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Showing results for 'Vehicles'.
Found 41868 results
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vehicles are in a pretty good working status right now. 90% sure choppers can get a bug where the fueltank can not be repaired. I've never had a huge problem since the introduction of the save feature, except that sometimes your player might not be saved if a server crash/restart happens really close to a save. Also, sometimes players seem to get saved even while traveling in vehicles, so upon logging back in after a crash, sometimes various people are scattered along the road, and no one is exactly at the vehicle.
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The New Zombie Count is AWESOME
Noesis replied to WildGunsTomcat's topic in DayZ Mod General Discussion
I love the people that have large groups, tents, vehicles, and military gear saying the new zombie count is the greatest thing since sliced bread. The fact is there is too many for players starting out. I don't want to suggest giving the spawn set better gear, but I mean you need a little more than a makarov to even hope of meeting up with friends or looting better things. The gun is loud and you have little ammo. I guess my big point is that yea the zombie count can be fun if you've already looted everything you need, but just starting out it can be a nightmare. I'm all for hardcore but we need a balance. One thing I do enjoy from the new zombie count is the less random CoD playing Bandits that have wondered into this mod. (Edit: I do realize the zombie count is a bug, but Rocket is looking at community input about the numbers) -
Loving the new zombies, its not just a free ride to zip into the good spots to grab loot anymore by yourself. However there does seem to be something nasty where you're getting spawned on the coast with all of your gear etc. Annoying bit of walking with no vehicles there anymore to repair and use when you logged out next to your vehicle.
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Found a bus yesterday with 4 of my buddies. Someone was driving it and got shot, when the shooter went to collect his prize I shot him. Then when one of my buddies went to loot it, someone shot at him but he got away. Announced his shootings on blue chat. Shortly afterwards he got killed and we all decided to make our way to the bus. Drove from Cherno to Stary, everyone but me got killed. Drove on to the coast and picked up my 3 buddies and went back to stary and found a UAZ, it worked with fuel but was in need of repair but drove it anyway. This was the first time I encounted vehicles and to moderate success! Eventually I gotshot and my friend crashed the UAZ and killed everyone at the airstrip. Good times.
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a few questions fora new player! :)
tajin replied to [email protected]'s topic in New Player Discussion
Try searching the fourm, the other questions have all been answered before, several times. ;) Just one thing: Tents and vehicles are persistant only on the server where they currently are. SD weapons are sure useful against zombies. Though it can still go wrong. Personally I love taking an MakarovSD with me, it can use regular makarov ammo aswell (makes no difference to the zombies) so I never run out. It's not very accurate though, so you usually have to get pretty close. M4A1SD is pretty nice too, that one however only accepts SD-ammo and can be a bit weak in a PVP situation. ps.: There are several coop-communities that are quite friendly to newcomers, as long as they behave. So thats not much of a problem usually. -
The roads in Arma II usually allow the vehicles to go at top-speeds. Oddly enough ground impacts the speed of everything severely (I'm saying a drop of 15-30kp/h usually, while not making it any more difficult to maneuver.) Honestly I would rather have more vehicles that aren't armed before seeing the T34... or even the Huey. Still waiting on those mechanical bikes and ATVs :)
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I don't care about stealing from tents. That makes sense. But you're telling me it's perfectly okay for people to steal vehicles whenever the fuck they want? I think there's a problem here. Apparently the survivors in Dayz are too retarded to take their keys out of the ignition when they decide to disappear for awhile. Put this stuff to user error. Give players the choice to exit the vehicle, and when they exit it they can also take out the keys to stop others from driving the vehicle, or leave them in it. People who come across the vehicle either have to have something like a hotwire kit (posted above) that should take awhile to set up and use to get in the vehicle (without keys), OR they can just leave it be OR blow it up however they see fit. There's even more options too, such as waiting for the group to return to kill the guy for the keys. Not giving players any protection from theft like that is silly, especially when it doesn't make that much sense. Yeah, you can hide it. But if someone finds the vehicle, they shouldn't get a free pass to take it "just because"; if the player who owns it was smart enough to take some precautions, then they should get some extra benefit, especially for something as hard to acquire as that.
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Try searching harder. U know vehicles are rare and u should not find that easily. If no vehicles is found on any place ,then your server must be bug shit something
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Before I head to bed, just wanted to say I love this update. The zombie sounds are HORRIFYING. I thought you added in a new ambient frog sound at first, only to look to my right and see a gurgling zombie rushing at me head on. Now that I can't hear them from a mile away (which makes it sound like they're right on top of you), it makes it just that much scarier. I also love the panicking sounds. I agree with some others that they may occur a little bit too often, but earlier me and a friend were running from a group of zombies and I could hear my friend's character behind me packing for his life, breathing heavily. Just that little something added a lot more immersion for me. I saw someone suggest in-game that maybe with the more zombie kills you have, the less chance you have of panicking? Either way, keep up the good work Rocket. Some people like to bitch because they don't like change. Not all changes are permanent, but I for one would like to see the increased zombie count stay. Edit: Tents/vehicles/fences/etc seem to have disappeared this update. Was this intentional like it was for two previous updates? Also wanted to let you know that sometimes tents will get duplicated on server crashes although you probably already know this.
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Few things i'd like to see ingame: signs with customizable text. text on the side of tents. text on vehicles. This way it would be a lot easier to organize your sjper secret lootz encampment. It gets sort of har to remeber where you put what when there are over 10 tents...
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Vehicles out again? I know after this patch all choppers and cars that people had went away. None spotted since then...
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Don't listen to the casual gamers
Daimyo21 (DayZ) replied to droznig's topic in DayZ Mod General Discussion
I love DayZ and think the devs are going in the right direction. I completely agree that there should be freedom of choice in terms of Hardcore "expert settings" servers (which I only play on) and "regular settings" servers that have 3rd person and mouse scrolling etc. because a majority should not have a vote for the minority and vice versa. So let the two exist. As for the game being too hardcore. Yes as of now, with so many in-development features and functions and common problems, the game is definitely leaning to a far more hardcore edge (I've play Darkfall and AC DT so I know hardcore modes). I just made a post about this on vehicles, and the lack there of. CURRENTLY, its a matter of HIGH Risk (not of supplies but of TIME SPENT) vs Mild Reward (supplies arent hard to come by, the reward is simply wasting the other guys time then yours). When you die, your off running again. The games in development, it has potential. But never shun the community behind it, listen to everyone, and find the best median to fit both sides. Darkfall failed to do this and yes, there game died and is dead. They got their wish and now more of the community hates them then likes them. This Rocket guy could very well drive this game into the ground with a small niche of community and ignoring a vast amount of it. I try to find the perfect balance between realism and gameplay. Cause after all, I have very little time too these days, and want to enjoy great mods like DayZ and my own. -
Rocket, happy birthday. I sort of ragequit the server once I realized that everything was gone. xD Lost the tents full of necessities, lost the vehicles we spent hours fixing, ect. The worst of all, I can't even say publicly. But, it's horrifying. XD
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I'll let you know when I get home from work in 3 hours. Suddenly I'm so glad that we worked hard on recovering vehicles before this patch. *imagines the zerg zombie swarm chasing his car down the road*
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Vehicles, lack there of... Risk vs Time vs Reward
[email protected] replied to Daimyo21 (DayZ)'s topic in DayZ Mod Suggestions
I always did think one of the more amazing parts of the ARMA engine was the ability to allow vehicles to be used in the massive scale map provided. So I have to agree it's a bit disappointing to see a lack of opportunity to see them used in such great mod. I understand the need to make it difficult to acquire one or placing them in dangerous locations with added maintenance of the vehicle. Unfortunately I think it was taken too far when assuming that the moment a Zombie like out break occurred every car and vehicle became obsolete. Pretty sure it was a virus not an EMP that wiped out the country side. -
Vehicles, lack there of... Risk vs Time vs Reward
Daimyo21 (DayZ) posted a topic in DayZ Mod Suggestions
I love DayZ so far. I am the creator of Zombie Invasion,which is a mod I spent countless months creating with help of others on BIS forums. It takes the same fundamental principles but in a much smaller less script intensive way. I was steering my mod into a more DayZ sort of way but saw others with much better programming skills take the genre to heights I could never go, thus postponing any further development. I had typed a big post, and decided to start over and state my one main argument which is Risk vs Reward vs Time. Everything DayZ is doing is what I wanted to do in my mod. I play only on the Hardcore servers cause I look for full simulation experiences. I have about 12 hours+ in straight gameplay and understanding of the game. In that 12 hours I saw 2 vehicles total and 0 driving around. When I stray from flares, or gunfire, I dont think about losing my shit as much as losing the TIME spent.. Because we know supplies arent too hard to find, but running 5 kilometers is a bitch. I love the aspect of fixing up vehicles and now scavenging to maintain the vehicle. Its like Tier 2 of scavenging. However, if you lose that vehicle, you lose god knows how many hours/days of fixing it up (bigger organized groups may have it easier). Soon people will logon and think... Uhhhhg more running. No vehicles ever in sight, before I can even find one, each death feels like TIME wasted. Even if its another group member that you now have to find... Which would take 5 minutes with a vehicle. This post is to better help the game go in a brighter direction. My most fun was when I found a friendly group and we went zombie hunting. I think groups and socializing makes the game fun. Though, the game needs to better balance Time vs Reward. Cause the risk of losing time is huge, because then that means more running, and thats just not fun after several hours unless there is relative hope and possibility of gaining a vehicle in 1-3 hours. -
Just say i joined a server called "us 2" built/fixed up a bus and hid it in some treeline.... does this bus then stay in that location on that server forever? or does it reset? Is there an option to save it?
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I think every server is running Windows 2008 Std (most probably R2). They can host their own SUPER DUPER fast database. Updates to the central server can then be sent from the local database, once every 10 minutes or so. Not sure how many transactions a second the central DB can safely handle, but our server spits out an update for player gear at at rate of 1 per second (approx) with 100 players online. The main issue we experience is when we start the mission, vehicles don't always spawn. Trying to load gear from 70 players and spawning server vehicles, all from the one DB, is usually too much, and causes long wait times, and vehicles often don't spawn. We have to start the server, lock it at 20 slots (or so) and start the mission, confirm vehicles have loaded, and then unlock the other slots. A local DB would probably fix all this, and be much cheaper and more responsive then an upgrade to the central DB (which is 180ms away from us).
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As I mentioned already, all vehicles except bicycles have storage trunk, including motorbike (it has something between 5 and 10 slots). If you can't find "Gear" while walking around vehicle, you need to sit down into it, press Map (M), Select Units, Press Gear. This way you can even take\pickup stuff from vehicle mid-flight or on the go. Huey definitely takes more than 50 canisters to fully refuel, we didn't count but it is more than 100 since for us two people with 4 canisters each it took us about 15-20 trips to fully refuel helicopter.
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There still would be risks. High risks. Just not when you are offline. In other words' date=' you should be able to account for risks. There should be a way of planning against them, or defend against them. Now there is none, except hiding, and that will eventually be found. [/quote'] I don't think the game really lends itself to that level of permanence. Yes, you can build a "camp," it can be accomplished, but like everything else in the mod it's the human factor that remains the wild card. The only change I'd kind of but not really support would be the inclusion of keys for vehicles. Have them spawn at the same time as the car in the closest building or something. Desperately searching for keys is a staple of zombie movies... though that's kind of a moot point when you consider the amount of legwork required to get a vehicle going -- I don't think any of them are "hop in and go," are they? A "hot wire kit" or something would have to be thrown in to keep things interesting.
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Remove Vehicles Showing on Helicopter Radar?
Felix (DayZ) replied to Patrickollo's topic in DayZ Mod Suggestions
All objects don't show up on the radar, tweaking the vehicles to appear as a type not found in base arma will prevent them from showing up. Not sure what the coding is like for arma, but other engines this would be pretty trivial. Then again, tweaking the radar functionality would be as well. -
What happens to vehicles saved outside the map? And how is it as far as rules go? A friend and I have recently acquired a nice piece of hardware and dont know where to put it. Will it despawn off the map?
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Yes this is true, helicopters have radars that show other vehicles locations within a limited range, however it only shows up if you have line of sight , so if you park inside a barn or hanger or under dense tree cover, then they will not show up.
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Remove Vehicles Showing on Helicopter Radar?
Cradle replied to Patrickollo's topic in DayZ Mod Suggestions
I agree with Patrickollo. We found, my mates and myself one chopper and fixed it up, then we flew all over the map to find every other vehicles on our server. The radar is really powerful, we found 2 choppers, two buses, two pickups, one british offroad, one UAZ, one lada and one motorbike. Just while flying around with this chopper. I was pretty happy about that, but after reflexions, it was really unfair, apologize to other players of my servers. So please guys, remove it on the next patch. Cradle. -
As stated by this post at the bottom: http://dayzmod.com/forum/showthread.php?tid=1935&pid=19049#pid19049 If you don't want to click the link, the posters says that all vehicles - manned and unmanned - show up on the helicopter's radar. I understand a helicopter is supposed to be more "prestigious" in that they're rarer and harder (debatable) to fix than normal ground vehicles; however, this just kinda ruins the motivation to go find vehicles, fix them up, and do my best to keep them safe from other players. Pretty much, a team of players in a helicopter can just sit back and reap the benefits of the hard work other players put in to repair a broken vehicle. I'm not sure what other "features" a helicopter comes equipped with. I wouldn't even care if it had FLIR and could spot another player hiding in a bush 10km away. I just think being able to see any vehicles on the radar is a little too much. P.S. - I don't know the limitations on this vehicle identification, such as you need to be right on top of a vehicle or something. I assume you just have to be within a certain proximity of a vehicle.