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Okay, apparently tents and vehicles are still bugged. I just lost three tents full of equipment and a pickup on EU5 due to it fucking up. I suppose there's nothing I can do to retrieve it is there? EDIT I'm overreacting. It's just a server bug which sometimes prevents tents and vehicles from spawning, no big deal.
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US9 locked for personal farming and PvE
drakenof replied to Boss (DayZ)'s topic in DayZ Mod General Discussion
Haters hating, QQ'in and making dramas, still, they're playing for free on your server. Funny. If an admin wants to lock the server for two hours late in the night to do absolutely what the fuck he wants, testing or not testing, fine. He spent money to support an alpha, to support the community, to support DayZ and his team without having, and asking, anything in exchange ( on DayZ, as an admin, you can't do anything except kicing, banning, locking and rebooting ). Wow, such power, you can abuse so damn much with that. Even the cheaters spawning GBU's and maphacking are more powerful than me. The vehicle spawn is totally random, and server hopping is a far more efficient way to loot weapons than locking a server. The entire fucking argument " lol they're locking to find weapons and vehicles " is fucking awful, and made by retarded and ungrateful kids thinking they're on some kind of non-alpha-MMO where stuff actually mean something. Anyway, if i want to lock my server for two / three hours to throw flares around while watching porn, or testing tents like rocket asked back to the 1.5.4, i will. I.fucking.will. And it is certainly not a bunch of ungrateful brats thinking everything in this world belongs to them that gonna stop anything. Mark my fucking words. -
I don't think this has been suggested before, but it's really simple. I'dl like to see the server name i'm in on the debug monitor for a few reasons: - be able to tell people your server for them to join - remember the server you left vehicles or tents I once found myself trying to remember the server i was just in that crashed where i was driving a very rare vehicle. And i couldnt remember it.
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Overgrowth engine for DayZ?
frostwyrm333 (DayZ) replied to Hesher (DayZ)'s topic in DayZ Mod General Discussion
Never going to happen. DayZ is composed of 95% Arma 2 + expansions. The rest is unique character persistence and syncing, custom animations, several new weapons and models and sounds, spawn scripts etc. Everything else is Arma engine and content - Chernarus, weapons, vehicles etc... Engine it is unique because it handles and syncs thousands of objects and hundreds of players/AI. Everything works with AI and MP. Engine was never designed for this kind of stuff, and yes, even old Arma players are sick of it. Look up info about Arma3, it should fix lots of crap, and feature lot of new, and DayZ will almost surely be ported. -
Where are the vehicle locations?
samatra replied to kevinzlocker@live.com's topic in DayZ Mod General Discussion
All these Abrams and Attack helicopters are spawned by cheaters and probably will not save\get deleted after server restart. Here is list of official vehicles: "ATV_CZ_EP1", "Lada1_TK_CIV_EP1", "Ikarus", "Lada1", "BAF_Offroad_W", "Old_moto_TK_Civ_EP1", "SkodaRed", "TT650_Civ", "UAZ_CDF", "LandRover_TK_CIV_EP1", "UAZ_Unarmed_TK_CIV_EP1", "Volha_2_TK_CIV_EP1", "hilux1_civil_3_open_EP1", "UH1H_DZ", "Fishing_Boat", "Smallboat_1", "PBX" -
For vehicles : if you save a vehicle it will stay, permanently ( like forever ) or not i don't know, but our bus is still at the same place after about 10 restarts so far, so i let you make conclusions :) .
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Can someone confirm that? Whats are the numbers for cars and helis? Someone checked for that too? These are numbers from decompiled mod. It seems that all vehicles have approximately same amount of space in them, somewhat similar to tents. Going to check more closely into this question later.
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What's the exact score with the persistence of Vehicles? OP is a bit vague (no offence) What happens if you log out inside a car?
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Classsystem - Encouraging Teamplay
griffinz replied to Derbysieger (DayZ)'s topic in DayZ Mod Suggestions
No. You can define the classes by what items a person is carrying. That's why its always better to work in a team. A sniper for recon, an assault rifleman for covering fire, a shotgunner for clearing zombies, and if you're lucky; a person with NVGs/map/compass/GPS to navigate. Also sharing of tents, vehicles, equipment etc. -
1. Dynamic zombie spawn. Zombies should spawn in remote wilderness in packs, and lurch towards towns and ultimately the coast. Keep static spawns in towns, but tone it down. Let zombies pile up to an extent to encourage players to thin their ranks and make a difference in the game world by culling zombies, and creating a continuity between one group of players that clears a town of zombies and the next ones that walk through safe from a horde. Continuity and shared persistence of the gameworld encourages cooperation, and zombies just standing around not moving is boring. The threat of a swarm of zombies flooding over a place with a lot of players sometimes creates for fun and exciting gameplay. This sense of continuity between players and shared experience and fate will push it away from random killing. 2. To solve this problem without artificial "no pvp" garbage, let's look at parts of the game which are already divorced from player freedom and realism for the sake of abstract game balance: spawning. Give players with high humanity better spawns (nearer to cities which have better loot) and those with very low humanity get crappy spawns, sometimes in the wilderness where they may even be lost. I can't really see a problem with this, as re spawning isn't game breaking but is definitely a hassle. Let the very high karma players choose their respawn locations, within reason. Very high karma players could spawn with revolvers instead of makarovs, and a czech backback instead of a coyote, with a bloodbag in it. Karma is so easy to lose, they will have to make decisions to kill players if they want to lose their status. Very low karma players could have the opposite, with one less unit of food and one less magazine, and maybe even no backpack, which isn't outrageous since they are not difficult to find, and bandits are generally in a playstyle where they are roughing it as lone wolves, so it fits such a playstyle. With respawning, the game already uses non-realistic abstract mechanics to balance it. And perhaps a game's take on of karma and reincarnation. 3. Ways to foster player cooperation, such as a per-server "civilization rating". Higher rating increases spawns of vehicles, allows access to repair power-plants to light up cities, gives unique boat spawns or something, etc. Low player murders will increase this rating, but a server with no cooperation will lower it. Perhaps aiding players with blood packs and bandages will increase it. This rating could also be related to number one, where letting hordes pile up without getting rid of them harms the rebuilding of civilization. Giving players the ability to do cool things and work to civilize towns is one essential component of making players actually try to hold ground against a zombie invasion. The other component, is over course, roaming zombie hordes. But even if we had roaming hordes, players wouldn't bother going near them if they had no reason to defend anything against them. 4. Allow a gunless gesture, like holstering or raising both arms up, to show a lack of harmful intent, but also putting a cooldown on drawing weapons (maybe 1 or 2 seconds) 5. PC avatars staying in the game world for 5 - 10 seconds after disconnects, maybe increasing if they have zombies aggro'd or have taken/given shots recently. 6. Zombies, or a special class of zombies that dwell in big cities only, that are sensitive to gunfire. I think there should be a special type of zombie mixed in that is a. tougher than normal zombies so it can take more hits b. can climb ladders faster than players c. and is much more sensitive to gunfire. d. call the normal zombies once they are on a player if they are not killed quickly enough Why not retool the "monkey" zombies into this role? This way players would have to make decisions as to fire their weapons at eachother indiscriminately (particularly, loud sniper) so the monkey Zs don't come and potentially snowball the vanilla hordes Also, the upcoming fix of direct chat will really help prevent the game from being a deathmatch, since it humanizes players and encourages cooperation. I'm a retard, move this to the suggestion forum please
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Hi guys ! I've created this thread, for everyone shows which vehicles you have been. DAY 09/05/2012 ____________________________________________________________ First Vehicle of the day, left behind , because we didnt have enough stuff to repair it. Our usually vehicle: In the parking lot waiting for others to log out. _____________________________________________________________ Other car as arrived, keep waiting for the rest, off road wins again. Share yours ! I'll update with more pics.
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Whole group of streamers using 3rd party hacks
Entra_Phase replied to Arnoldpalmer's topic in DayZ Mod General Discussion
Ive emailed, and made a topic under BUGS. Once its processed by Mods it should be there. We didnt grief any users, we kept it to ourselves. Never bombed near players, NO ONE on server mentioned hearing anything or even noticed what was going on. Another user recorded what we were able to do, along with supposedly certain weapons and vehicles possibly will kill you after a certain time (Cannot confirm 100%) After the amount of bitching that came after we recorded it via Stream, I can say I was ONE of the users using it to see how much was avialable. Like I mentioned near the top, its been reported, and hopefully all server hosts/admins look into DISABLING @CBA @CBA_Main, as those are the only servers users are able to teleport, spawn and create artillery bombardments. If they dont want to just make a fucking post, but cry and rant over how it COULD become a problem, instead of assisting in FIXING the Alpha mod to be played fair, then thats their problem. Not going to name drop, but still cant say Ill give two shits what happens at this point. -
Date/Time: 10:th may. Clock around 4:00 am (4 in the morning) gmt+1 summer time. (ca 1 hr before post creation) What happened: I Had almost fixed 2 cars to be fully drivable (1 red VAZ found in gorka, i repaired everything exept some windshields. some parts had gotten minor damage. 1 offroad (the BMF wooden version) found in dubrovka, i repaired everything exept windshields and 1 wheel), i had saved both multiple times, the vaz i have saved by getting in and out and manual saving, both in gorka and dubrovka. the offroad i had done manual saving on in dubrovka. Then eu1 crashed, and when i came back both of the cars were gone. I couldnt find them in either of the towns, i checked all the places i had saved them on but they werent there. Where you were: In Gorka at crash, but had been in both towns during the day. What you were doing: I was running in gorka the town searching for the last wheel. *Current installed version: 1.5.6 *Server(s) you were on: EU1 *Timeline of events before/after error: I had droven from dubrovka to gorka with the VAZ. and got out in gorka, i didnt manualy save it that time but i had done before it. The server was a bit laggy and the zombie/loot spawn was low and took time before it started to spawn in the area you were in. At this time the offroad was in dubrovka and the vaz was in gorka. Then the server crashed and when i got back both cars were gone as explained above. EDIT: Turns out my vehicle got back, but not imidiatly after the server crash. The time they got back is unknown becaues i had logged out. But my friend found the offroad at the same place with the same parts repaired around afternooon (16-17) although when i got back it was stolen. They also claimed to see my other car(red vaz) being droven by some others. If it was the same car as mine i dont know, but the offroad was. So i dont know if it just took time for them to respawn, or if there was another crash/respawn wich they got spawned afterwards.
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Alright I'm just gonna say it - this fog is ridiculous:: PICS
survivalist replied to phisher34's topic in DayZ Mod General Discussion
You may be correct in that it is a psuedo limiter. However, prior to the fog, the view distance was universal for everybody. So it didn't matter if you had it set to 500m or 5000m, it would render at 1500m or whatever it was for everyone. It's very likely a similar situation now, since the view distance is server side. It's not rendering anything in detail past what you could see. You might see the outline of a building in a distance in the fog, but that doesn't mean the render has taken into the account the fine details that bog a system down., While I have no evidence or statistical information that would prove it increases performance (it ran for me very well on the highest view distance, so I wouldn't be able to judge), I can adapt to the fog. I fail to see how it specifically "limits" gameplay, however. It permits more unseen movement, makes combat encounters at a closer range, permits flare use without being seen from several kms away, and allows vehicles to travel with more relative safety due to the fact by the time you see them, they're likely already passing you. But if you could demonstrate how it limits gameplay, and put forth a convincing argument, humans can be easily convinced. -
3rd Person View, why I support it, and why it should stay in game
oktyabr replied to tearran's topic in DayZ Mod General Discussion
I don't care what mode people choose to play as long as it doesn't damage the game I'm trying to play. One of my best mates prefers to jump back and forth between TPS and FPS all the time when we are on "regular" servers... I stick with FPS only. As for the logic of the OP? You know in the original Arma 2 that first person is considered the default mode? That the difficulty level that lets you use 3rd person is called "Cadet"? That cadet = trainee, beginner, easy, n00b? It was included in Arma for training, particularly in the use of vehicles, and for commander mode against AI. It was never intended for PVP use but if that's what floats your boat and you can find a server that will let you do it, fine. -
[Legion] Sorting this all out
survivalist replied to D4rkWolf's topic in DayZ Mod General Discussion
I had to sign up just to throw my nonsense into this thread. Who cares about this guild, or clan, or whatever it is? Just stop playing on their server, and don't join their clan. Then they won't have any power over you. When a clan rents a server, they have the right to do whatever they want on it. You also have choices, to play on it and be subjected to their power trips, or to not. Clearly, the leadership of this clan is inexperienced, or desperate for members. I don't know any of their clan members, but I saw Danthegreat post with LEGION tags, so I can tell you truthfully and outright - their recruitment standards are low. I've seen this guy play on other mods, and I'd never join any organization that encourages people of such mental immaturity to represent them. This clan will die out with time, and likely sooner rather than later. It doesnt have a reputation for being talented, or anything positive. It has a reputation for being complete douches to other players on their servers, as well as on their forums - so I'll display no love lost when it declines into oblivion. Organizations that host mods on their server (all youre doing is hosting someone elses work, not yours) tend to feel they are more entitled to abuse other players. Trust me, they don't last long. People who play on their server don't play on their server because it's a LEGION server, they play on the server because it's just another server. There are plenty of options, and you should utilize them. This is somewhat reminiscent of Tonic's WASTELAND mod. The guy was a complete asshole to his playerbase. Abusing them verbally, and in chat. As well as spawning himself various equipment and vehicles and using them in a manner against other players. I assure you, if there was a feasible alternative to his server, he would have lost a substantial number of players with the exception of his close friends who were rewarded for their companionship. I've personally encountered his "right to do whatever he wants on his server" and it did influence me, in that I no longer found it enjoyable to invest my time on his server. I assure you, I'm not the only one influenced by the actions by people who are granted the slightest exertion of power over someone else. The hard truth is, if you're a dick, or the people are representing you are dicks - people remember this. It's a small community, and it only takes one offense to ruin your reputation board-wide. I've never had a problem with legion myself, because I dont play on their servers - but judging by my post, do you see what I refer to by how your reputation carries? It's their money being wasted hosting a server. It was your money you wasted on purchasing the game. They have their rights, and you have yours. I'm sure there are servers who are administered without prejudice as to which clan you belong to, and you have the ability to choose those servers over the ones that have no respect for it's players. -
I'm curious as to what toolboxes do in DayZ? Do they fix vehicles on their own or do we still require parts as well as a toolbox to fix cars and helicopters? Some clarification would be appreciated! :)
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Suggestions First of all let me say that enjoy the mod immensely because it's such a breath of fresh air on other survival horror games out there. Since the mod in still alpha there is a lot to be done and hats off to rocket for delivering regular updates and involving the community in the development. Here is my suggestions which I would find to be an interesting and fitting addition to the Dayz universe. Some of them I have seen posted on other post on the forum but I still want to motivate why they would work. Zombies outside of urban areas Possible the most important issue at the moment in my opinion, it would not require a large quantity/possibility of zombies to spawn outside of towns and villages but just the constant reminder that nowhere is really safe adds to the atmosphere a great deal. Right now those areas are just transport routes with a small chance to bump in to another player. Military camps/bases An idea I would love to have implemented in the game is some random military camp on the map. They should be located outside of villages and town at random “hidden” spots, like the vehicle spawn in game. The camps would have the highest concentration of zombies but the best chances for “good” loot. This would reward exploration outside of towns since the reward of finding and raiding it but also getting a regular player base on the server because the location differ from server to server. I can also foresee conflicts between different groups in “owning” these locations (like the NW airfield) which would add another dimension in the games PvP. Chernarus There should some things that players could impact on Chernarus that could add some goals. These goals would items that are hard to find. I have a few examples, The Dam of Chernarus could be repaired to add power to certain towns. The ability to repair the radio tower on Green mountain to unlock more hidden messages on the radio. Players would be able to repair/sabotage the control towers at the airfield, when active it shows players that are inside the control room where active flying helicopters are on the map (or within a certain radius of the tower itself). Groups that own a chopper would make it a priority to keep these control towers disabled and rival groups that are looking acquire their own chopper could use this feature to try and intercept and hijack the flying helicopters. Map Ability to add personal markers and notes to your characters map. I'm not familiar how it works on veteran servers (so this might already be implemented) but at least on regular servers every player can see your markers when you add them on the map. This would add some more value in owning a map and the function should help you manage the location on tents, entrable buildings,vehicles etc. The map should be cleared every time your character die. Difficulty The Dayz servers should always be set on veteran difficulty. I know the servers is hosted by the community itself and this would be hard to regulate but I still think this is an important issue. The regular servers negates some of the realism and immersion and makes it easier to play by making you more aware of your surroundings with third-person view. A game breaking feature in regular is also the name-tags which you can exploiting by scanning the horizon allow you to pinpoint unknown players name-tags often without having a clear visual.
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Jerry cans in game are 20L When refueling, the vehicles fuel quantity is read from config, and increased by 20L. If there is an error with the amount a jerrycan is filling, it will be associated with an error in the config for that vehicle.
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I'd love to see the occasional car or truck with only a damaged tire or something. It would open up vehicles to solo players and unlock more of the Chernarus map for everyone. Someone with a car would be a huge target for bandits/opportunistic scavengers so I don't think it'd really change the dynamics and someone could very easily turn a working car back into a wreck if they wanted to. I don't see careless players in a car for very long. It may give more purpose to players as it's another obviously valuable resource. Anyways, it's alpha, so what's the worst that could happen by testing its affect on gameplay?
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We've done some tests, and what we've got so far: - vehicles are correctly saved and stay where they were even after 2 reboots, but i have to confirm if the gear put in the car stayed there and if the repairs were also kept. - same for tents (gotta see if multi tents work still, we don't have enough tents). - items spawn fine and respawn when previously looted - since the update, we've got one knockdown from a zombie at high blood, i will try to get more informations on this. - finally, don't know if it's related or have been fixed in a previous update, but went from survivor to bandit and from bandit to survivor without losing any gear. However, i'd like to have more informations about the removal of partially used magazines. How does it work ? The emptier the magazine is, the bigger the probability to be removed is ? It's a good way to prevent people from go offline/online just to refill their ammo, but i'd hate to lose one entire clip just because i fired one shot.
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Mobile encampment/trading vehicle and camp structures.
Land Squid posted a topic in DayZ Mod Suggestions
My group has been employing tents as kind of a communal donation box. Where-ever our current encampment may be, we pitch one or two and cram extra items we bring back from our scavenging trips into it ensuring any new or recently deceased members will have better resources than normal at their disposal (benefit of community survival versus loner). I noted the limited tent storage space (excess items get dumped onto the ground around the tent only to disappear during restarts and such) and the immobility as compared to some of the vehicles we've acquired and I'd like to suggest a potential vehicle if it isn't already in the game as a random occurance already. Heavy cargo vehicles: MTVR, Ural truck, etc. Limited passenger space (say, driver, codrive, and two guys sitting at the tailgate watching their six), but superlative gear storage (the MTVR for instance can carry 7 tons of cargo cross country). This would allow groups to have semi-mobile encampments along with a good community storage system. It would also allow the more enterprising players to possible put together some roving traders. Find some good stuff, load up the truck and drive down to the coast where you might trade for things with other players. 10 cans of beans for a map, 15 for a compass, anyone? Also, in the same vein as group encampments and placeable items like C-wire and sandbags, would it be possible to have player placeable items such as hesco barriers and large military tents? I figure the two would probably work as max inventory sized items (ie. they take up the full twelve inventory spaces available) and would take much, MUCH, longer to erect than the common camping tents and barrier items. These items would be useful for groups to build their own little bases somewhere in the forest. Step 1: Find primary cargo mover. Step 2: Repair and recover primary cargo mover. Step 3: Acquire placeable structure items. Step 4: Load said items into said cargo mover and head for the hills. Step 5: ??? Step 6: Profit! -
I did not make the Screenshot, I got it straight from the Cheater's HQ. I'm doing reconnaissance there. Know your enemy. Unfortunately, I have to admit, that this group is quite skilled, when it comes to scripting and injecting their crap. They have been around since Operation Flashpoint. There is not much we can do about at the moment. ArmA UID nor BattlEye GUID bans can't stop them. They know how to overcome it. The only way to stop them, permanently, is to get their Keys locked by GameSpy (as rocket is trying). Best defense for server admins, currently, is to keep their BattlEye script detection up-to-date. That's why I'm spying on them. The worst cheats are those that you will not notice. They can see all people on the map, spawn vehicles, weapons, items, you name it. Some of them are eager to ruin the game for everybody else, some are just regular cheaters. It's a very bad situation at the moment. We can just hope that they will loose interest soon. I'm sure they are reading this forums and giggle about it. Hi there.
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Where are the vehicle locations?
MR DELICIOUS replied to kevinzlocker@live.com's topic in DayZ Mod General Discussion
I feel that randomised spawns for the lesser vehicles (non-mil) is a really nice idea, but being able to reliably find certain military vehicles in military compounds or areas is a good idea to preoccupy people who would otherwise be on the coast with a DMR. I don't see why Rocket can't add a few random mil camps around - especially near Blackforest and south east of Devil's Castle (where nothing spawns for about 2kms) with a chance for a UH or Jeep to spawn. I found my Apache gunship next to a cottage near Olsha which was a pleasant surprise. -
Where are the vehicle locations?
Viktor_Berg replied to kevinzlocker@live.com's topic in DayZ Mod General Discussion
Me and my friends went through a bunch of cities and towns today, including Berezino, Gvozdno, Dubrovka, Solnichny, Polana, Orlovets, Nizhnoe etc. No vehicles ANYWHERE on the map. Are the vehicles still gone, or did everyone immediately figure out all the new vehicle locations, fixed them up and drove away? I haven't seen a live vehicle, either, for that matter.