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Showing results for 'Vehicles'.
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Dalls 22 7th operation Admin Abuse!
jbrodjeski@yahoo.com replied to jbrodjeski@yahoo.com's topic in Mod Servers & Private Hives
First off, I don't know who Fear is. Sylauris, Troyicide, and unseendeath are all friends of mine and we do play together. The only thing worse than you abusing your admin powers, by taking the servers down two times, seconds after you died at your camp, is painting me and my friends as cheaters. That is a really lame excuse on your part and you openly admitted that you ASSUMED we were cheating. You cannot simply ban people on hackusations. This server is run by immature people who clearly abuse their power. Your guys are really reaching for anything you can to make us out to be the bad guys here. And yes you did lift outr ban, but while we were banned for such a short amount of time. Our other friend who you did not ban, made it to your camp and caught you moving your items and vehicles. Once the camp was cleared our ban was lifted. -
Vehicle blew up, when it will respawn?
FragMonkey replied to laprsion30's topic in DayZ Mod General Discussion
Destroyed vehicles respawn at server restart. However, it will no longer be yours, not will it be found necessarily where you found it -
US 9 & US 10 Chicago | RageCageGaming.com - Server Donations & Discussion
howichrgelazer replied to howichrgelazer's topic in Mod Servers & Private Hives
Helicopters were not added to the game when the vehicles were pushed out to the majority of the servers. They will come at a later date :) -
DayZee Android app ideas
blackbeard06 replied to pepperkorn@gmail.com's topic in DayZ Mod General Discussion
What I'd like to see if a Map which shows the wiki spawn locations for equipment, guns, and or vehicles. Also MORE IMPORTANTLY!! a way to draw on the map for marking (like ACE) to share with your team and or to keep track of your tents / areas. Also I'm interested in beta testing. I'll send a PM. -
I don't think there's any way for someone to give us our vehicles back. I took the liberty of taking the rare items out of the vehicles specifically in case this kind of thing happened, but still... I would like my vehicles back.
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I may or may not have Five vehicles at stake... :dodgy:
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Cant believe they fixed zombies hitting through walls! This is great, now they just have to make villages and buildings possible to be taken over as a home, with entrances and all. And fix the server resetting deleting vehicles(or the clan ppl that reset after they lose vehicles)
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On the second page of this section, there's a vid about fixing helis. Here: I haven't flown one yet, but have repaired a few other vehicles (although it appears the heli is much different). From what I can see it looks like it's completely out of fuel? I've been looking all around the last couple of days across a few different servers for a heli at known spawn locations, and nothing. Good luck! Let me know if you want some help. :D
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Atlanta 22 vehicle spawners
Ander (DayZ) replied to creepymoto's topic in Mod Servers & Private Hives
Vehicles cleaned out, shouldnt appear after restart. Thanks for bringning this to our attention. A fix is in the works. -
Lets do this, Trading Station Delta - Edited
zokk replied to combatcomm1's topic in DayZ Mod General Discussion
Why not, at least for the time being, use the vehicles as fortifications for the central trade area? Parking them the right way would provide a barrier or a kind of wall around a small area where players could feel relatively safe and in cover. Parking them in a semi-circle, backed up to the side of a building, would work too. Probably only one guard would be needed per vehicle, to make sure no one steals one and drives away with it. -
Vehicle wrecks can be salvaged for parts
Bat (DayZ) replied to herring (DayZ)'s topic in DayZ Mod Suggestions
Fresh and really cool idea, I want that in the game ! maybe make car parts less likely to spawn in industrial zones, so that it would be more balanced ? Also why not being able to take out parts from working vehicles ? would add more freedom and choices. -
The roads in Chernarus are littered with wrecked cars. I suggest players could use a toolkit and do a "salvage" action which would have X chance of producing some vehicle spare part. It would make the process of restoring vehicles more novel and less frustrating/arbitrary. Also it seems more credible than finding a fully functional engine in someones house.
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do cars atv's and buses and stuff respawn?
tehkaiser (DayZ) replied to foogusnot's topic in New Player Discussion
False. Destroyed vehicles do not respawn. False, destroyed vehicles do respawn. This bug was recently fixed, about a week ago. However, they don't respawn where they were last saved. They respawn at their specific map-based spawn location. If you found it at its original spawn location, that's where it will be. If you stole it form someone, it'll respawn where they found it. (again, assuming they found it at its original spawn point) -
What happened: I had found an L85A2 CWS at a chopper, held on to it for several days and each night when i logged off I would put it in my backpack. I always checked it was there before lifting my other primary off the ground. I then go and hide and wait a minute or two to ensure my location is static and hidden just in case. While doing that I look at my stuff, checking i have food and drinks etc....and look at my prize possession again. I then log out. Same routine last night but today, the server is updated to beat 93701 so I update the beta patch as normal and i log in for two very strange things to happened that seem like very suspicious coincidences given that no one should have access to my gear while I'm logged off and the server I always play on has always been UTC -9 which it states very clearly in the server list description. My L85A2 is gone from my backpack having been replaced by a makarov. No makarov rounds were present in my pack but my Stanag rounds for the L85 were still there, which, had i switched the weapon out back into the jeep by accident, the Stanag rounds would have went back with it. Now, I'm not saying this is more than a coincidence...(that's why I'm posting this as a bug)...but the server today (I logged off last night at 10:30 UTC realtime in daylight on the server) still states -9 UTC in the description yet is now UTC -14 on the watch in game meaning today is complete darkness on the server...shame i don't have my L85 with night vision any longer. Where you were: Wilderness where we store vehicles lying under a tree What you were doing: Was logged off *Current installed version: 1.7 + beta *Server(s) you were on: EU 39
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Is storage space in vehicles/tents segregated like in your player's inventory, or is it one large pool like in your pack? Example: Say you have a car with 50/10/2 storage space, can that hold 50 misc items AND 10 weapons AND 2 bags, or by adding a pistol do I now have room for only 45 more items? I have read contradicting information about how this works, so if anyone can confirm this that would be awesome to have a final say on the matter.
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at what time do servers do a tent/vehicle server-reset?
revenoff posted a topic in DayZ Mod General Discussion
anyone know what time the servers get reset to where tents and vehicles appear again? im guessing that its global across all servers once a day, or is this incorrect? i went to bed last night and woke up this morning hoping to find my tent/vehicle when i woke up but it was still gone. so im guessing either the server hasn't done its once-a-day reset that returns tents, or that it did it's reset but since then has crashed getting rid of all tents again. -
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beginner replied to jonnerz's topic in Mod Servers & Private Hives
US61 is down. Does this server have autorestart feature? Well, its up now but have no tents. Looks like first start after crashing will be with this bug were tents and vehicles are not spawning. Please restart it asap. -
Lets do this, Trading Station Delta - Edited
combatcomm1 replied to combatcomm1's topic in DayZ Mod General Discussion
Ill look at it today. If there is no natural cover we are going to need a lot of sandbags. And if no concealment it wont be a good "safe zone" there is an island however with just a light house but its very steep and small. Not much flat ground. Not very comfortable for a trading post The moving camp is starting to sound better and better lol. I just dont see how its feasable as safe. How would anyone know where we are, what we are and who we are. Unless we can pick up and move a substantial amount of fortification equipment easily around the vehicles than its not possible -
DE25 & DE26 & DE63 & DE64 [Berlin] *UTC-6* -Infos/Comments-
adeptus astartes replied to itsmee's topic in Mod Servers & Private Hives
Thanks for the new server. Been fun so far. Just one small thing: Could you give some warning in advance when you have to restart the server? Then the players could save their stuff. We're kind of left guessing where we last saved our vehicles right now. -
Hey All Here's a list of suggestions I'd like to see added to the Mod in order to improve gameplay making it slightly more realistic. So far the games F**Kin awsome and I dont know if im just being picky but for me these small details will make the game far superior....hope you all agree. Fall Damage Adjustment: When players fall from a small flight of stairs or a deer stand this should cause a sprain or minimal damage not broken bones. Broken bones should be dealt from falling from 1 story rooftops instead of dying. Walking Hordes: Large random groups/hordes of Zombies wandering across the map that can go through forests and along roads in search of there next meal....proper zombie walkers! In the bigger towns zombies could possibly gather in large groups making it far more difficult and dangerous to attempt a loot run. Realistic Loot: Loot should obviously be found where dead army personel are lying or in military vehicles etc. Even military zombies should at least have ammo or weapons as they woulda been armed to the teeth before they died. Blood and Hit Animations: Blood should splatter when shots are fired into zombies or players. If you shoot a player or zombie you should see a knockback reaction from the area hit...and everyone loves nothing more than awsome splatter animations coming from your latest victim. Melee Weapons:Knives and Hatchets (or any other handheld tool) should also be used as melee weapons rather than just tools for certain tasks. I'd love nothing better than sneaking up behind bandits & zombies and slitting the throat or embeding my hatchet into there skull....even when you run out of ammo, using the butt of your gun or pistol whipping in order to stay alive for that minute longer helps. Clothing:The ability to strip clothing from your victims would also be handy....zombies or players. This would add a wider range of skins and player customization. Well thats it, as I said before, please dont think im being over picky on these subjects....I just prefer attention to the smaller details that gives PC gaming the edge over consoles and makes games like this the number 1 PC game to play. Anyway...keep up the awsome work and glad to see 1.7.1 will end zombies ability to walk threw walls and doors!!!
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DayZ Server Auto Restart - Multiple Methods - **Version 3.3.1
Medic-49 replied to dizzymagoo's topic in Mod Servers & Private Hives
I'm hosting a server through HFBServers.com Dallas-49 Ive read that it is a good idea to restart your server every 6-8 hours to keep it running smooth. I have only done one restart on the server, and somebody told me later they lost a vehicle they had fixed. If I manually restart the server through the HFBServers.com control panel, does this reset spawns, + saved things such as tents / vehicles? I'm new to hosting to bare with me please! Many thanks - Medic -
do cars atv's and buses and stuff respawn?
salty (DayZ) replied to foogusnot's topic in New Player Discussion
False. Destroyed vehicles do not respawn. -
My character has been alive for nearly 30 days now, about 23 or so of those days has been with a suppressed M4 CCO. I have had MANY close calls but with help from friends I've stayed safe and been able to PVP, scavenge, find vehicles, and still manage to avoid death. The fact that you have a suppressed weapon makes it much easier to survive just because you have the advantage of never being heard while clearing an area. I basically owe the fact that I have survived to the gun, so I do agree that the way they spawn right now is unrealistic. I don't think suppressed weapons should be removed, but the spawn rates on the weapons and SD ammunition needs to be nerf'd down A LOT. Also a round life cycle on the suppressors themselves could be useful, just like in MGS 3.
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Why is the life expectancy going up?
Greasymullet replied to rocket's topic in DayZ Mod General Discussion
The ladder fix, players becoming more comfortable, and vehicles which can take hours to repair if you need to run back and forth. -
So I finally get to drive a vehicle on Day 14 in DayZ!!!
Sweedums replied to S1ippery Jim's topic in DayZ Mod Gallery
I've been seeing vehicles all over for the past week or so (on US1). 2 days ago, having survived 13 days, i found a tractor in a field just north of Stary Sobor (this was on a FR server now) and i jumped in, it was half full with fuel, and even though 2 parts of it were in the red, it worked! I proceeded to just drive around a little bit for no real reason, before reversing into a tree at about 5mph by accident and... killing myself? Was kind of annoyed since it was the longest i had survived yet, thought it was a strange way to die... on the bright side, i was able to sprint back to my corpse from the coast before it disappeared and got back my M4SD, M9SD, NVG's, GPS and all the other gear. Had i lost that, i probably would have cried and not come back to the game for a week!