Jump to content

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 43111 results

  1. jrtjmiller@bigpond.com

    Camo Netting

    Talking with a few of the boys, and we think that camouflage netting could be a good idea to add to the game as a loot item. Upside, good for hiding vehicles you find. Down side, the netting would take up most of your back pack space, and once deployed, it would need a large clear area. Thoughts? Cheers HULL
  2. RachetSmurf

    Server lock?

    I believe Vehicles/Tents have always been server specific. They've never been able to transfer between servers. Is this what you meant?
  3. Krid

    DE6 Info and Discussions

    Wow lol. They didn't even announce that and care for the regular players that still had tents and vehicles.
  4. messageboy

    Camo Netting

    It is a good idea, it could be used in many situations other than hiding vehicles. Could be used to hide a group of ambushers that aren't in ghillie suits, also for possible temp camps or etc. The only issue would be placement glitch, since setting down a tent is near impossible and so with something that requires even larger area to be place down would be even harder to place.
  5. -Cdn-Chard

    Character wipes with patch releases

    While I can see the point of character equipment resets (and I wince because I've been carefully surviving for three weeks and have most of the stuff I need to stay out of people's way but fight back effectively if I'm forced to (except the legendary NVG))... I thnk that the bigger problems are the hidden tents and vehicles loaded with gear that a newly wiped character can rearm at. Those should be periodically reset... But then that takes away from the other aspect of the game which is long term survival and the pursuit of the means to achieve it (ie. cars, a fortified camp, etc...) There'll always be tons of fresh spawners testing the game, but isn't there also value in seeing how the "high-end" players fare... The axe, for example, might interest newly spawned, but when face with chosing between an axe and a rifle as a primary weapon, most veteran players will likely opt for the rifle, especially if you have a small pack that can't hold a second primary weapon. Just my 2 cents...
  6. S1ippery Jim

    Places Were I Have Found Vehicles.

    pretty sure thats old. confirmed locations like this since the latest vehicle update are nice. only one i know are real on that list is the first bike spawn it mentions Green mountain often has vehicles inside the gate of the tower complex
  7. Increasing the stealth difficulty didnt help either, half the time when entering a building from a prone crawl my dumbass survivor stands up and sprints,alerting the entire horde. It also doesnt help that many of the servers are either not up to date, locked by admins to steal all the vehicles and hide them, or just plain buttfuckery like loosing military grade gear from a simple update.
  8. Mjolnir (DayZ)

    US 1 US 2 TAW_Tonic Need Beta Patch

    I am getting this too; I have vehicles on US2 and I would appreciate being able to play there.
  9. bad_mojo (DayZ)

    Anti-aircraft weapon

    I agree' date=' I wouldn't want to see the devs spend any significant amount of time on this, I just thought it would only require a few lines of code. Since the weapon is already in Arma2. I've driven around in many ground vehicles, why haven't I been popped by "every troll bandit and their mom's" AT4 rockets? ---------------------------- Believe me guys, I know this isn't BF3/PR, and I use the crap out of AA in those two games. And the last thing I want to do is turn DayZ into a PVP match, but we've already got so much military hardware in the game I doubt adding an AA missile will push it over the edge. Think about this for a second, if you have a working helicopter, it would be very easy to collect a bunch of spare parts for it. It's not like the people flying around in helicopters are struggling to survive, they've made it, they're thriving. So you leave your spare helicopter parts in the helicopter and when you get shot down, you secure the crash site and repair the bird. If it was just one lone guy hiding in a bush who shot you down, you just repair and fly away. But, if it was another clan/group who wanted your chopper they could advance and try to kill you before you can get it repaired.
  10. BoZo_135

    Destruction

    Fences can be destroyed when a vehicle runs over them. The big stone walls can also be knocked over although I am not sure if any of the vehicles in DayZ are big/heavy enough to do so. (Perhaps a bus.) Air Control Towers, houses, barns, stables, un-enterable barracks (possibly enterable ones as well, haven't tested), are the destructible buildings that come to mind off the top of my head. However a significant amount of firepower is needed. For example, an attack heli or an A-10 from regular ArmA
  11. Rabbican

    From an Eve-Online Player...

    I am an Ex-Eve player and this game has many eve like aspects. I love the fact you can take everything from a player, no skill / training requirements... nothing lost to explosion / violence. Penalties for death have been severely lacking in most multiplayer games lately. If this does wind up being on a tranquility size server with players being the content creators, Rocket will be collecting my subscription fees for years to come. Dayz has a similar progression, to EVE... you start off desperately trying to survive and conquer the learning curve. You get proficient and beat the PVE aspect (killing zombies, getting gear). Then you take on the domination aspect (PVP), looting and pillaging other people's camps, vehicles, and territory. I have to praise Rocket for making the game more challenging and engaging, I loved when we were fighting 1200-1500 zombies with insta-respawn safety in numbers or die, I've never had to give so much attention to the constant PVE factor... just when you think you'll never die to a zombie again... one will tackle you break your leg and knock you out while their friends devour you.
  12. Myself and some friends had been playing on NY 7 and 8 for a while until a rapid influx of nuking hackers deemed it necessary to give those servers regular visits, so just before the big update we moved over to NY 13 and NY 14, only to find them shut down and nowhere to be found for the next few days. I just saw them pop back up today still running 1.7.1.1... only they are password locked. I heard somewhere that this was not allowed? Regardless, what's the point of hosting a server if nobody can play on them, really? Does the admin want to pin down the vehicles for himself before he allows pubs to join? I'm not trying to make any insinuations, just wondering what the hell is going on (and if we will ever have our new camps back online). Thanks. This thread can be deleted. It looks like they have removed the password lock, and are only locking it and letting people in at bursts.
  13. -Robert-

    Alpha Test?

    NOTE: "Too long did not read" people, skip to bottom. So I commonly see "it's an alpha, bruh" thrown around a lot, used as an awful excuse for, well, everything. I get that, by definition, DayZ is an alpha-level quality release. The only thing I'm confused about is the "test" part. Any alpha test I've participated in (read: tester, logger, worker. not playing) had means of testing nearly every component or feature that was added. DayZ does not. Presently, 90% of the population test 5% (running around, inventory, getting killed, respawning) of the game. Indeed, I pulled that figure out of my ass, but I'd bet money it's fairly accurate. The problem with so many whiners, is that DayZ, in all its hardcore difficulty, glitchy glory, is emulating how the game will eventually be intended to play, forcing people to get all angsty about problems they will encounter. I get pissed, only because I am legitimately testing all I can, only to have hours of time building up a character (to actually be able to actively test) wasted on some insane bug. I am not mad because of a sense of entitlement to a stable-ish game - I am mad because I'm volunteering my time to try and help make DayZ better, and I'll likely get curb-stomped for it. My point is, this is an alpha test, bound for many global wipes, so why not give us the ability to actually test items and features that only <10% of the population can manage to even reach? Think of it. The way things are right now (more ass-found figures), only the top 2-5% can actually test NVGs (read: test, not just play with), 20% can test vehicles, and so on. Especially after the latest hotfixes, people now just commonly die within minutes, much less spend the hours/days trying to meagerly survive, unable to actually test things. Yes, people should test the hardcore survival aspect of the game. I love testing it. How is anything else ever going to be tested? Other alphas, and even betas, give you tools to modify your char, spawn items, etc. to create/test scenarios that will be encountered in the live/production state of the game. Obviously, these perks won't be carried over, but at least now you can give everyone the chance to test everything, and find all the bugs they otherwise cannot, and don't get found until it's way too late. Solid example: I should be able to spawn a rangefinder, and make myself invincible, so I can test zombie aggro, tell the ingame range, and make notes. Instead, I have to care about wasting hours of play-test time to simply get to that position. In closing, DayZ is not yet at the point where people should get butthurt about character power, or egos over items, deaths, kills, etc. It is in too raw of a condition to be so difficult to be allowed to test.
  14. BTT`

    DayZ Stories

    A little background....I play Day Z with a bunch of people I have gamed with for years and some new folks. We are part of a gaming community. We have our own Team Speak and there can be over a dozen people in there any given night. So we have a nice tent city set up on a server which will remain nameless. We have found some vehicles, I wanted to take the bike for a spin to a nearby pond to fill water bottles. So I tell everyone my intentions and shove off. I get to the pond and fill the bottles. All of a sudden I hear loud gunfire so very very close to me. LOL I was by far the most scared I have been in the game. ( after just having a blast on the bike) My heart jumped out of my chest, every hair on my body stood straight up!!! and I ran like hell yelling in TS Oh my god, oh my god oh my god....lol The bike, the bike I was thinking, they are after mah bike!! Then I hear a lot of el oh eling over TS. It seems one of them fuckers was near the pond and decided to give me a good fright. Best moment of the game so far. We all got a good laugh and my heart rate finally came down about 20min later. The "shooter" jogged along as I rode the bike back to our camp. Sometimes it is not the game but the people you play with that make it fun!!!
  15. Wang (DayZ)

    From an Eve-Online Player...

    Ex eve player. Have to say Day z is more brutal. Very hard to stash stuff properly (tents and vehicles) other than that when you die in pvp or pve you lose everything. At least with eve you would have x amount of pve ships and x amount of pvp ships. And easily replace said ships with isk. None of that in day z lol Also no empire space. Its like if all of day z is nullsec.
  16. Rocket, I got 2 small suggestions. 1) You should make the hatchet go back in the utility slot, and from your inventory you can right click it to chop / harvest wood like you use to normally, or you can right click it to equip it as a melee weapon. 2) you should do the same thing with the crowbar, and also as a future feature / suggestion, you can make the crowbar able to pry open locked doors (like when you make all the unenterable buildings enterable) or make it so you can lock doors as a future feature, could also use the crowbar to break / pry things as well? (ie if you eventually make it so you can make keys for and lock vehicles, or if you make like lockable boxes, crates, chests, etc that you can store things in) Would also be nice in the future if the zombies had to break down doors etc instead of opening them or just walking through them.
  17. billw

    Zombies after patch 7.1.1.4

    Same. I don't think the ArmA 2 engine is accurate enough with line-of-sight and current walking surface to support this change in the detection mechanics. Its difficult to tell when you are about to walk from grass to a hard surface, and the sound meter jumps two bars when you do. That's the difference between being heard 20 meters away and being heard 100 meters away. The LoS calculation is obviously broken, and I expect there isn't attenuation of sound by obstructions, i.e. if you are inside and walking you should basically be inaudible and invisible to any z outside the house. I think these changes were probably put in to satisfy the vets who find the game too easy now that they have stocked camps, large teams and a garage full of vehicles. But obviously they can't be expected to voice the real reason it is too easy for them: they can hang onto stuff permanently, death isn't an issue when someone can grab your stuff for you and you can just go back to your camp to rearm after respawn, and you can stash all your vehicles 40km off the edge of the map so no one else has a hope of stumbling over them. Oh, also the blatant glitch abuse to duplicate items. I raided a camp the other day which had about 20 NVGs in various tents and vehicles. This would represent 1000s of hours of searching the barracks, pretty obviously they were duplicated using one of the various duplication bugs. These are the things that should be fixed to make late game harder.
  18. Push, DE2,6 could be leased from now! both have vehicles and running as they should. now new: Phone support!
  19. Big Boss (DayZ)

    Zombies after patch 7.1.1.4

    I'm sure it will get tweaked again. Hope the runner speed drops a bit, and to see shamblers added etc. I was on top of the Balota Airfield control tower shooting zeds, but they didn't bother swarming the building for some reason. (using an M249) Also noted the jump in noise / sight meters, I managed to sneak while they were not looking at me and I also hugged the hell out of buildings / rubble / broken vehicles.
  20. There was like 4 server resets in a row the other day on a server I was on and each time we spawned back near our saved vehicle. Each time we drove around the fields near Stary and NW and looted every helo we saw. We now have quite a bit of gear and are willing to trade some "extras". UP FOR TRADE: 2x M249 (4 boxes) 1x DMR (you find your own ammo) 1x FN FAL ANPVS4 (2 mags) 1x NVG 1x M14 AIM (you find your own ammo) 1x AS50 (5 mags) (we will trade this away only for an L85) 2x Silenced Bizon (3 mags, 64 rounds per mag) LOOKING FOR M4 SD's Rangefinder L85 AS50 MK48 Please private message me if you wish to trade. We will discuss through private message when and where to trade. We will both be on skype during the trade. Trade will work like this. First you must have a vehicle for this method, we will not trade any other way. We will both drive to an undisclosed location where we can both see each others vehicles. Everyone who will accompany you AND I will be provided the names of through skype. We will be playing on a name tag server. Anyone spotted not of the correct names WILL BE SHOT ON SIGHT. It will also be agreed upon that even though against the "rules" each party is OK with logging out immediately when fired upon. We will fill each vehicle with the gear we are willing to trade and ONLY that gear. At this point an unarmed man from each side will cross the field and at the same time enter the other teams vehicles. At this point the 2 teams will back off 150 m. Once that has been done and ONLY at this point will the drivers on both sides will drive past each other to the proper parties and gear for the trade will be collected. At this point if you want your vehicle back or we do, the vehicles will be driven back by the same unarmed persons and we will log immediately. Good Dealings. EDIT: Someone brought to my attention a flaw.... that finding a server where we have one of our stashed vehicles PLUS the other party having one is pretty hard..... SO we will use backpacks instead. Alice, Czech, Cyote, your CHOICE. The trade will now be done with backpack. The "mules" MUST be unarmed with their only weapons being in the backpacks.
  21. carlitobrigante

    Seriously what happened Rocket?

    i dont care for the original post, but i agree recent patches have dulled the expierience for me, and im not longer playing it as much. since the bandit skin change ive found each patch have made it closer to a chore for a solo player. A few times ive linked up with other players but a connection error or an untimely death has cut it short. oh and the recent thread i read about people setting up bases in the off map wilderness, and storing vehicles theres, shame on you, rocket i hope you have denounced this, i was wondering despite playing it for over a month now im yet to see a vehicle.
  22. Acis

    DayZ Mind set.

    You sum it up nicely when you say "Honestly, there is nothing to do except promote your combat efficiency and test your skills/gear on other players. " I started off just trying to survive the zed. Once you get the hang of it though, it's pretty easy. Even in the latest patch. I 've gotten vehicles a few times but they're hard to keep when you log out. So that just leaves pvp. And nothing else in the game beats the thrill of it.
  23. xjohn92x

    US103

    Just gonna get straight to the point and wanted to ask about this server, Whats up with it and why can no one connect to it? The max player number is now 15, i use to always play on this server and have no problems at all and then since 2 days ago i havent been able to connect at all or anything. Im just curious to know if this server went rebel or if its something wrong with the hoster, Because i had stocked up my Tent with goodies and had a few vehicles with it :(( now im sad cause i cant drive around or get to my stuff :cool: Thanks in advance if anyone knows anything.
  24. kriegar69@gmail.com

    Seperate Stable and Testing Builds...

    I hate it when people look at a criticism and just start shouting "ITS AN ALPHA TEST", all i have to say to you people is stop being fucking morons, if we didnt criticise then that defeats the point of an alpha, if they didnt want criticism then they wouldnt have released it to the public till it was finnished... on a side note i completely agree, they should have two seperate downloads for stable and testing builds and that way people can choose what they want to play instead of grinding for the best guns and vehicles for a new patch to come out a couple of days later and mess shit up. ... and yes there will be some whining kid that will reply to this saying "what do you expect when you play an alpha", well fuck you very much because people dont play this like an alpha and some of the patches were relativley stable untill they started adding new content that made it more buggy instead of fixing the existing bugs. This is why they need a stable version in which they fix bugs on and a testing version in which they add the latest features on to see how they work, then when they are stable it can be added to the stable version and so on.
  25. cik

    NY13/14 Locked?

    Yea. They might be locking them to be able to salvage their vehicles. It is forbidden.
×