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learn from mistakes? you mean using your weapons, because that is all it takes... Shoot one bullet and you can be sure to have a bandit hunting your ass... that is not survival instincts, just deathmatch... People seem to not understand this, wich is what will kill the game for most people... I have high hope of this game being something different, but its turning out to be yet another shooter... I'm gonna try very hard to stay polite, but what you just said baffled me. Yes, man, "You mean using your weapons, because thats all it takes". THAT is exactly what i mean, i couldn't have said it better. You want to know why some (some!) bandits die less? Not because they always shoot first, but because they think, they plan, they prepare. At all times do i know where i am and where i'm going, i look around me constantly, i never stop unless i'm hidden, before coming near anything or anyone i have checked it out with zoom, scope or binoculars. I'm always stocked with essentials and if I'm not they are my priority. When it comes to pvp I am rarly suprised this way, so when i see someone I asses my need for his shit or his threathlevel and chances are good i try to take him out. Before you ask yes, i am entirely in my right to expect the same ingame behavior of everybody else, because it's a survival game. So if you decide it's a jolly old time for you to be pointing your gun at me without announcing yourself and while sitting still...yes...you diserve to be shot. If you are in the middle of Cherno deciding what your gonna loot or leave for 5 full minutes without taking cover then yes, that sniper is right to take you out. if you shoot n animal and decide it's a good idea to stay next to it's body sorting out your backpack, yes, you deserve to die from someone who heard the shot. Eversince i was a kid watching my first zombie movie me and my friends have sat and drank and smoked and wonderd what it would be like surviving a zombie apocalyps. Then this game came along and tries to give us exactly that, full up, up to "go inside on time or you will get sick". And then a very few, very loud people come along, who demand this game to more unrealistic based on their own experience, claiming not doing what they say will kill it for "most people". Could for once, once in the whole of bloody human history, someone as convinced at you please see how wrong he is???? I am seriously begging you. It will never, but should a zombie apocalyps happen...do you think even for a minute that people will not kill you to survive? Do you think that if this shit happens for real and i see you sneaking to the warehouse in my city i will not snipe the shit out of you? because i would. Humans will kill eachother to survive, they have done so at every chance they got. Thus killing eachother is a base elemenent of survival. Welcome to DayZ, the zombie-laced survival simulator. PVP is implied. Please man, you and others like you who want to change it, fix it, nerf bandits,...accept that you are wrong. You are being driven by your emotions and you have to see the bigger picture. You HAVE to. Games that are "different" like you want exist man. And if not the "difference" you are looking for is actually so mainstream they will be made. This game, this Rocket, this community, they have a good chance to make a wonderfully unique game. Please let them. It's not going to be for everyone, because that would make it the same as all the rest, and thats not how it should be. Change your game style, not the game. Nobody is stopping you from organizing a multiple-server United Nations Peacekeepers-force to hunt down and massacre bandits. That's the wonderfull thing, you can. And in response we bandits will round up all noobs, fill Cherno with zombies, force in the noobs and close it with barbed wire. And then come the red flares. Do you see what this game can become? How free we can be? Bandits do not need to be punished, PVP does not need to be fixed. We just need more reasons to work together as survivors aswell as bandits. That way the psycho's will have less lonely people to gun down. Things like blood bags, tents, camps, vehicles. Something to requires time and effort for multiple people to realise. Z
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Seems all the drama happens when i'm offline...that said if i'd have been on I may have been banned for absolutely nothing, like three other players on Atlanta 24 have been. Here's some points that need highlighted; 1. The public forums for Atlanta 24 - http://www.aim2wingaming.com/forums/f77/ - are a goldmine of information as the OP has displayed. 2. There must have been at least two groups, we were one, Ghostdad and his crew another, that were trying to track the A2W guys down using details posted on their forums. I am part of 'Michael' and LinkinX's group, who you spoke to on Vent. None of us are associated with either Ghostdad, DeathRambo or DarkEnergy. 3. I can confirm multiple server restarts which lead the server switching from Daytime to Nightime. Additionally, one of the Atlanta 24 admins makes mention of this on their forums - http://www.aim2wingaming.com/forums/f77/we-will-rebuild-2493/#post13163 I would tend to beleive Ghostdad's explanation of events, and they partly intertwine with our movements. Although we seen the pictures of your Petrovka base, we never found it despite numerous hours searching. We did find one of your other bases though (we know it is yours due to one of your members forum posts), but didn't touch the contents as there were no vehicles around, which is what we were after, and taking your gear would have alerted you. Our guys jumping into your Vent: This is what is called meta-gaming, you might want to look this concept up - http://en.wikipedia.org/wiki/Metagaming - as you appear oblivious to it. Granted it wasn't the most subtle example of VOIP infiltrating ever carried out, 'Micheal' tried to get information out of you, and Vice Versa. Regardless, Rocket has explicitly stated that meta-gaming is fair game in DayZ - http://dayzmod.com/forum/showthread.php?tid=8029&pid=74413#pid74413 So, bearing in mind the terms and conditions you agreed to when hooking your server up to the DayZ HIVE - http://dayzmod.com/forum/showthread.php?tid=1429 - can you explain why LinkinX was, and remains banned from your DayZ server (Vent server not relevant). Unfortunately, this server appears to require intervention from the Devs.
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I have found a shitload of useful stuff now, such as vehicles and rare gear. Guess I only need the thermal gun I've been looking for ages.
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No Vehicles on Servers: Heres the fix
jamerific replied to greyfoxzb@gmail.com's topic in DayZ Mod Suggestions
I totally agree that vehicles should have a 24 hour timer on it. I don't care about you guys that only play once a week and are crying in the thread that you would loose your stuff. That is the damn point! Your hogging all the stuff and no one else get's the satisfaction on experiencing the full content of the game. Another way to fix this problem, allow ALL vehicles to be repaired. I see a bunch of them looking just fine, yet I can not get into them or they are just missing a wheel. I too think there should be some sort of crafting/cooking mechanic in play -
No Vehicles on Servers: Heres the fix
ichor replied to greyfoxzb@gmail.com's topic in DayZ Mod Suggestions
I'm not 100% on this, but I think a main problem is when a vehicle is blown up, it doesn't respawn until the server is rebooted. I believe the current timer is adequate, and reducing the timer to 24 hours would be pointless, as any team which is enthusiastic enough to take the time to gather the vehicles will undoubtedly log on to save them, even if they have to do so in rotation. I do NOT like the idea of crafting vehicles out of scraps without something to build on in the first place. I have a hard enough time swallowing the idea of using a car tire for any vehicle other than a car. Hell it's QUITE a stretch to believe a person can carry around engine parts(essentially an engine block) without assistance. -
No Vehicles on Servers: Heres the fix
PintOfBass replied to greyfoxzb@gmail.com's topic in DayZ Mod Suggestions
Off map saving of tents and vehicles needs to be fixed, other then that the vehicles as it stands is perfect. Making a bicycle out of scrap metal? Silly idea. Upgrading a bicycle to a motorcycle just as bad. -
No Vehicles on Servers: Heres the fix
greyfoxzb@gmail.com replied to greyfoxzb@gmail.com's topic in DayZ Mod Suggestions
so then people hide them barely within the boundaries. they still will sit there for weeks and no new vehicles will be on the map. As it is now there are no more vehicles to find or fix. and I think even someone like me, who doesn't even have his degree yet, would be able to figure out how to turn metal tubes and some wheels into a working bike. ( seeing as the tools needed to do complex things like install a new engine or put a new windshield are in the game already. I think my character could handle it since he already has the tools to do things like this. ) Rocket could add a rare part needed to make the bikes to make them more rare to craft, like the bike sprockets/chain if that would make you super hardcore guys happier tho I have a feeling you just like the fact you already are hording the vehicles and like shooting unarmed people to get reactions. -
No Vehicles on Servers: Heres the fix
nahholmes replied to greyfoxzb@gmail.com's topic in DayZ Mod Suggestions
The only problem with vehicles right now is that people hide them off map. If a vehicle is off map when the server resets then the vehicle should delete and respawn on map. -
No Vehicles on Servers: Heres the fix
lawrence@warringgalaxy.co.uk replied to greyfoxzb@gmail.com's topic in DayZ Mod Suggestions
In a post apocalyptic warzone, it's very unlikely that single players have the ability to build complex vehicles, nor the backpack space to carry such items needed. Rebuilding husks is already a great idea, and they're supposed to be rare, else everyone would drive them and be near immune to zombies. This would make the game dull, or zombies would ever increase in strength (which a lot of people bellyache about already) and would impact very much on new players. If you want a vehicle, team up with some guys and search, the system is fine as is. -
Germany 10 "Abusive" admins ruining gameplay
altemio replied to altemio's topic in Mod Servers & Private Hives
Well, I discovered on rejoining that our vehicle had be taken back by them, including all of the equipment inside, leaving me and some others no option but to return to their camp - what I found was quite interesting. All of the vehicles, which we'd either destroyed or shot the wheels out of were now at max condition and fuel, and all the defenses we'd destroyed back as if we never removed them. So, their restarting is either doing roll-backs for their vehicles, or they are spawning them in themselves. Either way, it's cheating and extremely abusive. They also shut down the server again at 19:03 BST, reasons unknown, but knowing them, probably because someone stole their vehicle from them, or it got damaged or destroyed again. -
DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
caspar replied to caspar's topic in Mod Servers & Private Hives
@ShinglesMcRuff, Hopefully it will be enough to say that i am actively searching for hackers ect.. I don't want to go in detail to prevent any kind of countermeasure. Btw. about vehicles, i only 'hord' one quad, and due the fact i am not able to play since a couple of days i am even not sure if its where it should be. About the other vehicles, i can only tell you, there are some :) @GodOfGrain, i still have no official statement to this topic, you have to wait until then. -
Sigh. You will definitely NOT get banned for using either hacked guns or vehicles. The risk is there if you are found doing so multiple times (can be reasoned as an intentional action at that point). Some people just play the game and spend zero time reading the forums or wikis etc. You cannot punish somebody for unintentionally "breaking the rules", plain and simple. Use of common sense is allowed, even here. EDIT: Oh and by the way, usage of vehicles can't even tehcnically be detected so only the person who has illegitimately spawned the a/c is going to be struck by the banhammer eventually.
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Binding a player to one server?
glowfow@hotmail.com replied to heminized's topic in DayZ Mod General Discussion
I think it's a great idea, now with vehicles spawning and somewhat working tents a lot of people have decided upon a home server anyway. The only two points I have to enhance this system is: Higher server capacity, which looking at the new patch notes isn't far off and some sort of queue system so you don't have to spam enter. -
No Vehicles on Servers: Heres the fix
greyfoxzb@gmail.com replied to greyfoxzb@gmail.com's topic in DayZ Mod Suggestions
A 1 person seat bicycle is not the same as a atv, car, truck, helicopter, personal carrier, boat, and all the other vehicles on cherno. Just because someone else took the time to find wheels scrap metal ( which is pretty rare to find scrap metal ) and a toolbox and make a bike you think that its gonna suck? your argument is invalid. If I could take the time to go thru a dangerous town like cherno and find 2 wheels 2 scrap metal and a toolbox and manage to get out alive and construct a makeshift bike, I should be able to do so. and if someone else does it and I want to gank them and take their hard earned bike I can do that too. it takes a decent amount of time to make a bike, this game is full of assholes who kill you even tho you don't have any weapons, not everyone will make a bike, but one thing is for sure you will see more shit vehicles around if they make it so we can craft bikes and they shorten the de-spawn time to 24 hours or so. They need to shorten the timer to 24 hours, you shouldn't have 6 vehicles at your camp if your not playing for 48 hours. Go get your experience again of finding and fixing one. -
A way to keep vehicles between servers
bad_mojo (DayZ) replied to Jordash's topic in DayZ Mod Suggestions
So.. what happens when a large clan gets a crap load of vehicles onto one server? Lag? Crashes? Also, servers with low population would be farmed for all the vehicles and then they would be taken back to the clans home server. And finally, how easy would it be to repair a vehicle when you can carry it around in your back pack? Vehicle system is better the way they it is now. -
Cars? Wich cars can I repair?
Adam (DayZ) replied to purplehazetoss's topic in DayZ Mod General Discussion
All servers that have an instance id of less than 2000 have non-air vehicles spawning on them. A handful of those also have hueys. -
Cars? Wich cars can I repair?
Wonkavator replied to purplehazetoss's topic in DayZ Mod General Discussion
I've read somewhere that only a few servers actually have vehicles enabled on the map. -
Cars? Wich cars can I repair?
Zubmit replied to purplehazetoss's topic in DayZ Mod General Discussion
Which* Cars that aren't wrecked, often cars that have colour. For more information check the dayz wiki's section about vehicles: http://dayzwiki.com/wiki/index.php?title=Vehicles -
Please explain to me why I am still banned. Do you still think I was hacking? Was my explanation of how we found your camps insufficient? Why should I PM you and explain our methodology? If you hadn't banned us, you probably would've just kept posting your camp on your forums and we would have continued to raid it. The way I see it, you abused your admin powers to force us to reveal your security leak. You held every vehicle, weapon, tent and goddamn can of beans that we had spent days collecting HOSTAGE until we explained to you how you were outplayed. If some other group came to you and started throwing out hackusations with no proof, you would have probably said "sorry dude, tough luck, they probably outplayed you." But since it was your group, you banned with 0 cause. And to ice the abuse-cake, after you banned us, you raided our base. We had no way to defend ourselves, and as of now we cannot counterattack. Why would you raid our base when you banned us for, at best, dubious reasons? Because you knew that the base would be lightly defended, if at all. Not because you found out when we wouldn't be on, or saw us somewhere else on the map, but because you barred us from playing. That is a clear abuse of your power as admins of Atlanta 24, and should not be tolerated. Right now, I want my ban lifted. ASAP, I want your server blacklisted. The facts as I see them: 1. Mayor of Cherno shut down his server while we were in the process of stealing one of his clan's vehicles. 2. Mayor of Cherno banned us from his server, preventing us from logging back in and finishing our properly earned vehicle theft. 3. Mayor of Cherno PM's me wanting for an explanation of how we found his vehicles. Literally forcing us to reveal our tactics to him, making them useless in the future. 4. ghostdad returns his message with a link to this forum. 5. Mayor of Cherno gets butthurt and uses information from the post to locate and raid our base, while we were still banned, after we had provided a detailed and valid methodology for how we found his base. 6. Mayor of Cherno cannot understand how posting pictures and videos of a campsite can be used by other players to locate their positions. 7. A even more detailed, step by step explanation is offered to Mayor of Cherno. 8. Mayor of Cherno goes on and on about how immature we are for some reason, and to my reading of his post, admits that we did not hack in any way, shape or form. 9. As of right now, I am still banned from his server.
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Never fought a zombie in real life either. In all seriousness though, OP, I like the idea of keeping vehicles between servers (especially when the server they're on goes down for 6+ hours), but your idea isn't exactly the best out there. Packing up the car into your backpack just doesn't seem at all logical.
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This is the best PVP game ever created
ZedsDeadBaby replied to disastr's topic in DayZ Mod General Discussion
That's because games are generally not sandbox games. Very few are' date=' in fact. So yes, it's common for rules and mechanics to go hand-in-hand. Sandbox games divorce the two. That's kind of what the name "sandbox" means. Nobody tells you what to do in the sandbox - you get toys and sand (mechanics) and they can be used in certain ways (shovels for digging, buckets for collecting sand) but you can use them in whatever way you wand and nobody's going to tell you that's wrong (buckets for building castles). Except, he's not. It's happening right now. There are literally posts right here on this very forum from people seeking groups or groups seeking new players. Servers everywhere are publishing TS info in an attempt to gain new recruits. Even the hardcore ARMA clans are taking in new blood as a result of DayZ. How can you just sit and deny it's happening? So silly. Okay, so our options are to change DayZ to cater to the "vast majority" of casual players who don't want to put effort into a game - in the process dumbing and watering it down to the point where it will no longer be Dayz... or accept the fact that maybe DayZ isn't designed to appeal to the vast majority of casual players and let them go find a different game to play while an incredibly intense, committed and fervent following remains with DayZ - the people willing to put in the effort and create an amazing new kind of zombie game. I personally prefer the latter option myself. The 'vast majority' have their games already. Why should we let them influence DayZ's development until it just becomes a glorified sequel to Resident Evil or something? This is bunk, first of all. I'm on Day 19 and my partner Day 32 and zombies are a factor in everything we do. We sill need ammo. We still need to help our other friends who aren't quite as established as us gear up and find the basic supplies. We still need to search for vehicles and vehicle parts, and fuel cans - and gas stations to refuel them. Helicopter crashes are a goddamn zombie dance party. We spend more ammunition and medical supplies every day on zombies and zombie-related injuries than we do on players. Zombies remain a factor indefinitely. Second, if people came into DayZ expecting zombies w/o a bunch of PvP then it can only be because they dove in without reading a single shred of information about the game or the experience and just made a bunch of baseless assumptions because "It has zombies it must be like all those other zombie games." Meanwhile every blurb or article or interview I read before I decided to play DayZ stated definitively and without a doubt that you would find death at the hands of players a far more common experience than death by zombies. And this was back in the bandit skin days when supposedly the game was some kind of cooperative heaven on earth. -
[Suggestion] Scaling loot chance based on player count
KWilt replied to ChaoticRambo's topic in DayZ Mod Suggestions
I don't necessarily like this idea. In theory, it's a great idea. But realistically, all it would lead to is people having to hop from server to server depending on the time of day. I personally like to stick with one or two servers, simply because in those servers I tend to have tents or vehicles in my possession. Also, since I found my nifty little NVGs, I also have no hindrance dealing with the night. However, given this system is implemented, I'm going to be forced to either just stop playing or switch servers to a day server, because I'm not going to purposely penalize myself just because I've dedicated myself to a certain server. Overall, as I said, I can see this idea being worthwhile. But until servers stop losing 90% of their traffic past 10PM, it's only going to hinder those who enjoy gaming on specific servers. -
I find people don't use them properly and just drop them and forget, not sure what it's intended purpose is anyways. Zombies are much to fast to set up the barb wire before they get to you. And if people would be setting them up to kill hordes of zombies just for fun then i'm sure that does not happen often. I don't exactly agree with removing them I just don't understand thier purpose. I'm guessing you can sorround vehicles and tents with them? Well if thats the case i think they should only spawn in military locations so all the new players don't use them and just put them in useless places.
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Last I knew you had 2 days to get your stuff out of the tent before it all vanishes forever. So yes if you donta have another tent to put the stuff in, you can only save what you can carry. Vehicles are linked to the server not to you. They will stay where you left them until someone finds it and moves it or destroys it, as far as I know.
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Yes there is a hack that shows all players/vehicles, but our camp was in 2 very well hidden places or so we thought, you'd be surprised at the amount of people who keep server hopping in places they'd expect to find a camp. So it is possible to do it legitimately someone will find anything you hide eventually :[