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Showing results for 'Vehicles'.
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nice have the tents been fixed as well as loot in vehicles going missing and scroll options getting stuck on an option
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UPDATE : 27 MAY 2012 Affected addons: * dayz_code 1.6 * dayz_equip 1.2.5 * dayz_weapons 1.1.2 * dayz 1.2.6 * dayz_sfx 1.1.2 Developer's Note: * To collect firewood, you can either find it in loot piles, or go into a forest and use the hatchet (gear > Right Click). I will expand this mechanic but its enough for now. * You get a ONE TIME OFFER to change your player gender! * Only two types of new skins are available in this update, "Camo" and "Ghillie Suit" in addition to normal survivor * Skins a player is wearing are NOT lootable. * When you change skin (right click on clothing package in inventory) your old skin will appear in inventory * If you want a players skin, you will need to make them take it off first Changelog: * [FIXED] Bodies being deleted immediately (now will stay around for 15 minutes) * [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine) * [FIXED] Temperature listed in percent and not degrees (now displayed in degrees) * [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles) * [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!) * [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime) * [FIXED] Loosing gear when switching models (player morphing optimized by TeeTime) * [FIXED] Wrong M107 is spawning on occasion (Correct one spawns) * [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!) * [FIXED] Wire Fencing Kit caused graphical glitches (new model) * [FIXED] Tank Trap Kit caused graphical glitches (new model) * [FIXED] Invisible character models occuring (No longer invisible models) * [FIXED] Panic not being activated (Your character will sometimes panic) * [FIXED] Blood washout sometimes not being displayed (now will always wash out color depending on blood level) * [NEW] Hatchet for chopping wood in forests * [NEW] Wire Fencing kit model by Artyom Troshin * [NEW] Tank Trap kit model by Artyom Troshin * [NEW] Construction options moved to items in gear menu (right click wire fencing kit to use etc...) * [NEW] Hospital Loot Spawn probabilities changed * [NEW] Players can choose to be a female survivor (once only per CD-Key) * [NEW] Heat packs for increasing temperature in an emergency * [NEW] Bandit Skin transition for low humanity is removed * [NEW] Players will receive an error message if the server they are on is running an incorrect HIVE version
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If the vehicles cant be repaired in this patch I am sure they will be able to be fixed further down the line...
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Rocket, I remember you said you fixed vehicles not being able to be repaired. I didn't happen to see it in any of the change log notes though. I know they're not a full list yet, but I just want to make sure vehicles are fixed.
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What to do when you have the best gear?
css_god@yahoo.com replied to pekhe's topic in DayZ Mod General Discussion
Weapons, loot, tents and vehicles are the end game, it's just like in Terraria, once you have everything and been everywhere then what? Myself and the people I play with have everything and it didn't take really much effort or time. The point I am trying to convey is this, we don't need anything, we don't have reason to search for anything or go explore, we have done it all. All there is left for us to do in this game is kill people which as you figured is what is happening, I am not a fan of senselessly killing other players unless it is for a reason like they have something I need. I need nothing and me traveling to places serves no purpose, so because of the game not being a large enough challenge I should just kill myself after being alive for 15 days and start over? That is a major turn off, sandboxes are cool but the lack of long term objectivity is steadily turning me off to the experience which I loved 2 weeks ago. -
This is why some servers don't have vehicles
AzzAzeL replied to anthony_henson2003@yahoo.com's topic in Mod Servers & Private Hives
Can someone with first hand knowledge tell me what US servers currently have vehicles? -
As I remeber (having played 100's of hours of non dayz ARMA) and not bothing to open the editor and play with them again as I am on a tablet... - There are 2 or possibly 3 different kinds of bike in ARMA already. - They can be insanely fast on tarmac'ed roads - as i recall as fast as 56km and maybe faster on inclines. Which compares with running/walking - * below. It could be the high speed is what put the devs off placing more varieties of vehicles on the map. There are motor cycles, quad bikes, and even VW Golfs all native to the ARMA II/OA common addons but they are all surprisingly fast (as you would expect). Maybe they already do exist? - Both bikes have bells. One has a low powered light. - They ride off road OK - much slower usually - if you damage them generally the front wheel breaks and looks burnt. * nicked from a guy called Frederf from here:http://forums.bistudio.com/showthread.php?77772-Running-Sprint-Walk-speed Standing Sprinting: 14s (25.7 km/h) Running, Weapon Lowered: 19s (18.9 km/h) 3m10s for 1 km Walking, Weapon Lowered: 60s (6.0 km/h) 10m for 1 km Running, Weapon Sighted: 40s (9.0 km/h) Walking, Weapon Sighted: 60s (6.0 km/h) Crouching Running, Weapon Lowered: 23s (15.7 km/h) Walking, Weapon Lowered: 84s (4.3 km/h) Running, Weapon Sighted: 140s (2.6 km/h) Walking, Weapon Sighted: 140s (2.6 km/h) Prone Running: 105s (3.4 km/h) Walking: 198s (1.8 km/h) An amusing utoob vid i foudn giving and idea of the cycling for the base game deniers out there!: http://www.youtube.com/watch?v=QG2u4r1_V8Q
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Request: Allow Bans for Death Dodgers
mrsherenai replied to c.chris.perry@gmail.com's topic in Mod Servers & Private Hives
I like the cloud system idea. Its like 200 servers out there now which all share the same database what is realy cool in terms of flexibility. Your fav server is down? No problem 199 others waiting for you, just with the downside of not having your tents and vehicles but still abled to serve you some hours of cool gameplay. But be realistic. How many of those 200 servers do you ever play on? At the beginning I tested many servers but after getting rid of the "newb status" I had a hand full of servers I played on till they got screwed or went down or something. Especially when playing in a group you stick to one or maybe two servers. So why not use multiple databases. I will never play on an australian server due to ping limitations. You could set up Databases per region, one for all the european servers one for australian etc. If you want to play on another realm you can of course, but data is not shared. Less traffic, more performance. Advanced and even better to get rid of server hopping are custom networks. Like you host three servers and share one database for those three, so the only server you can hop on if you want to keep playing with your stuff is hosted by the same guy, making detection of death dodgers possible. Or hosts merge their servers to one community with shared database. Its a question of how much flexibility we realy need. -
Massive explosions in Chernogorsk? (Seattle 4)
Halowood posted a topic in DayZ Mod General Discussion
An hour or so ago I was playing on Seattle 4 with some friends, myself and on of which was in Cherno on top of some buildings looking for loot when all of a sudden there were massive explosions, like building tall explosions. They seemed to happen in small groups of about 4 or 5 about 3-6 minutes apart, after the third or so group of explosions we started asking in Side if anyone knew wtf was going on and no one did. Flash forward a couple minutes and on of my other friends on his way to cherno said he saw a vehicle firing something and moments later there were more explosions in cherno. He said he saw the person operating the vehicle (in game name "Trustworthy Jew") and called him out for the explosions in cherno, supposedly then Trustworthy Jew got out and the vehicle disappeared. He logged off a few minutes later None of us have FRAPs or know the screenshot button so we don't have any proof but are explosions/vehicles like that legitimately possible? Can we bomb towns for the fuck of it or was it just a hacker? -
MERGED: Booby traps, Explosives and IED's
killzone_kid replied to Scriptwolf's topic in DayZ Mod Suggestions
I think it would see more use if you could booby trap vehicles, tents, entrances. But you should be able to spot them IF you are looking for them. Zeds should also be able to trigger booby traps. -
What to do when you have the best gear?
lxHorizonxl replied to pekhe's topic in DayZ Mod General Discussion
I don't use vehicles because they don't give any reward. It's just taking risks for no reason. Isn't the main goal to survive? The only point I can think of is killing other players that have good gear' date=' just to lower the competition between the elite players, and keep a differential advantage and maintaining my top position. [/quote'] The "main goal" is to have fun. Good job, mission failed. -
What to do when you have the best gear?
pekhe replied to pekhe's topic in DayZ Mod General Discussion
I don't use vehicles because they don't give any reward. It's just taking risks for no reason. Isn't the main goal to survive? The only point I can think of is killing other players that have good gear, just to lower the competition between the elite players, and keep a differential advantage and maintaining my top position. I think surviving should be a lot harder in the northern part of the game world - At least 3x the zombie count. Zombies should spawn in the forest as well (north). Also, right now zombies can't hit you as long as you keep running. How about making the zombies to be able to hit you as they run, so that they don't stop to bite you? -
What to do when you have the best gear?
PeteOfButcherBay replied to pekhe's topic in DayZ Mod General Discussion
Sandbox=endgame at the beginning, it means you make whatever end game you want, most people hunt other players and since most players are on the coast, thats where they go a.k.a the Bean Wars. And since you think vehicles are to loud (pussymuch?) and bases are 'stupid' I guess you are left with the Bean Wars or the walking simulator. Or you could take a break until new features are implemented. -
This mod is a ton of fun, however, there is a point you get to.... where the game can stop being fun. Soon people will realize that you either have to go bandit, or go solo in the woods and avoid all human contact. Most normal people don't relish doing either. This needs to be addressed by balancing game play soon, or people will abandon the mod just as fast at they fell in love with it. Yes, paranoia and fear are part of the game, but there is no more fear or paranoia when you know for 100% certain that EVERY one who sees you will try to kill you. It just becomes yet another deathmatch game among hundreds of others. And now with the removal of the bandit skins, there is even less incentive to play together. This game has a real chance of devolving into a simple deathmatch game with a zombie nuisance thrown in. So, what I'm suggesting is a real use for the humanity system already coded in the mod. I'm not suggesting keeping the bandit skins, but something different. Something that actively encourages co-op game play, yet still hides your humanity levels from everyone else, which keeps the bandit option viable for those that really want to be a-holes and do nothing but blast newbies running along the coast. First, revamp the humanity system so that its a scale from 0 to either 100, or -100. So, every player starts with zero and has to earn humanity, or can lose humanity. If you kill a player that has a lot of +humanity, you lose a proportionate amount from your humanity. Likewise, if you kill a player with -humanity, your humanity increases a proportionate amount to what negative humanity they carried. Otherwise, make earning/losing humanity very gradual.... like one +point for bandaging someone, or one -point for pickpocketing a backpack. Aside from the other perks / repercussions listed below... this would encourage players to seek out the worse bandits on the server. It would also encourage players to actively seek out and help other players, since they get better perks if they have higher humanity levels, or hang around with higher humanity level players. I don't know how much can actually be done with the current game engine, but possible perks and repercussions of your humanity level could include: +humanity Perks ---------------------------------------- --More loot spawning nearby --Better initial kit upon respawn (perhaps a compass or revolver) --Higher chance of better weapons spawning nearby --More meat available on animals --Able to self-administer blood packs --More blood restoration from canned food --Less chance of catching an infection --Less chance of a zombie alerting on you while in crouch mode -humanity Repercussions ---------------------------------------- Fewer 'rare' weapon spawning nearby Fewer medical items spawning nearby Chance of bandaging yourself not working the first time Unable to recover as much blood from food Higher chance of alerting zombies in crouch/prone mode More chance of catching an infection More hand-shake when using scoped weapons Less stamina when running at full sprint (forced cool downs) Unable to repair vehicles or fuel them Unable to use wire kits or entrenching tool Can only carry smallest backpacks Random gun jams, or the occasional misfire On top of the perks/repercussions, you could have a 'most wanted' system for the bandit with the highest negative humanity on the server, and mark that player with an always-on flare or chemlight. On the flip side, you can have a reward for the player with the highest humanity on the server, such as a bulletproof vests that take X amount of bullet-only damage before it erodes away.
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I am also unable to place tents, even in the middle of a soccer field. Add this to vehicles not spawning anywhere on any servers and it makes storage impossible.
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Hi, Yesterday the whole server (Eu12) got kicked out with this message. (Battleye : Kicked by Script Restriction #12) it happend 2ce, i did a hard restart after that , and it was gone. Any idea what this means ? Is it due to a hack ? We did notice a heli flying around about 10 min before the first kick. And as far as i know i havn't seen any heli's in the server since the vehicles respawn issue. So if you know what the script restriction stands for .... let us know Thnx
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WTF is happening to the server community.
Publik replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
Probably should have said "can't be done easily within the engine". You can check if objects exist in someone's pack, like with repairing vehicles. Not sure if you can force an object into a pack though... Canonically, it'd probably be more of a "I found an M4, but the stock is broken" type deal, where you then have to find another M4, as opposed to "I found the stock to an M4 sitting in a field". Giving every weapon a random defect might be interesting, though you'd probably have to have a separate weapon instance for each possible malfunction. -
Probably won't get a clear confirmation of it being fixed but it stems from the save options being stuck on the scroll wheel most likely. * [NEW] Construction options moved to items in gear menu (right click wire fencing kit to use etc...) They might make it in the gear menu like they have done with construction. Like i stated with before Vehicles can be refueled with a quick relog next to the vehicle getting the option before the save option is stuck. I Hope this gets fixed i can only steal so many working vehicles before new ones spawn and cant be repaired
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Hello there fellow bandits! Our bandit group made up of 5 guys atm are searching for new blood to fill our ranks with. we are seeing in a near future that we expand the group to about 8-10 players! What we do atm: At the moment we have set up camp in the woods in the north. We are currently scouting the countryside for vehicles and engineparts etc for vehicle repairs. The goal is to get atleast 1 functional vehicle so we can establish raid groups on towns. We also hunt for survivors and player gangs that are well equipped. What is the requirements to join us ? * Being able to understand or speak Swedish ( Since we are swedish ) * have a hang about the game and its mechanics. * Have a starting gear and atleast something with more firepower than a makarov. * being able to survive solo cut off from the rest. * Being able to follow orders and have a feel for tactics. * Maturity and +18 years old atleast. you can contact me on steam (Vicious) or (Warpig) for more info! Remember its all about the beans.
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i came up with this a while back Joined: Tue Aug 31, 2010 8:16 pm Posts: 108 Idea 1: dead rising meets arma2 huge maps and civilian and military vehicles, along mazzive scale zombie infested cities coop available but unlike left for dead u can be a one man army armed to the teeth with ur own vehicle/tank. U can choose to team up or kill each other(32 player server) objectives are police stations, bunkers, department stores bunkers, where ever essential things are like health kits, ammo, guns, vehicles. Zombies can also turn players however zombie player infected are given control of the local zombie( A.I) horde. Zombie players can also use weapons, A.I zombies and hordes can't as they are civilian infected, etc.. Ultltimate objective is breaking into silo 51 locating nuclear nuclear warhead, player must then transport it to a vehicle capable of delivering it, source,http://www.gamehigh.org/forum/viewtopic.php?f=2&t=110 srry fort the typos
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I just looked through the whole thread hoping to find a post by rocket about a couple issues. First, I saw he said that he fixed vehicles not being repairable. Thanks so much, that's awesome. Second, I couldn't find him saying he fixed being able to place tents. :( Currently, I can't place a tent ANYWHERE. Not even on the flattest road with no trees or bush anywhere near. Hopefully a fix for this makes into the patch.
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nevermind, cannot repair vehicles either, can only refuel
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yes... team survival aka no bandits + no friendly fire = strictly team work only mode meaning users can choose this mode set by the server host. so no bandit whores can complain, they can join the server without this team survival mode. with this mode,noobs, people who wants to play as a team without getting barebacked in the ass by ass holes, can have fun, as a team. strictly teamwork based mode, more zombies can be in this mode, more access to vehicles, more bases can be setup. k.
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It's totally bugged. When you walk next to a car or bus the "save car or save bus" option will not disappear. You cant get the menu to repair any vehicle either!!! Anyone having this issue?
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i would say there has been enough posts about tents and vehicles too, how about discussion revolving around the new dynamic female skins will bring in? its going to be fun hunting white knights..