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The definitive VEHICLE SPAWNS thread
sarlac replied to MR DELICIOUS's topic in DayZ Mod General Discussion
Hoarder yes, not the admin of a server. By "my server" I mean the one me and my crew frequent. We keep a collection of vehicles on hand. Currently the count is 6. -
Why don't we just spawn player's randomly throughout all towns/cities? This way the coast isn't over popped, people stop QQing about the dangers of the beach, player's in the north have to be more leary (more player's further inland)..... the whole game will take on a new spin (Of course you could make the coast a more common spawn, inland a rarer spawn). Just a suggestion. Love the New Z's. Seems like Loot drops have been reduced (If so, love that as well), I see more vehicles (A boat a bike and a chopper all in one run) Like that. Z's are DEF Scarier.... like it. Survivor's have to actually survive to start a character (Making dying..... a lot shittier, I like it). I just don't want to see anything made easier. I already teamed with a few kid-o's to try and increase our survival rate (Or get backstabbed) Oh Day 5, Played all day. Zombies aren't shit so stop bitchin Kids. (they are kinda scurry)
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No loot anywhere (1.7.1.1)
livilaNic replied to dds__@hotmail.com's topic in DayZ Mod General Discussion
I don't know how this shit works EXACTLY, but people can get different results 'cause servers don't have everything updated correctly or at all. Like when backpacks (even vehicles at one point) weren't spawning at all. Some servers actually got a server side update for it, but others didn't. People were coming on here and saying we can find backpacks just fine. Then of course others would say they couldn't find any for days...someday I hope some way it can be the same for all. So that if you don't have the most recent updates then you just can't host the server or some shit. I don't know. Just sucks to have all this conflicting information around. I'd assume though that rocket and his team have a way of sifting through the shit and will get it worked out at some point. -
The Problem With Having A Car In DayZ
Chainedlord replied to Nickprovs's topic in DayZ Mod General Discussion
Currently have about 14 land vehicles and 1 water vehicle piled up in a camp made up of about 8 active people. 7 ATVS, 1 UAZ, 1 Offroad, 1 Hippy Van, 1 Truck, 2 Tractors, 1 Motorcycle, and 1 Speed boat. We get around a lot. -
The Problem With Having A Car In DayZ
bad_mojo (DayZ) replied to Nickprovs's topic in DayZ Mod General Discussion
I've found lots of vehicles in DayZ, my opinion, don't get too attached. Once I found a freshly spawned tractor that needed repair but was still functional, I drove it until it ran out of gas and parked it in the trees beside a road and left for a couple hours to get parts and more gas. I returned a few times with tires and crap to fix it up, but had a hard time finding a jerry can, so finally I did and came back(had only been about 2hrs since I first parked it) and it was gone. No biggy, but damn it was taken in under 2hrs in the middle of the night. Another time I found someones Military Off-road truck in the woods, so I drove it up and down the coast line until I slammed it into a trash pile and popped a tire. It was a spectacular failure. It was literally just 200m outside of Cherno on the main highway so I ran down the road and spotted a survivor, tailed him and eventually made contact, no text or voice chat but he didn't kill me, so I lured him back to the truck and then logged off and went to bed, it was gone the next day. I wish (and suggested it) that there were way more vehicles, but far less parts. I don't even bother trying to fix them anymore, it too much effort just to leave it for someone else to steal. PS> Do you not have the beta installed? I see side chat in your screen shot. -
The Problem With Having A Car In DayZ
SupWithThat replied to Nickprovs's topic in DayZ Mod General Discussion
I feel sorry for people in vehicles if I'm honest. http://dayzmod.com/forum/showthread.php?tid=10241 Heard them coming a mile off. -
VEHICLE UPDATE (database side): 2012-06-16
Spider0804 replied to Ander (DayZ)'s topic in Mod Announcements & Info
My new purpose in life instead of racking up kills and staying alive for 10+ days is not collecting vehicles, but discovering parking lots and having fun with frags. I am not a friendly flute, I just realize that every player is a human who plays the game to have fun...and vehicles are fun...damn fun. I will not deny others that fun simply because I like to log into a collection. -
Starting with no weapon... and zombie sight range/speed
djkling replied to djkling's topic in DayZ Mod General Discussion
Well, i'll disagree a little. First off, slower zombies would make the game more interesting and less twitch. Right now, you spawn a zed and you CAN NOT outrun it. Thats a problem. I do like the 28 days reference and all, but I think that having zombies be generaly sense deprived along the lines of senses (more along the lines of The Walking Dead style). In addition, the Arma2 engine is not designed for Melee, in that case people should have access to weapons, especially at the start Finally, if there was an apocalypse, the only people who would probably still be alive are those with guns and/or vehicles. In a war torn country like Cherno you'd see a LOT of people with firearms, even farmers and hunters. You'd also probably be prone to a military presence in cities, many of whom would have battle rifles and armoured vehicles strewn all over the place. -
Carbearing sounds painful, but it's good to have a way for female survivors to provide vehicles :) But on a serious note, players will always kill other players for fun. This is lessened when they are in danger themselves, or they have some advantage to not killing you, but still there. You will never eliminate this. Learn to fear survivors. When you have played this game for a while, you get a bit of adrenaline when you even see another player, nevermind hunting them :D
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Story time. A couple stories actually. So yesterday I was sitting at my base near the shipwreck at the NE corner of the map. All of my other friends were out on missions gathering food, vehicle supplies, etc, except one other friend. The loot we had managed to get was: Some kind of Zodiac speed boat Two leisure boats Two ATVs A Jeep that seats 5 (whos name I cannot recall) At least 3 tents full of food, guns&ammo, Medical supplies, etc) So I'm semi-AFKing in a tree checking the map on my steam overlay, when I see someone run across the base. I assume it's my other friend. The person gets into one of the Leisure boats. I mouse over the person; It is not one of us. She starts the boat up, and begins to (slowly) sail away. I put a few rounds into her with my M14; she's dead, but the boat is still moving. It slowly sails away, the corpse still slumped over to the side. I tell my friend what happened, and we check the base. This girl had ran past the Jeep, the two ATVs, the tents, and chose to steal the slow-ass leisure boat instead of the fast Zodiac boat. ...Dafuq? Later that day, during the evening, one of my friends on teamspeak brings his friend over to our new base (we changed locations after someone else found it) this friend rides over on an ATV. He says we can keep it. Later he goes out and rides a motorcycle into camp. Then two cars I dont think are even in the game. All have full health, and this is in the span of thirty minutes. The next day, a Fully-operational helicopter spawns in the middle of our camp, while this guy is on. (obvious hacks is obvious) However, as the server admin was also in our group, he reset the server, which despawned all the hacked in vehicles. ....Dafuq?
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Wife is gonna be so pissed, lol!
JohnSmith (DayZ) replied to Boonshniggle's topic in DayZ Mod General Discussion
At least that one is not entirely Rocket's fault. While there are various female models available in Arma all of those are severely limited in functionality. E.g. they can not wield weapons of any kind. Or even drive all vehicles because at the time Arma was created BE deemed it unnecessary and was lazy and didnt include animations for that. This means Rocket cant just simply reuse some stock Arma female soldier models (or in this case PMC models) but has to create the whole model from scratch first - which is a shit load of extra work actually. Be glad that he at least made one female model for dayz - and some day switching to it will hopefully work... ;) -
Oh, a mechanical issue that's probably inherent to how things work: Bikes (and probably other vehicles) are too fast to let zombies spawn in time when you zip by a town. So bikes = No zombies unless a player's been nearby recently. Edit: Possible fix: Detach spawn circle from player location. Offset spawn circle: Spawn circle = Player_loc + (normalized_movement_vector * speed * magic_value).
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Yeah, his server is still down as of 30 minutes later. I'm wondering if maybe he's trying to find some way to rollback the server to before he died if that's possible. (I have no idea if it is). That or maybe he just closed it to the public so that he could get all his stuff back and horde the vehicles away somewhere. Whatever other greasy little bitch things he can think of.
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(Another) Trading Post that might actually succeed?
TheZombieGuy replied to Publik's topic in DayZ Mod General Discussion
I like where this is going, seems to be getting a lot of positive feedback and suggestions, although I haven't yet seen anyone in the steam chat or ts3. Sure would like to actually have a conversation with some of the officers/supporters to really figure some stuff out. It's all speculation right now and I think that we need to actually put some of it into action, starting with gathering weapons, resources, and vehicle parts/vehicles. -
Beware Zombies. (Pics and Vid tour)
Waslap (DayZ) replied to ZigZagGamer's topic in DayZ Mod Gallery
looks boring :P. Id prefer go look for vehicles and fix them. And then get some better gear at the better spots. -
20 words or less: Spawning without a weapon
TractorFiend replied to rocket's topic in DayZ Mod General Discussion
NO It's annoying as hell, forces you into cherno/elektro to be ganked. As for the whole thing about "you don't have a pistol at home" thing, you're forgetting that not everybody is a master of all types of weapons and vehicles. The 'realism' logic is utterly flawed. -
So Imagine what would happen during a zombie apocalypse. The military would come in and attempt to create a safe zone some where on the map. Possibly to evacuate all non-infected. This would be somewhere up north. Some where easily defended. But of course the camp gets over run in a giant cluster fuck of blood and bullets. Now since this is where most of the population was this is where the zombies in the game come from. How? Zombies trickle out in random groups (roaming zombie hoards of up to 50 zeds?)... usually less than a dozen. These zombies follow roads to a few key buffer cities located around the map. Elekctro, cherno, stary, berezino, the air field. When a zombie dies in non buffer town, a zombie leaves from the buffer town to replace it. Ideally, the buffer towns should be placed so at most it takes 20 minutes for new zombies to get there. Now we all know that zombies have some sort of memory of their past life. That's why they hang around in the fields around their homes and the streets of their cities. This would mean that they'd take the route they were familiar with. They wouldn't walk in a straight line. They'd follow the road. So no zombies roaming the woods. Just on the roads. Avoid the roads. The refugee camp itself would be like the air field times 10x. Firing a shot off inside it would mean certain death as it would be holding hundreds of zombies at a time. Unlike the air field where players pose the biggest risk the camp would be the biggest environmental challenge a group of players could tackle. But the loot in a camp would be in tents. Sorry, intense ;) Vehicles, military loot, medical supplies. Everything. Anyways, I've been playing with this idea for a few weeks. I don't think it's something easily done, but I think it would be an amazing feature to an already kick ass game.
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HOST ALTITUDE UPDATE YOUR SERVERS!!!
Castle (DayZ) replied to Paddy1991's topic in Mod Servers & Private Hives
Wow, you managed to get all those vehicles in just one night? -
Good point, I hadn't read about that... So I guess it makes sense, but I'd have to disagree with vehicles being too excessive. There's a few of them and they're very spread out. Now the cars are everywhere because 1.7.1 reset all of them, otherwise it was really hard to find a car because they were most likely to already belong to a server hopper - which is pretty much the only way to get a car. And when you do get one, everyone, literally everyone will shoot at you on sight no matter what. Even if most of the wrecks on the road was repairable I'd still say it'd be somewhat hard enough to get a car. Because you'd have to find all the parts for it, and make it so you need a Toolbox in order to repair it. That way, it'd still be hard enough to get a car, but you wouldn't have to run across the map and hop between server to see if there's one. I've only ever seen one car, and it was the Military Offroad, just next to a road when we were heading to the NW Airfield so we assumed someone must have been disconnected because it was loaded with stuff. Other than that I've seen 2 or 3 cars drive through Cherno with like 60 zombies chasing it. And lets face it, cars are hard enough to use as-is since they blow up if you hit any kind of object at any speed, well, as long as its the wheel that hits it. You're dead. :P
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I was getting the error prior to 1.7.1 along with other similar errors (glasses, vehicles, etc.) and it doesn't seem to affect the game, just click away and move along regarding your issue, maybe you have just been unlucky since others don't seem to have problem finding weapons
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Hello, I found a cheater, he spawn vehicles: his nickname strom
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Well said. I think the Zombies were good as it was, the main issue is players being utter douchebags. I've played at least over 50 Hours of DayZ and I've only met 1 player that did not shoot me, and that was because he was looting. Every single other one have shot at me, and when I fire back at them with a beefier gun, they disconnect. The only fix I see in this 1.7.1 Patch is that the player stays for ~5 seconds after disconnect. Other than that, I don't like anything. Oh, sure the new monkey animation is cool and creepy but other than that, it's shit. Seriously. Spawn with a flashlight, a bandage and some painkillers? Sure it's realistic, but we can't do shit against zombies nor players! Some players are camping along the beaches killing every fresh spawn for easy kills. Zombies still run through walls. Vehicles still blow up when hitting some roadblock at walking speeds. Night is still gamebreakingly dark. Sure, it's realistic and all. I want DayZ to be somewhat realistic not entirely. It's not possible to play DayZ in Night anymore because all we have is the Flashlight and it's like telling everyone "Hello, Bandits, I'm running over here, feel free to kill me!" Even though the Road Flares does pretty much the same, you can at least throw it to get an idea where things are and where to go. Also the fact that you don't spawn with Morphine anymore! I'm so sick of Zombies breaking my legs and/or knocking me unconscious when I'm above 10 000 Blood, you might as well just hit Respawn. If I'm to be honest, I'd ask Rocket to(if possible) re-roll back to 1.7.0 and work further on 1.7.1, because it's not good. It's horrible, utterly utterly horrible. Edit: And not to mention, if we're spawning with this junk because it's more likely to be the stuff you'd have in a zombie apocalypse, what about cars? Just think about it, working cars would be everywhere. They'd be a thousand times more common than firearms! Sure you maybe don't have the keys for it, but you can always break the window and hijack it, and maybe the alarm would go off and you'll have the entire city on your ass but that's cool. This patch has in my opinion broken DayZ entirely, I can't play for shit. I'm lucky if I find a server that I can join with sound and without that annoying watermark, but then I get stuck with 2-6 FPS. It's not playable whatsoever. :(
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It's Impossible to See at Night! - Other threads will be locked/deleted!
WalkerDown (DayZ) replied to daish's topic in DayZ Mod General Discussion
There's no more lights.. they ALL turned off because there's no more electricity. We only have vehicles and mobile lights. In this situation, during the night, you wouldn't see anything except when there's the moon. Sometime i do the mountain camping during the summer, so i am km's away from the city, and there's no light pollution to light the sky, and when there's no moon, even if your eyes get used of the darkness, you can't see anything! Except maybe the line of the surrounding mountains around you. I'm not sure why ppl are saying: you can see at night.. maybe they mean in a city, or near a city, or when there the full moon... but normally it's exactly like that: it's BLACK and you can't do a couple of steps without a flashlight. Did you ever tried to RUN in this situation? It's incredibly scary and dangerous: you end with a broken bone in a couple of minutes if you try to... -
VEHICLE UPDATE (database side): 2012-06-16
Dyre replied to Ander (DayZ)'s topic in Mod Announcements & Info
I've yet to ride in a MOVING vehicle and have only found 2 in playing for a week+. One was a boat out in the ocean out of fuel... no way to get fuel to it. Another was an ATV that had a damaged hull (which I fixed) and a missing engine block (or something), which my buddy and I had no way to fix. The only other vehicle I've seen drove past me in Elektro at night and drew even more zombies into aggroing me. T_T SO, as someone with minimal vehicle contact, I still feel perfectly fine about your group having ~6 vehicles, especially since you guys seem fully legit about it. I think it doesn't bother me because it's 2 people per car, but even if it wasn't, I feel it's still pretty realistic to the whole post apocalyptic thing. I mean if some group had the resources to get vehicles, fix them up and successfully take them away wherever, they totally would. If ONE GROUP ends up with ALL the vehicles in the area, yes it sucks for the rest of the people in the area, but nothing is stopping them from trying to find those vehicles and stealing them--or trying to become part of that group that has all the vehicles. I'm happy about the changes though. I don't like the idea of abandoned vehicles (probably outside the map) never being found and thus never being used again being unavailable and like the idea of unused vehicles dying and respawning. :> -
Notes READ THESE NOTES: PARTICULARLY - RAY-CASTING DOES NOT WORK INSIDE SOME BUILDINGS SO IT IS DISABLED INSIDE FOR ALL. PLEASE DO NOT COMMENT ON HIT THROUGH WALLS IN BUILDINGS, BECAUSE RAYTRACING IS DISABLED INSIDE THE BUILDING. IT IS A KNOWN ISSUE, AND IT IS OUTLINED IN THE BUILD NOTES. - This update will REQUIRE the beta patch, so it is worth installing this now and getting used to it. It's pretty easy. - Server Admins: you need to update dayz_server.pbo. File has been updated. Current Changelog UPDATE : 17 JUNE 2012 Community Shout-out this update: www.armaholic.com One of the community websites hosting anything and everything ArmA2. You thought DayZ was good? Well, it is just the top of the iceberg. You can download missions, vehicles, addons, even other total conversions. And it's all FREE! Run by foxhound who also happens to be a cool guy Affected addons: * dayz_code 1.7.1 * dayz_sfx 1.2 * dayz 1.3 * dayz_equip 1.3 * dayz_weapons 1.2 * dayz_anim 0.2 Developer's Note: * Requires ArmA2 Beta. * Raytracing doesn't work so well inside some buildings at the moment so interiors will ignore raytracing * Infected sprinting animation not included yet * On respawn, your flashlight spawns in your BACKPACK. I did this because nothing would have said NOOB more than all the new players running around in the day with torches with no idea what the fuck to do. Changelog: * [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning * [FIXED] Bodies still being deleted too quickly sometimes * [FIXED] No backpacks or medical boxes spawning * [FIXED] "No Speaker..." debug report spam * [FIXED] Infected spawning too close to players (minimum 30m now) * [FIXED] Infected not spawning inside buildings any more * [FIXED] General Server Script Errors (big thanks to Dwarden for fixing these!) * [FIXED] Loot/Infected spawning time delay desync'ing with server * [NEW] Infected can't attack through walls * [NEW] Infected can't see through objects any more * [NEW] Infected visibility increased (but limited by LOS) * [NEW] Infected attack range increased (but limited by LOS) * [NEW] Infected can cause greater damage when they hit you * [NEW] You can hide from an infected chasing you * [NEW] Optimized server cleanup routine * [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING) * [NEW] Infected see based on eye direction, not on body direction as before * [NEW] 30Rnd_545x39_AK added to loot table * [NEW] More infected attack animations * [NEW] More infected feeding animations * [NEW] Replaced monkey infected crawing run animation * [NEW] Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is) * [NEW] Humanity GUI indicator removed * [NEW] New Infected and Action sound effects (more AWESOME stuff by Michael Manning) * [NEW] Initial version of double-barreled shotgun added (by Artyom) * [FIXED] CZ550 spawning far too often in farms * [FIXED] Winchester decreased spawnrate (% given to double barrel shotty) * [NEW] Recombine shotgun rounds between 2 and 8 rounds * [NEW] Recombine 45ACP rounds between M1911 and Revolver rounds * [FIXED] Tent placement is completely screwed (now can place anywhere except in building) * [FIXED] Items for Eating and Drinking not removed instantly (allowed some duping) * [NEW] DayZ: Now with additional cruelty! Spawn with only a bandage, painkillers, and a torch.