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Found 41868 results

  1. Nice work. Can they add firestations icons and mark vehicles spawn points (click on icon and u will see which vehicles can be spawn in this area)? All loot spawning buildings are now on map. Items from latest patch are in loot lists. I'm investingating things regarding vehicles, stay tuned.
  2. Just got this game, followed all install instructions on that one thread for "steam install" I unpacked all the folder's and everything into the @DayZ Addons folder, and when i start up Arma II OA I get the message: "DayZ_code CA Building Parts required, and when the game goes into the main menu another error pops up which says something like "File not found /bin/config/cfg/vehicles/Citizen Scope 1" or something like that. Also, I tried to join a server just in case these error messages meant nothing and it said I do not have the downloadable content required. ANY help appreciated, thank you. Edit: Just looked at the error again and it says DayZ_code requires addon CA building parts instead of what i said previously, hope it helps.
  3. blackaciddevil

    Add ultimate objective/end game?

    When I first began to play DayZ I didn't like/hated the idea of having a objective or an end, other then death. I loved to run around the cities/towns/landscapes and explore. I started to play when 1.5.6 was released. After a while it gets kind of dull. And I haven't found all the "good" stuff, machine-guns, vehicles, tent etc. I'm kind of an "rpg-geek" and like to PLAY the game, not to run around collecting the best shit. A possible objective that I would like to see is a rescue. A reason to stay alive. I don't find that reason now. I don't know if Rocket and The Devs is planning any kind of backstory or something. But lets say, 1-2-3 times a week any day any time. A rescue helicopter or a boat down the coast arrives at random spots. If you spot the vehicle (or hear it's call on the com-radio, if it's going to be implemented) run to it, it will just stay for 5 min or so. If you make it, end, or if you'd like to stay to evacuate with your friend, then stay and wait for him. You hit a high score table or something, THE list of survivors. Maybe I don't like my own idea tomorrow or till the next patch, just a thought.
  4. Bunch of people with OP weapons gunning down noobs. Zombies are a joke and hardly ever pose a serious threat. The advanced players have already gotten bored of airfield camping and vehicle repairing, and are just on the hunt with their NVG's and assault rifles. Basically, here's how the average player goes through this game: 1. First time playing - explore, collect pointless items, die a lot. 2. Work with other players, explore further in-land, collect better guns. 3. Realize you're essentially running around in circles for no apparent reason. 4. Form a group to repair vehicles. 5. Have some fun driving around in a jeep. 6. Realize you're going in circles, again. 7. What do I do now? 8. Start hunting other players. TLDR: the game is getting repetitive flamesuit: ON
  5. naizarak

    DayZ In a Nutshell

    ok so 3 weeks after the OP, and the game hasn't changed at all. if anything it's even more of a deathmatch now. doesn't help that vehicles seem to be glitched and are nearly impossible to find now.
  6. ikshadow

    Vheicles suggestion

    Please consider removing miltary type of vheicles and as well all air one's as helicopter. ( repairable ones ) We could use bikes and motorbikes but in general it would be great if we just stick with the ones available bellow: http://www.arma2.com/arma-2-vehicles/chernarussian-civilian-vehicles_en.html + Few of the boats. http://www.arma2.com/arma-2-vehicles/ships-and-boats_en.html Due huge distances it would be nice if motorbikes are added ( and not rare), they should be very loud but highely available.
  7. Reaper (DayZ)

    Ammo bags/crates

    Ammo bag sounds like a cool idea, kind of like how all your tools/gadgets are kept in a seperate panel to the loot you find. Ammo crates in vehicles only would be a pretty cool bonus for people who manage to build a vehicle.
  8. Not a completely bad idea. But I'd rather have ammo crates only work in vehicles. (ofcourse vehicles would have to be fixed and what not first)
  9. I don't need a K/D ratio, statistics like these destroyed teamplay over the past couple of years, in all shooter series which introduced statistics. While BF3 is an excellent game, BF1942 had more teamplay going on. I'm a decent player in such shooters, but please don't introduce statistics like those common ones in DayZ. If there are statistics I'd be interested in it would be stuff like time survived, # of food/drink items consumed, distance travelled/driven, average blood level, # of times bandaged another player/gave him/her a transfusion etc. And carrying a certain piece of equipment or item just to gain some points (whatever they may look like) doesn't seem fitting to the whole setting. And I wouldn't want to do it so that CoD players could take a look on some kind of scoreboard and start hunting me for an item I don't even need to survive, no thanks. You want to survive. Stay alive as long as possible. Some more long-term goals like fixing vehicles and building a little camp with your buddies would be welcome in my opinion, but it shouldn't be a necessity to reach all of those goals. Besides that, I can't think of an additional long term goal which would be fitting. Oh and please no achievements.
  10. sherlock (DayZ)

    persistent stashes.

    I'm vairly certain that objects that were droped to the floor will not stay there indefinitely and will be removed after some time by the game. The only way to stash objects outside of your backpack is in tents or vehicles (repairable cars/choppers). Objects just droped to the floor will not be saved and will certainly be lost after a server restart if they were not removed automatically already. I hope this answers your question.
  11. CosmicOsmo

    DayZ has become Deathmatch / Team Deathmatch

    The reason people won't wantonly murder eachother in a real life zombie apocalypse is because (A) killing carries a risk of death' date=' and (B) people don't want to die. If we can replicate these two conditions sufficiently, deathmatching will be suppressed. A. Killing should be risky. It's already a bit risky because your target can shoot back, as can his friends. If people group up, then suddenly backstabbing your teammates will lead to a swift retribution from the teammates you failed to kill. There's an added bonus here, the other side of the coin: grouping up is safer than being alone! Adding small zombie numbers in [i']all areas, and making zombie more dangerous by fixing their indoor speed also makes killing risky because you'll draw zombies onto yourself. B. I addressed how to make people not want to die in my last post. A world where you only get 1 life is a world where people don't want to die, just like the real one. It's a very simple, realistic, and immersive mechanic. Reset the world every few weeks and the serious players will jump in to race to the wilderness, the military spawns, and the vehicles, encounter eachother, and have meaningful and emergent interactions.
  12. SteamTrout

    Add more objectives

    Disclaimer: I am obviously exaggerating in this post. However not by much. And I don't mean a point on the map telling you to go there, God no. Right now your average DayZ life consist of getting gear and then being bored to death. You don't need to worry about survival because food/water are so common you need to be very VERY unlucky to starve to death. You need to worry about medical supplies only if you have something other than ALICE backpack. You need to worry about having bad guns for about 1 hour. That's how long it takes you from spawn until you're sporting at least an AK. Most of that is just running in the forest looking at the scenery. Then there's nothing to do. You can't build camps because most suitable location for the tent is an airfield (empty even ground, yay!). Vehicles are temporary gone and if they're not, what do you use them for? Get more loot? Again, what for? Basically there's no long term goal you can work for. Technically helicopter could've been such a goal (build it, escape from the country in hopes somewhere other than here is better). But there just needs to be more. Because right now, after you get the gear, you will probably start deathmatching out of boredom. I think if you give people something to strive for, something to actively put effort in there will be less shooting because of boredom. Making survival hard would also help. Let's take rebuilding a power grid as an example. It could require an effort of more than a small group. It could require vehicles to transport parts. It will benefit everybody on the server. It will add more life. People will have a purpose, people will have a reason not to shoot on sight. Being able to create camps (like actual camps, maybe even with fortifications of sorts) will provide the same goal for a smaller group of people. Bringing back vehicles is also essential for that same reason. TL;DR Give people something to work towards which will require cooperation (like rebuilding a city power grid). Make survival actually hard by making food more scarce.
  13. yes... team survival aka no bandits + no friendly fire = strictly team work only mode meaning users can choose this mode set by the server host. so no bandit whores can complain, they can join the server without this team survival mode. with this mode,noobs, people who wants to play as a team without getting barebacked in the ass by ass holes, can have fun, as a team. strictly teamwork based mode, more zombies can be in this mode, more access to vehicles, more bases can be setup. k.
  14. anyone who has had their tent looted is one of the retards that puts them within 100ft of a popular loot location my team hides our tents and vehicles in the north of the map, and we have never once been looted
  15. CosmicOsmo

    DayZ has become Deathmatch / Team Deathmatch

    The real issue that should be addressed, the one that breaks immersion and realism, is that people don't value their own lives. So how do we get people to value their life, as if it is their one and only life? Here's an idea. I may or may not have lifted it from Diablo... Split servers into 'ladder' and 'normal' Every 2 week 'season', you can only spawn once on ladder servers. If you die, you have to play on normal servers until the next ladder season reset. Suddenly people will value their lives on the ladder and not rush around playing Makarov Kamikaze 2012. They will still attempt to snipe eachother for laughs, and will still backstab eachother for beans, but these are essential elements of DayZ. Suicide makarov battles are not. Perhaps there can be some sort of ladder standings to show off how long (online-time) ladder players have survived, or some other incentive to try to stay alive on ladder (ladder-only vehicles? special skins for surviving X hours during a ladder season?). Or perhaps the fact that Makarov Deathmatch exists on the normal servers would be incentive enough to stay alive on the ladder. With current mechanics, it would be very easy to survive out in the middle of nowhere on the ladder, so people will do this just to top the standings. Zombie spawns in wilderness and/or tweaks to the temperature system can balance this out, to make surviving hard everywhere. I think this is a better option than an X hour respawn, because it rasises the stakes on the ladder even higher (2 week respawn) while still allowing you to at least play the game, even if you're dying.
  16. Right now, there's absolutely no incentive to visit the krasnostav or bolata air bases, unless you're next to them. Otherwise, you'll constantly be moving between stary sobor and the airfield for loot. We need the airfields, and even other smaller bases placed in a couple diff cities to spawn loot items specific only to that base. For instance, the NW airfield will obviously have the best air equipment. Perhaps the NW airbase should be a nato air themed base. With plenty of parts to fix vehicles, US themed destroyed vehicles and soldier zombies, with only USGI weapons and accessories, and perhaps the only place on the map for something special like parachutes, an M32 with adjustable zero, or maybe even movable defense placement weapons such as M2s on bipods, perhaps all the way up to a M240 HMV, etc. The NE Airport, I assume is closest to Russia. And it's also very close to the largest industrial docks, indicating that it is probably incredibly well supplied. Being so near an industrial epicenter, and being occupied by the closest standing army outside of the CDF, I could see them having both a ton of Russian weapons, as well as construction materials. This place, for instance, could spawn building materials such as wood for barricades and deer stand like towers, netting for camouflage, un-deployed (folded up) Hesco barriers, or even one of the Russian dual MG trucks, as it's exclusive spawns. The Southwestern air base could be a Red Cross base (at the field hospital), with the BAF having overseen the flight operations and base protection for the Red Cross camp. This would spawn the UK rifles obviously, perhaps some UK emplacements, or perhaps even a Jackal that takes a metric shit ton of scrap metal to fix as it's exclusive spawn. A Red Cross camp would fit well with the Cherna area since it has 2 hospitals and a field hospital inside city limits anyways. Then there's the Stary Sobor camp. I personally think it'd go best as a mixed camp with CDF, bolstered by the US marines, giving the area specific infantry gear. M4s with m203 launchers, M16s with acogs, AK74 kobras and PSOs, M249s, PKMs, M14s, DMRs, Mk. 11s, m40s, and most importantly the Mk. 16 and Mk. 17 modes, etc. Maybe an officers sword? :D And it's specific loot could be claymores! https://dev-heaven.net/issues/32098
  17. hved

    Motivation.

    Hello everyone, here is another few thoughts about zombies, wall of text ahead. If you are a solo survivor your gamestyle is pretty simple: 1. Find town. 2. Equip with survival kit (compass, 1866, matches, etc.) 3. Head inland. 4. Find AKM/M16/Sniper rifle/etc. with ammo. 5. Seek some pvp : P 6. Die. 7. Repeat this multiple times with some variations (exploring, vehicles, helicopters). Even if you are in group with friends this gamestyle is chasing you like a running walker :dodgy: But the thing is that zeds are everywhere and lots of us (i hope) are seeking revenge for what they have done with our precious Pleasantville. Sweet classic shoot-o-rama. Tons of dead bodies covering the streets. True zombie apocalypse. :heart: My suggestion is pretty simple - slightly increasing chance of finding stuff per zombie kill. For example +0.01% for 20-30 dead zeds. Or +1%, don't know, it is a question of balance. I know, it sounds like carebearing but it is not. I think if zombie hunting will be rewarded it will add much more motivation for keeping your character alive and kicking. I think that gameplay will change and become more intense and interesting: 1. Less crawling, more shooting everywhere - in towns, villages, barns. 2. Gunshots reveal your position -> more player contacts (coop or pvp). 3. Out of ammo for your AKM/M16/Sniper rifle/etc -> have to visit PVP active areas to find some. 4. Or find M4A1/Kobra/DRM with lesser chance of ammo spawn ::f**kyeah:: 5. Kill more zombies with nice looking weaponry. 6. Search for new ammo, kill moar ::arggh:: 7. Suddenly die from sniper. 8. Loose everything. 8. Emorage in chat :P Maybe this is a good idea, don't know. But for me - gunfire is much more fun than crawling. Killing zeds must have a meaning. Also, if this idea will be accepted, zombie count statistics can be stored only on local servers, and maybe this will decrease the server hopping syndrome. Thanks for reading, welcome to discussion : ) P.S.: sori fo may inglesh, from russia with love™.
  18. belgarionnl

    DayZ Build 1.6.0 Rolling Update

    so like the new outfits and female skin! nice addition to the female base that would prefer playing as a female! any ETA on the vehicles being fixed?
  19. This mod is a ton of fun, however, there is a point you get to.... where the game can stop being fun. Soon people will realize that you either have to go bandit, or go solo in the woods and avoid all human contact. Most normal people don't relish doing either. This needs to be addressed by balancing game play soon, or people will abandon the mod just as fast at they fell in love with it. Yes, paranoia and fear are part of the game, but there is no more fear or paranoia when you know for 100% certain that EVERY one who sees you will try to kill you. It just becomes yet another deathmatch game among hundreds of others. And now with the removal of the bandit skins, there is even less incentive to play together. This game has a real chance of devolving into a simple deathmatch game with a zombie nuisance thrown in. So, what I'm suggesting is a real use for the humanity system already coded in the mod. I'm not suggesting keeping the bandit skins, but something different. Something that actively encourages co-op game play, yet still hides your humanity levels from everyone else, which keeps the bandit option viable for those that really want to be a-holes and do nothing but blast newbies running along the coast. First, revamp the humanity system so that its a scale from 0 to either 100, or -100. So, every player starts with zero and has to earn humanity, or can lose humanity. If you kill a player that has a lot of +humanity, you lose a proportionate amount from your humanity. Likewise, if you kill a player with -humanity, your humanity increases a proportionate amount to what negative humanity they carried. Otherwise, make earning/losing humanity very gradual.... like one +point for bandaging someone, or one -point for pickpocketing a backpack. Aside from the other perks / repercussions listed below... this would encourage players to seek out the worse bandits on the server. It would also encourage players to actively seek out and help other players, since they get better perks if they have higher humanity levels, or hang around with higher humanity level players. I don't know how much can actually be done with the current game engine, but possible perks and repercussions of your humanity level could include: +humanity Perks ---------------------------------------- --More loot spawning nearby --Better initial kit upon respawn (perhaps a compass or revolver) --Higher chance of better weapons spawning nearby --More meat available on animals --Able to self-administer blood packs --More blood restoration from canned food --Less chance of catching an infection --Less chance of a zombie alerting on you while in crouch mode -humanity Repercussions ---------------------------------------- Fewer 'rare' weapon spawning nearby Fewer medical items spawning nearby Chance of bandaging yourself not working the first time Unable to recover as much blood from food Higher chance of alerting zombies in crouch/prone mode More chance of catching an infection More hand-shake when using scoped weapons Less stamina when running at full sprint (forced cool downs) Unable to repair vehicles or fuel them Unable to use wire kits or entrenching tool Can only carry smallest backpacks Random gun jams, or the occasional misfire On top of the perks/repercussions, you could have a 'most wanted' system for the bandit with the highest negative humanity on the server, and mark that player with an always-on flare or chemlight. On the flip side, you can have a reward for the player with the highest humanity on the server, such as a bulletproof vests that take X amount of bullet-only damage before it erodes away.
  20. Littlenorwegians

    After playing for a week or so..

    Keep looking for updates. And there's still the chaos factor when it comes to humans. It's one of the elements which makes this game unique. This is where you make your own fun. Everything from making vehicles, setting up a hunting camp in the forest, raiding airbases and towns, etc. You have all the stuff, you say? Then use it.
  21. Razor (DayZ)

    More Unlockable Doors

    Engine limitations, my ass. ArmA 2 is supposed to handle massive battles with armor and jets and you are talking about five time more static interiors in a world where there are rarely light vehicles moving around. And this is the release version. Yes, that was sarcasm. I thought people know what they are talking about. Sorry, my mistake.
  22. Without vehicles, there really isn't much left for me to do but hunt other players.
  23. The idea kinda struck me when i was playing a while ago that the general atmosphere felt like the world itself was dying, espeacially in Cherno or Electro. The large industrial centers of the towns just screams hazards from anything like nuclear, biological, or chemical (NBC for short) decay. After realizing the potential of creating more hazards or "fear" from the environment aside from the zombies, infections, or PvPers, some inudustrial centers are always dangerous, and without constant up-keep they easily fall victim of decay. So keeping up with realism, (to a certain degree) i would think it would be interesting to add "Dead Zones" throughout the map areas that is dangerous to players with out some kind of protection (gas mask or something). These areas wouldnt be massively large, just small areas to increase exploration for players, for example, a small area of cherno's industrial center, would be a Dead zone where people with out gas masks would suffer breathing issues, or could cause blood loss (similar to how the infections work) within these dead zones could be better loot, or certain things to repair vehicles etc. another possibility would have a truck (military or civilian) wreaked on a road and it was seeping chemical waste, the truck was under armed guard by police or military. this would open the possibility of better weapons, or better gear. Remember this is just a thought. I respect constructive criticism anything more then that is not necessary. If you like the idea, jot down a response, if not, say so maturely, or give constructive criticism on how to make it better.
  24. had the exact same problem with 2 crashed helis i encountered. also found a repairable car near stary sabor but wasn't able to enter it. i believe repairable vehicles are also glitched.
  25. I don't think they respawn yet , went around on my server looking for vehicles affter 1.6.0.1 but i couldn't find any , and i know our group got alot of them when the server launched i think we managed to get 1 pickup 1 motorbike 1 atv 2 camo uaz , 1 White Uaz , 1 Vaz .... and a heli. We are a group +-25ppl so it makes sence , but i haven't seen any of these vehicles anywhere as now we have 0 vehicles , and are looking for the ones we lost. I'm constantly looking for cars and helicopters , as somehow it seems my only goal on dayz now . . . We have come to a point where we have alot of gear and cars would be nice . . . Im really waiting for them to bring it back in , as when they where in we had so much fun and half of our play time would be ops with cars and heli drops . . . . but yhea lost them all when our camp got exposed. . . . . . Pls if any of the staff can read this, get the vehicles back in and respawning as soon as possibe , been wating since 1.5.6/7
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