Jump to content

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 43103 results

  1. New World Order Background: The NWO was formed when reports of an unknown virus outbreak was reported in the large country of Chernaurus. The NWO is on the island to bring order to the island and put an end to this outbreak that has brought the dead to life and has made people become bandits. We are supported by the United Nations and are funded by the UN. We are the New World Order and we will make this the New World. Mission: Our mission is to eliminate the Bandit threat throughout Chernaurus and clear our cities of these undead heathans. We will use everything to our advantage, we will think tactically and we will scavenge through whole towns looting everything in our path so that friendly survivors and fellow NWO delegates have goods and gear so they can help us complete our mission. We will eliminate bandits that roam the countryside and cities and bring order to the island. We will repair cars and helicopters so that we can move quicker to places as well as loot and find high-quality weapons such as M240's and M4A1's. We will not rest until all of NWO is running the island fully geared with weapons and vehicles. Out of Character Info: Out of Character Info We have our own server "OHIO 2" will roll as a group with the tags [NwO]. If you are interested in the sound of this continue reading. Requirements: 1. Must be mature, age does not matter but maturity does so please wear your big boy pants when playing with us. We do have fun so dont think we are fun nazi's. 2. Must have Teamspeak 3, we have a 512 slot Dedicated Teamspeak 3 server that we open to the public of DayZ and all members of NwO are required to have Teamspeak 3 installed. 3. Must respect other members of NwO. 4. Must register on our website! Closing: Thank you for reading our description of the New World Order, we hope to have you as part of our organization. If you are interested in joining feel free to PM me, reply to this or join our Teamspeak 3 and speak to myself (DarkAngil). Remember to give this thread 5 stars and bump it so we can get strong members! Join our DayZ server: US75 ! Join our DayZ server: US75 ! Website Website The New World Order Official Website The New World Order Official Website Teamspeak 3 Information [align=center]Hostname: nwo.ts3dns.com Hope to see you guys as part of NwO![/align]
  2. DasMetzger

    DayZ Stories

    Frustrated with my squadmates' plan to raid the NW airfield, I instead decided to head east up to Krasnostav to raid the convenience store that had become a normal stop for me. I creepy crawled straight into town with only a handful of zeds alerted as I closed on the front door and quickly dispatched them with my makarov, laying still and keeping quiet to listen for more of them. Feeling safe, I poked around the store and found some bandages and a 1911 with a few magazines, but nothing else of value. After stuffing the pistol into my backpack, I decided it would be a good idea to head up to the nearby lake to look for a cow or something to eat and to fill up my canteens. Navigating by hilltops, I made my way up to the ridge above the barn at the lakeside and quickly dispatched the roving undead with 3 rapid shots from my DMR. Eyeing every point I'd hide if I were gonna ambush someone at the lake, I creep my way down the hill and wait a few moments before dispatching and gutting a cow. I quickly build a fire and cook the meat, scarfing two of the steaks down to get my blood up. After snuffing the fire and moving down to the waters edge, I put everything but 3 mags for my rifle and my 2 canteens into my pack and shuck it onto the ground, dropping the DMR a few feet away. A quick drink swim and refill later, I find that my pack is gone. Cursing to myself I pick up my DMR and the three mags, quickly stuffing them into my pockets. I rub my face in frustration and consider my options... I just ate so I won't need to eat for a while, and I have enough water to make it all the way to Cherno if I REALLY wanted to. Ammo is going to be a problem, though, what with only three mags for both my DMR and 1911. I click over to my squad's radio channel and inform them of my situation and tell them I'm going to head for the NE airfield. They wish me good luck and I start trekking along, hugging treelines and always eyeing the horizons. I approach the two warehouse/barns just shy of the airfield and investigate quickly, crawling and generally being as Solid Snake as possible to avoid the local zeds. Just my luck... Absolutely nothing of value. I swallow hard and consider my options, finally deciding to hook my way around the lowlands and approach the airfield from the north, knowing a shack over that way that might hold something interesting. After working my way around, I am not surprised when the shack has nothing but a single car tire in it. Lovely. Undeterred, I crawl up the hillside and push myself into the edge of the perimeter fence, eyeing the ridges and control tower for snipers or prey. Seeing neither, I start to work my way down the fence line towards the security shack at the end of the runway. This is when things get interesting... I immediately freeze and stare between the hangars, grinning to myself like an idiot. A UAZ! It has a nice green camouflage paintjob, too. Giddy as can be, I radio to my squddies that I have spotted the truck, they warn me of its potential as a trap and I agree, asking for backup to sweep from the other end of the compound as fast as they can manage. They figure this is worth a shot and start heading my way from the NW airfield, having found minimal salvage there. I figure I should get a better angle on the UAZ to look for bogies behind it and continue to creep down the fence line, moving as slow as I can manage and keeping my head on a swivel. Just as I hit the end of the fence, I freeze once again, not believing my eyes. Of all things, I see a very salvageable looking Huey parked in the rear of the right hand hangar. I am shaking with excitement as I radio my squaddies again, requesting immediate support. They give me an ETA of 90 minutes. I frown to myself and consider my supplies... My two canteens are still full and I'm not really hungry, so I should be fine for that time. I settle myself into a comfortable position butted against a fence post in a feeble attempt to break up my outline and commence to scan the entire area until my mates arrive. They arrive a bit over their ETA and sweep in from the far side, the marksman with them moving to a vantage point that complements my own. After combing the entire area and figuring we're pretty well off, we set up a nice ambush position in the control tower and draw the zeds in, picking them off with our sidearms. The marksman knocks anything trying to sneak in from above off the ladder out front with a few well placed shots. Laughing and congratulating each other, we pick through the tower quickly, finding a new backpack for myself, an AKM with a few magazines, and some other knickknacks. We find a main rotor assembly and a wheel in the small building next to the fuel tanks and quickly use them to patch up both the UAZ and Huey. After an hour or so of scavving for parts, we get both vehicles in running order and start running fuel from the storage tank to them, one can at a time. The marksman frenetically radios in about movement on the ridge behind the hangars and the three of us on the tarmac hit the deck and crawl into defensible positions. He tells us there are two survivors there, both of them with AKs of some type. One man stays in the hangar with the chopper and myself and the other guy creep our way out and around, crawling through the grass. We open fire on the two men from a classic pincher formation and drive them off without taking any counter fire. Worried about our trophies, our fuel runner gets back to it and the rest of us warily eye all approaches. With the UAZ now filled to capacity and the chopper with about a quarter tank, our marksman spots a man coming up the flat field at the end of the runway. He reports the man is armed with an AK and we assume he is one of the men from before, flanking us or somesuch. A round to the chest from the marksman and he hits the dirt, incapacitated. Paranoid gits we are, myself and a rifleman roadie run up to the man and dispatch him with a few pistol shots. Quickly relieving the corpse of anything useful, we rush back to our defensive positions and wait for the second man to show up. After fifteen minutes of nothing, we quickly fuel the chopper up to one third tank and then get ready to flee. We gather in the hangar the now repaired chopper sits in and distribute weapons and ammo, giving the marksman the ammunition for his weapons we had found and giving one of our riflemen the dead man's ammo. Satisfied with that, we stow excess gear in the chopper and we move to defensive positions, our pilot jumping into the Huey and doing a final check, the marksman moving back to high ground, and the other rifleman squatting by the UAZ outside, ready to take off. The chopper roars into life. We are both scared that someone will hear the rotors churning, and extremely proud that we brought this machine back to life. Our pilot said he used to run medevac missions. After he scooted the Huey out of the hangar without taking it more than a few cm from the tarmac, I believe him. The rifleman jumps into the UAZ and thunders down the runway, headed to pick up the marksman and I sprint over to the chopper and hop into the crew chief seat, leaning in to yell over the roar of the engine spooling up. DUSTOFF! And off we go, screaming into the sky and edging the valley before rocketing away, radioing to our squaddies in the UAZ the coordinates we plan to rendezvous at.
  3. ghostshooter

    The Ugly Truth

    this is a pretty interesting story, and if it was a real event then it confirms my belief, it seems like (as of right now) the majority of pro players who are able to make vehicles and stuff almost all end up as bandits from so much self-defense. so im thinking a good survival tactic would be instead of just shoot any bandit on sight, if u notice its a group of bandits mixed with survivors its a good chance that there not PKers. i would try to group up with anyone who has a vehicle lol.
  4. Walkertxranger

    Let's discuss a skill system

    No to offensive or defensive skills, its not really something that would work for arma, for realism sake. You need to learn to shoot guns on your own, not let the game do it for you. However trade skills or survival skills would be interesting, you could give your character a bit of background. Make it so you can only absorb a few skills. For example if you get a machinist book or something you can repair vehicles better or with less items. Arma 2 is a realistic simulator so if some sort of skill system is added, it has to be realistic. Keep it limited to certain trade skills and stuff.
  5. MR DELICIOUS

    Motorcycle Spawns

    I've found a few vehicles in this new update (I think). I've found two ATV's at the end of the mountain trail NW of NWAF. I've found the motorcycle outside Berezino hospital. Found another motorcycle in the middle of Olsha. Riding a motorcycle in DayZ is like a pod racing simulator. Driving downhill through a forest is like throwing spaghetti at fan. Found a jeep at both Stary camp and at Green Mountain. I'll have to get home and check my little notepad of spawn location goodies.
  6. I am not too aware on what is possible with the engine currently, but I have an idea for a skill system which would keep up with the spirit of the game. First, let's look at how most skill systems work in games and how it wouldn't fit well with Day Z. Most, if not all games, have a skill system where after a player levels up, they gain some points to unlock new skills. Whether the skill is arbitrarily given in a certain order or the player has access to a skill tree, the way skills are given to the player is generally the same. Why this system wouldn't work for Day Z. Let's say a the game gains levels and experience and the player kills 30 zombies and gains a level. Then he picks or is given the skill to repair his weapon. That makes no sense that he spontaneously gains the knowledge of repairing machinery just from killing zombies. It breaks the mood and the spirit of the game. [updated]Then how could we implement a skill system? [being discussed] I thought about this and feel I have come up with a way that will completely stay within the atmosphere and gameplay of Day Z. I think skill books should be added to the loot list. When a player comes across a book, they have the option to study it and gain the skill it provides after a certain amount of time, let's say an hour. Upon reading it, the book will be consumed and destroyed(gameplay purposes). The skill will then be activated for the player when he finishes studying the book (maybe have an icon show up showing that the skill is active). The impact to Day Z, both gameplay and social, could be huge. This keeps with the scavenging gameplay of Day Z and adds something more to lose when a player does that can NOT be looted from the corpse. [updated]Impact to gameplay: Searching for skill books would become a huge factor in the game. It would add specializations to players. Players who find certain skill books would change their style of play to compliment their new skills which could be a good way of pushing players to try various play styles. Also, when death occurs, skills cannot be retrieved nomatter what. This adds something that is 100% permanently lost. [updated]Impact to social behavior: Groups will have to decide more about how to approach a town and who to send in because they won't want to lose anyone with skills. If a group loses a butcher/hunter, that would become a huge loss in their ability to find animals and heal. Losing a groupmate would have a much bigger impact when the group permanently loses something. [updated]How to keep it balanced: Limit the number of skills a player can learn. Keep the max number of skills to about 2 or 3. Once you learn them, that's it. There is no way to unlearn them and you don't have the time/ability to focus on more skills. Secondly, the skills should never make doing a task trivial. They shouldn't lower the skill required to do a certain task. They should add a bonus to doing such task to show that this player would be better suited to do something than others when assigning tasks. [updated]Skillbook ideas: [being discussed] I have no idea what is possible in the engine. Also the numbers are not balanced at all. Just want to get some ideas out there. I have broken them up into categories. General skills Distance Runner (Longer / faster running) Space Management (pack/tent size increased by 20%) Butcher (20% more meat from animals) Tracker (animals within 1 km to the player show up on the map) Mechanic (Fix vehicles with less scrap metal) Gun Repair (if durability is added) Offensive skills [being discussed] Steady Shot (More control when firing automatic weapons) Breathing Techniques (Less movement when zoomed in with scoped weapons) Defensive skills Nursing (1 bandage gives 2 uses? Still working on this one) Strong Willed (Pain jitters will fade naturally after 5 minutes or so) Survivor skills [being discussed] Camouflage (50% reduced detection by zombies) Journal of a Zombie Slayer (Never panic. I assume panic sounds will reveal your location in the future) PVP skills [being discussed] Silent Hunter (Reduction in movement sound made that other players can hear) KGB Handbook (Mouse over any player will show name even on hardcore servers) Lucky (Players have a chance to drop an extra clip of their currently equipped weapon when killed) Spawn rates would be similar to maps and other semi-rare items. Obviously, some books would be rarer than others. Whatever keeps it balanced and fun. Anyways, let me know what you guys think. If it is possible with the current engine and looks good, let's get it added to Rockets things-to-do list. Thank you for reading. Edit: Updated skills. Edit 2: Updated description of the system.
  7. bdizzle_8x

    Solutions to 1.5.7 gripes.

    Another major problem is we cannot setup weapon cahces with the tents or save vehicles atm because every server is reseting every 30 minutes. So it makes it worthless to play dayz attm just imo because if ur just going to run out of ammo and supplies going from cherno to elektro whats the point? We should be able to setup caches that stay on server and the vehicles also should be keptt till stolen from u i dont get why the servers are restarting but its messing up the entire gaame and could possibly lose a few of us to d3.
  8. Thunderboltbr

    Helicopter & Vehicle Questions

    What are the sites that can spawn the vehicles or helicopters?? I never thought a = (
  9. fox808

    Help with saving my game?

    Yes, when you 'abort' (disconnect), everything will be saved to the master database. You can join any server and you will keep the same character/gear. Tents and vehicles only save on the server you left them on though.
  10. kelron.si@gmail.com

    Which vehicles have you been?

    People can steal your vehicles while you're offline if you don't hide it well enough. I wonder if my shitty Lada is still there, we dumped it in the first bit of woods we came across, then I couldn't get back on the same server the day after. I'll probably find it with all its wheels removed and set on fire.
  11. Duskling

    Which vehicles have you been?

    Vehicles are working' date=' you have an option to save it, then if server restarts it will save at the place you left it! [/quote'] Oh okay, so if I save my cars position and then log out, it will disappear until I log back in?
  12. fox808

    Storage question

    You can find a tent (takes 3 spaces in your backpack) that you can set up and store items in. Tents only save on the server you set them up on but they remain there even after server restarts. You can find more info about tents and vehicles here: http://dayzmod.com/forum/showthread.php?tid=1362&highlight=tents
  13. Legacy (DayZ)

    Storage question

    When you drop an item it has a chance to despawn, and is despawned when the server restarts. You can store items in Choppers/Tents/Vehicles, these vehicles can be saved along with tents. However with tents you have 2 - 3 days left if you die to go back to the tent. If you have a map in-game then you can see the legends/churches on the map but there is more than one church in the game so good luck. :V
  14. Lexi (DayZ)

    Storage question

    You can store items inside tents / vehicles. These are both server bound. People can find these tents / vehicles whilst you're offline and loot them. Also, yes there are multiple churches and there are church icons on several of the maps.
  15. Mutonizer

    MERGED: changing Humanity

    There are two kinds of people killing others. 1) The FPS player. This guy, there's nothing you can do about him. His ONLY goal is to log in for a bit, and kill people for no reason whatsoever, not even their stuff or anything. The rest of the mod doesn't even remotely interest him, zombies are a pain and for stupid "pve carebears", etc. You get the idea. You CANNOT fight these guys and you certainly cannot win. They have no emotional attachment to whatever they're doing, don't give a shit about the mod's concept and if even if you kill them, they'll just respawn, go camp new weapons and server switch while looking at a map on the internet, and start again. Also, since nothing matters, they'll happily disconnect to avoid death, or use any abuse they can. I repeat, these dudes play this mod like any normal FPS, and Chernarus is just a bigger counter-strike map. Good thing is that they're not too many of them overall. 2) The average players. These guys play either solo or in pre-made groups and actually play the mod, embracing it's content. They'll enjoy zombies, town raids, repairing vehicles, and pretend to try and survive..in a way, they'll sort of "roleplay" the situation. Sometimes they'll meet other people and then they'll make a decision on how to deal with the situation. Not just killing others because it's fun, but they'll actually think about it for a second, why it's needed, or why it's not. Most can be quite friendly, but most are also very careful when meeting other people, even if they don't want to kill people, because they have a certain emotional attachment to their characters and pride themselves not on how many people they killed, but how long they've been alive for. This is I think the majority of the players out there and the more the mod will develop, the more there will be of these guys. Personally, I think the bandit skin should go, period. It's artificial, it feels artificial and worst, it makes some people crave it, like a scoreboard almost. Humanity is ok, but it should NEVER be displayed to the player (any score will PUSH players into competition for it) and it should impact your character in different ways, such as nervous shakes and other "gameplay" mechanism so that you don't WANT to lose it. Nothing too serious so that you feel really penalized when it happens by accident but something so that at least you don't WANT to lose it, or not too much. Map tracking and scores and whatnot, I'm completely opposed to that, feels also totally artificial.
  16. I suggest to put some police cars (wrecks or disabled) with some police loot (shotgun, first aid). This could add some variety to the vehicles wrecks and a lil more realism. Obviously those cars will be spawned in big towns. http://img23.binimage.org/b1/da/65/police.jpg http://www.armaholic.com/datas/users/policee_4.jpg http://s2.migalki.net/upload/1000/2010/02/07/553e9ef1064383f4341d015ce63c38ed.jpg For those saying that the crown vic is used only in North America.
  17. cpt-fred

    Which vehicles have you been?

    Vehicles are working, you have an option to save it, then if server restarts it will save at the place you left it!
  18. Lady Kyrah

    MERGED: changing Humanity

    Frankly if there is one thing this game teach you is cooperation. To a point of course. -With a friend you have a backup if things go wrong. -With two friends no loner will ever attack you for your gear. -With more friends, your carrying capacity allow you to scavenge much more efficiently, benefit most from vehicles, establish temporary perimeters while a friend is respawning, carry extra "respawn kits". Peoples already group and socialize, simply not with everyone, and they shouldn't have to, really. What i don't like with the humanity system is that it label a group of peoples as "bad" and creates a game sanctioned "us vs them" which is fine in a team based game, but this is not one of them. Most humanity + shoot bandits on sight. They do not shoot them because they are a scourge to the game, they shoot them because unlike shooting another survivor, shooting a bandit is free, no matter how unfair the circumstances are, and they can pretend they are acting for the common good and pat eachothers in the back for making the world a better place or something. But being a bandit is a simple "karma" mechanic, it doesn't factor why you became a bandit or how, it's not very precise either since you become a bandit at your first kill of a survivor, no matter what, and there are hundred of reasons to kill one another. The day you become a bandit by accident, or on purpose, you realise that it's nothing special, that you didn't become magically an evil bloodthirsty brute, you're just the same, but now, instead of giving you the benefit of the doubt, 90% of the other players shoot you on sight as soon as they spot you. So if you want to survive, you do the same and sink further into the humanity scale. It's trying to push some universal view of good vs evil, but fail to do so because you cannot accurately judge player intents and the situation solely through game logic. That's why in the real world we dish out justice with a court, and not with computers. In my opinion, we get enough manichean good vs evil shoved down my throat everyday in the real world, don't you think? I mean this mod picture the end of civilization, there is no god, there is no retribution for your sins, all you can do is TRY to cling to the last shreds of your humanity. You can only make virtues for yourself, being unable to force others to play your way is what makes this mod interesting. Enforcing it through a simple (and ultimately abuseable) game logic only ensure that players will walk the razor edge of the "rules" and that player to player relationship will remain superficial and shallow.
  19. Daimyo21 (DayZ)

    Vehicles, lack there of... Risk vs Time vs Reward

    Im not saying increase it so everyone and there mother can have one.. But your going to die alot. I think the average life time is now 25 minutes (Rocket reported on main site). Im sure Rocket is thinking that he might increase the vehicle spawns eventually but if you think about it. Having a vehicle makes you noticeable and people can do roadblocks, steal your car, blow up your car, or you can simply crash, lose a tire and your ride is done for. The only difference now is that it probably took you several hours+ to find and build one on a fully populated server. People are going to be super stingy with them and I would too.. You just wont see them very often, and even if they are increased, you still wont, because people tend to shoot at vehicles because they might have nice shit in them, and alot of it. "Well I have a vehicle, and it wasnt that hard..." I know I can just join a server at odd hours that has like 5 people and MAYBE find a vehicle and its parts and not worry about getting killed. But thats not fun and still will probably take a small determined group a few hours+. The risk is fun, but lets not make it so hard that youll never see one.. Or I can have a big organized group and find and fix a vehicle in a few hours.. But what about the lone wolves, the smaller groups etc. With so many variables on fixing and maintaining a vehicle.. I dont see how we cant convert some of the 100s of "wrecks" that we see into a few more that work and can be fixed up, maybe put them in vulnerable spots.. I dont care, just give me hope in at least finding one. Is this a high priority? HELL NO! This is simply tweaking with percentage values to make them more available. Especially maybe in major cities etc... Make it a hot zone to get a vehicle.
  20. Brainmatter

    Specific server!

    Today, i was playing on a server that seemed to have an abundance of working vehicles and guns. Also, unlike most of the servers I've played so far, the players were split in three groups. Has anyone else encountered this? I've been trying to find the server again, but I havent had any luck. :( The only other thing I remember is it had a massive mission download. Most are only 24 (i think) and this one was 2400 or so. I'm not sure if this makes sense but i'm hoping someone knows!
  21. billyangstadt

    Helicopter & Vehicle Questions

    Vehicles saved in tents are for that server only.
  22. Dronin

    Helicopter & Vehicle Questions

    1) They have set locations, but wont always be there, for instance there may be 25 spawns but only 5 of them on the map at one time 2) Yes you can and it is bound to that server 3) Yes it does although it can occasionally dissapear just like tents 4) Yes they do. Vehicles are currently spawned at the start of a server. Until that server bugs to the database no more vehicles can spawn, it is theoretically possible for one person to have every single vehicle on a server.
  23. Legacy (DayZ)

    Helicopter & Vehicle Questions

    It's only been an hour, I wouldn't bump it this close. 1. Huey crash sites are in random 'selectable' areas. I've found a heli in the same spot before sometimes, so it spawns in different spots. I do not know if you can save them but it does say "Save crashed huey" 2. Vehicles can be saved. 3. Most of the time your vehicles save when the server restarts, sometimes a bug may release itself and eat the cars :V 4. I have no idea, ask the devs.
  24. AmPm

    The PvP Discussion Thread

    So basically people see DayZ as BF3 with zombies. Awesome! The game could use more options to try and create things, instead of just being about ganking players (which is fun, but gets boring) and then restocking yourself when you die (which doesn't take long assuming you run with a group, we have transport pretty much every day anyway). Fortifying a store/town/city with barricades and gas generators could be fun. Adding things to vehicles like armor plating, etc. So much potential for long lasting gameplay that doesn't consist of "spawn, call for pickup, go to airfield/stary, get gear, gank, die, repeat".
  25. Few questions: 1) Are these "vehicle crash sites" random or is there any known areas with a higher probability of stumbling across one? 2) When you find, and repair a vehicle, can you save it like tents? If so: 3) When a server restarts, does your vehicle remain where you last saved it? If so: 4) Do less vehicles spawn across the server if several players already have them? Thanks!
×