is supposed to mimic reality, why do you keep coming up with hair-brained changes that defy that? Seems as though this isn't an issue and should be left as is... Exception would be server restarts, the vehicle should stop at its last logged location upon a server restart - THAT is fair... If some players are crying that vehicles continue driving when they get killed (if said vehicle was in motion at the time the player was killed) they need to grow up do a little thinking on reality and physics - a car moving when a driver passes out or gets killed in real life will absolutely keep moving (driving) until something/someone stops it... Just seems like you guys are trying to break more things by trying to fix something that isn't broken... As the saying goes, "if it ain't broke, don't fix it"...
  7. Hello everyone, I'm part of a server called hellzhorde. This server is loaded with zombies after a week of being on server they have free custom bases you can get with build shed, trader, vehicles loaded ready to go, very friendly admins with quick response times. Server at times run medium pop we are trying to get players back in as a very toxic player ran qlot of off other players. Bring your buddies along for the horde of s I don't forget to bring your buddies with you will want them to experience this also Discord gg.hellzhordd
  8. Gobbokirk

    Experimental Update 1.22 (Change Log)

    "Vehicles will keep driving after the driver is killed" Scariest patch note ever? 😄
  9. Looking for a thrilling DayZ server? FallenDayZ is for you! Experience the thrill of player verse player combat and survival. Come join us and take on the challenge of surviving in a world full of dangers and come out on top! Join us today and begin your journey. AU/NZ FallenDayZ Chiemsee Vanilla 51.161.199.4:2702 AU/NZ FallenDayZ TakistanPlus Vanilla 51.161.199.4:2802 The 2 servers listed above are vanilla gameplay styled, only mods are global/proximity chat, and a party system, that's all! PC Server - Pripyat - AUSTRALIAN - PVP FallenDayZ Pripyat PVP 51.161.199.4:2602 Party System Safezone Spawns King of The Hill Refer-a-Friend reward system! Giveaways in discord! Custom Armours Pristine Loot spawns Base Building Plus & Raiding In game & Discord Kill feed Boosted Loot Spawns NPC Traders Vehicles (Helis, Cars + more) Airdrops PC Server - Namalsk - AUSTRALIAN - PVP FallenDayZ Namalsk PVP 51.161.199.4:2302 Bounties both place-able and randomly chosen Keycards Refer-a-Friend reward system! Giveaways in discord! Custom Armours Pristine Loot spawns Garage System for Vehicles Base Building Plus & Raiding In game & Discord Kill feed Headshot sounds NPC Traders Vehicles (Helis, Cars + more) Drug growing/selling AI that roam the map Airdrops Custom Locations across the map Plus much, much more! https://discord.gg/UbH766ePyf
  10. Marvel_Ham

    Parking Vehicles Inside of Buildings

    I am not able to park my car in a building without trouble. The trouble comes from when the server restarts/resets/crashes. The car will shift inside the building, even end up ruined against a wall. I've seen cars flip or end up on the ceiling this way as well. I've tried with tires on and with them removed, no difference. From what I understand now, the cars are being placed from above and drop on the ground when the server starts. Has anyone else tried or seen otherwise? Any success? Tips? I'd like to see this added to the list of fixes. @ImpulZ
  11. Is it just me, or are vehicles terrible, again? Of course most vehicle problems are server and ping related. It’s no coincidence that 1.05 server performance has also been pretty bad, for me. Anyone else having issues? 2 days in a row, I’ve had 3 second freezes, whilst driving, which has caused me to crash. Once it made the car fly, and killed me. Second time, it flipped the car. Vehicles were running great in 1.04... What happened?
  12. Welcome to Nexus Hello all we like to welcome you to our deerisle organic RP/PvP community. We are a relatively new server but are picking up at a steady pace. There are endless amounts of fun to be had on the server from mining bitcoin to growing weed and lots more. We host regular PvP events for players to get that PvP fix we all love. Here at Nexus we focus and thrive on teamwork and communication in order to survive this tough wasteland. Players may find themselves supporting in PVP or base building the list goes on! We’re growing every day and would love to see new faces. Come join our discord you can find it in-game using the Map! or hit the link above ❤️ Unique Features -Full Exlusive Bitcoin mining rigs with high poly Graphics cards -Revive Your buddy's with a working defib -Virtual Garage -Re-skin System -Drones -Clean Advanced group system -Sleeping bags to spawn at base -Care packages -Custom Blackmarket -Grow and sell cannabis/coca -Collect and sell gold -Keycards/Rob atms -Hunting/Hunting Trader -Collectable items(SSD/POKEMON CARDS) -Custom vehicles/boats/helis -King of the hill &Many more. You can find us on DZSA Launcher by simply searching Nexus or feel free to join our discord :). https://discord.gg/j3UdCTjCGD We have a new refer a friend system simply invite you friend both play for a hour and recieve your reward GET PAID TO PLAY. Come Join the Nexus Family If you want a fresh unique experience, join the fun!
  13. Vehicles should recharge their battery when the engine is turned on and running. That's all.
  14. LJA15

    Few Suggestions

    Hi, The game is already so amazing and so addictive to both watch and play. I just can't help myself from often getting these cool ideas for in-game that would make really great additions to an already incredible DayZ gaming experience. *) Artillery strikes on central areas of cities: these could be activated from abandoned missile launcher installations located on the perimeter of said city and may require some sort of activation mechanism like a necessary fuse to be found and incorporate frst. Once activated, there are ominous sirens that go off inside the city, allowing those pesky campers just about fifteen seconds to get the hell out of there before the missiles drop and cause absolute carnage. The infected will also go beserk to the sirens and attack any player nearby. *) Better infected behaviour: I feel it would be more immersive if the infected rather focused its hostility on whomever is closer to it, rather than comically chase down its initial target right past numerous other players. This would encourage more of a realistic race for survival type of dynamic between multiple players within the radius of triggered infected. (You don't have to outrun the infected, just the other players). *) TNT: dynamite sticks could be cool to find as loot, bundle up together in craft mechanic, as well as connecting them to a fuse line for safe distance detonation (either on slow timer discharge or immediate with an equipted detonator). *) More explosions: those outdoor large white gas-tanks with the small red flameable warning sticker on it's side, how are these not explosive when shot at, either accidental or intentional? It would make for some cool collateral destruction. Maybe even incorporate some level of shockwave from explosions in general that might even be strong enough to blast the windows from close enough buildings or vehicles. *) Throwing weapons: hear me out. Knives or even just rocks from building debris, they should be realistic weapons to throw at each other. What about crafted spears that you can actually throw in emergency situations. Or even the axe, with a chance that it's only the handle that hits so the damage is much lower. What about the option to craft a Molotov cocktail out of a bottle, rag and some gasoline? *) Wild fire: as a weapon, fire hasn't been explored much. Imagine catching fire as a player and having to first 'stop, drop and roll' as a survival technique to kill the fire burning your health away before another player just shows up and kills you off anyway. *) Body dragging: I've already seen this suggestion many times before. The ability to drag a dead body so that you could loot it somewhere else close by that is much more safe. *) Foraging: again with the emergency situations, this is after all a survival game, but hear me out. You can't find food anywhere, or anyone to ask for help, and you're just about to die of starvation. What do you do? Kill yourself? No, just run into the forest and find either some berry shrubs or some beehives hanging from a tree - sure the bees sting you a bit causing low damage because you didn't first smoke them out with a burning rag, but hey, you're no longer dying of starvation. And what's more; some additional foraging enables you to find some herbs you can use to craft a remedy paste for treating wounds. Or just heat up the honey to use with the rag as a more effective wound treatment (heals 2 cuts at a time). 'Freshies' will have a better time getting on their feet with little things like this. *) More food: I feel like DayZ takes place in a country that has potatoes as a staple, where are the potato gardens of rural homes? Cook potatoes in a pot or on fire for maximum starch. What about hares and jackrabbits, squirrels and foxes in the wild to be hunted for meat, bones and pelts? Perhaps some bird nests providing eggs to be eated raw or fried in the pan. Why not have some homes with chicken coops to farm their eggs since there are already chickens in the game. Livestock pens with some animals left abandoned like pigs, goats and geese? Too easy of a food source? Leave a guard dog or two then. Can't just shoot the dogs or infected will be alerted - what's more, you kill the guard dogs and the nearby wolves suddenly have nothing keeping them away anymore. *) Looting: interactive cabinets, drawers and closets inside of buildings for more immersive looting and storage thereof. Just like you allow players to open the doors and trunks of inoperable vehicles for looting. *) If the DayZ lore supports the possibility that some residents were given enough time to prepare for a possible zombie apocalypse, could it be possible that some of the more remote houses had small personal survival bunkers that may or may not have been stocked to some extent with food, water and some basic weapons before the national disaster ensued. These small private bunkers could be well hidden and may require the use of a key or just explosives to enter. To prevent being taken out by campers, it would be wise to have a buddy or two staked outside as scouts until you're done looting. If personal bunkers are too extravagant, maybe just some generous stashes buried in the backyard of certain homes then - a nearby shovel could be a hint to a possible burried stash nearby. I will continue enjoying DayZ while generating more cool ideas for the game. DayZ is King 👑
  15. Here at Fractured we aim to create a dynamic and ever changing environment. Whether you’re a coast dweller or a Tisy camper we have a spot here for you, come help us pave the way to an enjoyable RP experience here in this forsaken land of Chernarus! - Role-play Server with no KOS outside of the designated zones - Custom Trader zones in select locations (Northwest Airfield, Pulkovo and Novy Junk Yard) - Custom Prison Island - Active Discord - Active friendly admins - 4 hour restarts with 3x increased time acceleration - Community driven Mods https://steamcommunity.com/sharedfiles/filedetails/?id=1881731189 CF Base Furniture Mods 20 Banking BetterSuppressors BuildAnywhere BuilderItems CJ187-Cars CloseOpenAnywhere CodeLock Code Lock DisableBaseDestruction Gerphelius Zil-130 MunghardsItempack OP_BaseItems SQUAD MSF-C VanillaPlusPlusMap WindstridesClothingPack TEPBillboardSigns FracturedRPMod FracturedRPVehicles dbo_surfaces dmns_humvee Fixed GoreZ Ear-Plugs SkinInfected VPPNotifications VPPAdminTools AmmunitionExpansion WeaponExpansion Docs Weapon Pack Standalone dbo_mustangs MasssManyItemOverhaul Trader
  16. XBOX International !BUTWATER's HIGHLOOT PVE, CARS & TRUCKS, DISCORD & KILLFEED & AUTOMATIC TRADER 🔫 Join the Ultimate DayZ Experience! Xbox/US/Los Angeles 🔫 Platform: Xbox / US / Los Angeles (Everyone Welcome) Server Type: PVP/PVE | Active Admins | Discord + Kill Feed Max Players: 20 💥 Now with Online Trader! 💥 ⚒ Weekend Raiding Only 🤝 Build Anywhere 🏦 Automatic Earning + Banking Economy 💸 Starting Money for Your Adventure 🎯 Full Kill Feed for Epic Moments ✈️ Exciting Air Drops ⚔️ Engaging PvP Events 🏟️ Thrilling Server Events 🌌 Short Nights 🏃‍♀️ Unlimited Stamina for Endless Exploration 🛡️ Join Factions for Epic Battles 💬 Experience a Friendly Community 🏢 Willing to Help Base Builders 🚗 All Vehicles Accessible 🌐 Join our Discord for more details and updates: 🔗 Discord: https://discord.gg/PUUhBaHpFh Embark on a thrilling DayZ adventure like never before! Our server offers the perfect balance of PVP and PVE gameplay, with active admins to ensure a smooth experience. Enjoy the added excitement of a kill feed, engaging events, and the freedom to build anywhere. Explore our banking economy and start with a handy sum of money. We welcome everyone to join our friendly community, whether you're a skilled survivor or just starting your journey. Join now and experience the best of DayZ!
  17. UltimateSurvivor LootPVPCars

    HEY GUYS -- IT TAKES PEOPLE TO MAKE A COMMUNITY

    What’s happening my bro's! Show some love & join our PSN DayZ server! 50 slots , modded locations + bridges to islands , active game + discord! - 24hr shop - Insta translate in chat! International admins - English / Spanish / Dutch / American https://discord.gg/JFMY7K2m NPCS // CUSTOM BASES // LOCATION SERVICES // PERSONAL VEHICLES - ALL AVAILABLE IN OUR DISCORD SHOP We'd appreciate your support! ACTIVE MODDED LOCATIONS ----- KAMBIWOBO APARTMENTS // SKALISTY BRIDGE // PRISON BRIDGE // SKALISTY CASTLE // TISY WATERFORT // NE AF MILITARY ACADEMY // ACTIVE CUSTOM BASES IN MAP!! TO FIND OUR DAYZ PSN SERVER --- TYPE THE WORD ---- ULTIMATE ---- INTO PSN DAYZ COMMUNITY SERVER --- WE WILL BE THE FIRST LISTING: !UltimateSurvivor Loot/PvP/Cars You guys are awesome my dudes!
  18. **FRESHLY WIPED** ForsakenLandsUK #1 |Deerisle|PvE|PvP-Zones |Helis|ModdedCars|Drugs|Boats|MiningCrypto|Koth|Fishing|Hunting|Farming WEEKEND RAIDING ONLY IP: 87.102.0.69:2302 Map: DeerIsle Max players: 60 Location: UK Platform: PC Growing Active, Friendly Community - Active Team for support! We welcome players of all levels. If you're looking for a server Look no further, We Offer FULL PvE with PvP Zones - Toxic zones - Oil Rigs PvEzHORDE and much more to Explore!!! We off Hunting of Rare Animals, Modded fishing, Collectable Items, Drugs Empires, Unique modded Vehicles along with Helicopters, & BaseBuildingPlus - We also host Regular server Events! We pride ourselves in having a great supportive and growing community! Come join us for one of the #1 Dayz Experiences Player feedback & suggestions valued. All levels Welcome. Check out our discord. I look forward to meeting you!! Peace GaryG (aka Smoggy)#8899 - Server owner. https://discord.gg/forsakenlands
  19. UltimateSurvivor LootPVPCars

    !UltimateSurvivor Loot/PvP/Cars

    Join us today! Discord: https://discord.gg/JFMY7K2m DayZ community server - Type “Ultimate” into the community search bar - we will be the first result — !UltimateSurvivor Loot/PvP/Cars 50 slots // ACTIVE GAME + DISCORD COMMUNITY// ENGLISH SPANISH DUTCH ADMINS // International community // SFW // INSTA TRANSLATE IN MAIN CHAT WEEKEND RAID // BASES // MODDED LOCATIONS // CHERNARUS // PVP //PVE (safe circles if requested) ACTIVE EVENTS // FULL VEHICLES + SPARES & SURVIVAL GEAR IN TRUNKS WEEKLY NPC + PVP events 24hr Discord shop // NPCs // Custom bases // services ALL ZOMBIES SPAWN WITH FOOD + DRINKS Join now! Invite your friends and receive a 2k incentive bonus in the shops! (2k is paid for each new member who joins through you).
  20. LennyS-cbe65eb8a29b70ab

    What would make a Dayz perfect game?

    The last post in this Thread is over 2 years old xD Serverperformance and most notably vehicles work ALOT better since the last update. When you having car desynch for example, its related to a bad serverhost. I play on a EU server that has between 80-100 players during the time where i play. I play 2-4hours a day average and the server has alot of cars ready to drive and they despawn after 4 hours of not being used. This way you have a car almost every day. And since 1.21 launched i just had a single "rubberband" accident with the car, where i teleported into a tree. The vehicle performance is ALOT better now. They are actually useable. The problem begins when you have modded cars that go over 120km/h. THEY DESYNCH. Vanilla cars are not meant to go that fast. If you however dont have modded cars and drive around in a m3s or a gunther, you wont have any desynch at all, aslong as the serverhost pays for a proper server.
  21. PARA-UK|Traders|Map|Vehicles|ToxicZone|PVP|++Loot|NoStam|CodeLock Welcome to PARA-UK We are a bunch of player who like to Build bases, explore and fight if we have to! If you are a player like this and want to come join our community then please feel free to come join us. Find us on the DZSAlauncher or through the steam launcher. IP: 194.147.122.148:2328 Server features - Summer Chernarus - Advanced weaponry - Base furniture items - Better suppresses - Build anywhere - Bullet stack - Code lock - Side chat - Gore - Traders - Toxic zone And many more. The server also has a discord page that we can discuss about adding new mods and what we want from the server and the community in the future. Discord Channel https://discord.gg/xhZzRnu
  22. * Keycards * Refer-a-Friend reward system! * Giveaways in discord! * Custom Armours * Pristine Loot spawns * Garage System for Vehicles Discord Kill feed * Plus much, much more! https://discord.gg/UbH766ePyf
  23. Search for The Resistance in DZSA Launcher to download all of our mods to start your adventure! 163.172.16.243:7315 Discord: https://discord.gg/2WCXTan -=Welcome to 'The Resistance' DayZ Server!=- The Resistance is the ultimate modded first person DayZ server. Our mods combined make your DayZ adventure epic, with no day the exact same as the last. We've got safe zones with traders and high loot with over 100+custom weapons, items and vehicles to gear up your character with! In addition to this we have a variety of mods to improve your DayZ experiences, from NVG's to help you see at night to bzReload to help you reload on the run from the undead.. or worse. Our team? A bunch of complete strangers who met at Green Mountain and wanted to create the ultimate DayZ server. Made by players for players. Combined we have over 10,000 hours of DayZ game time on both standalone and mod. We are friendly and fair to all players, no matter where you are from, alone or in a group! The server is new and so we are looking for players to start their adventures on our brilliant server! You can join our discord for more information or to get involved with the community! -=Our Features and Mods=- - First person only - This creates a hardcore DayZ experience (No wall peaking) - Day/Night cycle - This adds to realism with a 1 hour night cycle. - Friendly & Active staff team - ready to help whenever you need it. - Custom NEAF - With spawns close it only made sense to make north east airfield worth looting just like arma 2! - Prison Island Bridge - We have a bridge to prison island, and its pretty cool! - Base Building Plus - This mod brings epoch base building to standalone! Completely changes base building experiences. - Humanity - Killing zombies and bandits gives you humanity, killing heros and bambis makes you a bandit! - FIDOv Weapon Pack - This mod adds over 100 custom weapons including the PKP and M82 Barrett along with a bunch of other cool weapons and items! - Airdrop mod - Spawns a random airdrop in the map every hour containing supplies or weapons. - DayZ Expansion Chat - This allows players to communicate in side or direct chat allowing players to broadcast messages for everyone to see. - Trader - we have two traders with safe zones. You can sell your loot and buy the gear you need. Prices are based on the item's usefulness. - [MOV] Unlimited Stamina - It's needed... no more walking! - Vanilla Plus Plus Map - Set markers and navigate Chernarus! You can also toggle 3D markers to enhance your experience! - VPPSpawnSelection - This allows you to choose your spawn location as well as design your character and loadout! - Mass'sManyItemOverhaul - This mod adds custom weapons and items into the game including a suppressed M110 sniper along with custom clothing! - CPBWeapons - This mods adds custom weapons including the M200 Cheytac sniper and Barret 50cal! - GoreZ - This mod add blood splats and bleed trails making the game even more realistic and bloody. - Weapon Redux Pack - This mod re-enables all the old DayZ weapons before the 1.0 release. - BuildAnywhere - Pretty much explains itself, enchances base building. - NewNVG_Borland - This mod adds NVG's making it a lot easier to explore at night, find them around the map or at the trader. - Uaz Hunter - This adds a custom Uaz Hunter, grab it from the car trader. Warning goes 0-60 in first... - MoreGuns - Adds more custom weapons making your DayZ experience even better! - Sneaky Stashes and Stuff - This mod adds custom base building items and containers making your base building experience a whole lot better. - Better Suppressors - This mods adds suppressors that last a lot longer than the standard DayZ ones having a huge impact on stealth game play. - KillFeed - Player deaths are broadcast across the server. - Code Lock - This mod adds a code lock to base building and lets you enter a pin rather than enter a combination lock. - bzReload - Use 'R' to reload compared to combining your mag with your gun. More mods being added every week! Post suggestions on discord! Screenshots
  24. Kyiara

    Stable Update 1.21

    PC Stable 1.21 Update 1 - Version 1.21.156201 (Release on 23.05.2023) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Crossbow and color variants Bolts and Improvised Bolt variants Sword Mace Chainmail Chainmail Leggings Chainmail Coif Norse Helm Chestplate Medieval Boots Wool Gloves with fingerless and color variants Feathers Game hints in the loading screen Added new game hints Thrown items and moving vehicles now move smoother on high refresh rate devices Status icon for mild leg injuries UI brightness can be adjusted in the settings The character now spawns with items pre-assigned to their quickbar Sound indicator when dying of thirst FIXED Fixed further exploits to look through walls (https://feedback.bistudio.com/T170298 - private) Fixed an exploit to glitch through walls It was possible to execute a stealth kill even if there was an obstacle between the player and the target Several explosions were missing their tail sounds The camera would move sharply when a vehicle turns opposite to the mouse/joystick movement The camera would glitch when swimming with a broken leg (https://feedback.bistudio.com/T170499) The action to refill a partially filled gasoline container would appear at water sources The Scout rifle reload sounds would echo (https://feedback.bistudio.com/T169535) Items ruined while in a container carried in hands would float in the air Fixed issues with several structures (https://feedback.bistudio.com/T160592, https://feedback.bistudio.com/T168942, https://feedback.bistudio.com/T169537 - private) It was very difficult to reach the "Open trunk" action for the Olga 02 wreck Ruining handcuffs would not free the cuffed player (https://feedback.bistudio.com/T169831) Arming/disarming damaged Remote Detonation Units would reset the health of the explosive and detonator (https://feedback.bistudio.com/T169981) Links between remote detonators and explosives were not persistent The character could collide with items dropped from a thrown fireplace Interrupting of building by another player could result in desync On lowest FOV settings, the camera would zoom out instead of in when focusing the view Items inside the vehicle cargo were not drying or changing their temperature (https://feedback.bistudio.com/T163152, https://feedback.bistudio.com/T170216) Exhaling sound was missing when exiting ADS while holding breath (https://feedback.bistudio.com/T169869) The player could fall to their death when reconnecting while high on a ladder (https://feedback.bistudio.com/T156308) Infected could walk through specific base building objects Fire barrels did not have accessible cargo space when attached to a truck (https://feedback.bistudio.com/T170054) Aiming to attach wooden sticks to an improvised shelter could display non-functional selection arrows Weight of the heat pack was irrationally high It was not possible to purify water in a cauldron (https://feedback.bistudio.com/T170056) It was possible to purify an empty container Placing a tent inside a bigger tent could cause inventory management problems Thermometer was not displaying realistic temperatures in cases of sickness The character could get stuck when changing stances while dropping an item Player could desync and fall through the map by going prone or being attacked by infected (https://feedback.bistudio.com/T170823, https://feedback.bistudio.com/T170837, https://feedback.bistudio.com/T170747, https://feedback.bistudio.com/T170752, https://feedback.bistudio.com/T170854) Accessing ladders from crouch position could offset the character's collision PU scope reticle would glow slightly at night Heat comfort was not handled properly after reconnecting on elevated positions in buildings The tripwire could not be moved in the inventory in ruined state (https://feedback.bistudio.com/T170682) Advanced placement did not work as intended in the small factory building (https://feedback.bistudio.com/T170826) Some clothes, accessories, tools and car parts could not be shot through (https://www.youtube.com/watch?v=XVCXhVkur0M) A damaged Battery could lose quantity when being swapped A square shape was present when looking through the iron sights of the 4x ATOG optic (https://feedback.bistudio.com/T159711) UI tabs were resized when changing sliders in the settings (https://feedback.bistudio.com/T170570) The control when looking through binoculars and certain scopes in hands was very floaty (https://feedback.bistudio.com/T167629) Desync when reconnecting near a car or entering a running car's network bubble could result in the client showing a stalled state for the car Aiming while prone would not take the terrain surface into account normally The state of weapons would not be reflected properly when dropped to the ground The texture for bloody hands was darker on survivor model 11 The action to wash hands was even available when gloves are put over the bloody hands Infected could walk through rocks Infected could walk through piles of wooden planks The NVG headstrap could be dropped on the ground upon reconnect Vehicle startup sounds were not synchronized with the animation (https://feedback.bistudio.com/T169846) Freelook could only turn the camera by 90 degrees (https://feedback.bistudio.com/T160427) Bird and cricket ambient sounds would cut instantly when a player shoots within 500 meters Bird and cricket ambient sounds would not react to explosion sounds Soft braking a vehicle with CTRL+S was not working as intended The player could get stuck in the load-in queue at position 0 while being kicked off the server Fixed a bug that could transform vehicles into unusual shapes Fixed an issue where players with poor network connection could influence the connection of other players Fixed several cases of items falling through the map when being thrown Reigniting a fireplace would not increase its heat again (https://feedback.bistudio.com/T171086) It was possible to glitch through a wall of the airfield tower (https://feedback.bistudio.com/T171454 - private) Vehicles stuck outside of the map would not despawn (https://feedback.bistudio.com/T170836 - private) M1025 tires were not properly aligned on wrecks (https://feedback.bistudio.com/T171065) Interrupting the unpacking action by jumping would spawn unlimited amounts of paper Fixed an instance of the blow torch causing desynchronization (https://feedback.bistudio.com/T170681) Eye zoom reduction would trigger in not-intended situations (https://feedback.bistudio.com/T170939, https://feedback.bistudio.com/T171809) It was not possible to repair certain masks with a sewing kit (https://feedback.bistudio.com/T171736) Water from animal troughs was not contaminated with cholera It was possible to shave a character's face while it was covered with a mask RPM of cars could jump up while entering CHANGED Reworked falling damage impact depending on height Updated the falling animation for medium heights Removed the BattlEye license agreement prompt in-game (PC only - https://feedback.bistudio.com/T166065 - private) Tweaked sounds of doors with valve lock Changed the horn sound of the M3S truck Increased the audibility of explosions Allowed eye gear to spawn on infected (https://feedback.bistudio.com/T162844) Login timers are now also displaying in minutes and hours Zoom functionality is no longer reduced during fast movement in crouch or prone Applied minor visual tweaks to the Great Helm Reduced the weight of the plastic explosive by 60% (https://feedback.bistudio.com/T170175) Tweaked impact sounds for metallic objects depending on the targeted surface Ripened horticulture plants now stay for twice as long before they start to decay Increased the minimum amount of quick slots available to the player Reduced the amount of additional quick slots given by certain gear Interactions with a power generator now refresh the lifetime of it and all items connected to it (https://feedback.bistudio.com/T137688) Removed the "Loading..." text on the login timer Washing hands is now a continuous action Tweaked the width of all tire tracks Changed the animation for pill consumption Improved the visuals of the PSO-1, PSO-1-1 and P1-87-L Scopes Reduced the reflection on the glass of scopes Improvised fishing rod can now be dismantled Adjusted position/rotation of individual weapons when carried on the shoulder (https://feedback.bistudio.com/T165127) Distant lights are much dimmer Transition from close up light to distant is much smoother Slightly increased the damage the Sarka 120 takes from impacts The drying rate of items has been adjusted to correctly reflect item location and outside influences Increased the duration of the wringing action Adjusted inventory lighting to make the item previews more read-able (less over-exposed) and more in the style of UI (flatter lighting) Reduced the chances of pristine weapons getting jammed when chambering a bullet It was possible to see under the map while driving with vehicles in 3rd person Reduced the view obstruction of the great helm Adjusted the sizes of several dialogue boxes to better fit their texts Items will now be placed to the side of vehicles when dropped CENTRAL ECONOMY Fixed: Removed headtorches definitions from "cfgspawnabletypes.xml" and "cfgrandompresets.xml" Fixed: Humvee wheels were not marked as "vehicleparts" causing them to often spawn in sheds instead of on wrecks Fixed: Chickenfeather was missing from "types.xml" Tweaked: Adjusted spawning of gloves to accommodate for the new wool gloves Tweaked: Adjusted medieval loot spawns to accommodate new items Tweaked: Reduced amount of 7.62x54 mm and 9x39 mm ammunition spawning CHERNARUS Fixed: Chernarus economy files included Livonia animal territories Changed: Updated the Chernogorsk football field LIVONIA Added: Flags of the winners of the "Lights Out" event Fixed: Shifted police situation at Bielawa (https://feedback.bistudio.com/T170793 - private) SERVER Added: Object spawner supports direct p3d spawning (Documentation) Added: Server config int parameter 'networkObjectBatchSend' (default = 10) which is how many objects within a players network bubble are sent to be created within a server frame (https://feedback.bistudio.com/T169094) (Documentation) Added: Server config int parameter 'networkObjectBatchCompute' (default = 1000) which is how many objects within a players network bubble are processed to check if it already exists for the player within a server frame (Documentation) Added: Optional logging for raising/lowering flags at flag poles (https://feedback.bistudio.com/T170287) Added: Object Spawner: "enableCEPersistency" which when set to true will make an object behave as configured by economy, otherwise it will not be saved in the server storage until a player puts it in inventory Fixed: Script execution not functioning properly in certain situations depending on init.c (https://feedback.bistudio.com/T169822 - private) Fixed Several inconsistencies in the admin logs (https://feedback.bistudio.com/T170195) Fixed: It was not possible to spawn infected with functional head torches attached (https://feedback.bistudio.com/T162844) Fixed: Items spawned before CE Init were not persistent Changed: Shortcut for map toggling is not available if use3dMap option is enabled (https://feedback.bistudio.com/T170401) LAUNCHER Fixed: Offline servers (in Favorites tab) now always appear after online servers Tweaked: Offline servers (in Favorites tab) are now faded to clearly indicate they are offline MODDING Added: WORKBENCH define for script which should only compiled on Workbench launch Added: Defines Window to set up custom Workbench validation Added: "Compile Core Builds scripts" option to Build menu (CTRL+ALT+F7) to compile multiple important build setups in a row Added: Flags parameter to DayZPlayerUtils::SceneGetEntitiesInBox (https://feedback.bistudio.com/T168610) Added: Additional flags parameter for DayZPlayerUtils.SceneGetEntitiesInBox Added: Class in CfgMods now auto generates a static (loaded before script compilation begins) script define (https://feedback.bistudio.com/T159481) Added: Class in CfgMods now supports "defines[]" text array which adds static script defines Added: Support for adding static script defines in gproj with ScriptDefines -> ScriptDefinesClass (https://feedback.bistudio.com/T159481) Added: CGame::CreateStaticObjectUsingP3D Added: 'Serializer.CanWrite'/Serializer.CanRead' to check if the serializer can be read or written to Added: 'IEntity.GetRenderTransform' Added: Variable 'DayZPlayerCameraResult.m_bUpdateEveryFrame' to change camera update behaviour from fixed tick to unlocked frame rate Added: Variable 'DayZPlayerCameraResult.m_OwnerTM' to override the transformation of the owner Added: Ability to set proxy (inventory slot) offset per item in item config Added: Methods for controlling brightness of UI (Widget.SetLV, Widget.SetTextLV, Widget.SetObjectLighting) Added: "ignoregloballv" property flag to layout Added: 'HumanInputController.GetAimDelta' to get the frame independent aim change Added: ECE_NOPERSISTENCY_WORLD, ECE_NOPERSISTENCY_CHAR and ECE_DYNAMIC_PERSISTENCY flags to be used with CreateObjectEx Added: 'IEntity.AddChild' can use pivot points on RV animated objects Added: 'Object.GetBonePivot(level, component)' to retrieve the pivot index for the component in the shapes LOD Added: Moved 'GetBonePositionX', 'GetBoneRotationX' and GetBoneTransformX' to Object class, can be used on RV and Enfusion animated objects Added: 'DayZCreature.GetBoneIndexByName' Added: Ability to set inventory lighting from config (top-level InventoryLighting config class) Added: Exposed methods World::MarkObjectForPathgraphUpdate and World::ProcessMarkedObjectsForPathgraphUpdate Added: 'IEntity.GetHierarchyPivot' to get the pivot point used when called with 'IEntity.AddChild' Added: CollisionInfo classes for OnProjectileStoppedInTerrain() and OnProjectileStoppedInObject(), which will fire for ALL projectiles that get stuck in objects Added: InventorySlotsOffsets config class (on item/weapon), which can define position and rotation offset of an item when placed into a slot on the character Added: Workbench: Defines: There is now a duplication check which will prevent the same define being present multiple times Added: Workbench: Defines: "Combo" defines are now visible in defines window Added: Object.GetShapeName to get full path of shape( https://feedback.bistudio.com/T171777) Added: 'Car.SetBrakesActivateWithoutDriver' to disable the handbrake while there is no driver inside the vehicle (https://feedback.bistudio.com/T147126) Added: 'Car.GetClutch' to get the value of the clutch Added: 'Car.SetClutchState' to set if the clutch is disengaged Added: 'Car.EngineRPMMin' to get the minimum rpm constant of the car engine Added: 'Car.EngineRPMIdle' to get the idle rpm constant of the car engine Added: Sample for driver-less cars (https://github.com/BohemiaInteractive/DayZ-Samples/tree/master/Test_SmartCar) Added: New config class EnvironmentWetnessIncrements for wetting and drying parameters that can be defined on any item (see Inventory_Base config class for the default settings) Fixed: Transformation synchronization for script class 'Transport' when the vehicle is inactive (https://feedback.bistudio.com/T153234) Fixed: EntityAI which were previously reported as Object in script will now be properly reported as EntityAI (https://feedback.bistudio.com/T168610) Fixed: 'typename.GetVariableValue' would not check inheritance Fixed: Crash when calling methods on inventory owner in GameInventory.Init Fixed: Crash on DayZCreatureAIInputController::GetMovementSpeed() (https://feedback.bistudio.com/T171426) Fixed: ClientConnectedEvent not giving the proper UID Changed: CGame.CreateStaticObjectUsingP3D, EntityAI.SetObjectMaterial and EntityAI.SetObjectTexture now disallows absolute paths and support '$' prefixed paths Changed: Man.SetFaceTexture and Man.SetFaceMaterial now disallows absolute paths and support '$' prefixed paths Changed: Moved 'EntityAI.IsDayZCreature()' to 'Object' class Changed: Ignore detection of dropped items has partially been moved to script through overridable method 'Object.CanBeIgnoredByDroppedItem' Changed: 'IEntity.AddChild' (and 'Human.LinkToLocalSpaceOf') now synchronize the pivot and position only flags to clients (https://feedback.bistudio.com/T167549) Removed: Obsolete sound config parameters: drySound, reloadMagazineSound, reloadSound, reloadAction, shotAction, reloadSkips, soundBullet, disarmAction, soundBegin, soundBeginExt Removed: 'Protected' keywords from PPEMatClassParameter* Update method variables (https://feedback.bistudio.com/T171246) KNOWN ISSUES Player position on server can be desynced while combat with Infected Falling through terrain\object structure when going prone near objects Other players can hear character's groan when landing from a small height Arrow disappears right after removing from Crossbow A bolt is missing from Crossbow after reconnecting Bolt stuck in an AI can be picked up into your inventory but not taken into hands Bolt stuck in an item sometimes disappears when taken into inventory String is not stretched when Crossbow is on shoulder or in the inventory Minutes and seconds values are swapped while logging out with French set up Cancelling the pulling back of the crossbow string will show it as loaded Plants, Rocks spawned by Object Spawner are deleted after interaction Loot spawned with Object spawner does not despawn if moved (https://feedback.bistudio.com/T172579) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.21 Update 2 - Version 1.21.156243 (Released on 06.06.2023) GAME FIXED In the French localization of the logout timer, minutes and seconds were swapped The player camera would be misplaced after swimming (https://feedback.bistudio.com/T172643, https://feedback.bistudio.com/T172708) The loaded state of the crossbow was not properly reflected when carried on the player's back (https://feedback.bistudio.com/T171723) Other players could hear characters groan in pain after falling, even if this sound wasn't played for that player (https://feedback.bistudio.com/T172514) Bolts stuck in infected and animals could not be taken into hands directly (https://feedback.bistudio.com/T172421) Switching items right after cutting down a tree could result in desynchronization (https://feedback.bistudio.com/T172604) Ammunition piles outside of the player's network bubble could desynchronize (https://feedback.bistudio.com/T172653, https://feedback.bistudio.com/T171844, https://feedback.bistudio.com/T172820) Items inside waterproof gear could get wet (https://feedback.bistudio.com/T172614) Vehicle parts on truck wrecks were spawning badly rotated Items spawn points were misaligned in various buildings CHANGED Reduced the volume of the thirst indication sounds CENTRAL ECONOMY Fixed: Vehicle parts on truck wrecks were spawning badly rotated Fixed: Items spawn points were misaligned in various buildings SERVER Fixed: Wood & rock mining deleted objects spawned by Object Spawner Fixed: Loot spawned through the Object Spawner did not despawn if moved (https://feedback.bistudio.com/T172579) Fixed: Items spawned by the Object Spawner had incorrect positions (https://feedback.bistudio.com/T172640, https://feedback.bistudio.com/T172637) Fixed: Admin kill logs did not include hitzone and caliber information (feedback.bistudio.com/T172603, https://feedback.bistudio.com/T172848) MODDING Fixed: IsWell returns correct value based on WaterSourceObjectType (https://feedback.bistudio.com/T172624) Fixed: Some 1.21 items were missing their respective script classes. KNOWN ISSUES Admin logs are not writing deaths by AI correctly ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.21 Update 3 - Version 1.21.156300 (Released on 20.06.2023) GAME FIXED Fixed several server crashes Fixed several game crashes Felled trees retained their collision (https://feedback.bistudio.com/T173076) Fixed a case of desynchronization related to players exiting the network bubble (https://feedback.bistudio.com/T173136 - private) SERVER Fixed: Kills by AI were not logged correctly in the admin logs MODDING Fixed: Server crash when the players parent hierarchy was deleted (https://feedback.bistudio.com/T172795) Changed: When the parent of a player is deleted, the player will now remain at their current world transformation
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