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Showing results for 'Vehicles'.
Found 41868 results
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Rocket, I'm so dissapointed in how damn realistic this game is. With that in mind, heres some suggestions: * Crysis style invisibility suit. * Replace Makarov starter pistol with a self replenishing laser cannon. * Make tanks repairable vehicles that spawn every 5 minutes within 50m of all player spawn points. The repair parts should be in a box no more than 25m from the tank itself. * Make the rain into acid rain that melts zombies and give us acid rain protection suits. * Allow us to carry nine weapons and unlimited ammunition. * Allow us to un-mount the miniguns from chopper wrecks so we can then re-mount them onto cars allowing death race 2000 style racing competitions around the map. * Introduce care packages like in COD, with the pinnacle being a nuclear delivery package at 25 murders. * Add Ninja Assassins to the mod! These guys randomly jump down at you from trees with their super ninja swords and attempt to decapitate you! * Add "Dance" emotes. Inspiration for these ideas came from various other threads so I cant take full credit for them.
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Major server-side upgrade, performance should increase
Slushie replied to jonaswashe's topic in DayZ Mod General Discussion
Rocket himself has said that the main problem is people spamming enter to get into servers. Which isn't going to change anytime soon, since at peak times that's pretty much the only way to make it into a server (not to mention needing to get in for server-side assets like tents and vehicles), so really the only way the waiting for server response issue will get fixed is by the mod getting a lot more servers for people to spread out on. -
If this was made as a stand alone game, or as part of some particular existing game, what kind of consumer model would you want to play it on? How would you rather pay for it? This really depends on how you go about it, I'm willing to put money down on this game either way, but you really have something here with this game / idea / concept. I think it could really become Huge if it was developed as its own game from the ground up, and it really would be awesome as sandboxy MMO, so you can have more people and more zombie then our small 50 person servers we have now. I would easily pay a box fee and even a monthly fee if you were going to go that route, although the Guild Wars approach (no monthly fee) is nice too. But if you go the MMO route you would have to make sure the game stays the way it is, no levels, no quests, open world, basically the same game you have now, just bigger and more in depth in a MMO space. You could go in more depth with and beef up the "crafting" system you have now with the setting up fortifications, repairing vehicles, etc. etc. If you see what I'm saying / getting at, I don't want the game or your vision to change, but this concept would really take the MMO scene / gaming scene by storm. Also: I think even if you were going to start developing this as its own game from the ground up, and even if you were going to take my suggestion to push it as a MMO to make it the same game as it now but larger scale, It should be studio developed, but it should be able to take ideas / suggestions / and even help from the community kinda like it does now already in the Alpha, and be kinda like a Hybrid Development situation. For the servers if your going to push this as a bigger MMO title it should obviously be Studio Servers as most games, it works out the best & you can have more control to prevent cheating, and faster on bug fixes and patches, I just feel the overall response time of things is better when you have all the control like that with having / owning the servers as the developer / studio. And why not do a Kickstarter, I'm sure lots of people from the community you have now actually playing the game not to mention, the gaming community in a whole would probably have no problem throwing money your way to make this dream a reality. I know people are already trying to throw money at you for the Mod, so yea, that shouldn't be a issue.
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Rocket you must put an end to passworded servers!
drakenof replied to guitarxe's topic in DayZ Mod General Discussion
I love how people are literally crying their bodies out on locked servers, creating threads at the exact SECOND the server go private ... ... ... While crews and crews of cheaters are actually spawning high-end vehicles ( A-10 / T90's ) and weapons ( M107 TWS / MK16 / Anything you could imagine ) using random scripts and cheats, and destroying the mod in a more efficient and fast way than every locked server on earth could achieve. Keep your fucking facts straight babies. If you want to cry over something cry over that. Because those guys, even at dabase level, can't be really permabanned. -
If you look up a loot bus video you will notice the clan that did that had a player village of tents and vehicles to hold up to 20 tons of elephant shit.
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removing/disabling the terrible arma radar system from dayz vehicles would help fix this.
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A cool idea also, would be to avoid common diseases, to force disconnections in buildings, in vehicles or near tents, that could be neat
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yes but are they finite or are they just rare. its really shitty when 1 person can hide 6 vehicles if they are finite.
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Our team has gone from survival to 'making a living' and creating a little community. Once you get familiar with tents and vehicles you CAN take it to another level. It is (the popular term) farming when we go to a town with a hospital to get medical supplies or to a military camp to rearm but the whole point is that your being saved every time you log out. That's where dayZ wins! Now it's your own job to be creative.
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Will familiarity kill this mod?
drakenof replied to Disgraced's topic in DayZ Mod General Discussion
Multiple times. Talking about helicopter, when you have one, you can basically snowball every other vehicle on the map and fuck other players. Since the helicopter has a radar, you can detect vehicles from far away without breaking a sweat. Meaning if you got some friends with you, you can stack all the vehicles of the server. Fucking gay. So much exploration. What's the point exactly ? If you know where is the good stuff, you are probably already well equiped, you and your friends. No need for going into a town, taking risk, and attract a shitton of bandits. See where i'm going ? -
Seems like no vehicles spawning on my servers
gerryn replied to DJKhaled's topic in Mod Servers & Private Hives
I'm pretty sure I also have this issue, vehicles seem extremely sparse on my server. How can we know if someone is using anothers instance id? The way they are setup it's not difficult to guess another id. Why don't we have UUID's instead (http://en.wikipedia.org/wiki/Universally_unique_identifier)? Cheers, G -
What happens to vehicles saved outside the map? And how is it as far as rules go? A friend and I have recently acquired a nice piece of hardware and dont know where to put it. Will it despawn off the map?
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Yes, mostly vehicles are claimed by now. And there are just like 10-15 cars on each server and not every originally spawned in cities. Here is a hint: There is red civilian car in middle of Kozlovka (west from 2-story red enterable building, right near flipped over static wreck on the road), it might be not taken by this moment on some servers. Good luck.
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From what I've read, the servers have to be restarted every six hours or so. I haven't seen many vehicles, either. I'm always amazed at all of this vehicle talk, but for me, I prefer for them to be rare. I saw one flying helicopter once, and a repairable bus last night. One time, I saw a tire. I can only assume that the intention is to make vehicles more of a group effort.... L
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Some questions about vehicles
SDE Bellisarius replied to trauma.au's topic in DayZ Mod General Discussion
all i know is that once repaired if a vehicles blows up it wont respawn. and i think it requires a server restart for the vehicles to respawn. -
The SP version should be allowed.
Zhurik replied to robertstuartmarshall's topic in DayZ Mod General Discussion
I dont understand how that would stir up anger? Unless Ive missed previous SP DayZ threads, but I would love an SP-lite version. Obviously you wouldnt be able to save your data unto any database or whatever, but just a lite, dumbed down version like Dynamic Zombie Sandbox would be awesome. I'd love to coop it out with some friends without having to join a massive, laggy server where I constantly need to worry about bandits and am unable to create my own scenarios with custom vehicles and weapons, and what have you. Right now though I reckon DayZ team should obviously focus on ironing out bugs and whatever, but Im rooting for a little taste for the SP/Coop players among us as well. -
Qla, the server you were playing on lost it's connection to the central database Hive. The central DB controls the location of the tents and vehicles. Your tent and car probably reappear when the server admin does a HARD reboot of the server and allows about 90 seconds for the Hive script to finish.
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So...I fixed a car, hid it really well, saved it and took a brake from the game, came back about 60-70 minutes later and it was gone, even my tent was gone (other players can not steal tents). Was it just a random glitch, or what the hell happened? How long do the vehicles & tents remain saved in the servers?
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Uhhh... a tent. And i've since died so in desperate need of another. :( Also you should know that the M136 is loaded with AT warheads that have next to no splash. It's really only for vehicles.
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I think the number of vehicles is limited purely as a gameplay mechanic. There are times when 'realism' need to be limited to create a fun and authentic experience.
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Character specialties for better interactivity
SwissArmy (DayZ) posted a topic in DayZ Mod Suggestions
This mod is a lot of fun but lacks some complexity which would affect player behavior. Why not add some complexity by assigning specializations to characters? For example, in Arma II it is possible to limit more complex medical undertakings to medics. Why not assign this specialization randomly upon spawning? Nothing visual would show that someone is a 'medic/doctor', so perhaps other players wouldn't be so keen on this becoming a PvP murdering free for all. There are a number of other important specializations that could be assigned: examples are mechanic (fix vehicles), gunsmith (fix weapons), electronics specialist (fix radios), etc etc Without these specialties, a group cannot get by for too long. For the moment, it's too easy to pick up working items or repair items to use by anyone. -
Can we get a warning before servers restart please?
Exuve replied to ABORT's topic in Mod Servers & Private Hives
Generally, on Dallas 1, I send out a 5 minute warning to find a safe place to log out and to save vehicles or anything of that nature. The only thing server operators can do is send out a text warning unless the mission is modified to allow for a flashing text warning. -
great video, entertaining. I'd love to know some spawn locations for vehicles... wanna fix one up.
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These idea's are all pretty awesome, but at the same time look like they'd take ALOT of work to get them put into the game. If this is possible, just the idea of building your own community is getting me excited. I love the idea of blueprints + materials. It makes it so that realistically only people with vehicles could gather the materials (as having a bunch of 2x4's in your pack doesnt really make sense), making it difficult to pull off so that every noob in game isnt making little "forts" on the outskirts of every town.
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Incentives for cooperation, if not necessarily humanity
mooncabbage replied to Kriegson's topic in DayZ Mod Suggestions
Everyone should start the same, or atleast have the same chance to get any gear, regardless of humanity level. You're on the right track, with incentivising cooperation rather than punishing banditry though. The more there is to do in the game, the less people will turn to banditry out of boredom, which is really the problem anyway. As it is, you already benefit from cooperation when it comes to building bases, building vehicles, and gathering supplies, as well as fighting off hostiles. More activities like this would encourage greater cooperation. I had thought that maybe more variable starting equipment might encourage cooperation, like, my map and your compass kind of deal, but when I thought about it, I realised it'd probably just lead to more spawn area PKing. Also remember that cooperation and banditry are not mutually exclusive. I can play with 4 or 5 friends, cooperate, build a car, fortify a forest hilltop, and STILL murder you and all your mates. Infact, it'll be easier, because I'll have backup. The point isn't to eliminate the PvP element, it's to eliminate the SENSELESS PvP element, people killing other players not for their equipment, but simply because they aren't used to sandbox games and can't think of anything else to do.