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The map isn't that big. So if someone is checking those areas where 'normal' people never go to: you can find a LOT of stuff. Sometimes 3 - 4 tents full with stuff, which is then placed into a lootpile outside, destined for despawning. Vehicles are the same, you find them, you take them, loot them, hide them somewhere else and be happy about if it's still hidden where you hid it. Get used to, you're not alone and you're not the only ones that roam in the north-eastern area near Berezino or deeper in the woods. It's amazing what you can discover sometimes.
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Rocket I love you: Going out of bounds - exploit or acceptable?
heathy87 replied to Publik's topic in DayZ Mod General Discussion
its quite shocking to see the foaming at the mouth about this off map thing, i mean i made my point, i don't really see anything wrong with it, because its not like the ppl going off map are going to a place where you or anyone else can't go, but they are making good of a situation the proper game map is huge, but on a server where ppl are running around aimlessly the probability of someone stumbling upon your cache when your offline is high and the last thing you want to happen. the only true place where you can store stuff without it being immediately discoverable by other players is by hiding it. its true there isn't much of an end game and hoarding is a means to an end for ppl with nothing else to do. i'm for some kind of system that checks for vehicles being left idle off the game map for days or weeks to just despawn and repop in the map, but having arbitrary death-borders is stepping on the freedom of the way the game is currently. if you put in borders they get camped.. look at any shooter online currently, a lot of the fighting happens around the edges, battlefield suffers from it because of its open maps all the snipers finding the most awkward place to camp around the edges. wake island for example, how many times do ppl camp that tiny freaking hill behind the bunkers at C because its the furthest to the edge that you can go where noone pays much attention. mostly it just break immersion, i've walked off the map a couple of times and it took me hours to get back, having 'you are going to die in 10.. 9..8..' pop up would just kill the immersion for me. -
They aren't supposed to, but they most certainly do. It's something that needs to be fixed in the game code though. Edit: to male my point clear: I've lost too many vehicles to chalk them all up to theft. That said, the people in this thread blaming it on admins are idiots. It's just something Rocket still needs to work on fixing.
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Yes, I'm sure that the reason your extremely buggy vehicles are disappearing from this unstable alpha is down to server admins abusing powers they don't have next up: players who survive getting shot because of lag are hackers
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Hey, to whoever said vehicles dont get deleted on reset, hahahaha thats funny bro. Ive had like 6 different cars, ive remembered where ive saved them all, remembered where I found them, server resets, cars are no where to be seen. My problem are the server admins who probably roll back 6-12 hrs to get their cars back. so yea dont tell me they are going to be there CUZ I know first hand thanks.
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Dynamic Events, Play Dead, Radio, Reworked Gear and lots of other..
BlisteringIdiot replied to Delta-Dude's topic in DayZ Mod Suggestions
Dynamic events with NPC military types COULD be really awesome. IF it is done right. Don't rush it. I do dislike the military and survivor compound ideas. The concept is good, but I dont really see a way of doing it and staying true to what (in my own opinion) this mod seems to be aiming for. Having said that. A compound with a few generators and mobile lights running off them with maybe 1 vehicle and a few (maybe 5-6 MAX) soldiers patrolling/defending it. Wouldnt be a bad idea. Again IF done right. There are a lot of ways I feel this type of thing could go horribly wrong. Very few ways it could be done right. But I do believe bringing a dynamic military element into the mod could be a great idea. Just make it rare. Convoy of no more than 15 troops spread over 2-3 vehicles. Enough to force most of a sever to work together if they don't want to take casualties. No armoured gun cars or tanks. Just basic light skin vehicles. Maybe a 5.56 mounted, we cant be making it too easy, it is still DayZ after all. I am completely against 'super' zombies. Increase the toughness of the current undead and fix that damned erratic zigzag sprinting (they are undead, they done fear my bullets enough to dodge them at 100kph). Increase the number that spawn per building by 1-2. I don't mind the speed of them. Just the crazy behaviour seems, well, wrong. I would still keep 1 shot to the head though. Overall there are some great ideas there and I hope the dev team looks at and takes some of them to test and possibly implement in future versions of the mod. EDIT: What I meant to write about the compounds was; Make it kind of like a forward position. Dont make it a static place. Have it move around either random spawns (no more than 1 or 2 on the map at any one time type thing). OR, have 1 or 2 groups on the map that actually pack up and move off the map. Only to come back just before sundown to do a sweep of a specific area and set up again for the next night. -
Rocket I love you: Going out of bounds - exploit or acceptable?
sf119 replied to Publik's topic in DayZ Mod General Discussion
This kind of shit only goes to show how so many spouting "Realism" "Alpha" and "Carebear" are a bunch of dicks that only argue for the aspects they personally enjoy, take advantage of and don't want changed whether it's a cheap ass exploit or not. Praise the 'Hardcore' aspects of starting with nothing, scavenging for something and dieing and losing it all but then circumvent those mechanics by venturing off the map to set up safe havens far beyond walking distance where you can safely hoard items, vehicles and duplicate supplies so you no longer have to deal with the game mechanics you praise and attack everyone else about when they have a negative opinion to express about them. Seriously? If you can neither handle the unforgiving landscape of the detailed map and dangers within or the possibility of losing your hard earned equipment like everybody else and have to venture out beyond the borders of the map to try and hide it all I think it's YOU that is the "Carebear". -
20 words or less: Super-Low Humanity Detection
chickenbandit replied to rocket's topic in DayZ Mod General Discussion
No. This won't solve banditry anyways, and it will punish people for a legitimate playstyle. Give people more stuff like vehicles, high end things that are harder without teamwork. -
Rocket I love you: Going out of bounds - exploit or acceptable?
Boss (DayZ) replied to Publik's topic in DayZ Mod General Discussion
The problem is that vehicles "snowball" into attaining more vehicles. Once you have one, it is far easier to find more, and so on. You can cover more area with more vehicles. And then there are clans that pick a main servers which collect all the vehicles. And vehicles don't respawn. Which is fucking retarded, imo. When a vehicle is killed, a new one should pop up after a certain amount of time, even if it were a different vehicle in a different spot to replace it. But also the map is too small for one clan to have all vehicles, it's hard to hide them anywhere but debug. I have two ATVs, a pickup, and a big infantry truck. I find it hard to even hide the two ATVs even though they are TINY. You can't camouflage them like you would be able to IRL. Putting leaves over it, green camo tarps etc. Hopefully ArmaIII DayZ map will be a lot bigger with more vehicles. -
hi, I play ofp/ArmA series since 2001 and I like the mod for what it is. I mean tension is incredibly strong and I never felt like that in any video game. Few times, my heart was pumping as hell and I fought to don't disconnect so it was unbearable. It is frustrating, unforgiving and most of time you die like a dog when you make a mistake. To make things clear I don't want the bandit skin back, punish psycopathe snipers, force people to cooperate or stop coast beans war. Nope I don't want any of this things even if I am in a group of carefull players who don't kill each other on sight. People have their own fun and I'm fine with that. Of course, everything is not perfect and one thing bothering me is the fatigue realism. I know zeds are not realistic blablabla but let me explain. IMHO, it should not be possible to run forever without any consequences. Your movement speed (jogging, sprinting or walking slowly) should effect how soon you will become tired. The total amount of gear you are carrying, should have a huge effect on how fast you become fatigued. Once you have reached your maximum stamina you collapse (hourglass screen). This is likely when carrying a rifle, a pistol with lots of ammo and supplies at the same time. If you overload yourself your collapse real quick. In order to regain your stamina, you should rest. More you stay alive and more you stamina level is hight. If your are alive since 30 minutes you should be less trained and have less endurance than a guy who is alive since 8 days. With a fatigue system, players will have to plan what gear they choose for which mission (water, car parts, meat...). They will also have to plan their movement depending on zombies and other players and use vehicles to carry heavy equipment. Player should not be able to endlessly run around like headless chicken with a ruck full of stuff and 20-30 runners at his tail, find a barn and headshot them one by one with his makarov. It really kills the immersion and zombie threat. Please keep the topic constructive and mature. Discuss. cya. Nikiller.
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IMPORTANT: Central Server was Dropped
JohnSmith (DayZ) replied to rocket's topic in Mod Announcements & Info
Great news! Wondering however.. why did you go through so much work? Collect hacker data, ban hackers, wipe all vehicles/tents, kill everyone and let all start fresh. Appreciate the effort and everything to let ppl keep some "legally" collected assets - I only hope there wont be any negative side effects emerging from this when you only say "loose/drop your illegal weapons or else". Someone might still unknowingly pick up such items. I mean this being alpha mod and all - complete wipes every now and then (especially after a major hacking wave) should be totally ok, too. -
Vehicles are more reliable to store your stuff. On top of that, since tents seem to be duping by themselves like crazy anyways: Just put down three tents and split the stuff you wanna keep into three, odds are at least one of the tents is leak-proof. Maybe.
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Rocket I love you: Going out of bounds - exploit or acceptable?
tom.dullnig@gmx.net replied to Publik's topic in DayZ Mod General Discussion
The problem is not that tents are too hard to spot - it's too hard to find a decent spot to place them due to the glitchy/bugged mechanic. That however is no excuse for going out of the boundaries of the map to set up camps and hide gear and vehicles there. That is in fact an exploit - just like d/cing and serverhopping. Oh wait... Easy fix for this is not an invisible wall the people run into and stop them, it's the (among ArmA/OFP veterans) well known out of map killzone. This has worked for years now: As soon as a player crosses the boundaries of the map, he will get 60 seconds to return back inside or he will be automatically killed/the vehicle destroyed. There is no reason to be out there and the boundaries are obvious enough to not cross them accidentially. If you want to bring up emergent gameplay, why don't you set up a camp with 24/7 guards, sandbags and wirefencing? The tools to let gameplay like that emerge are all in DayZ, and even exploit-free. Oh yeah, that actually takes effort. -
Rocket I love you: Going out of bounds - exploit or acceptable?
Blay Wayne replied to Publik's topic in DayZ Mod General Discussion
Of course it's an exploit. The area outside the map is intended to be there so you don't suddenly run into the end of the world. It's not there to be entered or interacted with. It's empty, dead space that's nothing more than scenery for the main map. A tent camp that can't reasonably be found in a completely safe, dead area is completely missing the point of the game. The only reason why people are for this is because actually hiding tents and vehicles in the actual playable area is too hard. I spent two hours once roaming a single area looking for a place for some tents with a friend. Eventually we found the perfect spot: wall of bushes and trees on one side, a small hill blocking the view on the other. It was near nothing important, away from roads.. and a day later it got found accidentally by another friend running in a straight line between two distant places. imagine how I feel when I hear on teamspeak "wow I found a tent with three m1014s in it!" "wait, that's your tent." Tents are too easy to see, and the map isn't big enough for them to stay hidden for long. People will be fine with removing the bullshit of hiding stuff in the 'skybox', if they can reasonably put a tent down somewhere on the map. Maybe add more ways to actually make a tent hard to spot? They're just too obvious -
Question about vehicle respawns
DangerosoDavo replied to DangerosoDavo's topic in DayZ Mod General Discussion
Okay, the server definatly has vehicles, i have flown a heuy and driven 4 or so cars a bike and 3 buses. The questions are not where they are, but how they react when destroyed and do they come back basically and how they come back. -
Kronzky's SP "hack" removed (his words)
TR Rick Grimes replied to rocket's topic in Mod Announcements & Info
Hi, i just created an account, because i wanted to thank Rocket and every one that is involved in the Dayz Mod. I really enjoy playing it and hope you guys keep up the good work. kronsky really fucked up. i tryed the SP hack to play around with the vehicles, but the fact that he abused your trust really sucks. BTW if you manage to make Dayz into a Full standalone Game, i would buy it on day one. (and a ton of my friends too) -
Rocket I love you: Going out of bounds - exploit or acceptable?
heathy87 replied to Publik's topic in DayZ Mod General Discussion
the problem with spawning in new vehicles is that eventually it will just crash, the old ones have to be removed to spawn new ones at least up till some sort of limit, i think if it gets to the stage where the server hasn't respawned vehicles for a looong time then it should either drop in more choppers to maybe help players reach these hidden bases (which could and would end up going the other way and feeding hoarders even more) or it should remove vehicles that have not entered the game map for x amount of days, which means they probably aren't being used and simply stored indefinitely. its a problem, obviously you don't want to put in any boarders or strict limits, like has been said it goes against the freedom of the game. if you look at going outside the game map on its own, its an evil that isn't so bad because it takes a player out of any given situation, it benefits the person going outside the map because they want to hide what they have or for their own reason, and every player on the server benefits for having one less person running around who will potentially KoS. the act itself cancels out the fact of whether its good or bad because the effects are equal between the players it affects, when you add hiding the limited spawning vehicles out of the game map then the problem starts to grow because eventually all the vehicles are owned by the dominant clan or group with no way of countering it besides endless treks through infinity. the best you can hope for in that case is that ppl with AK's keep shooting at choppers in the hopes of removing a clans main mode of transport and spawning in new ones. but once you have a chopper your not going to be flying it over the assault rifle wielding populace anyway. -
Rocket I love you: Going out of bounds - exploit or acceptable?
Max Head replied to Publik's topic in DayZ Mod General Discussion
Ive been playing for 4 weeks and have yet to find, see or even hear any vehicles at all. If they are all being stashed off map that REALLY sucks! I dont care about players creating camps, but hoarding the finite, rare and limited resource completely beyond reach of any other players is not a good mechanic for the game/sim. -
I feel really bad (the excitement of risk)
zantiago replied to wufnu's topic in DayZ Mod General Discussion
Nicely written story mate :) Loved the read to be honest. And you don't have to feel bad for him either. The hardly earned gear he had, was simply the M9 SD which drops from barracks/deerstands, or the mp5 from helicashies, barracks/deerstands. But good find evenso mate. What server are you on? Maybe you can tag with us? We were all abou the surviving and hunting unfriendly players all over the place. But currently we got boored of it, it wasn't hard surviving in the forrest so now we have taken to the coast, and are roaming the city during day/night time. Don't know what to do? Here is a list of stuff: Camp the NW airfield for gear. Repair Vehicles Set up a tent in a good location to fill up with gear, and when you got enough then go rampage in a city, and see how long you last., when you die just go back to the tent and start over, and set goals like that. (It IS tense, and really nervwrecking if you track 4 people moving in the city, and then you see one turn arround while ur crawling afetr them in a guillie suit in thegrass) List of stuff to get: SVD Dragunov Camo(goes perfectly with the Guillies suit, as it makes you nearly invisible to the naked eye, unless someone with binos are spotting ur way, evenso you can be hard to see in the grass/trees) M4A1 SD M16 with M203 grenade launcher(funniest wep in game imo) M136=Rocket launcher (OH THE FUN, see 4 ppl running into a house? send a rocket in the door and laugh) Get NVR= nightvision goggles and hit a nighttime server and hunt sniper's in Cherno/elektro, or lay on a roof laughing at people running arround with glowsticks and flares =D Get a range finder and try to get retardedly long killshots with a sniper. Good example: Get the BAF AS50 that can zero in on 1800meters.. One kill from that and you will be exstatic.. I saw a video of someone that was chasing a bandit on a mortorcycle that he wanted, he was at Novy sobor when he was comming through on the bike, he figured he was heading for the airfield, so he went in a straightline for the airport with his BAF AS50, and man oh man.. comming over the hill and then shooting someone driving away from you from 1500+ meters is hysterical.. Never heard anyone laugh like that before :P Best kill i've seen in ages :p -
Rocket I love you: Going out of bounds - exploit or acceptable?
Antvan replied to Publik's topic in DayZ Mod General Discussion
Again, remove the ability to store vehicles and pitch tents off the map (North of 000 grid latitude) and I see no reason for anybody to wander there.. -
Updated guide with new vehicles
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Rocket I love you: Going out of bounds - exploit or acceptable?
prometheus111 replied to Publik's topic in DayZ Mod General Discussion
First of all... to address the "out of bounds" argument. Gamers have been programmed to think that if a provided in game map does not display a location outside of the map that makes that location "out of bounds." But "out of bounds" is only a game term to provide a certain bounds of play. But given that this is a survival game based on realism. There is no out of bounds. I think ideally Rocket would create a legit island that still has a large wilderness off the map but not one that is so effectively infinite. There are only two issues I see. One is the duping. This really needs to be fixed and I hope tents are at the top of Rocket's list. Once that is fixed it will likely fix the gameplay as teams will be forced to return to map area for food and water and supplies. Second is vehicles. I see no fix for the fact that vehicles can be hoarded. The question is...do they need a fix once the duping is fixed? If the duping is fixed and people are forced to return to map area, they likely will use vehicles to accomplish this...thus forcing the vehicles to return to the map area and allowing other players easier access to stealing the vehicles. Having an invisible wall is absurd and one that I don't see Rocket implementing... firstly because it goes against everything he believes in as far as game design and because he hasn't implemented it yet. Being a hobby programmer I know how easy it is to create coordinate boundaries with flat line boundaries. Easy as this piece of code in the main loop: if (x < 0){x = 0;} if (y < 0){y = 0;} That's all it takes. If Rocket were planning on using this as a fix, he would've done it by now. As far as the zombie suggestion or the blood loss suggestion goes... the blood loss suggestion is absurd and is a magic penalty. The realistic penalty is if you travel without enough food. What needs to be fixed is the fact that in most cases you can log off and log into a different server to regain your food and drink status to full. This will force players to have food and drink to sustain themselves in the wilderness. Zombie horde pre-aggro spawning is too far fetched but and idea would be to spawn zombies where a dead, player body has disappeared. Or rather... create a spawn point for zombies to spawn. It wouldn't actually spawn zombies until someone comes to that spawn point. That spawn point would contain a counter with the number of zombies it contains. As a player shoots the zombies at that spawn point the counter goes down and if the player leaves...the spawn point despawns the zombies while retaining the counter to keep track of how many zombies are left at that spawn point for later respawning. When the counter reaches 0, spawn point is removed. Thus if clans group in the wilderness and battle it out this will create large groups of zombies that will be in the wilderness. Another idea would have the spawn point slowly move around the wilderness and have a randomizer to have the spawn point move towards the map area thus creating semi random hordes people desire. EDIT: To above poster... it only "hurts the game" because you refuse to adapt. The whole point of this game is that it contains infinite possibilities for emergent gameplay, it is the ultimate game genre. The whole point is adaptation. If something works and helps people survive and prosper, then other players must adapt to counteract the new tactic. -
Since this is a Vehicle questioning thread, when do vehicles respawn after someone, maybe i, let them explode by driving with broken engine.... xD ?
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Rocket I love you: Going out of bounds - exploit or acceptable?
Antvan replied to Publik's topic in DayZ Mod General Discussion
My two cents.. Having explored area north of Pobeda Dam (grids 000-015) finding plenty of tent cities (largest often more than 24 tents due to the "unlimited tent exploit/bug") with vehicles and high tier loot I have definite mixed feeling about this issue. It is always nice to stumble upon such place and steal good loot and vehicles. This itself bring certain excitement trying not get caught (or setting myself for a sniper shot >800m when the owners come back home). As surprising as it sounds there is ALOT of activity going on in those seemingly remote areas and because people are very protective of their loot collections it is generally "shoot first or get shot" mentality, which makes it purely an area for PVP. The problem is that since there are no buildings, there are no Zed's which essentially makes living and wandering around the area north of Pobeda basically a any other multiplayer game where your focus is to solely to whack other players (and steal their stuff in this case). This, in my opinion strongly conflicts with the main idea of DayZ.. (Everyone knows how frigging boring was the second season of The Walking Dead when they only camped at the farm).. This problem is emphasized due to the rather easily gained ability to be nearly completely self-reliant (hatchet eliminates the need to find wood, animals are plentiful and Pobeda dam is close enough source for water). To me it seems it becomes more about aimlessly collecting and storing the "best loot" just for the sake of it. In my opinion, this should be made more challenging for the groups wishing to practice such hoarding.. As of now, it is actually "carebears" who use borders of Chernarus to store their loot, simply because it is so easy. First solution would be to fix the tent bug which allows people to create these massive tent cities. Also, IMO, one should be able to destroy and/or pickup tents laid by other people as it would bring more insecurity to the hoarders. As for wandering off the map, the solution is simple; No tents can be pitched off the map nor vehicles can be stored there. Vehicles left out of bounds, will spawn back to their initial spawning locations within specific time (e.g. same as loot re-spawn). And now a treat for all of you wannabe camp raiders out there. EU20 has/had (last checked 12th of June) a very camp containing nice higher tier loot (camo SVD's, M4A1 SD's, NVG's etc.) at 113 003. Now you are wondering why would I be so cruel and reveal some crew's secrets so blatantly... Well, after ambushing their camp there were three dudes who disconnected right after getting shot. Now I don't give a crap if you think what I do here is wrong, but the behaviour of these cowards just makes by blood boil. There is your frigging carebears right there.. -
Rocket I love you: Going out of bounds - exploit or acceptable?
ComboBreaker replied to Publik's topic in DayZ Mod General Discussion
I would not have any problems with hiding stuff outside of the map bondaries if that meant that anyone in the game can still find a fresh broken vehicle inside normal map. I have never encountered any *natural* vehicles inside normal DayZ's map(I've stolen a repaired motorcycle with an almost empty tank,but I think it belonged to someone before).Im starting to think that hiding vehicles outside of the map's borders causes a stop to the spawning of other vehicles.And this is bad. Maybe number of vehicles on the server should not be limited?Or am I mistaking here and they still spawn and Im just unlucky?