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Found 41868 results

  1. Goose Springsteen

    Toolboxes?

    I heard about that - but what of the toolbox in what ways can it repair vehicles? :D Cheers Rocket!
  2. Grey2ham

    Toolboxes?

    Please tell me people are going to need a toolbox to repair vehicles!
  3. oilman

    Toolboxes?

    I'm not sure about the vehicles but it can also be used to construct tank traps and barbed wire.
  4. Goose Springsteen

    Toolboxes?

    Hey All, I came into the possession of a toolbox earlier today and apparently it can be used repair vehicles? If this is the case then how is it used - does it simply repair the hull or can it entirely repair a vehicle in which case making all the other stuff (wheels/rotors/fuel tanks etc.) redundant. Thanks in advanced for your reply! Goose
  5. Grey2ham

    Too few zombies?

    Just to mention that I find vehicles can cause issues with the loot/zombie spawning. If you approach an isolated building (think barn etc, not a city/town/village) at high speed (like 60mph) the game doesn't seem to spawn the loot/ zombies inside. I presume because you get there before they can be spawned compared to when the client checks the building?
  6. rocket

    Vehicles de spawning on FR1

    Need more info, such as when the heli was last entered/exited. How soon after that the server had crashed - really all the info you can. For obvious reasons, the server cannot sync vehicles like players - because if the server crashed while the vehicle was moving it would spawn in the air. It syncs on getout of a player, and if you disconnect while near it.
  7. Has anyone else encountered this in 1.5.4 , i thought the vehicle saves had been fixed in this patch, but i managed to finally fix a heli and fly it away only to hear that the FR1 server just crashed and restarted and now the heli is gone..... My rage is obviously huge but Im more concerned as to weather or not the vehicle saves are broken for everyone of its just a single server issue.
  8. Yeah i've seen vehicles spawn with ammo that i've not known to exist in the game. One UAZ had a 15 stack of FM FAL Ammo and RGS Grenades. I noticed Rockets and a few other things in Griffs car that i'm sure don't exist in the Dayz loot tables
  9. skurcey

    Friend/group list

    A list (in majors towns) in form of a message board where you can see if you have friends playing, on wich server. Make annoucements (trade/group) And group to spwn saved vehicles nd tents for the group instead of one person.
  10. Viewdistance is 1200 meters I believe. Important objects (like castles etc pp) are drawn at full view distance, so 1200 meters. Unimportant objects (trees, most buildings, vehicles, characters) are drawn at 2/3 of the viewdistance which means 800 meters. But probably the viewdistance is more like 1500 meters and thus the drawing distance is 1000 meters.
  11. The initial vehicles which spawn in-game are all badly damaged with no equipment. So if you find something like that, then it's a player's hard-earned treasure.
  12. Thesreyn

    We need a purpose.

    Rocket replied in a previous thread about a separate issue entirely. However, the content of that post is relevant here. I'll paraphrase because I can't be bothered finding the actual post itself, but what he basically expressed was incredulity at the fact that gamers these days want everything spoon fed to them. Rules, motivation, purpose, items... The players want all of this stuff (especially rules and purpose) to be forced upon them. There is plenty to do in DayZ at the moment without resorting to killing other players for jollies. Build up a group of players who can police banditry. Or get that group of players together to take over a town for your own purposes (nefarious or benevolent... Or in between). Acquire vehicles and have drag races around courses marked in flares, bonus points if it involves going through a zombie infested town. Debug monitor is still up, go with some friends, give yourselves a time limit and see who out of you can kill the most zombies. Have a prize for the winner. For solo play, challenge yourself to see how many you can take down in a given time limit. Then go search for more ammo. Help other players who need it by offering services (carefully, of course). Go take the DayZ nut up mode challenge etc. etc. There is SO much to do in the mod, but it seems like a lot of people are only focusing on acquisition of gear or killing players. Call it a commentary on gaming society if you will, but I have to blame this on current generation content and the way gaming has evolved. "The End Game" is the only thing that seems to matter anymore, and I think a lot of players have lost sight of the journey to get there. You don't see level 1 gnome raids on hogger, or 40v40 paladins v shamans (as examples) anymore. People are too focused on getting their 'epic loots'. Is it fun? Sure, but it takes so much away from the spontaneity and creativity that gamers had years ago. Minecraft doesn't give you direction, or purpose. It gives you NOTHING, sets you in a world and tells you one simple thing: Survive. How you do that is up to you, but once you've locked down survival, you need to create your own purpose. The same goes for DayZ. Think outside the box. For the moment, these are the tools we have. They may be expanded in the future, and we may be given some developer created motivation or purpose, but it should not detract from player generated purpose and motivation. You have a big sandbox world out there, with plenty of tools at your disposal. Think creatively and have fun.
  13. Deviant (DayZ)

    Things that need to be removed

    Title :) 1. Corner-Eye scanning for players, vehicles, and animals. If you look on the side of your screen when there's a player (Green), vehicle(grey), or animal (grey) just outside of your field of view, there is a green/grey "Dot" about the size of a pinkie finger imprint. This can be used to "scan" for animals, vehicles, and even other players if you look hard enough. 2. Helicopters have a "radar" This radar is used to determine FoF and missile direction in ArmA2 OA. Because there are no AA missiles (right..? D:) in DayZ, and because you could just fly around the map and easily finding all the vehicles, this needs to be removed. Would make vehicle finding simple once you have a helicopter. 3. Super Military Weapons. Things like M249, M240's, M107's etc are pretty ridiculous and is like "easy mode". The rarest weapons should be CCO M4's/Acog M16's. These weapons' ammo is quite rare, yes. But this leads me to another point.. 4. Ammo "regenerates" after re-logging. Fire off all of your ammo in a magazine, except for 1 round. Reload. Do the same for all your magazines. Now rejoin the server. You have all your ammo back. If there is a way to fix this, this will allow people to not have infinite ammo after finding 4-5 mags. 5. Night Vision. I know people will cry about this being removed. Once you have night vision, the game is dramatically changed. You no longer need a flashlight, flares, chemlights, or anything. Anyone without nightvision, is prey to people with night vision at night time. Which, would make sense. However, night vision is fairly OP. It reduces the "fear" of night dramatically. 6. Leaderboards. I just want to say that I'm pro-PvP. I enjoy the tense aspect of PVP. Remove anything that has to do with getting kills. Keep the "Longest Survivors" and other interesting stats. I know a few people who only kill because leaderboard stats. Which doesn't really make any sense. ^^ Discuss!
  14. LanceUppercut

    We need a purpose.

    i disagree with adding missions, what i love about this is that you can make your own, i regularly go on rescue missions to help out people i know and trust, then we gear up at the airfield, get working vehicles etc..
  15. Since the developers are not releasing much information about what items there are, I've decided to start a thread where everyone can post uses of items and what they find. It'd be nice if someone would explain the simplest of the items and what they have found them to be. I'll update the thread once more items and uses are reported. So far, Scrap Metal: Can supposedly repair a gas station, unknown purpose. Jerry Can: Apparently refuels vehicles.
  16. Freeborne (DayZ)

    Standardize Servers + Lock First-Person View

    You can remove headbob in your Gameplay settings of ArmA. Just go to the Main Menu. 1st person only, would make finding cars and choppers just not worth it. There's too much scattered trash and obstacles, that having no 3rd person would make these death-traps. 1st person only on infantry, 3rd allowed on vehicles... that could work (like it does with PR). Regular is best difficulty IMHO to go with, as you can customise it anyway you want. Veteran and Expert have some settings you can't change. People just generally assume Regular is 'noob mode' but it depends if server admins have bothered to customise it (like they do on UO).
  17. Bunch of people with OP weapons gunning down noobs. Zombies are a joke and hardly ever pose a serious threat. The advanced players have already gotten bored of airfield camping and vehicle repairing, and are just on the hunt with their NVG's and assault rifles. Basically, here's how the average player goes through this game: 1. First time playing - explore, collect pointless items, die a lot. 2. Work with other players, explore further in-land, collect better guns. 3. Realize you're essentially running around in circles for no apparent reason. 4. Form a group to repair vehicles. 5. Have some fun driving around in a jeep. 6. Realize you're going in circles, again. 7. What do I do now? 8. Start hunting other players. TLDR: the game is getting repetitive flamesuit: ON
  18. oktyabr

    The PvP Discussion Thread

    I agree server hopping is one of the biggest problems with this mod right now, probably only fixable by removing cross-server persistence (It sounds like each server will have it's own database soon anyway). I still like the idea of a bullet-free zone (in or out) that is constructed in the same way that vehicles are repaired, by gathering and assembling certain items. Only persistent while it's maintained, not permanent and not affixed to any one certain area. Even bandits would be safe there, and others safe from them. Good place to barter for a blood transfusion, food, or that snazzy gucci weapon you've been after or just a place to meet up with others, without being worried about being shot doing it. Should help encourage grouping. Also a safe place to log off.
  19. Pale_Rider

    [VIDEO GUIDE] Installation & Tutorial (+BETA)

    - How to get vehicles up and running (what the drive-able vehicles look like, what they need, what those parts look like) - How to cook meat (what the animals look like, the tools you need) - What certain landmark buildings look like (hospitals, general stores) Those are things I would have liked to know first starting out or just something handy to have somewhere.
  20. I was thinking about how the vehicle system is currently working in Day Z. As it stands, every server has a set amount of vehicles that spawn on server start, do not respawn during server operation, but reset every time the server itself is reset. As I understand it, currently work is being done to improve vehicle persistence. This is very good news, but it raised some concerns with me. The most prominent of them being the status of vehicles on a server that has been operating for a prolonged time (we are talking days, maybe even weeks here). Assuming vehicle statuses do not reset during those days of operation, and assuming a certain level of competence of the players on the server, most vehicles will be gone from their spawn locations within a day at most. And here comes the big problem: what of players who start playing on the server after that? It is safe to assume that experienced players will hide their vehicles in discrete locations that are very hard to scout out, which means that other players are stuck with no chance of ever gettng a vehicle, short of actually shooting someone out of a car. I'd be fine with that if it wasn't for the fact that it's not possible to detect when someone left a server for good. What if the player who hid the car will never come back to drive it again? I'd assume that destroyed vehicles will eventually respawn, but the same cannot apply to the hidden and then abandoned ones. Which eventually brings me to the questions: how will the system handle such situations, or how would it handle them if it were up to you guys?
  21. sgtsnug

    Second-tier Metagame aka Special Challenges

    As is most villages work like that, if you choose to stand your ground and kill a few zombies in a church for example with anything louder then a pistol you get an endless horde of zombies just funnelling into the doorway cause they keep re-spawning. right now zombies need a lower spawn rate, and I don't see any reason you'd need a tank or a mortar or even a plane considering it can only land in an airport anyway. right now finding, fixing and escaping with a car is hard enough and a helicopter well I have yet to see it done. The reason most are going for vehicles when in groups is so they can pick up recently killed players quicker or get to a loot-able area faster if it's a bit far. I admit you need something to do near the end game so there does need to be a few more 'military areas' with high tier loot and more zombies, but not endless zombies.
  22. orbital

    to spice up the game.

    Vehicles can be a excellent base for supplies (seen in game already), if timed random spawns is 'easily' implemented, another option could be a convoy and slain soldiers in random towns.
  23. rocket

    UH1 tail rotor

    Tail Rotor assemblies will be in before the weekend, 1.5.4ish. Vehicles are still pretty fucked at the moment, so keep your valuables on you until they are more stable.
  24. Midaychi

    How do vehicle saves work?

    Yeah basically vehicles are 'saved', but only per server. They don't transfer over to other servers. Also, if the server restarts or crashes, and nobody gets into and out of that vehicle before it restarts or crashes, the vehicle and its contents are not saved and are lost.
  25. thebigbobrowski

    How do vehicle saves work?

    it works sometimes we spawnd in today to find one of our vehicles without 2 tires or a fixed engine and no gear that had been put in the night before
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