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Didier Dewalque

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About Didier Dewalque

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  1. Didier Dewalque

    Console Update 1.21

    I have to apologize for having been so rude. I was very frustrated to see all those hours of work ruined. But I see you're reactive and you're doing your best to solve some problems. It wasn't the case for a long time, so I get some hope. Thank you.
  2. Didier Dewalque

    Console Update 1.21

    Some objects have very strange behavior. "Objects": [ { "name": "BakedBeansCan_Opened", "pos": [5078.60, 176.17, 13087.85], "ypr": [0.0, 0.0, 0.0] }, { "name": "BakedBeansCan_Opened", "pos": [5078.60, 176.17, 13087.75], "ypr": [0.0, 0.0, 0.0] }, { "name": "BakedBeansCan_Opened", "pos": [5078.60, 176.17, 13087.65], "ypr": [0.0, 0.0, 0.0] }, { "name": "BakedBeansCan_Opened", "pos": [5078.75, 176.17, 13087.85], "ypr": [0.0, 0.0, 0.0] }, { "name": "BakedBeansCan_Opened", "pos": [5078.75, 176.17, 13087.75], "ypr": [0.0, 0.0, 0.0] }, { "name": "BakedBeansCan_Opened", "pos": [5078.75, 176.17, 13087.65], "ypr": [0.0, 0.0, 0.0] }, Those cans are at the same level on the Z axis If I replace by "BakedBeansCan", they are at different levels Same for a few items like SpaghettiCan, PeachesCan, TacticalBaconCan, SardinesCan, Rice, AmmoBox_22_50Rnd, AmmoBox_556x45_20Rnd, AmmoBox_556x45Tracer_20Rnd, Armband_DayZ,.... and more HOW??? How could it be??? And again, I fell through the map and died. That's very annoying. ROLL BACK to the previous version untill you have TESTED AND APPROVED what you've done! It looks like a bunch of teenagers trying to code with youtube howto videos. That's a shame. You ruined all my servers and all my communities. I can't believe how low skilled you are
  3. Didier Dewalque

    Console Update 1.21

    At least, we've been heard for the multi account. Thanks lord "Disable Multi Account Mitigation". Not very explicit and I didn't try it yet, but I guess (hope) it is the parameter to turn off the timer. The best update for private console servers owners would be an "Admin list" where you could set some account to be admin. An admin account could use tools like teleportation (to players and to locations X/Y), flying mode, invisibility, invincible mode, item spawner, freeze players, send global messages... I agree, that's a lot of work, but it could send this game on a very higher level. We love this game, but it is a pain in the ass to admin. I am thankfull for the correction. I just hope that the devs are aware of the priorities. Admin tools are really the best move that could be done. 👏
  4. Didier Dewalque

    Console Update 1.21

    HOLY F***. You changed a lot of "gravity point" 's items. You fckd everything up. I worked a lot of hours on a store to align every items, now all is fckd up. Now you fall off buildings spawned in json. And that TIMER !!!??? Console servers don't have access to that parameter. It scks A LOT. I have multiple stores and multiple spots to organize events on every servers. How am I supposed to do it now ??? There's no admin tools in game, now, except if you have a random annoying server without any dev on it, you can't manage a server, you can't dev a server, you can't serve your community. WE NEED the timer parameter available for console servers. Or better, some admin tools to teleport, spawn etc... things. WE NEED IT NOW!!!! Not in a few weeks!!! I can't understand how and why you ruin everything at each update. Hire some real dev, WTF !!! Those updates were USELESS !!! Work on vehicles and admin tools (like an admin account with teleportation, spawner, chat, inventory check, invisible mode, etc...like all the other games) STOP spending hours for nothing more than bugs and useless updates, PLZ
  5. Didier Dewalque

    White list, ban list...

    Why are you touching things that worked properly ? Now, everyone is kicked from the servers every 5 minutes. Now, I have to give access rights to all my files to my modos for them to white list or ban people. Why TF are you working on things that don't need any change and do nothing for the known bugs ? Why don't you test what you're doing before release? It is obvious that things that you do are not good. 1 minute testing is enough to be aware of that. Are you real devs or what ? That's a shame. Seems like you're 10yo bad nerds
  6. Didier Dewalque

    Console Update 1.11

    U got me. Uninstalling the game and deleting my servers
  7. Didier Dewalque

    Console Update 1.11

    more bugs than ever. can't load a truck with logs etc... with the spawnabletypes file. can't pick up objects directly in the inventory on dead Z so often like stucked in the air while using trucks inventory too close or too much, have to log out still can't really drive cars still can't go up on the truck while a passenger sits still can't unload truck without moving it and trying from hundreds different angles and more to come.... All of that just to add a weapon that's is almost the same than the VSS and the possibility to dismantle gardens ? Because, fixing bugs...???? What ???? There are more than ever. You change the only things that worked properly. Why touching things that work and not fix what the community claims for years !!! Did you really test it before release it ??? Are you real devs ? That's a shame
  8. Didier Dewalque

    Console Update 1.11

    Added the SVAL rifle Can't find it in the types file
  9. Didier Dewalque

    "Nominal" in Events.xml

    It doesn't work. I tried to get a bear permenantly spawned at a fixed point by setting smin="1" smax="1" and the bear never spawn. The only way was to delete all the other positions. I want my bear always there at my position without deleting the other random positions and I can't find a way. I tried to create a new event, but it doesn't work. Animal events can't be reproduced. Only Static event works but a static event for a bear result with a bear without behavior. PLS, help me. EDIT: OK, I get it. It seems a territory section is randomly choosen, and if it's choosen, then min and max is considered. so I put this line in every territory section of the bear_territories.xml, and it spawns every time. <!--custom--> <zone name="Graze" smin="0" smax="0" dmin="1" dmax="1" x="5316.82" z="9818.90" r="1"/> <!--custom-->
  10. Didier Dewalque

    Animal event

    I know that's not real coding, it's more like configuring, but nobody can help me? Just saying if it's possible to create an animal event or not? TY
  11. Didier Dewalque

    Animal event

    Hi. I'd like to create a new event to spawn a bear at a fixed position. But it doesn't work. First, I created a new event named "StaticMybear" in event.xml and edited cfgeventspawns.xml with the coords AND it worked. The bear spawned but had no behavior. It was just eating the ground. No moves, no aggro, I killed it with my hands. So, I used the same sheme for the AnimalBear event editing event.xml new event name="AnimalMybear" with almost the same parameters, editing cfgeventspawns.xml new entry <event name="AnimalMybear"/>, adding new xml in env "mybear_territories.xml" with only 1 line of coords (the color territory is confusing, I put the color of InfectedArmy territory cause my spawn position for the bear is in Airfield) editing cfgenvironment.xml <file path="env/mybear_territories.xml" /> <territory type="Herd" name="Mybear" behavior="BlissBearGroupBeh"> <file usable="mybear_territories"/> </territory> to get the behavior of the bear But the bear doesn't spawn. It seems Animal event doesn't work. Here is a copy of all I did: in events.xml, add this: <event name="AnimalMybear"> <nominal>0</nominal> <min>1</min> <max>1</max> <lifetime>90</lifetime> <restock>0</restock> <saferadius>2</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_UrsusArctos"/> </children> </event> -------------------------------------------------------------------------------------------------------------------------------- in cfgeventspawns.xml, add this: <event name="AnimalMybear" /> -------------------------------------------------------------------------------------------------------------------------------- in env folder, adding a new xml file "mybear_territories.xml" <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="1124502272"> <!-- Color found in zombie_territories.xml for the zone name="InfectedArmy" to match with my spawn location at airfield ??? --> <zone name="Graze" smin="0" smax="0" dmin="0" dmax="0" x="5316.82" z="9818.90" r="5"/> </territory> </territory-type> ------------------------------------------------------------------------------------------------------------------------------- in cfgenvironment.xml, add this: <file path="env/mybear_territories.xml" /> ... <territory type="Herd" name="Mybear" behavior="BlissBearGroupBeh"> <file usable="mybear_territories"/> </territory> ----------------------------------------------------------------------------------------------------------------------------- What's wrong?
  12. Didier Dewalque

    Food

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  13. Didier Dewalque

    Food

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