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Found 43111 results

  1. Admins can't delete tents or vehicles anyway they are tied to the database, it happens to all servers sometimes they don't load on the first boot.
  2. They restarted the server, it´s all fine now. AAaaannnd our vehicles vanished. LOL;
  3. noxiousg

    M40A3 and Suppressed Makarov

    Any weapons you have on your character that shouldn't exist in DayZ will be replaced with legal (and most certainly inferior) weapons the next time you load your character (next log in). I doubt seriously that anyone has been banned for looting and using hacked weapons since this mechanic exists to get rid of such weapons. For what it's worth, my group raided a camp that had a bunch of fancy weapons a week or so ago, and all of the weapons that shouldn't exist in the game were wiped from our character inventories after we individually saved and loaded our characters. None of us have been banned. Interestingly, such weapons persist when kept within vehicles or tents. This is probably because these inventories are saved on the local server whereas character inventories are stored on the master server.
  4. steveman0

    A possible safe zone?

    I'm not sure there is a need to limit safe zones to specific map locations. There are already a number of tools that enable players to set up a camp like the wire fence kit, tank traps, and tents. Just those three things alone and the tool box to use them enables you to build a defensible perimeter from infected and player vehicles and tents enable communal storage. A few players with a small assortment of supplies could set up their own encampment pretty easily with those. All that is really needed is sort of defense to fight off infected. Perhaps gun emplacements like 50-cal machine guns that can be player operated. A small team of survivors could keep that safe as long as they have the supplies. This raises another risk reward scenario. Do you place your camp in a city where supplies are abundant but face tougher resistance or do you place it in the wilderness where you'll have fewer foes but fewer supplies?
  5. Idk about the helis but at least 1 boat and 1 jeep is required to start, as time goes on we need backups and retreat vehicles
  6. Magnum Opus

    VEHICLE UPDATE (database side): 2012-06-16

    I think that's the average life of everyone that runs around Cherno like a headless chicken. 7 days is fine, I don't want to depart from my vehicles to soon.
  7. I've calculated that for supply runs, reinforcements and just general transport we are going to need about 4 boats, 2 jeeps, would be smart to get a heli of some sort. About 7 jerry cans to refuel them all when empty about 5 scrap metal for repairs I'm thinking 5 fuel tank parts 12 wheels would be smart 7+ engine parts 4 windscreen glass(optional) And this is pretty much bare minimum, if we want to get more vehicles, this is much more. Needless to say these need to be our prime trading items because in order to get everything under control and functional we need vehicles, no questions asked....
  8. Ander (DayZ)

    VEHICLE UPDATE (database side): 2012-06-16

    CLARIFICATION: Vehicles respawn if the following conditions are met: - Unused for at least 7 days. (subject to change and my whims) - Fully destroyed WHEN: random / secret times (less often) VEHICLES at risk (will be respawned / reset): - Vehicles hidden in "green acres" (aka out of bounds area) You can drive there, they will save but there're NO GUARANTEES that they will stay there for long. Same reason you cant place a tent there either. - Vehicles containing illegal items. WHEN: random / secret times (more often) About helicopters: - NEED MORE TESTING before full roll out on all instances. - Only old legacy servers might still have some (does not respawn). If someone corners the vehicle market. Good for them, now go steal their cars.
  9. sexacutioner

    VEHICLE UPDATE (database side): 2012-06-16

    Minefield/guns/etc seems like a cheesy game trope ;). Other than that, I think if people aren't allowed to place vehicles in no-mans land there isn't a need to have an expiration date on them. All locations on the main map can be searched by someone eventually, so besides outside the boundaries there is no real way to hide your vehicle for good. I believe leaving the vehicles permanent works better than moving them back to the spawn. Instead of having to come up with random spawn locations to prevent spawn camping, it works itself out by vehicles being hidden/changing hands/hidden again.
  10. Oh, works like a charm. Next I'll try Candleja- Btw, a lot of vehicles respawned on the server. Still no choppers though (which is actually a good thing if you think about what their radar does).
  11. SPESSMEHREN (DayZ)

    How often are your camps raided?

    Umm... VPope.... if you think we used map hacks to steal all of your choppers and vehicles on UK3, you're wrong. Then again it doesn't matter anymore, seeing as you took the server offline permanently a day after we stole everything from you and your clan.
  12. [NEW]whinging about bugs in an alpha earns a lifetime ban from any and all releases of DayZ and its sequels [NEW]all military uniforms availible in ARMA II and its sequels can be found [NEW]Radios [NEW]moar zeds [FIXED]zeds cloned from Usain Bolt [FIXED]suppressed guns unable to fire supersonic rounds, particularly the MP5 SD6, which cannot fire subsonic rounds [NEW]all common ammo types shared between multiple weapons (9mm Parabellum, 12-gauge, 7.62NATO, 5.45Soviet) can be combined from any mag, clip or ammo box into any compatible magazine, except the M240 and M249 boxes [NEW]all weapons availible in ARMA are availible in DayZ, with appropriate spawn rates [NEW]the zed flotilla (cf WWZ), gives boats something to do [NEW]AN-2 Colt [NEW]C130-J [FIXED]bizarrely small numbers of vehicles and bikes on Chernarus' public highways [NEW]end-game 'escape from chernarus' objectives [NEW]Disconnecting to avoid death, from players or zombies, spawns a pair of mafia goons at your door. they will bust your kneecaps with sledgehammers whilst asking how you intend to 'disconnect from this' [NEW]Disconnecting via abort results in an escapable sixty second timeout before leaving [NEW]alt-F4 results in your avatar spending ten minutes shooting all his ammo straight into the air well rocket, what are you waiting for?
  13. I think it is in a way, you loot items to further your survival, you have zombies that get in your way(The further on you get tho the zombies become so much of a threat you literally NEED to group up.) PvP isn't in the game but there is an "arena" that if desired, you can battle others in. The only things that is 100% unrelatable to dead frontier is vehicles and armor. Not saying this is a bad thing as dead frontier is a great game but I'm just pointing out a fact... CoolCat
  14. chrispow

    Need a better explanation of Storage

    Go into the Gear option of the dead player. At the very bottom you should be able to see his backpack with the left and right arrows available. Right arrow to take. If there is room in one of your backpacks, the best choice is for the person number one to walk up behind person number two and use the scroll wheel menu (scroll wheel, left click use) to open the backpack. From there, you can then take and drop items. On the top left of the inventory screen you can see the available slots whenever a backpack is open. For example 0/8 means the backpack is full, 8/8 empty. I don't know the time, but I've seen them despawn. It isn't safe to do. Vehicles and tents. Remember to walk up to your vehicle or tent and press "Save Vehicle" or "Save Tent" whenever you have moved it or made any change. There are a couple of backpacks in the mod. You probably have the 8 slot coyote patrol pack. I've seen 12, 16, 20 and 24 slot. A flashlight/pistol takes up 5 slots. A rifle takes up 10 slots.
  15. hueys are very prone to damage. We also need tons of jerry cans and dangerous electro trips to refuel them... having vehicles comes at a price. could ppl get on the TS3 server, I'm wanting to talk to other people in the group to come up with a gameplan... CoolCat
  16. ZedsDeadBaby

    Dallas 48 locked with TOP members

    Yes; and it's absolutely and totally a coincidence that rebooting is also a reliable way to duplicate entire tents/vehicles worth of items.
  17. goz

    Vehicles on CZ01?

    I owned couple of vehicles, and I know that there were more of them. Just keep looking, maybe you will spot the vehicle stash my group left :P
  18. ReploidGodX

    Bicycles?

    I always seem to find vehicles on servers I don't want to play on cause of it's settings. really wish I could find one on my usual server... :(
  19. johndstill@gmail.com

    The Ghosting issue

    Let me explain a situation where ghosters really fuc*ed some stuff up. I run the CQF and we like to play on our servers. Last night, I managed to get most of my guys on the server for a major convoy op. We had 4 vehicles (all with gear [med supplies, guns, ammo, even a mountain dew]) and we were making our way out to do some extraction of team members and survivors from hostile zones. Long story short, we made it to the NW airfield where a squad was under heavy fire. We rallied by the lone two northern hangars and put the vehicles inside and formed a perimeter. Our squad was at the ATC tower and heavily engaged, so we moved to meet that front. Next thing I know is that my guys are reporting that they are being shot, so I order a retreat into the hangars until we could regroup and go on the offensive. We put the vehicles in front to provide cover temporarily. I was in a the hangar with 15 other people and the next thing I know, the fire on us stops as the shooter disconnects. So we begin to regroup. After about 5 min of aiding each other and rearming, we were good. the next thing I know, the shooter reconnects in the middle of my group and ends up killing 6 of my guys before we can get a bead on him. I ordered a rapid pull out of the airfield so that we didn't lose any more guys or vehicles. Then as they go out, the two guys my lone squad was fighting spawn in and riddle the convoy with bullets. In the end only 3 people and 1 vehicle from my original group made it back. Now in a non-ghosting situation, I would have admitted a fuckup on my part somewhere. But I think that this issue was a huge problem. It ended up setting us back and forcing us to stop any friendly extractions of random friendly survivors for the near future (until we rearm and such). I spoke with ander (who came on due to complaints of me banning a ghoster a little earlier) and he stated that it wasn't an exploit to ghost at this time, wait, what?!?!. So I unbanned the ghoster from my server. When I said that compares to death dodging but I feel it is 10x worse, we got on the subject of how to deal with exploits. Apparently, I am not to ban exploiters (could be wrong)but should kick them and not on the first offense. As a server owner of a bunch of servers, I feel it is concerning that exploiters, especially ghosters (the bastards taking advantage of the glorious hive system) are able to just continue their cheating without reprimand. They need to be banned as it is just as bad as hacking. When we figure out the situation on dealing with specific types of situations, there needs to be a post made in the forums and stickied about what server admins can do to deal with specific types of douchebags.
  20. Havent seen that box somewhere, i had some blurred when my blood is low before dying soon. I hunting a sheep and took 5 meats but without fire in the north where im looking some vehicles and weapons. Did you got it or not?
  21. Hawk24

    How often are your camps raided?

    Someone said once that the helicopter has a built-in ground radar that highlights empty vehicles Maybe someone decided to go for a flight and found your hidden camp simply by stumbling upon the empty vehicles parked there
  22. Date/Time: 16/06/12 What happened: Friend drove our UAZ through the flower garden south of the NE airfield (coordinates 123 031) , tried to run over a flower but instead of the flower giving, the UAZ did and ended up on its side. The flowers in that garden will destroy anything that is driven into them. Where you were: flower garden south of the NE airfield What you were doing: Trying to drive over a flower. I know this is probably an ArmA 2 engine issue, but could be kind of fixed by simply blocking off obviously badly made areas like this with walls or whatever, so people can't accidentally total their vehicles.
  23. XanderB312

    How often are your camps raided?

    Myself and three friends found a motorboat dinghy the other day, sailed up the coast to the northeast and discovered an inlet outside of the map with all the other boat spawns hoarded, along with a tent city of about 8 tents, with more tents inside those, and gear and ammunition including ghillie suits, M4A1 CCO SDs, Mk48s, M24s, and stockpiles of various other weapons and ammunition. Standard bandits hoarding loot and vehicles outside of the map so nobody else can have them. So cheap.
  24. herring (DayZ)

    Idea's from the community

    Good idea. I made a similar thread a few days ago. Picked out those that would best complement your list: Player vs Environment (PvE) Make zombies more challenging Scipted events and scenarios (military patrols, zombie zergs, etc.) Add storyline Player vs Player (PvP) Weaker guns to make gunfights longer Encourage teamplay Safe-zone policed by NPCs Coded mechanics Friendly fire disabled if flagging yourself as friendly Friendly fire disabled among squad members Friendly fire disabled unless selecting OPFOR in lobby Equipment and vehicles Non-lethal weapons Vehicle modifications Body armor Improvements to social gameplay Player settlements and camps Player factions First aid and revival Player skins and customization You may catalog them however you'd like. Have not included author of OP, as I see it as irrelevant; the ensuing discussion is usually more fruitful than the original idea. "Make zombies more challenging" conflict with the zombie-petition, but the petition was a less interesting thread. Ideas should be judged their merits rather than number of supporters.
  25. septuscap

    How often are your camps raided?

    Well the whole northern/western boundary is pretty much scoured for camps on popular servers with vehicles. The only advice I can give you is to think not just how far the camp is from some point of interest, but whether it's *between* two points of interest, ie. could you think of a scenario for some one to stumble onto the camp while going from A to B.
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