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Showing results for 'Vehicles'.
Found 41868 results
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Lol, give it a second and theyll be in here saying its all a misunderstanding, they just let in a certain amount of people, they just happen to have three choppers and assorted vehicles ( http://dayzmod.com/forum/showthread.php?tid=1935&highlight=UK3 ) and to be blunt, nothing has happened to them. Sad but true, hosting rules or no. To see a resume of there LONG list of excuses - http://dayzmod.com/forum/showthread.php?tid=2135 - im afraid its pretty tedious (we own the servers / were letting people in gradually / the admin is busy fighting zombies ) etc etc.
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UK3 locked with admin + 5 others?
Zarlak replied to sleepless's topic in Mod Servers & Private Hives
Yeah, the admin is playing the game also so if it gets to 35/45 and he goes a few minutes without unlocking because he's being swamped by zeds then a polite ask and he will unlock it until we are full. You asked yourself today and he did it. Bingo. We've got no agenda, or any conspiracy. I've got no idea how many vehicles there are on the server. We had 3 choppers and a jeep. We were lucky that one chopper spawned where one of us happened to be (NE airfield) raiding and nobody was there because people don't often go that far up north so we scooted over and got the chopper and jeep that was there. We'd already lost 3-4 choppers due to bugs in this alpha on other servers so we've been keeping stock piles of parts in tents so we had it ready. Once we had that up it has a radar on it that shows you where other vehicles are. So flying around the north we found another one at the dam in the middle of the map, again on its own. Nobody ever goes there ever, so we managed to get that off without any problems. This is all on populated servers, so people are saying ohhhh you're farming everything on your own servers, bullshit. Then the third chopper we knew about because somebody told the whole server in side chat that it was there. So on a full server we fixed and lifted the heli off the hospital roof in Cherno with people coming to kill us, we had me and pope fixing it whilst killing bandits before we flew it off. No cheating at all, people were there to see us take it. On the subject of trading stuff, send me a PM on this forum. We won't ever bring you to our base camp, but if you've got something we need and vice versa we can meet somewhere on the map. -
First let me start this by saying I am from a CSS community known as ESEA, along with others we play this mod and enjoy it very much (over 20 threads with 300 post we love it) a ESEA'r got a server recently, his name is maggot (hes offline right now) He made it private for us ESEA'rs to enjoy awhile together. Long story short a guy with a clan tag of OSK Pzero's had a stream on twitch TV, of him cheating with this kid named kittkittypewpew (hes 15 from norway) He even recorded the kid spawning him night vision goggles, M4s with lots of clips..EVEN spawning vehicles... It fucking takes the fun away from this game when you have douchebags like these... Here is his twitch TV right now, They are "Trying to play legit* but the shit they have right now was ALL spawned. Look at their kills.. NOTE THIS, ONLY PZERO AND KITTYKITTYPEWPEW are the cheaters, everybody else seen in the video is a victim and was not wanting to be apart of it. They had no idea he was cheating. http://www.twitch.tv/trevorr2004 I made a post on the esea.net forums This is it. "So after raping them, p0s threatens bringing in a cheater he met last night, I note that I will have maggot ban him, 10 minutes later Kitty Pew pew joins in spawning behind people, trying to kill everybody but failed 10 times..But kills xerian twice. After being called out, they got quiet for hours, if you want proof http://www.twitch.tv/trevorr2004/b/31771... <-- MUST WATCH (He just deleted it, somebody showed him this thread) The video of him meeting the cheater. http://img138.imageshack.us/img138/4488/lolntw.jpg The cheater in mumble http://imageshack.us/photo/my-images/528/15647996.jpg/ http://imageshack.us/photo/my-images/441/findingthecheater.jpg/ <--- that pic is important. (edit) Becoming friends with him. His name is kittypewpew or w/e. Time to snipe peeps! and its not like 10 other people didn't witness this, He can't spawn on buildings, he had to spawn below so he couldn't kill me or vampy, Just anybody below shit." Watch the twitch TV VIDEO, as proof of him raging about the cheater during him playing, then in the end (pictures of it too) becoming friends with the little kid to be friends. *EDIT* Hes now deleting his stream videos cause somebody said something about it, But he doesn't know I'm recording.
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Patch 1.5.7 and this being an Alpha and fucking zombie spawns
semlerpdx replied to rocket's topic in Mod Announcements & Info
Great update! Keep up the good work! Happy Birthday! Accidental extra Zombie numbers? Too bad, so sad players. Rocket, you work so hard, for free, and no one has the right to berate you on bugs arising from each patch. Constructive criticism is the only criticism that should be welcome, all others can go screw. Zombies climb ladders for a reason, either shoot the zed off the ladder, or quit yer `bichin. Too many complaints about "patches" when the heart of the complaint is based out of lousy gameplay skills. Like someone said, this isn't Left4Dead. I quite possibly have the lowest Zombie Kill Count for any survivor who's still alive longer than 23 hours, and I've been playing since the beginning. Each of the encouters I've had were tense as hell, much like Resident Evil games, I don't spend my rounds unless I absolutely have to. If you run around this game, a survival game, full of expectations that you're gonna become some badass Zombie killer, you're not surviving - you are "playing". If you are not afraid to die, than you are missing the whole point of this game. Players will die because of impatience, rash action, and poor choices. Survivors will survive because they plan, they have patience, and they value their "life". 1. I am more concerned by the issue of being present in an area, having situational awareness of the area, and then a player spawns inside the area - one you've already checked. This is the key factor that detracts from any level of realism, and even as a modder myself, I cannot see any way around it, even once servers are running private databases after the Beta/release hits. 2. Also, I am not a fan of "partially spent magazines now have a chance of disappearing from gear upon logging out". I immediately understand this - a man could otherwise roam with 2 mags, simply logging out before either was spent, and upon return, it's back to 30 rounds, or full capacity. Because a system is not in place to combine, say, a 10 round magazine with a 20 round magazine to become one full 30 round mag, I feel this is a serious detriment to the survival nature of this game. I cannot imagine coding such a system as easily as I could imagine coding a counting system that would use an event handler to monitor every round fired, and save it to the database for recall on player login. 3. Again, not one to suggest others to work - I'd love to assist in a few additions, this being one, and some version or similar system to ACRE (advance combat radio environment). Mumble is another decent idea, but ACRE of course brings actual radios in to cover long ranges. Many vehicles have CB radios, and "hunter's radios" (like small "walkie talkies") would make for some excellent depth in communication, while addressing all other coms problems. With ACRE required, players would be less likely to use TS3 to talk to eachother behind the backs of other players who, in all "virtual reality" are standing right next to the players while they discuss perhaps killing him. He should be able to hear them deliberating, and ACRE brings that, and to a lesser extent, so does Mumble. I've stopped sending emails to the dev email, because they go unnoticed as a result of all the tards using email to complain about this free game mod. Feel free to email me, but it would seem PM here at your forums would be more appropriate. As I said in last email, I can be found at ts3.veterans-gaming.com:9176 and patiently await a chance to work with Matt, or anyone, to knock out this issue of our DayZ server's HIVE exe not connecting to the database server. And let me know if/how I may be able to help with a script/fsm or two. I've been the "lone modder" everyone expects results from - that sux! Hit me up! -
vehicles are in a pretty good working status right now. 90% sure choppers can get a bug where the fueltank can not be repaired. I've never had a huge problem since the introduction of the save feature, except that sometimes your player might not be saved if a server crash/restart happens really close to a save. Also, sometimes players seem to get saved even while traveling in vehicles, so upon logging back in after a crash, sometimes various people are scattered along the road, and no one is exactly at the vehicle.
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The New Zombie Count is AWESOME
Noesis replied to WildGunsTomcat's topic in DayZ Mod General Discussion
I love the people that have large groups, tents, vehicles, and military gear saying the new zombie count is the greatest thing since sliced bread. The fact is there is too many for players starting out. I don't want to suggest giving the spawn set better gear, but I mean you need a little more than a makarov to even hope of meeting up with friends or looting better things. The gun is loud and you have little ammo. I guess my big point is that yea the zombie count can be fun if you've already looted everything you need, but just starting out it can be a nightmare. I'm all for hardcore but we need a balance. One thing I do enjoy from the new zombie count is the less random CoD playing Bandits that have wondered into this mod. (Edit: I do realize the zombie count is a bug, but Rocket is looking at community input about the numbers) -
Loving the new zombies, its not just a free ride to zip into the good spots to grab loot anymore by yourself. However there does seem to be something nasty where you're getting spawned on the coast with all of your gear etc. Annoying bit of walking with no vehicles there anymore to repair and use when you logged out next to your vehicle.
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Found a bus yesterday with 4 of my buddies. Someone was driving it and got shot, when the shooter went to collect his prize I shot him. Then when one of my buddies went to loot it, someone shot at him but he got away. Announced his shootings on blue chat. Shortly afterwards he got killed and we all decided to make our way to the bus. Drove from Cherno to Stary, everyone but me got killed. Drove on to the coast and picked up my 3 buddies and went back to stary and found a UAZ, it worked with fuel but was in need of repair but drove it anyway. This was the first time I encounted vehicles and to moderate success! Eventually I gotshot and my friend crashed the UAZ and killed everyone at the airstrip. Good times.
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a few questions fora new player! :)
tajin replied to [email protected]'s topic in New Player Discussion
Try searching the fourm, the other questions have all been answered before, several times. ;) Just one thing: Tents and vehicles are persistant only on the server where they currently are. SD weapons are sure useful against zombies. Though it can still go wrong. Personally I love taking an MakarovSD with me, it can use regular makarov ammo aswell (makes no difference to the zombies) so I never run out. It's not very accurate though, so you usually have to get pretty close. M4A1SD is pretty nice too, that one however only accepts SD-ammo and can be a bit weak in a PVP situation. ps.: There are several coop-communities that are quite friendly to newcomers, as long as they behave. So thats not much of a problem usually. -
The roads in Arma II usually allow the vehicles to go at top-speeds. Oddly enough ground impacts the speed of everything severely (I'm saying a drop of 15-30kp/h usually, while not making it any more difficult to maneuver.) Honestly I would rather have more vehicles that aren't armed before seeing the T34... or even the Huey. Still waiting on those mechanical bikes and ATVs :)
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I don't care about stealing from tents. That makes sense. But you're telling me it's perfectly okay for people to steal vehicles whenever the fuck they want? I think there's a problem here. Apparently the survivors in Dayz are too retarded to take their keys out of the ignition when they decide to disappear for awhile. Put this stuff to user error. Give players the choice to exit the vehicle, and when they exit it they can also take out the keys to stop others from driving the vehicle, or leave them in it. People who come across the vehicle either have to have something like a hotwire kit (posted above) that should take awhile to set up and use to get in the vehicle (without keys), OR they can just leave it be OR blow it up however they see fit. There's even more options too, such as waiting for the group to return to kill the guy for the keys. Not giving players any protection from theft like that is silly, especially when it doesn't make that much sense. Yeah, you can hide it. But if someone finds the vehicle, they shouldn't get a free pass to take it "just because"; if the player who owns it was smart enough to take some precautions, then they should get some extra benefit, especially for something as hard to acquire as that.
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Try searching harder. U know vehicles are rare and u should not find that easily. If no vehicles is found on any place ,then your server must be bug shit something
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Before I head to bed, just wanted to say I love this update. The zombie sounds are HORRIFYING. I thought you added in a new ambient frog sound at first, only to look to my right and see a gurgling zombie rushing at me head on. Now that I can't hear them from a mile away (which makes it sound like they're right on top of you), it makes it just that much scarier. I also love the panicking sounds. I agree with some others that they may occur a little bit too often, but earlier me and a friend were running from a group of zombies and I could hear my friend's character behind me packing for his life, breathing heavily. Just that little something added a lot more immersion for me. I saw someone suggest in-game that maybe with the more zombie kills you have, the less chance you have of panicking? Either way, keep up the good work Rocket. Some people like to bitch because they don't like change. Not all changes are permanent, but I for one would like to see the increased zombie count stay. Edit: Tents/vehicles/fences/etc seem to have disappeared this update. Was this intentional like it was for two previous updates? Also wanted to let you know that sometimes tents will get duplicated on server crashes although you probably already know this.
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Few things i'd like to see ingame: signs with customizable text. text on the side of tents. text on vehicles. This way it would be a lot easier to organize your sjper secret lootz encampment. It gets sort of har to remeber where you put what when there are over 10 tents...
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Don't listen to the casual gamers
Daimyo21 (DayZ) replied to droznig's topic in DayZ Mod General Discussion
I love DayZ and think the devs are going in the right direction. I completely agree that there should be freedom of choice in terms of Hardcore "expert settings" servers (which I only play on) and "regular settings" servers that have 3rd person and mouse scrolling etc. because a majority should not have a vote for the minority and vice versa. So let the two exist. As for the game being too hardcore. Yes as of now, with so many in-development features and functions and common problems, the game is definitely leaning to a far more hardcore edge (I've play Darkfall and AC DT so I know hardcore modes). I just made a post about this on vehicles, and the lack there of. CURRENTLY, its a matter of HIGH Risk (not of supplies but of TIME SPENT) vs Mild Reward (supplies arent hard to come by, the reward is simply wasting the other guys time then yours). When you die, your off running again. The games in development, it has potential. But never shun the community behind it, listen to everyone, and find the best median to fit both sides. Darkfall failed to do this and yes, there game died and is dead. They got their wish and now more of the community hates them then likes them. This Rocket guy could very well drive this game into the ground with a small niche of community and ignoring a vast amount of it. I try to find the perfect balance between realism and gameplay. Cause after all, I have very little time too these days, and want to enjoy great mods like DayZ and my own. -
Rocket, happy birthday. I sort of ragequit the server once I realized that everything was gone. xD Lost the tents full of necessities, lost the vehicles we spent hours fixing, ect. The worst of all, I can't even say publicly. But, it's horrifying. XD
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I'll let you know when I get home from work in 3 hours. Suddenly I'm so glad that we worked hard on recovering vehicles before this patch. *imagines the zerg zombie swarm chasing his car down the road*
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Vehicles, lack there of... Risk vs Time vs Reward
[email protected] replied to Daimyo21 (DayZ)'s topic in DayZ Mod Suggestions
I always did think one of the more amazing parts of the ARMA engine was the ability to allow vehicles to be used in the massive scale map provided. So I have to agree it's a bit disappointing to see a lack of opportunity to see them used in such great mod. I understand the need to make it difficult to acquire one or placing them in dangerous locations with added maintenance of the vehicle. Unfortunately I think it was taken too far when assuming that the moment a Zombie like out break occurred every car and vehicle became obsolete. Pretty sure it was a virus not an EMP that wiped out the country side. -
I think every server is running Windows 2008 Std (most probably R2). They can host their own SUPER DUPER fast database. Updates to the central server can then be sent from the local database, once every 10 minutes or so. Not sure how many transactions a second the central DB can safely handle, but our server spits out an update for player gear at at rate of 1 per second (approx) with 100 players online. The main issue we experience is when we start the mission, vehicles don't always spawn. Trying to load gear from 70 players and spawning server vehicles, all from the one DB, is usually too much, and causes long wait times, and vehicles often don't spawn. We have to start the server, lock it at 20 slots (or so) and start the mission, confirm vehicles have loaded, and then unlock the other slots. A local DB would probably fix all this, and be much cheaper and more responsive then an upgrade to the central DB (which is 180ms away from us).
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As I mentioned already, all vehicles except bicycles have storage trunk, including motorbike (it has something between 5 and 10 slots). If you can't find "Gear" while walking around vehicle, you need to sit down into it, press Map (M), Select Units, Press Gear. This way you can even take\pickup stuff from vehicle mid-flight or on the go. Huey definitely takes more than 50 canisters to fully refuel, we didn't count but it is more than 100 since for us two people with 4 canisters each it took us about 15-20 trips to fully refuel helicopter.
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There still would be risks. High risks. Just not when you are offline. In other words' date=' you should be able to account for risks. There should be a way of planning against them, or defend against them. Now there is none, except hiding, and that will eventually be found. [/quote'] I don't think the game really lends itself to that level of permanence. Yes, you can build a "camp," it can be accomplished, but like everything else in the mod it's the human factor that remains the wild card. The only change I'd kind of but not really support would be the inclusion of keys for vehicles. Have them spawn at the same time as the car in the closest building or something. Desperately searching for keys is a staple of zombie movies... though that's kind of a moot point when you consider the amount of legwork required to get a vehicle going -- I don't think any of them are "hop in and go," are they? A "hot wire kit" or something would have to be thrown in to keep things interesting.
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I know nothing about the ARMA II Mission Editor, but figured it might be fun to set up a Zombie map. I put this together in around 30mins, just experimenting around. I haven't worked out yet how to get the Z's to 'be agresssive' towards the Player, but this at least shows you can create your own DayZ scenarios in the ME - wiser and more experienced minds will hopefully take this idea forward (I have a lot still to learn) - seems like you can effectively set up a structured DayZ mission (vehicles and all) with the right know-how. Possibilities are hopefully endless... This video uses the BAF DLC for ARMA II. It's possible to have your Player wearing any 'skin' you want, as long as you have the required DLC installed. Captured in FRAPs, edited in Premier Pro.
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Remove Vehicles Showing on Helicopter Radar?
Felix (DayZ) replied to Patrickollo's topic in DayZ Mod Suggestions
All objects don't show up on the radar, tweaking the vehicles to appear as a type not found in base arma will prevent them from showing up. Not sure what the coding is like for arma, but other engines this would be pretty trivial. Then again, tweaking the radar functionality would be as well. -
Yes this is true, helicopters have radars that show other vehicles locations within a limited range, however it only shows up if you have line of sight , so if you park inside a barn or hanger or under dense tree cover, then they will not show up.
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Remove Vehicles Showing on Helicopter Radar?
Cradle replied to Patrickollo's topic in DayZ Mod Suggestions
I agree with Patrickollo. We found, my mates and myself one chopper and fixed it up, then we flew all over the map to find every other vehicles on our server. The radar is really powerful, we found 2 choppers, two buses, two pickups, one british offroad, one UAZ, one lada and one motorbike. Just while flying around with this chopper. I was pretty happy about that, but after reflexions, it was really unfair, apologize to other players of my servers. So please guys, remove it on the next patch. Cradle.