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Showing results for 'Vehicles'.
Found 41868 results
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Hello! I'm just wondering if anyone knows the spawn locations of different vehicles? So far during all my time i've been playing i've only found one car. GAZ, spawns infront of the TEC building in elektro, close to the docks. That's all i know so far, i'd love to know more spawn locations if possible!
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Change loot quality after server population
Felix (DayZ) replied to Bobbechk's topic in DayZ Mod Suggestions
So when I'm playing on my server at 5am and there's 8 other people online I should be forced to go to a server without my tents or vehicles just so I get something besides tin cans? That's a stupid idea. -
Unofficial wiki: www.dayzwiki.com
grezvany13 replied to smokie (DayZ)'s topic in DayZ Mod General Discussion
I signed up and willing to help out. Although I'm not a DayZ pro (not a lot of ingame time due low server count). I guess the first thing which needs to be done is creating templates for all kinds of stuff (eg weapons, vehicles, other items) to make a better and more understandable structure. I can start tonight/this weekend with some structure stuff which can be used by others to easily fill out the whole wiki. -
hi all, Last time i got bullet in my head while trying to fix uaz, i came up with couple of ideas i`d like to share with you. 1. We need a place where bandits cant stalk survivors (on 40% of servers game become a form of deathmatch and nothing more every one shooting everyone) My idea is to place some where in black mountains RU military base (because on map it`s bordering with ru) have bmp`s or t72 guarding the perimeter. untill the baricade\group patch can we get a box in a well guarded area witch can be player id connected (you see only what you put in not other people stuff) 2. If your humanity is High why not give new skin as a prise? banditos have one. 3. "vendor`s" who will buy vehicles and loot from you at that safe spot from 1 st 4. missions to rescue civil npcs (uninfected) who will add to the player based safe-houses (doctor, mechanic, carpenter... etc) ones you need to get out of zombie hands and get to your base to improve it. may be only 1 of each speciality, dies - respawns somewhere, to reward the explorers - no clues to where it respawned 5. add leftovers of supply trucks convoys with goal to get the truck to the base or to npc camp *. John Carpenter`s soundtracks ^_^ j-k i think those will not increase load much but will add to the game, what are your thoughts?
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Was experiencing this, 99% sure it was a US2 server problem. When ever a player would relog, his time would always begin around 5pm, aka daylight, and this persisted for hours. Saving was not gaurenteed(despite unsaved counter acting normal); players who relogged would log back in with their character set back several hours. This was not happening to everyone, all the time. Eventually the server stopped spawning zombies, and then items. Server reboot fixed all above mentioned problems, and luckily vehicles persisted \o/
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UK3 Vehicle Spawn Issues? (DayZ Staff)
Katsumoto (DayZ) replied to izmak's topic in Mod Servers & Private Hives
Yeah, pulling my hair out running round and never finding any vehicles. Been asking on the server to see if anyone else has sound anything, but as of yet, nobody has seen a vehicle! Cheers! -
US9 locked for personal farming and PvE
acebane replied to Boss (DayZ)'s topic in DayZ Mod General Discussion
Well in a sandbox environment, each server is it's OWN environment. Granted yes, you can switch servers and have your character intact but all the vehicles/tents on the server stay there. So for admins to lock servers and go around collecting loot/vehicles while the server is locked means that no one can rival them for the supplies, thus rendering this survival and scavenging for loot aspect of the mod completely useless. This means they can temporarily disable players for their own gain. When the players are allowed back on, the admin now has 50% of the cars on their server/environment while the other players are in essence, ass-out. I started playing on Gabriel's (AKA Dorak) Server, EU 7 and I got a car and tent there (He's raging in his post because I made a thread about this before and GABRIEL NOT HAPPY. GABRIEL RAGE). As you can see, he thinks just because he bought a server that he has the rights to lock the server at any time. YES HE DOES HAVE THE RIGHT. But the point of DayZ is this persistent world where danger is never very far away. The second he locked his server, all that danger went out the window (minus zombies lolz). Now little Gabriel can scavenge without any worry in the world. I made up my mind to switch my "base" to another server considering this is ACCEPTABLE BEHAVIOR for admins now. Sadly I couldn't take the car with me. Today as I was going to get a car working, I was shot and killed. Boo hoo, so sad. But apparently if I want to get a car working without any danger, all I gotta do is buy a server and lock it up at any time I want because I bought it. Invite a couple of my friends, sit on the airfield farming it with some buddies on my personal server. Woot woot. Then when I got a chopper/couple of cars and good guns, sure let's open up the server so we have people to wreak havoc on. Feels good to be an admin. Dayz Dev Team, I've sent you a PERSONAL 3 page report about this abuse to your email yesterday. I hope you read this thread and consider my words again. Server admins needs a checks and balances system. They shouldn't be able to lock a server at any time, unless you want your mod to be played in a way it wasn't meant to be played. This mod attracted many people because of survival of a zombie apocalypse with the fear of other players. You allow the admins to take out the other players whenever they want, you in essence ruin the mod's original feel. I hope you read Gabriel's post and take into consideration your player base. Do you really want that power-hungry admin to rule his server/environment in such a way because he paid money? -
US9 locked for personal farming and PvE
Enko replied to Boss (DayZ)'s topic in DayZ Mod General Discussion
Even if you get NVG, an M4 or another NATO weapon and a ton of ammo, you're still not that far ahead of anyone else. This isn't really so much of a problem aside from vehicles not being useable for others. You can just as easily kill people with something like a Lee Enfield or CZ50 if you get the jump. -
Yes, for reasons unknown to me (i'm not a dev) sometimes vehicles\tents\fortifications don't load on server start.
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So basicly it should load on the next restart of a sever along with all the items inside? Same goes for vehicles?
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There is a chance that it didn't load after server start, we having same problem on NY1 server with tents\vehicles sometimes not loading after restart. Probably you got the same case. Better wait till server will restart (it seems that US1 is down at the moment)
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Okay, apparently tents and vehicles are still bugged. I just lost three tents full of equipment and a pickup on EU5 due to it fucking up. I suppose there's nothing I can do to retrieve it is there? EDIT I'm overreacting. It's just a server bug which sometimes prevents tents and vehicles from spawning, no big deal.
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US9 locked for personal farming and PvE
drakenof replied to Boss (DayZ)'s topic in DayZ Mod General Discussion
Haters hating, QQ'in and making dramas, still, they're playing for free on your server. Funny. If an admin wants to lock the server for two hours late in the night to do absolutely what the fuck he wants, testing or not testing, fine. He spent money to support an alpha, to support the community, to support DayZ and his team without having, and asking, anything in exchange ( on DayZ, as an admin, you can't do anything except kicing, banning, locking and rebooting ). Wow, such power, you can abuse so damn much with that. Even the cheaters spawning GBU's and maphacking are more powerful than me. The vehicle spawn is totally random, and server hopping is a far more efficient way to loot weapons than locking a server. The entire fucking argument " lol they're locking to find weapons and vehicles " is fucking awful, and made by retarded and ungrateful kids thinking they're on some kind of non-alpha-MMO where stuff actually mean something. Anyway, if i want to lock my server for two / three hours to throw flares around while watching porn, or testing tents like rocket asked back to the 1.5.4, i will. I.fucking.will. And it is certainly not a bunch of ungrateful brats thinking everything in this world belongs to them that gonna stop anything. Mark my fucking words. -
Overgrowth engine for DayZ?
frostwyrm333 (DayZ) replied to Hesher (DayZ)'s topic in DayZ Mod General Discussion
Never going to happen. DayZ is composed of 95% Arma 2 + expansions. The rest is unique character persistence and syncing, custom animations, several new weapons and models and sounds, spawn scripts etc. Everything else is Arma engine and content - Chernarus, weapons, vehicles etc... Engine it is unique because it handles and syncs thousands of objects and hundreds of players/AI. Everything works with AI and MP. Engine was never designed for this kind of stuff, and yes, even old Arma players are sick of it. Look up info about Arma3, it should fix lots of crap, and feature lot of new, and DayZ will almost surely be ported. -
Where are the vehicle locations?
samatra replied to [email protected]'s topic in DayZ Mod General Discussion
All these Abrams and Attack helicopters are spawned by cheaters and probably will not save\get deleted after server restart. Here is list of official vehicles: "ATV_CZ_EP1", "Lada1_TK_CIV_EP1", "Ikarus", "Lada1", "BAF_Offroad_W", "Old_moto_TK_Civ_EP1", "SkodaRed", "TT650_Civ", "UAZ_CDF", "LandRover_TK_CIV_EP1", "UAZ_Unarmed_TK_CIV_EP1", "Volha_2_TK_CIV_EP1", "hilux1_civil_3_open_EP1", "UH1H_DZ", "Fishing_Boat", "Smallboat_1", "PBX" -
For vehicles : if you save a vehicle it will stay, permanently ( like forever ) or not i don't know, but our bus is still at the same place after about 10 restarts so far, so i let you make conclusions :) .
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Can someone confirm that? Whats are the numbers for cars and helis? Someone checked for that too? These are numbers from decompiled mod. It seems that all vehicles have approximately same amount of space in them, somewhat similar to tents. Going to check more closely into this question later.
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What's the exact score with the persistence of Vehicles? OP is a bit vague (no offence) What happens if you log out inside a car?
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Classsystem - Encouraging Teamplay
griffinz replied to Derbysieger (DayZ)'s topic in DayZ Mod Suggestions
No. You can define the classes by what items a person is carrying. That's why its always better to work in a team. A sniper for recon, an assault rifleman for covering fire, a shotgunner for clearing zombies, and if you're lucky; a person with NVGs/map/compass/GPS to navigate. Also sharing of tents, vehicles, equipment etc. -
Whole group of streamers using 3rd party hacks
Entra_Phase replied to Arnoldpalmer's topic in DayZ Mod General Discussion
Ive emailed, and made a topic under BUGS. Once its processed by Mods it should be there. We didnt grief any users, we kept it to ourselves. Never bombed near players, NO ONE on server mentioned hearing anything or even noticed what was going on. Another user recorded what we were able to do, along with supposedly certain weapons and vehicles possibly will kill you after a certain time (Cannot confirm 100%) After the amount of bitching that came after we recorded it via Stream, I can say I was ONE of the users using it to see how much was avialable. Like I mentioned near the top, its been reported, and hopefully all server hosts/admins look into DISABLING @CBA @CBA_Main, as those are the only servers users are able to teleport, spawn and create artillery bombardments. If they dont want to just make a fucking post, but cry and rant over how it COULD become a problem, instead of assisting in FIXING the Alpha mod to be played fair, then thats their problem. Not going to name drop, but still cant say Ill give two shits what happens at this point. -
Alright I'm just gonna say it - this fog is ridiculous:: PICS
survivalist replied to phisher34's topic in DayZ Mod General Discussion
You may be correct in that it is a psuedo limiter. However, prior to the fog, the view distance was universal for everybody. So it didn't matter if you had it set to 500m or 5000m, it would render at 1500m or whatever it was for everyone. It's very likely a similar situation now, since the view distance is server side. It's not rendering anything in detail past what you could see. You might see the outline of a building in a distance in the fog, but that doesn't mean the render has taken into the account the fine details that bog a system down., While I have no evidence or statistical information that would prove it increases performance (it ran for me very well on the highest view distance, so I wouldn't be able to judge), I can adapt to the fog. I fail to see how it specifically "limits" gameplay, however. It permits more unseen movement, makes combat encounters at a closer range, permits flare use without being seen from several kms away, and allows vehicles to travel with more relative safety due to the fact by the time you see them, they're likely already passing you. But if you could demonstrate how it limits gameplay, and put forth a convincing argument, humans can be easily convinced. -
3rd Person View, why I support it, and why it should stay in game
oktyabr replied to tearran's topic in DayZ Mod General Discussion
I don't care what mode people choose to play as long as it doesn't damage the game I'm trying to play. One of my best mates prefers to jump back and forth between TPS and FPS all the time when we are on "regular" servers... I stick with FPS only. As for the logic of the OP? You know in the original Arma 2 that first person is considered the default mode? That the difficulty level that lets you use 3rd person is called "Cadet"? That cadet = trainee, beginner, easy, n00b? It was included in Arma for training, particularly in the use of vehicles, and for commander mode against AI. It was never intended for PVP use but if that's what floats your boat and you can find a server that will let you do it, fine. -
I'm curious as to what toolboxes do in DayZ? Do they fix vehicles on their own or do we still require parts as well as a toolbox to fix cars and helicopters? Some clarification would be appreciated! :)
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[Legion] Sorting this all out
survivalist replied to D4rkWolf's topic in DayZ Mod General Discussion
I had to sign up just to throw my nonsense into this thread. Who cares about this guild, or clan, or whatever it is? Just stop playing on their server, and don't join their clan. Then they won't have any power over you. When a clan rents a server, they have the right to do whatever they want on it. You also have choices, to play on it and be subjected to their power trips, or to not. Clearly, the leadership of this clan is inexperienced, or desperate for members. I don't know any of their clan members, but I saw Danthegreat post with LEGION tags, so I can tell you truthfully and outright - their recruitment standards are low. I've seen this guy play on other mods, and I'd never join any organization that encourages people of such mental immaturity to represent them. This clan will die out with time, and likely sooner rather than later. It doesnt have a reputation for being talented, or anything positive. It has a reputation for being complete douches to other players on their servers, as well as on their forums - so I'll display no love lost when it declines into oblivion. Organizations that host mods on their server (all youre doing is hosting someone elses work, not yours) tend to feel they are more entitled to abuse other players. Trust me, they don't last long. People who play on their server don't play on their server because it's a LEGION server, they play on the server because it's just another server. There are plenty of options, and you should utilize them. This is somewhat reminiscent of Tonic's WASTELAND mod. The guy was a complete asshole to his playerbase. Abusing them verbally, and in chat. As well as spawning himself various equipment and vehicles and using them in a manner against other players. I assure you, if there was a feasible alternative to his server, he would have lost a substantial number of players with the exception of his close friends who were rewarded for their companionship. I've personally encountered his "right to do whatever he wants on his server" and it did influence me, in that I no longer found it enjoyable to invest my time on his server. I assure you, I'm not the only one influenced by the actions by people who are granted the slightest exertion of power over someone else. The hard truth is, if you're a dick, or the people are representing you are dicks - people remember this. It's a small community, and it only takes one offense to ruin your reputation board-wide. I've never had a problem with legion myself, because I dont play on their servers - but judging by my post, do you see what I refer to by how your reputation carries? It's their money being wasted hosting a server. It was your money you wasted on purchasing the game. They have their rights, and you have yours. I'm sure there are servers who are administered without prejudice as to which clan you belong to, and you have the ability to choose those servers over the ones that have no respect for it's players. -
Suggestions First of all let me say that enjoy the mod immensely because it's such a breath of fresh air on other survival horror games out there. Since the mod in still alpha there is a lot to be done and hats off to rocket for delivering regular updates and involving the community in the development. Here is my suggestions which I would find to be an interesting and fitting addition to the Dayz universe. Some of them I have seen posted on other post on the forum but I still want to motivate why they would work. Zombies outside of urban areas Possible the most important issue at the moment in my opinion, it would not require a large quantity/possibility of zombies to spawn outside of towns and villages but just the constant reminder that nowhere is really safe adds to the atmosphere a great deal. Right now those areas are just transport routes with a small chance to bump in to another player. Military camps/bases An idea I would love to have implemented in the game is some random military camp on the map. They should be located outside of villages and town at random “hidden” spots, like the vehicle spawn in game. The camps would have the highest concentration of zombies but the best chances for “good” loot. This would reward exploration outside of towns since the reward of finding and raiding it but also getting a regular player base on the server because the location differ from server to server. I can also foresee conflicts between different groups in “owning” these locations (like the NW airfield) which would add another dimension in the games PvP. Chernarus There should some things that players could impact on Chernarus that could add some goals. These goals would items that are hard to find. I have a few examples, The Dam of Chernarus could be repaired to add power to certain towns. The ability to repair the radio tower on Green mountain to unlock more hidden messages on the radio. Players would be able to repair/sabotage the control towers at the airfield, when active it shows players that are inside the control room where active flying helicopters are on the map (or within a certain radius of the tower itself). Groups that own a chopper would make it a priority to keep these control towers disabled and rival groups that are looking acquire their own chopper could use this feature to try and intercept and hijack the flying helicopters. Map Ability to add personal markers and notes to your characters map. I'm not familiar how it works on veteran servers (so this might already be implemented) but at least on regular servers every player can see your markers when you add them on the map. This would add some more value in owning a map and the function should help you manage the location on tents, entrable buildings,vehicles etc. The map should be cleared every time your character die. Difficulty The Dayz servers should always be set on veteran difficulty. I know the servers is hosted by the community itself and this would be hard to regulate but I still think this is an important issue. The regular servers negates some of the realism and immersion and makes it easier to play by making you more aware of your surroundings with third-person view. A game breaking feature in regular is also the name-tags which you can exploiting by scanning the horizon allow you to pinpoint unknown players name-tags often without having a clear visual.