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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Stay safe out there,
Your DayZ Team

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Found 41868 results

  1. THE PSYCHWARD 2.0 - Chernarusplus IP 23.26.60.234:2402 Game dayz Server Name Psych Ward 2.0 FRESH WIPE! AI - Custom Guns - DAYZ Vibes JOIN TODAY: https://discord.gg/9dNeGmqu Map chernarusplus Roaming AI!! Balanced loot economy Trader based on buying HIGH sell LOW Black market + Hunting trader Weed/Coke manufacturing 100+ Custom weapons Cloud Military clothing many other Custom clothing opinions Over grown feeling Bunkers + keycarded rooms MMG base storage CarePackages Nightwolf Helis red falcon boats a wild variety of vehicles fully built up islands BaseBuildingPlus Codelock Breaching charge WEEKEND RAIDING ONLY!! Active, Helpful staff team Dedicated PC community 24/7 ticket support stable and fun playing environment
  2. veveausberlin cristian

    DE 95 Expansion Servers/PVE/Quests/Missions/MoreZeds

    We Wiped our Bases, loot and Vehicles some Days ago and added new Stuff, feel free to check it out 🙂 !
  3. ThirdPartyQt

    New PSYCHWARD 2.0 Moded PC Server

    THE PSYCHWARD 2.0 - Chernarusplus IP 23.26.60.234:27018 Game dayz Server Name Psych Ward 2.0 FRESH WIPE! AI - Custom Guns - DAYZ Vibes JOIN TODAY: https://discord.gg/9dNeGmqu Map chernarusplus Roaming AI!! Balanced loot economy Trader based on buying HIGH sell LOW Black market + Hunting trader Weed/Coke manufacturing 100+ Custom weapons Cloud Military clothing many other Custom clothing opinions Over grown feeling Bunkers + keycarded rooms MMG base storage CarePackages Nightwolf Helis red falcon boats a wild variety of vehicles fully built up islands BaseBuildingPlus Codelock Breaching charge WEEKEND RAIDING ONLY!! Active, Helpful staff team Dedicated PC community 24/7 ticket support stable and fun playing environment
  4. bishbosh200

    Deer isle Death from above!

    Hey there survivors! Are you wanting a full DayZ experience? Then DEATH FROM ABOVE is perfect for you! We have a loot table that evens out across the entire map so you can look for things in spots you think they might be. We have a great player base, and always looking to grow it more than ever welcoming players from anywhere imaginable. We have an admin team that's always ready to be at your service for whenever you need it. 80 Slot Cherno 80 Slot Deerisle 1PP & 3PP Heli's and Variety Of Cars, Trucks, and Armored Vehicles Custom/Modded Guns Custom Traders - Black Market https://discord.gg/3wUNexA3Yb YOU'VE BEEN INVITED TO JOIN A SERVER Death From Above 258 Online 1,103 Members Joined You do not have permission to send messages in this channel. 
  5. Didier Dewalque

    Console Update 1.21

    HOLY F***. You changed a lot of "gravity point" 's items. You fckd everything up. I worked a lot of hours on a store to align every items, now all is fckd up. Now you fall off buildings spawned in json. And that TIMER !!!??? Console servers don't have access to that parameter. It scks A LOT. I have multiple stores and multiple spots to organize events on every servers. How am I supposed to do it now ??? There's no admin tools in game, now, except if you have a random annoying server without any dev on it, you can't manage a server, you can't dev a server, you can't serve your community. WE NEED the timer parameter available for console servers. Or better, some admin tools to teleport, spawn etc... things. WE NEED IT NOW!!!! Not in a few weeks!!! I can't understand how and why you ruin everything at each update. Hire some real dev, WTF !!! Those updates were USELESS !!! Work on vehicles and admin tools (like an admin account with teleportation, spawner, chat, inventory check, invisible mode, etc...like all the other games) STOP spending hours for nothing more than bugs and useless updates, PLZ
  6. We've just released a new DayZ server as of 26/05/2023 (4PM GMT). Using the foundations of vanilla DayZ, we've created a server that aims to improve gameplay whilst not changing the core experience of DayZ. With active staff that listen to their community, we hope to create the ideal DayZ server. Max Players: 80 Server IP: 185.216.147.168:2732 Restarts: 00:00, 04:00, 08:00, 12:00, 16:00, 20:00 GMT Mods: DayZ Expansion Groups, Navigation, Chat, Vehicles, Book, Weapons, Animations, BaseBuilding Playstyle: PVP 1PP/3PP Discord: https://discord.gg/BQ8ndWphhX Features: - Reimagined Chernarus - Quality of life keybinds (auto-walk/run, earplugs etc.) - Rebalanced stamina - Expanded base building - More vehicles including helicopters/boats - More weapons including attachments/ammo - Balanced market - P2P trading - Expanded chat - Group/Party system - Active staff - Community feedback and implementation We'd love to have you try our server, join the Discord and be a part of our community! Thanks, Last Hope Team
  7. THE PSYCHWARD 2.0 - Chernarusplus IP 23.26.60.234:27018 Game dayz Server Name Psych Ward 2.0 FRESH WIPE! AI - Custom Guns - DAYZ Vibes JOIN TODAY: https://discord.gg/UkkVbvSqHT Map chernarusplus Roaming AI!! Balanced loot economy Trader based on buying HIGH sell LOW Black market + Hunting trader Weed/Coke manufacturing 100+ Custom weapons Cloud Military clothing many other Custom clothing opinions Over grown feeling Bunkers + keycarded rooms MMG base storage CarePackages Nightwolf Helis red falcon boats a wild variety of vehicles fully built up islands BaseBuildingPlus Codelock Breaching charge WEEKEND RAIDING ONLY!! Active, Helpful staff team Dedicated PC community 24/7 ticket support stable and fun playing environment
  8. 1 Life PVE/PVPz NoKOS 170.39.214.40:2517 Cherno Map 75k Start, Ai, Ai traders, DNA Keycards, Cannabis Plus, Collectables, Farming, Boats, Helis, Vehicles, Expansion Mod This is a PVE server with PVP zones, survive the best you can, grow drugs or farm animals, go hunting or fishing to survive or make money to buy weapons and gear from the traders. - Active ADMINS - Weekly Events - Event Vehicles To Be Won - 24hr codelock jamming - If it happens in life it happens ingame. Discord: https://discord.gg/GvV3uVRXyN
  9. drgullen

    Respawn Question

    I'll ask the question, but then explain myself so you understand where I'm coming from. The question is: Does the respawn value in the economy.xml only apply to ruined or dead things or does that also apply to something that has reached the end of its lifetime? Here is the situation. I have a vehicle event defined as follows: <event name="VehicleLandRoverDefender"> <nominal>15</nominal> <min>10</min> <max>25</max> <lifetime>7200</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="25" min="10" type="CrSk_Land_Rover_Defender_110"/> </children> </event> As you can see, this event has a lifetime value of 7200 meaning that once it has been sitting in its spawn location untouched for 2 hours, the vehicle will disappear from that location. In my economy.xml I have vehicles set to not respawn like this: <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <economy> <dynamic init="1" load="1" respawn="1" save="1"/> <animals init="1" load="0" respawn="0" save="0"/> <zombies init="1" load="0" respawn="1" save="0"/> <vehicles init="1" load="1" respawn="0" save="1"/> <randoms init="0" load="0" respawn="1" save="0"/> <custom init="0" load="0" respawn="0" save="0"/> <building init="1" load="1" respawn="0" save="1"/> <player init="1" load="1" respawn="1" save="1"/> </economy> I have reasons why I changed the 1 to a zero for vehicle respawns and I won't bore you with the details, but what I'm wondering is with this value set to zero, would an untouched vehicle that isn't ruined and that reaches its end of lifetime respawn or would it not? In other words, does the CE act the same in terms of respawning something regardless of whether its ruined or at its end of lifetime?
  10. Riddick_2K

    A Real Update

    Before anything else we need ALL the most serious problems to be solved: motor vehicles (how they move, performance and safety) and interaction between structures (the interpenetration between bodies and buildings is still absurd and critical). Then a lot... but A LOT more "realism", from full stowable backpacks, to "well paired" tents and fences that can be erected and also on bumps and ditchs, to being able to rummage in containers/clothes/backpacks and use weapons and objects "inside " the vehicles, at the same persistence of certain objects (the fireplace and the fireoven have ridiculous despawn times, as well as the gas stove and the gas lamp: you can't leave them leaning even if you have a flag), at the same consumption of tools and accessories that is out of all reality, not to mention the puppet's consumption of food. Looks like he has tapeworm in his stomach. All this makes the game a huge absurd and grotesque "arcade". That, first of all, should change… Anything else, may come later…or never come, as far as I'm concerned. And I definitely forgot something. My 5 cents. P.S. Movable the barrels also full (like chests) and all weight dependent. Strength (stamina) NOT fixed and "scaled" based on the weight carried, but variable depending on the character's training (as in reality). The "waterproof" clothes and containers that are REALLY waterproof, not that the objects inside, become damp. Among the "serious" I was forgetting the defect of the luminosity of the fires at night ... have you ever tried to walk around a fire at night, outside and inside a house? And many other things ... but now escape me.
  11. LongjohnSilver1PS5

    A Real Update

    I don't think we need more guns. But we could do with some more bug fixes to be sure - Vehicles for one. It would be good if they re-worked some of the areas and I know they are doing NWAF later this year. Would be nice to see some of the medieval ruins re-worked and some of the city centres. And why are city centre apartments so bad for loot? Why have them and not encourage people to go explore them? I agree the largely gimmickky cosmetic stuff could probably take a back seat over getting some good bug fixes and overall gameplay improvements. Also MOAR MAPS for sure.
  12. ForsakenLandsUK #1 |Deerisle|PvE|PvP-Zones|Helis|Cars|Drugs|More WEEKEND RAIDING ONLY. IP: 87.102.0.69:2302 Map: DeerIsle Mode: PvE With Highlighted PVP zones Max players: 60 Location: UK Platform: PC Active growing community - Great community Looking for a server Look no further, We Offer FULL PvE with Major PvP Zones, & King of the HILL Plenty of hunting RARE ANIMALS, Collectable Items, Drugs Empires, Unique modded Vehicles along with Helicopters, & BaseBuildingPlus We pride ourselves in having a great supportive and growing community! Active admins, Great player base with Regular server Events! Come join us for one of the #1 Dayz Experiences Player feedback & suggestions valued. All levels Welcome. Check out our discord. I look forward to meeting you!! Peace GaryG (aka Smoggy)#8899 - Server owner. https://discord.gg/7DcShhbh8d
  13. Kyiara

    Console Update 1.21

    Console 1.21 Update 1 - Version 1.21.156182 (Released on 23.05.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Crossbow and color variants Bolts and Improvised Bolt variants Sword Mace Chainmail Chainmail Leggings Chainmail Coif Norse Helm Chest plate Medieval Boots Wool Gloves with fingerless and color variants Feathers Game hints in the loading screen Added new game hints Thrown items and moving vehicles now move smoother on high refresh rate devices Status icon for mild leg injuries UI brightness can be adjusted in the settings The character now spawns with items pre-assigned to their Quickbar Sound indicator when dying of thirst Support for the "Players Met" functionality on PlayStation FIXED The game would crash on PlayStation if the user attempted to search for servers without internet connection Proximity chat was not audible on Xbox when the user was in Party Chat Accepting a friend invite to a server while connecting to a separate server would not cancel the ongoing connection process The game profile was not updating properly when switching profiles on Xbox Combining fuel in a fireplace would in some circumstances not work Leaning was only possible with raised hands when using MnK The controls screen had the "menu" and "inventory" buttons swapped (https://feedback.bistudio.com/T169894) The Livonia DLC ownership indicator would not always update immediately after purchase on Xbox The Gamertag in the Online list would sometimes display a '*' instead of the actual symbol or letter being used Fixed further exploits to look through walls (https://feedback.bistudio.com/T170298 - private) Fixed an exploit to glitch through walls It was possible to execute a stealth kill even if there was an obstacle between the player and the target Several explosions were missing their tail sounds The camera would move sharply when a vehicle turns opposite to the mouse/joystick movement The camera would glitch when swimming with a broken leg (https://feedback.bistudio.com/T170499) The action to refill a partially filled gasoline container would appear at water sources The Scout rifle reload sounds would echo (https://feedback.bistudio.com/T169535) Items ruined while in a container carried in hands would float in the air Fixed issues with several structures (https://feedback.bistudio.com/T160592, https://feedback.bistudio.com/T168942, https://feedback.bistudio.com/T169537 - private) It was very difficult to reach the "Open trunk" action for the Olga 02 wreck Ruining handcuffs would not free the cuffed player (https://feedback.bistudio.com/T169831) Arming/disarming damaged Remote Detonation Units would reset the health of the explosive and detonator (https://feedback.bistudio.com/T169981) Links between remote detonators and explosives were not persistent The character could collide with items dropped from a thrown fireplace Interrupting of building by another player could result in desync On lowest FOV settings, the camera would zoom out instead of in when focusing the view Items inside the vehicle cargo were not drying or changing their temperature (https://feedback.bistudio.com/T163152, https://feedback.bistudio.com/T170216) Exhaling sound was missing when exiting ADS while holding breath (https://feedback.bistudio.com/T169869) The player could fall to their death when reconnecting while high on a ladder (https://feedback.bistudio.com/T156308) Infected could walk through specific base building objects Fire barrels did not have accessible cargo space when attached to a truck (https://feedback.bistudio.com/T170054) Aiming to attach wooden sticks to an improvised shelter could display non-functional selection arrows Weight of the heat pack was irrationally high It was not possible to purify water in a cauldron (https://feedback.bistudio.com/T170056) It was possible to purify an empty container Placing a tent inside a bigger tent could cause inventory management problems Thermometer was not displaying realistic temperatures in cases of sickness The character could get stuck when changing stances while dropping an item Player could desync and fall through the map by going prone or being attacked by infected (https://feedback.bistudio.com/T170823, https://feedback.bistudio.com/T170837, https://feedback.bistudio.com/T170747, https://feedback.bistudio.com/T170752, https://feedback.bistudio.com/T170854) Accessing ladders from crouch position could offset the character's collision PU scope reticle would glow slightly at night Heat comfort was not handled properly after reconnecting on elevated positions in buildings The tripwire could not be moved in the inventory in ruined state (https://feedback.bistudio.com/T170682) Advanced placement did not work as intended in the small factory building (https://feedback.bistudio.com/T170826) Some clothes, accessories, tools and car parts could not be shot through (https://www.youtube.com/watch?v=XVCXhVkur0M) A damaged Battery could lose quantity when being swapped A square shape was present when looking through the iron sights of the 4x ATOG optic (https://feedback.bistudio.com/T159711) UI tabs were resized when changing sliders in the settings (https://feedback.bistudio.com/T170570) The control when looking through binoculars and certain scopes in hands was very floaty (https://feedback.bistudio.com/T167629) Desync when reconnecting near a car or entering a running car's network bubble could result in the client showing a stalled state for the car Aiming while prone would not take the terrain surface into account normally The state of weapons would not be reflected properly when dropped to the ground The texture for bloody hands was darker on survivor model 11 The action to wash hands was even available when gloves are put over the bloody hands Infected could walk through rocks Infected could walk through piles of wooden planks The NVG headstrap could be dropped on the ground upon reconnect Vehicle startup sounds were not synchronized with the animation (https://feedback.bistudio.com/T169846) Freelook could only turn the camera by 90 degrees (https://feedback.bistudio.com/T160427) Bird and cricket ambient sounds would cut instantly when a player shoots within 500 meters Bird and cricket ambient sounds would not react to explosion sounds The player could get stuck in the load-in queue at position 0 while being kicked off the server Fixed a bug that could transform vehicles into unusual shapes Fixed an issue where players with poor network connection could influence the connection of other players Fixed several cases of items falling through the map when being thrown Reigniting a fireplace would not increase its heat again (https://feedback.bistudio.com/T171086) It was possible to glitch through a wall of the airfield tower (https://feedback.bistudio.com/T171454 - private) Vehicles stuck outside of the map would not despawn (https://feedback.bistudio.com/T170836 - private) M1025 tires were not properly aligned on wrecks (https://feedback.bistudio.com/T171065) Interrupting the unpacking action by jumping would spawn unlimited amounts of paper Fixed an instance of the blow torch causing desynchronization (https://feedback.bistudio.com/T170681) Eye zoom reduction would trigger in not-intended situations (https://feedback.bistudio.com/T170939, https://feedback.bistudio.com/T171809) It was not possible to repair certain masks with a sewing kit (https://feedback.bistudio.com/T171736) Water from animal troughs was not contaminated with cholera It was possible to shave a character's face while it was covered with a mask RPM of cars could jump up while entering CHANGED Login timer will be prolonged upon immediate account or device switch, with escalating time on repeated attempts Assigned scope zoom to Right on the D-Pad on the new control scheme Reworked falling damage impact depending on height Tweaked sounds of doors with valve lock Changed the horn sound of the M3S truck Increased the audibility of explosions Allowed eye gear to spawn on infected (https://feedback.bistudio.com/T162844) Login timers are now also displaying in minutes and hours Zoom functionality is no longer reduced during fast movement in crouch or prone Applied minor visual tweaks to the Great Helm Reduced the weight of the plastic explosive by 60% (https://feedback.bistudio.com/T170175) Tweaked impact sounds for metallic objects depending on the targeted surface Ripened horticulture plants now stay for twice as long before they start to decay Increased the minimum amount of quick slots available to the player Reduced the amount of additional quick slots given by certain gear Interactions with a power generator now refresh the lifetime of it and all items connected to it (https://feedback.bistudio.com/T137688) Removed the "Loading..." text on the login timer Washing hands is now a continuous action Tweaked the width of all tire tracks Changed the animation for pill consumption Improved the visuals of the PSO-1, PSO-1-1 and P1-87-L Scopes Reduced the reflection on the glass of scopes Improvised fishing rod can now be dismantled Adjusted position/rotation of individual weapons when carried on the shoulder (https://feedback.bistudio.com/T165127) Distant lights are much dimmer Transition from close up light to distant is much smoother Slightly increased the damage the Sarka 120 takes from impacts The drying rate of items has been adjusted to correctly reflect item location and outside influences Increased the duration of the wringing action Adjusted inventory lighting to make the item previews more read-able (less over-exposed) and more in the style of UI (flatter lighting) Reduced the chances of pristine weapons getting jammed when chambering a bullet It was possible to see under the map while driving with vehicles in 3rd person Reduced the view obstruction of the great helm Adjusted the sizes of several dialogue boxes to better fit their texts Items will now be placed to the side of vehicles when dropped CENTRAL ECONOMY Fixed: Removed headtorches definitions from "cfgspawnabletypes.xml" and "cfgrandompresets.xml" Fixed: Humvee wheels were not marked as "vehicleparts" causing them to often spawn in sheds instead of on wrecks Fixed: Chicken feather was missing from "types.xml" Tweaked: Adjusted spawning of gloves to accommodate for the new wool gloves Tweaked: Adjusted medieval loot spawns to accommodate new items Tweaked: Reduced amount of 7.62x54 mm and 9x39 mm ammunition spawning CHERNARUS Fixed: Chernarus economy files included Livonia animal territories Changed: Updated the Chernogorsk football field LIVONIA Added: Flags of the winners of the "Lights Out" event Fixed: Shifted police situation at Bielawa (https://feedback.bistudio.com/T170793 - private) SERVER Added: Server config parameter 'disableMultiAccountMitigation' (default = false) to disable login timer increases upon account or device switch on the server (Documentation) Added: Xbox whitelist now supports hashed ID and not just gamertag Added: Object spawner supports direct p3d spawning (Documentation) Added: Server config int parameter 'networkObjectBatchSend' (default = 10) which is how many objects within a players network bubble are sent to be created within a server frame (https://feedback.bistudio.com/T169094) (Documentation) Added: Server config int parameter 'networkObjectBatchCompute' (default = 1000) which is how many objects within a players network bubble are processed to check if it already exists for the player within a server frame (Documentation) Added: Optional logging for raising/lowering flags at flag poles (https://feedback.bistudio.com/T170287) Added: Object Spawner: "enableCEPersistency" which when set to true will make an object behave as configured by economy, otherwise it will not be saved in the server storage until a player puts it in inventory Fixed: Script execution not functioning properly in certain situations depending on init.c (https://feedback.bistudio.com/T169822 - private) Fixed Several inconsistencies in the admin logs (https://feedback.bistudio.com/T170195) Fixed: It was not possible to spawn infected with functional head torches attached (https://feedback.bistudio.com/T162844) Fixed: Items spawned before CE Init were not persistent Changed: Shortcut for map toggling is not available if use3dMap option is enabled (https://feedback.bistudio.com/T170401) KNOWN ISSUES Player can fall through some structures, spawned through the Object Spawner. Fix is already in testing and temporary solution is to change the scale of to be slightly less or more than 1.0 (https://feedback.bistudio.com/T172353) Player position on server can be desynced while in combat with Infected enemies Player can fall through terrain or object when going prone Other players can hear character's groan when landing from a small height Arrow disappears right after removing from Crossbow A bolt is missing from Crossbow after reconnecting Bolt stuck in an AI can be picked up into your inventory but not taken into hands Bolt stuck in an item sometimes disappears when taken into inventory String is not stretched when the Crossbow is on shoulder or in the inventory Minutes and seconds values are swapped while logging out with French set up Cancelling the pulling back of the crossbow string will show it as loaded Plants, Rocks spawned by Object Spawner are deleted after interaction Loot spawned with Object spawner does not despawn if moved (https://feedback.bistudio.com/T172579) ________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console 1.21 Update 3 - Version 1.21.156243 (Released on 06.06.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED When respawning from unconscious state, the player could get stuck at the respawn position (https://feedback.bistudio.com/T172623) In the French localization of the logout timer, minutes and seconds were swapped The player camera would be misplaced after swimming (https://feedback.bistudio.com/T172643, https://feedback.bistudio.com/T172708) The loaded state of the crossbow was not properly reflected when carried on the player's back (https://feedback.bistudio.com/T171723) Other players could hear characters groan in pain after falling, even if this sound wasn't played for that player (https://feedback.bistudio.com/T172514) Bolts stuck in infected and animals could not be taken into hands directly (https://feedback.bistudio.com/T172421) Switching items right after cutting down a tree could result in desynchronization (https://feedback.bistudio.com/T172604) Ammunition piles outside of the player's network bubble could desynchronize (https://feedback.bistudio.com/T172653, https://feedback.bistudio.com/T171844, https://feedback.bistudio.com/T172820) Items inside waterproof gear could get wet (https://feedback.bistudio.com/T172614) Vehicle parts on truck wrecks were spawning badly rotated Items spawn points were misaligned in various buildings CHANGED Reduced the volume of the thirst indication sounds CENTRAL ECONOMY Fixed: Vehicle parts on truck wrecks were spawning badly rotated Fixed: Items spawn points were misaligned in various buildings SERVER Fixed: Wood & rock mining deleted objects spawned by Object Spawner Fixed: Loot spawned through the Object Spawner did not despawn if moved (https://feedback.bistudio.com/T172579) Fixed: Items spawned by the Object Spawner had incorrect positions (https://feedback.bistudio.com/T172640, https://feedback.bistudio.com/T172637) Fixed: Admin kill logs did not include hitzone and caliber information (feedback.bistudio.com/T172603, https://feedback.bistudio.com/T172848) KNOWN ISSUES Admin logs are not writing deaths by AI correctly ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console 1.21 Update 4 - Version 1.21.156300 (Released on 20.06.2023) GAME FIXED Fixed several server crashes Fixed several game crashes Felled trees retained their collision (https://feedback.bistudio.com/T173076) Fixed a case of desynchronization related to players exiting the network bubble (https://feedback.bistudio.com/T173136 - private) The increased login timer for account switching would not apply in all cases correctly (https://feedback.bistudio.com/T172922 - private) SERVER Fixed: Kills by AI were not logged correctly in the admin logs
  14. Looking for a thrilling DayZ server? FallenDayZ is for you! Experience the thrill of player verse player combat and survival. Come join us and take on the challenge of surviving in a world full of dangers and come out on top! Join us today and begin your journey. AU/NZ FallenDayZ Chiemsee Vanilla 51.161.199.4:2702 AU/NZ FallenDayZ TakistanPlus Vanilla 51.161.199.4:2802 The 2 servers listed above are vanilla gameplay styled, only mods are global/proximity chat, and a party system, that's all! PC Server - Pripyat - AUSTRALIAN - PVP FallenDayZ Pripyat PVP 51.161.199.4:2602 Party System Safezone Spawns King of The Hill Refer-a-Friend reward system! Giveaways in discord! Custom Armours Pristine Loot spawns Base Building Plus & Raiding In game & Discord Kill feed Boosted Loot Spawns NPC Traders Vehicles (Helis, Cars + more) Airdrops PC Server - Namalsk - AUSTRALIAN - PVP FallenDayZ Namalsk PVP 51.161.199.4:2302 Bounties both place-able and randomly chosen Keycards Refer-a-Friend reward system! Giveaways in discord! Custom Armours Pristine Loot spawns Garage System for Vehicles Base Building Plus & Raiding In game & Discord Kill feed Headshot sounds NPC Traders Vehicles (Helis, Cars + more) Drug growing/selling AI that roam the map Airdrops Custom Locations across the map Plus much, much more! https://discord.gg/UbH766ePyf
  15. Server Name! A DayZ Story The Beginning PVP X2 loot. A British Server With One Admin And constant active players from 🇬🇧 🇺🇸 & 🇪🇺 Looking for mature gamers to join a community based experience server. An Ultimate Survival Challenge On PS4 & PS5 A mid challenging survival server, with a walking dead feel, loot rare to an apocalypse styled theme,mild constant fog and lightning with the occasional storm and with hordes in cities & mil bases, a custom safezone & trader in VYSHNOE, Fruit,Cows And Deer Common. Weather is as follows. 1hr Sun. ☀️ 1hr 50 mins fog/lightning.⚡️ 10 mins rain. 🌧️ 2 Hr 35 Mins Daylight. 🌝 25 Mins Night. 🌚 See you out there survivors! 👀 🙋‍♂️ 1 SOLO Admin In Game. 🎮 PS4/5 34 Slots (TBI) 🗺️ Map Chernarus. 🎫 Regular Events. 🗺️ Working Map Location. 🧟‍♂️ Hordes In Mil & Cities! ☠️ PVP. ⛅️ Custom Weather.(Above) 🏢 Custom SAFEZONE&TRADER (Vyshnoe)📻 🧍‍♂️ X10 Custom Spawns across the coast (Hospital/Medical) 🚗 Custom Vehicles/Humvees (Water,X1 Food Can,Can Opener) 🏡 Base Build Anywhere.(EXCEPT,Military,Police,Hospital,Fire & Prison Island). 📑 Trader & Start Currency! ⬆️ X2 Vanilla Loot. 🐺 X2 Bears/Wolves In Woods. 📜 Minimal Rules. 🚨 Base Alarm. 👭 Factions of 2+. ⌛️ Server Reset Every 3hrs. 🇬🇧 British Server. 📊 KillFeed. ✔️ Leaderboard. 💵 Server paid for a whole year in advance! Discord link https://discord.gg/qCkBUxpUd6
  16. Server Name! A DayZ Story The Beginning PVP X2 loot. A British Server With One Admin And constant active players from 🇬🇧 🇺🇸 & 🇪🇺 Looking for mature gamers to join a community based experience server. An Ultimate Survival Challenge On PS4 & PS5 A mid challenging survival server, with a walking dead feel, loot rare to an apocalypse styled theme,mild constant fog and lightning with the occasional storm and with hordes in cities & mil bases, a custom safezone & trader in VYSHNOE, Fruit,Cows And Deer Common. Weather is as follows. 1hr Sun. ☀️ 1hr 50 mins fog/lightning.⚡️ 10 mins rain. 🌧️ 2 Hr 35 Mins Daylight. 🌝 25 Mins Night. 🌚 See you out there survivors! 👀 🙋‍♂️ 1 SOLO Admin In Game. 🎮 PS4/5 34 Slots (TBI) 🗺️ Map Chernarus. 🎫 Regular Events. 🗺️ Working Map Location. 🧟‍♂️ Hordes In Mil & Cities! ☠️ PVP. ⛅️ Custom Weather.(Above) 🏢 Custom SAFEZONE&TRADER (Vyshnoe)📻 🧍‍♂️ X10 Custom Spawns across the coast (Hospital/Medical) 🚗 Custom Vehicles/Humvees (Water,X1 Food Can,Can Opener) 🏡 Base Build Anywhere.(EXCEPT,Military,Police,Hospital,Fire & Prison Island). 📑 Trader & Start Currency! ⬆️ X2 Vanilla Loot. 🐺 X2 Bears/Wolves In Woods. 📜 Minimal Rules. 🚨 Base Alarm. 👭 Factions of 2+. ⌛️ Server Reset Every 3hrs. 🇬🇧 British Server. 📊 KillFeed. ✔️ Leaderboard. 💵 Server paid for a whole year in advance! Discord link https://discord.gg/qCkBUxpUd6
  17. !BUTWTR+HIGHLOOT+ONLINE TRADER+KILLFEED Platform: XBOX / US / LOS ANGELES (EVERYONE WELCOME) | PVP/PVE | Active Admins | Discord + KILL FEED Max Players: 32 Discord : https://discord.gg/PUUhBaHpFh NOW WITH ONLINE TRADER 💥Weekend Raiding Only ⚒ Build Anywhere 🤝 Automatic Earning 🏦 Banking Economy 💸 Starting Money 🎯 Full Kill Feed ✈️ Air Drops ⚔ PvP Events 🏟 Server Events 🏆 League Events 🌌 Short Nights 🏃‍♀️ Unlimited Stamina 🛡 Factions 💬 Friendly Community WILL HELP BASE BUILDERS All weapons available. All vehicles available.
  18. !BUTWTR+HIGHLOOT+ONLINE TRADER+KILLFEED Platform: XBOX / US / LOS ANGELES (EVERYONE WELCOME) | PVP/PVE | Active Admins | Discord + KILL FEED Max Players: 32 Discord : https://discord.gg/PUUhBaHpFh NOW WITH ONLINE TRADER 💥Weekend Raiding Only ⚒ Build Anywhere 🤝 Automatic Earning 🏦 Banking Economy 💸 Starting Money 🎯 Full Kill Feed ✈️ Air Drops ⚔ PvP Events 🏟 Server Events 🏆 League Events 🌌 Short Nights 🏃‍♀️ Unlimited Stamina 🛡 Factions 💬 Friendly Community WILL HELP BASE BUILDERS All weapons available. All vehicles available.
  19. Valic77

    1.21 Experimental Release

    Yea I was just wondering because I saw in the 1.21 patch notes it said "Thrown items and moving vehicles now move smoother on high refresh rate devices"
  20. !BUTWTR+HIGHLOOT+ONLINE TRADER+KILLFEED Platform: XBOX / US / LOS ANGELES (EVERYONE WELCOME) | PVP/PVE | Active Admins | Discord + KILL FEED Max Players: 32 Discord : https://discord.gg/PUUhBaHpFh NOW WITH ONLINE TRADER 💥Weekend Raiding Only ⚒ Build Anywhere 🤝 Automatic Earning 🏦 Banking Economy 💸 Starting Money 🎯 Full Kill Feed ✈️ Air Drops ⚔ PvP Events 🏟 Server Events 🏆 League Events 🌌 Short Nights 🏃‍♀️ Unlimited Stamina 🛡 Factions 💬 Friendly Community WILL HELP BASE BUILDERS All weapons available. All vehicles available. A review : A fast growing server with a good average member rate, has all the fixes without making the game too easy, just enough zombies and somehow more pvp then most would expect. Awesome moderators who are very fun and helpful. I'd recommend this server to almost any type of player. The discord is very active and a fun community. Pretty sure new members get rewards. ALL 100% FREE
  21. ForsakenLandsUK #1 |RELAUNCH|PvE|PvP-Zones|Helis|Cars|Drugs|More WEEKEND RAIDING ONLY. IP: 87.102.0.69:2302 Map: DeerIsle Mode: PvE With Highlighted PVP zones Max players: 60 Location: UK Platform: PC Active growing community - Great community for making friends. Looking for a server Look no further if you're looking for a survival experience? scavenging from house to shed looking for gear, food, water. We Offer FULL PvE with Major PvP Zones, Plenty of hunting RARE ANIMALS, weed growing, and vehicles along with helis, BBP We pride ourselves in having a great supportive and growing community with always someone to interact with, trade with or even end up in a war with! (PC) Active admins, Great player base with Regular server Events! Come join us for one of the most amazing communities and Dayz Experiences Player feedback & suggestions valued. All levels Welcome. Check out our discord. I look forward to meeting you!! Peace GaryG (aka Smoggy)#8899 - Server owner. https://discord.gg/7DcShhbh8d
  22. ForsakenLandsUK #1 |RELAUNCH|PvE|PvP-Zones|Helis|Cars|Drugs|More WEEKEND RAIDING ONLY. IP: 87.102.0.69:2302 Map: DeerIsle Mode: PvE With Highlighted PVP zones Max players: 60 Location: UK Platform: PC Active growing community - Great community for making friends. Looking for a server Look no further if you're looking for a survival experience? scavenging from house to shed looking for gear, food, water. We Offer FULL PvE with Major PvP Zones, Plenty of hunting, weed growing, and vehicles along with helis, BBP We pride ourselves in having a great supportive and growing community with always someone to interact with, trade with or even end up in a war with! (PC) Active admins, Great player base with Regular server Events! Come join us for one of the most amazing communities and Dayz Experiences Player feedback & suggestions valued. All levels Welcome. Check out our discord. I look forward to meeting you!! Peace GaryG (aka Smoggy)#8899 - Server owner. https://discord.gg/7DcShhbh8d
  23. We are a growing community welcoming anyone that loves DayZ. We have a great community for all players to call home. We have custom content for our server, with custom traders for all types of game play. You will find hunting traders (many animals), Black markets, Boats and Helis all custom locations. We support both PvE and PvP styles of play and many custom areas to support. Content is fresh and always being updated/added. You can search the launchers for "Baysic" and all maps will come up. Server name: Baysic Survival | PvPvE | Bunkers | AI | Custom | Hunt | Trade Address: 173.173.34.132:2502 Server version: 1.20.155981 Required game version: 1.20.0 Not Your Average Maps Admin Supported All around great people Brand NEW! Fresh Start! Discord Server and hangout area Full Expansion on all maps Faction/Groups welcome Active Admin host / open to ideas Server Information: 4 hour restarts / always up Custom Trader / Safe Zones Air Raids / Air Drops Big hunting and environmental dangers! Watch out for snakes! Be a pioneer on this new server! Bears on the beach! (or everywhere) Harvest organs and parts to make more money! AI Roaming the map! Missions | Bunkers | Quests Expansion Market Need a companion? We have Dogs! Want to travel in dog POV? You can! Drugs and Black Markets Great selection of vehicles! Major Base Building options! Custom Spawns Unlimited Stamina Hardcore Zombies Tons of weapons and Gear Cities overhauled Oil Rigs! Much More! Join us on Discord at = https://discord.gg/N9B5EURywk
  24. Xbox Experimental 1.21 Update 3 - Version 1.21.156165 (Released on 11.05.2023) GAME ADDED Movement sounds for the chainmail top FIXED The landing animation for falls from medium heights was not played correctly Swapping items while loading a weapon could lead to desync Digging up worms could result in desync (https://feedback.bistudio.com/T170852) Bolts would not get damaged from the second use Bolts were incorrectly attached to characters, when hit It was not possible to directly load bolts stuck in players and AI back into the crossbow Bolts would delete themselves after making contact with items with armor Heated items did not cool any further once taken into inventory (https://feedback.bistudio.com/T171725) Walking with the crossbow in hands in crouching was making melee sounds (https://feedback.bistudio.com/T171703) It was possible to tear clothing items into rags that should not It was possible to open the inventory while entering vehicles Armbands were not visible in first person perspective (https://feedback.bistudio.com/T171349) Fixed a minor visual remnant on the PSO-1 scope (https://feedback.bistudio.com/T171712) The PSO-1 scope had the wrong colors while having a battery attached Water from animal troughs was not contaminated with cholera Ruined wool gloves were appearing pristine in the inventory view It was possible to skin and quarter ruined chicken, resulting in unreasonably large yields Fixed several instances of items clipping with the medieval boots It was possible to shave a character's face while it was covered with a mask HUD brightness setting was being reset upon restart The brightness of the introduction video was reduced when the HUD brightness was lowered Quickbar slot numbers for mouse and keyboard were barely readable with low HUD brightness settings Applied some visual fixes to the chainmail coif Committing suicide without a microphone connected could result in severe performance drops The login dialog UI was not wide enough for some languages Chainmail leggings would clip with certain footwear Medieval shoes would clip with certain pants Fixed several animations that could be abused to look through walls Items can no longer be dropped on dynamic objects Kicking from prone position would not stagger players or infected (https://feedback.bistudio.com/T172024 - private) RPM of cars could jump up while entering CHANGED Changed bolt crafting to a continuous action Made bolts easier to be picked up Tweaked positions of items on the back of players that would clip too much or appear to be hovering (https://feedback.bistudio.com/T165127) Stuttering while riding as a passenger or observing other cars Increased the inventory size of the crossbow Adjusted the inventory view of the crossbow CENTRAL ECONOMY Fixed: Removed headtorches definitions from "cfgspawnabletypes.xml" and "cfgrandompresets.xml" Fixed: Improvised Bolts were not marked as "crafted" Fixed: Humvee wheels were not marked as "vehicleparts" causing them to often spawn in sheds instead of on wrecks Fixed: Chickenfeather was missing from "types.xml" Adjusted spawning of gloves to accommodate for the new wool gloves Adjusted medieval loot spawns to accommodate new items Reduced amount of 7.62x54 mm and 9x39 mm ammunition spawning SERVER Fixed: Static objects created from P3D could not be deleted (https://feedback.bistudio.com/T171823) KNOWN ISSUES Loading a crafted, feathered bolt transforms it into a non-feathered bolt Regular jumping causes the character to grunt as if falling from a higher distance
  25. Valic77

    1.21 Experimental Release

    Will the vehicles finally be fixed with this update..and if not can you give PlayStation server owners the option to turn off damage done to the vehicle from lag wrecking, like the engine, tires , battery, radiator, etc. The vehicle should still be damaged from weapons and explosives though. This would make the vehicles worth driving because it really sucks to spend hours finding all the parts to a car to total it 5 minutes later from lag.
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