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Showing results for 'Vehicles'.
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Yes, per server, same as vehicles. Loot spawns could remain or not. Nothing to stop server admins taking best buildings, or anyone else... all clearing would do is to remove zeds from spawning in or near that structure. And the deployable item that creates the claim & clears the spawn would need to be maintained & protected from others or wandering zeds from other structures. You could take back a town, & stem the spawning zeds but only as long as the claim item/deployable remains in place with hitpoints. Just an idea, seeing I read somewhere much earlier about an end game idea about reclaiming & protecting towns as a survivor.
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LOL yeah okay that's why 90% of the vehicles in the map where sitting in one spot..... ohh and locking the server down cause you are all worried of ur shit getting taken.... yeah ima say you were beaten and got butt hurt... but tell your self what ever you like to make you feel better... PS thx for all the shit you guys really made my day
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
caspar replied to caspar's topic in Mod Servers & Private Hives
Hi there, i've checked the situation, and to be honest, i am not sure why the server is locked. It shouldn't be, not only because it's forbidden to do it (for long time), it's also unlogic because so less player are on the Server. I can only image that "B.E.C.", a tool which i am using to prevent the server from being 'bombarded' by mass join/connect tries, forgot to unlock the Server. But i am not sure so i have to check the Serverlog files before i blame someone else for this failure. For now I've unlocked the server manually and now ppl are joining again. So sorry folks. P.s.: There are only 2 Situation why the Server is locked by purpose. 1. The Server gets locked if i will restart it within the next 5 minutes. 2. Or because to much People are in lobby (greater then five). - To prevent the Server of being locked forever because to much Player are in lobby they get kicked after 300 sec if they stay at lobby. @Gichtenstein, With the release of Vehicles on most Server, huge problems with lags came too. This isn't a issues which can be killed by plain RAW Power, it had to be addressed by the Devs. Thanks to the last two patches the Situation got better and better , so i can try to raise up the player count little by little and check if the Lags are under a certain level. But never forget, "Quality while playing" is more worth then the "Quantity of Slots", at least for me. If Lags are raising to high, i will drop the Slots again. -
Really? Weird...we're rocking the UAZ Offroad and I can't say we've taken any damage from running over players/zombies. One night we even ran over a good sized horde...probably 20 or more in one run, after we had to bug out of a town. What vehicles were you guys using when you took damadge?
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Wilderness (1.7.1) - how I escaped
DukeVroom replied to musicrab's topic in DayZ Mod Troubleshooting
Thanks for uploading it. But another question: What to do with the file. If I take the folder @DayZ inside the DayZ - 1.7.1.4 folder, I will get an error upon trying to join the DayZ - Canada 2 server. Missing DayZ_Code, weapons, equip and vehicles. As in, if I replace the @DayZ inside C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead With the one in the folder. Any idea? -
DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
Corvax (DayZ) replied to caspar's topic in Mod Servers & Private Hives
Hi.. Im abit curious, why did you lock your server while we are playing on it ?, i just got fps problem, disconnect, tried to reconnect, now server is locked and there are fewer and fewer people on it.. My friend is still in and this is where we have our camp/vehicles.. we moved to your server because it looked very good and stabile and you sound like a resonable guy :) So im just curious as to why it is suddenly locked ? :) thx in advance -Corvax Just so I know if we should move to another server or keep trying to connect.. -
The topic of realism and player killing
Powermolch replied to fml's topic in DayZ Mod General Discussion
Bye. And as said. Most of us team up AND kill strangers AND Achieve Goals like Raiding Towns and Airfields, Building Bases and Vehicles. There is no OR. Its AND. -
Hey guys, I can't join a single server. It says that I deleted the files "dayz code, weapons, vehicles, equip" I have the Arma X Anniversary standalone edition. I'm running with Windows 7 x64. DayZ version is 1.7 and I am using the Arma II Launcer v. 1.4 My DayZ files are under this location: C:\Program Files (x86)\Bohemia Interactive\ArmA 2\@DayZ\addons Here is a screen (Yeah... its german, sorry) it says: "Cailev, you can't edit/play the mission because they based on downloadable files, you deleted.
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Binding a player to one server?
tickle_me_jesus replied to heminized's topic in DayZ Mod General Discussion
Fair point Sir! But wouldn't such an offline server pose a problem anyways? Tents or vehicles would be lost to you also. This simply randomizing a character's location seems less of a problem and yet would prevent server hopping (wrong type of meta-gaming). Just my two cents. Although it has it's drawbacks, the advantage of such mechanic outweighs the drawbacks, no? -
Hey I have been playing DayZ for quite a while now and i think i am ready to start playing with some friendlys for once... Heres a list of some characteristics i posses: I am 15 with a sorta middle voice, (not a Sqeaker) I am American from America and in America atm I have a mic, TS3 Steam and mumble and skype i have been in some Arma 2 Realism units which taught me radio transmission discipline and maturity I am more of a "be told type a player" I am active on Forums and DayZ I am willing to share good loot and/or not even get anything at all I am very patient especially with monitering a specific area, or to Gaurd it/someone I have a pretty good computer so you won't have to worry about me lagging and messing up anything My specialty weapons are as listed with a * meany not so good ***** meany Great Snipers **** Assault Rifles ***** LMG's ***** Sub's *** Pistols *** Shotguns ** Throwing devises *** Melee Weapons ** I'm fine with a Serious environment or a goofy one, Even both! Vehicles Ground vehicles ***** Boats *** Aircrafts ***** Anyways leave feedback on anything i did not adress here, Or PM me if you would like to know anything! Thank you for your time! Feel free to add me on steam :iblakey11
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Vehicles disappeared (US2)
lundiin@live.se replied to lundiin@live.se's topic in DayZ Mod Troubleshooting
Did you even read? Both of us saved them several times. Also 2 of my vehicles has been through many server restarts. -
Hey I have been playing DayZ for quite a while now and i think i am ready to start playing with some friendlys for once... Heres a list of some characteristics i posses: I am 15 with a sorta middle voice, (not a Sqeaker) I am American from America and in America atm I have a mic, TS3 Steam and mumble and skype i have been in some Arma 2 Realism units which taught me radio transmission discipline and maturity I am more of a "be told type a player" I am active on Forums and DayZ I am willing to share good loot and/or not even get anything at all I am very patient especially with monitering a specific area, or to Gaurd it/someone I am just fine with killing players aswell I have a pretty good computer so you won't have to worry about me lagging and messing up anything My specialty weapons are as listed with a * meany not so good ***** meany Great Snipers **** Assault Rifles ***** LMG's ***** Sub's *** Pistols *** Shotguns ** Throwing devises *** Melee Weapons ** I'm fine with a Serious environment or a goofy one, Even both! Vehicles Ground vehicles ***** Boats *** Aircrafts ***** Anyways leave feedback on anything i did not adress here, Or PM me if you would like to know anything! Thank you for your time! Feel free to add me on steam :iblakey11
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Thats an awesome map, especially for those looking for vehicles.
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Why does everyone want to "band together" it makes no sense
Keurk replied to RaaR (DayZ)'s topic in DayZ Mod General Discussion
thoses both posts are weird... there is point grouping with people , and grouping with people do not means you are not exposed to danger, because you are. A single player can popcorn your group if you are not alert. Point having a group? really ? do you play this game? -bloodtransfusion -harvest materials with number to repair vehicle (or maybe you found a way to carry 4 wheel engine fuel and some others shits in 1 travel ?) -cover your buddies, help them , they do the same. Specialise. Extra ammo in someone bag, extra medicals supplies in someone else. Play a role. separate to investigate buildings, cover a place, ambush. -get 2 vehicles and scoot the map to find groundvehicles/players bases/choppers/ tents -secure materials when one of your friend is killed , send a guy to meet with the killed guy to bring him to your location faster etc etc ... to do this, you don't need ingame mechanics, you just need to socialise. G E T F R I E N D S -
Joke is on you, actually, since you apparently fail reading comprehension and likely suffer from confirmation bias. In light of that, the above applies to you as well, so read it. To comment though, I'd PERSONALLY appreciate the subtle visual and audio cues as they are much more immersive. I can agree with this. However, back in line with my first post in this thread, since, as stated, you also seemed to fail at comprehending some of the points there, there are senses for which there are ZERO visual/audio cues. Some of the interoceptive sensations such as hunger and thirst, being injured, etc. might have some nuanced, subtle, immersive cues to take note of. However, the proprioceptive and kinesthetic senses have zero digital analogue. Zero as in none; they don't exist. The closest you could get is maybe a slight camera wobble when you bump into something, but that doesn't even scratch the surface of self-awareness in your physical space. Nor does it simulate self-perception of where your own limbs are in that world as well. The list can go on. ArmA2 does a great job with motion and provides much more option and mobility than a tradtional FPS (should be a given since it's a combat sim, not simply an FPS). However, I'm sure BIS realized the lack of ability to provide digital analogues for some of the trickier (and quite honestly more essential) situational awareness practices, and included a third-person mode for being boots-on-ground, as they definitely had the option to restrict it to vehicles only. Edit: Grammar. 5am does not do well for my grammar.
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The topic of realism and player killing
ReaperOne1Two2 replied to fml's topic in DayZ Mod General Discussion
People who are using a story as a basis are off very much as in DayZ I am sure 90% of the players just assume there is no story or it doesn't effect there game-play at all. I think one of the main issues are there is no advantage to teaming up basically. Teaming up doesn't help you in searching towns basically nor does it help in survival against zombies basically. Its only real advantage is for pvp but even though most lone players will do fully fine. Also killing for food etc... due to scarcity isn't an excuse as items are plentiful in DayZ for the most part currently so people are just killing for killings sake basically. As it stands the the only items to encourage teamwork are blood transfusions and vehicles(These really only apply to larger premade groups normally) -
Is 3rd person really going away?
patluk@sasktel.net replied to jjeez's topic in DayZ Mod General Discussion
That Proprioception thing is for real. I really need 3rd person to know where I am in the environment. The swimmy gross 1st person view actually gives me less immersion because I don't know where I am in relation to anything. I only use first person when I need to see out of vehicles properly. -
Fix spawning mechanics for groups!
kookucatchu@yahoo.com replied to ForcefulCJS's topic in DayZ Mod General Discussion
I dunno how big your group is, but I play with 4 people usually and spawn rates are the same as the times I'm alone. There is never more than 3 zombies at a deer stand. As for 2, that's just DayZ being DayZ as is. 3. Again, that's just how it is in vehicles as of now. Zombies do not spawn until you get out, then they instantly spawn everywhere. -
What is the actual purpose of barbed wire?
kookucatchu@yahoo.com replied to ComboBreaker's topic in DayZ Mod General Discussion
Yeah, it, sandbags, and tank traps all seem to be very limited in use... The only barbed wire use I can think of that is server relevant is like... placing it on a road so people cannot get down it with vehicles... lol. Sandbags I guess may be minorly more useful if you want some sort of cover at some place, but still... -
VEHICLE UPDATE (database side): 2012-06-16
EmotionalFartBlender replied to Ander (DayZ)'s topic in Mod Announcements & Info
Im actually with you on this one. It would be better, if the vehicles spawned in a more random way. But im happy with it as it is atm. Very playable etc. I think they now spawn on their original place, but it might spawn as another type of vehicle? I think i read that on this thread. If my mate is up to it, we will hit up north with our ATV today and find some more vehicles to blow up and make them spawn back to the game. We are a unorganized group of about 8-10 people. But at best, theres only 5 of us online at the same time so all we need is one car that seats more than 4 people. And we always stash it way inside the map, not even close to the borders. -
VEHICLE UPDATE (database side): 2012-06-16
AgentX replied to Ander (DayZ)'s topic in Mod Announcements & Info
Vehicle spawning locations tend to be random. The Wiki has it right for some spots, for others, they don't even have those locations on the Wiki. I'd rather it be this way. As it is now, if you blow up a car, it'll eventually spawn back where it was originally found/found and fixed. I'd rather it would spawn somewhere else randomly. Hopefully someday that can be implemented without having to wipe the vehicles off the map for a new set of spawn points. Those losing vehicles after server restarts, sometimes it comes back after another restart, sometimes it takes at least two days of restarts to get it back. This happened to my group at one point, all vehicles and tents disappeared for two days. -
VEHICLE UPDATE (database side): 2012-06-16
EmotionalFartBlender replied to Ander (DayZ)'s topic in Mod Announcements & Info
I would like to find a map with all or most of the vehicle spawn points. Im not sure about your Youtube link. It seems like some of those spots were the spawn points for vehicles before the update that brought vehicles to every server. I think the spawn points have changed after that. Im pretty sure, i know at least two new spawn points that are not mentioned on that youtube link. Im really not sure about anything, as you cant really know for a fact if a car has spawned in a certain location or not. They tend to get taken FAST. Your best bet to finding a car(s) is hitting the edges of the map. -
A few suggestions! =D -You need to make it to where items are dropped on the ground rather than destroyed when attempting to place them in a tent or bag that is already full. -Starting with a hunting knife that can be used to melee would be nice, this could replace the crowbar which seems pretty much useless. -Allow empty backpacks to be placed in your inventory not just in your backpack slot. -Add the AKM to the gold AK clip list and remove the AKM clip spawn. -Increase the brightness of glow sticks and reduce their spawn rate. -Increase the spawn rate of broken vehicles near Cherno! -Remove the restart button and add an "are you sure?" warning to respawn. Anyhow thanks for reading, -Zach
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Yo I am a actual service member (I know that is hard to believe) looking for a server to set up a base camp with my friends and clan mates (Hardcore =]H[=). I hope to have more people join us but it would be a man made military type camp with sand bags, wire, tents, tank traps, vehicles and such. First off I need to get a better understanding of how player generated objects such as the ones listed above are saved. Every time I log into a server I find random wire/tank trap/sandbag placements all over the place [bTW STOP BLOCKING DOORWAYS] but I am not sure how long they actually last or if it's server based especially since wiki does entertain the idea of this type of scenario; which I might write up myself. I would like to build a full fledged base camp but it would take lots of time in search of the necessary equipment, manpower, and also a reliable watch standing rotation. The exception to the watch standing is to have it in an location that would be concealed well enough to not have to worry about people looting the equipment. Also looting tons of tents and deploying them in an area when they may or may not work at all makes it feel like a pointless endeavor. I am looking for people to join up. Semper Fidelis
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I agree with OP. Balance is important especially in a game which is at its core, is about competing for limited resources. As OP also said, NVGs are undetectable and counterplay only exists if they miss the first shot, then your chances are still pretty grim. The advantages that NVGs give players is unmatched. People can easily see and hear vehicles coming miles away. Moving smartly from cover to cover will generally keep you safe from snipers. Nighttime NVG use essentially grants the user invisibility, the user see's the enemy, the enemy is oblivious until it's too late. Throwing flares at an NVG user is the equivalent of throwing flour at an invisible gunman to make him visible. That's how broken NVGs are. It makes you an invisible gunman. That's the point OP is trying to make. So if youre trying to justify NVGs in their current state, explain how invisibility is balanced. And if you think balance doesn't matter, gtfo the forums.